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Rankings in hud configure mode: Show players scores with the team color, fix list...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
1 float scoreboard_alpha_bg;
2 float scoreboard_alpha_fg;
3 float scoreboard_highlight;
4 float scoreboard_highlight_alpha;
5 float scoreboard_highlight_alpha_self;
6 float scoreboard_alpha_name;
7 float scoreboard_alpha_name_self;
8
9 void drawstringright(vector, string, vector, vector, float, float);
10 void drawstringcenter(vector, string, vector, vector, float, float);
11
12 float SCOREBOARD_OFFSET = 50;
13
14 // wrapper to put all possible scores titles through gettext
15 string TranslateScoresLabel(string l)
16 {
17         switch(l)
18         {
19                 case "bckills": return CTX(_("SCO^bckills"));
20                 case "bctime": return CTX(_("SCO^bctime"));
21                 case "caps": return CTX(_("SCO^caps"));
22                 case "deaths": return CTX(_("SCO^deaths"));
23                 case "destroyed": return CTX(_("SCO^destroyed"));
24                 case "drops": return CTX(_("SCO^drops"));
25                 case "faults": return CTX(_("SCO^faults"));
26                 case "fckills": return CTX(_("SCO^fckills"));
27                 case "goals": return CTX(_("SCO^goals"));
28                 case "kckills": return CTX(_("SCO^kckills"));
29                 case "kdratio": return CTX(_("SCO^kdratio"));
30                 case "k/d": return CTX(_("SCO^k/d"));
31                 case "kd": return CTX(_("SCO^kd"));
32                 case "kdr": return CTX(_("SCO^kdr"));
33                 case "kills": return CTX(_("SCO^kills"));
34                 case "laps": return CTX(_("SCO^laps"));
35                 case "lives": return CTX(_("SCO^lives"));
36                 case "losses": return CTX(_("SCO^losses"));
37                 case "name": return CTX(_("SCO^name"));
38                 case "nick": return CTX(_("SCO^nick"));
39                 case "objectives": return CTX(_("SCO^objectives"));
40                 case "pickups": return CTX(_("SCO^pickups"));
41                 case "ping": return CTX(_("SCO^ping"));
42                 case "pl": return CTX(_("SCO^pl"));
43                 case "pushes": return CTX(_("SCO^pushes"));
44                 case "rank": return CTX(_("SCO^rank"));
45                 case "returns": return CTX(_("SCO^returns"));
46                 case "revivals": return CTX(_("SCO^revivals"));
47                 case "score": return CTX(_("SCO^score"));
48                 case "suicides": return CTX(_("SCO^suicides"));
49                 case "takes": return CTX(_("SCO^takes"));
50                 case "ticks": return CTX(_("SCO^ticks"));
51                 default: return l;
52         }
53 }
54
55 void MapVote_Draw();
56 void HUD_FinaleOverlay()
57 {
58         /*vector pos;
59         pos_x = (vid_conwidth - 1)/2;
60         pos_y = 16;
61         pos_z = 0;*/
62
63         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
64
65         //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
66         MapVote_Draw();
67 }
68
69 void Cmd_HUD_SetFields(float argc);
70 void HUD_InitScores()
71 {
72         float i, f;
73
74         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
75         for(i = 0; i < MAX_SCORE; ++i)
76         {
77                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
78                 if(f == SFL_SORT_PRIO_PRIMARY)
79                         ps_primary = i;
80                 if(f == SFL_SORT_PRIO_SECONDARY)
81                         ps_secondary = i;
82         }
83         if(ps_secondary == -1)
84                 ps_secondary = ps_primary;
85
86         for(i = 0; i < MAX_TEAMSCORE; ++i)
87         {
88                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
89                 if(f == SFL_SORT_PRIO_PRIMARY)
90                         ts_primary = i;
91                 if(f == SFL_SORT_PRIO_SECONDARY)
92                         ts_secondary = i;
93         }
94         if(ts_secondary == -1)
95                 ts_secondary = ts_primary;
96
97         Cmd_HUD_SetFields(0);
98 }
99
100 void HUD_UpdatePlayerPos(entity pl);
101 float SetTeam(entity pl, float Team);
102 //float lastpnum;
103 void HUD_UpdatePlayerTeams()
104 {
105         float Team;
106         entity pl, tmp;
107         float num;
108
109         num = 0;
110         for(pl = players.sort_next; pl; pl = pl.sort_next)
111         {
112                 num += 1;
113                 Team = GetPlayerColor(pl.sv_entnum);
114                 if(SetTeam(pl, Team))
115                 {
116                         tmp = pl.sort_prev;
117                         HUD_UpdatePlayerPos(pl);
118                         if(tmp)
119                                 pl = tmp;
120                         else
121                                 pl = players.sort_next;
122                 }
123         }
124         /*
125         if(num != lastpnum)
126                 print(strcat("PNUM: ", ftos(num), "\n"));
127         lastpnum = num;
128         */
129 }
130
131 float HUD_ComparePlayerScores(entity left, entity right)
132 {
133         float vl, vr;
134         vl = GetPlayerColor(left.sv_entnum);
135         vr = GetPlayerColor(right.sv_entnum);
136
137         if(!left.gotscores)
138                 vl = COLOR_SPECTATOR;
139         if(!right.gotscores)
140                 vr = COLOR_SPECTATOR;
141
142         if(vl > vr)
143                 return true;
144         if(vl < vr)
145                 return false;
146
147         if(vl == COLOR_SPECTATOR)
148         {
149                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
150                 // no other sorting
151                 if(!left.gotscores && right.gotscores)
152                         return true;
153                 return false;
154         }
155
156         vl = left.scores[ps_primary];
157         vr = right.scores[ps_primary];
158         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
159         {
160                 if(vl == 0 && vr != 0)
161                         return 1;
162                 if(vl != 0 && vr == 0)
163                         return 0;
164         }
165         if(vl > vr)
166                 return IS_INCREASING(scores_flags[ps_primary]);
167         if(vl < vr)
168                 return IS_DECREASING(scores_flags[ps_primary]);
169
170         vl = left.scores[ps_secondary];
171         vr = right.scores[ps_secondary];
172         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
173         {
