3 #include <server/gamelog.qh>
4 #include <server/race.qh>
6 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
7 float autocvar_g_race_qualifying_timelimit;
8 float autocvar_g_race_qualifying_timelimit_override;
9 int autocvar_g_race_teams;
12 .float race_checkpoint;
13 void havocbot_role_race(entity this)
18 if (navigation_goalrating_timeout(this))
20 navigation_goalrating_start(this);
22 bool raw_touch_check = true;
23 int cp = this.race_checkpoint;
25 LABEL(search_racecheckpoints)
26 IL_EACH(g_racecheckpoints, true,
28 if(it.cnt == cp || cp == -1)
30 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
31 // e.g. checkpoint in front of Stormkeep's warpzone
32 // the same workaround is applied in CTS game mode
33 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
35 cp = race_NextCheckpoint(cp);
36 raw_touch_check = false;
37 goto search_racecheckpoints;
39 navigation_routerating(this, it, 1000000, 5000);
43 navigation_goalrating_end(this);
45 navigation_goalrating_timeout_set(this);
49 void race_ScoreRules()
51 GameRules_score_enabled(false);
52 GameRules_scoring(race_teams, 0, 0, {
54 field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
55 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
56 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
57 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
58 } else if (g_race_qualifying) {
59 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
61 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
62 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
63 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
68 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
70 if(autocvar_sv_eventlog)
71 GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
74 float WinningCondition_Race(float fraglimit)
81 FOREACH_CLIENT(IS_PLAYER(it), {
83 if(CS(it).race_completed)
88 wc = WinningCondition_Scores(fraglimit, 0);
90 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
91 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
92 // do NOT support equality when the laps are all raced!
93 return WINNING_STARTSUDDENDEATHOVERTIME;
98 float WinningCondition_QualifyingThenRace(float limit)
101 wc = WinningCondition_Scores(limit, 0);
103 // NEVER initiate overtime
104 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
112 MUTATOR_HOOKFUNCTION(rc, ClientKill)
114 if(g_race_qualifying)
115 M_ARGV(1, float) = 0; // killtime
118 MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun)
120 entity player = M_ARGV(0, entity);
122 if(autocvar_g_allow_checkpoints)
123 race_PreparePlayer(player); // nice try
126 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
128 entity player = M_ARGV(0, entity);
129 float dt = M_ARGV(1, float);
131 player.race_movetime_frac += dt;
132 float f = floor(player.race_movetime_frac);
133 player.race_movetime_frac -= f;
134 player.race_movetime_count += f;
135 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
138 if(IS_PLAYER(player))
140 if (player.race_penalty)
141 if (time > player.race_penalty)
142 player.race_penalty = 0;
143 if(player.race_penalty)
145 player.velocity = '0 0 0';
146 set_movetype(player, MOVETYPE_NONE);
147 player.disableclientprediction = 2;
152 // force kbd movement for fairness
156 // if record times matter
157 // ensure nothing EVIL is being done (i.e. div0_evade)
158 // this hinders joystick users though
159 // but it still gives SOME analog control
160 wishvel.x = fabs(CS(player).movement.x);
161 wishvel.y = fabs(CS(player).movement.y);
162 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
165 wishspeed = vlen(wishvel);
166 if(wishvel.x >= 2 * wishvel.y)
169 if(CS(player).movement.x > 0)
170 CS(player).movement_x = wishspeed;
172 CS(player).movement_x = -wishspeed;
173 CS(player).movement_y = 0;
175 else if(wishvel.y >= 2 * wishvel.x)
178 CS(player).movement_x = 0;
179 if(CS(player).movement.y > 0)
180 CS(player).movement_y = wishspeed;
182 CS(player).movement_y = -wishspeed;
187 if(CS(player).movement.x > 0)
188 CS(player).movement_x = M_SQRT1_2 * wishspeed;
190 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
191 if(CS(player).movement.y > 0)
192 CS(player).movement_y = M_SQRT1_2 * wishspeed;
194 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
199 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
203 Score_NicePrint(NULL);
206 PlayerScore_Sort(race_place, 0, 1, 0);
208 FOREACH_CLIENT(true, {
211 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
215 race_EventLog(ftos(it.race_place), it);
218 if(g_race_qualifying == 2)
220 g_race_qualifying = 0;
221 independent_players = 0;
222 cvar_set("fraglimit", ftos(race_fraglimit));
223 cvar_set("leadlimit", ftos(race_leadlimit));
224 cvar_set("timelimit", ftos(race_timelimit));
229 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
231 entity player = M_ARGV(0, entity);
233 race_PreparePlayer(player);
234 player.race_checkpoint = -1;
236 string rr = RACE_RECORD;
238 if(IS_REAL_CLIENT(player))
241 race_send_recordtime(MSG_ONE);
242 race_send_speedaward(MSG_ONE);
244 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
245 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
246 race_send_speedaward_alltimebest(MSG_ONE);
249 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
250 race_send_rankings_cnt(MSG_ONE);
251 for (i = 1; i <= m; ++i)
253 race_SendRankings(i, 0, 0, MSG_ONE);
