3 #include <common/mutators/mutator/instagib/items.qh>
4 #include <server/campaign.qh>
5 #include <server/command/_mod.qh>
6 #include <server/world.qh>
7 #include <server/items/items.qh>
9 int autocvar_g_lms_extra_lives;
10 bool autocvar_g_lms_join_anytime;
11 int autocvar_g_lms_last_join;
12 bool autocvar_g_lms_regenerate;
15 int LMS_NewPlayerLives()
17 int fl = floor(autocvar_fraglimit);
18 if(fl == 0 || fl > 999)
21 // first player has left the game for dying too much? Nobody else can get in.
22 if(lms_lowest_lives < 1)
25 if(!autocvar_g_lms_join_anytime)
26 if(lms_lowest_lives < fl - max(0, floor(autocvar_g_lms_last_join)))
29 return bound(1, lms_lowest_lives, fl);
34 // LMS winning condition: game terminates if and only if there's at most one
35 // one player who's living lives. Top two scores being equal cancels the time
37 int WinningCondition_LMS()
39 if (warmup_stage || time <= game_starttime)
42 entity first_player = NULL;
44 FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
54 // two or more active players - continue with the game
56 if (autocvar_g_campaign)
58 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
59 float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0);
61 return WINNING_YES; // human player lost, game over
68 // exactly one player?
71 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
73 if (LMS_NewPlayerLives())
75 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
81 // and assign him his first place
82 GameRules_scoring_add(first_player, LMS_RANK, 1);
89 // nobody is playing at all...
90 if (LMS_NewPlayerLives())
92 // wait for players...
96 // SNAFU (maybe a draw game?)
98 LOG_TRACE("No players, ending game.");
103 // When we get here, we have at least two players who are actually LIVING,
104 // now check if the top two players have equal score.
105 WinningConditionHelper(NULL);
108 if(WinningConditionHelper_winner)
109 WinningConditionHelper_winner.winning = true;
110 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
111 return WINNING_NEVER;
113 // Top two have different scores? Way to go for our beloved TIMELIMIT!
118 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
120 lms_lowest_lives = 999;
123 MUTATOR_HOOKFUNCTION(lms, reset_map_players)
125 FOREACH_CLIENT(true, {
126 if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
128 // players who forfeited (rank >= 256) become spectators
129 if (it.lms_spectate_warning == 2)
130 it.frags = FRAGS_SPECTATOR;
132 it.frags = FRAGS_PLAYER;
135 CS(it).killcount = 0;
137 it.lms_spectate_warning = 0;
138 GameRules_scoring_add(it, LMS_RANK, -GameRules_scoring_add(it, LMS_RANK, 0));
139 GameRules_scoring_add(it, LMS_LIVES, -GameRules_scoring_add(it, LMS_LIVES, 0));
141 if (it.frags != FRAGS_PLAYER)
144 TRANSMUTE(Player, it);
145 PutClientInServer(it);
149 // FIXME add support for sv_ready_restart_after_countdown
150 // that is find a way to respawn/reset players IN GAME without setting lives to 0
151 MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars)
154 sv_ready_restart_after_countdown = 0;
157 // returns true if player is added to the game
158 bool lms_AddPlayer(entity player)
160 if (!player.lmsplayer)
162 int lives = GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
165 player.lmsplayer = 2; // temp value indicating player has just joined the game (but not spawned yet)
167 if (warmup_stage || time <= game_starttime)
169 if(player.lms_spectate_warning)
171 player.lms_spectate_warning = 0;
172 GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
173 int lives = GameRules_scoring_add(player, LMS_LIVES, 0);
175 GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
180 if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
182 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
189 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
191 entity player = M_ARGV(0, entity);
192 if (!warmup_stage && (IS_BOT_CLIENT(player) || CS(player).jointime != time))
194 if (GameRules_scoring_add(player, LMS_RANK, 0) || !lms_AddPlayer(player))
195 TRANSMUTE(Observer, player);
199 MUTATOR_HOOKFUNCTION(lms, PlayerSpawn)
201 entity player = M_ARGV(0, entity);
203 if (warmup_stage || time < game_starttime)
206 if (player.lmsplayer == 2) // just joined the game
208 // spawn player with the same amount of health / armor
209 // as the least healthy player with the least number of lives
210 int pl_lives = GameRules_scoring_add(player, LMS_LIVES, 0);
211 float min_health = start_health;
212 float min_armorvalue = start_armorvalue;
213 FOREACH_CLIENT(it != player && IS_PLAYER(it) && !IS_DEAD(it) && GameRules_scoring_add(it, LMS_LIVES, 0) == pl_lives, {
214 if (GetResource(it, RES_HEALTH) < min_health)
215 min_health = GetResource(it, RES_HEALTH);
216 if (GetResource(it, RES_ARMOR) < min_armorvalue)
217 min_armorvalue = GetResource(it, RES_ARMOR);
219 if (min_health != start_health)
220 SetResource(player, RES_HEALTH, max(1, min_health));
221 if (min_armorvalue != start_armorvalue)
222 SetResource(player, RES_ARMOR, min_armorvalue);
223 player.lmsplayer = 1;
227 MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
229 entity player = M_ARGV(0, entity);
231 if (warmup_stage || lms_AddPlayer(player))
237 MUTATOR_HOOKFUNCTION(lms, PlayerDies)
239 entity frag_target = M_ARGV(2, entity);
241 float tl = GameRules_scoring_add(frag_target, LMS_LIVES, 0);
244 frag_target.respawn_flags = RESPAWN_SILENT;
245 // prevent unwanted sudden rejoin as spectator and movement of spectator camera
246 frag_target.respawn_time = time + 2;
248 frag_target.respawn_flags |= RESPAWN_FORCE;
251 void lms_RemovePlayer(entity player)
253 if (warmup_stage || time < game_starttime)
256 float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
259 if (player.lms_spectate_warning < 2)
261 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
263 FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
266 GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
270 int min_forfeiter_rank = 665; // different from 666
271 FOREACH_CLIENT(true, {
272 // update rank of other players that were eliminated