174                 if(vl == 0 && vr != 0)
175                         return 1;
176                 if(vl != 0 && vr == 0)
177                         return 0;
178         }
179         if(vl > vr)
180                 return IS_INCREASING(scores_flags[ps_secondary]);
181         if(vl < vr)
182                 return IS_DECREASING(scores_flags[ps_secondary]);
183
184         return false;
185 }
186
187 void HUD_UpdatePlayerPos(entity player)
188 {
189         for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
190         {
191                 SORT_SWAP(player, other);
192         }
193         for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
194         {
195                 SORT_SWAP(other, player);
196         }
197 }
198
199 float HUD_CompareTeamScores(entity left, entity right)
200 {
201         float vl, vr;
202
203         if(left.team == COLOR_SPECTATOR)
204                 return 1;
205         if(right.team == COLOR_SPECTATOR)
206                 return 0;
207
208         vl = left.teamscores[ts_primary];
209         vr = right.teamscores[ts_primary];
210         if(vl > vr)
211                 return IS_INCREASING(teamscores_flags[ts_primary]);
212         if(vl < vr)
213                 return IS_DECREASING(teamscores_flags[ts_primary]);
214
215         vl = left.teamscores[ts_secondary];
216         vr = right.teamscores[ts_secondary];
217         if(vl > vr)
218                 return IS_INCREASING(teamscores_flags[ts_secondary]);
219         if(vl < vr)
220                 return IS_DECREASING(teamscores_flags[ts_secondary]);
221
222         return false;
223 }
224
225 void HUD_UpdateTeamPos(entity Team)
226 {
227         for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
228         {
229                 SORT_SWAP(Team, other);
230         }
231         for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
232         {
233                 SORT_SWAP(other, Team);
234         }
235 }
236
237 void Cmd_HUD_Help(float argc)
238 {
239         print(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
240         print(_("^3|---------------------------------------------------------------|\n"));
241         print(_("Usage:\n"));
242         print(_("^2scoreboard_columns_set default\n"));
243         print(_("^2scoreboard_columns_set ^7filed1 field2 ...\n"));
244         print(_("The following field names are recognized (case insensitive):\n"));
245         print(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
246
247         print(_("^3name^7 or ^3nick^7         Name of a player\n"));
248         print(_("^3ping^7                     Ping time\n"));
249         print(_("^3pl^7                       Packet loss\n"));
250         print(_("^3kills^7                    Number of kills\n"));
251         print(_("^3deaths^7                   Number of deaths\n"));
252         print(_("^3suicides^7                 Number of suicides\n"));
253         print(_("^3frags^7                    kills - suicides\n"));
254         print(_("^3kd^7                       The kill-death ratio\n"));
255         print(_("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n"));
256         print(_("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
257         print(_("^3fckills^7                  Number of flag carrier kills\n"));
258         print(_("^3returns^7                  Number of flag returns\n"));
259         print(_("^3drops^7                    Number of flag drops\n"));
260         print(_("^3lives^7                    Number of lives (LMS)\n"));
261         print(_("^3rank^7                     Player rank\n"));
262         print(_("^3pushes^7                   Number of players pushed into void\n"));
263         print(_("^3destroyed^7                Number of keys destroyed by pushing them into void\n"));
264         print(_("^3kckills^7                  Number of keys carrier kills\n"));
265         print(_("^3losses^7                   Number of times a key was lost\n"));
266         print(_("^3laps^7                     Number of laps finished (race/cts)\n"));
267         print(_("^3time^7                     Total time raced (race/cts)\n"));
268         print(_("^3fastest^7                  Time of fastest lap (race/cts)\n"));
269         print(_("^3ticks^7                    Number of ticks (DOM)\n"));
270         print(_("^3takes^7                    Number of domination points taken (DOM)\n"));
271         print(_("^3bckills^7                  Number of ball carrier kills\n"));
272         print(_("^3bctime^7                   Total amount of time holding the ball in Keepaway\n"));
273         print(_("^3score^7                    Total score\n\n"));
274
275         print(_("Before a field you can put a + or - sign, then a comma separated list\n"
276                 "of game types, then a slash, to make the field show up only in these\n"
277                 "or in all but these game types. You can also specify 'all' as a\n"
278                 "field to show all fields available for the current game mode.\n\n"));
279
280         print(_("The special game type names 'teams' and 'noteams' can be used to\n"
281                 "include/exclude ALL teams/noteams game modes.\n\n"));
282
283         print(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
284         print(_("will display name, ping and pl aligned to the left, and the fields\n"
285                 "right of the vertical bar aligned to the right.\n"));
286         print(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
287                 "other gamemodes except DM.\n"));
288 }
289
290 string HUD_DefaultColumnLayout()
291 {
292         return strcat( // fteqcc sucks
293                 "ping pl name | ",
294                 "-teams,race,lms/kills +freezetag/kills -teams,lms/deaths +freezetag/deaths -teams,lms,race,ka/suicides +freezetag/suicides -race,dm,tdm,ka,freezetag/frags ", // tdm already has this in "score"
295                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
296                 "+lms/lives +lms/rank ",
297                 "+kh/caps +kh/pushes +kh/destroyed ",
298                 "?+race/laps ?+race/time ?+race/fastest ",
299                 "+as/objectives +nexball/faults +nexball/goals +ka/pickups +ka/bckills +ka/bctime +freezetag/revivals ",
300                 "-lms,race,nexball/score");
301 }
302
303 void Cmd_HUD_SetFields(float argc)
304 {
305         float i, j, slash;
306         string str, pattern;
307         float have_name, have_primary, have_secondary, have_separator;
308         float missing;
309
310         // TODO: re enable with gametype dependant cvars?
