4 #include <common/deathtypes/all.qh>
5 #include <common/physics/movetypes/movetypes.qh>
6 #include <client/mutators/_mod.qh>
7 #include <common/vehicles/all.qh>
8 #include <common/weapons/_all.qh>
11 float w_issilent, w_random;
12 vector w_org, w_backoff;
14 .float damageforcescale;
15 const float MIN_DAMAGEEXTRARADIUS = 2;
16 const float MAX_DAMAGEEXTRARADIUS = 16;
17 .float damageextraradius;
18 .void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage;