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Some more defs.qh cleanup, update gameplay hash (again)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keyhunt / sv_keyhunt.qc
1 #include "sv_keyhunt.qh"
2
3 #include <server/command/vote.qh>
4 #include <server/gamelog.qh>
5 #include <server/g_damage.qh>
6
7 float autocvar_g_balance_keyhunt_damageforcescale;
8 float autocvar_g_balance_keyhunt_delay_collect;
9 float autocvar_g_balance_keyhunt_delay_damage_return;
10 float autocvar_g_balance_keyhunt_delay_return;
11 float autocvar_g_balance_keyhunt_delay_round;
12 float autocvar_g_balance_keyhunt_delay_tracking;
13 float autocvar_g_balance_keyhunt_return_when_unreachable;
14 float autocvar_g_balance_keyhunt_dropvelocity;
15 float autocvar_g_balance_keyhunt_maxdist;
16 float autocvar_g_balance_keyhunt_protecttime;
17
18 int autocvar_g_balance_keyhunt_score_capture;
19 int autocvar_g_balance_keyhunt_score_carrierfrag;
20 int autocvar_g_balance_keyhunt_score_collect;
21 int autocvar_g_balance_keyhunt_score_destroyed;
22 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
23 int autocvar_g_balance_keyhunt_score_push;
24 float autocvar_g_balance_keyhunt_throwvelocity;
25
26 //int autocvar_g_keyhunt_teams;
27 int autocvar_g_keyhunt_teams_override;
28
29 // #define KH_PLAYER_USE_ATTACHMENT
30 // TODO? no model exists for this
31 // #define KH_PLAYER_USE_CARRIEDMODEL
32
33 #ifdef KH_PLAYER_USE_ATTACHMENT
34 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
35 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
36 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
37 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
38 const string KH_PLAYER_ATTACHMENT_BONE = "";
39 #else
40 const float KH_KEY_ZSHIFT = 22;
41 const float KH_KEY_XYDIST = 24;
42 const float KH_KEY_XYSPEED = 45;
43 #endif
44 const float KH_KEY_WP_ZSHIFT = 20;
45
46 const vector KH_KEY_MIN = '-10 -10 -46';
47 const vector KH_KEY_MAX = '10 10 3';
48 const float KH_KEY_BRIGHTNESS = 2;
49
50 bool kh_no_radar_circles;
51
52 // kh_state
53 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
54 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
55 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
56 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
57 .float siren_time;  //  time delay the siren
58 //.float stuff_time;  //  time delay to stuffcmd a cvar
59
60 int kh_Team_ByID(int t)
61 {
62         if(t == 0) return NUM_TEAM_1;
63         if(t == 1) return NUM_TEAM_2;
64         if(t == 2) return NUM_TEAM_3;
65         if(t == 3) return NUM_TEAM_4;
66         return 0;
67 }
68
69 entity kh_controller;
70 //bool kh_tracking_enabled;
71 int kh_teams;
72 int kh_interferemsg_team;
73 float kh_interferemsg_time;
74 .entity kh_next, kh_prev; // linked list
75 .float kh_droptime;
76 .int kh_dropperteam;
77 .entity kh_previous_owner;
78 .int kh_previous_owner_playerid;
79
80 int kh_key_dropped, kh_key_carried;
81
82 int kh_Key_AllOwnedByWhichTeam();
83
84 const int ST_KH_CAPS = 1;
85 void kh_ScoreRules(int teams)
86 {
87         GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
88         field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
89         field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
90         field(SP_KH_PUSHES, "pushes", 0);
91         field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
92         field(SP_KH_PICKUPS, "pickups", 0);
93         field(SP_KH_KCKILLS, "kckills", 0);
94         field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
95         });
96 }
97
98 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
99 {
100         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
101                 if(!kh_tracking_enabled)
102                         return false;
103
104         return true;
105 }
106
107 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
108 {
109         if(!kh_tracking_enabled)
110                 return false;
111         if(!this.owner)
112                 return true;
113         if(!this.owner.owner)
114                 return true;
115         return false;  // draw only when key is not owned
116 }
117
118 void kh_update_state()
119 {
120         entity key;
121         int f;
122         int s = 0;
123         FOR_EACH_KH_KEY(key)
124         {
125                 if(key.owner)
126                         f = key.team;
127                 else
128                         f = 30;
129                 s |= (32 ** key.count) * f;
130         }
131
132         FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
133
134         FOR_EACH_KH_KEY(key)
135         {
136                 if(key.owner)
137                         STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
138         }
139         //print(ftos((nextent(NULL)).kh_state), "\n");
140 }
141
142
143
144
145 var kh_Think_t kh_Controller_Thinkfunc;
146 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
147 {
148         kh_Controller_Thinkfunc = func;
149         kh_controller.cnt = ceil(t);
150         if(t == 0)
151                 kh_controller.nextthink = time; // force
152 }
153 void kh_WaitForPlayers();
154 void kh_Controller_Think(entity this)  // called a lot
155 {
156         if(game_stopped)
157                 return;
158         if(this.cnt > 0)
159         {
160                 if(getthink(this) != kh_WaitForPlayers)
161                         this.cnt -= 1;
162         }
163         else if(this.cnt == 0)
164         {
