3 #include <server/race.qh>
4 #include <server/g_world.qh>
5 #include <server/gamelog.qh>
6 #include <server/items/spawning.qh>
8 float autocvar_g_cts_finish_kill_delay;
9 bool autocvar_g_cts_selfdamage;
10 bool autocvar_g_cts_removeprojectiles;
13 .float race_checkpoint;
14 void havocbot_role_cts(entity this)
19 if (navigation_goalrating_timeout(this))
21 navigation_goalrating_start(this);
23 bool raw_touch_check = true;
24 int cp = this.race_checkpoint;
26 LABEL(search_racecheckpoints)
27 IL_EACH(g_racecheckpoints, true,
29 if(it.cnt == cp || cp == -1)
31 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
32 // e.g. checkpoint in front of Stormkeep's warpzone
33 // the same workaround is applied in Race game mode
34 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
36 cp = race_NextCheckpoint(cp);
37 raw_touch_check = false;
38 goto search_racecheckpoints;
40 navigation_routerating(this, it, 1000000, 5000);
44 navigation_goalrating_end(this);
46 navigation_goalrating_timeout_set(this);
52 GameRules_score_enabled(false);
53 GameRules_scoring(0, 0, 0, {
54 if (g_race_qualifying) {
55 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
57 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
58 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
59 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
64 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
66 if(autocvar_sv_eventlog)
67 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
70 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
72 entity player = M_ARGV(0, entity);
73 float dt = M_ARGV(1, float);
75 player.race_movetime_frac += dt;
76 float f = floor(player.race_movetime_frac);
77 player.race_movetime_frac -= f;
78 player.race_movetime_count += f;
79 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
83 if (player.race_penalty)
84 if (time > player.race_penalty)
85 player.race_penalty = 0;
86 if(player.race_penalty)
88 player.velocity = '0 0 0';
89 set_movetype(player, MOVETYPE_NONE);
90 player.disableclientprediction = 2;
94 // force kbd movement for fairness
98 // if record times matter
99 // ensure nothing EVIL is being done (i.e. div0_evade)
100 // this hinders joystick users though
101 // but it still gives SOME analog control
102 wishvel.x = fabs(CS(player).movement.x);
103 wishvel.y = fabs(CS(player).movement.y);
104 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
107 wishspeed = vlen(wishvel);
108 if(wishvel.x >= 2 * wishvel.y)
111 if(CS(player).movement.x > 0)
112 CS(player).movement_x = wishspeed;
114 CS(player).movement_x = -wishspeed;
115 CS(player).movement_y = 0;
117 else if(wishvel.y >= 2 * wishvel.x)
120 CS(player).movement_x = 0;
121 if(CS(player).movement.y > 0)
122 CS(player).movement_y = wishspeed;
124 CS(player).movement_y = -wishspeed;
129 if(CS(player).movement.x > 0)
130 CS(player).movement_x = M_SQRT1_2 * wishspeed;
132 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
133 if(CS(player).movement.y > 0)
134 CS(player).movement_y = M_SQRT1_2 * wishspeed;
136 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
141 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
145 Score_NicePrint(NULL);
148 PlayerScore_Sort(race_place, 0, 1, 0);
150 FOREACH_CLIENT(true, {
153 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
157 cts_EventLog(ftos(it.race_place), it);
160 if(g_race_qualifying == 2)
162 g_race_qualifying = 0;
163 independent_players = 0;
164 cvar_set("fraglimit", ftos(race_fraglimit));
165 cvar_set("leadlimit", ftos(race_leadlimit));
166 cvar_set("timelimit", ftos(race_timelimit));
171 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
173 entity player = M_ARGV(0, entity);
175 race_PreparePlayer(player);
176 player.race_checkpoint = -1;
178 if(IS_REAL_CLIENT(player))
180 string rr = CTS_RECORD;
183 race_send_recordtime(MSG_ONE);
184 race_send_speedaward(MSG_ONE);
186 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
187 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
188 race_send_speedaward_alltimebest(MSG_ONE);
191 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
192 race_send_rankings_cnt(MSG_ONE);
193 for (i = 1; i <= m; ++i)
195 race_SendRankings(i, 0, 0, MSG_ONE);
200 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
202 entity player = M_ARGV(0, entity);
204 if(autocvar_g_allow_checkpoints)
205 race_PreparePlayer(player); // nice try
208 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
210 entity player = M_ARGV(0, entity);
212 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
