1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
6 float weapon_hits[WEP_MAXCOUNT];
7 float weapon_fired[WEP_MAXCOUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
32 float SCOREBOARD_OFFSET = 50;
34 void CSQC_kh_hudreset();
36 void CSQC_ctf_hudreset();
41 void Sbar_FinaleOverlay()
44 pos_x = (vid_conwidth - 1)/2;
48 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
50 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
54 vector Sbar_AccuracyColor(float accuracy)
57 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
62 else if(accuracy > yellow_accuracy) {
63 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
68 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
74 float weaponspace[10];
75 void Sbar_DrawWeapon_Clear()
78 for(idx = 0; idx < 10; ++idx)
81 void Sbar_DrawWeapon(entity wi, float fade, float active)
83 vector pos, vsize, fill_colour;
84 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
88 weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
89 weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
95 value = (active) ? 1 : 0.6;
96 color_x = color_y = color_z = value;
98 // width = 300, height = 100
99 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
101 sp = weaponspace[idx] + 1;
102 weaponspace[idx] = sp;
104 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
105 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
111 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
112 drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
118 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
120 // draw the weapon accuracy on the HUD
121 if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
124 weapon_stats = floor(100 * weapon_hit / weapon_damage);
126 fill_colour = Sbar_AccuracyColor(weapon_stats);
128 drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
132 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
135 string str, tmp, l_length;
137 vector vsize, num_color;
139 vsize_x = vsize_y = lettersize;
142 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
143 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
144 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
146 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
153 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
165 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
174 str = substring(str, l-digits, 999);
176 } else if(l < digits)
177 pos_x += (digits-l) * lettersize;
179 if (highlighted == 1) {
181 hl_size_x = vsize_x * l + vsize_x * 0.2;
182 hl_size_y = vsize_y * 1.1;
185 hl_size_x = hl_size_x + vsize_x;
188 hl_pos_x = pos_x - lettersize/10;
189 hl_pos_y = pos_y - lettersize/20;
192 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
203 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
204 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
209 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
210 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
214 for(i = 0; i < l; ++i)
216 tmp = substring(str, i, 1);
218 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
219 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
224 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
232 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
233 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
237 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
238 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
239 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
244 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
248 color_y = (x-20)*90/27/100; // green value between 0 -> 1
249 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
256 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
259 void Cmd_Sbar_SetFields(float argc);
260 void Sbar_InitScores()
264 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
265 for(i = 0; i < MAX_SCORE; ++i)
267 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
268 if(f == SFL_SORT_PRIO_PRIMARY)
270 if(f == SFL_SORT_PRIO_SECONDARY)
273 if(ps_secondary == -1)
274 ps_secondary = ps_primary;
276 for(i = 0; i < MAX_TEAMSCORE; ++i)
278 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
279 if(f == SFL_SORT_PRIO_PRIMARY)
281 if(f == SFL_SORT_PRIO_SECONDARY)
284 if(ts_secondary == -1)
285 ts_secondary = ts_primary;
287 Cmd_Sbar_SetFields(0);
290 void Sbar_UpdatePlayerPos(entity pl);
291 float SetTeam(entity pl, float Team);
293 void Sbar_UpdatePlayerTeams()
300 for(pl = players.sort_next; pl; pl = pl.sort_next)
303 Team = GetPlayerColor(pl.sv_entnum);
304 if(SetTeam(pl, Team))
307 Sbar_UpdatePlayerPos(pl);
311 pl = players.sort_next;
316 print(strcat("PNUM: ", ftos(num), "\n"));
321 float Sbar_ComparePlayerScores(entity left, entity right)
324 vl = GetPlayerColor(left.sv_entnum);
325 vr = GetPlayerColor(right.sv_entnum);
328 vl = COLOR_SPECTATOR;
330 vr = COLOR_SPECTATOR;
337 if(vl == COLOR_SPECTATOR)
339 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
341 if(!left.gotscores && right.gotscores)
346 vl = left.scores[ps_primary];
347 vr = right.scores[ps_primary];
348 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
350 if(vl == 0 && vr != 0)
352 if(vl != 0 && vr == 0)
356 return IS_INCREASING(scores_flags[ps_primary]);
358 return IS_DECREASING(scores_flags[ps_primary]);
360 vl = left.scores[ps_secondary];
361 vr = right.scores[ps_secondary];
362 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
364 if(vl == 0 && vr != 0)
366 if(vl != 0 && vr == 0)
370 return IS_INCREASING(scores_flags[ps_secondary]);
372 return IS_DECREASING(scores_flags[ps_secondary]);
377 void Sbar_UpdatePlayerPos(entity player)
379 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
381 SORT_SWAP(player, other);
383 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
385 SORT_SWAP(other, player);
389 float Sbar_CompareTeamScores(entity left, entity right)
393 if(left.team == COLOR_SPECTATOR)
395 if(right.team == COLOR_SPECTATOR)
398 vl = left.teamscores[ts_primary];
399 vr = right.teamscores[ts_primary];
401 return IS_INCREASING(teamscores_flags[ts_primary]);
403 return IS_DECREASING(teamscores_flags[ts_primary]);
405 vl = left.teamscores[ts_secondary];
406 vr = right.teamscores[ts_secondary];
408 return IS_INCREASING(teamscores_flags[ts_secondary]);
410 return IS_DECREASING(teamscores_flags[ts_secondary]);
415 void Sbar_UpdateTeamPos(entity Team)
417 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
419 SORT_SWAP(Team, other);
421 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
423 SORT_SWAP(other, Team);
427 void Cmd_Sbar_Help(float argc)
429 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
430 print("^3|---------------------------------------------------------------|\n");
432 print("^2sbar_columns_set default\n");
433 print("^2sbar_columns_set ^7filed1 field2 ...\n");
434 print("The following field names are recognized (case insensitive):\n");
435 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
437 print("^3name^7 or ^3nick^7 Name of a player\n");
438 print("^3ping^7 Ping time\n");
439 print("^3pl^7 Packet loss\n");
440 print("^3kills^7 Number of kills\n");
441 print("^3deaths^7 Number of deaths\n");
442 print("^3suicides^7 Number of suicides\n");
443 print("^3frags^7 kills - suicides\n");
444 print("^3kd^7 The kill-death ratio\n");
445 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
446 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
447 print("^3fckills^7 Number of flag carrier kills\n");
448 print("^3returns^7 Number of flag returns\n");
449 print("^3drops^7 Number of flag drops\n");
450 print("^3lives^7 Number of lives (LMS)\n");
451 print("^3rank^7 Player rank\n");
452 print("^3pushes^7 Number of players pushed into void\n");
453 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
454 print("^3kckills^7 Number of keys carrier kills\n");
455 print("^3losses^7 Number of times a key was lost\n");
456 print("^3laps^7 Number of laps finished (race/cts)\n");
457 print("^3time^7 Total time raced (race/cts)\n");
458 print("^3fastest^7 Time of fastest lap (race/cts)\n");
459 print("^3ticks^7 Number of ticks (DOM)\n");
460 print("^3takes^7 Number of domination points taken (DOM)\n");
461 print("^3score^7 Total score\n\n");
463 print("Before a field you can put a + or - sign, then a comma separated list\n");
464 print("of game types, then a slash, to make the field show up only in these\n");
465 print("or in all but these game types. You can also specify 'all' as a\n");
466 print("field to show all fields available for the current game mode.\n\n");
468 print("The special game type names 'teams' and 'noteams' can be used to\n");
469 print("include/exclude ALL teams/noteams game modes.\n\n");
471 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
472 print("will display name, ping and pl aligned to the left, and the fields\n");
473 print("right of the vertical bar aligned to the right.\n");
474 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
475 print("other gamemodes except DM.\n");
478 string Sbar_DefaultColumnLayout()
480 return strcat( // fteqcc sucks
482 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
483 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
484 "+lms/lives +lms/rank ",
485 "+kh/caps +kh/pushes +kh/destroyed ",
486 "?+race/laps ?+race/time ?+race/fastest ",
487 "+as/objectives +nexball/faults +nexball/goals ",
488 "-lms,race,nexball/score");
491 void Cmd_Sbar_SetFields(float argc)
495 float have_name, have_primary, have_secondary, have_separator;
498 // TODO: re enable with gametype dependant cvars?
