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1 #include "sv_tka.qh"
2
3 #include <common/effects/all.qh>
4
5 .entity ballcarried;
6
7 int autocvar_g_tka_ballcarrier_effects;
8 float autocvar_g_tka_ballcarrier_damage;
9 float autocvar_g_tka_ballcarrier_force;
10 float autocvar_g_tka_ballcarrier_highspeed;
11 float autocvar_g_tka_ballcarrier_selfdamage;
12 float autocvar_g_tka_ballcarrier_selfforce;
13 float autocvar_g_tka_noncarrier_damage;
14 float autocvar_g_tka_noncarrier_force;
15 float autocvar_g_tka_noncarrier_selfdamage;
16 float autocvar_g_tka_noncarrier_selfforce;
17 bool autocvar_g_tka_noncarrier_warn;
18 int autocvar_g_tka_score_bckill;
19 int autocvar_g_tka_score_killac;
20 bool autocvar_g_tka_score_team;
21 int autocvar_g_tka_score_timepoints;
22 float autocvar_g_tka_score_timeinterval;
23 float autocvar_g_tkaball_damageforcescale;
24 int autocvar_g_tkaball_effects;
25 float autocvar_g_tkaball_respawntime;
26 int autocvar_g_tkaball_trail_color;
27
28 bool tka_ballcarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs on waypoints which are attached to ballcarriers, updates once per frame
29 {
30         if(view.ballcarried)
31                 if(IS_SPEC(player))
32                         return false; // we don't want spectators of the ballcarrier to see the attached waypoint on the top of their screen
33
34         // TODO: Make the ballcarrier lack a waypointsprite whenever they have the invisibility powerup
35
36         return true;
37 }
38
39 void tka_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
40 {
41         if(autocvar_sv_eventlog)
42                 GameLogEcho(strcat(":tka:", mode, ((actor != NULL) ? (strcat(":", ftos(actor.team), ":", ftos(actor.playerid))) : "")));
43 }
44
45 void tka_TouchEvent(entity this, entity toucher);
46 void tka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
47 {
48         if(game_stopped) return;
49         vector oldballorigin = this.origin;
50
51         if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
52                 setorigin(this, SelectSpawnPoint(this, true).origin);
53
54         set_movetype(this, MOVETYPE_BOUNCE);
55         this.velocity = '0 0 200';
56         this.angles = '0 0 0';
57         this.effects = autocvar_g_tkaball_effects;
58         settouch(this, tka_TouchEvent);
59         setthink(this, tka_RespawnBall);
60         this.nextthink = time + autocvar_g_tkaball_respawntime;
61         navigation_dynamicgoal_set(this, NULL);
62
63         Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1);
64         Send_Effect(EFFECT_ELECTRO_COMBO, this.origin, '0 0 0', 1);
65
66         WaypointSprite_Spawn(WP_KaBall, 0, 0, this, '0 0 64', NULL, this.team, this, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
67         WaypointSprite_Ping(this.waypointsprite_attachedforcarrier);
68
69         sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
70 }
71
72 void tka_TimeScoring(entity this)
73 {
74         if(this.owner.ballcarried)
75         { // add points for holding the ball after a certain amount of time
76                 if(autocvar_g_tka_score_timepoints)
77                         GameRules_scoring_add_team(this.owner, SCORE, autocvar_g_tka_score_timepoints);
78
79                 GameRules_scoring_add(this.owner, TKA_BCTIME, (autocvar_g_tka_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds"
80                 this.nextthink = time + autocvar_g_tka_score_timeinterval;
81         }
82 }
83
84 void tka_TouchEvent(entity this, entity toucher) // runs any time that the ball comes in contact with something
85 {
86         if (!this || game_stopped)
87                 return;
88
89         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
90         { // The ball fell off the map, respawn it since players can't get to it
91                 tka_RespawnBall(this);
92                 return;
93         }
94         if(toucher.ballcarried) { return; }
95         if(IS_DEAD(toucher)) { return; }
96         if(STAT(FROZEN, toucher)) { return; }
97         if (!IS_PLAYER(toucher))
98         {  // The ball just touched an object, most likely the world
99                 Send_Effect(EFFECT_BALL_SPARKS, this.origin, '0 0 0', 1);
100                 sound(this, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM);
101                 return;
102         }
103         else if(this.wait > time) { return; }
104
105         // attach the ball to the player
106         this.owner = toucher;
107         toucher.ballcarried = this;
108         GameRules_scoring_vip(toucher, true);
109         setattachment(this, toucher, "");
110         setorigin(this, '0 0 0');
111
112         // make the ball invisible/unable to do anything/set up time scoring
113         this.velocity = '0 0 0';
114         set_movetype(this, MOVETYPE_NONE);
115         this.effects |= EF_NODRAW;
116         settouch(this, func_null);
117         setthink(this, tka_TimeScoring);
118         this.nextthink = time + autocvar_g_tka_score_timeinterval;
119         this.takedamage = DAMAGE_NO;
120         navigation_dynamicgoal_unset(this);
121
122         // apply effects to player
123         toucher.glow_color = autocvar_g_tkaball_trail_color;
124         toucher.glow_trail = true;
125         toucher.effects |= autocvar_g_tka_ballcarrier_effects;
126
127         // messages and sounds
128         tka_EventLog("pickup", toucher);
129         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_PICKUP, toucher.netname);
130         Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, toucher.netname);
131         Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF);
132         sound(this.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
133
134         // scoring
135         GameRules_scoring_add(toucher, TKA_PICKUPS, 1);
136
137         // waypoints
138         WaypointSprite_AttachCarrier(WP_Null, toucher, RADARICON_FLAGCARRIER);
139         toucher.waypointsprite_attachedforcarrier.colormod = colormapPaletteColor(toucher.team - 1, 0);
140         toucher.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = tka_ballcarrier_waypointsprite_visible_for_player;
141         WaypointSprite_UpdateRule(toucher.waypointsprite_attachedforcarrier, toucher.team, SPRITERULE_TEAMPLAY);
142         if(toucher.team == NUM_TEAM_1)
143                 WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierRed, WP_KaBallCarrier, WP_TkaBallCarrierRed);
144         else if(toucher.team == NUM_TEAM_2)
145                 WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierBlue, WP_KaBallCarrier, WP_TkaBallCarrierBlue);
146         else if(toucher.team == NUM_TEAM_3)
147                 WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierYellow, WP_KaBallCarrier, WP_TkaBallCarrierYellow);
148         else if(toucher.team == NUM_TEAM_4)
149                 WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierPink, WP_KaBallCarrier, WP_TkaBallCarrierPink);
150         WaypointSprite_Ping(toucher.waypointsprite_attachedforcarrier);
151         WaypointSprite_Kill(this.waypointsprite_attachedforcarrier);
152 }
153
154 void tka_PlayerReset(entity player)
155 {
156         player.ballcarried = NULL;
157         GameRules_scoring_vip(player, false);
158         WaypointSprite_Kill(player.waypointsprite_attachedforcarrier);
159
160         // reset the player effects
161         player.glow_trail = false;
162         player.effects &= ~autocvar_g_tka_ballcarrier_effects;
163 }
164
165 void tka_DropEvent(entity player) // runs any time that a player is supposed to lose the ball
166 {
167         entity ball;
168         ball = player.ballcarried;
169
170         if(!ball) { return; }
171
172         // reset the ball
173         setattachment(ball, NULL, "");
174         set_movetype(ball, MOVETYPE_BOUNCE);
175         ball.wait = time + 1;
176         settouch(ball, tka_TouchEvent);
177         setthink(ball, tka_RespawnBall);
178         ball.nextthink = time + autocvar_g_tkaball_respawntime;
179         ball.takedamage = DAMAGE_YES;
180         ball.effects &= ~EF_NODRAW;
181         setorigin(ball, player.origin + '0 0 10');
182         ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
183         ball.owner = NULL;
184         navigation_dynamicgoal_set(ball, player);
185
186         // messages and sounds
187         tka_EventLog("dropped", player);
188         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_DROPPED, player.netname);
189         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, player.netname);
190         sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
191
192         // waypoints
193         WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
194         WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
195         WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
196
197         tka_PlayerReset(player);
198 }
199
200 .bool pushable;
201
202 MODEL(TKA_BALL, "models/orbs/orbblue.md3");
203
204 void tka_RemoveBalls()
205 {
206         IL_EACH(g_tkaballs, true,
207         {
208                 if (it.owner) // it was attached
209                         tka_PlayerReset(it.owner);
210                 else
211                         WaypointSprite_DetachCarrier(it);
212                 delete(it);
213         });
214 }
215
216 void tka_SpawnBalls()
217 {
218         int i = 0;
219         do // never allow less than 1 ball to spawn
220         {
221                 entity e = new(keepawayball);
222                 setmodel(e, MDL_TKA_BALL);
223                 setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
224                 e.damageforcescale = autocvar_g_tkaball_damageforcescale;
225                 e.takedamage = DAMAGE_YES;
226                 e.solid = SOLID_TRIGGER;
227                 set_movetype(e, MOVETYPE_BOUNCE);
228                 e.glow_color = autocvar_g_tkaball_trail_color;
229                 e.glow_trail = true;
230                 e.flags = FL_ITEM;
231                 IL_PUSH(g_items, e);
232                 e.pushable = true;
233                 settouch(e, tka_TouchEvent);
234                 e.owner = NULL;
