3 //set g_mmm_sleuth_count 0.125 "number of players who will become sleuths, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players"
4 //float autocvar_g_mmm_sleuth_count = 0.125; //I don't think that it won't be used...
5 float autocvar_g_mmm_civilian_count = 0.625;
6 //float autocvar_g_mmm_murderer_count = 0.25;
7 float autocvar_g_mmm_round_timelimit = 180;
8 float autocvar_g_mmm_warmup = 10;
9 bool autocvar_g_mmm_punish_teamkill = false;
10 bool autocvar_g_mmm_reward_civilian = true;
11 bool autocvar_g_mmm_reward_sleuth = true; //sleuth reward if investigated corpses
12 float autocvar_g_mmm_max_karma_points = 1000; //LegendGuard sets Karma points 21-02-2021
13 float autocvar_g_mmm_min_karma_points = 400;
14 int autocvar_g_mmm_karma_bankick_tool = 0; //LegendGuard sets a ban tool for server admins 11-03-2021
15 float autocvar_g_mmm_karma_bantime = 1800; //karma ban seconds
16 bool autocvar_g_mmm_karma_damageactive = true; //LegendGuard sets Karma damage setting if active 20-03-2021
17 float autocvar_g_mmm_karma_severity = 0.25;
18 float autocvar_g_mmm_karma_damagepunishmentdeal = 20; //LegendGuard sets Karma punishment damage setting if player kills an ally 28-03-2021
20 // Sleuth is a created team, this team is added inside Civilians team
22 void mmm_FakeTimeLimit(entity e, float t)
24 if(!IS_REAL_CLIENT(e))
28 WriteByte(MSG_ONE, 3); // svc_updatestat
29 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
31 WriteCoord(MSG_ONE, autocvar_timelimit);
33 WriteCoord(MSG_ONE, (t + 1) / 60);
35 STAT(MMM_ROUNDTIMER, e) = t;
39 void nades_Clear(entity player);
41 void karma_Control(entity it)
43 float masksize = autocvar_g_ban_default_masksize;
44 float bantime = autocvar_g_mmm_karma_bantime;
45 if(it.karmapoints >= autocvar_g_mmm_max_karma_points)
47 //Resets karmapoints to maintain the maximum
48 //PrintToChatAll("^3REWARD ^1MAXIMUM RESET");
49 GameRules_scoring_add(it, MMM_KARMA, autocvar_g_mmm_max_karma_points - it.karmapoints);
50 it.karmapoints = autocvar_g_mmm_max_karma_points;
52 else if(it.karmapoints <= autocvar_g_mmm_min_karma_points)
54 switch (autocvar_g_mmm_karma_bankick_tool)
57 case 0: PutObserverInServer(it); return;
59 case 1: dropclient(it); return;
61 case 2: Ban_KickBanClient(it, bantime, masksize, "Too low karma"); return;
63 default: PutObserverInServer(it); return;
68 void karmaLoseDifference(entity attacker, entity target)
70 if (autocvar_g_mmm_karma_severity <= 0.09)
71 autocvar_g_mmm_karma_severity = 0.1;
72 else if (autocvar_g_mmm_karma_severity > 1)
73 autocvar_g_mmm_karma_severity = 1;
75 //BASIC MATH THEORY: example: 1000 * 0.3 * (0.1 + 0.4) * 0.25 // karma points reduce when player attacked to other player
76 if (target.karmapoints < attacker.karmapoints)
78 float decreasekarma = - ( target.karmapoints * random() * ( 0.1 + random() ) * autocvar_g_mmm_karma_severity );
79 GameRules_scoring_add(attacker, MMM_KARMA, decreasekarma);
80 attacker.karmapoints = attacker.karmapoints + decreasekarma;
82 else if (target.karmapoints > attacker.karmapoints)
84 float decreasekarma = - ( target.karmapoints * random() * ( 0.1 + random() ) * autocvar_g_mmm_karma_severity );
85 GameRules_scoring_add(attacker, MMM_KARMA, decreasekarma);
86 attacker.karmapoints = attacker.karmapoints + decreasekarma;
90 float decreasekarma = - ( target.karmapoints * random() * ( 0.1 + random() ) * autocvar_g_mmm_karma_severity );
91 GameRules_scoring_add(attacker, MMM_KARMA, decreasekarma);
92 attacker.karmapoints = attacker.karmapoints + decreasekarma;
96 void karmaWinDifference(entity it)
98 GameRules_scoring_add(it, SCORE, 1); // reward civilians who make it to the end of the round time limit
