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1 // define this if svqc code wants to use .frame2 and .lerpfrac
2 //#define CSQCMODEL_HAVE_TWO_FRAMES
3
4 // don't define this ever
5 //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
6
7 // server decides crouching, this lags, but so be it
8 #define CSQCMODEL_SERVERSIDE_CROUCH
9
10 // a hack for Xonotic
11 #ifdef CSQC
12 # define TAG_ENTITY_NAME tag_networkentity
13 # define TAG_ENTITY_TYPE float
14 .float tag_networkentity;
15 #else
16 # define TAG_ENTITY_NAME tag_entity
17 # define TAG_ENTITY_TYPE entity
18 #endif
19
20 // add properties you want networked to CSQC here
21 #define CSQCMODEL_EXTRAPROPERTIES \
22         CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \
23         CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) \
24         CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \
25         CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
26         CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
27         CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
28         CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
29         CSQCMODEL_IF(!isplayer) \
30                 CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
31                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
32                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
33                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
34         CSQCMODEL_ENDIF \
35         CSQCMODEL_IF(isplayer) \
36                 CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
37                 CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
38                 CSQCMODEL_IF(!islocalplayer) \
39                         CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
40                         CSQCMODEL_PROPERTY(256, float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
41                 CSQCMODEL_ENDIF \
42                 CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \
43                 CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
44                 CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
45         CSQCMODEL_ENDIF
46 // TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
47
48 // add hook function calls here
49 #define CSQCMODEL_HOOK_PREUPDATE \
50         CSQCModel_Hook_PreUpdate(isnew, isplayer, islocalplayer);
51 #define CSQCMODEL_HOOK_POSTUPDATE \
52         CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
53 #define CSQCMODEL_HOOK_PREDRAW \
54         CSQCModel_Hook_PreDraw(isplayer);
55 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
56
57 // force updates of player entities that often even if unchanged
58 #define CSQCPLAYER_FORCE_UPDATES 0.25
59
60 // mod must define:
61 //vector PL_MIN  = ...;
62 //vector PL_MAX  = ...;
63 //vector PL_VIEW_OFS  = ...;
64 //vector PL_CROUCH_MIN  = ...;
65 //vector PL_CROUCH_MAX  = ...;
66 //vector PL_CROUCH_VIEW_OFS  = ...;
67
68 #ifdef SVQC
69 # ifdef NO_LEGACY_NETWORKING
70 #  define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
71 #  define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
72 # else
73 .float iscsqcmodel;
74 float autocvar_sv_use_csqc_players;
75 #  define CSQCMODEL_AUTOINIT() \
76         if(autocvar_sv_use_csqc_players) \
77         { \
78                 CSQCModel_LinkEntity(); \
79                 self.iscsqcmodel = 1; \
80         } \
81         else \
82                 self.iscsqcmodel = 0
83 #  define CSQCMODEL_AUTOUPDATE() \
84         if(autocvar_sv_use_csqc_players && !self.iscsqcmodel) \
85         { \
86                 CSQCModel_LinkEntity(); \
87                 self.iscsqcmodel = 1; \
88         } \
89         if(!autocvar_sv_use_csqc_players && self.iscsqcmodel) \
90         { \
91                 CSQCModel_UnlinkEntity(); \
92                 self.iscsqcmodel = 0; \
93         } \
94         if(self.iscsqcmodel) \
95                 CSQCModel_CheckUpdate()
96 # endif
97 #endif
98
99 #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE