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Show countdown waypoints for mega health and large armor when player is spectating
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / waypointsprites.qc
1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
24
25 .float helpme;
26 .float rule;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
31 .float lifetime;
32 .float fadetime;
33 .float maxdistance;
34 .float hideflags;
35 .float spawntime;
36 .float health;
37 .float build_started;
38 .float build_starthealth;
39 .float build_finished;
40
41 float SPRITE_HEALTHBAR_WIDTH = 144;
42 float SPRITE_HEALTHBAR_HEIGHT = 9;
43 float SPRITE_HEALTHBAR_MARGIN = 6;
44 float SPRITE_HEALTHBAR_BORDER = 2;
45 float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 float SPRITE_ARROW_SCALE = 1.0;
48 float SPRITE_HELPME_BLINK = 2;
49
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
51 {
52         vector v1, v2, v3, v4;
53
54         hotspot = -1 * hotspot;
55
56         // hotspot-relative coordinates of the corners
57         v1 = hotspot;
58         v2 = hotspot + '1 0 0' * sz_x;
59         v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60         v4 = hotspot                  + '0 1 0' * sz_y;
61
62         // rotate them, and make them absolute
63         rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64         v1 = rotate(v1, rot) + org;
65         v2 = rotate(v2, rot) + org;
66         v3 = rotate(v3, rot) + org;
67         v4 = rotate(v4, rot) + org;
68
69         // draw them
70         R_BeginPolygon(pic, f);
71         R_PolygonVertex(v1, '0 0 0', rgb, a);
72         R_PolygonVertex(v2, '1 0 0', rgb, a);
73         R_PolygonVertex(v3, '1 1 0', rgb, a);
74         R_PolygonVertex(v4, '0 1 0', rgb, a);
75         R_EndPolygon();
76 }
77
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
79 {
80         R_BeginPolygon(pic, f);
81         R_PolygonVertex(o, '0 0 0', rgb, a);
82         R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83         R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84         R_PolygonVertex(o + up, '0 1 0', rgb, a);
85         R_EndPolygon();
86 }
87
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
89 {
90         vector o, ri, up;
91         float owidth; // outer width
92
93         hotspot = -1 * hotspot;
94
95         // hotspot-relative coordinates of the healthbar corners
96         o = hotspot;
97         ri = '1 0 0';
98         up = '0 1 0';
99         
100         rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101         o = rotate(o, rot) + org;
102         ri = rotate(ri, rot);
103         up = rotate(up, rot);
104
105         owidth = width + 2 * border;
106         o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
107
108         drawquad(o - up * border,                               ri * owidth,    up * border, "", rgb,  a,  f);
109         drawquad(o + up * height,                               ri * owidth,    up * border, "", rgb,  a,  f);
110         drawquad(o,                                             ri * border,    up * height, "", rgb,  a,  f);
111         drawquad(o + ri * (owidth - border),                    ri * border,    up * height, "", rgb,  a,  f);
112         drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
113 }
114
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
117 {
118         float SQRT2 = 1.414;
119         float BORDER; BORDER = 1.5 * t;
120         float TSIZE; TSIZE = 8 * t;
121         float RLENGTH; RLENGTH = 8 * t;
122         float RWIDTH; RWIDTH = 4 * t;
123         float MLENGTH; MLENGTH = 4 * t;
124
125         R_BeginPolygon("", DRAWFLAG_NORMAL);
126         R_PolygonVertex(o + rotate(eX * -(TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
127         R_PolygonVertex(o + rotate(eX *  (TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
128         R_PolygonVertex(o + rotate(eY * -(        BORDER *      SQRT2),                          ang), '0 0 0', '0 0 0', a);
129         R_EndPolygon();
130         R_BeginPolygon("", DRAWFLAG_NORMAL);
131         R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE           + BORDER), ang), '0 0 0', '0 0 0', a);
132         R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
133         R_PolygonVertex(o + rotate(eX *  (RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
134         R_PolygonVertex(o + rotate(eX *  (RWIDTH + BORDER) + eY * (TSIZE           + BORDER), ang), '0 0 0', '0 0 0', a);
135         R_EndPolygon();
136
137         R_BeginPolygon("", DRAWFLAG_ADDITIVE);
138         R_PolygonVertex(o + rotate(eX * -TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
139         R_PolygonVertex(o + rotate(eX *  TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
140         R_PolygonVertex(o + rotate('0 0 0',                  ang), '0 0 0', rgb, a);
141         R_EndPolygon();
142         R_BeginPolygon("", DRAWFLAG_ADDITIVE);
143         R_PolygonVertex(o + rotate(eX * -RWIDTH + eY *  TSIZE,            ang), '0 0 0', rgb, a);
144         R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
145         R_PolygonVertex(o + rotate(eX *  RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
146         R_PolygonVertex(o + rotate(eX *  RWIDTH + eY *  TSIZE,            ang), '0 0 0', rgb, a);