99 float increasekarma = ( autocvar_g_mmm_min_karma_points * random() * ( 0.1 + random() ) * 0.12 );
100 GameRules_scoring_add(it, MMM_KARMA, increasekarma);
101 it.karmapoints = it.karmapoints + increasekarma;
104 void mmm_UpdateScores(bool timed_out)
106 // give players their hard-earned kills now that the round is over
109 it.totalfrags += it.mmm_validkills;
110 if(it.mmm_validkills)
112 GameRules_scoring_add(it, SCORE, it.mmm_validkills);
114 it.mmm_validkills = 0;
115 // player survived the round
116 if(IS_PLAYER(it) && !IS_DEAD(it)) // LegendGuard adds something for Karma 21-02-2021
118 if((autocvar_g_mmm_reward_civilian && timed_out && it.mmm_status == MMM_STATUS_CIVILIAN)
119 || (autocvar_g_mmm_reward_civilian && !timed_out && it.mmm_status == MMM_STATUS_CIVILIAN))
121 karmaWinDifference(it);
122 //PrintToChatAll(sprintf("^2REWARD ^7it.karmapoints: ^1%f", it.karmapoints));
125 //Sleuth reward after investigated a corpse
126 if((autocvar_g_mmm_reward_sleuth && timed_out && it.mmm_status == MMM_STATUS_SLEUTH)
127 || (autocvar_g_mmm_reward_sleuth && !timed_out && it.mmm_status == MMM_STATUS_SLEUTH))
129 if (it.investigated == true)
131 karmaWinDifference(it);
132 it.investigated = false;
136 if(it.mmm_status == MMM_STATUS_CIVILIAN)
138 karmaWinDifference(it);
139 //PrintToChatAll(sprintf("^2CIVILIAN ^7it.karmapoints: ^1%f", it.karmapoints));
141 else if(it.mmm_status == MMM_STATUS_MURDERER)
143 karmaWinDifference(it);
144 //PrintToChatAll(sprintf("^1MURDERER ^7it.karmapoints: ^1%f", it.karmapoints));
150 float mmm_CheckWinner()
152 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
154 // if the match times out, civilians win too!
155 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MMM_CIVILIAN_WIN);
156 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MMM_CIVILIAN_WIN);
161 mmm_FakeTimeLimit(it, -1);
164 mmm_UpdateScores(true);
166 allowed_to_spawn = false;
168 round_handler_Init(5, autocvar_g_mmm_warmup, autocvar_g_mmm_round_timelimit);
172 int civilian_count = 0, murderer_count = 0, sleuth_count = 0;
173 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
175 if(it.mmm_status == MMM_STATUS_CIVILIAN)
177 else if(it.mmm_status == MMM_STATUS_MURDERER)
179 else if(it.mmm_status == MMM_STATUS_SLEUTH) //LegendGuard adds sleuth_count 20-02-2021
182 if(civilian_count > 0 && murderer_count > 0)
187 if(murderer_count > 0) // murderers win
189 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MMM_MURDERER_WIN);
190 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MMM_MURDERER_WIN);
192 else if(civilian_count > 0) // civilians win
194 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MMM_CIVILIAN_WIN);
195 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MMM_CIVILIAN_WIN);
197 else if (sleuth_count > 0 && civilian_count > 0) // sleuths are same as civilians win
199 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MMM_CIVILIAN_WIN);
200 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MMM_CIVILIAN_WIN);
204 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
205 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
208 mmm_UpdateScores(false);
210 allowed_to_spawn = false;
212 round_handler_Init(5, autocvar_g_mmm_warmup, autocvar_g_mmm_round_timelimit);
218 it.respawn_flags = RESPAWN_SILENT; //CSQC print output respawn lib.qh error fix
221 mmm_FakeTimeLimit(it, -1);
227 void mmm_RoundStart()
229 allowed_to_spawn = boolean(warmup_stage);
234 if(IS_PLAYER(it) && !IS_DEAD(it))
237 it.mmm_status = MMM_STATUS_CIVILIAN;
240 it.mmm_status = 0; // this is mostly a safety check; if a client manages to somehow maintain a mmm status, clear it before the round starts!
241 it.mmm_validkills = 0;
244 int civilian_count = bound(1, ((autocvar_g_mmm_civilian_count >= 1) ? autocvar_g_mmm_civilian_count : floor(playercount * autocvar_g_mmm_civilian_count)), playercount - 1); // 20%, but ensure at least 1 and less than total
245 int total_civilians = 0;
246 //int murderer_count = bound(1, ((autocvar_g_mmm_murderer_count >= 1) ? autocvar_g_mmm_murderer_count : floor(playercount * autocvar_g_mmm_murderer_count)), playercount - 1); // 20%, but ensure at least 1 and less than total
247 int total_murderers = 0;
248 //int sleuth_count = bound(1, ((autocvar_g_mmm_sleuth_count >= 1) ? autocvar_g_mmm_sleuth_count : floor(playercount * autocvar_g_mmm_sleuth_count)), playercount - 1); // 20%, but ensure at least 1 and less than total
249 int total_sleuths = 0;
252 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) && !IS_DEAD(it),
254 if(total_civilians >= civilian_count)
256 //LegendGuard fixes the round start again 22-03-2021
258 if (total_civilians <= 1)
260 if (total_murderers <= 1)
263 it.mmm_status = MMM_STATUS_MURDERER;
266 else if (total_civilians == 2)
268 if (total_sleuths >= 1)
273 it.mmm_status = MMM_STATUS_SLEUTH;
276 else if (total_civilians == 5)
278 if (total_murderers <= 2)
283 it.mmm_status = MMM_STATUS_MURDERER;
286 else if (total_civilians == 6)
288 if (total_sleuths >= 2)
293 it.mmm_status = MMM_STATUS_SLEUTH;
296 else if (total_civilians == 7)
298 if (total_sleuths >= 3)
300 else if (total_murderers == 3)
303 it.mmm_status = MMM_STATUS_MURDERER;
308 it.mmm_status = MMM_STATUS_SLEUTH;
311 else if (total_civilians >= 8)
313 if (total_sleuths >= 4)
315 else if (total_murderers == 4)
318 it.mmm_status = MMM_STATUS_MURDERER;
323 it.mmm_status = MMM_STATUS_SLEUTH;
329 it.mmm_status = MMM_STATUS_MURDERER;
333 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
335 float totalmeankarma = ((autocvar_g_mmm_max_karma_points + autocvar_g_mmm_min_karma_points + it.karmapoints) / 3);
337 it.activekillerrole = false;
339 if(it.mmm_status == MMM_STATUS_CIVILIAN)
341 SetResource(it, RES_SHELLS, 10);
342 SetResource(it, RES_BULLETS, 20);
343 SetResource(it, RES_ROCKETS, 10);
344 SetResource(it, RES_CELLS, 10);
345 if (it.karmapoints <= totalmeankarma)
347 centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));
348 GiveWeapon(it, WEP_RIFLE.m_id, OP_PLUS, 1);
350 //Gives Mine Layer weapon to the player
351 GiveWeapon(it, WEP_MINE_LAYER.m_id, OP_PLUS, 1);
352 Send_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CENTER_MMM_CIVILIAN);
353 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_MMM_CIVILIAN);
354 //PrintToChatAll(sprintf("^1DEBUG^7: %s is ^2Civilian^7!", it.netname));
356 else if(it.mmm_status == MMM_STATUS_MURDERER)
358 SetResource(it, RES_SHELLS, 10);
359 SetResource(it, RES_BULLETS, 20);
360 SetResource(it, RES_ROCKETS, 10);
361 SetResource(it, RES_CELLS, 10);
362 if (it.karmapoints <= totalmeankarma)
364 centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));
365 GiveWeapon(it, WEP_RIFLE.m_id, OP_PLUS, 1);
367 //Gives Mine Layer weapon to the player
368 GiveWeapon(it, WEP_MINE_LAYER.m_id, OP_PLUS, 1);
369 Send_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CENTER_MMM_MURDERER);
370 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_MMM_MURDERER);
371 //PrintToChatAll(sprintf("^1DEBUG^7: %s is ^1Murderer^7!", it.netname));
373 else if(it.mmm_status == MMM_STATUS_SLEUTH)
375 SetResource(it, RES_ROCKETS, 10);
376 if (it.karmapoints <= totalmeankarma)
378 centerprint(it, strcat(BOLD_OPERATOR, "^1KARMA WARNING!\n^3Here, have the Rifle!"));
379 GiveWeapon(it, WEP_RIFLE.m_id, OP_PLUS, 1);
381 //Gives Shockwave and Mine Layer weapon to the player
382 GiveWeapon(it, WEP_SHOCKWAVE.m_id, OP_PLUS, 1);
383 GiveWeapon(it, WEP_MINE_LAYER.m_id, OP_PLUS, 1);
384 Send_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CENTER_MMM_SLEUTH);