311         if(argc < 2) // no arguments provided
312                 argc = tokenizebyseparator(strcat("x ", autocvar_scoreboard_columns), " ");
313
314         if(argc < 2)
315                 argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
316
317         if(argc == 2)
318         {
319                 if(argv(1) == "default")
320                         argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
321                 else if(argv(1) == "all")
322                 {
323                         string s;
324                         s = "ping pl color name |";
325                         for(i = 0; i < MAX_SCORE; ++i)
326                         {
327                                 if(i != ps_primary)
328                                 if(i != ps_secondary)
329                                 if(scores_label[i] != "")
330                                         s = strcat(s, " ", scores_label[i]);
331                         }
332                         if(ps_secondary != ps_primary)
333                                 s = strcat(s, " ", scores_label[ps_secondary]);
334                         s = strcat(s, " ", scores_label[ps_primary]);
335                         argc = tokenizebyseparator(strcat("x ", s), " ");
336                 }
337         }
338
339
340         hud_num_fields = 0;
341
342         hud_fontsize = HUD_GetFontsize("hud_fontsize"); 
343
344         for(i = 0; i < argc - 1; ++i)
345         {
346                 float nocomplain;
347                 str = argv(i+1);
348
349                 nocomplain = FALSE;
350                 if(substring(str, 0, 1) == "?")
351                 {
352                         nocomplain = TRUE;
353                         str = substring(str, 1, strlen(str) - 1);
354                 }
355
356                 slash = strstrofs(str, "/", 0);
357                 if(slash >= 0)
358                 {
359                         pattern = substring(str, 0, slash);
360                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
361
362                         if not(isGametypeInFilter(gametype, teamplay, FALSE, pattern))
363                                 continue;
364                 }
365
366                 strunzone(hud_title[hud_num_fields]);
367                 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
368                 hud_size[hud_num_fields] = stringwidth(str, FALSE, hud_fontsize);
369                 str = strtolower(str);
370
371                 if(str == "ping") {
372                         hud_field[hud_num_fields] = SP_PING;
373                 } else if(str == "pl") {
374                         hud_field[hud_num_fields] = SP_PL;
375                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
376                         hud_field[hud_num_fields] = SP_KDRATIO;
377                 } else if(str == "name" || str == "nick") {
378                         hud_field[hud_num_fields] = SP_NAME;
379                         have_name = 1;
380                 } else if(str == "|") {
381                         hud_field[hud_num_fields] = SP_SEPARATOR;
382                         have_separator = 1;
383                 } else {
384                         for(j = 0; j < MAX_SCORE; ++j)
385                                 if(str == strtolower(scores_label[j]))
386                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
387 :notfound
388                         if(str == "frags")
389                         {
390                                 j = SP_FRAGS;
391                         }
392                         else
393                         {
394                                 if not(nocomplain)
395                                         print(sprintf("^1Error:^7 Unknown score field: '%s'\n", str));
396                                 continue;
397                         }
398 :found
399                         hud_field[hud_num_fields] = j;
400                         if(j == ps_primary)
401                                 have_primary = 1;
402                         if(j == ps_secondary)
403                                 have_secondary = 1;
404                 }
405                 ++hud_num_fields;
406                 if(hud_num_fields >= MAX_HUD_FIELDS)
407                         break;
408         }
409
410         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
411                 have_primary = 1;
412         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
413                 have_secondary = 1;
414         if(ps_primary == ps_secondary)
415                 have_secondary = 1;
416         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
417
418         if(hud_num_fields+missing < MAX_HUD_FIELDS)
419         {
420                 if(!have_name)
421                 {
422                         strunzone(hud_title[hud_num_fields]);
423                         for(i = hud_num_fields; i > 0; --i)
424                         {
425                                 hud_title[i] = hud_title[i-1];
426                                 hud_size[i] = hud_size[i-1];
427                                 hud_field[i] = hud_field[i-1];
428                         }
429                         hud_title[0] = strzone(TranslateScoresLabel("name"));
430                         hud_field[0] = SP_NAME;
431                         ++hud_num_fields;
432                         print(sprintf(_("fixed missing field '%s'\n"), "name"));
433
434                         if(!have_separator)
435                         {
436                                 strunzone(hud_title[hud_num_fields]);
437                                 for(i = hud_num_fields; i > 1; --i)
438                                 {
439                                         hud_title[i] = hud_title[i-1];
440                                         hud_size[i] = hud_size[i-1];
441                                         hud_field[i] = hud_field[i-1];
442                                 }
443                                 hud_title[1] = strzone("|");
444                                 hud_field[1] = SP_SEPARATOR;
445                                 hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
446                                 ++hud_num_fields;
447                                 print(sprintf(_("fixed missing field '%s'\n"), "|"));
448                         }
449                 }
450                 else if(!have_separator)
451                 {
452                         strunzone(hud_title[hud_num_fields]);
453                         hud_title[hud_num_fields] = strzone("|");
454                         hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
455                         hud_field[hud_num_fields] = SP_SEPARATOR;
456                         ++hud_num_fields;
457                         print(sprintf(_("fixed missing field '%s'\n"), "|"));
458                 }
459                 if(!have_secondary)
460                 {
461                         strunzone(hud_title[hud_num_fields]);
462                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
463                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