165                 this.cnt -= 1;
166                 kh_Controller_Thinkfunc();
167         }
168         this.nextthink = time + 1;
169 }
170
171 // frags f: take from cvar * f
172 // frags 0: no frags
173 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
174 {
175         string s;
176         if(game_stopped)
177                 return;
178
179         if(frags_player)
180                 UpdateFrags(player, frags_player);
181
182         if(key && key.owner && frags_owner)
183                 UpdateFrags(key.owner, frags_owner);
184
185         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
186                 return;
187
188         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
189
190         if(key && key.owner)
191                 s = strcat(s, ":", ftos(key.owner.playerid));
192         else
193                 s = strcat(s, ":0");
194
195         s = strcat(s, ":", ftos(frags_owner), ":");
196
197         if(key)
198                 s = strcat(s, key.netname);
199
200         GameLogEcho(s);
201 }
202
203 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
204 {
205         if(e.tag_entity)
206         {
207                 makevectors(e.tag_entity.angles);
208                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
209         }
210         else
211                 return e.origin;
212 }
213
214 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
215 {
216 #ifdef KH_PLAYER_USE_ATTACHMENT
217         entity first = key.owner.kh_next;
218         if(key == first)
219         {
220                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
221                 if(key.kh_next)
222                 {
223                         setattachment(key.kh_next, key, "");
224                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
225                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
226                         key.kh_next.angles = '0 0 0';
227                 }
228                 else
229                         setorigin(key, KH_PLAYER_ATTACHMENT);
230                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
231         }
232         else
233         {
234                 setattachment(key, key.kh_prev, "");
235                 if(key.kh_next)
236                         setattachment(key.kh_next, key, "");
237                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
238                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
239                 key.angles = '0 0 0';
240         }
241 #else
242         setattachment(key, key.owner, "");
243         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
244         key.angles_y -= key.owner.angles.y;
245 #endif
246         key.flags = 0;
247         if(IL_CONTAINS(g_items, key))
248                 IL_REMOVE(g_items, key);
249         key.solid = SOLID_NOT;
250         set_movetype(key, MOVETYPE_NONE);
251         key.team = key.owner.team;
252         key.nextthink = time;
253         key.damageforcescale = 0;
254         key.takedamage = DAMAGE_NO;
255         key.modelindex = kh_key_carried;
256         navigation_dynamicgoal_unset(key);
257 }
258
259 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
260 {
261 #ifdef KH_PLAYER_USE_ATTACHMENT
262         entity first = key.owner.kh_next;
263         if(key == first)
264         {
265                 if(key.kh_next)
266                 {
267                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
268                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
269                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
270                 }
271         }
272         else
273         {
274                 if(key.kh_next)
275                         setattachment(key.kh_next, key.kh_prev, "");
276                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
277         }
278         // in any case:
279         setattachment(key, NULL, "");
280         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
281         key.angles = key.owner.angles;
282 #else
283         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
284         setattachment(key, NULL, "");
285         key.angles_y += key.owner.angles.y;
286 #endif
287         key.flags = FL_ITEM;
288         if(!IL_CONTAINS(g_items, key))
289                 IL_PUSH(g_items, key);
290         key.solid = SOLID_TRIGGER;
291         set_movetype(key, MOVETYPE_TOSS);
292         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
293         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
294         key.takedamage = DAMAGE_YES;
295         // let key.team stay
296         key.modelindex = kh_key_dropped;
297         navigation_dynamicgoal_set(key, key.owner);
298         key.kh_previous_owner = key.owner;
299         key.kh_previous_owner_playerid = key.owner.playerid;
300 }
301
302 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
303 {
304         if(key.owner == player)
305                 return;
306
307         int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
308
309         if(key.owner)
310         {
311                 kh_Key_Detach(key);
312
313                 // remove from linked list
314                 if(key.kh_next)
315                         key.kh_next.kh_prev = key.kh_prev;
316                 key.kh_prev.kh_next = key.kh_next;
317                 key.kh_next = NULL;
318                 key.kh_prev = NULL;
319