235                 IL_PUSH(g_tkaballs, e);
236                 navigation_dynamicgoal_init(e, false);
237
238                 tka_RespawnBall(e);
239
240                 ++i;
241         }
242         while (i < TKA_BALL_COUNT);
243 }
244
245 void tka_Handler_CheckBall(entity this)
246 {
247         if(time < game_starttime)
248         {
249                 if (!IL_EMPTY(g_tkaballs))
250                         tka_RemoveBalls();
251         }
252         else
253         {
254                 if (IL_EMPTY(g_tkaballs))
255                         tka_SpawnBalls();
256         }
257
258         this.nextthink = time;
259 }
260
261
262 // ================
263 // Bot player logic
264 // ================
265
266 void havocbot_goalrating_tkaball(entity this, float ratingscale, vector org)
267 {
268         entity ball = NULL, ball_carried = NULL;
269
270         // stops at last ball, prefers ball without carrier
271         IL_EACH(g_tkaballs, it.owner != this && DIFF_TEAM(ball.owner, this),
272         {
273                 if(it.owner)
274                         ball_carried = it.owner;
275                 else
276                         ball = it;
277         });
278
279         if (ball)
280                 navigation_routerating(this, ball, ratingscale, 2000);
281         else if(ball_carried)
282                 navigation_routerating(this, ball_carried, ratingscale, 2000);
283 }
284
285 void havocbot_role_tka_carrier(entity this)
286 {
287         if (IS_DEAD(this))
288                 return;
289
290         if (navigation_goalrating_timeout(this))
291         {
292                 navigation_goalrating_start(this);
293                 havocbot_goalrating_items(this, 10000, this.origin, 10000);
294                 havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
295                 havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
296                 navigation_goalrating_end(this);
297
298                 navigation_goalrating_timeout_set(this);
299         }
300
301         if (!this.ballcarried)
302         {
303                 this.havocbot_role = havocbot_role_tka_collector;
304                 navigation_goalrating_timeout_expire(this, 2);
305         }
306 }
307
308 void havocbot_role_tka_collector(entity this)
309 {
310         if (IS_DEAD(this))
311                 return;
312
313         if (navigation_goalrating_timeout(this))
314         {
315                 navigation_goalrating_start(this);
316                 havocbot_goalrating_items(this, 10000, this.origin, 10000);
317                 havocbot_goalrating_enemyplayers(this, 500, this.origin, 10000);
318                 havocbot_goalrating_tkaball(this, 8000, this.origin);
319                 navigation_goalrating_end(this);
320
321                 navigation_goalrating_timeout_set(this);
322         }
323
324         if (this.ballcarried)
325         {
326                 this.havocbot_role = havocbot_role_tka_carrier;
327                 navigation_goalrating_timeout_expire(this, 2);
328         }
329 }
330
331
332 // ==============
333 // Hook Functions
334 // ==============
335
336 MUTATOR_HOOKFUNCTION(tka, PlayerDies)
337 {
338         entity frag_attacker = M_ARGV(1, entity);
339         entity frag_target = M_ARGV(2, entity);
340
341         if(frag_attacker != frag_target && IS_PLAYER(frag_attacker) && DIFF_TEAM(frag_attacker, frag_target))
342         {
343                 bool team_has_ball = false;
344                 IL_EACH(g_tkaballs, it.owner != frag_attacker && SAME_TEAM(it.owner, frag_attacker),
345                 {
346                         team_has_ball = true;
347                         break;
348                 });
349                 if(frag_target.ballcarried) { // add to amount of times killing carrier
350                         GameRules_scoring_add(frag_attacker, TKA_CARRIERKILLS, 1);
351                         if(autocvar_g_tka_score_bckill) // add bckills to the score
352                                 GameRules_scoring_add_team(frag_attacker, SCORE, autocvar_g_tka_score_bckill);
353                 }
354                 else if(!frag_attacker.ballcarried && !(autocvar_g_tka_score_team && team_has_ball))
355                 {
356                         if(autocvar_g_tka_noncarrier_warn)
357                                 Send_Notification(NOTIF_ONE_ONLY, frag_attacker, MSG_CENTER, CENTER_KEEPAWAY_WARN);
358                 }
359
360                 if(frag_attacker.ballcarried || (autocvar_g_tka_score_team && team_has_ball)) // add to amount of kills while ballcarrier (or if team scoring is enabled)
361                         GameRules_scoring_add_team(frag_attacker, SCORE, autocvar_g_tka_score_killac);
362         }
363
364         if(frag_target.ballcarried) { tka_DropEvent(frag_target); } // a player with the ball has died, drop it
365 }
366
367 MUTATOR_HOOKFUNCTION(tka, GiveFragsForKill)
368 {
369         M_ARGV(2, float) = 0; // no frags counted in keepaway
370         return true; // you deceptive little bugger ;3 This needs to be true in order for this function to even count.