464                         hud_field[hud_num_fields] = ps_secondary;
465                         ++hud_num_fields;
466                         print(sprintf(_("fixed missing field '%s'\n"), scores_label[ps_secondary]));
467                 }
468                 if(!have_primary)
469                 {
470                         strunzone(hud_title[hud_num_fields]);
471                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
472                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
473                         hud_field[hud_num_fields] = ps_primary;
474                         ++hud_num_fields;
475                         print(sprintf(_("fixed missing field '%s'\n"), scores_label[ps_primary]));
476                 }
477         }
478
479         hud_field[hud_num_fields] = SP_END;
480 }
481
482 // MOVEUP::
483 vector hud_field_rgb;
484 string hud_field_icon0;
485 string hud_field_icon1;
486 string hud_field_icon2;
487 vector hud_field_icon0_rgb;
488 vector hud_field_icon1_rgb;
489 vector hud_field_icon2_rgb;
490 float hud_field_icon0_alpha;
491 float hud_field_icon1_alpha;
492 float hud_field_icon2_alpha;
493 string HUD_GetField(entity pl, float field)
494 {
495         float tmp, num, denom, f;
496         string str;
497         hud_field_rgb = '1 1 1';
498         hud_field_icon0 = "";
499         hud_field_icon1 = "";
500         hud_field_icon2 = "";
501         hud_field_icon0_rgb = '1 1 1';
502         hud_field_icon1_rgb = '1 1 1';
503         hud_field_icon2_rgb = '1 1 1';
504         hud_field_icon0_alpha = 1;
505         hud_field_icon1_alpha = 1;
506         hud_field_icon2_alpha = 1;
507         switch(field)
508         {
509                 case SP_PING:
510                         if not(pl.gotscores)
511                                 return "\xEE\x82\x8D\xEE\x82\x8D\xEE\x82\x8D"; // >>> sign
512                         //str = getplayerkey(pl.sv_entnum, "ping");
513                         f = pl.ping;
514                         if(f == 0)
515                                 return _("N/A");
516                         tmp = max(0, min(220, f-80)) / 220;
517                         hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
518                         return ftos(f);
519
520                 case SP_PL:
521                         if not(pl.gotscores)
522                                 return _("N/A");
523                         f = pl.ping_packetloss;
524                         tmp = pl.ping_movementloss;
525                         if(f == 0 && tmp == 0)
526                                 return "";
527                         str = ftos(ceil(f * 100));
528                         if(tmp != 0)
529                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
530                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
531                         hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
532                         return str;
533
534                 case SP_NAME:
535                         if(ready_waiting && pl.ready)
536                         {
537                                 hud_field_icon0 = "gfx/scoreboard/player_ready";
538                         }
539                         else if(!teamplay)
540                         {
541                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
542                                 {
543                                         hud_field_icon0 = "gfx/scoreboard/playercolor_base";
544                                         hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
545                                         hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
546                                         hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
547                                         hud_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
548                                 }
549                         }
550                         return GetPlayerName(pl.sv_entnum);
551
552                 case SP_FRAGS:
553                         f = pl.(scores[SP_KILLS]);
554                         f -= pl.(scores[SP_SUICIDES]);
555                         return ftos(f);
556
557                 case SP_KDRATIO:
558                         num = pl.(scores[SP_KILLS]);
559                         denom = pl.(scores[SP_DEATHS]);
560
561                         if(denom == 0) {
562                                 hud_field_rgb = '0 1 0';
563                                 str = sprintf("%d", num);
564                         } else if(num <= 0) {
565                                 hud_field_rgb = '1 0 0';
566                                 str = sprintf("%.1f", num/denom);
567                         } else
568                                 str = sprintf("%.1f", num/denom);
569                         return str;
570
571                 default:
572                         tmp = pl.(scores[field]);
573                         f = scores_flags[field];
574                         if(field == ps_primary)
575                                 hud_field_rgb = '1 1 0';
576                         else if(field == ps_secondary)
577                                 hud_field_rgb = '0 1 1';
578                         else
579                                 hud_field_rgb = '1 1 1';
580                         return ScoreString(f, tmp);
581         }
582         //return "error";
583 }
584
585 float xmin, xmax, ymin, ymax, sbwidth;
586 float hud_fixscoreboardcolumnwidth_len;
587 float hud_fixscoreboardcolumnwidth_iconlen;
588 float hud_fixscoreboardcolumnwidth_marginlen;
589
590 string HUD_FixScoreboardColumnWidth(float i, string str)
591 {
592         float field, f;
593         vector sz;
594         field = hud_field[i];
595
596         hud_fixscoreboardcolumnwidth_iconlen = 0;
597
598         if(hud_field_icon0 != "")
599         {
600                 sz = drawgetimagesize(hud_field_icon0);
601                 f = sz_x / sz_y;
602                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
603                         hud_fixscoreboardcolumnwidth_iconlen = f;
604         }
605
606         if(hud_field_icon1 != "")
607         {
608                 sz = drawgetimagesize(hud_field_icon1);
609                 f = sz_x / sz_y;
610                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
611                         hud_fixscoreboardcolumnwidth_iconlen = f;
612         }
613
614         if(hud_field_icon2 != "")
615         {
616                 sz = drawgetimagesize(hud_field_icon2);
617                 f = sz_x / sz_y;
618                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
619                         hud_fixscoreboardcolumnwidth_iconlen = f;
620         }
621
622         hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize_y / hud_fontsize_x; // fix icon aspect
623
624         if(hud_fixscoreboardcolumnwidth_iconlen != 0)
625                 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, hud_fontsize);
626         else
627                 hud_fixscoreboardcolumnwidth_marginlen = 0;
628
629         if(field == SP_NAME) // name gets all remaining space
630         {