320                 if(key.owner.kh_next == NULL)
321                 {
322                         // No longer a key carrier
323                         if(!kh_no_radar_circles)
324                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
325                         WaypointSprite_DetachCarrier(key.owner);
326                 }
327         }
328
329         key.owner = player;
330
331         if(player)
332         {
333                 // insert into linked list
334                 key.kh_next = player.kh_next;
335                 key.kh_prev = player;
336                 player.kh_next = key;
337                 if(key.kh_next)
338                         key.kh_next.kh_prev = key;
339
340                 kh_Key_Attach(key);
341
342                 if(key.kh_next == NULL)
343                 {
344                         // player is now a key carrier
345                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
346                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
347                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
348                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
349                         if(player.team == NUM_TEAM_1)
350                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
351                         else if(player.team == NUM_TEAM_2)
352                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
353                         else if(player.team == NUM_TEAM_3)
354                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
355                         else if(player.team == NUM_TEAM_4)
356                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
357                         if(!kh_no_radar_circles)
358                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
359                 }
360         }
361
362         // moved that here, also update if there's no player
363         kh_update_state();
364
365         key.pusher = NULL;
366
367         int ownerteam = kh_Key_AllOwnedByWhichTeam();
368         if(ownerteam != ownerteam0)
369         {
370                 entity k;
371                 if(ownerteam != -1)
372                 {
373                         kh_interferemsg_time = time + 0.2;
374                         kh_interferemsg_team = player.team;
375
376                         // audit all key carrier sprites, update them to "Run here"
377                         FOR_EACH_KH_KEY(k)
378                         {
379                                 if (!k.owner) continue;
380                                 entity first = WP_Null;
381                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
382                                 entity third = WP_Null;
383                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
384                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
385                         }
386                 }
387                 else
388                 {
389                         kh_interferemsg_time = 0;
390
391                         // audit all key carrier sprites, update them to "Key Carrier"
392                         FOR_EACH_KH_KEY(k)
393                         {
394                                 if (!k.owner) continue;
395                                 entity first = WP_Null;
396                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
397                                 entity third = WP_Null;
398                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
399                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
400                         }
401                 }
402         }
403 }
404
405 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
406 {
407         if(this.owner)
408                 return;
409         if(ITEM_DAMAGE_NEEDKILL(deathtype))
410         {
411                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
412                 return;
413         }
414         if(force == '0 0 0')
415                 return;
416         if(time > this.pushltime)
417                 if(IS_PLAYER(attacker))
418                         this.team = attacker.team;
419 }
420
421 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
422 {
423         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
424
425         if(key.kh_dropperteam != player.team)
426         {
427                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
428                 GameRules_scoring_add(player, KH_PICKUPS, 1);
429         }
430         key.kh_dropperteam = 0;
431         int realteam = kh_Team_ByID(key.count);
432         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
433
434         kh_Key_AssignTo(key, player); // this also updates .kh_state
435 }
436
437 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
438 {
439         if(game_stopped)
440                 return;
441
442         if(this.owner) // already carried
443                 return;
444
445         if(ITEM_TOUCH_NEEDKILL())
446         {
447                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
448                 return;
449         }
450
451         if (!IS_PLAYER(toucher))
452                 return;
453         if(IS_DEAD(toucher))
454                 return;
455         if(toucher == this.enemy)
456                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
457                         return;  // you just dropped it!