371 }
372
373 MUTATOR_HOOKFUNCTION(tka, Scores_CountFragsRemaining)
374 {
375         // announce remaining frags, but only when timed scoring is off
376         return !autocvar_g_tka_score_timepoints;
377 }
378
379 MUTATOR_HOOKFUNCTION(tka, PlayerPreThink)
380 {
381         entity player = M_ARGV(0, entity);
382
383         // clear the item used for the ball in keepaway
384         STAT(TKA_BALLSTATUS, player) = 0;
385
386         // if the player has the ball, make sure they have the item for it (Used for HUD primarily)
387         if(player.ballcarried)
388                 STAT(TKA_BALLSTATUS, player) |= TKA_BALL_CARRYING;
389
390         IL_EACH(g_tkaballs, true,
391         {
392                 if(!it.owner)
393                         STAT(TKA_BALLSTATUS, player) |= TKA_BALL_DROPPED;
394                 else
395                 {
396                         // TODO: teamless carrier?
397                         switch(it.owner.team)
398                         {
399                                 case NUM_TEAM_1: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_RED; break;
400                                 case NUM_TEAM_2: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_BLUE; break;
401                                 case NUM_TEAM_3: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_YELLOW; break;
402                                 case NUM_TEAM_4: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_PINK; break;
403                         }
404                 }
405         });
406 }
407
408 MUTATOR_HOOKFUNCTION(tka, PlayerUseKey)
409 {
410         entity player = M_ARGV(0, entity);
411
412         if(MUTATOR_RETURNVALUE == 0)
413         if(player.ballcarried)
414         {
415                 tka_DropEvent(player);
416                 return true;
417         }
418 }
419
420 MUTATOR_HOOKFUNCTION(tka, Damage_Calculate) // for changing damage and force values that are applied to players
421 {
422         entity frag_attacker = M_ARGV(1, entity);
423         entity frag_target = M_ARGV(2, entity);
424         float frag_damage = M_ARGV(4, float);
425         vector frag_force = M_ARGV(6, vector);
426
427         // as a gamemode rule, only apply scaling to player versus player combat
428         if(!IS_PLAYER(frag_attacker) || !IS_PLAYER(frag_target))
429                 return;
430
431         if(frag_attacker.ballcarried) // if the attacker is a ballcarrier
432         {
433                 if(frag_target == frag_attacker) // damage done to yourself
434                 {
435                         frag_damage *= autocvar_g_tka_ballcarrier_selfdamage;
436                         frag_force *= autocvar_g_tka_ballcarrier_selfforce;
437                 }
438                 else // damage done to other ballcarriers
439                 {
440                         frag_damage *= autocvar_g_tka_ballcarrier_damage;
441                         frag_force *= autocvar_g_tka_ballcarrier_force;
442                 }
443         }
444         else // if the attacker is a noncarrier
445         {
446                 if(frag_target == frag_attacker) // damage done to yourself
447                 {
448                         frag_damage *= autocvar_g_tka_noncarrier_selfdamage;
449                         frag_force *= autocvar_g_tka_noncarrier_selfforce;
450                 }
451                 else // damage done to other noncarriers
452                 {
453                         frag_damage *= autocvar_g_tka_noncarrier_damage;
454                         frag_force *= autocvar_g_tka_noncarrier_force;
455                 }
456         }
457
458         M_ARGV(4, float) = frag_damage;
459         M_ARGV(6, vector) = frag_force;
460 }
461
462 MUTATOR_HOOKFUNCTION(tka, ClientDisconnect)