631                 float namesize, j;
632                 namesize = sbwidth;// / hud_fontsize_x;
633                 for(j = 0; j < hud_num_fields; ++j)
634                         if(j != i)
635                                 if (hud_field[i] != SP_SEPARATOR)
636                                         namesize -= hud_size[j] + hud_fontsize_x;
637                 namesize += hud_fontsize_x;
638                 hud_size[i] = namesize;
639
640                 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
641                         namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
642                 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
643                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, hud_fontsize);
644         }
645         else
646                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, hud_fontsize);
647
648         f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
649         if(hud_size[i] < f)
650                 hud_size[i] = f;
651
652         return str;
653 }
654
655 void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
656 {
657         vector tmp, rgb;
658         rgb = GetTeamRGB(pl.team);
659         string str;
660         float i, field;
661         float is_spec;
662         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
663
664         if((rgb == '1 1 1') && (!is_spec)) {
665                 rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
666                 rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
667                 rgb_z = autocvar_scoreboard_color_bg_b + 0.5; }
668
669         // Layout:
670         tmp_x = sbwidth;
671         tmp_y = hud_fontsize_y * 1.25;
672         tmp_z = 0;
673
674         // alternated rows highlighting
675         if(is_self)
676                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
677         else if((scoreboard_highlight) && (!mod(pl_number,2)))
678                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
679
680         tmp_y = 0;
681
682         for(i = 0; i < hud_num_fields; ++i)
683         {
684                 field = hud_field[i];
685                 if(field == SP_SEPARATOR)
686                         break;
687
688                 if(is_spec && field != SP_NAME && field != SP_PING) {
689                         pos_x += hud_size[i] + hud_fontsize_x;
690                         continue;
691                 }
692                 str = HUD_GetField(pl, field);
693                 str = HUD_FixScoreboardColumnWidth(i, str);
694
695                 pos_x += hud_size[i] + hud_fontsize_x;
696
697                 if(field == SP_NAME) {
698                         tmp_x = hud_size[i] - hud_fontsize_x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize_x;
699                         if (is_self)
700                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
701                         else
702                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
703                 } else {
704                         tmp_x = hud_fixscoreboardcolumnwidth_len + hud_fontsize_x;
705                         if (is_self)
706                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
707                         else
708                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
709                 }
710
711                 tmp_x = hud_size[i] + hud_fontsize_x;
712                 if(hud_field_icon0 != "")
713                         if (is_self)
714                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
715                         else
716                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
717                 if(hud_field_icon1 != "")
718                         if (is_self)
719                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
720                         else
721                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
722                 if(hud_field_icon2 != "")
723                         if (is_self)
724                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
725                         else
726                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
727         }
728
729         if(hud_field[i] == SP_SEPARATOR)
730         {
731                 pos_x = xmax;
732                 for(i = hud_num_fields-1; i > 0; --i)
733                 {
734                         field = hud_field[i];
735                         if(field == SP_SEPARATOR)
736                                 break;
737
738                         if(is_spec && field != SP_NAME && field != SP_PING) {
739                                 pos_x -= hud_size[i] + hud_fontsize_x;
740                                 continue;
741                         }
742
743                         str = HUD_GetField(pl, field);
744                         str = HUD_FixScoreboardColumnWidth(i, str);
745
746                         if(field == SP_NAME) {
747                                 tmp_x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
748                                 if(is_self)
749                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
750                                 else
751                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
752                         } else {
753                                 tmp_x = hud_fixscoreboardcolumnwidth_len;
754                                 if(is_self)
755                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
756                                 else
757                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
758                         }
759
760                         tmp_x = hud_size[i];
761                         if(hud_field_icon0 != "")
762                                 if (is_self)
763                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
764                                 else
765                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
766                         if(hud_field_icon1 != "")
767                                 if (is_self)
768                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
769                                 else
770                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
771                         if(hud_field_icon2 != "")
772                                 if (is_self)
773                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
774                                 else
775                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
776                         pos_x -= hud_size[i] + hud_fontsize_x;
777                 }
778         }
779 }
780
781 /*
782  * HUD_Scoreboard_MakeTable
783  *
784  * Makes a table for a team (for all playing players in DM) and fills it
785  */
786
787 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
788 {
789         float body_table_height, i;
790         vector tmp, column_dim;
791         entity pl;
792
793         body_table_height = 1.25 * hud_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
794
795         pos -= '1 1 0';
796
797         tmp_x = sbwidth + 2;
