3 CLASS(BallStealer, PortoLaunch)
4 /* flags */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
5 /* impulse */ ATTRIB(BallStealer, impulse, int, 0);
6 /* refname */ ATTRIB(BallStealer, netname, string, "ballstealer");
7 /* wepname */ ATTRIB(BallStealer, m_name, string, _("Ball Stealer"));
9 REGISTER_WEAPON(NEXBALL, NEW(BallStealer));