463 {
464         entity player = M_ARGV(0, entity);
465
466         if(player.ballcarried) { tka_DropEvent(player); } // a player with the ball has left the match, drop it
467 }
468
469 MUTATOR_HOOKFUNCTION(tka, MakePlayerObserver)
470 {
471         entity player = M_ARGV(0, entity);
472
473         if(player.ballcarried) { tka_DropEvent(player); } // a player with the ball has left the match, drop it
474 }
475
476 MUTATOR_HOOKFUNCTION(tka, PlayerPowerups)
477 {
478         entity player = M_ARGV(0, entity);
479
480         // In the future this hook is supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup
481         // So bare with me until I can fix a certain bug with tka_ballcarrier_waypointsprite_visible_for_player()
482
483         player.effects &= ~autocvar_g_tka_ballcarrier_effects;
484
485         if(player.ballcarried)
486                 player.effects |= autocvar_g_tka_ballcarrier_effects;
487 }
488
489
490 MUTATOR_HOOKFUNCTION(tka, PlayerPhysics_UpdateStats)
491 {
492         entity player = M_ARGV(0, entity);
493         // these automatically reset, no need to worry
494
495         if(player.ballcarried)
496                 STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_tka_ballcarrier_highspeed;
497 }
498
499 MUTATOR_HOOKFUNCTION(tka, BotShouldAttack)
500 {
501         entity bot = M_ARGV(0, entity);
502         entity targ = M_ARGV(1, entity);
503
504         // if neither player has ball then don't attack unless the ball is on the ground
505         bool have_held_ball = false, team_has_ball = false;
506         IL_EACH(g_tkaballs, it.owner,
507         {
508                 have_held_ball = true;
509                 if(SAME_TEAM(bot, it.owner))
510                         team_has_ball = true;
511         });
512
513         if(!targ.ballcarried && !bot.ballcarried && have_held_ball && !(autocvar_g_tka_score_team && team_has_ball))
514                 return true;
515 }
516
517 MUTATOR_HOOKFUNCTION(tka, HavocBot_ChooseRole)
518 {
519         entity bot = M_ARGV(0, entity);
520
521         if (bot.ballcarried)
522                 bot.havocbot_role = havocbot_role_tka_carrier;
523         else
524                 bot.havocbot_role = havocbot_role_tka_collector;
525         return true;
526 }
527
528 MUTATOR_HOOKFUNCTION(tka, DropSpecialItems)
529 {
530         entity frag_target = M_ARGV(0, entity);
531
532         if(frag_target.ballcarried)
533                 tka_DropEvent(frag_target);
534 }
535
536 MUTATOR_HOOKFUNCTION(tka, SpectateCopy)
537 {
538         entity spectatee = M_ARGV(0, entity);
539         entity client = M_ARGV(1, entity);
540
541         STAT(TKA_BALLSTATUS, client) = STAT(TKA_BALLSTATUS, spectatee);
542 }
543
544 MUTATOR_HOOKFUNCTION(tka, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
545 {
546         M_ARGV(0, float) = tka_teams;
547         return true;
548 }
549
550 void tka_Initialize()
551 {
552         tka_teams = autocvar_g_tka_teams_override;
553         if(tka_teams < 2)
554                 tka_teams = cvar("g_tka_teams"); // read the cvar directly as it gets written earlier in the same frame
555         tka_teams = BITS(bound(2, tka_teams, 4));
556         GameRules_scoring(tka_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
557                 field(SP_TKA_PICKUPS, "pickups", 0);
558                 field(SP_TKA_CARRIERKILLS, "bckills", 0);
559                 field(SP_TKA_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
560         });
561
562         g_tkaballs = IL_NEW();
563         entity tka_Handler = new_pure(tka_Handler);
564         setthink(tka_Handler, tka_Handler_CheckBall);
565         InitializeEntity(tka_Handler, tka_Handler_CheckBall, INITPRIO_GAMETYPE);
566 }