3 #include <client/draw.qh>
4 #include <client/hud/panel/modicons.qh>
6 // Keepaway HUD mod icon
7 int tkaball_prevstatus; // last remembered status
8 float tkaball_statuschange_time; // time when the status changed
10 // we don't need to reset for team keepaway since it immediately
11 // autocorrects prevstatus as to if the player has the ball or not
13 void HUD_Mod_TeamKeepaway(vector pos, vector mySize)
15 mod_active = 1; // team keepaway should always show the mod HUD
17 float tkaball_alpha = blink(0.85, 0.15, 5);
19 int stat_items = STAT(TKA_BALLSTATUS);
20 int tkaball = (stat_items & TKA_BALL_CARRYING);
22 if(tkaball != tkaball_prevstatus)
24 tkaball_statuschange_time = time;
25 tkaball_prevstatus = tkaball;
28 vector tkaball_pos, tkaball_size;
30 if(mySize.x > mySize.y) {
31 tkaball_pos = pos + eX * 0.25 * mySize.x;
32 tkaball_size = vec2(0.5 * mySize.x, mySize.y);
34 tkaball_pos = pos + eY * 0.25 * mySize.y;
35 tkaball_size = vec2(mySize.x, 0.5 * mySize.y);
38 float tkaball_statuschange_elapsedtime = time - tkaball_statuschange_time;
39 float f = bound(0, tkaball_statuschange_elapsedtime*2, 1);
41 if(tkaball_prevstatus && f < 1)
42 drawpic_aspect_skin_expanding(tkaball_pos, "keepawayball_carrying", tkaball_size, '1 1 1', panel_fg_alpha * tkaball_alpha, DRAWFLAG_NORMAL, f);
44 if(stat_items & TKA_BALL_CARRYING) // TODO: unique team based icon while carrying
45 drawpic_aspect_skin(pos, "keepawayball_carrying", vec2(mySize.x, mySize.y), '1 1 1', panel_fg_alpha * tkaball_alpha * f, DRAWFLAG_NORMAL);
46 else if(stat_items & TKA_BALL_TAKEN_RED)
47 drawpic_aspect_skin(pos, "tka_taken_red", vec2(mySize.x, mySize.y), '1 1 1', panel_fg_alpha * tkaball_alpha * f, DRAWFLAG_NORMAL);
48 else if(stat_items & TKA_BALL_TAKEN_BLUE)
49 drawpic_aspect_skin(pos, "tka_taken_blue", vec2(mySize.x, mySize.y), '1 1 1', panel_fg_alpha * tkaball_alpha * f, DRAWFLAG_NORMAL);
50 else if(stat_items & TKA_BALL_TAKEN_YELLOW)
51 drawpic_aspect_skin(pos, "tka_taken_yellow", vec2(mySize.x, mySize.y), '1 1 1', panel_fg_alpha * tkaball_alpha * f, DRAWFLAG_NORMAL);
52 else if(stat_items & TKA_BALL_TAKEN_PINK)
53 drawpic_aspect_skin(pos, "tka_taken_pink", vec2(mySize.x, mySize.y), '1 1 1', panel_fg_alpha * tkaball_alpha * f, DRAWFLAG_NORMAL);