798         tmp_y = 1.25 * hud_fontsize_y;
799
800         // rounded header
801         if (teamplay)
802                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
803         else
804                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
805
806         // table border
807         tmp_y += autocvar_scoreboard_border_thickness;
808         tmp_y += body_table_height;
809         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
810
811         // separator header/table
812         pos_y += 1.25 * hud_fontsize_y;
813         tmp_y = autocvar_scoreboard_border_thickness;
814         drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
815
816         pos_y += autocvar_scoreboard_border_thickness;
817
818         // table background
819         tmp_y = body_table_height;
820         if (teamplay)
821                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
822         else
823                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
824
825         // anyway, apply some color
826         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
827
828         // go back to the top to make alternated columns highlighting and to print the strings
829         pos_y -= 1.25 * hud_fontsize_y;
830         pos_y -= autocvar_scoreboard_border_thickness;
831
832         pos += '1 1 0';
833
834         if (scoreboard_highlight)
835         {
836                 column_dim_y = 1.25 * hud_fontsize_y; // header
837                 column_dim_y += autocvar_scoreboard_border_thickness;
838                 column_dim_y += body_table_height;
839         }
840
841         // print the strings of the columns headers and draw the columns
842         for(i = 0; i < hud_num_fields; ++i)
843         {
844                 if(hud_field[i] == SP_SEPARATOR)
845                         break;
846                 column_dim_x = hud_size[i] + hud_fontsize_x;
847                 if (scoreboard_highlight)
848                 {
849                         if (mod(i,2))
850                                 drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
851                 }
852                 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
853                 pos_x += column_dim_x;
854         }
855         if(hud_field[i] == SP_SEPARATOR)
856         {
857                 pos_x = xmax;
858                 tmp_y = 0;
859                 for(i = hud_num_fields-1; i > 0; --i)
860                 {
861                         if(hud_field[i] == SP_SEPARATOR)
862                                 break;
863
864                         pos_x -= hud_size[i];
865
866                         if (scoreboard_highlight)
867                         {
868                                 if (!mod(i,2))
869                                 {
870                                         if (i == hud_num_fields-1)
871                                                 column_dim_x = hud_size[i] + hud_fontsize_x / 2 + 1;
872                                         else
873                                                 column_dim_x = hud_size[i] + hud_fontsize_x;
874                                         drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
875                                 }
876                         }
877
878                         tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
879                         tmp_x = (hud_size[i] - tmp_x);
880                         drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
881                         pos_x -= hud_fontsize_x;
882                 }
883         }
884
885         pos_x = xmin;
886         pos_y += 1.25 * hud_fontsize_y; // skip the header
887         pos_y += autocvar_scoreboard_border_thickness;
888
889         // fill the table and draw the rows
890         i = 0;
891         if (teamplay)
892                 for(pl = players.sort_next; pl; pl = pl.sort_next)
893                 {
894                         if(pl.team != tm.team)
895                                 continue;
896                         HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
897                         pos_y += 1.25 * hud_fontsize_y;
898                         ++i;
899                 }
900         else
901                 for(pl = players.sort_next; pl; pl = pl.sort_next)
902                 {
903                         if(pl.team == COLOR_SPECTATOR)
904                                 continue;
905                         HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
906                         pos_y += 1.25 * hud_fontsize_y;
907                         ++i;
908                 }
909
910         if (i == 0)
911                 pos_y += 1.25 * hud_fontsize_y; // move to the end of the table
912         pos_y += 1.25 * hud_fontsize_y; // move empty row (out of the table)
913
914         return pos;
915 }
916
917 float HUD_WouldDrawScoreboard() {
918         if (autocvar__hud_configure)
919                 return 0;
920         else if (scoreboard_showscores)
921                 return 1;
922         else if (intermission == 1)
923                 return 1;
924         else if (intermission == 2)
925                 return 0;
926         else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != GAME_CTS)
927                 return 1;
928         else if (scoreboard_showscores_force)
929                 return 1;
930         return 0;
931 }
932
933 float g_minstagib;
934 float average_accuracy;
935 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
936 {
937         float i;
938         float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
939         float rows;
940         if(autocvar_scoreboard_accuracy_doublerows)
941                 rows = 2;
942         else
943                 rows = 1;
944         float height = 40;
945         float fontsize = height * 1/3;
946         float weapon_height = height * 2/3;
947         float weapon_width = sbwidth / weapon_cnt;
948
949         drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
950         pos_y += 1.25 * hud_fontsize_y;
951         vector tmp;
952         tmp_x = sbwidth;
953         tmp_y = height * rows;
954
955         if (teamplay)
956                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
957         else
958                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
959         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
960
961         // column highlighting
962         for(i = 0; i < weapon_cnt/rows; ++i)
963         {
964                 if(!mod(i, 2))
965                         drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
966         }
967
968         // row highlighting
969         for(i = 0; i < rows; ++i)
970         {
971                 drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
972         }
973
974         average_accuracy = 0;
975         float weapons_with_stats;
976         weapons_with_stats = 0;
977         if(rows == 2)
978                 pos_x += weapon_width / 2;
979
980         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
981                 g_minstagib = 1; // TODO: real detection for minstagib?