458         kh_Key_Collect(this, toucher);
459 }
460
461 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
462 {
463         entity o = key.owner;
464         kh_Key_AssignTo(key, NULL);
465         if(o) // it was attached
466                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
467         else // it was dropped
468                 WaypointSprite_DetachCarrier(key);
469
470         // remove key from key list
471         if (kh_worldkeylist == key)
472                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
473         else
474         {
475                 o = kh_worldkeylist;
476                 while (o)
477                 {
478                         if (o.kh_worldkeynext == key)
479                         {
480                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
481                                 break;
482                         }
483                         o = o.kh_worldkeynext;
484                 }
485         }
486
487         delete(key);
488
489         kh_update_state();
490 }
491
492 void kh_FinishRound()  // runs when a team captures the keys
493 {
494         // prepare next round
495         kh_interferemsg_time = 0;
496         entity key;
497
498         kh_no_radar_circles = true;
499         FOR_EACH_KH_KEY(key)
500                 kh_Key_Remove(key);
501         kh_no_radar_circles = false;
502
503         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
504         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
505 }
506
507 void nades_GiveBonus(entity player, float score);
508
509 void kh_WinnerTeam(int winner_team)  // runs when a team wins
510 {
511         // all key carriers get some points
512         entity key;
513         float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
514         DistributeEvenly_Init(score, NumTeams(kh_teams));
515         // twice the score for 3 team games, three times the score for 4 team games!
516         // note: for a win by destroying the key, this should NOT be applied
517         FOR_EACH_KH_KEY(key)
518         {
519                 float f = DistributeEvenly_Get(1);
520                 kh_Scores_Event(key.owner, key, "capture", f, 0);
521                 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
522                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
523         }
524
525         bool first = true;
526         string keyowner = "";
527         FOR_EACH_KH_KEY(key)
528                 if(key.owner.kh_next == key)
529                 {
530                         if(!first)
531                                 keyowner = strcat(keyowner, ", ");
532                         keyowner = key.owner.netname;
533                         first = false;
534                 }
535
536         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
537         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
538
539         first = true;
540         vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
541         FOR_EACH_KH_KEY(key)
542         {
543                 vector thisorigin = kh_AttachedOrigin(key);
544                 //dprint("Key origin: ", vtos(thisorigin), "\n");
545                 midpoint += thisorigin;
546
547                 if(!first)
548                 {
549                         // TODO: this effect has been replaced due to a possible crash it causes
550                         // see https://gitlab.com/xonotic/darkplaces/issues/123
551                         //te_lightning2(NULL, lastorigin, thisorigin);
552                         Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, thisorigin, 1);
553                 }
554                 lastorigin = thisorigin;
555                 if(first)
556                         firstorigin = thisorigin;
557                 first = false;
558         }
559         if(NumTeams(kh_teams) > 2)
560         {
561                 //te_lightning2(NULL, lastorigin, firstorigin); // TODO see above
562                 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, firstorigin, 1);
563         }
564         midpoint = midpoint * (1 / NumTeams(kh_teams));
565         te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
566
567         play2all(SND(KH_CAPTURE));
568         kh_FinishRound();
569 }
570
571 void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
572 {
573         float f;
574         entity attacker = NULL;
575         if(lostkey.pusher)
576                 if(lostkey.pusher.team != loser_team)
577                         if(IS_PLAYER(lostkey.pusher))
578                                 attacker = lostkey.pusher;
579
580         if(attacker)
581         {
582                 if(lostkey.kh_previous_owner)
583                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
584                         // don't actually GIVE him the -nn points, just log
585                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
586                 GameRules_scoring_add(attacker, KH_PUSHES, 1);
587                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
588         }
589         else
590         {
591                 int players = 0;
592                 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
593
594                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
595
596                 entity key;
597                 int keys = 0;
598                 FOR_EACH_KH_KEY(key)
599                         if(key.owner && key.team != loser_team)
600                                 ++keys;
601
602                 if(lostkey.kh_previous_owner)
603                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
604                         // don't actually GIVE him the -nn points, just log
605
606                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
607                         GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
608
609                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
610
611                 FOR_EACH_KH_KEY(key)
612                         if(key.owner && key.team != loser_team)
613                         {
614                                 f = DistributeEvenly_Get(of);
615                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
616                         }
617
618                 int fragsleft = DistributeEvenly_Get(players);
619
620                 // Now distribute these among all other teams...