147         R_EndPolygon();
148
149         return
150                 o + rotate(eY * (TSIZE + RLENGTH + MLENGTH), ang);
151 }
152
153 // returns location of sprite healthbar
154 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
155 {
156         float algnx, algny;
157         float sw, w, h;
158         float aspect, sa, ca;
159
160         sw = stringwidth(s, FALSE, fontsize);
161         if(sw > minwidth)
162                 w = sw;
163         else
164                 w = minwidth;
165         h = fontsize_y;
166
167         // how do corners work?
168         aspect = vid_conwidth / vid_conheight;
169         sa = sin(ang);
170         ca = cos(ang) * aspect;
171         if(fabs(sa) > fabs(ca))
172         {
173                 algnx = (sa < 0);
174                 algny = 0.5 - 0.5 * ca / fabs(sa);
175         }
176         else
177         {
178                 algnx = 0.5 - 0.5 * sa / fabs(ca);
179                 algny = (ca < 0);
180         }
181
182         // align
183         o_x -= w * algnx;
184         o_y -= h * algny;
185
186         // we want to be onscreen
187         if(o_x < 0)
188                 o_x = 0;
189         if(o_y < 0)
190                 o_y = 0;
191         if(o_x > vid_conwidth - w)
192                 o_x = vid_conwidth - w;
193         if(o_y > vid_conheight - h)
194                 o_x = vid_conheight - h;
195
196         o_x += 0.5 * (w - sw);
197
198         drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
199
200         o_x += 0.5 * sw;
201         o_y += 0.5 * h;
202
203         return o;
204 }
205
206 float spritelookupblinkvalue(string s)
207 {
208         switch(s)
209         {
210                 case "ons-cp-atck-neut": return 2;
211                 case "ons-cp-atck-red":  return 2;
212                 case "ons-cp-atck-blue": return 2;
213                 case "ons-cp-dfnd-red":  return 0.5;
214                 case "ons-cp-dfnd-blue": return 0.5;
215                 case "item_health_mega": return 2;
216                 case "item_armor_large": return 2;
217                 case "item-invis":       return 2;
218                 case "item-extralife":   return 2;
219                 case "item-speed":       return 2;
220                 case "item-strength":    return 2;
221                 case "item-shueld":      return 2;
222                 case "item-fuelregen":   return 2;
223                 case "item-jetpack":     return 2;
224                 case "tagged-target":    return 2;
225                 default:                 return 1;
226         }
227 }
228 vector spritelookupcolor(string s, vector def)
229 {
230         switch(s)
231         {
232                 case "keycarrier-friend": return '0 1 0';
233                 case "wpn-laser":         return '1 0.5 0.5';
234                 case "wpn-shotgun":       return '0.5 0.25 0';
235                 case "wpn-uzi":           return '1 1 0';
236                 case "wpn-gl":            return '1 0 0';
237                 case "wpn-electro":       return '0 0.5 1';
238                 case "wpn-crylink":       return '1 0.5 1';
239                 case "wpn-nex":           return '0.5 1 1';
240                 case "wpn-hagar":         return '1 1 0.5';
241                 case "wpn-rl":            return '1 1 0';
242                 case "wpn-porto":         return '0.5 0.5 0.5';
243                 case "wpn-minstanex":     return '0.5 1 1';
244                 case "wpn-hookgun":       return '0 0.5 0';
245                 case "wpn-fireball":      return '1 0.5 0';
246                 case "wpn-hlac":          return '0 1 0';
247                 case "wpn-campingrifle":  return '0.5 1 0';
248                 case "wpn-minelayer":     return '0.75 1 0';
249                 default:                  return def;
250         }
251 }
252 string spritelookuptext(string s)
253 {
254         switch(s)
255         {
256                 case "as-push": return _("Push");
257                 case "as-destroy": return _("Destroy");
258                 case "as-defend": return _("Defend");
259                 case "bluebase": return _("Blue base");
260                 case "danger": return _("DANGER");
261                 case "flagcarrier": return _("Flag carrier");
262                 case "flagdropped": return _("Dropped flag");
263                 case "helpme": return _("Help me!");
264                 case "here": return _("Here");
265                 case "key-dropped": return _("Dropped key");
266                 case "keycarrier-blue": return _("Key carrier");
267                 case "keycarrier-finish": return _("Run here");
268                 case "keycarrier-friend": return _("Key carrier");
269                 case "keycarrier-pink": return _("Key carrier");
270                 case "keycarrier-red": return _("Key carrier");
271                 case "keycarrier-yellow": return _("Key carrier");
272                 case "redbase": return _("Red base");
273                 case "waypoint": return _("Waypoint");
274                 case "ons-gen-red": return _("Generator");
275                 case "ons-gen-blue": return _("Generator");
276                 case "ons-gen-shielded": return _("Generator");
277                 case "ons-cp-neut": return _("Control point");