499 if(argc < 2) // no arguments provided
500 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
503 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
507 if(argv(1) == "default")
508 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
509 else if(argv(1) == "all")
512 s = "ping pl color name |";
513 for(i = 0; i < MAX_SCORE; ++i)
516 if(i != ps_secondary)
517 if(scores_label[i] != "")
518 s = strcat(s, " ", scores_label[i]);
520 if(ps_secondary != ps_primary)
521 s = strcat(s, " ", scores_label[ps_secondary]);
522 s = strcat(s, " ", scores_label[ps_primary]);
523 argc = tokenizebyseparator(strcat("x ", s), " ");
530 drawfont = sbar_font;
532 for(i = 0; i < argc - 1; ++i)
538 if(substring(str, 0, 1) == "?")
541 str = substring(str, 1, strlen(str) - 1);
544 slash = strstrofs(str, "/", 0);
547 pattern = substring(str, 0, slash);
548 str = substring(str, slash + 1, strlen(str) - (slash + 1));
550 if not(isGametypeInFilter(gametype, teamplay, pattern))
554 strunzone(sbar_title[sbar_num_fields]);
555 sbar_title[sbar_num_fields] = strzone(str);
556 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
557 str = strtolower(str);
560 sbar_field[sbar_num_fields] = SP_PING;
561 } else if(str == "pl") {
562 sbar_field[sbar_num_fields] = SP_PL;
563 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
564 sbar_field[sbar_num_fields] = SP_KDRATIO;
565 } else if(str == "name" || str == "nick") {
566 sbar_field[sbar_num_fields] = SP_NAME;
568 } else if(str == "|") {
569 sbar_field[sbar_num_fields] = SP_SEPARATOR;
572 for(j = 0; j < MAX_SCORE; ++j)
573 if(str == strtolower(scores_label[j]))
574 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
583 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
587 sbar_field[sbar_num_fields] = j;
590 if(j == ps_secondary)
594 if(sbar_num_fields >= MAX_SBAR_FIELDS)
598 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
600 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
602 if(ps_primary == ps_secondary)
604 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
606 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
610 strunzone(sbar_title[sbar_num_fields]);
611 for(i = sbar_num_fields; i > 0; --i)
613 sbar_title[i] = sbar_title[i-1];
614 sbar_size[i] = sbar_size[i-1];
615 sbar_field[i] = sbar_field[i-1];
617 sbar_title[0] = strzone("name");
618 sbar_field[0] = SP_NAME;
620 print("fixed missing field 'name'\n");
624 strunzone(sbar_title[sbar_num_fields]);
625 for(i = sbar_num_fields; i > 1; --i)
627 sbar_title[i] = sbar_title[i-1];
628 sbar_size[i] = sbar_size[i-1];
629 sbar_field[i] = sbar_field[i-1];
631 sbar_title[1] = strzone("|");
632 sbar_field[1] = SP_SEPARATOR;
633 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
635 print("fixed missing field '|'\n");
638 else if(!have_separator)
640 strunzone(sbar_title[sbar_num_fields]);
641 sbar_title[sbar_num_fields] = strzone("|");
642 sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
643 sbar_field[sbar_num_fields] = SP_SEPARATOR;
645 print("fixed missing field '|'\n");
649 strunzone(sbar_title[sbar_num_fields]);
650 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
651 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
652 sbar_field[sbar_num_fields] = ps_secondary;
654 print("fixed missing field '", scores_label[ps_secondary], "'\n");
658 strunzone(sbar_title[sbar_num_fields]);
659 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
660 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
661 sbar_field[sbar_num_fields] = ps_primary;
663 print("fixed missing field '", scores_label[ps_primary], "'\n");
667 sbar_field[sbar_num_fields] = SP_END;
671 vector sbar_field_rgb;
672 string sbar_field_icon0;
673 string sbar_field_icon1;
674 string sbar_field_icon2;
675 vector sbar_field_icon0_rgb;
676 vector sbar_field_icon1_rgb;
677 vector sbar_field_icon2_rgb;
678 float sbar_field_icon0_alpha;
679 float sbar_field_icon1_alpha;
680 float sbar_field_icon2_alpha;
681 string Sbar_GetField(entity pl, float field)
683 float tmp, num, denom, f;
685 sbar_field_rgb = '1 1 1';
686 sbar_field_icon0 = "";
687 sbar_field_icon1 = "";
688 sbar_field_icon2 = "";
689 sbar_field_icon0_rgb = '1 1 1';
690 sbar_field_icon1_rgb = '1 1 1';
691 sbar_field_icon2_rgb = '1 1 1';
692 sbar_field_icon0_alpha = 1;
693 sbar_field_icon1_alpha = 1;
694 sbar_field_icon2_alpha = 1;
699 return "\x8D\x8D\x8D"; // >>> sign
700 //str = getplayerkey(pl.sv_entnum, "ping");
704 tmp = max(0, min(220, f-80)) / 220;
705 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
711 f = pl.ping_packetloss;
712 tmp = pl.ping_movementloss;
713 if(f == 0 && tmp == 0)
715 str = ftos(ceil(f * 100));
717 str = strcat(str, "~", ftos(ceil(tmp * 100)));
718 tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
719 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
723 if(ready_waiting && pl.ready)
725 sbar_field_icon0 = "gfx/sb_player_ready";
729 f = stof(getplayerkey(pl.sv_entnum, "colors"));
731 sbar_field_icon0 = "gfx/sb_playercolor_base";
732 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
733 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
734 sbar_field_icon2 = "gfx/sb_playercolor_pants";
735 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
738 return GetPlayerName(pl.sv_entnum);
741 f = pl.(scores[SP_KILLS]);
742 f -= pl.(scores[SP_SUICIDES]);
746 num = pl.(scores[SP_KILLS]);
747 denom = pl.(scores[SP_DEATHS]);
750 sbar_field_rgb = '0 1 0';
752 } else if(num <= 0) {
753 sbar_field_rgb = '1 0 0';
754 str = ftos(num/denom);
756 str = ftos(num/denom);
758 tmp = strstrofs(str, ".", 0);
760 str = substring(str, 0, tmp+2);
764 tmp = pl.(scores[field]);
765 f = scores_flags[field];
766 if(field == ps_primary)
767 sbar_field_rgb = '1 1 0';
768 else if(field == ps_secondary)
769 sbar_field_rgb = '0 1 1';
771 sbar_field_rgb = '1 1 1';
772 return ScoreString(f, tmp);
777 float xmin, xmax, ymin, ymax, sbwidth;
778 float sbar_fixscoreboardcolumnwidth_len;
779 float sbar_fixscoreboardcolumnwidth_iconlen;
780 float sbar_fixscoreboardcolumnwidth_marginlen;
782 float stringwidth_colors(string s, vector theSize)
784 return stringwidth(s, TRUE, theSize);
787 float stringwidth_nocolors(string s, vector theSize)
789 return stringwidth(s, FALSE, theSize);
792 string Sbar_FixScoreboardColumnWidth(float i, string str)
796 field = sbar_field[i];
798 sbar_fixscoreboardcolumnwidth_iconlen = 0;
800 if(sbar_field_icon0 != "")
802 sz = drawgetimagesize(sbar_field_icon0);
804 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
805 sbar_fixscoreboardcolumnwidth_iconlen = f;
808 if(sbar_field_icon1 != "")
810 sz = drawgetimagesize(sbar_field_icon1);
812 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
813 sbar_fixscoreboardcolumnwidth_iconlen = f;
816 if(sbar_field_icon2 != "")
818 sz = drawgetimagesize(sbar_field_icon2);
820 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
821 sbar_fixscoreboardcolumnwidth_iconlen = f;
824 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
826 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
827 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
829 sbar_fixscoreboardcolumnwidth_marginlen = 0;
831 if(field == SP_NAME) // name gets all remaining space
834 namesize = sbwidth;// / sbar_fontsize_x;
