1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
38 .float build_starthealth;
39 .float build_finished;
41 const float SPRITE_HEALTHBAR_WIDTH = 144;
42 const float SPRITE_HEALTHBAR_HEIGHT = 9;
43 const float SPRITE_HEALTHBAR_MARGIN = 6;
44 const float SPRITE_HEALTHBAR_BORDER = 2;
45 const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 const float SPRITE_ARROW_SCALE = 1.0;
48 const float SPRITE_HELPME_BLINK = 2;
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
52 vector v1, v2, v3, v4;
54 hotspot = -1 * hotspot;
56 // hotspot-relative coordinates of the corners
58 v2 = hotspot + '1 0 0' * sz_x;
59 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60 v4 = hotspot + '0 1 0' * sz_y;
62 // rotate them, and make them absolute
63 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64 v1 = rotate(v1, rot) + org;
65 v2 = rotate(v2, rot) + org;
66 v3 = rotate(v3, rot) + org;
67 v4 = rotate(v4, rot) + org;
70 R_BeginPolygon(pic, f);
71 R_PolygonVertex(v1, '0 0 0', rgb, a);
72 R_PolygonVertex(v2, '1 0 0', rgb, a);
73 R_PolygonVertex(v3, '1 1 0', rgb, a);
74 R_PolygonVertex(v4, '0 1 0', rgb, a);
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
80 R_BeginPolygon(pic, f);
81 R_PolygonVertex(o, '0 0 0', rgb, a);
82 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84 R_PolygonVertex(o + up, '0 1 0', rgb, a);
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
91 float owidth; // outer width
93 hotspot = -1 * hotspot;
95 // hotspot-relative coordinates of the healthbar corners
100 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101 o = rotate(o, rot) + org;
102 ri = rotate(ri, rot);
103 up = rotate(up, rot);
105 owidth = width + 2 * border;
106 o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
108 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
109 drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
110 drawquad(o, ri * border, up * height, "", rgb, a, f);
111 drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
112 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
118 float size = 9.0 * t;
119 float border = 1.5 * t;
120 float margin = 4.0 * t;
122 float borderDiag = border * 1.414;
123 vector arrowX = eX * size;
124 vector arrowY = eY * (size+borderDiag);
125 vector borderX = eX * (size+borderDiag);
126 vector borderY = eY * (size+borderDiag+border);
128 R_BeginPolygon("", DRAWFLAG_NORMAL);
129 R_PolygonVertex(o, '0 0 0', '0 0 0', a);
130 R_PolygonVertex(o + rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
131 R_PolygonVertex(o + rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
132 R_PolygonVertex(o + rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
133 R_PolygonVertex(o + rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
136 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
137 R_PolygonVertex(o + rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
138 R_PolygonVertex(o + rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
139 R_PolygonVertex(o + rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
142 return o + rotate(eY * (borderDiag+size+margin), ang);
145 // returns location of sprite healthbar
146 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
150 float aspect, sa, ca;
152 sw = stringwidth(s, FALSE, fontsize);
159 // how do corners work?
160 aspect = vid_conwidth / vid_conheight;
162 ca = cos(ang) * aspect;
163 if(fabs(sa) > fabs(ca))
166 algny = 0.5 - 0.5 * ca / fabs(sa);
170 algnx = 0.5 - 0.5 * sa / fabs(ca);
178 // we want to be onscreen
183 if(o_x > vid_conwidth - w)
184 o_x = vid_conwidth - w;
185 if(o_y > vid_conheight - h)
186 o_x = vid_conheight - h;
188 o_x += 0.5 * (w - sw);
190 drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
198 float spritelookupblinkvalue(string s)
202 case "ons-cp-atck-neut": return 2;
203 case "ons-cp-atck-red": return 2;
204 case "ons-cp-atck-blue": return 2;
205 case "ons-cp-dfnd-red": return 0.5;
206 case "ons-cp-dfnd-blue": return 0.5;
207 case "item-invis": return 2;
208 case "item-extralife": return 2;
209 case "item-speed": return 2;
210 case "item-strength": return 2;
211 case "item-shield": return 2;
212 case "item-fuelregen": return 2;
213 case "item-jetpack": return 2;
214 case "tagged-target": return 2;
218 vector spritelookupcolor(string s, vector def)
220 if(substring(s, 0, 4) == "wpn-")
221 return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).wpcolor);
225 case "keycarrier-friend": return '0 1 0';
229 string spritelookuptext(string s)
231 if(substring(s, 0, 4) == "wpn-")
232 return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).message);
236 case "as-push": return _("Push");
237 case "as-destroy": return _("Destroy");
238 case "as-defend": return _("Defend");
239 case "bluebase": return _("Blue base");
240 case "danger": return _("DANGER");
241 case "enemyflagcarrier": return _("Enemy carrier");
242 case "flagcarrier": return _("Flag carrier");
243 case "flagdropped": return _("Dropped flag");
244 case "helpme": return _("Help me!");
245 case "here": return _("Here");
246 case "key-dropped": return _("Dropped key");
247 case "keycarrier-blue": return _("Key carrier");
248 case "keycarrier-finish": return _("Run here");
249 case "keycarrier-friend": return _("Key carrier");
250 case "keycarrier-pink": return _("Key carrier");