982
983         float weapon_stats, weapon_number;
984
985         if (!acc_levels)
986                 rgb = '1 1 1';
987         else if (acc_col_x[0] == -1)
988                 for (i = 0; i < acc_levels; ++i)
989                         acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
990
991         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
992         {
993                 self = get_weaponinfo(i);
994                 if not(self.weapons)
995                         continue;
996                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
997                         continue;
998                 weapon_stats = weapon_accuracy[i-WEP_FIRST];
999
1000                 float weapon_alpha;
1001                 if(weapon_stats >= 0)
1002                         weapon_alpha = scoreboard_alpha_fg;
1003                 else
1004                         weapon_alpha = 0.2 * scoreboard_alpha_fg;
1005
1006                 // weapon icon
1007                 drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1008                 // the accuracy
1009                 if(weapon_stats >= 0) {
1010                         weapons_with_stats += 1;
1011                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1012
1013                         string s;
1014                         s = sprintf(_("%d%%"), weapon_stats*100);
1015
1016                         float padding;
1017                         padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
1018
1019                         if (acc_levels)
1020                         {
1021                                 // find the max level lower than weapon_stats
1022                                 float j;
1023                                 j = acc_levels-1;
1024                                 while ( j && weapon_stats < acc_lev[j] )
1025                                         --j;
1026
1027                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1028                                 float factor;
1029                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1030                                 rgb = acc_col[j];
1031                                 rgb = rgb + factor * (acc_col[j+1] - rgb);
1032                         }
1033
1034                         drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1035                 }
1036                 pos_x += weapon_width * rows;
1037                 if(rows == 2 && i == 6) {
1038                         pos_x -= sbwidth;
1039                         pos_y += height;
1040                 }
1041         }
1042
1043         if(weapons_with_stats)
1044                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1045
1046         if(rows == 2)
1047                 pos_x -= weapon_width / 2;
1048         pos_x -= sbwidth;
1049         pos_y += height;
1050
1051         pos_y +=  1.25 * hud_fontsize_y;
1052         return pos;
1053 }
1054
1055 vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1056 {
1057         float i;
1058         RANKINGS_RECEIVED_CNT = 0;
1059         for (i=RANKINGS_CNT-1; i>=0; --i)
1060                 if (grecordtime[i])
1061                         ++RANKINGS_RECEIVED_CNT;
1062
1063         if (RANKINGS_RECEIVED_CNT == 0)
1064                 return pos;
1065
1066         float is_spec;
1067         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
1068         vector hl_rgb;
1069         hl_rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
1070         hl_rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
1071         hl_rgb_z = autocvar_scoreboard_color_bg_b + 0.5;
1072
1073         pos_y += hud_fontsize_y;
1074         drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1075         pos_y += hud_fontsize_y;
1076         vector tmp;
1077         tmp_x = sbwidth;
1078         tmp_y = 1.25 * hud_fontsize_y * RANKINGS_RECEIVED_CNT;
1079
1080         if (teamplay)
1081                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1082         else
1083                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1084         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1085
1086         // row highlighting
1087         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1088         {
1089                 string n, p;
1090                 float t;
1091                 t = grecordtime[i];
1092                 if (t == 0)
1093                         continue;
1094                 n = grecordholder[i];
1095                 p = race_PlaceName(i+1);
1096                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
1097                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1098                 else if(!mod(i, 2) && scoreboard_highlight)
1099                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1100                 drawstring(pos, p, '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1101                 drawstring(pos + '3 0 0' * hud_fontsize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1102                 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize_y, n, '1 1 0' * hud_fontsize_y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1103                 pos_y += 1.25 * hud_fontsize_y;
1104         }
1105
1106         return pos;
1107 }
1108
1109 float hud_woulddrawscoreboard_prev;
1110 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1111 void HUD_DrawScoreboard()
1112 {
1113         float hud_woulddrawscoreboard;
1114         hud_woulddrawscoreboard = scoreboard_active;
1115         if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1116                 hud_woulddrawscoreboard_change = time;
1117                 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1118         }
1119
1120         if(hud_woulddrawscoreboard) {
1121                 float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
1122                 if (scoreboard_fadeinspeed)
1123                         scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1124                 else
1125                         scoreboard_fade_alpha = 1;
1126         }
1127         else {
1128                 float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
1129                 if (scoreboard_fadeoutspeed)
1130                         scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1131                 else
1132                         scoreboard_fade_alpha = 0;
1133         }
1134
1135         if not(scoreboard_fade_alpha)
1136                 return;
1137
1138         HUD_UpdatePlayerTeams();
1139
1140         scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1141         scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1142         scoreboard_highlight = autocvar_scoreboard_highlight;
1143         scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
1144         scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
1145         scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
1146         scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
1147
1148         vector rgb, pos, tmp;
1149         entity pl, tm;
1150
1151         xmin = autocvar_scoreboard_offset_left * vid_conwidth;
1152         ymin = autocvar_con_notify * autocvar_con_notifysize;
1153
1154         xmax = (1 - autocvar_scoreboard_offset_right) * vid_conwidth;
1155         ymax = vid_conheight - ymin;
1156
1157         sbwidth = xmax - xmin;
1158
1159         // Initializes position
1160         pos_x = xmin;
1161         pos_y = ymin;
1162         pos_z = 0;
1163
1164         // Heading
1165         drawstring(pos, _("Scoreboard"), '24 24 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1166         
1167         centerprint_start_x = vid_conwidth - 0.5 * (pos_x + stringwidth(_("Scoreboard"), FALSE, '24 24 0'));
1168         centerprint_start_y = pos_y;
1169
1170         pos_y += 24;
1171
1172         // Draw the scoreboard
1173         vector bg_size = drawgetimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
1174
1175         if(teamplay)
1176         {
1177                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1178                 {
1179                         if(tm.team == COLOR_SPECTATOR)
1180                                 continue;
1181
1182                         rgb = GetTeamRGB(tm.team);
1183                         drawstring(pos - '2 0 0' * hud_fontsize_x + '0 1 0' * hud_fontsize_y, ftos(tm.(teamscores[ts_primary])), '1 1 0' * hud_fontsize_y * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1184
1185                         if(ts_primary != ts_secondary)
1186                                 drawstring(pos - '2 0 0' * hud_fontsize_x + '0 2.5 0' * hud_fontsize_y, ftos(tm.(teamscores[ts_secondary])), '1 1 0' * hud_fontsize_y * 1, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1187
1188                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1189                 }
1190         }
1191         else
1192         {
1193                 rgb_x = autocvar_scoreboard_color_bg_r;
1194                 rgb_y = autocvar_scoreboard_color_bg_g;
1195                 rgb_z = autocvar_scoreboard_color_bg_b;
1196
1197                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1198                 {
1199                         if(tm.team == COLOR_SPECTATOR)
1200                                 continue;
1201
1202                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1203                 }
1204         }
1205
1206         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1207                 if(race_speedaward) {
1208                         drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1209                         pos_y += 1.25 * hud_fontsize_y;
1210                 }
1211                 if(race_speedaward_alltimebest) {
1212                         drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1213                         pos_y += 1.25 * hud_fontsize_y;
1214                 }
1215                 pos = HUD_DrawScoreboardRankings(pos, pl, rgb, bg_size);
1216         }
1217         else if(autocvar_scoreboard_accuracy && spectatee_status != -1 && !warmup_stage) {
1218                 if(teamplay)
1219                         pos = HUD_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1220                 else
1221                         pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1222         }
1223
1224         // List spectators
1225         float specs;
1226         specs = 0;
1227         tmp = pos;
1228         for(pl = players.sort_next; pl; pl = pl.sort_next)
1229         {
1230                 if(pl.team != COLOR_SPECTATOR)
1231                         continue;
1232                 pos_y += 1.25 * hud_fontsize_y;
1233                 HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1234                 ++specs;
1235         }
1236
1237         if(specs)
1238         {
1239                 drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1240                 pos_y += 1.25 * hud_fontsize_y;
1241         }
1242
1243         // Print info string
1244         string str;
1245         float tl, fl, ll;
1246         str = sprintf(_("playing on ^2%s^7"), shortmapname);
1247         tl = getstatf(STAT_TIMELIMIT);
1248         fl = getstatf(STAT_FRAGLIMIT);
1249         ll = getstatf(STAT_LEADLIMIT);
1250         if(gametype == GAME_LMS)
1251         {
1252                 if(tl > 0)
1253                         str = strcat(str, sprintf(_(" for up to ^1%.1f minutes^7"), tl));
1254         }
1255         else
1256         {
1257                 if(tl > 0)
1258                         str = strcat(str, sprintf(_(" for up to ^1%.1f minutes^7"), tl));
1259                 if(fl > 0)
1260                 {
1261                         if(tl > 0)
1262                                 str = strcat(str, _(" or"));
1263                         if(teamplay)
1264                         {
1265                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl), 
1266                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1267                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1268                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1269                         }
1270                         else
1271                         {
1272                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl), 
1273                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1274                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1275                                         TranslateScoresLabel(scores_label[ps_primary])));
1276                         }
1277                 }
1278                 if(ll > 0)
1279                 {
1280                         if(tl > 0 || fl > 0)
1281                                 str = strcat(str, _(" or"));
1282                         if(teamplay)
1283                         {
1284                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll), 
1285                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1286                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1287                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1288                         }
1289                         else
1290                         {
1291                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll), 
1292                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1293                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1294                                         TranslateScoresLabel(scores_label[ps_primary])));
1295                         }
1296                 }
1297         }
1298
1299
1300         pos_y += 1.2 * hud_fontsize_y;
1301         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1302
1303         scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
1304 }