835 for(j = 0; j < sbar_num_fields; ++j)
837 if (sbar_field[i] != SP_SEPARATOR)
838 namesize -= sbar_size[j] + 1;
840 sbar_size[i] = namesize;
842 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
843 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
844 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
845 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
848 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
850 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
857 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
860 rgb = GetTeamRGB(pl.team);
864 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
866 if((rgb == '1 1 1') && (!is_spec)) {
867 rgb_x = cvar("sbar_color_bg_r") + 0.5;
868 rgb_y = cvar("sbar_color_bg_g") + 0.5;
869 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
873 tmp_y = sbar_fontsize_y * 1.25;
876 // alternated rows highlighting
878 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
879 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
880 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
884 for(i = 0; i < sbar_num_fields; ++i)
886 field = sbar_field[i];
887 if(field == SP_SEPARATOR)
890 if(is_spec && field != SP_NAME && field != SP_PING) {
891 pos_x += sbar_size[i] + sbar_fontsize_x;
894 str = Sbar_GetField(pl, field);
895 str = Sbar_FixScoreboardColumnWidth(i, str);
897 pos_x += sbar_size[i] + sbar_fontsize_x;
899 if(field == SP_NAME) {
900 tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
902 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
904 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
906 tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
908 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
910 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
913 tmp_x = sbar_size[i] + sbar_fontsize_x;
914 if(sbar_field_icon0 != "")
916 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
918 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
919 if(sbar_field_icon1 != "")
921 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
923 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
924 if(sbar_field_icon2 != "")
926 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
928 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
931 if(sbar_field[i] == SP_SEPARATOR)
934 for(i = sbar_num_fields-1; i > 0; --i)
936 field = sbar_field[i];
937 if(field == SP_SEPARATOR)
940 if(is_spec && field != SP_NAME && field != SP_PING) {
941 pos_x -= sbar_size[i] + sbar_fontsize_x;
945 str = Sbar_GetField(pl, field);
946 str = Sbar_FixScoreboardColumnWidth(i, str);
948 if(field == SP_NAME) {
949 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
951 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
953 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
955 tmp_x = sbar_fixscoreboardcolumnwidth_len;
957 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
959 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
962 tmp_x = sbar_size[i];
963 if(sbar_field_icon0 != "")
965 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
967 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
968 if(sbar_field_icon1 != "")
970 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
972 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
973 if(sbar_field_icon2 != "")
975 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
977 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
978 pos_x -= sbar_size[i] + sbar_fontsize_x;
984 * Sbar_Scoreboard_MakeTable
986 * Makes a table for a team (for all playing players in DM) and fills it
989 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
991 float body_table_height, i;
992 vector tmp, column_dim;
995 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1000 tmp_y = 1.25 * sbar_fontsize_y;
1003 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1006 tmp_y += sbar_border_thickness;
1007 tmp_y += body_table_height;
1008 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1010 // separator header/table
1011 pos_y += 1.25 * sbar_fontsize_y;
1012 tmp_y = sbar_border_thickness;
1013 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1015 pos_y += sbar_border_thickness;
1018 tmp_y = body_table_height;
1019 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1021 // anyway, apply some color
1022 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1024 // go back to the top to make alternated columns highlighting and to print the strings
1025 pos_y -= 1.25 * sbar_fontsize_y;
1026 pos_y -= sbar_border_thickness;
1030 if (sbar_scoreboard_highlight)
1032 column_dim_y = 1.25 * sbar_fontsize_y; // header
1033 column_dim_y += sbar_border_thickness;
1034 column_dim_y += body_table_height;
1037 // print the strings of the columns headers and draw the columns
1038 for(i = 0; i < sbar_num_fields; ++i)
1040 if(sbar_field[i] == SP_SEPARATOR)
1042 column_dim_x = sbar_size[i] + sbar_fontsize_x;
1043 if (sbar_scoreboard_highlight)
1046 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1048 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1049 pos_x += column_dim_x;
1051 if(sbar_field[i] == SP_SEPARATOR)
1055 for(i = sbar_num_fields-1; i > 0; --i)
1057 if(sbar_field[i] == SP_SEPARATOR)
1060 pos_x -= sbar_size[i];
1062 if (sbar_scoreboard_highlight)
1066 if (i == sbar_num_fields-1)
1067 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
1069 column_dim_x = sbar_size[i] + sbar_fontsize_x;
1070 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1074 tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
1075 tmp_x = sbar_size[i] - tmp_x;
1076 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1077 pos_x -= sbar_fontsize_x;
1082 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1083 pos_y += sbar_border_thickness;
1085 // fill the table and draw the rows
1088 for(pl = players.sort_next; pl; pl = pl.sort_next)
1090 if(pl.team != tm.team)
1092 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1093 pos_y += 1.25 * sbar_fontsize_y;
1097 for(pl = players.sort_next; pl; pl = pl.sort_next)
1099 if(pl.team == COLOR_SPECTATOR)
1101 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1102 pos_y += 1.25 * sbar_fontsize_y;
1107 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1108 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1113 float Sbar_WouldDrawScoreboard() {
1116 else if (intermission == 1)
1118 else if (intermission == 2)
1120 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1122 else if(sb_showscores_force)
1128 float average_accuracy;
1129 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1132 float weapon_hit, weapon_damage, weapon_stats;
1133 float fontsize = 40 * 1/3;
1137 if(cvar("sbar_accuracy_doublerows"))
1149 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1153 tmp_y = height * rows;
1155 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1156 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1158 // column highlighting
1159 for(i = 0; i < weapon_cnt/rows; ++i)
1162 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1166 for(i = 0; i < rows; ++i)
1168 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1171 if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1172 g_minstagib = 1; // TODO: real detection for minstagib?
