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General cleanup/optimize
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / csqcmodel_settings.qh
1 #ifndef CSQCMODEL_SETTINGS_H
2 #define CSQCMODEL_SETTINGS_H
3
4 // define this if svqc code wants to use .frame2 and .lerpfrac
5 //#define CSQCMODEL_HAVE_TWO_FRAMES
6
7 // don't define this ever
8 //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
9
10 // server decides crouching, this lags, but so be it
11 //#define CSQCMODEL_SERVERSIDE_CROUCH
12
13 // a hack for Xonotic
14 #ifdef CSQC
15 # define TAG_ENTITY_NAME tag_networkentity
16 # define TAG_ENTITY_TYPE float
17 .float tag_networkentity;
18
19 # define TAG_VIEWLOC_NAME tag_networkviewloc
20 # define TAG_VIEWLOC_TYPE int
21 .float tag_networkviewloc;
22 #else
23 # define TAG_ENTITY_NAME tag_entity
24 # define TAG_ENTITY_TYPE entity
25
26 # define TAG_VIEWLOC_NAME viewloc
27 # define TAG_VIEWLOC_TYPE entity
28 #endif
29
30 // new fields
31 .vector v_angle;
32
33 // add properties you want networked to CSQC here
34 #define CSQCMODEL_EXTRAPROPERTIES \
35         CSQCMODEL_PROPERTY(BIT(0), int, ReadShort, WriteShort, colormap) \
36         CSQCMODEL_PROPERTY(BIT(1), int, ReadInt24_t, WriteInt24_t, effects) \
37         CSQCMODEL_PROPERTY(BIT(2), int, ReadByte, WriteByte, modelflags) \
38         CSQCMODEL_PROPERTY_SCALED(BIT(3), float, ReadByte, WriteByte, alpha, 254, -1, 254) \
39         CSQCMODEL_PROPERTY(BIT(4), int, ReadByte, WriteByte, skin) \
40         CSQCMODEL_PROPERTY(BIT(5), float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
41         CSQCMODEL_PROPERTY(BIT(6), float, ReadByte, WriteByte, solid) \
42         CSQCMODEL_IF(!isplayer) \
43                 CSQCMODEL_PROPERTY(BIT(7), TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
44                 CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_x, 254, -1, 254) \
45                 CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_y, 254, -1, 254) \
46                 CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_z, 254, -1, 254) \
47                 CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_x, 254, -1, 254) \
48                 CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_y, 254, -1, 254) \
49                 CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_z, 254, -1, 254) \
50         CSQCMODEL_ENDIF \
51         CSQCMODEL_IF(isplayer) \
52                 CSQCMODEL_PROPERTY(BIT(7), int, ReadByte, WriteByte, anim_state) \
53                 CSQCMODEL_PROPERTY(BIT(7), float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
54                 CSQCMODEL_IF(!islocalplayer) \
55                         CSQCMODEL_PROPERTY(BIT(8), float, ReadChar, WriteChar, anim_lower_action) \
56                         CSQCMODEL_PROPERTY(BIT(8), float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
57                 CSQCMODEL_ENDIF \
58                 CSQCMODEL_PROPERTY(BIT(9), float, ReadChar, WriteChar, anim_upper_action) \
59                 CSQCMODEL_PROPERTY(BIT(9), float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
60         CSQCMODEL_ENDIF \
61         CSQCMODEL_PROPERTY(BIT(10), float, ReadAngle, WriteAngle, v_angle_x) \
62         CSQCMODEL_PROPERTY(BIT(11), int, ReadByte, WriteByte, traileffect) \
63         CSQCMODEL_PROPERTY_SCALED(BIT(12), float, ReadByte, WriteByte, scale, 16, 0, 255) \
64         CSQCMODEL_PROPERTY(BIT(13), int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \
65         CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME)
66 // TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
67
68 // add hook function calls here
69 #define CSQCMODEL_HOOK_PREUPDATE \
70         CSQCModel_Hook_PreUpdate(isnew, isplayer, islocalplayer);
71 #define CSQCMODEL_HOOK_POSTUPDATE \
72         CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
73 #define CSQCMODEL_HOOK_PREDRAW \
74         CSQCModel_Hook_PreDraw(isplayer);
75 #define CSQCPLAYER_HOOK_POSTCAMERASETUP() \
76         CSQCPlayer_SetViewLocation()
77
78 // force updates of player entities that often even if unchanged
79 #ifndef CSQCPLAYER_FORCE_UPDATES
80 #define CSQCPLAYER_FORCE_UPDATES 0.25
81 #endif
82
83 // mod must define:
84 //vector PL_MIN  = ...;
85 //vector PL_MAX  = ...;
86 //vector PL_VIEW_OFS  = ...;
87 //vector PL_CROUCH_MIN  = ...;
88 //vector PL_CROUCH_MAX  = ...;
89 //vector PL_CROUCH_VIEW_OFS  = ...;
90
91 #ifdef SVQC
92 # define CSQCMODEL_AUTOINIT(e) CSQCModel_LinkEntity(e)
93 # define CSQCMODEL_AUTOUPDATE(e) CSQCModel_CheckUpdate(e)
94 #endif
95
96 #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE
97 #endif