385 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_MMM_SLEUTH);
386 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MMM_WHOISSLEUTH, it.netname);
388 mmm_FakeTimeLimit(it, round_handler_GetEndTime());
392 bool mmm_CheckPlayers()
394 static int prev_missing_players;
395 allowed_to_spawn = true;
398 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
400 //PrintToChatAll(sprintf("it.karmapoints ^5begin: ^3%f",it.karmapoints));
402 if (it.karmastarted != true)
404 GameRules_scoring_add(it, MMM_KARMA, autocvar_g_mmm_max_karma_points - it.karmapoints);
405 it.karmapoints = autocvar_g_mmm_max_karma_points;
406 it.karmastarted = true;
410 //PrintToChatAll(sprintf("it.karmapoints ^6end: ^3%f",it.karmapoints));
413 if (playercount >= 2)
415 if(prev_missing_players > 0)
416 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_PLAYERS);
417 prev_missing_players = -1;
423 if(prev_missing_players > 0)
424 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_PLAYERS);
425 prev_missing_players = -1;
429 // if we get here, only 1 player is missing
430 if(prev_missing_players != 1)
432 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_PLAYERS, 1);
433 prev_missing_players = 1;
438 bool mmm_isEliminated(entity e)
440 if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_PLAYER_OUT_OF_GAME))
442 if(e.caplayer == 0.5)
447 void mmm_Initialize() // run at the start of a match, initiates game mode
449 GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, {
450 field(SP_MMM_KARMA, "karma", SFL_SORT_PRIO_SECONDARY); //LegendGuard adds Karma points in the scoreboard 22-02-2021
453 allowed_to_spawn = true;
454 round_handler_Spawn(mmm_CheckPlayers, mmm_CheckWinner, mmm_RoundStart);
455 round_handler_Init(5, autocvar_g_mmm_warmup, autocvar_g_mmm_round_timelimit);
456 EliminatedPlayers_Init(mmm_isEliminated);
459 void checkWeaponDeathtype(entity target, float deathtype)
463 case WEP_ARC.m_id: case 276: case 788: target.killedwithweapon = "Impacted by the Arc's electric shock"; return;
464 case WEP_BLASTER.m_id: case 513: target.killedwithweapon = "Blasted by the Blaster"; return;
465 case WEP_CRYLINK.m_id: case 263: case 519: target.killedwithweapon = "Shot by the Crylink"; return;
466 case WEP_DEVASTATOR.m_id: case 522: case 1546: target.killedwithweapon = "Bombarded by the Devastator"; return;
467 case WEP_ELECTRO.m_id: case 262: case 518: case 1542: target.killedwithweapon = "Electrocuted by the Electro"; return;
468 case WEP_FIREBALL.m_id: case 273: case 529: case 1297: target.killedwithweapon = "Burned by the Fireball"; return;
469 case WEP_HAGAR.m_id: case 265: target.killedwithweapon = "Gunned by the Hagar"; return;
470 case WEP_HLAC.m_id: case 270: case 526: target.killedwithweapon = "Cut down with the HLAC"; return;
471 case WEP_HOOK.m_id: case 1805: target.killedwithweapon = "Caught in Hook gravity bomb"; return;
472 case WEP_MACHINEGUN.m_id: target.activekillerrole = true; target.killedwithweapon = "Riddled full of holes by the Machine Gun"; return;
473 case WEP_MINE_LAYER.m_id: case 517: case 1541: target.killedwithweapon = "Exploited by the Mine Layer"; return;
474 case WEP_MORTAR.m_id: case 516: case 1284: target.killedwithweapon = "Blew up with the Mortar"; return;
475 case WEP_OVERKILL_NEX.m_id: target.killedwithweapon = "Sniped by the Overkill Nex"; return;
476 case WEP_RIFLE.m_id: case 272: target.activekillerrole = true; target.killedwithweapon = "Sniped by the Rifle"; return;
477 case WEP_SEEKER.m_id: case 274: case 786: target.killedwithweapon = "Blasted by the Seeker"; return;
478 case WEP_SHOCKWAVE.m_id: target.killedwithweapon = "Gunned down by the Shockwave"; return;
479 case 275: target.killedwithweapon = "Knocked by the Shockwave"; return;