278                 case "ons-cp-red": return _("Control point");
279                 case "ons-cp-blue": return _("Control point");
280                 case "ons-cp-atck-neut": return _("Control point");
281                 case "ons-cp-atck-red": return _("Control point");
282                 case "ons-cp-atck-blue": return _("Control point");
283                 case "ons-cp-dfnd-red": return _("Control point");
284                 case "ons-cp-dfnd-blue": return _("Control point");
285                 case "race-checkpoint": return _("Checkpoint");
286                 case "race-finish": return _("Finish");
287                 case "race-start": return _("Start");
288                 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
289                 case "nb-ball": return _("Ball");
290                 case "ka-ball": return _("Ball");
291                 case "ka-ballcarrier": return _("Ball carrier");
292                 case "wpn-laser": return _("Laser");
293                 case "wpn-shotgun": return _("Shotgun");
294                 case "wpn-uzi": return _("Machine Gun");
295                 case "wpn-gl": return _("Mortar");
296                 case "wpn-electro": return _("Electro");
297                 case "wpn-crylink": return _("Crylink");
298                 case "wpn-nex": return _("Nex");
299                 case "wpn-hagar": return _("Hagar");
300                 case "wpn-rl": return _("Rocket Launcher");
301                 case "wpn-porto": return _("Port-O-Launch");
302                 case "wpn-minstanex": return _("Minstanex");
303                 case "wpn-hookgun": return _("Hook");
304                 case "wpn-fireball": return _("Fireball");
305                 case "wpn-hlac": return _("HLAC");
306                 case "wpn-campingrifle": return _("Rifle");
307                 case "wpn-minelayer": return _("Mine Layer");
308                 case "dom-neut": return _("Control point");
309                 case "dom-red": return _("Control point");
310                 case "dom-blue": return _("Control point");
311                 case "dom-yellow": return _("Control point");
312                 case "dom-pink": return _("Control point");
313                 case "item_health_mega": return _("Mega Health");
314                 case "item_armor_large": return _("Large Armor");
315                 case "item-invis": return _("Invisibility");
316                 case "item-extralife": return _("Extra life");
317                 case "item-speed": return _("Speed");
318                 case "item-strength": return _("Strength");
319                 case "item-shield": return _("Shield");
320                 case "item-fuelregen": return _("Fuel regen");
321                 case "item-jetpack": return _("Jet Pack");
322                 case "freezetag_frozen": return _("Frozen!");
323                 case "tagged-target": return _("Tagged");
324                 case "vehicle": return _("Vehicle");
325                 default: return s;
326         }
327 }
328
329 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
330 {
331         vector yvec = '0.299 0.587 0.114';
332         return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
333 }
334 vector fixrgbexcess(vector rgb)
335 {
336         if(rgb_x > 1)
337         {
338                 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
339                 if(rgb_y > 1)
340                 {
341                         rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
342                         if(rgb_z > 1)
343                                 rgb_z = 1;
344                 }
345                 else if(rgb_z > 1)
346                 {
347                         rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
348                         if(rgb_y > 1)
349                                 rgb_y = 1;
350                 }
351         }
352         else if(rgb_y > 1)
353         {
354                 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
355                 if(rgb_x > 1)
356                 {
357                         rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
358                         if(rgb_z > 1)
359                                 rgb_z = 1;
360                 }
361                 else if(rgb_z > 1)
362                 {
363                         rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
364                         if(rgb_x > 1)
365                                 rgb_x = 1;
366                 }
367         }
368         else if(rgb_z > 1)
369         {
370                 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
371                 if(rgb_x > 1)
372                 {
373                         rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
374                         if(rgb_y > 1)
375                                 rgb_y = 1;
376                 }
377                 else if(rgb_y > 1)
378                 {
379                         rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
380                         if(rgb_x > 1)
381                                 rgb_x = 1;
382                 }
383         }
384         return rgb;
385 }
386
387 float waypointsprite_count, waypointsprite_newcount;