213 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
215 player.frags = FRAGS_SPECTATOR;
217 race_PreparePlayer(player);
218 player.race_checkpoint = -1;
221 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
223 entity player = M_ARGV(0, entity);
224 entity spawn_spot = M_ARGV(1, entity);
226 if(spawn_spot.target == "")
227 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
228 race_PreparePlayer(player);
230 // if we need to respawn, do it right
231 player.race_respawn_checkpoint = player.race_checkpoint;
232 player.race_respawn_spotref = spawn_spot;
234 player.race_place = 0;
237 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
239 entity player = M_ARGV(0, entity);
241 if(IS_PLAYER(player))
244 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
245 race_PreparePlayer(player);
247 race_RetractPlayer(player);
249 race_AbandonRaceCheck(player);
253 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
255 entity frag_target = M_ARGV(2, entity);
257 frag_target.respawn_flags |= RESPAWN_FORCE;
258 race_AbandonRaceCheck(frag_target);
260 if(autocvar_g_cts_removeprojectiles)
262 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
269 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
271 entity bot = M_ARGV(0, entity);
273 bot.havocbot_role = havocbot_role_cts;
277 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
279 entity player = M_ARGV(0, entity);
281 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
283 if (!player.stored_netname)
284 player.stored_netname = strzone(uid2name(player.crypto_idfp));
285 if(player.stored_netname != player.netname)
287 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
288 strcpy(player.stored_netname, player.netname);
292 if (!IS_OBSERVER(player))
294 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
296 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
297 speedaward_holder = player.netname;
298 speedaward_uid = player.crypto_idfp;
299 speedaward_lastupdate = time;
301 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
303 string rr = CTS_RECORD;
304 race_send_speedaward(MSG_ALL);
305 speedaward_lastsent = speedaward_speed;
306 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
308 speedaward_alltimebest = speedaward_speed;
309 speedaward_alltimebest_holder = speedaward_holder;
310 speedaward_alltimebest_uid = speedaward_uid;
311 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
312 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
313 race_send_speedaward_alltimebest(MSG_ALL);
319 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
321 // no weapon dropping in CTS
325 MUTATOR_HOOKFUNCTION(cts, FilterItem)
327 entity item = M_ARGV(0, entity);
329 if (Item_IsLoot(item))
335 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
337 entity frag_attacker = M_ARGV(1, entity);
338 entity frag_target = M_ARGV(2, entity);
339 float frag_deathtype = M_ARGV(3, float);
340 float frag_damage = M_ARGV(4, float);
342 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
343 if(!autocvar_g_cts_selfdamage)
346 M_ARGV(4, float) = frag_damage;
350 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
352 return true; // in CTS, you don't lose score by observing
355 MUTATOR_HOOKFUNCTION(cts, GetRecords)
357 int record_page = M_ARGV(0, int);
358 string ret_string = M_ARGV(1, string);
360 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
362 if(MapInfo_Get_ByID(i))
364 float r = race_readTime(MapInfo_Map_bspname, 1);
369 string h = race_readName(MapInfo_Map_bspname, 1);
370 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
374 M_ARGV(1, string) = ret_string;
377 MUTATOR_HOOKFUNCTION(cts, ClientKill)
379 M_ARGV(1, float) = 0; // kill delay
382 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
384 entity player = M_ARGV(0, entity);
386 // useful to prevent cheating by running back to the start line and starting out with more speed
387 if(autocvar_g_cts_finish_kill_delay)
388 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
391 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
393 return true; // doesn't work so well (but isn't cts a teamless mode?)
396 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
398 entity player = M_ARGV(0, entity);
400 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
403 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
405 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
406 M_ARGV(3, bool) = true; // want mutator blocked
410 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
415 void cts_Initialize()