251 case "keycarrier-red": return _("Key carrier");
252 case "keycarrier-yellow": return _("Key carrier");
253 case "redbase": return _("Red base");
254 case "waypoint": return _("Waypoint");
255 case "ons-gen-red": return _("Generator");
256 case "ons-gen-blue": return _("Generator");
257 case "ons-gen-shielded": return _("Generator");
258 case "ons-cp-neut": return _("Control point");
259 case "ons-cp-red": return _("Control point");
260 case "ons-cp-blue": return _("Control point");
261 case "ons-cp-atck-neut": return _("Control point");
262 case "ons-cp-atck-red": return _("Control point");
263 case "ons-cp-atck-blue": return _("Control point");
264 case "ons-cp-dfnd-red": return _("Control point");
265 case "ons-cp-dfnd-blue": return _("Control point");
266 case "race-checkpoint": return _("Checkpoint");
267 case "race-finish": return _("Finish");
268 case "race-start": return _("Start");
269 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
270 case "nb-ball": return _("Ball");
271 case "ka-ball": return _("Ball");
272 case "ka-ballcarrier": return _("Ball carrier");
273 case "dom-neut": return _("Control point");
274 case "dom-red": return _("Control point");
275 case "dom-blue": return _("Control point");
276 case "dom-yellow": return _("Control point");
277 case "dom-pink": return _("Control point");
278 case "item-invis": return _("Invisibility");
279 case "item-extralife": return _("Extra life");
280 case "item-speed": return _("Speed");
281 case "item-strength": return _("Strength");
282 case "item-shield": return _("Shield");
283 case "item-fuelregen": return _("Fuel regen");
284 case "item-jetpack": return _("Jet Pack");
285 case "freezetag_frozen": return _("Frozen!");
286 case "tagged-target": return _("Tagged");
287 case "vehicle": return _("Vehicle");
292 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
294 vector yvec = '0.299 0.587 0.114';
295 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
297 vector fixrgbexcess(vector rgb)
301 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
304 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
310 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
317 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
320 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
326 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
333 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
336 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
342 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
350 float waypointsprite_count, waypointsprite_newcount;
351 void Draw_WaypointSprite()
357 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
361 if(self.hideflags & 2)
362 return; // radar only
364 if(autocvar_cl_hidewaypoints >= 2)
367 if(self.hideflags & 1)
368 if(autocvar_cl_hidewaypoints)
369 return; // fixed waypoint
371 InterpolateOrigin_Do();
373 t = GetPlayerColor(player_localnum) + 1;
380 case SPRITERULE_DEFAULT:
384 spriteimage = self.netname;
389 spriteimage = self.netname;
391 case SPRITERULE_TEAMPLAY:
392 if(t == NUM_SPECTATOR + 1)
393 spriteimage = self.netname3;
394 else if(self.team == t)
395 spriteimage = self.netname2;
397 spriteimage = self.netname;
400 error("Invalid waypointsprite rule!");
404 if(spriteimage == "")
407 ++waypointsprite_newcount;
410 dist = vlen(self.origin - view_origin);
413 a = self.alpha * autocvar_hud_panel_fg_alpha;
415 if(self.maxdistance > waypointsprite_normdistance)
416 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
417 else if(self.maxdistance > 0)
418 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
421 rgb = self.teamradar_color;
422 rgb = spritelookupcolor(spriteimage, rgb);
425 self.teamradar_color = '1 0 1';
426 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
429 if(time - floor(time) > 0.5)
431 if(self.helpme && time < self.helpme)
432 a *= SPRITE_HELPME_BLINK;
434 a *= spritelookupblinkvalue(spriteimage);
446 rgb = fixrgbexcess(rgb);
451 o = project_3d_to_2d(self.origin);
453 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
454 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
455 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
456 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
458 // scale it to be just in view
462 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
463 ang = atan2(-d_x, -d_y);
467 f1 = d_x / vid_conwidth;
468 f2 = d_y / vid_conheight;
470 if(max(f1, -f1) > max(f2, -f2))
475 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
480 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
488 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
493 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
497 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
505 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
506 ang = atan2(-d_x, -d_y);
511 float edgedistance_min, crosshairdistance;
512 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
513 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
514 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
515 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
518 vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
520 crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
522 t = waypointsprite_scale * vidscale;
523 a *= waypointsprite_alpha;
