3 #define TUBA_STARTNOTE(i, n) strcat("weapons/tuba", (i ? ftos(i) : ""), "_loopnote", ftos(n), ".wav")
5 const int TUBA_MIN = -18;
6 const int TUBA_MAX = 27;
7 const int TUBA_INSTRUMENTS = 3;
12 .float tuba_volume_initial;
17 void tubasound(entity e, bool restart)
19 string snd1 = string_null;
23 string snd2 = string_null;
27 int m = pymod(e.note, Tuba_PitchStep);
29 if (e.note - m < TUBA_MIN) {
31 snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m + Tuba_PitchStep);
33 speed1 = pow(2.0, (m - Tuba_PitchStep) / 12.0);
34 } else if (e.note - m + Tuba_PitchStep > TUBA_MAX) {
36 snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m);
38 speed1 = pow(2.0, m / 12.0);
41 snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m);
43 vol1 = cos(M_PI_2 * m / Tuba_PitchStep);
44 speed1 = pow(2.0, m / 12.0);
46 snd2 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m + Tuba_PitchStep);
48 vol2 = sin(M_PI_2 * m / Tuba_PitchStep);
49 speed2 = pow(2.0, (m - Tuba_PitchStep) / 12.0);
52 snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note);
55 sound7(e, CH_TUBA_SINGLE, snd1, e.tuba_volume * vol1, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation, 100 * speed1, 0);
57 sound7(e.enemy, CH_TUBA_SINGLE, snd2, e.tuba_volume * vol2, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation, 100 * speed2, 0);
61 snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note);
63 sound(e, CH_TUBA_SINGLE, snd1, e.tuba_volume, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation);
67 void Ent_TubaNote_Think()
69 float f = autocvar_g_balance_tuba_fadetime;
71 self.tuba_volume -= frametime * self.tuba_volume_initial / f;
75 self.nextthink = time;
76 if (self.tuba_volume <= 0) {
77 sound(self, CH_TUBA_SINGLE, "misc/null.wav", 0, 0);
79 sound(self.enemy, CH_TUBA_SINGLE, "misc/null.wav", 0, 0);
88 void Ent_TubaNote_UpdateSound()
90 self.enemy.tuba_volume = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
91 self.enemy.tuba_volume_initial = self.enemy.tuba_volume;
92 self.enemy.note = self.note;
93 self.enemy.tuba_instrument = self.tuba_instrument;
94 tubasound(self.enemy, 1);
97 void Ent_TubaNote_StopSound()
99 self.enemy.nextthink = time;
103 void Ent_TubaNote(bool isNew)
114 if (n != self.note || i != self.tuba_instrument || isNew) {
115 Ent_TubaNote_StopSound();
118 self.enemy = spawn();
119 self.enemy.classname = "tuba_note";
120 if (Tuba_PitchStep) {
121 self.enemy.enemy = spawn();
122 self.enemy.enemy.classname = "tuba_note_2";
127 self.enemy.tuba_attenuate = att;
131 self.tuba_instrument = i;
137 self.enemy.origin_x = ReadCoord();
138 self.enemy.origin_y = ReadCoord();
139 self.enemy.origin_z = ReadCoord();
140 setorigin(self.enemy, self.enemy.origin);
141 if (self.enemy.enemy) {
142 setorigin(self.enemy.enemy, self.enemy.origin);
146 self.think = Ent_TubaNote_StopSound;
147 self.entremove = Ent_TubaNote_StopSound;
148 self.enemy.think = Ent_TubaNote_Think;
149 self.enemy.nextthink = time + 10;
152 Ent_TubaNote_UpdateSound();
158 Tuba_PitchStep = autocvar_g_balance_tuba_pitchstep;
159 if (Tuba_PitchStep) {
160 if (!checkextension("DP_SND_SOUND7_WIP2") && !checkextension("DP_SND_SOUND7")) {
161 print("^1NOTE:^7 requested pitch shifting, but not supported by this engine build\n");
165 for (int n = TUBA_MIN; n <= TUBA_MAX; ++n) {
166 if (!Tuba_PitchStep || pymod(n, Tuba_PitchStep) == 0) {
167 for (int i = 0; i < TUBA_INSTRUMENTS; ++i) {
168 precache_sound(TUBA_STARTNOTE(i, n));