1174 // skip useless weapons
1176 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1178 self = get_weaponinfo(i);
1179 if not(self.weapons)
1181 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1186 drawfont = sbar_bigfont;
1187 average_accuracy = 0;
1188 float weapons_with_stats;
1189 weapons_with_stats = 0;
1191 pos_x += sbwidth/weapon_cnt / 2;
1193 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1195 self = get_weaponinfo(i);
1196 if not(self.weapons)
1198 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1200 weapon_hit = weapon_hits[i-WEP_FIRST];
1201 weapon_damage = weapon_fired[i-WEP_FIRST];
1203 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1207 weapon_alpha = sbar_scoreboard_alpha_fg;
1209 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1212 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1215 weapons_with_stats += 1;
1216 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1219 s = strcat(ftos(weapon_stats),"%");
1222 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
1224 rgb = Sbar_AccuracyColor(weapon_stats);
1225 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1227 pos_x += sbwidth/weapon_cnt * rows;
1228 if(rows == 2 && i == 6) {
1233 drawfont = sbar_font;
1235 if(weapons_with_stats)
1236 average_accuracy = floor(average_accuracy / weapons_with_stats);
1243 string race_PlaceName(float pos) {
1251 return strcat(ftos(pos), "th");
1254 vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
1257 RANKINGS_RECEIVED_CNT = 0;
1258 for (i=RANKINGS_CNT-1; i>=0; --i)
1260 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
1262 if (RANKINGS_RECEIVED_CNT == 0)
1266 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
1268 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
1269 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
1270 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
1272 pos_y += sbar_fontsize_y;
1273 drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1274 pos_y += sbar_fontsize_y;
1277 tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
1279 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1280 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1283 for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1290 n = grecordholder[i];
1291 p = race_PlaceName(i+1);
1292 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
1293 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1294 else if(!mod(i, 2) && sbar_scoreboard_highlight)
1295 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1296 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1297 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1298 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1299 pos += '0 1 0' * sbar_fontsize_y;
1305 float scoreboard_bottom;
1306 float sbar_scoreboard_fade_alpha;
1307 float sbar_woulddrawscoreboard_prev;
1308 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1309 void Sbar_DrawScoreboard()
1311 float sbar_woulddrawscoreboard;
1312 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1313 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1314 sbar_woulddrawscoreboard_change = time;
1315 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1318 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1319 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1320 if(sbar_woulddrawscoreboard) {
1321 if (scoreboard_fadeinspeed)
1322 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1324 sbar_scoreboard_fade_alpha = 1;
1327 if (scoreboard_fadeoutspeed)
1328 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1330 sbar_scoreboard_fade_alpha = 0;
1332 if not(sbar_scoreboard_fade_alpha)
1335 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1336 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1337 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1338 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1339 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1340 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1341 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1343 vector rgb, pos, tmp;
1346 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1348 xmin = 0.5 * (vid_conwidth - sbwidth);
1349 ymin = SCOREBOARD_OFFSET;
1351 xmax = vid_conwidth - xmin;
1352 ymax = vid_conheight - 0.2*vid_conheight;
1354 // Initializes position
1360 drawfont = sbar_bigfont;
1361 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1364 pos_y += sbar_fontsize_y;
1366 drawfont = sbar_font;
1368 // Draw the scoreboard
1370 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1374 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1376 if(tm.team == COLOR_SPECTATOR)
1379 rgb = GetTeamRGB(tm.team);
1380 Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1382 if(ts_primary != ts_secondary)
1383 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1385 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1390 rgb_x = cvar("sbar_color_bg_r");
1391 rgb_y = cvar("sbar_color_bg_g");
1392 rgb_z = cvar("sbar_color_bg_b");
1394 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1396 if(tm.team == COLOR_SPECTATOR)
1399 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1403 if(gametype == GAME_CTS || gametype == GAME_RACE) {
1404 if(race_speedaward) {
1405 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1406 pos_y += 1.25 * sbar_fontsize_y;
1408 if(race_speedaward_alltimebest) {
1409 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1410 pos_y += 1.25 * sbar_fontsize_y;
1412 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
1414 else if(cvar("sbar_accuracy") && spectatee_status != -1) {
1416 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1418 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1421 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1422 pos_y += 3 * sbar_fontsize_y;
1427 for(pl = players.sort_next; pl; pl = pl.sort_next)
1429 if(pl.team != COLOR_SPECTATOR)
1431 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1432 pos_y += 1.25 * sbar_fontsize_y;
1437 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1439 // Print info string
1442 str = strcat("playing on ^2", shortmapname, "^7");
1443 tl = getstatf(STAT_TIMELIMIT);
1444 fl = getstatf(STAT_FRAGLIMIT);
1445 ll = getstatf(STAT_LEADLIMIT);
1446 if(gametype == GAME_LMS)
1449 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1454 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1458 str = strcat(str, " or");
1461 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1462 if(teamscores_label[ts_primary] == "score")
1463 str = strcat(str, " points^7");
1464 else if(teamscores_label[ts_primary] == "fastest")
1465 str = strcat(str, " is beaten^7");
1467 str = strcat(str, " ", teamscores_label[ts_primary]);
1471 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1472 if(scores_label[ps_primary] == "score")
1473 str = strcat(str, " points^7");
1474 else if(scores_label[ps_primary] == "fastest")
1475 str = strcat(str, " is beaten^7");
1477 str = strcat(str, " ", scores_label[ps_primary]);
1482 if(tl > 0 || fl > 0)
1483 str = strcat(str, " or");
1486 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1487 if(teamscores_label[ts_primary] == "score")
1488 str = strcat(str, " points^7");
1489 else if(teamscores_label[ts_primary] == "fastest")
1490 str = strcat(str, " is beaten^7");
1492 str = strcat(str, " ", teamscores_label[ts_primary]);
1496 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1497 if(scores_label[ps_primary] == "score")
1498 str = strcat(str, " points^7");
1499 else if(scores_label[ps_primary] == "fastest")
1500 str = strcat(str, " is beaten^7");
1502 str = strcat(str, " ", scores_label[ps_primary]);
1508 pos_y += 1.2 * sbar_fontsize_y;
1509 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1511 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1514 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1522 if(histime == 0) // goal hit
1526 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1529 else if(mytime == 0)
1536 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1542 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1545 else if(lapdelta < 0)
1547 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1551 else if(histime > 0) // anticipation
1553 if(mytime >= histime)
1554 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1556 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1563 cpname = "Start line";
1565 cpname = "Finish line";
1567 cpname = strcat("Intermediate ", ftos(cp));
1569 cpname = "Finish line";
1572 return strcat(col, cpname);
1573 else if(hisname == "")
1574 return strcat(col, cpname, " (", timestr, ")");
1576 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1579 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
1581 for (i=RANKINGS_CNT-1;i>=0;--i)
1582 if(grecordholder[i] == net_name)
1587 float race_status_time;
1588 float race_status_prev;
1589 string race_status_name_prev;
1590 void Sbar_DrawRaceStatus(vector pos)
1592 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1593 race_status_time = time + 5;
1594 race_status_prev = race_status;
1595 if (race_status_name_prev)
1596 strunzone(race_status_name_prev);
1597 race_status_name_prev = strzone(race_status_name);
1601 a = bound(0, race_status_time - time, 1);
1604 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1608 rank = race_CheckName(race_status_name);
1610 rankname = race_PlaceName(rank);
1612 if(race_status == 0)
1613 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1614 else if(race_status == 1) {
1615 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1616 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1617 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1618 } else if(race_status == 2) {
1619 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1620 drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1622 drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1623 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1624 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1625 } else if(race_status == 3) {
1626 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1627 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1628 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1631 if (race_status_time - time <= 0) {
1632 race_status_prev = -1;
1634 if(race_status_name)
1635 strunzone(race_status_name);
1636 race_status_name = string_null;
1637 if(race_status_name_prev)
1638 strunzone(race_status_name_prev);
1639 race_status_name_prev = string_null;
1645 float score, distribution, leader;
1646 vector score_pos, secondary_score_pos, distribution_color;
1648 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1651 bottomright_x = vid_conwidth;
1652 bottomright_y = vid_conheight;
1655 score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
1656 secondary_score_pos = score_pos + '149 -6 0';
1658 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1659 pl = players.sort_next;
1662 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1663 if(pl.scores[ps_primary] == 0)
1666 score = me.(scores[ps_primary]);
1668 float racemin, racesec, racemsec;
1669 float distsec, distmsec, minusplus;
1671 racemin = floor(score/(60 * TIME_FACTOR));
1672 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1673 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1675 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1676 // distribution display
1677 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1679 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1680 distmsec = fabs(distribution);
1682 distsec = floor(fabs(distribution)/TIME_FACTOR);
1683 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1684 if (distribution < 0)
1688 if (distribution <= 0) {
1689 distribution_color = '0 1 0';
1690 minusplus = 1; // minusplus 1: always prefix with minus sign
1693 distribution_color = '1 0 0';
1694 minusplus = 2; // minusplus 1: always prefix with plus sign
1696 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1697 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1698 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1700 // race record display
1701 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1702 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1704 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1705 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1706 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1708 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1709 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1711 } else if (!teamplay) { // non-teamgames, except race/cts
1712 // me vector := [team/connected frags id]
1713 pl = players.sort_next;
1718 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1722 score = me.(scores[ps_primary]);
1724 if(distribution >= 5) {
1725 distribution_color = '0 1 0';
1727 } else if(distribution >= 0) {
1728 distribution_color = '1 1 1';
1730 } else if(distribution >= -5)
1731 distribution_color = '1 1 0';
1733 distribution_color = '1 0 0';
1735 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1736 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1737 } else { // teamgames
1738 float max_fragcount;
1739 max_fragcount = -999;
1741 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1742 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1744 score = tm.(teamscores[ts_primary]);
1747 if (score > max_fragcount)
1748 max_fragcount = score;
1750 if(tm.team == myteam) {
1751 if (max_fragcount == score)
1753 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1755 if (max_fragcount == score)
1757 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1758 secondary_score_pos = secondary_score_pos + '0 16 0';
1763 if(gametype == GAME_RACE || gametype == GAME_CTS)
1765 drawfont = sbar_bigfont;
1768 string s, forcetime;
1770 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1772 if(race_checkpointtime)
1774 a = bound(0, 2 - (time - race_checkpointtime), 1);
1777 if(a > 0) // just hit a checkpoint?
