3 const int FRAGS_PLAYER = 0;
4 const int FRAGS_SPECTATOR = -666;
5 const int FRAGS_PLAYER_OUT_OF_GAME = -616;
7 ///////////////////////////
10 const int CVAR_SAVE = 1;
11 const int CVAR_NOTIFY = 2;
12 const int CVAR_READONLY = 4;
15 const int SERVERFLAG_ALLOW_FULLBRIGHT = 1;
16 const int SERVERFLAG_TEAMPLAY = 2;
17 const int SERVERFLAG_PLAYERSTATS = 4;
19 const int SPECIES_HUMAN = 0;
20 const int SPECIES_ROBOT_SOLID = 1;
21 const int SPECIES_ALIEN = 2;
22 const int SPECIES_ANIMAL = 3;
23 const int SPECIES_ROBOT_RUSTY = 4;
24 const int SPECIES_ROBOT_SHINY = 5;
25 const int SPECIES_RESERVED = 15;
28 const int RANKINGS_CNT = 99;
30 ///////////////////////////
32 const int KEY_FORWARD = BIT(0);
33 const int KEY_BACKWARD = BIT(1);
34 const int KEY_LEFT = BIT(2);
35 const int KEY_RIGHT = BIT(3);
36 const int KEY_JUMP = BIT(4);
37 const int KEY_CROUCH = BIT(5);
38 const int KEY_ATCK = BIT(6);
39 const int KEY_ATCK2 = BIT(7);
41 ///////////////////////////
42 // csqc communication stuff
44 const int HUD_NORMAL = 0;
45 const int HUD_BUMBLEBEE_GUN = 25;
47 // moved that here so the client knows the max.
48 // # of maps, I'll use arrays for them :P
49 const int MAPVOTE_COUNT = 30;
51 // a bit more constant
52 const vector PL_MAX_CONST = '16 16 45';
53 const vector PL_MIN_CONST = '-16 -16 -24';
54 const vector PL_CROUCH_MAX_CONST = '16 16 25';
55 const vector PL_CROUCH_MIN_CONST = '-16 -16 -24';
57 // gametype vote flags
58 const int GTV_FORBIDDEN = 0; // Cannot be voted
59 const int GTV_AVAILABLE = 1; // Can be voted
60 const int GTV_CUSTOM = 2; // Custom entry
62 // generic entity flags
63 // engine flags can't be redefined as they are used by the engine (unfortunately), they are listed here for posterity
65 const int FL_FLY = 1; /* BIT(0) */
66 const int FL_SWIM = 2; /* BIT(1) */
67 const int FL_CLIENT = 8; /* BIT(2) */ // set for all client edicts
68 const int FL_INWATER = 16; /* BIT(3) */ // for enter / leave water splash
69 const int FL_MONSTER = 32; /* BIT(4) */
70 const int FL_GODMODE = 64; /* BIT(5) */ // player cheat
71 const int FL_NOTARGET = 128; /* BIT(6) */ // player cheat
72 const int FL_ITEM = 256; /* BIT(7) */ // extra wide size for bonus items
73 const int FL_ONGROUND = 512; /* BIT(8) */ // standing on something
74 const int FL_PARTIALGROUND = 1024; /* BIT(9) */ // not all corners are valid
75 const int FL_WATERJUMP = 2048; /* BIT(10) */ // player jumping out of water
76 const int FL_JUMPRELEASED = 4096; /* BIT(11) */ // for jump debouncing
78 const int FL_WEAPON = BIT(12);
79 const int FL_POWERUP = BIT(13);
80 const int FL_PROJECTILE = BIT(14);
81 const int FL_TOSSED = BIT(15);
82 const int FL_SPAWNING = BIT(16);
83 const int FL_PICKUPITEMS = BIT(17);
84 const int FL_DUCKED = BIT(18);
85 const int FL_ONSLICK = BIT(19);
87 // initialization stages
88 const int INITPRIO_FIRST = 0;
89 const int INITPRIO_GAMETYPE = 0;
90 const int INITPRIO_GAMETYPE_FALLBACK = 1;
91 const int INITPRIO_FINDTARGET = 10;
92 const int INITPRIO_DROPTOFLOOR = 20;
93 const int INITPRIO_SETLOCATION = 90;
94 const int INITPRIO_LINKDOORS = 91;
95 const int INITPRIO_LAST = 99;
99 #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT)
101 #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOSHADOW | EF_SELECTABLE | EF_TELEPORT_BIT)