1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
38 .float build_starthealth;
39 .float build_finished;
41 const float SPRITE_HEALTHBAR_WIDTH = 144;
42 const float SPRITE_HEALTHBAR_HEIGHT = 9;
43 const float SPRITE_HEALTHBAR_MARGIN = 6;
44 const float SPRITE_HEALTHBAR_BORDER = 2;
45 const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 const float SPRITE_ARROW_SCALE = 1.0;
48 const float SPRITE_HELPME_BLINK = 2;
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
52 vector v1, v2, v3, v4;
54 hotspot = -1 * hotspot;
56 // hotspot-relative coordinates of the corners
58 v2 = hotspot + '1 0 0' * sz_x;
59 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60 v4 = hotspot + '0 1 0' * sz_y;
62 // rotate them, and make them absolute
63 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64 v1 = rotate(v1, rot) + org;
65 v2 = rotate(v2, rot) + org;
66 v3 = rotate(v3, rot) + org;
67 v4 = rotate(v4, rot) + org;
70 R_BeginPolygon(pic, f);
71 R_PolygonVertex(v1, '0 0 0', rgb, a);
72 R_PolygonVertex(v2, '1 0 0', rgb, a);
73 R_PolygonVertex(v3, '1 1 0', rgb, a);
74 R_PolygonVertex(v4, '0 1 0', rgb, a);
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
80 R_BeginPolygon(pic, f);
81 R_PolygonVertex(o, '0 0 0', rgb, a);
82 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84 R_PolygonVertex(o + up, '0 1 0', rgb, a);
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
91 float owidth; // outer width
93 hotspot = -1 * hotspot;
95 // hotspot-relative coordinates of the healthbar corners
100 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101 o = rotate(o, rot) + org;
102 ri = rotate(ri, rot);
103 up = rotate(up, rot);
105 owidth = width + 2 * border;
106 o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
108 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
109 drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
110 drawquad(o, ri * border, up * height, "", rgb, a, f);
111 drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
112 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
118 float size = 9.0 * t;
119 float border = 1.5 * t;
120 float margin = 4.0 * t;
122 float borderDiag = border * 1.414;
123 vector arrowX = eX * size;
124 vector arrowY = eY * (size+borderDiag);
125 vector borderX = eX * (size+borderDiag);
126 vector borderY = eY * (size+borderDiag+border);
128 R_BeginPolygon("", DRAWFLAG_NORMAL);
129 R_PolygonVertex(o, '0 0 0', '0 0 0', a);
130 R_PolygonVertex(o + rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
131 R_PolygonVertex(o + rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
132 R_PolygonVertex(o + rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
133 R_PolygonVertex(o + rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
136 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
137 R_PolygonVertex(o + rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
138 R_PolygonVertex(o + rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
139 R_PolygonVertex(o + rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
142 return o + rotate(eY * (borderDiag+size+margin), ang);
145 // returns location of sprite healthbar
146 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
150 float aspect, sa, ca;
152 sw = stringwidth(s, FALSE, fontsize);
159 // how do corners work?
160 aspect = vid_conwidth / vid_conheight;
162 ca = cos(ang) * aspect;
163 if(fabs(sa) > fabs(ca))
166 algny = 0.5 - 0.5 * ca / fabs(sa);
170 algnx = 0.5 - 0.5 * sa / fabs(ca);
178 // we want to be onscreen
183 if(o_x > vid_conwidth - w)
184 o_x = vid_conwidth - w;
185 if(o_y > vid_conheight - h)
186 o_x = vid_conheight - h;
188 o_x += 0.5 * (w - sw);
190 drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
198 float spritelookupblinkvalue(string s)
202 case "ons-cp-atck-neut": return 2;
203 case "ons-cp-atck-red": return 2;
204 case "ons-cp-atck-blue": return 2;
205 case "ons-cp-dfnd-red": return 0.5;
206 case "ons-cp-dfnd-blue": return 0.5;
207 case "item-invis": return 2;
208 case "item-extralife": return 2;
209 case "item-speed": return 2;
210 case "item-strength": return 2;
211 case "item-shield": return 2;
212 case "item-fuelregen": return 2;
213 case "item-jetpack": return 2;
214 case "tagged-target": return 2;
218 vector spritelookupcolor(string s, vector def)
222 case "keycarrier-friend": return '0 1 0';
223 case "wpn-laser": return '1 0.5 0.5';
224 case "wpn-shotgun": return '0.5 0.25 0';
225 case "wpn-uzi": return '1 1 0';
226 case "wpn-gl": return '1 0 0';
227 case "wpn-electro": return '0 0.5 1';
228 case "wpn-crylink": return '1 0.5 1';
229 case "wpn-nex": return '0.5 1 1';
230 case "wpn-hagar": return '1 1 0.5';
231 case "wpn-rl": return '1 1 0';
232 case "wpn-porto": return '0.5 0.5 0.5';
233 case "wpn-minstanex": return '0.5 1 1';
234 case "wpn-hookgun": return '0 0.5 0';
235 case "wpn-fireball": return '1 0.5 0';
236 case "wpn-hlac": return '0 1 0';
237 case "wpn-campingrifle": return '0.5 1 0';
238 case "wpn-minelayer": return '0.75 1 0';
242 string spritelookuptext(string s)
244 if(substring(s, 0, 5) == "buff-") { return Buff_PrettyName(Buff_Type_FromSprite(s)); }
247 case "as-push": return _("Push");
248 case "as-destroy": return _("Destroy");
249 case "as-defend": return _("Defend");
250 case "bluebase": return _("Blue base");
251 case "danger": return _("DANGER");
252 case "enemyflagcarrier": return _("Enemy carrier");
253 case "flagcarrier": return _("Flag carrier");
254 case "flagdropped": return _("Dropped flag");
255 case "helpme": return _("Help me!");
256 case "here": return _("Here");
257 case "key-dropped": return _("Dropped key");
258 case "keycarrier-blue": return _("Key carrier");
259 case "keycarrier-finish": return _("Run here");
260 case "keycarrier-friend": return _("Key carrier");
261 case "keycarrier-pink": return _("Key carrier");
262 case "keycarrier-red": return _("Key carrier");
263 case "keycarrier-yellow": return _("Key carrier");
264 case "redbase": return _("Red base");
265 case "waypoint": return _("Waypoint");
266 case "ons-gen-red": return _("Generator");
267 case "ons-gen-blue": return _("Generator");
268 case "ons-gen-shielded": return _("Generator");
269 case "ons-cp-neut": return _("Control point");
270 case "ons-cp-red": return _("Control point");
271 case "ons-cp-blue": return _("Control point");
272 case "ons-cp-atck-neut": return _("Control point");
273 case "ons-cp-atck-red": return _("Control point");
274 case "ons-cp-atck-blue": return _("Control point");
275 case "ons-cp-dfnd-red": return _("Control point");
276 case "ons-cp-dfnd-blue": return _("Control point");
277 case "race-checkpoint": return _("Checkpoint");
278 case "race-finish": return _("Finish");
279 case "race-start": return _("Start");
280 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
281 case "goal": return _("Goal");
282 case "nb-ball": return _("Ball");
283 case "ka-ball": return _("Ball");
284 case "ka-ballcarrier": return _("Ball carrier");
285 case "wpn-laser": return _("Laser");
286 case "wpn-shotgun": return _("Shotgun");
287 case "wpn-uzi": return _("Machine Gun");
288 case "wpn-gl": return _("Mortar");
289 case "wpn-electro": return _("Electro");
290 case "wpn-crylink": return _("Crylink");
291 case "wpn-nex": return _("Nex");
292 case "wpn-hagar": return _("Hagar");
293 case "wpn-rl": return _("Rocket Launcher");
294 case "wpn-porto": return _("Port-O-Launch");
295 case "wpn-minstanex": return _("Minstanex");
296 case "wpn-hookgun": return _("Hook");
297 case "wpn-fireball": return _("Fireball");
298 case "wpn-hlac": return _("HLAC");
299 case "wpn-campingrifle": return _("Rifle");
300 case "wpn-minelayer": return _("Mine Layer");
301 case "dom-neut": return _("Control point");
302 case "dom-red": return _("Control point");
303 case "dom-blue": return _("Control point");
304 case "dom-yellow": return _("Control point");
305 case "dom-pink": return _("Control point");
306 case "item-invis": return _("Invisibility");
307 case "item-extralife": return _("Extra life");
308 case "item-speed": return _("Speed");
309 case "item-strength": return _("Strength");
310 case "item-shield": return _("Shield");
311 case "item-fuelregen": return _("Fuel regen");
312 case "item-jetpack": return _("Jet Pack");
313 case "freezetag_frozen": return _("Frozen!");
314 case "tagged-target": return _("Tagged");
315 case "vehicle": return _("Vehicle");
320 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
322 vector yvec = '0.299 0.587 0.114';
323 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
325 vector fixrgbexcess(vector rgb)
329 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
332 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
338 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
345 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
348 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
354 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
361 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
364 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
370 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
378 float waypointsprite_count, waypointsprite_newcount;
379 void Draw_WaypointSprite()
385 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
389 if(self.hideflags & 2)
390 return; // radar only
392 if(autocvar_cl_hidewaypoints >= 2)
395 if(self.hideflags & 1)
396 if(autocvar_cl_hidewaypoints)
397 return; // fixed waypoint
399 InterpolateOrigin_Do();
401 t = GetPlayerColor(player_localnum) + 1;
408 case SPRITERULE_DEFAULT:
412 spriteimage = self.netname;
417 spriteimage = self.netname;
419 case SPRITERULE_TEAMPLAY:
420 if(t == NUM_SPECTATOR + 1)
421 spriteimage = self.netname3;
422 else if(self.team == t)
423 spriteimage = self.netname2;
425 spriteimage = self.netname;
428 error("Invalid waypointsprite rule!");
432 if(spriteimage == "")
435 ++waypointsprite_newcount;
438 dist = vlen(self.origin - view_origin);
441 a = self.alpha * autocvar_hud_panel_fg_alpha;
443 if(self.maxdistance > waypointsprite_normdistance)
444 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
445 else if(self.maxdistance > 0)
446 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
449 rgb = self.teamradar_color;
450 rgb = spritelookupcolor(spriteimage, rgb);
453 self.teamradar_color = '1 0 1';
454 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
457 if(time - floor(time) > 0.5)
459 if(self.helpme && time < self.helpme)
460 a *= SPRITE_HELPME_BLINK;
462 a *= spritelookupblinkvalue(spriteimage);
474 rgb = fixrgbexcess(rgb);
479 o = project_3d_to_2d(self.origin);
481 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
482 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
483 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
484 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
486 // scale it to be just in view
490 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
491 ang = atan2(-d_x, -d_y);
495 f1 = d_x / vid_conwidth;
496 f2 = d_y / vid_conheight;
498 if(max(f1, -f1) > max(f2, -f2))
503 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
508 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
516 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
521 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
525 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
533 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
534 ang = atan2(-d_x, -d_y);
539 float edgedistance_min, crosshairdistance;
540 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
541 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
542 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
543 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
546 vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
548 crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
550 t = waypointsprite_scale * vidscale;
551 a *= waypointsprite_alpha;
554 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
555 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
557 if (edgedistance_min < waypointsprite_edgefadedistance) {
558 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
559 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
561 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
562 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
563 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
566 if(self.build_finished)
568 if(time < self.build_finished + 0.25)
570 if(time < self.build_started)
571 self.health = self.build_starthealth;
572 else if(time < self.build_finished)
573 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