480 case WEP_SHOTGUN.m_id: target.activekillerrole = true; target.killedwithweapon = "Shot by Shotgun"; return;
481 case 258: target.killedwithweapon = "Knocked by the Shotgun"; return;
482 case WEP_TUBA.m_id: target.killedwithweapon = "Ear pain by the @!#%'n Tuba"; return;
483 case WEP_VAPORIZER.m_id: case 257: case 769: target.killedwithweapon = "Sniped by the Vaporizer"; return;
484 case WEP_VORTEX.m_id: target.killedwithweapon = "Sniped by the Vortex"; return;
485 case DEATH_FALL.m_id: target.killedwithweapon = "Fall"; return;
486 case DEATH_FIRE.m_id: target.killedwithweapon = "Burned with the fire"; return;
487 case DEATH_LAVA.m_id: target.killedwithweapon = "Burned in lava"; return;
488 case DEATH_MIRRORDAMAGE.m_id: target.killedwithweapon = "Suicide"; return;
489 case DEATH_SLIME.m_id: target.killedwithweapon = "Melted in slime"; return;
490 case DEATH_TELEFRAG.m_id: target.killedwithweapon = "Telefragged"; return;
491 case DEATH_NADE.m_id: target.killedwithweapon = "Blown up by the nade"; return;
492 case DEATH_NADE_NAPALM.m_id: target.killedwithweapon = "Burned by the Napalm nade"; return;
493 case DEATH_NADE_ICE.m_id: target.killedwithweapon = "Frozen by the Ice nade"; return;
494 case DEATH_NADE_HEAL.m_id: target.killedwithweapon = "Sucked by the Heal nade"; return;
495 default: target.killedwithweapon = "Unknown"; return;
499 void ReduceKarmaPointsandFrags(entity frag_attacker, entity frag_target, float frag_deathtype, entity wep_ent)
501 karmaLoseDifference(frag_attacker, frag_target);
502 GiveFrags(frag_attacker, frag_target, ((autocvar_g_mmm_punish_teamkill) ? -1 : -2), frag_deathtype, wep_ent.weaponentity_fld);
503 frag_target.whokilled = frag_attacker.netname;
510 MUTATOR_HOOKFUNCTION(mmm, ClientObituary)
512 // LegendGuard's IDEA: To adjust the grade of severity of karma,
513 // we could add if sentence per weapons and adjust each weapon attack
514 // its own grade. Instead doing random decrease grade 22-02-2021
516 // in mmm, announcing a frag would tell everyone who the murderer is
517 entity frag_attacker = M_ARGV(1, entity);
518 entity frag_target = M_ARGV(2, entity);
520 if(IS_PLAYER(frag_attacker) && frag_attacker != frag_target)
522 float frag_deathtype = M_ARGV(3, float);
523 entity wep_ent = M_ARGV(4, entity);
525 //PrintToChatAll(strcat("deathtype var: ", ftos(frag_deathtype)));
526 checkWeaponDeathtype(frag_target, frag_deathtype);
527 // "team" kill, a point is awarded to the player by default so we must take it away plus an extra one
528 // unless the player is going to be punished for suicide, in which case just remove one
529 if(frag_attacker.mmm_status == frag_target.mmm_status)
531 //PrintToChatAll("^1DEBUG^7: A ^2PLAYER^7 has fragged a ^2PLAYER OF HIS OWN TEAM^7, TOO BAD!");
532 ReduceKarmaPointsandFrags(frag_attacker, frag_target, frag_deathtype, wep_ent);
533 switch (frag_attacker.mmm_status)
535 case MMM_STATUS_CIVILIAN: frag_target.killerrole = "\n^3Killer role: ^2Civilian"; return;
536 case MMM_STATUS_MURDERER: frag_target.killerrole = "\n^3Killer role: ^1Murderer"; return;
537 case MMM_STATUS_SLEUTH: frag_target.killerrole = "\n^3Killer role: ^4Sleuth"; return;
540 //PrintToChatAll(sprintf("frag_attacker.karmapoints: ^1%f", frag_attacker.karmapoints));
543 if(frag_attacker.mmm_status == MMM_STATUS_SLEUTH)
545 if (frag_target.mmm_status == MMM_STATUS_CIVILIAN || frag_target.mmm_status == MMM_STATUS_SLEUTH)
547 //PrintToChatAll("^1DEBUG^7: A ^4Sleuth^7 fragged an ^2Civilian^7/^4Sleuth^7, TOO BAD!");
548 ReduceKarmaPointsandFrags(frag_attacker, frag_target, frag_deathtype, wep_ent);
549 frag_target.killerrole = "\n^3Killer role: ^4Sleuth";
550 //PrintToChatAll(sprintf("frag_attacker.karmapoints: ^1%f", frag_attacker.karmapoints));
554 frag_target.whokilled = frag_attacker.netname;
555 frag_target.killerrole = "\n^3Killer role: ^4Sleuth";
559 if (frag_attacker.mmm_status == MMM_STATUS_CIVILIAN)
561 if (frag_target.mmm_status == MMM_STATUS_SLEUTH)
563 //PrintToChatAll("^1DEBUG^7: An ^2Civilian^7 fragged a ^4Sleuth^7, TOO BAD!");
564 ReduceKarmaPointsandFrags(frag_attacker, frag_target, frag_deathtype, wep_ent);
565 frag_target.killerrole = "\n^3Killer role: ^2Civilian";
569 frag_target.whokilled = frag_attacker.netname;
570 frag_target.killerrole = "\n^3Killer role: ^2Civilian";
574 if (frag_attacker.mmm_status == MMM_STATUS_MURDERER)
576 if (frag_target.mmm_status == MMM_STATUS_CIVILIAN)
578 frag_target.whokilled = frag_attacker.netname;
579 frag_target.killerrole = "\n^3Killer role: ^1Murderer";
583 frag_target.whokilled = frag_attacker.netname;
584 frag_target.killerrole = "\n^3Killer role: ^1Murderer";
587 //if mmm_status is 1, means civilian, 2 means murderer, 3 means sleuth
588 //PrintToChatAll(sprintf("^1DEBUG^7: frag_attacker.mmm_status is ^3%s^7",ftos(frag_attacker.mmm_status)));
589 //PrintToChatAll(sprintf("^1DEBUG^7: frag_target.mmm_status is ^3%s^7",ftos(frag_target.mmm_status)));
593 float frag_deathtype = M_ARGV(3, float);
594 checkWeaponDeathtype(frag_target, frag_deathtype);
597 //TODO: try to do a "find out" if a sleuth can see who fragged to who if possible 21-02-2021
598 M_ARGV(5, bool) = true; // anonymous attacker
601 //karma weapon damage, halve the damage attack when player has low karma 20-03-2021
602 MUTATOR_HOOKFUNCTION(mmm, Damage_Calculate)
604 entity attacker = M_ARGV(1, entity);
605 entity target = M_ARGV(2, entity);
606 float deathtype = M_ARGV(3, float);
607 float damage = M_ARGV(4, float);
608 vector force = M_ARGV(6, vector);
609 string corpsemessagestrcat = "";
611 if (autocvar_g_mmm_karma_damageactive != false)
613 if (IS_PLAYER(attacker))
615 if(target == attacker) // damage done to yourself
617 damage /= autocvar_g_weapondamagefactor / (attacker.karmapoints / autocvar_g_mmm_max_karma_points);
618 force /= autocvar_g_weaponforcefactor / (attacker.karmapoints / autocvar_g_mmm_max_karma_points);
620 else if (target != attacker)
622 damage /= autocvar_g_weapondamagefactor / (attacker.karmapoints / autocvar_g_mmm_max_karma_points);
623 force /= autocvar_g_weaponforcefactor / (attacker.karmapoints / autocvar_g_mmm_max_karma_points);
627 damage *= autocvar_g_weapondamagefactor;
628 force *= autocvar_g_weaponforcefactor;
633 //SLEUTH CORPSE DETECTION SKILL 21-03-2021
634 if (attacker.mmm_status == MMM_STATUS_SLEUTH)
638 //Shockwave weapon as radar gun to check the corpses 22-03-2021
639 if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE))
641 if (target.killedwithweapon == "")
642 target.killedwithweapon = "UNKNOWN CAUSE";
644 if (target.activekillerrole != true)
646 target.killerrole = "";
647 target.activekillerrole = false;
650 string killedbyphrase = strcat("\n^3Killed by:^7 ", target.whokilled, target.killerrole);
651 string wepkilledphrase = strcat("\n^3Cause:^7 ", target.killedwithweapon);
652 if (target.whokilled == "")
655 if (target.killedwithweapon == "")
656 wepkilledphrase = "\n^3Cause:^7 UNKNOWN CAUSE";
661 if (target.mmm_status == MMM_STATUS_CIVILIAN)
663 //try to add centerprint message for chat privately if possible
664 corpsemessagestrcat = strcat("\n^3Name:^7 ", target.netname, "\n^3Role: ^2Civilian", killedbyphrase, wepkilledphrase);
665 centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));//("\n^6Name^3:^7 ", target.netname, "\n^5Role^3: ^2Civilian\n", "^1Killed by^3:^7 ", target.whokilled)));
667 else if (target.mmm_status == MMM_STATUS_MURDERER)
669 corpsemessagestrcat = strcat("\n^3Name:^7 ", target.netname, "\n^3Role: ^1Murderer", killedbyphrase, wepkilledphrase);
670 centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));//("\n^6Name^3:^7 ", target.netname, "\n^5Role^3: ^1Murderer\n", "^1Killed by^3:^7 ", target.whokilled)));
672 else if (target.mmm_status == MMM_STATUS_SLEUTH)
674 corpsemessagestrcat = strcat("\n^3Name:^7 ", target.netname, "\n^3Role: ^4Sleuth", killedbyphrase, wepkilledphrase);
675 centerprint(attacker, strcat(BOLD_OPERATOR, corpsemessagestrcat));//("\n^6Name^3:^7 ", target.netname, "\n^5Role^3: ^4Sleuth\n", "^1Killed by^3:^7 ", target.whokilled)));
677 attacker.investigated = true;
682 M_ARGV(4, float) = damage;
683 M_ARGV(6, vector) = force;
686 MUTATOR_HOOKFUNCTION(mmm, PlayerPreThink)
688 entity player = M_ARGV(0, entity);
690 if(IS_PLAYER(player) || player.caplayer)
692 // update the scoreboard colour display to out the real killer at the end of the round
693 // running this every frame to avoid cheats
694 int plcolor = MMM_COLOR_CIVILIAN;
695 if(player.mmm_status == MMM_STATUS_CIVILIAN && game_stopped) //Civilian status by default
696 plcolor = MMM_COLOR_CIVILIAN;
697 if(player.mmm_status == MMM_STATUS_MURDERER && game_stopped)
698 plcolor = MMM_COLOR_MURDERER;
699 //LegendGuard adds for Sleuth 21-02-2021
700 if(player.mmm_status == MMM_STATUS_SLEUTH)// && game_stopped)
701 plcolor = MMM_COLOR_SLEUTH;
702 setcolor(player, plcolor);
705 //CORPSE FEATURE 10-03-2021
708 player.event_damage = func_null;
710 player.solid = SOLID_CORPSE;
711 set_movetype(player, MOVETYPE_STEP); //test with MOVETYPE_TOSS or MOVETYPE_WALK (it's like sliding object) or MOVETYPE_BOUNCE (maybe not good)
715 MUTATOR_HOOKFUNCTION(mmm, PlayerSpawn)
717 entity player = M_ARGV(0, entity);
719 player.mmm_status = 0;
720 player.mmm_validkills = 0;
723 eliminatedPlayers.SendFlags |= 1;
726 MUTATOR_HOOKFUNCTION(mmm, ForbidSpawn)
728 entity player = M_ARGV(0, entity);
730 // spectators / observers that weren't playing can join; they are
731 // immediately forced to observe in the PutClientInServer hook
732 // this way they are put in a team and can play in the next round
733 if (!allowed_to_spawn && player.caplayer)
738 MUTATOR_HOOKFUNCTION(mmm, PutClientInServer)
740 entity player = M_ARGV(0, entity);
742 if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join
744 TRANSMUTE(Observer, player);
745 if (CS(player).jointime != time && !player.caplayer) // not when connecting
747 player.caplayer = 0.5;
748 Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE);
753 MUTATOR_HOOKFUNCTION(mmm, reset_map_players)
755 FOREACH_CLIENT(true, {
756 CS(it).killcount = 0;
758 mmm_FakeTimeLimit(it, -1); // restore original timelimit
759 if (!it.caplayer && IS_BOT_CLIENT(it))
763 TRANSMUTE(Player, it);
765 it.respawn_flags = RESPAWN_SILENT; //CSQC print output respawn lib.qh error fix
766 PutClientInServer(it);
769 bot_relinkplayerlist();
773 MUTATOR_HOOKFUNCTION(mmm, reset_map_global)
775 allowed_to_spawn = true;
779 entity mmm_LastPlayerForTeam(entity this)
781 entity last_pl = NULL;
782 FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
783 if (!IS_DEAD(it) && this.mmm_status == it.mmm_status)
796 void mmm_LastPlayerForTeam_Notify(entity this)
798 if (!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted())
800 entity pl = mmm_LastPlayerForTeam(this);
802 Send_Notification(NOTIF_ONE_ONLY, pl, MSG_CENTER, CENTER_ALONE);
806 MUTATOR_HOOKFUNCTION(mmm, PlayerDies)
808 entity frag_attacker = M_ARGV(1, entity);
809 entity frag_target = M_ARGV(2, entity);
810 //float frag_deathtype = M_ARGV(3, float);
812 mmm_LastPlayerForTeam_Notify(frag_target);
813 if (!allowed_to_spawn)
815 frag_target.respawn_flags = RESPAWN_DENY;
816 // prevent unwanted sudden rejoin as spectator and movement of spectator camera
817 frag_target.respawn_time = time + 2;
819 frag_target.respawn_flags |= RESPAWN_DENY;
820 frag_target.event_damage = func_null;
821 frag_target.health = 0;
825 eliminatedPlayers.SendFlags |= 1;
826 if (IS_BOT_CLIENT(frag_target))
827 bot_clear(frag_target);
830 //if(frag_attacker.mmm_status == frag_target.mmm_status)