273 if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
275 float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
276 if (it_rank > player_rank && it_rank <= 256)
277 GameRules_scoring_add(it, LMS_RANK, -1);
278 if (it_rank > 256 && it_rank <= min_forfeiter_rank)
279 min_forfeiter_rank = it_rank - 1;
281 else if (it.frags != FRAGS_SPECTATOR)
283 float tl = GameRules_scoring_add(it, LMS_LIVES, 0);
284 if(tl < lms_lowest_lives)
285 lms_lowest_lives = tl;
288 GameRules_scoring_add(player, LMS_RANK, min_forfeiter_rank);
290 GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
291 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
292 TRANSMUTE(Observer, player);
296 if (CS(player).killcount != FRAGS_SPECTATOR && player.lms_spectate_warning < 3)
298 if (GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning < 2)
299 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
301 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
305 MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
307 entity player = M_ARGV(0, entity);
309 // no further message other than the disconnect message
310 player.lms_spectate_warning = 3;
312 lms_RemovePlayer(player);
313 player.lmsplayer = 0;
316 MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
318 entity player = M_ARGV(0, entity);
319 bool is_forced = M_ARGV(1, bool);
321 if (!IS_PLAYER(player))
324 if (warmup_stage || time <= game_starttime)
326 GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
327 player.frags = FRAGS_SPECTATOR;
328 TRANSMUTE(Observer, player);
329 player.lmsplayer = 0;
334 player.lms_spectate_warning = 2;
335 if (!GameRules_scoring_add(player, LMS_RANK, 0))
336 lms_RemovePlayer(player);
338 return true; // prevent team reset
341 MUTATOR_HOOKFUNCTION(lms, ClientConnect)
343 entity player = M_ARGV(0, entity);
344 player.frags = FRAGS_SPECTATOR;
347 MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
349 entity player = M_ARGV(0, entity);
351 if(player.deadflag == DEAD_DYING)
352 player.deadflag = DEAD_RESPAWNING;
355 MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
357 if(autocvar_g_lms_regenerate)
362 MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
368 MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
370 entity frag_target = M_ARGV(1, entity);
372 if (!warmup_stage && time > game_starttime)
375 int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
376 if(tl < lms_lowest_lives)
377 lms_lowest_lives = tl;
381 FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
384 frag_target.frags = FRAGS_PLAYER_OUT_OF_GAME;
385 GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt);
388 M_ARGV(2, float) = 0; // frag score
393 MUTATOR_HOOKFUNCTION(lms, SetStartItems)
395 start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
396 if(!cvar("g_use_ammunition"))
397 start_items |= IT_UNLIMITED_AMMO;
399 start_health = warmup_start_health = cvar("g_lms_start_health");
400 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
401 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
402 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
403 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
404 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
405 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
406 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
409 MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
411 // don't clear player score
415 MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition)
417 entity definition = M_ARGV(0, entity);
419 if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife)
423 return (autocvar_g_pickup_items <= 0); // only allow items if explicitly enabled
426 void lms_extralife(entity this)
428 StartItem(this, ITEM_ExtraLife);
431 MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
433 if (MUTATOR_RETURNVALUE) return false;
434 if (!autocvar_g_powerups) return false;
435 if (!autocvar_g_lms_extra_lives) return false;
437 entity ent = M_ARGV(0, entity);
439 // Can't use .itemdef here
440 if (ent.classname != "item_health_mega") return false;
443 setthink(e, lms_extralife);
445 e.nextthink = time + 0.1;
446 e.spawnflags = ent.spawnflags;
447 e.noalign = ent.noalign;
448 setorigin(e, ent.origin);
453 MUTATOR_HOOKFUNCTION(lms, ItemTouch)
455 if(MUTATOR_RETURNVALUE) return false;
457 entity item = M_ARGV(0, entity);
458 entity toucher = M_ARGV(1, entity);
460 if(item.itemdef == ITEM_ExtraLife)
462 Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES, autocvar_g_lms_extra_lives);
463 GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives);
464 return MUT_ITEMTOUCH_PICKUP;
467 return MUT_ITEMTOUCH_CONTINUE;
470 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
472 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
473 if (it.lmsplayer && it.lms_spectate_warning < 2)
474 ++M_ARGV(0, int); // activerealplayers
475 ++M_ARGV(1, int); // realplayers
481 MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
483 entity player = M_ARGV(0, entity);
485 if(warmup_stage || time < game_starttime || player.lms_spectate_warning)
487 // for the forfeit message...
488 player.lms_spectate_warning = 2;
492 if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_PLAYER_OUT_OF_GAME)
494 player.lms_spectate_warning = 1;
495 sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
497 return MUT_SPECCMD_RETURN;
499 return MUT_SPECCMD_CONTINUE;
502 MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
504 M_ARGV(0, float) = WinningCondition_LMS();
508 MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
510 if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
511 M_ARGV(0, string) = autocvar_g_lms_weaponarena;
514 MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
516 entity player = M_ARGV(0, entity);
518 return boolean(player.lmsplayer);
521 MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
524 if(M_ARGV(0, entity) == SP_LMS_RANK) // score field
525 return true; // allow writing to this field in intermission as it is needed for newly joining players
528 void lms_Initialize()
530 lms_lowest_lives = 999;