3 .int dphitcontentsmask;
5 .int cnt; // effect number
6 .vector velocity; // particle velocity
7 .float waterlevel; // direction jitter
8 .int count; // count multiplier
9 .int impulse; // density
10 .string noise; // sound
13 .float absolute; // 1 = count per second is absolute, 2 = only spawn at toggle
14 .vector movedir; // trace direction
16 .float glow_color; // palette index
18 void Net_ReadVortexBeamParticle();