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Some more defs.qh cleanup, update gameplay hash
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / cts / sv_cts.qc
1 #include "sv_cts.qh"
2
3 #include <server/race.qh>
4 #include <server/g_world.qh>
5 #include <server/gamelog.qh>
6 #include <server/items/spawning.qh>
7
8 float autocvar_g_cts_finish_kill_delay;
9 bool autocvar_g_cts_selfdamage;
10 bool autocvar_g_cts_removeprojectiles;
11
12 // legacy bot roles
13 .float race_checkpoint;
14 void havocbot_role_cts(entity this)
15 {
16         if(IS_DEAD(this))
17                 return;
18
19         if (navigation_goalrating_timeout(this))
20         {
21                 navigation_goalrating_start(this);
22
23                 bool raw_touch_check = true;
24                 int cp = this.race_checkpoint;
25
26                 LABEL(search_racecheckpoints)
27                 IL_EACH(g_racecheckpoints, true,
28                 {
29                         if(it.cnt == cp || cp == -1)
30                         {
31                                 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
32                                 // e.g. checkpoint in front of Stormkeep's warpzone
33                                 // the same workaround is applied in Race game mode
34                                 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
35                                 {
36                                         cp = race_NextCheckpoint(cp);
37                                         raw_touch_check = false;
38                                         goto search_racecheckpoints;
39                                 }
40                                 navigation_routerating(this, it, 1000000, 5000);
41                         }
42                 });
43
44                 navigation_goalrating_end(this);
45
46                 navigation_goalrating_timeout_set(this);
47         }
48 }
49
50 void cts_ScoreRules()
51 {
52     GameRules_score_enabled(false);
53     GameRules_scoring(0, 0, 0, {
54         if (g_race_qualifying) {
55             field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
56         } else {
57             field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
58             field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
59             field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
60         }
61     });
62 }
63
64 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
65 {
66         if(autocvar_sv_eventlog)
67                 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
68 }
69
70 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
71 {
72         entity player = M_ARGV(0, entity);
73         float dt = M_ARGV(1, float);
74
75         player.race_movetime_frac += dt;
76         float f = floor(player.race_movetime_frac);
77         player.race_movetime_frac -= f;
78         player.race_movetime_count += f;
79         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
80
81         if(IS_PLAYER(player))
82         {
83                 if (player.race_penalty)
84                         if (time > player.race_penalty)
85                                 player.race_penalty = 0;
86                 if(player.race_penalty)
87                 {
88                         player.velocity = '0 0 0';
89                         set_movetype(player, MOVETYPE_NONE);
90                         player.disableclientprediction = 2;
91                 }
92         }
93
94         // force kbd movement for fairness
95         float wishspeed;
96         vector wishvel;
97
98         // if record times matter
99         // ensure nothing EVIL is being done (i.e. div0_evade)
100         // this hinders joystick users though
101         // but it still gives SOME analog control
102         wishvel.x = fabs(CS(player).movement.x);
103         wishvel.y = fabs(CS(player).movement.y);
104         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
105         {
106                 wishvel.z = 0;
107                 wishspeed = vlen(wishvel);
108                 if(wishvel.x >= 2 * wishvel.y)
109                 {
110                         // pure X motion
111                         if(CS(player).movement.x > 0)
112                                 CS(player).movement_x = wishspeed;
113                         else
114                                 CS(player).movement_x = -wishspeed;
115                         CS(player).movement_y = 0;
116                 }
117                 else if(wishvel.y >= 2 * wishvel.x)
118                 {
119                         // pure Y motion
120                         CS(player).movement_x = 0;
121                         if(CS(player).movement.y > 0)
122                                 CS(player).movement_y = wishspeed;
123                         else
124                                 CS(player).movement_y = -wishspeed;
125                 }
126                 else
127                 {
128                         // diagonal
129                         if(CS(player).movement.x > 0)
130                                 CS(player).movement_x = M_SQRT1_2 * wishspeed;
131                         else
132                                 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
133                         if(CS(player).movement.y > 0)
134                                 CS(player).movement_y = M_SQRT1_2 * wishspeed;
135                         else
136                                 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
137                 }
138         }
139 }
140
141 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
142 {
143         float s;
144
145         Score_NicePrint(NULL);
146
147         race_ClearRecords();
148         PlayerScore_Sort(race_place, 0, 1, 0);
149
150         FOREACH_CLIENT(true, {
151                 if(it.race_place)
152                 {
153                         s = GameRules_scoring_add(it, RACE_FASTEST, 0);
154                         if(!s)
155                                 it.race_place = 0;
156                 }
157                 cts_EventLog(ftos(it.race_place), it);
158         });
159
160         if(g_race_qualifying == 2)
161         {
162                 g_race_qualifying = 0;
163                 independent_players = 0;
164                 cvar_set("fraglimit", ftos(race_fraglimit));
165                 cvar_set("leadlimit", ftos(race_leadlimit));
166                 cvar_set("timelimit", ftos(race_timelimit));
167                 cts_ScoreRules();
168         }
169 }
170
171 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
172 {
173         entity player = M_ARGV(0, entity);
174
175         race_PreparePlayer(player);
176         player.race_checkpoint = -1;
177
178         if(IS_REAL_CLIENT(player))
179         {
180                 string rr = CTS_RECORD;
181
182                 msg_entity = player;
183                 race_send_recordtime(MSG_ONE);
184                 race_send_speedaward(MSG_ONE);
185
186                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
187                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
188                 race_send_speedaward_alltimebest(MSG_ONE);
189
190                 float i;
191                 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
192                 race_send_rankings_cnt(MSG_ONE);