831 // killed an ally! punishment is sentenced
832 if(frag_attacker.mmm_status == MMM_STATUS_SLEUTH)
834 if (frag_target.mmm_status == MMM_STATUS_CIVILIAN)
836 //PrintToChatAll("^1DEBUG^7: ^4SLEUTH ^1DAMAGE/DEAD^7 HAS TAKEN!");
837 Damage(frag_attacker, frag_attacker, frag_attacker, autocvar_g_mmm_karma_damagepunishmentdeal, DEATH_MIRRORDAMAGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0');
840 if (frag_attacker.mmm_status == MMM_STATUS_CIVILIAN)
842 if (frag_target.mmm_status == MMM_STATUS_SLEUTH)
844 //PrintToChatAll("^1DEBUG^7: ^2CIVILIAN ^1DAMAGE/DEAD^7 HAS TAKEN!");
845 Damage(frag_attacker, frag_attacker, frag_attacker, autocvar_g_mmm_karma_damagepunishmentdeal, DEATH_MIRRORDAMAGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0');
848 if (frag_attacker.mmm_status == MMM_STATUS_MURDERER)
850 if (frag_target.mmm_status == MMM_STATUS_MURDERER)
852 //PrintToChatAll("^1DEBUG^7: ^1MURDERER ^1DAMAGE/DEAD^7 HAS TAKEN!");
853 Damage(frag_attacker, frag_attacker, frag_attacker, autocvar_g_mmm_karma_damagepunishmentdeal, DEATH_MIRRORDAMAGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0');
859 MUTATOR_HOOKFUNCTION(mmm, ClientDisconnect)
861 entity player = M_ARGV(0, entity);
863 if (IS_PLAYER(player) && !IS_DEAD(player))
864 mmm_LastPlayerForTeam_Notify(player);
868 MUTATOR_HOOKFUNCTION(mmm, MakePlayerObserver)
870 entity player = M_ARGV(0, entity);
872 if (IS_PLAYER(player) && !IS_DEAD(player))
873 mmm_LastPlayerForTeam_Notify(player);
874 if (player.killindicator_teamchange == -2) // player wants to spectate
877 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
879 eliminatedPlayers.SendFlags |= 1;
880 if (!player.caplayer)
882 player.mmm_validkills = 0;
883 player.mmm_status = 0;
884 mmm_FakeTimeLimit(player, -1); // restore original timelimit
885 return false; // allow team reset
887 return true; // prevent team reset
890 MUTATOR_HOOKFUNCTION(mmm, Scores_CountFragsRemaining)
892 // announce remaining frags?
896 MUTATOR_HOOKFUNCTION(mmm, GiveFragsForKill, CBC_ORDER_FIRST)
898 entity frag_attacker = M_ARGV(0, entity);
899 if(!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted())
900 frag_attacker.mmm_validkills += M_ARGV(2, float);
901 M_ARGV(2, float) = 0; // score will be given to the winner when the round ends
905 MUTATOR_HOOKFUNCTION(mmm, AddPlayerScore)
907 // add scorefield for scoreboard here
908 entity scorefield = M_ARGV(0, entity);
909 if(scorefield == SP_KILLS || scorefield == SP_DEATHS || scorefield == SP_SUICIDES || scorefield == SP_DMG || scorefield == SP_DMGTAKEN)
910 M_ARGV(1, float) = 0; // don't report that the player has killed or been killed, that would out them as a murderer!
913 MUTATOR_HOOKFUNCTION(mmm, CalculateRespawnTime)
915 // no respawn calculations needed, player is forced to spectate anyway
919 MUTATOR_HOOKFUNCTION(mmm, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
921 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
922 if (IS_PLAYER(it) || it.caplayer == 1)
929 MUTATOR_HOOKFUNCTION(mmm, ClientCommand_Spectate)
931 entity player = M_ARGV(0, entity);
935 // they're going to spec, we can do other checks
936 if (autocvar_sv_spectate && (IS_SPEC(player) || IS_OBSERVER(player)))
937 Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_LEAVE);
938 return MUT_SPECCMD_FORCE;
941 return MUT_SPECCMD_CONTINUE;
944 MUTATOR_HOOKFUNCTION(mmm, GetPlayerStatus)
946 entity player = M_ARGV(0, entity);
948 return player.caplayer == 1;
951 MUTATOR_HOOKFUNCTION(mmm, BotShouldAttack)
953 entity bot = M_ARGV(0, entity);
954 entity targ = M_ARGV(1, entity);
956 if(targ.mmm_status == bot.mmm_status)
961 // LegendGuard fixed the problem of Sleuths and Civilians attacking each other 26-03-2021
962 if(bot.mmm_status == MMM_STATUS_SLEUTH)
964 if(targ.mmm_status == MMM_STATUS_CIVILIAN)