258 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
260 entity player = M_ARGV(0, entity);
262 if(g_race_qualifying)
264 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
265 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
267 player.frags = FRAGS_SPECTATOR;
270 race_PreparePlayer(player);
271 player.race_checkpoint = -1;
274 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
276 entity player = M_ARGV(0, entity);
277 entity spawn_spot = M_ARGV(1, entity);
279 if(spawn_spot.target == "")
280 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
281 race_PreparePlayer(player);
283 // if we need to respawn, do it right
284 player.race_respawn_checkpoint = player.race_checkpoint;
285 player.race_respawn_spotref = spawn_spot;
287 player.race_place = 0;
290 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
292 entity player = M_ARGV(0, entity);
294 if(IS_PLAYER(player))
297 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
298 race_PreparePlayer(player);
300 race_RetractPlayer(player);
302 race_AbandonRaceCheck(player);
306 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
308 entity frag_target = M_ARGV(2, entity);
310 frag_target.respawn_flags |= RESPAWN_FORCE;
311 race_AbandonRaceCheck(frag_target);
314 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
316 entity bot = M_ARGV(0, entity);
318 bot.havocbot_role = havocbot_role_race;
322 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
324 entity player = M_ARGV(0, entity);
326 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
328 if (!player.stored_netname)
329 player.stored_netname = strzone(uid2name(player.crypto_idfp));
330 if(player.stored_netname != player.netname)
332 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
333 strcpy(player.stored_netname, player.netname);
337 if (!IS_OBSERVER(player))
339 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
341 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
342 speedaward_holder = player.netname;
343 speedaward_uid = player.crypto_idfp;
344 speedaward_lastupdate = time;
346 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
348 string rr = RACE_RECORD;
349 race_send_speedaward(MSG_ALL);
350 speedaward_lastsent = speedaward_speed;
351 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
353 speedaward_alltimebest = speedaward_speed;
354 speedaward_alltimebest_holder = speedaward_holder;
355 speedaward_alltimebest_uid = speedaward_uid;
356 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
357 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
358 race_send_speedaward_alltimebest(MSG_ALL);
364 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
366 if(g_race_qualifying)
367 return true; // in qualifying, you don't lose score by observing
370 MUTATOR_HOOKFUNCTION(rc, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
372 M_ARGV(0, float) = race_teams;
376 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
378 // announce remaining frags if not in qualifying mode
379 if(!g_race_qualifying)
383 MUTATOR_HOOKFUNCTION(rc, GetRecords)
385 int record_page = M_ARGV(0, int);
386 string ret_string = M_ARGV(1, string);
388 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
390 if(MapInfo_Get_ByID(i))
392 float r = race_readTime(MapInfo_Map_bspname, 1);
397 string h = race_readName(MapInfo_Map_bspname, 1);
398 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
402 M_ARGV(1, string) = ret_string;
405 MUTATOR_HOOKFUNCTION(rc, HideTeamNagger)
407 return true; // doesn't work so well
410 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
412 entity player = M_ARGV(0, entity);
414 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
417 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
419 float checkrules_timelimit = M_ARGV(1, float);
420 float checkrules_fraglimit = M_ARGV(2, float);
422 if(checkrules_timelimit >= 0)
424 if(!g_race_qualifying)
426 M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
429 else if(g_race_qualifying == 2)
431 M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
437 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
439 if(g_race_qualifying == 2)
443 void race_Initialize()
446 if(g_race_qualifying == 2)
452 int fraglimit_override, leadlimit_override;
453 float timelimit_override, qualifying_override;
455 if(autocvar_g_race_teams)
457 GameRules_teams(true);
458 race_teams = BITS(bound(2, autocvar_g_race_teams, 4));
463 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
464 fraglimit_override = autocvar_g_race_laps_limit;
465 leadlimit_override = 0; // currently not supported by race
466 timelimit_override = autocvar_timelimit_override;
468 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
470 if(autocvar_g_campaign)
472 g_race_qualifying = 1;
473 independent_players = 1;
475 else if(want_qualifying)
477 g_race_qualifying = 2;
478 independent_players = 1;
479 race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
480 race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
481 race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
482 qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
483 fraglimit_override = 0;
484 leadlimit_override = 0;
485 timelimit_override = qualifying_override;
488 g_race_qualifying = 0;
489 GameRules_limit_score(fraglimit_override);
490 GameRules_limit_lead(leadlimit_override);
491 GameRules_limit_time(timelimit_override);
492 GameRules_limit_time_qualifying(qualifying_override);