3 REGISTER_MUTATOR(cl_lms, true);
5 MUTATOR_HOOKFUNCTION(cl_lms, DrawInfoMessages)
7 if(!warmup_stage && ISGAMETYPE(LMS))
9 entity sk = playerslots[player_localnum];
10 vector pos = M_ARGV(0, vector);
11 vector mySize = M_ARGV(1, vector);
12 vector fontsize = '0.2 0.2 0' * mySize.y;
13 int img_curr_group = M_ARGV(2, int);
14 if(sk.(scores(ps_primary)) >= 666)
16 InfoMessage(_("^1Match has already begun"));
17 M_ARGV(0, vector) = pos;
18 M_ARGV(2, int) = img_curr_group;
21 else if(sk.(scores(ps_primary)) > 0)
23 InfoMessage(_("^1You have no more lives left"));
24 M_ARGV(0, vector) = pos;
25 M_ARGV(2, int) = img_curr_group;