581 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
584 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
587 txt = spritelookuptext(spriteimage);
588 if(self.helpme && time < self.helpme)
589 txt = sprintf(_("%s needing help!"), txt);
590 if(autocvar_g_waypointsprite_uppercase)
591 txt = strtoupper(txt);
593 draw_beginBoldFont();
596 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
599 if(self.build_finished)
604 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
606 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
613 SPRITE_HEALTHBAR_WIDTH * t,
614 SPRITE_HEALTHBAR_HEIGHT * t,
616 SPRITE_HEALTHBAR_BORDER * t,
619 a * SPRITE_HEALTHBAR_BORDERALPHA,
621 a * SPRITE_HEALTHBAR_HEALTHALPHA,
627 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
632 void Ent_RemoveWaypointSprite()
635 strunzone(self.netname);
637 strunzone(self.netname2);
639 strunzone(self.netname3);
642 void Ent_WaypointSprite()
644 float sendflags, f, t;
645 sendflags = ReadByte();
648 self.spawntime = time;
650 self.draw2d = Draw_WaypointSprite;
652 InterpolateOrigin_Undo();
653 self.iflags |= IFLAG_ORIGIN;
660 self.health = t / 191.0;
661 self.build_finished = 0;
665 t = (t - 192) * 256 + ReadByte();
666 self.build_started = servertime;
667 if(self.build_finished)
668 self.build_starthealth = bound(0, self.health, 1);
670 self.build_starthealth = 0;
671 self.build_finished = servertime + t / 32;
677 self.build_finished = 0;
682 // unfortunately, this needs to be exact (for the 3D display)
683 self.origin_x = ReadCoord();
684 self.origin_y = ReadCoord();
685 self.origin_z = ReadCoord();
686 setorigin(self, self.origin);
691 self.team = ReadByte();
692 self.rule = ReadByte();
698 strunzone(self.netname);
699 self.netname = strzone(ReadString());
705 strunzone(self.netname2);
706 self.netname2 = strzone(ReadString());
712 strunzone(self.netname3);
713 self.netname3 = strzone(ReadString());
718 self.lifetime = ReadCoord();
719 self.fadetime = ReadCoord();
720 self.maxdistance = ReadShort();
721 self.hideflags = ReadByte();
727 self.teamradar_icon = (f & 0x7F);
730 self.(teamradar_times[self.teamradar_time_index]) = time;
731 self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
733 self.teamradar_color_x = ReadByte() / 255.0;
734 self.teamradar_color_y = ReadByte() / 255.0;
735 self.teamradar_color_z = ReadByte() / 255.0;
736 self.helpme = ReadByte() * 0.1;
738 self.helpme += servertime;
741 InterpolateOrigin_Note();
743 self.entremove = Ent_RemoveWaypointSprite;
746 void WaypointSprite_Load_Frames(string ext)
748 float dh, n, i, o, f;
749 string s, sname, sframes;
750 dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
753 float ext_len = strlen(ext);
754 n = search_getsize(dh);
755 for(i = 0; i < n; ++i)
757 s = search_getfilename(dh, i);
758 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
760 o = strstrofs(s, "_frame", 0);
761 sname = strcat("/spriteframes/", substring(s, 0, o));
762 sframes = substring(s, o + 6, strlen(s) - o - 6);
763 f = stof(sframes) + 1;
764 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
769 void WaypointSprite_Load()
771 waypointsprite_fadedistance = vlen(mi_scale);
772 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
773 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
774 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
775 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
776 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
777 waypointsprite_scale = autocvar_g_waypointsprite_scale;
778 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
779 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
780 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
781 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
782 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
783 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
784 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
785 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
786 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
787 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
788 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
789 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
790 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
791 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
792 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
794 if(!waypointsprite_initialized)
796 WaypointSprite_Load_Frames(".tga");
797 WaypointSprite_Load_Frames(".jpg");
798 waypointsprite_initialized = true;
801 waypointsprite_count = waypointsprite_newcount;
802 waypointsprite_newcount = 0;