1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
38 .float build_starthealth;
39 .float build_finished;
41 float SPRITE_HEALTHBAR_WIDTH = 144;
42 float SPRITE_HEALTHBAR_HEIGHT = 9;
43 float SPRITE_HEALTHBAR_MARGIN = 6;
44 float SPRITE_HEALTHBAR_BORDER = 2;
45 float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 float SPRITE_ARROW_SCALE = 1.0;
48 float SPRITE_HELPME_BLINK = 2;
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
52 vector v1, v2, v3, v4;
54 hotspot = -1 * hotspot;
56 // hotspot-relative coordinates of the corners
58 v2 = hotspot + '1 0 0' * sz_x;
59 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60 v4 = hotspot + '0 1 0' * sz_y;
62 // rotate them, and make them absolute
63 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64 v1 = rotate(v1, rot) + org;
65 v2 = rotate(v2, rot) + org;
66 v3 = rotate(v3, rot) + org;
67 v4 = rotate(v4, rot) + org;
70 R_BeginPolygon(pic, f);
71 R_PolygonVertex(v1, '0 0 0', rgb, a);
72 R_PolygonVertex(v2, '1 0 0', rgb, a);
73 R_PolygonVertex(v3, '1 1 0', rgb, a);
74 R_PolygonVertex(v4, '0 1 0', rgb, a);
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
80 R_BeginPolygon(pic, f);
81 R_PolygonVertex(o, '0 0 0', rgb, a);
82 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84 R_PolygonVertex(o + up, '0 1 0', rgb, a);
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
91 float owidth; // outer width
93 hotspot = -1 * hotspot;
95 // hotspot-relative coordinates of the healthbar corners
100 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101 o = rotate(o, rot) + org;
102 ri = rotate(ri, rot);
103 up = rotate(up, rot);
105 owidth = width + 2 * border;
106 o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
108 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
109 drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
110 drawquad(o, ri * border, up * height, "", rgb, a, f);
111 drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
112 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
119 float BORDER; BORDER = 1.5 * t;
120 float TSIZE; TSIZE = 8 * t;
121 float RLENGTH; RLENGTH = 8 * t;
122 float RWIDTH; RWIDTH = 4 * t;
123 float MLENGTH; MLENGTH = 4 * t;
125 R_BeginPolygon("", DRAWFLAG_NORMAL);
126 R_PolygonVertex(o + rotate(eX * -(TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
127 R_PolygonVertex(o + rotate(eX * (TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
128 R_PolygonVertex(o + rotate(eY * -( BORDER * SQRT2), ang), '0 0 0', '0 0 0', a);
130 R_BeginPolygon("", DRAWFLAG_NORMAL);
131 R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
132 R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
133 R_PolygonVertex(o + rotate(eX * (RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
134 R_PolygonVertex(o + rotate(eX * (RWIDTH + BORDER) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
137 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
138 R_PolygonVertex(o + rotate(eX * -TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
139 R_PolygonVertex(o + rotate(eX * TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
140 R_PolygonVertex(o + rotate('0 0 0', ang), '0 0 0', rgb, a);
142 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
143 R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * TSIZE, ang), '0 0 0', rgb, a);
144 R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
145 R_PolygonVertex(o + rotate(eX * RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
146 R_PolygonVertex(o + rotate(eX * RWIDTH + eY * TSIZE, ang), '0 0 0', rgb, a);
150 o + rotate(eY * (TSIZE + RLENGTH + MLENGTH), ang);
153 // returns location of sprite healthbar
154 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
158 float aspect, sa, ca;
160 sw = stringwidth(s, FALSE, fontsize);
167 // how do corners work?