621                 int j = NumTeams(kh_teams) - 1;
622                 for(int i = 0; i < NumTeams(kh_teams); ++i)
623                 {
624                         int thisteam = kh_Team_ByID(i);
625                         if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
626                                 continue;
627
628                         players = 0;
629                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
630
631                         DistributeEvenly_Init(fragsleft, j);
632                         fragsleft = DistributeEvenly_Get(j - 1);
633                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
634
635                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
636                                 f = DistributeEvenly_Get(1);
637                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
638                         });
639
640                         --j;
641                 }
642         }
643
644         int realteam = kh_Team_ByID(lostkey.count);
645         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
646         if(attacker)
647                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
648         else
649                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
650
651         play2all(SND(KH_DESTROY));
652         te_tarexplosion(lostkey.origin);
653
654         kh_FinishRound();
655 }
656
657 void kh_Key_Think(entity this)  // runs all the time
658 {
659         if(game_stopped)
660                 return;
661
662         if(this.owner)
663         {
664 #ifndef KH_PLAYER_USE_ATTACHMENT
665                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
666                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
667 #endif
668         }
669
670         // if in nodrop or time over, end the round
671         if(!this.owner)
672                 if(time > this.pain_finished)
673                         kh_LoserTeam(this.team, this);
674
675         if(this.owner)
676         if(kh_Key_AllOwnedByWhichTeam() != -1)
677         {
678                 if(this.siren_time < time)
679                 {
680                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
681                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
682                 }
683
684                 entity key;
685                 vector p = this.owner.origin;
686                 FOR_EACH_KH_KEY(key)
687                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
688                                 goto not_winning;
689                 kh_WinnerTeam(this.team);
690 LABEL(not_winning)
691         }
692
693         if(kh_interferemsg_time && time > kh_interferemsg_time)
694         {
695                 kh_interferemsg_time = 0;
696                 FOREACH_CLIENT(IS_PLAYER(it), {
697                         if(it.team == kh_interferemsg_team)
698                         {
699                                 if(it.kh_next)
700                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
701                                 else
702                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
703                         }
704                         else
705                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
706                 });
707         }
708
709         this.nextthink = time + 0.05;
710 }
711
712 void key_reset(entity this)
713 {
714         kh_Key_AssignTo(this, NULL);
715         kh_Key_Remove(this);
716 }
717
718 const string STR_ITEM_KH_KEY = "item_kh_key";
719 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
720 {
721         entity key = spawn();
722         key.count = i;
723         key.classname = STR_ITEM_KH_KEY;
724         settouch(key, kh_Key_Touch);
725         setthink(key, kh_Key_Think);
726         key.nextthink = time;
727         key.items = IT_KEY1 | IT_KEY2;
728         key.cnt = _angle;
729         key.angles = '0 360 0' * random();
730         key.event_damage = kh_Key_Damage;
731         key.takedamage = DAMAGE_YES;
732         key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
733         key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
734         key.modelindex = kh_key_dropped;
735         key.model = "key";
736         key.kh_dropperteam = 0;
737         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
738         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
739         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
740         key.reset = key_reset;
741         navigation_dynamicgoal_init(key, false);
742
743         switch(initial_owner.team)
744         {
745                 case NUM_TEAM_1:
746                         key.netname = "^1red key";
747                         break;
748                 case NUM_TEAM_2:
749                         key.netname = "^4blue key";
750                         break;
751                 case NUM_TEAM_3:
752                         key.netname = "^3yellow key";
753                         break;
754                 case NUM_TEAM_4:
755                         key.netname = "^6pink key";
756                         break;
757                 default:
758                         key.netname = "NETGIER key";
759                         break;
760         }
761
762         // link into key list
763         key.kh_worldkeynext = kh_worldkeylist;
764         kh_worldkeylist = key;
765
766         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
767
768         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
769         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
770
771         kh_Key_AssignTo(key, initial_owner);
772 }
773
774 // -1 when no team completely owns all keys yet
775 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
776 {
777         entity key;
778         int teem = -1;
779         int keys = NumTeams(kh_teams);
780         FOR_EACH_KH_KEY(key)
781         {
782                 if(!key.owner)
783                         return -1;
784                 if(teem == -1)
785                         teem = key.team;
786                 else if(teem != key.team)
787                         return -1;
788                 --keys;
789         }
790         if(keys != 0)
791                 return -1;