1779 if(race_checkpoint != 254)
1781 if(race_time && race_previousbesttime)
1782 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1784 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1786 forcetime = TIME_ENCODED_TOSTRING(race_time);
1791 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1793 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1794 if(a > 0) // next one?
1796 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1801 if(s != "" && a > 0)
1803 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1804 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1805 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1808 if(race_penaltytime)
1810 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1813 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1814 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1815 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1816 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1822 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1823 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1824 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1829 if(race_laptime && race_checkpoint != 255)
1831 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1832 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1833 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1838 if(race_mycheckpointtime)
1840 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1841 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1842 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1843 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1844 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1846 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1848 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1849 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1850 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1851 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1852 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1855 if(race_penaltytime && !race_penaltyaccumulator)
1857 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1858 a = bound(0, (1 + t - time), 1);
1862 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1864 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1865 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1866 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1867 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1872 drawfont = sbar_font;
1878 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1879 vector bgpos, timer_color;
1884 topright_x = vid_conwidth;
1887 scale = cvar_or("sbar_timer_scale", 1);
1888 timelimit = getstatf(STAT_TIMELIMIT);
1890 Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
1892 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1893 timeleft = ceil(timeleft);
1894 minutesLeft = floor(timeleft / 60);
1895 secondsLeft = timeleft - minutesLeft*60;
1897 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1898 timer_color = '1 1 1'; //white
1899 else if(minutesLeft >= 1)
1900 timer_color = '1 1 0'; //yellow
1902 timer_color = '1 0 0'; //red
1904 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1905 if (time < getstatf(STAT_GAMESTARTTIME)) {
1906 //while restart is still active, show 00:00
1907 minutes = seconds = 0;
1909 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1910 minutes = floor(elapsedTime / 60);
1911 seconds = elapsedTime - minutes*60;
1914 bgpos_x = topright_x - (54 + 17 + 12) * scale;
1915 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1916 bgpos_x = topright_x - (72 + 17 + 12) * scale;
1918 bgpos_x = topright_x - (90 + 17 + 12) * scale;
1922 minutes = minutesLeft;
1923 seconds = secondsLeft;
1925 bgpos_x = topright_x - (36 + 7 + 12) * scale;
1926 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1927 bgpos_x = topright_x - (54 + 17 + 12) * scale;
1928 else if (minutes < 100)
1929 bgpos_x = topright_x - (72 + 17 + 12) * scale;
1931 bgpos_x = topright_x - (90 + 17 + 12) * scale;
1936 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1938 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1940 color_x = cvar("sbar_color_bg_r");
1941 color_y = cvar("sbar_color_bg_g");
1942 color_z = cvar("sbar_color_bg_b");
1944 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1948 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1949 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1950 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1952 Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1955 void CSQC_Strength_Timer() {
1959 bottom_x = vid_conwidth/2;
1960 bottom_y = vid_conheight;
1963 float stat_items, dt;
1964 stat_items = getstati(STAT_ITEMS);
1966 if not(stat_items & IT_STRENGTH)
1967 if not(stat_items & IT_INVINCIBLE)
1971 if (getstati(STAT_HEALTH) <= 0)
1975 float strength_time, invincibility_time, countdown_fontsize;
1977 picsize = '22 22 0';
1978 countdown_fontsize = 18;
1980 if (vid_conwidth >= 800)
1981 pos = bottom + '192 -46 0';
1983 pos = bottom + '192 -94 0';
1986 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1987 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1989 if (strength_time) {
1990 dt = strength_time - time;
1995 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1996 bound(0, (ceil(dt) - dt) / 0.5, 1));
2000 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
2002 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2006 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2007 bound(0, -dt / 0.5, 1));
2012 if (invincibility_time) {
2013 dt = invincibility_time - time;
2018 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2019 bound(0, (ceil(dt) - dt) / 0.5, 1));
2023 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
2025 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2029 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2030 bound(0, -dt / 0.5, 1));
2035 #define CENTERPRINT_MAX_LINES 30
2036 string centerprint_messages[CENTERPRINT_MAX_LINES];
2037 float centerprint_width[CENTERPRINT_MAX_LINES];
2038 vector centerprint_start;
2039 float centerprint_expire;
2040 float centerprint_num;
2041 float centerprint_offset_hint;
2042 vector centerprint_fontsize;
2044 void centerprint(string strMessage)
2046 float i, j, n, hcount;
2049 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
2051 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
2053 if(cvar("scr_centertime") <= 0)
2056 if(strMessage == "")
2059 // strip trailing newlines
2060 j = strlen(strMessage) - 1;
2061 while(substring(strMessage, j, 1) == "\n" && j >= 0)
2063 strMessage = substring(strMessage, 0, j + 1);
2065 if(strMessage == "")
2068 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
2070 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
2072 strMessage = substring(strMessage, j, strlen(strMessage) - j);
2073 centerprint_offset_hint = j;
2075 if(strMessage == "")
2078 // if we get here, we have a message. Initialize its height.
2079 centerprint_num = 0;
2081 n = tokenizebyseparator(strMessage, "\n");
2083 for(j = 0; j < n; ++j)
2085 getWrappedLine_remaining = argv(j);
2086 while(getWrappedLine_remaining)
2088 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
2089 if(centerprint_messages[i])
2090 strunzone(centerprint_messages[i]);
2091 centerprint_messages[i] = strzone(s);
2092 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
2095 // half height for empty lines looks better
2101 if(i >= CENTERPRINT_MAX_LINES)
2107 h = centerprint_fontsize_y*hcount;
2109 havail = vid_conheight;
2110 if(cvar("con_chatpos") < 0)
2111 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
2112 if(havail > vid_conheight - 70)
2113 havail = vid_conheight - 70; // avoid overlapping HUD
2115 centerprint_start_x = 0;
2118 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
2120 // here, the centerprint would cover the crosshair. REALLY BAD.