388 void Draw_WaypointSprite()
389 {
390         string spriteimage;
391         float t;
392
393         if(self.lifetime)
394                 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
395         else
396                 self.alpha = 1;
397
398         if(self.hideflags & 2)
399                 return; // radar only
400
401         if(autocvar_cl_hidewaypoints >= 2)
402                 return;
403
404         if(self.hideflags & 1)
405                 if(autocvar_cl_hidewaypoints)
406                         return; // fixed waypoint
407
408         InterpolateOrigin_Do();
409
410         t = GetPlayerColor(player_localnum) + 1;
411
412         spriteimage = "";
413
414         // choose the sprite
415         switch(self.rule)
416         {
417                 case SPRITERULE_SPECTATOR:
418                 case SPRITERULE_DEFAULT:
419                         if(self.team)
420                         {
421                                 if(self.team == t)
422                                         spriteimage = self.netname;
423                                 else
424                                         spriteimage = "";
425                         }
426                         else
427                                 spriteimage = self.netname;
428                         break;
429                 case SPRITERULE_TEAMPLAY:
430                         if(t == COLOR_SPECTATOR + 1)
431                                 spriteimage = self.netname3;
432                         else if(self.team == t)
433                                 spriteimage = self.netname2;
434                         else
435                                 spriteimage = self.netname;
436                         break;
437                 default:
438                         error("Invalid waypointsprite rule!");
439                         break;
440         }
441
442         if(spriteimage == "")
443                 return;
444
445         ++waypointsprite_newcount;
446         
447         float dist;
448         dist = vlen(self.origin - view_origin);
449         
450         float a;
451         a = self.alpha * autocvar_hud_panel_fg_alpha;
452
453         if(self.maxdistance > waypointsprite_normdistance)
454                 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
455         else if(self.maxdistance > 0)
456                 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
457
458         vector rgb;
459         rgb = self.teamradar_color;
460         rgb = spritelookupcolor(spriteimage, rgb);
461         if(rgb == '0 0 0')
462         {
463                 self.teamradar_color = '1 0 1';
464                 print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage)); 
465         }
466
467         if(time - floor(time) > 0.5)
468         {
469                 if(self.helpme && time < self.helpme)
470                         a *= SPRITE_HELPME_BLINK;
471                 else
472                         a *= spritelookupblinkvalue(spriteimage);
473         }
474
475         if(a > 1)
476         {
477                 rgb *= a;
478                 a = 1;
479         }
480
481         if(a <= 0)
482                 return;
483
484         rgb = fixrgbexcess(rgb);
485
486         vector o;
487         float ang;
488
489         o = project_3d_to_2d(self.origin);
490         if(o_z < 0 
491         || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) 
492         || o_y < (vid_conheight * waypointsprite_edgeoffset_top) 
493         || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))  
494         || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
495         {
496                 // scale it to be just in view
497                 vector d;
498                 float f1, f2;
499
500                 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
501                 ang = atan2(-d_x, -d_y);
502                 if(o_z < 0)
503                         ang += M_PI;
504
505                 f1 = d_x / vid_conwidth;
506                 f2 = d_y / vid_conheight;
507
508                 if(max(f1, -f1) > max(f2, -f2))
509                 {
510                         if(d_z * f1 > 0)
511                         {
512                                 // RIGHT edge
513                                 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
514                         }
515                         else
516                         {
517                                 // LEFT edge
518                                 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
519                         }
520                 }
521                 else
522                 {
523                         if(d_z * f2 > 0)
524                         {
525                                 // BOTTOM edge
526                                 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
527                         }
528                         else
529                         {
530                                 // TOP edge
531                                 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
532                         }
533                 }
534
535                 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