792         return teem;
793 }
794
795 void kh_Key_DropOne(entity key)
796 {
797         // prevent collecting this one for some time
798         entity player = key.owner;
799
800         key.kh_droptime = time;
801         key.enemy = player;
802
803         kh_Scores_Event(player, key, "dropkey", 0, 0);
804         GameRules_scoring_add(player, KH_LOSSES, 1);
805         int realteam = kh_Team_ByID(key.count);
806         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
807
808         kh_Key_AssignTo(key, NULL);
809         makevectors(player.v_angle);
810         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
811         key.pusher = NULL;
812         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
813         key.kh_dropperteam = key.team;
814
815         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
816 }
817
818 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
819 {
820         if(player.kh_next)
821         {
822                 entity mypusher = NULL;
823                 if(player.pusher)
824                         if(time < player.pushltime)
825                                 mypusher = player.pusher;
826
827                 entity key;
828                 while((key = player.kh_next))
829                 {
830                         kh_Scores_Event(player, key, "losekey", 0, 0);
831                         GameRules_scoring_add(player, KH_LOSSES, 1);
832                         int realteam = kh_Team_ByID(key.count);
833                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
834                         kh_Key_AssignTo(key, NULL);
835                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
836                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
837                         key.pusher = mypusher;
838                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
839                         if(suicide)
840                                 key.kh_dropperteam = player.team;
841                 }
842                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
843         }
844 }
845
846 int kh_GetMissingTeams()
847 {
848         int missing_teams = 0;
849         for(int i = 0; i < NumTeams(kh_teams); ++i)
850         {
851                 int teem = kh_Team_ByID(i);
852                 int players = 0;
853                 FOREACH_CLIENT(IS_PLAYER(it), {
854                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
855                                 ++players;
856                 });
857                 if (!players)
858                         missing_teams |= (2 ** i);
859         }
860         return missing_teams;
861 }
862
863 void kh_WaitForPlayers()  // delay start of the round until enough players are present
864 {
865         static int prev_missing_teams_mask;
866         if(time < game_starttime)
867         {
868                 if (prev_missing_teams_mask > 0)
869                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
870                 prev_missing_teams_mask = -1;
871                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
872                 return;
873         }
874
875         int missing_teams_mask = kh_GetMissingTeams();
876         if(!missing_teams_mask)
877         {
878                 if(prev_missing_teams_mask > 0)
879                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
880                 prev_missing_teams_mask = -1;
881                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
882                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
883         }
884         else
885         {
886                 if(player_count == 0)
887                 {
888                         if(prev_missing_teams_mask > 0)
889                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
890                         prev_missing_teams_mask = -1;
891                 }
892                 else
893                 {
894                         if(prev_missing_teams_mask != missing_teams_mask)
895                         {
896                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
897                                 prev_missing_teams_mask = missing_teams_mask;
898                         }
899                 }
900                 kh_Controller_SetThink(1, kh_WaitForPlayers);
901         }
902 }
903
904 void kh_EnableTrackingDevice()  // runs after each round
905 {
906         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
907         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
908
909         kh_tracking_enabled = true;
910 }
911
912 void kh_StartRound()  // runs at the start of each round
913 {
914         if(time < game_starttime)
915         {
916                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
917                 return;
918         }
919
920         if(kh_GetMissingTeams())
921         {
922                 kh_Controller_SetThink(1, kh_WaitForPlayers);
923                 return;
924         }
925
926         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
927         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
928
929         for(int i = 0; i < NumTeams(kh_teams); ++i)
930         {
931                 int teem = kh_Team_ByID(i);
932                 int players = 0;
933                 entity my_player = NULL;
934                 FOREACH_CLIENT(IS_PLAYER(it), {
935                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
936                         {
937                                 ++players;
938                                 if(random() * players <= 1)
939                                         my_player = it;
940                         }
941                 });
942                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
943         }
944
945         kh_tracking_enabled = false;
946         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
947         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
948 }
949
950 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
951 {
952         if(attacker == targ)
953                 return f;
954
955         if(targ.kh_next)
956         {
957                 if(attacker.team == targ.team)
958                 {
959                         int nk = 0;