2121 forbiddenmin = vid_conheight * 0.5 - h - 16;
2122 forbiddenmax = vid_conheight * 0.5 + 16;
2124 allowedmin = scoreboard_bottom;
2125 allowedmax = havail - h;
2126 preferred = (havail - h)/2;
2129 // possible orderings (total: 4! / 4 = 6)
2130 // allowedmin allowedmax forbiddenmin forbiddenmax
2131 // forbiddenmin forbiddenmax allowedmin allowedmax
2132 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
2134 // forbidden doesn't matter in this case
2135 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2137 // allowedmin forbiddenmin allowedmax forbiddenmax
2138 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2140 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2142 // allowedmin forbiddenmin forbiddenmax allowedmax
2143 else if(allowedmin < forbiddenmin)
2145 // make sure the forbidden zone is not covered
2146 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2147 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2149 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2151 // forbiddenmin allowedmin allowedmax forbiddenmax
2152 else if(allowedmax < forbiddenmax)
2154 // it's better to leave the allowed zone (overlap with scoreboard) than
2155 // to cover the forbidden zone (crosshair)
2156 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2157 centerprint_start_y = forbiddenmax;
2159 centerprint_start_y = forbiddenmin;
2161 // forbiddenmin allowedmin forbiddenmax allowedmax
2164 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2167 centerprint_start_y =
2170 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2177 centerprint_num = i;
2178 centerprint_expire = time + cvar("scr_centertime");
2181 void Sbar_DrawCenterPrint (void)
2188 //if(time > centerprint_expire)
2191 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2192 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2193 //sz = 1.2 / (a + 0.2);
2198 pos = centerprint_start;
2199 for (i=0; i<centerprint_num; i = i + 1)
2201 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
2202 ts = centerprint_messages[i];
2205 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2206 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2207 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2208 pos_y = pos_y + centerprint_fontsize_y;
2211 // half height for empty lines looks better
2212 pos_y = pos_y + centerprint_fontsize_y * 0.5;
2216 vector Sbar_DrawNoteLine(vector offset, string s)
2218 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2219 drawcolorcodedstring(
2220 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
2226 return offset + sbar_fontsize_y * '0 1 0';
2229 void Sbar_DrawPressedKeys(void)
2234 pos = stov(cvar_string("cl_showpressedkeys_position"));
2236 bgsize = '126 75 0';
2238 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2239 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2240 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2242 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2243 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2244 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2245 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2246 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2247 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2248 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2249 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2252 void Sbar_ShowSpeed(void)
2255 float pos, conversion_factor;
2256 string speed, zspeed, unit;
2258 switch(cvar("cl_showspeed_unit"))
2263 conversion_factor = 1.0;
2267 conversion_factor = 1.0;
2271 conversion_factor = 0.0254;
2275 conversion_factor = 0.0254 * 3.6;
2279 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2283 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2287 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2289 numsize_x = numsize_y = cvar("cl_showspeed_size");
2290 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2292 drawfont = sbar_bigfont;
2293 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2295 if (cvar("cl_showspeed_z") == 1) {
2296 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2297 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2300 drawfont = sbar_font;
2303 vector acc_prevspeed;
2307 void Sbar_ShowAcceleration(void)
2309 float acceleration, sz, scale, alpha, f;
2310 vector pos, top, rgb;
2311 top_x = vid_conwidth/2;
2314 f = time - acc_prevtime;
2315 if(cvar("cl_showacceleration_z"))
2316 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2318 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2319 acc_prevspeed = pmove_vel;
2320 acc_prevtime = time;
2322 f = bound(0, f * 10, 1);
2323 acc_avg = acc_avg * (1 - f) + acceleration * f;
2324 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2326 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2328 sz = cvar("cl_showacceleration_size");
2329 scale = cvar("cl_showacceleration_scale");
2330 alpha = cvar("cl_showacceleration_alpha");
2331 if (cvar("cl_showacceleration_color_custom"))
2332 rgb = stov(cvar_string("cl_showacceleration_color"));
2335 if (acceleration < 0) {
2336 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2337 } else if (acceleration > 0) {
2338 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2342 if (acceleration > 0)
2343 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2344 else if (acceleration < 0)
2345 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2348 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2350 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2351 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2352 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2353 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2356 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2358 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2359 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2360 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2361 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2364 void Sbar_DrawAccuracyStats()
2366 float i, count_hitscan, count_splash, row_hitscan, row_splash; // count is the number of 'colums'
2367 float weapon_hit, weapon_damage, weapon_stats;
2368 float left_border; // position where the weapons start, the description is in the border
2369 vector fill_colour, fill_size;
2371 vector border_colour;
2373 float col_margin = 20; // pixels between the columns
2374 float row_margin = 20; // pixels between the rows
2376 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2377 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2379 drawfont = sbar_bigfont;
2381 pos_y = SCOREBOARD_OFFSET;
2383 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2385 left_border = col_margin + 11 * sbar_fontsize_x;
2387 drawfont = sbar_font;
2392 if(mod(time, 1) >= 0.4)
2393 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2398 if(gametype == GAME_RACE || gametype == GAME_CTS)
2401 if(mod(time, 1) >= 0.4)
2402 drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2407 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2408 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2410 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2411 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2413 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2415 self = get_weaponinfo(i);
2416 if not(self.weapons)
2418 weapon_hit = weapon_hits[i-WEP_FIRST];
2419 weapon_damage = weapon_fired[i-WEP_FIRST];
2420 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
2422 if (weapon_damage) {
2423 if (self.spawnflags & WEP_TYPE_SPLASH) {
2424 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2426 fill_colour_x = 1 - 0.015 * weapon_stats;
2427 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2429 // how the background colour is calculated
2430 // % red green red_2 green_2
2431 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2432 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2433 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2434 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2435 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2436 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2437 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2438 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2439 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2440 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2441 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2443 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2447 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
2450 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2451 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
2454 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2455 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2458 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2460 // the amount of shots fired or max damage
2461 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2463 // the amount of hits or actual damage
2464 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2467 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2469 // the amount of shots missed or damage wasted
2470 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2473 } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
2474 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2476 fill_colour_x = 1 - 0.015 * weapon_stats;
2477 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2479 // how the background colour is calculated
2480 // % red green red_2 green_2
2481 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2482 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2483 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2484 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2485 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2486 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2487 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2488 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2489 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2490 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2491 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2493 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2497 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
2500 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2501 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
2504 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2505 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2508 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2510 // the amount of shots fired or max damage
2511 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2513 // the amount of hits or actual damage
2514 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2517 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2519 // the amount of shots missed or damage wasted
2520 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2528 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2530 position_x -= 2 / 3 * strlen(text) * scale_x;
2531 drawstring(position, text, scale, rgb, alpha, flag);
2534 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2536 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2537 drawstring(position, text, scale, rgb, alpha, flag);
2540 float GetAmmoStat(float i)
2544 case 0: return STAT_SHELLS;
2545 case 1: return STAT_NAILS;
2546 case 2: return STAT_ROCKETS;
2547 case 3: return STAT_CELLS;
2548 case 4: return STAT_FUEL;
2553 float GetAmmoItemCode(float i)
2557 case 0: return IT_SHELLS;
2558 case 1: return IT_NAILS;
2559 case 2: return IT_ROCKETS;
2560 case 3: return IT_CELLS;
2561 case 4: return IT_FUEL;
2566 string GetAmmoPicture(float i)
2570 case 0: return "gfx/hud/sb_shells";
2571 case 1: return "gfx/hud/sb_bullets";
2572 case 2: return "gfx/hud/sb_rocket";
2573 case 3: return "gfx/hud/sb_cells";
2574 case 4: return "gfx/hud/sb_fuel";
2579 void Sbar_Reset (void)
2581 // reset gametype specific icons
2582 if(gametype == GAME_KEYHUNT)
2584 else if(gametype == GAME_CTF)
2585 CSQC_ctf_hudreset();
2588 float vote_yescount;
2591 float vote_highlighted; // currently selected vote
2593 float vote_active; // is there an active vote?