536         }
537         else
538         {
539 #if 1
540                 ang = M_PI;
541 #else
542                 vector d;
543                 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
544                 ang = atan2(-d_x, -d_y);
545 #endif
546         }
547         o_z = 0;
548
549         float edgedistance_min, crosshairdistance;
550                 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)), 
551         (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
552         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x, 
553         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
554
555         float vidscale;
556         vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
557
558         crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
559
560         t = waypointsprite_scale * vidscale;
561         a *= waypointsprite_alpha;
562
563         {
564                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
565                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
566         }
567         if (edgedistance_min < waypointsprite_edgefadedistance) {
568                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
569                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
570         }
571         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
572                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
573                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
574         }
575
576         if(self.build_finished)
577         {
578                 if(time < self.build_finished + 0.25)
579                 {
580                         if(time < self.build_started)
581                                 self.health = self.build_starthealth;
582                         else if(time < self.build_finished)
583                                 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
584                         else
585                                 self.health = 1;
586                 }
587                 else
588                         self.health = -1;
589         }
590
591         o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
592         
593         string txt;
594         if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
595                 txt = _("Spam");
596         else
597                 txt = spritelookuptext(spriteimage);
598         if(self.helpme && time < self.helpme)
599                 txt = sprintf(_("%s needing help!"), txt);
600         if(autocvar_g_waypointsprite_uppercase)
601                 txt = strtoupper(txt);
602
603         if(self.health >= 0)
604         {
605                 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
606
607                 float align, marg;
608                 if(self.build_finished)
609                         align = 0.5;
610                 else
611                         align = 0;
612                 if(cos(ang) > 0)
613                         marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
614                 else
615                         marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
616                 drawhealthbar(
617                                 o,
618                                 0,
619                                 self.health,
620                                 '0 0 0',
621                                 '0 0 0',
622                                 SPRITE_HEALTHBAR_WIDTH * t,
623                                 SPRITE_HEALTHBAR_HEIGHT * t,
624                                 marg,
625                                 SPRITE_HEALTHBAR_BORDER * t,
626                                 align,
627                                 rgb,
628                                 a * SPRITE_HEALTHBAR_BORDERALPHA,
629                                 rgb,
630                                 a * SPRITE_HEALTHBAR_HEALTHALPHA,
631                                 DRAWFLAG_NORMAL
632                              );
633         }
634         else
635         {
636                 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
637         }
638 }
639
640 void Ent_RemoveWaypointSprite()
641 {
642         if(self.netname)
643                 strunzone(self.netname);
644         if(self.netname2)
645                 strunzone(self.netname2);
646         if(self.netname3)
647                 strunzone(self.netname3);
648 }
649
650 void Ent_WaypointSprite()
651 {
652         float sendflags, f, t;
653         sendflags = ReadByte();
654
655         if(!self.spawntime)
656                 self.spawntime = time;
657
658         self.draw2d = Draw_WaypointSprite;
659
660         InterpolateOrigin_Undo();
661
662         if(sendflags & 0x80)
663         {
664                 t = ReadByte();
665                 if(t < 192)
666                 {
667                         self.health = t / 191.0;
668                         self.build_finished = 0;
669                 }
670                 else
671                 {
672                         t = (t - 192) * 256 + ReadByte();
673                         self.build_started = servertime;
674                         if(self.build_finished)
675                                 self.build_starthealth = bound(0, self.health, 1);