960                         for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
961                                 ++nk;
962                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
963                 }
964                 else
965                 {
966                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
967                         GameRules_scoring_add(attacker, KH_KCKILLS, 1);
968                         // the frag gets added later
969                 }
970         }
971
972         return f;
973 }
974
975 void kh_Initialize()  // sets up th KH environment
976 {
977         // setup variables
978         kh_teams = autocvar_g_keyhunt_teams_override;
979         if(kh_teams < 2)
980                 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
981         kh_teams = BITS(bound(2, kh_teams, 4));
982
983         // make a KH entity for controlling the game
984         kh_controller = spawn();
985         setthink(kh_controller, kh_Controller_Think);
986         kh_Controller_SetThink(0, kh_WaitForPlayers);
987
988         setmodel(kh_controller, MDL_KH_KEY);
989         kh_key_dropped = kh_controller.modelindex;
990         /*
991         dprint(vtos(kh_controller.mins));
992         dprint(vtos(kh_controller.maxs));
993         dprint("\n");
994         */
995 #ifdef KH_PLAYER_USE_CARRIEDMODEL
996         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
997         kh_key_carried = kh_controller.modelindex;
998 #else
999         kh_key_carried = kh_key_dropped;
1000 #endif
1001
1002         kh_controller.model = "";
1003         kh_controller.modelindex = 0;
1004
1005         kh_ScoreRules(kh_teams);
1006 }
1007
1008 void kh_finalize()
1009 {
1010         // to be called before intermission
1011         kh_FinishRound();
1012         delete(kh_controller);
1013         kh_controller = NULL;
1014 }
1015
1016 // legacy bot role
1017
1018 void(entity this) havocbot_role_kh_carrier;
1019 void(entity this) havocbot_role_kh_defense;
1020 void(entity this) havocbot_role_kh_offense;
1021 void(entity this) havocbot_role_kh_freelancer;
1022
1023
1024 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1025 {
1026         entity head;
1027         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1028         {
1029                 if(head.owner == this)
1030                         continue;
1031                 if(!kh_tracking_enabled)
1032                 {
1033                         // if it's carried by our team we know about it
1034                         // otherwise we have to see it to know about it
1035                         if(!head.owner || head.team != this.team)
1036                         {
1037                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1038                                 if (trace_fraction < 1 && trace_ent != head)
1039                                         continue; // skip what I can't see
1040                         }
1041                 }
1042                 if(!head.owner)
1043                         navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1044                 else if(head.team == this.team)
1045                         navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1046                 else
1047                         navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1048         }
1049
1050         havocbot_goalrating_items(this, 80000, this.origin, 10000);
1051 }
1052
1053 void havocbot_role_kh_carrier(entity this)
1054 {
1055         if(IS_DEAD(this))
1056                 return;
1057
1058         if (!(this.kh_next))
1059         {
1060                 LOG_TRACE("changing role to freelancer");
1061                 this.havocbot_role = havocbot_role_kh_freelancer;
1062                 this.havocbot_role_timeout = 0;
1063                 return;
1064         }
1065
1066         if (navigation_goalrating_timeout(this))
1067         {
1068                 navigation_goalrating_start(this);
1069
1070                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1071                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1072                 else
1073                         havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1074
1075                 navigation_goalrating_end(this);
1076
1077                 navigation_goalrating_timeout_set(this);
1078         }
1079 }
1080
1081 void havocbot_role_kh_defense(entity this)
1082 {
1083         if(IS_DEAD(this))
1084                 return;
1085
1086         if (this.kh_next)
1087         {
1088                 LOG_TRACE("changing role to carrier");
1089                 this.havocbot_role = havocbot_role_kh_carrier;
1090                 this.havocbot_role_timeout = 0;
1091                 return;
1092         }
1093
1094         if (!this.havocbot_role_timeout)
1095                 this.havocbot_role_timeout = time + random() * 10 + 20;
1096         if (time > this.havocbot_role_timeout)
1097         {
1098                 LOG_TRACE("changing role to freelancer");
1099                 this.havocbot_role = havocbot_role_kh_freelancer;
1100                 this.havocbot_role_timeout = 0;
1101                 return;
1102         }
1103
1104         if (navigation_goalrating_timeout(this))
1105         {
1106                 float key_owner_team;
1107                 navigation_goalrating_start(this);
1108
1109                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1110                 if(key_owner_team == this.team)
1111                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1112                 else if(key_owner_team == -1)
1113                         havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1114                 else
1115                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1116
1117                 navigation_goalrating_end(this);
1118
1119                 navigation_goalrating_timeout_set(this);
1120         }
1121 }
1122
1123 void havocbot_role_kh_offense(entity this)
1124 {
1125         if(IS_DEAD(this))
1126                 return;
1127
1128         if (this.kh_next)
1129         {
1130                 LOG_TRACE("changing role to carrier");
1131                 this.havocbot_role = havocbot_role_kh_carrier;