2594 float vote_prev; // previous state of vote_active to check for a change
2596 float vote_change; // "time" when vote_active changed
2598 void Sbar_Draw (void)
2600 // vectors for top right, bottom right, bottom and bottom left corners
2606 topright_x = vid_conwidth;
2610 bottom_x = vid_conwidth/2;
2611 bottom_y = vid_conheight;
2614 bottomright_x = vid_conwidth;
2615 bottomright_y = vid_conheight;
2619 bottomleft_y = vid_conheight;
2622 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2623 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2624 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2625 sbar_color_bg_team = cvar("sbar_color_bg_team");
2630 float stat_items, stat_weapons;
2632 weapon_stats = getstati(STAT_DAMAGE_HITS);
2633 weapon_number = weapon_stats & 63;
2634 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
2636 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2637 weapon_number = weapon_stats & 63;
2638 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
2640 vector o; o = '1 0 0' * vid_conwidth;
2641 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2647 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2648 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2649 if(sbar_fontsize != sbar_oldfontsize)
2651 Cmd_Sbar_SetFields(0);
2652 sbar_oldfontsize = sbar_fontsize;
2655 if(spectatee_status && !intermission)
2657 drawfont = sbar_bigfont;
2658 if(spectatee_status == -1)
2661 s = GetPlayerName(spectatee_status - 1);
2662 // spectated player name between HUD and chat area, aligned to the left
2663 pos_x = bottomleft_x;
2664 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2665 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
2666 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2667 drawfont = sbar_font;
2669 // spectator text in the upper right corner
2670 if(spectatee_status == -1)
2671 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2673 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2674 o = Sbar_DrawNoteLine(o, s);
2676 if(spectatee_status == -1)
2677 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2679 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2680 o = Sbar_DrawNoteLine(o, s);
2682 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2683 o = Sbar_DrawNoteLine(o, s);
2685 if(gametype == GAME_ARENA)
2686 s = "^1Wait for your turn to join";
2687 else if(gametype == GAME_LMS)
2690 sk = playerslots[player_localentnum - 1];
2691 if(sk.(scores[ps_primary]) >= 666)
2692 s = "^1Match has already begun";
2693 else if(sk.(scores[ps_primary]) > 0)
2694 s = "^1You have no more lives left";
2696 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2699 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2700 o = Sbar_DrawNoteLine(o, s);
2702 //show restart countdown:
2703 if (time < getstatf(STAT_GAMESTARTTIME)) {
2705 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2706 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2707 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2708 o = Sbar_DrawNoteLine(o, s);
2711 if(warmup_stage && !intermission)
2713 s = "^2Currently in ^1warmup^2 stage!";
2714 o = Sbar_DrawNoteLine(o, s);
2717 // move more important stuff more to the middle so its more visible
2718 o_y = vid_conheight * 0.66;
2721 if(mod(time, 1) >= 0.5)
2726 if(ready_waiting && !intermission && !spectatee_status)
2728 if(ready_waiting_for_me)
2731 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2733 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2738 s = strcat("^2Waiting for others to ready up to end warmup...");
2740 s = strcat("^2Waiting for others to ready up...");
2742 o = Sbar_DrawNoteLine(o, s);
2744 else if(warmup_stage && !intermission && !spectatee_status)
2746 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2747 o = Sbar_DrawNoteLine(o, s);
2750 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2753 float ts_min, ts_max;
2754 tm = teams.sort_next;
2757 for(; tm.sort_next; tm = tm.sort_next)
2759 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2761 if(!ts_min) ts_min = tm.team_size;
2762 else ts_min = min(ts_min, tm.team_size);
2763 if(!ts_max) ts_max = tm.team_size;
2764 else ts_max = max(ts_max, tm.team_size);
2766 if ((ts_max - ts_min) > 1)
2768 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2769 tm = GetTeam(myteam, false);
2771 if (tm.team != COLOR_SPECTATOR)
2772 if (tm.team_size == ts_max)
2773 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2775 o = Sbar_DrawNoteLine(o, s);
2780 if(vote_active != vote_prev) {
2782 vote_prev = bound(0, vote_active, 1);
2786 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2788 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2792 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2795 color = GetTeamRGB(myteam) * sbar_color_bg_team;
2797 color_x = cvar("sbar_color_bg_r");
2798 color_y = cvar("sbar_color_bg_g");
2799 color_z = cvar("sbar_color_bg_b");
2802 vector voteorigin = bottomright - '290 135 0';
2803 vector votesize = '280 70 0';
2804 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
2806 s = "A vote has been called for: ";
2807 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2808 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
2809 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2811 // print the yes/no counts
2812 s = strcat("Yes: ", ftos(vote_yescount));
2813 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2814 s = strcat("No: ", ftos(vote_nocount));
2815 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2817 // draw the progress bars
2818 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
2819 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2821 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
2822 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2824 // draw the highlights
2825 if(vote_highlighted == 1) {
2826 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
2827 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2829 else if(vote_highlighted == 2) {
2830 drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
2831 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2834 drawresetcliparea();
2836 else if(!vote_active) {
2837 vote_highlighted = 0;
2840 Sbar_UpdatePlayerTeams();
2841 if (intermission == 2) // map voting screen
2843 if(sb_showaccuracy && spectatee_status != -1) {
2844 Sbar_DrawAccuracyStats();
2848 else if(sb_showscores) {
2849 Sbar_DrawScoreboard();
2854 Sbar_FinaleOverlay();
2858 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2860 if(sb_showaccuracy && spectatee_status != -1)
2861 Sbar_DrawAccuracyStats();
2863 Sbar_DrawScoreboard();
2871 if(sb_showaccuracy && spectatee_status != -1)
2872 Sbar_DrawAccuracyStats();
2874 Sbar_DrawScoreboard();
2875 float armor, health;
2876 armor = getstati(STAT_ARMOR);
2877 health = getstati(STAT_HEALTH);
2879 stat_items = getstati(STAT_ITEMS);
2880 stat_weapons = getstati(STAT_WEAPONS);
2882 fade = 3.2 - 2 * (time - weapontime);
2883 fade = bound(0.7, fade, 1);
2885 vector bg_size; // hud background size
2886 bg_size = '1600 58 0';
2888 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2890 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2892 // allow for custom HUD colors in non-teamgames
2893 color_x = cvar("sbar_color_bg_r");
2894 color_y = cvar("sbar_color_bg_g");
2895 color_z = cvar("sbar_color_bg_b");
2897 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2901 if(sbar_hudselector == 2) // combined health and armor display
2904 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2907 num_pos = bottom - '96 28 0';
2911 if(v_z) // fully armored
2913 // here, armorideal > armor
2914 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2915 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2919 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2920 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2922 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2927 vector health_pos, armor_pos;
2929 if (sbar_hudselector == 0) { // old style layout with armor left of health
2930 armor_pos = bottom - '96 28 0';
2931 health_pos = bottom - '-14 28 0';
2934 health_pos = bottom - '96 28 0';
2935 armor_pos = bottom - '-14 28 0';
2943 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2944 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2947 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2948 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2954 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2955 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2960 for (i = 0; i < 4; ++i) {
2961 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2963 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2964 if (stat_items & GetAmmoItemCode(i)) {
2965 if (vid_conwidth >= 800) {
2974 if(vid_conwidth >= 800)
2975 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2976 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2978 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2980 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2985 case 0: pos_x = 286; pos_y = 48; break; // shells
2986 case 1: pos_x = 286; pos_y = 26; break; // bullets
2987 case 2: pos_x = 200; pos_y = 48; break; // rockets
2988 case 3: pos_x = 200; pos_y = 26; break; // cells
2992 if (stat_items & GetAmmoItemCode(i))
2993 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2994 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2996 if(stat_items & GetAmmoItemCode(i))
2997 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2999 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
3001 if(stat_items & GetAmmoItemCode(i))
3002 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3004 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
