4 #include "bgmscript.qh"
6 #include "../common/util.qh"
8 #include "../csqcmodellib/interpolate.qh"
19 if(self.bgmscriptangular)
23 self.(fld) = self.saved;
25 if(self.lodmodelindex1)
27 if(autocvar_cl_modeldetailreduction <= 0)
29 if(self.lodmodelindex2 && autocvar_cl_modeldetailreduction <= -2)
30 self.modelindex = self.lodmodelindex2;
31 else if(autocvar_cl_modeldetailreduction <= -1)
32 self.modelindex = self.lodmodelindex1;
34 self.modelindex = self.lodmodelindex0;
38 float distance = vlen(NearestPointOnBox(self, view_origin) - view_origin);
39 f = (distance * current_viewzoom + 100.0) * autocvar_cl_modeldetailreduction;
40 f *= 1.0 / bound(0.01, view_quality, 1);
41 if(self.lodmodelindex2 && f > self.loddistance2)
42 self.modelindex = self.lodmodelindex2;
43 else if(f > self.loddistance1)
44 self.modelindex = self.lodmodelindex1;
46 self.modelindex = self.lodmodelindex0;
50 InterpolateOrigin_Do();
52 self.saved = self.(fld);
57 if(self.lip < 0) // < 0: alpha goes from 1 to 1-|lip| when toggled (toggling subtracts lip)
58 self.alpha = 1 + self.lip * f;
59 else // > 0: alpha goes from 1-|lip| to 1 when toggled (toggling adds lip)
60 self.alpha = 1 - self.lip * (1 - f);
61 self.(fld) = self.(fld) + self.movedir * f;
66 if(self.alpha >= ALPHA_MIN_VISIBLE)
67 self.drawmask = MASK_NORMAL;
72 void Ent_Wall_Remove()
75 strunzone(self.bgmscript);
76 self.bgmscript = string_null;
84 InterpolateOrigin_Undo();
85 self.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
87 if(self.bgmscriptangular)
91 self.(fld) = self.saved;
98 self.colormap = ReadShort();
105 self.origin_x = ReadCoord();
106 self.origin_y = ReadCoord();
107 self.origin_z = ReadCoord();
108 setorigin(self, self.origin);
115 self.angles_x = ReadAngle();
116 self.angles_y = ReadAngle();
117 self.angles_z = ReadAngle();
120 self.angles = '0 0 0';
127 self.lodmodelindex0 = ReadShort();
128 self.loddistance1 = ReadShort();
129 self.lodmodelindex1 = ReadShort();
130 self.loddistance2 = ReadShort();
131 self.lodmodelindex2 = ReadShort();
135 self.modelindex = ReadShort();
136 self.loddistance1 = 0;
137 self.loddistance2 = 0;
139 self.solid = ReadByte();
140 self.scale = ReadShort() / 256.0;
143 self.mins_x = ReadCoord();
144 self.mins_y = ReadCoord();
145 self.mins_z = ReadCoord();
146 self.maxs_x = ReadCoord();
147 self.maxs_y = ReadCoord();
148 self.maxs_z = ReadCoord();
151 self.mins = self.maxs = '0 0 0';
152 setsize(self, self.mins, self.maxs);
155 strunzone(self.bgmscript);
156 self.bgmscript = ReadString();
157 if(substring(self.bgmscript, 0, 1) == "<")
159 self.bgmscript = strzone(substring(self.bgmscript, 1, -1));
160 self.bgmscriptangular = 1;
164 self.bgmscript = strzone(self.bgmscript);
165 self.bgmscriptangular = 0;
167 if(self.bgmscript != "")
169 self.bgmscriptattack = ReadByte() / 64.0;
170 self.bgmscriptdecay = ReadByte() / 64.0;
171 self.bgmscriptsustain = ReadByte() / 255.0;
172 self.bgmscriptrelease = ReadByte() / 64.0;
173 self.movedir_x = ReadCoord();
174 self.movedir_y = ReadCoord();
175 self.movedir_z = ReadCoord();
176 self.lip = ReadByte() / 255.0;
178 BGMScript_InitEntity(self);
181 InterpolateOrigin_Note();
183 self.saved = self.(fld);
185 self.entremove = Ent_Wall_Remove;
186 self.draw = Ent_Wall_Draw;