676                         else
677                                 self.build_starthealth = 0;
678                         self.build_finished = servertime + t / 32;
679                 }
680         }
681         else
682         {
683                 self.health = -1;
684                 self.build_finished = 0;
685         }
686
687         if(sendflags & 64)
688         {
689                 // unfortunately, this needs to be exact (for the 3D display)
690                 self.origin_x = ReadCoord();
691                 self.origin_y = ReadCoord();
692                 self.origin_z = ReadCoord();
693         }
694
695         if(sendflags & 1)
696         {
697                 self.team = ReadByte();
698                 self.rule = ReadByte();
699         }
700
701         if(sendflags & 2)
702         {
703                 if(self.netname)
704                         strunzone(self.netname);
705                 self.netname = strzone(ReadString());
706         }
707
708         if(sendflags & 4)
709         {
710                 if(self.netname2)
711                         strunzone(self.netname2);
712                 self.netname2 = strzone(ReadString());
713         }
714
715         if(sendflags & 8)
716         {
717                 if(self.netname3)
718                         strunzone(self.netname3);
719                 self.netname3 = strzone(ReadString());
720         }
721
722         if(sendflags & 16)
723         {
724                 self.lifetime = ReadCoord();
725                 self.fadetime = ReadCoord();
726                 self.maxdistance = ReadShort();
727                 self.hideflags = ReadByte();
728         }
729
730         if(sendflags & 32)
731         {
732                 f = ReadByte();
733                 self.teamradar_icon = (f & 0x7F);
734                 if(f & 0x80)
735                 {
736                         self.(teamradar_times[self.teamradar_time_index]) = time;
737                         self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
738                 }
739                 self.teamradar_color_x = ReadByte() / 255.0;
740                 self.teamradar_color_y = ReadByte() / 255.0;
741                 self.teamradar_color_z = ReadByte() / 255.0;
742                 self.helpme = ReadByte() * 0.1;
743                 if(self.helpme > 0)
744                         self.helpme += servertime;
745         }
746
747         InterpolateOrigin_Note();
748
749         self.entremove = Ent_RemoveWaypointSprite;
750 }
751
752 void WaypointSprite_Load_Frames(string ext)
753 {
754         float dh, n, i, o, f;
755         string s, sname, sframes;
756         dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
757         if (dh < 0)
758                  return;
759         float ext_len = strlen(ext);
760         n = search_getsize(dh);
761         for(i = 0; i < n; ++i)
762         {
763                 s = search_getfilename(dh, i);
764                 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
765
766                 o = strstrofs(s, "_frame", 0);
767                 sname = strcat("/spriteframes/", substring(s, 0, o));
768                 sframes = substring(s, o + 6, strlen(s) - o - 6);
769                 f = stof(sframes) + 1;
770                 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
771         }
772         search_end(dh);
773 }
774
775 void WaypointSprite_Load()
776 {
777         waypointsprite_fadedistance = vlen(mi_scale);
778         waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
779         waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
780         waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
781         waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
782         waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
783         waypointsprite_scale = autocvar_g_waypointsprite_scale;
784         waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
785         waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
786         waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
787         waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
788         waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
789         waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
790         waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
791         waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
792         waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
793         waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
794         waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
795         waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
796         waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
797         waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
798         waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
799
800         if(!waypointsprite_initialized)
801         {
802                 WaypointSprite_Load_Frames(".tga");
803                 WaypointSprite_Load_Frames(".jpg");
804                 waypointsprite_initialized = true;
805         }
806
807         waypointsprite_count = waypointsprite_newcount;
808         waypointsprite_newcount = 0;
809 }