168 aspect = vid_conwidth / vid_conheight;
170 ca = cos(ang) * aspect;
171 if(fabs(sa) > fabs(ca))
174 algny = 0.5 - 0.5 * ca / fabs(sa);
178 algnx = 0.5 - 0.5 * sa / fabs(ca);
186 // we want to be onscreen
191 if(o_x > vid_conwidth - w)
192 o_x = vid_conwidth - w;
193 if(o_y > vid_conheight - h)
194 o_x = vid_conheight - h;
196 o_x += 0.5 * (w - sw);
198 drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
206 float spritelookupblinkvalue(string s)
210 case "ons-cp-atck-neut": return 2;
211 case "ons-cp-atck-red": return 2;
212 case "ons-cp-atck-blue": return 2;
213 case "ons-cp-dfnd-red": return 0.5;
214 case "ons-cp-dfnd-blue": return 0.5;
215 case "item_health_mega": return 2;
216 case "item_armor_large": return 2;
217 case "item-invis": return 2;
218 case "item-extralife": return 2;
219 case "item-speed": return 2;
220 case "item-strength": return 2;
221 case "item-shueld": return 2;
222 case "item-fuelregen": return 2;
223 case "item-jetpack": return 2;
224 case "tagged-target": return 2;
228 vector spritelookupcolor(string s, vector def)
232 case "keycarrier-friend": return '0 1 0';
233 case "wpn-laser": return '1 0.5 0.5';
234 case "wpn-shotgun": return '0.5 0.25 0';
235 case "wpn-uzi": return '1 1 0';
236 case "wpn-gl": return '1 0 0';
237 case "wpn-electro": return '0 0.5 1';
238 case "wpn-crylink": return '1 0.5 1';
239 case "wpn-nex": return '0.5 1 1';
240 case "wpn-hagar": return '1 1 0.5';
241 case "wpn-rl": return '1 1 0';
242 case "wpn-porto": return '0.5 0.5 0.5';
243 case "wpn-minstanex": return '0.5 1 1';
244 case "wpn-hookgun": return '0 0.5 0';
245 case "wpn-fireball": return '1 0.5 0';
246 case "wpn-hlac": return '0 1 0';
247 case "wpn-campingrifle": return '0.5 1 0';
248 case "wpn-minelayer": return '0.75 1 0';
252 string spritelookuptext(string s)
256 case "as-push": return _("Push");
257 case "as-destroy": return _("Destroy");
258 case "as-defend": return _("Defend");
259 case "bluebase": return _("Blue base");
260 case "danger": return _("DANGER");
261 case "flagcarrier": return _("Flag carrier");
262 case "flagdropped": return _("Dropped flag");
263 case "helpme": return _("Help me!");
264 case "here": return _("Here");
265 case "key-dropped": return _("Dropped key");
266 case "keycarrier-blue": return _("Key carrier");
267 case "keycarrier-finish": return _("Run here");
268 case "keycarrier-friend": return _("Key carrier");
269 case "keycarrier-pink": return _("Key carrier");
270 case "keycarrier-red": return _("Key carrier");
271 case "keycarrier-yellow": return _("Key carrier");
272 case "redbase": return _("Red base");
273 case "waypoint": return _("Waypoint");
274 case "ons-gen-red": return _("Generator");
275 case "ons-gen-blue": return _("Generator");
276 case "ons-gen-shielded": return _("Generator");
277 case "ons-cp-neut": return _("Control point");
278 case "ons-cp-red": return _("Control point");
279 case "ons-cp-blue": return _("Control point");
280 case "ons-cp-atck-neut": return _("Control point");
281 case "ons-cp-atck-red": return _("Control point");
282 case "ons-cp-atck-blue": return _("Control point");
283 case "ons-cp-dfnd-red": return _("Control point");
284 case "ons-cp-dfnd-blue": return _("Control point");
285 case "race-checkpoint": return _("Checkpoint");
286 case "race-finish": return _("Finish");
287 case "race-start": return _("Start");
288 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
289 case "nb-ball": return _("Ball");
290 case "ka-ball": return _("Ball");
291 case "ka-ballcarrier": return _("Ball carrier");
292 case "wpn-laser": return _("Laser");
293 case "wpn-shotgun": return _("Shotgun");
294 case "wpn-uzi": return _("Machine Gun");
295 case "wpn-gl": return _("Mortar");
296 case "wpn-electro": return _("Electro");
297 case "wpn-crylink": return _("Crylink");
298 case "wpn-nex": return _("Nex");
299 case "wpn-hagar": return _("Hagar");
300 case "wpn-rl": return _("Rocket Launcher");
301 case "wpn-porto": return _("Port-O-Launch");
302 case "wpn-minstanex": return _("Minstanex");
303 case "wpn-hookgun": return _("Hook");
304 case "wpn-fireball": return _("Fireball");
305 case "wpn-hlac": return _("HLAC");
306 case "wpn-campingrifle": return _("Rifle");
307 case "wpn-minelayer": return _("Mine Layer");
308 case "dom-neut": return _("Control point");
309 case "dom-red": return _("Control point");
310 case "dom-blue": return _("Control point");
311 case "dom-yellow": return _("Control point");
312 case "dom-pink": return _("Control point");
313 case "item_health_mega": return _("Mega Health");
314 case "item_armor_large": return _("Large Armor");
