3 MUTATOR_HOOKFUNCTION(duel, ReadLevelCvars)
6 //sv_ready_restart_after_countdown = 0;
9 MUTATOR_HOOKFUNCTION(duel, GetPlayerLimit)
11 M_ARGV(0, int) = 2; // duel is always 1v1!
14 MUTATOR_HOOKFUNCTION(duel, Scores_CountFragsRemaining)
16 // announce remaining frags?