193                 for (i = 1; i <= m; ++i)
194                 {
195                         race_SendRankings(i, 0, 0, MSG_ONE);
196                 }
197         }
198 }
199
200 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
201 {
202         entity player = M_ARGV(0, entity);
203
204         if(autocvar_g_allow_checkpoints)
205                 race_PreparePlayer(player); // nice try
206 }
207
208 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
209 {
210         entity player = M_ARGV(0, entity);
211
212         if(GameRules_scoring_add(player, RACE_FASTEST, 0))
213                 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
214         else
215                 player.frags = FRAGS_SPECTATOR;
216
217         race_PreparePlayer(player);
218         player.race_checkpoint = -1;
219 }
220
221 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
222 {
223         entity player = M_ARGV(0, entity);
224         entity spawn_spot = M_ARGV(1, entity);
225
226         if(spawn_spot.target == "")
227                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
228                 race_PreparePlayer(player);
229
230         // if we need to respawn, do it right
231         player.race_respawn_checkpoint = player.race_checkpoint;
232         player.race_respawn_spotref = spawn_spot;
233
234         player.race_place = 0;
235 }
236
237 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
238 {
239         entity player = M_ARGV(0, entity);
240
241         if(IS_PLAYER(player))
242         if(!game_stopped)
243         {
244                 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
245                         race_PreparePlayer(player);
246                 else // respawn
247                         race_RetractPlayer(player);
248
249                 race_AbandonRaceCheck(player);
250         }
251 }
252
253 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
254 {
255         entity frag_target = M_ARGV(2, entity);
256
257         frag_target.respawn_flags |= RESPAWN_FORCE;
258         race_AbandonRaceCheck(frag_target);
259
260         if(autocvar_g_cts_removeprojectiles)
261         {
262                 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
263                 {
264                         delete(it);
265                 });
266         }
267 }
268
269 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
270 {
271         entity bot = M_ARGV(0, entity);
272
273         bot.havocbot_role = havocbot_role_cts;
274         return true;
275 }
276
277 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
278 {
279         entity player = M_ARGV(0, entity);
280
281         if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
282         {
283                 if (!player.stored_netname)
284                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
285                 if(player.stored_netname != player.netname)
286                 {
287                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
288                         strcpy(player.stored_netname, player.netname);
289                 }
290         }
291
292         if (!IS_OBSERVER(player))
293         {
294                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
295                 {
296                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
297                         speedaward_holder = player.netname;
298                         speedaward_uid = player.crypto_idfp;
299                         speedaward_lastupdate = time;
300                 }
301                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
302                 {
303                         string rr = CTS_RECORD;
304                         race_send_speedaward(MSG_ALL);
305                         speedaward_lastsent = speedaward_speed;
306                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
307                         {
308                                 speedaward_alltimebest = speedaward_speed;
309                                 speedaward_alltimebest_holder = speedaward_holder;
310                                 speedaward_alltimebest_uid = speedaward_uid;
311                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
312                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
313                                 race_send_speedaward_alltimebest(MSG_ALL);
314                         }
315                 }
316         }
317 }
318
319 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
320 {
321         // no weapon dropping in CTS
322         return true;
323 }
324
325 MUTATOR_HOOKFUNCTION(cts, FilterItem)
326 {
327         entity item = M_ARGV(0, entity);
328
329         if (Item_IsLoot(item))
330         {
331                 return true;
332         }
333 }
334
335 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
336 {
337         entity frag_attacker = M_ARGV(1, entity);
338         entity frag_target = M_ARGV(2, entity);
339         float frag_deathtype = M_ARGV(3, float);
340         float frag_damage = M_ARGV(4, float);
341
342         if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
343         if(!autocvar_g_cts_selfdamage)
344         {
345                 frag_damage = 0;
346                 M_ARGV(4, float) = frag_damage;
347         }
348 }
349
350 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
351 {
352         return true; // in CTS, you don't lose score by observing
353 }
354
355 MUTATOR_HOOKFUNCTION(cts, GetRecords)
356 {
357         int record_page = M_ARGV(0, int);
358         string ret_string = M_ARGV(1, string);
359
360         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
361         {
362                 if(MapInfo_Get_ByID(i))
363                 {
364                         float r = race_readTime(MapInfo_Map_bspname, 1);
365
366                         if(!r)
367                                 continue;
368
369                         string h = race_readName(MapInfo_Map_bspname, 1);
370                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
371                 }
372         }
373
374         M_ARGV(1, string) = ret_string;
375 }
376
377 MUTATOR_HOOKFUNCTION(cts, ClientKill)
378 {
379         M_ARGV(1, float) = 0; // kill delay
380 }
381
382 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
383 {
384         entity player = M_ARGV(0, entity);
385
386         // useful to prevent cheating by running back to the start line and starting out with more speed
387         if(autocvar_g_cts_finish_kill_delay)
388                 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
389 }
390
391 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
392 {
393         return true; // doesn't work so well (but isn't cts a teamless mode?)
394 }
395
396 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
397 {
398         entity player = M_ARGV(0, entity);
399
400         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
401 }
402
403 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
404 {
405         M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
406         M_ARGV(3, bool) = true; // want mutator blocked
407         return true;
408 }
409
410 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
411 {
412         return true;
413 }
414
415 void cts_Initialize()
416 {
417         cts_ScoreRules();
418 }