315 case "item-invis": return _("Invisibility");
316 case "item-extralife": return _("Extra life");
317 case "item-speed": return _("Speed");
318 case "item-strength": return _("Strength");
319 case "item-shield": return _("Shield");
320 case "item-fuelregen": return _("Fuel regen");
321 case "item-jetpack": return _("Jet Pack");
322 case "freezetag_frozen": return _("Frozen!");
323 case "tagged-target": return _("Tagged");
324 case "vehicle": return _("Vehicle");
329 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
331 vector yvec = '0.299 0.587 0.114';
332 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
334 vector fixrgbexcess(vector rgb)
338 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
341 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
347 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
354 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
357 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
363 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
370 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
373 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
379 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
387 float waypointsprite_count, waypointsprite_newcount;
388 void Draw_WaypointSprite()
394 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
398 if(self.hideflags & 2)
399 return; // radar only
401 if(autocvar_cl_hidewaypoints >= 2)
404 if(self.hideflags & 1)
405 if(autocvar_cl_hidewaypoints)
406 return; // fixed waypoint
408 InterpolateOrigin_Do();
410 t = GetPlayerColor(player_localnum) + 1;
417 case SPRITERULE_SPECTATOR:
418 case SPRITERULE_DEFAULT:
422 spriteimage = self.netname;
427 spriteimage = self.netname;
429 case SPRITERULE_TEAMPLAY:
430 if(t == COLOR_SPECTATOR + 1)
431 spriteimage = self.netname3;
432 else if(self.team == t)
433 spriteimage = self.netname2;
435 spriteimage = self.netname;
438 error("Invalid waypointsprite rule!");
442 if(spriteimage == "")
445 ++waypointsprite_newcount;
448 dist = vlen(self.origin - view_origin);
451 a = self.alpha * autocvar_hud_panel_fg_alpha;
453 if(self.maxdistance > waypointsprite_normdistance)
454 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
455 else if(self.maxdistance > 0)
456 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
459 rgb = self.teamradar_color;
460 rgb = spritelookupcolor(spriteimage, rgb);
463 self.teamradar_color = '1 0 1';
464 print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage));
467 if(time - floor(time) > 0.5)
469 if(self.helpme && time < self.helpme)
470 a *= SPRITE_HELPME_BLINK;
472 a *= spritelookupblinkvalue(spriteimage);
484 rgb = fixrgbexcess(rgb);
489 o = project_3d_to_2d(self.origin);
491 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
492 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
493 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
494 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
496 // scale it to be just in view
500 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
501 ang = atan2(-d_x, -d_y);
505 f1 = d_x / vid_conwidth;
506 f2 = d_y / vid_conheight;
508 if(max(f1, -f1) > max(f2, -f2))
513 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
518 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
526 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
531 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
535 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
543 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
544 ang = atan2(-d_x, -d_y);
549 float edgedistance_min, crosshairdistance;
550 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
551 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
552 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
553 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
556 vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
558 crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
560 t = waypointsprite_scale * vidscale;
561 a *= waypointsprite_alpha;
564 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
565 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
567 if (edgedistance_min < waypointsprite_edgefadedistance) {
568 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
569 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
571 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
572 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
573 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
576 if(self.build_finished)
578 if(time < self.build_finished + 0.25)
580 if(time < self.build_started)
581 self.health = self.build_starthealth;
