3 #include "autocvars.qh"
4 #include "bgmscript.qh"
7 #include "../common/util.qh"
9 #include "../csqcmodellib/interpolate.qh"
20 if(self.bgmscriptangular)
24 self.(fld) = self.saved;
26 if(self.lodmodelindex1)
28 if(autocvar_cl_modeldetailreduction <= 0)
30 if(self.lodmodelindex2 && autocvar_cl_modeldetailreduction <= -2)
31 self.modelindex = self.lodmodelindex2;
32 else if(autocvar_cl_modeldetailreduction <= -1)
33 self.modelindex = self.lodmodelindex1;
35 self.modelindex = self.lodmodelindex0;
39 float distance = vlen(NearestPointOnBox(self, view_origin) - view_origin);
40 f = (distance * current_viewzoom + 100.0) * autocvar_cl_modeldetailreduction;
41 f *= 1.0 / bound(0.01, view_quality, 1);
42 if(self.lodmodelindex2 && f > self.loddistance2)
43 self.modelindex = self.lodmodelindex2;
44 else if(f > self.loddistance1)
45 self.modelindex = self.lodmodelindex1;
47 self.modelindex = self.lodmodelindex0;
51 InterpolateOrigin_Do();
53 self.saved = self.(fld);
58 if(self.lip < 0) // < 0: alpha goes from 1 to 1-|lip| when toggled (toggling subtracts lip)
59 self.alpha = 1 + self.lip * f;
60 else // > 0: alpha goes from 1-|lip| to 1 when toggled (toggling adds lip)
61 self.alpha = 1 - self.lip * (1 - f);
62 self.(fld) = self.(fld) + self.movedir * f;
67 if(self.alpha >= ALPHA_MIN_VISIBLE)
68 self.drawmask = MASK_NORMAL;
73 void Ent_Wall_Remove()
76 strunzone(self.bgmscript);
77 self.bgmscript = string_null;
85 InterpolateOrigin_Undo();
86 self.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
88 if(self.bgmscriptangular)
92 self.(fld) = self.saved;
99 self.colormap = ReadShort();
106 self.origin_x = ReadCoord();
107 self.origin_y = ReadCoord();
108 self.origin_z = ReadCoord();
109 setorigin(self, self.origin);
116 self.angles_x = ReadAngle();
117 self.angles_y = ReadAngle();
118 self.angles_z = ReadAngle();
121 self.angles = '0 0 0';
128 self.lodmodelindex0 = ReadShort();
129 self.loddistance1 = ReadShort();
130 self.lodmodelindex1 = ReadShort();
131 self.loddistance2 = ReadShort();
132 self.lodmodelindex2 = ReadShort();
136 self.modelindex = ReadShort();
137 self.loddistance1 = 0;
138 self.loddistance2 = 0;
140 self.solid = ReadByte();
141 self.scale = ReadShort() / 256.0;
144 self.mins_x = ReadCoord();
145 self.mins_y = ReadCoord();
146 self.mins_z = ReadCoord();
147 self.maxs_x = ReadCoord();
148 self.maxs_y = ReadCoord();
149 self.maxs_z = ReadCoord();
152 self.mins = self.maxs = '0 0 0';
153 setsize(self, self.mins, self.maxs);
156 strunzone(self.bgmscript);
157 self.bgmscript = ReadString();
158 if(substring(self.bgmscript, 0, 1) == "<")
160 self.bgmscript = strzone(substring(self.bgmscript, 1, -1));
161 self.bgmscriptangular = 1;
165 self.bgmscript = strzone(self.bgmscript);
166 self.bgmscriptangular = 0;
168 if(self.bgmscript != "")
170 self.bgmscriptattack = ReadByte() / 64.0;
171 self.bgmscriptdecay = ReadByte() / 64.0;
172 self.bgmscriptsustain = ReadByte() / 255.0;
173 self.bgmscriptrelease = ReadByte() / 64.0;
174 self.movedir_x = ReadCoord();
175 self.movedir_y = ReadCoord();
176 self.movedir_z = ReadCoord();
177 self.lip = ReadByte() / 255.0;
179 BGMScript_InitEntity(self);
182 InterpolateOrigin_Note();
184 self.saved = self.(fld);
186 self.entremove = Ent_Wall_Remove;
187 self.draw = Ent_Wall_Draw;