1132                 this.havocbot_role_timeout = 0;
1133                 return;
1134         }
1135
1136         if (!this.havocbot_role_timeout)
1137                 this.havocbot_role_timeout = time + random() * 10 + 20;
1138         if (time > this.havocbot_role_timeout)
1139         {
1140                 LOG_TRACE("changing role to freelancer");
1141                 this.havocbot_role = havocbot_role_kh_freelancer;
1142                 this.havocbot_role_timeout = 0;
1143                 return;
1144         }
1145
1146         if (navigation_goalrating_timeout(this))
1147         {
1148                 float key_owner_team;
1149
1150                 navigation_goalrating_start(this);
1151
1152                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1153                 if(key_owner_team == this.team)
1154                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1155                 else if(key_owner_team == -1)
1156                         havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1157                 else
1158                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1159
1160                 navigation_goalrating_end(this);
1161
1162                 navigation_goalrating_timeout_set(this);
1163         }
1164 }
1165
1166 void havocbot_role_kh_freelancer(entity this)
1167 {
1168         if(IS_DEAD(this))
1169                 return;
1170
1171         if (this.kh_next)
1172         {
1173                 LOG_TRACE("changing role to carrier");
1174                 this.havocbot_role = havocbot_role_kh_carrier;
1175                 this.havocbot_role_timeout = 0;
1176                 return;
1177         }
1178
1179         if (!this.havocbot_role_timeout)
1180                 this.havocbot_role_timeout = time + random() * 10 + 10;
1181         if (time > this.havocbot_role_timeout)
1182         {
1183                 if (random() < 0.5)
1184                 {
1185                         LOG_TRACE("changing role to offense");
1186                         this.havocbot_role = havocbot_role_kh_offense;
1187                 }
1188                 else
1189                 {
1190                         LOG_TRACE("changing role to defense");
1191                         this.havocbot_role = havocbot_role_kh_defense;
1192                 }
1193                 this.havocbot_role_timeout = 0;
1194                 return;
1195         }
1196
1197         if (navigation_goalrating_timeout(this))
1198         {
1199                 navigation_goalrating_start(this);
1200
1201                 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1202                 if(key_owner_team == this.team)
1203                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1204                 else if(key_owner_team == -1)
1205                         havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1206                 else
1207                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1208
1209                 navigation_goalrating_end(this);
1210
1211                 navigation_goalrating_timeout_set(this);
1212         }
1213 }
1214
1215
1216 // register this as a mutator
1217
1218 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1219 {
1220         entity player = M_ARGV(0, entity);
1221
1222         kh_Key_DropAll(player, true);
1223 }
1224
1225 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1226 {
1227         entity player = M_ARGV(0, entity);
1228
1229         kh_Key_DropAll(player, true);
1230 }
1231
1232 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1233 {
1234         entity frag_attacker = M_ARGV(1, entity);
1235         entity frag_target = M_ARGV(2, entity);
1236
1237         if(frag_target == frag_attacker)
1238                 kh_Key_DropAll(frag_target, true);
1239         else if(IS_PLAYER(frag_attacker))
1240                 kh_Key_DropAll(frag_target, false);
1241         else
1242                 kh_Key_DropAll(frag_target, true);
1243 }
1244
1245 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1246 {
1247         entity frag_attacker = M_ARGV(0, entity);
1248         entity frag_target = M_ARGV(1, entity);
1249         float frag_score = M_ARGV(2, float);
1250         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1251 }
1252
1253 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1254 {
1255         kh_finalize();
1256 }
1257
1258 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1259 {
1260         M_ARGV(0, float) = kh_teams;
1261         return true;
1262 }
1263
1264 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1265 {
1266         entity spectatee = M_ARGV(0, entity);
1267         entity client = M_ARGV(1, entity);
1268
1269         STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1270 }
1271
1272 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1273 {
1274         entity player = M_ARGV(0, entity);
1275
1276         if(MUTATOR_RETURNVALUE == 0)
1277         {
1278                 entity k = player.kh_next;
1279                 if(k)
1280                 {
1281                         kh_Key_DropOne(k);
1282                         return true;
1283                 }
1284         }
1285 }
1286
1287 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1288 {
1289     entity bot = M_ARGV(0, entity);
1290
1291         if(IS_DEAD(bot))
1292                 return true;
1293
1294         float r = random() * 3;
1295         if (r < 1)
1296                 bot.havocbot_role = havocbot_role_kh_offense;
1297         else if (r < 2)
1298                 bot.havocbot_role = havocbot_role_kh_defense;
1299         else
1300                 bot.havocbot_role = havocbot_role_kh_freelancer;
1301
1302         return true;
1303 }
1304
1305 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1306 {
1307         entity player = M_ARGV(0, entity);
1308         if(player.kh_next)
1309                 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1310 }
1311
1312 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1313 {
1314         entity frag_target = M_ARGV(0, entity);
1315
1316         kh_Key_DropAll(frag_target, false);
1317 }
1318
1319 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1320 {
1321         kh_WaitForPlayers(); // takes care of killing the "missing teams" message
1322 }