526 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
527 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
529 if (edgedistance_min < waypointsprite_edgefadedistance) {
530 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
531 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
533 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
534 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
535 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
538 if(self.build_finished)
540 if(time < self.build_finished + 0.25)
542 if(time < self.build_started)
543 self.health = self.build_starthealth;
544 else if(time < self.build_finished)
545 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
553 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
556 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
559 txt = spritelookuptext(spriteimage);
560 if(self.helpme && time < self.helpme)
561 txt = sprintf(_("%s needing help!"), txt);
562 if(autocvar_g_waypointsprite_uppercase)
563 txt = strtoupper(txt);
565 draw_beginBoldFont();
568 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
571 if(self.build_finished)
576 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
578 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
585 SPRITE_HEALTHBAR_WIDTH * t,
586 SPRITE_HEALTHBAR_HEIGHT * t,
588 SPRITE_HEALTHBAR_BORDER * t,
591 a * SPRITE_HEALTHBAR_BORDERALPHA,
593 a * SPRITE_HEALTHBAR_HEALTHALPHA,
599 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
604 void Ent_RemoveWaypointSprite()
607 strunzone(self.netname);
609 strunzone(self.netname2);
611 strunzone(self.netname3);
614 void Ent_WaypointSprite()
616 float sendflags, f, t;
617 sendflags = ReadByte();
620 self.spawntime = time;
622 self.draw2d = Draw_WaypointSprite;
624 InterpolateOrigin_Undo();
625 self.iflags |= IFLAG_ORIGIN;
632 self.health = t / 191.0;
633 self.build_finished = 0;
637 t = (t - 192) * 256 + ReadByte();
638 self.build_started = servertime;
639 if(self.build_finished)
640 self.build_starthealth = bound(0, self.health, 1);
642 self.build_starthealth = 0;
643 self.build_finished = servertime + t / 32;
649 self.build_finished = 0;
654 // unfortunately, this needs to be exact (for the 3D display)
655 self.origin_x = ReadCoord();
656 self.origin_y = ReadCoord();
657 self.origin_z = ReadCoord();
658 setorigin(self, self.origin);
663 self.team = ReadByte();
664 self.rule = ReadByte();
670 strunzone(self.netname);
671 self.netname = strzone(ReadString());
677 strunzone(self.netname2);
678 self.netname2 = strzone(ReadString());
684 strunzone(self.netname3);
685 self.netname3 = strzone(ReadString());
690 self.lifetime = ReadCoord();
691 self.fadetime = ReadCoord();
692 self.maxdistance = ReadShort();
693 self.hideflags = ReadByte();
699 self.teamradar_icon = (f & 0x7F);
702 self.(teamradar_times[self.teamradar_time_index]) = time;
703 self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
705 self.teamradar_color_x = ReadByte() / 255.0;
706 self.teamradar_color_y = ReadByte() / 255.0;
707 self.teamradar_color_z = ReadByte() / 255.0;
708 self.helpme = ReadByte() * 0.1;
710 self.helpme += servertime;
713 InterpolateOrigin_Note();
715 self.entremove = Ent_RemoveWaypointSprite;
718 void WaypointSprite_Load_Frames(string ext)
720 float dh, n, i, o, f;
721 string s, sname, sframes;
722 dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
725 float ext_len = strlen(ext);
726 n = search_getsize(dh);
727 for(i = 0; i < n; ++i)
729 s = search_getfilename(dh, i);
730 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
732 o = strstrofs(s, "_frame", 0);
733 sname = strcat("/spriteframes/", substring(s, 0, o));
734 sframes = substring(s, o + 6, strlen(s) - o - 6);
735 f = stof(sframes) + 1;
736 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
741 void WaypointSprite_Load()
743 waypointsprite_fadedistance = vlen(mi_scale);
744 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
745 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
746 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
747 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
748 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
749 waypointsprite_scale = autocvar_g_waypointsprite_scale;
750 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
751 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
752 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
753 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
754 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
755 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
756 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
757 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
758 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
759 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
760 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
761 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
762 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
763 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
764 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
766 if(!waypointsprite_initialized)
768 WaypointSprite_Load_Frames(".tga");
769 WaypointSprite_Load_Frames(".jpg");
770 waypointsprite_initialized = true;
773 waypointsprite_count = waypointsprite_newcount;
774 waypointsprite_newcount = 0;