582 else if(time < self.build_finished)
583 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
591 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
594 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
597 txt = spritelookuptext(spriteimage);
598 if(self.helpme && time < self.helpme)
599 txt = sprintf(_("%s needing help!"), txt);
600 if(autocvar_g_waypointsprite_uppercase)
601 txt = strtoupper(txt);
605 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
608 if(self.build_finished)
613 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
615 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
622 SPRITE_HEALTHBAR_WIDTH * t,
623 SPRITE_HEALTHBAR_HEIGHT * t,
625 SPRITE_HEALTHBAR_BORDER * t,
628 a * SPRITE_HEALTHBAR_BORDERALPHA,
630 a * SPRITE_HEALTHBAR_HEALTHALPHA,
636 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
640 void Ent_RemoveWaypointSprite()
643 strunzone(self.netname);
645 strunzone(self.netname2);
647 strunzone(self.netname3);
650 void Ent_WaypointSprite()
652 float sendflags, f, t;
653 sendflags = ReadByte();
656 self.spawntime = time;
658 self.draw2d = Draw_WaypointSprite;
660 InterpolateOrigin_Undo();
667 self.health = t / 191.0;
668 self.build_finished = 0;
672 t = (t - 192) * 256 + ReadByte();
673 self.build_started = servertime;
674 if(self.build_finished)
675 self.build_starthealth = bound(0, self.health, 1);
677 self.build_starthealth = 0;
678 self.build_finished = servertime + t / 32;
684 self.build_finished = 0;
689 // unfortunately, this needs to be exact (for the 3D display)
690 self.origin_x = ReadCoord();
691 self.origin_y = ReadCoord();
692 self.origin_z = ReadCoord();
697 self.team = ReadByte();
698 self.rule = ReadByte();
704 strunzone(self.netname);
705 self.netname = strzone(ReadString());
711 strunzone(self.netname2);
712 self.netname2 = strzone(ReadString());
718 strunzone(self.netname3);
719 self.netname3 = strzone(ReadString());
724 self.lifetime = ReadCoord();
725 self.fadetime = ReadCoord();
726 self.maxdistance = ReadShort();
727 self.hideflags = ReadByte();
733 self.teamradar_icon = (f & 0x7F);
736 self.(teamradar_times[self.teamradar_time_index]) = time;
737 self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
739 self.teamradar_color_x = ReadByte() / 255.0;
740 self.teamradar_color_y = ReadByte() / 255.0;
741 self.teamradar_color_z = ReadByte() / 255.0;
742 self.helpme = ReadByte() * 0.1;
744 self.helpme += servertime;
747 InterpolateOrigin_Note();
749 self.entremove = Ent_RemoveWaypointSprite;
752 void WaypointSprite_Load_Frames(string ext)
754 float dh, n, i, o, f;
755 string s, sname, sframes;
756 dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
759 float ext_len = strlen(ext);
760 n = search_getsize(dh);
761 for(i = 0; i < n; ++i)
763 s = search_getfilename(dh, i);
764 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
766 o = strstrofs(s, "_frame", 0);
767 sname = strcat("/spriteframes/", substring(s, 0, o));
768 sframes = substring(s, o + 6, strlen(s) - o - 6);
769 f = stof(sframes) + 1;
770 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
775 void WaypointSprite_Load()
777 waypointsprite_fadedistance = vlen(mi_scale);
778 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
779 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
780 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
781 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
782 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
783 waypointsprite_scale = autocvar_g_waypointsprite_scale;
784 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
785 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
786 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
787 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
788 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
789 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
790 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
791 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
792 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
793 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
794 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
795 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
796 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
797 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
798 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
800 if(!waypointsprite_initialized)
802 WaypointSprite_Load_Frames(".tga");
803 WaypointSprite_Load_Frames(".jpg");
804 waypointsprite_initialized = true;
807 waypointsprite_count = waypointsprite_newcount;
808 waypointsprite_newcount = 0;