3011 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
3013 if (a > 0) { // if we have fuel, draw the amount
3014 float invincibility_time, dt;
3015 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
3016 dt = invincibility_time - time;
3017 if (vid_conwidth >= 800) {
3018 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
3019 pos_x = bottom_x + 140;
3020 pos_y = bottom_y - 72;
3022 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
3023 pos_x = bottom_x + 140;
3024 pos_y = bottom_y - 20;
3027 else { // draw fuel on top of ammo if vid_conwidth < 800
3028 pos_x = bottom_x - 200;
3029 pos_y = bottom_y - 45;
3031 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3033 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3035 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3038 // draw scores and timer
3042 // draw strength/invincibility icon and timer
3043 CSQC_Strength_Timer();
3046 if(cvar_or("sbar_showweaponicons", 1)) {
3047 Sbar_DrawWeapon_Clear();
3048 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
3050 self = get_weaponinfo(i);
3052 if(self.impulse >= 0)
3053 if(stat_weapons & self.weapons)
3054 Sbar_DrawWeapon(self, fade, (i == activeweapon));
3058 // draw gametype specific icons
3059 if(gametype == GAME_KEYHUNT)
3061 else if(gametype == GAME_CTF)
3063 else if(gametype == GAME_NEXBALL)
3065 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3072 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3073 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3074 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3076 void CSQC_ctf_hudreset(void)
3078 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3081 void CSQC_ctf_hud(void)
3083 vector bottomleft, redflag_pos, blueflag_pos, sz;
3084 float f; // every function should have that
3086 bottomleft_y = vid_conheight;
3089 float redflag, blueflag; // current status
3090 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3093 stat_items = getstati(STAT_ITEMS);
3094 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3095 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3097 // when status CHANGES, set old status into prevstatus and current status into status
3098 if (redflag != redflag_prevframe)
3100 redflag_statuschange_time = time;
3101 redflag_prevstatus = redflag_prevframe;
3102 redflag_prevframe = redflag;
3105 if (blueflag != blueflag_prevframe)
3107 blueflag_statuschange_time = time;
3108 blueflag_prevstatus = blueflag_prevframe;
3109 blueflag_prevframe = blueflag;
3112 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3113 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3115 float BLINK_FACTOR = 0.15;
3116 float BLINK_BASE = 0.85;
3118 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3120 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3122 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3124 string red_icon, red_icon_prevstatus;
3125 float red_alpha, red_alpha_prevstatus;
3126 red_alpha = red_alpha_prevstatus = 1;
3128 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
3129 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
3130 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3132 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3133 red_icon = "gfx/hud/sb_flag_red_shielded";
3135 red_icon = string_null;
3138 switch(redflag_prevstatus) {
3139 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
3140 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
3141 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3144 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
3145 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3146 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
3148 red_icon_prevstatus = string_null;
3152 string blue_icon, blue_icon_prevstatus;
3153 float blue_alpha, blue_alpha_prevstatus;
3154 blue_alpha = blue_alpha_prevstatus = 1;
3156 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
3157 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
3158 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3160 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3161 blue_icon = "gfx/hud/sb_flag_blue_shielded";
3163 blue_icon = string_null;
3166 switch(blueflag_prevstatus) {
3167 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
3168 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
3169 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3172 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
3173 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3174 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
3176 blue_icon_prevstatus = string_null;
3180 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3181 redflag_pos = bottomleft - '-4 50 0';
3182 blueflag_pos = bottomleft - '-62 50 0';
3184 blueflag_pos = bottomleft - '-4 50 0';
3185 redflag_pos = bottomleft - '-62 50 0';
3190 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3191 if(red_icon_prevstatus && f < 1)
3192 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3194 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3196 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3197 if(blue_icon_prevstatus && f < 1)
3198 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3200 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3204 float kh_runheretime;
3206 void CSQC_kh_hudreset(void)
3211 void CSQC_kh_hud(void)
3216 vector p, pa, kh_size, kh_asize;
3220 bottomleft_y = vid_conheight;
3224 p_y = vid_conheight - 34 - 3;
3227 kh_keys = getstati(STAT_KH_KEYS);
3229 kh_size = '19 34 0';
3230 kh_asize = '19 10 0';
3237 for(i = 0; i < 4; ++i)
3239 key = floor(kh_keys / pow(32, i)) & 31;
3241 if(keyteam == 30 && keycount <= 4)
3243 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3246 // this yields 8 exactly if "RUN HERE" shows
3251 kh_runheretime = time;
3252 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3257 for(i = 0; i < 4; ++i)
3259 key = floor(kh_keys / pow(32, i)) & 31;
3272 default: // owned or dropped
3277 a = a * sbar_alpha_fg;
3278 aa = aa * sbar_alpha_fg;
3284 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3287 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3290 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3293 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3298 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3301 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3304 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3307 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3310 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3320 #define NBPB_SIZE '96 38 0'
3321 #define NBPB_BT 2 //thickness
3322 #define NBPB_BRGB '1 1 1'
3323 #define NBPB_BALPH 1 //alpha
3324 #define NBPB_BFLAG DRAWFLAG_NORMAL
3325 #define NBPB_IALPH 0.4
3326 #define NBPB_IFLAG DRAWFLAG_NORMAL
3327 #define NBPB_IRGB '0.7 0.1 0'
3329 void CSQC_nb_hud(void)
3331 float stat_items, nb_pb_starttime, dt, p;
3334 stat_items = getstati(STAT_ITEMS);
3335 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3338 pos_y = vid_conheight - 42;
3341 //Manage the progress bar if any
3342 if (nb_pb_starttime > 0)
3345 dt = mod(time - nb_pb_starttime, nb_pb_period);
3346 // one period of positive triangle
3347 p = 2 * dt / nb_pb_period;
3353 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3357 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3358 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3359 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3360 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3363 pos_x += 12; //horizontal margin to the picture
3364 pos_y += 2; //vertical margin to the picture
3366 if (stat_items & IT_KEY1)
3367 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3370 float crecordtime_prev; // last remembered crecordtime
3371 float crecordtime_change_time; // time when crecordtime last changed
3372 float srecordtime_prev; // last remembered srecordtime
3373 float srecordtime_change_time; // time when srecordtime last changed
3374 void CSQC_race_hud(void)
3377 me = playerslots[player_localentnum - 1];
3379 float f; // yet another function has this
3380 score = me.(scores[ps_primary]);
3382 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3383 return; // no records in the actual race
3385 drawfont = sbar_bigfont;
3388 pos_y = vid_conheight - 48;
3390 // clientside personal record
3392 if(gametype == GAME_CTS)
3396 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3398 if(score && (score < t || !t)) {
3399 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3400 if(cvar("cl_autodemo_delete_keeprecords"))
3402 f = cvar("cl_autodemo_delete");
3404 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3408 if(t != crecordtime_prev) {
3409 crecordtime_prev = t;
3410 crecordtime_change_time = time;
3412 f = time - crecordtime_change_time;
3415 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3416 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3418 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3419 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3420 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3421 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3426 t = race_server_record;
3427 if(t != srecordtime_prev) {
3428 srecordtime_prev = t;
3429 srecordtime_change_time = time;
3431 f = time - srecordtime_change_time;
3434 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3435 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3437 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3438 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3439 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3440 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3442 drawfont = sbar_font;