1 #include "miscfunctions.qh"
5 #include <common/command/generic.qh>
7 #include <common/teams.qh>
9 #include <lib/csqcmodel/cl_model.qh>
18 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
20 if(prev != e.sort_prev)
21 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
25 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
27 if(prev != e.sort_prev)
28 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
33 float RegisterPlayer(entity player)
37 for(pl = players.sort_next; pl; pl = pl.sort_next)
39 error("Player already registered!");
40 player.sort_next = players.sort_next;
41 player.sort_prev = players;
43 players.sort_next.sort_prev = player;
44 players.sort_next = player;
49 void RemovePlayer(entity player)
54 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
59 error("Trying to remove a player which is not in the playerlist!");
62 parent.sort_next = player.sort_next;
64 player.sort_next.sort_prev = parent;
68 void MoveToLast(entity e)
80 float RegisterTeam(entity Team)
82 assert_once(Team.team, eprint(Team));
85 for(tm = teams.sort_next; tm; tm = tm.sort_next)
87 error("Team already registered!");
88 Team.sort_next = teams.sort_next;
89 Team.sort_prev = teams;
91 teams.sort_next.sort_prev = Team;
92 teams.sort_next = Team;
93 if(Team.team && Team.team != NUM_SPECTATOR)
99 void RemoveTeam(entity Team)
104 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
109 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
112 parent.sort_next = Team.sort_next;
114 Team.sort_next.sort_prev = parent;
115 if(Team.team && Team.team != NUM_SPECTATOR)
120 entity GetTeam(int Team, bool add)
122 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
124 return teamslots[num];
127 entity tm = new(team);
135 vector HUD_GetFontsize(string cvarname)
138 v = stov(cvar_string(cvarname));
147 float PreviewExists(string name)
149 if(autocvar_cl_readpicture_force)
152 if (fexists(strcat(name, ".tga"))) return true;
153 if (fexists(strcat(name, ".png"))) return true;
154 if (fexists(strcat(name, ".jpg"))) return true;
155 if (fexists(strcat(name, ".pcx"))) return true;
160 // decolorizes and team colors the player name when needed
161 string playername(string thename, float teamid)
166 t = Team_ColorCode(teamid);
167 return strcat(t, strdecolorize(thename));
170 return strdecolorize(thename);
173 float cvar_or(string cv, float v)
183 vector project_3d_to_2d(vector vec)
185 vec = cs_project(vec);
186 if(cs_project_is_b0rked > 0)
188 vec.x *= vid_conwidth / vid_width;
189 vec.y *= vid_conheight / vid_height;
194 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
196 return 1.2 / (1.2 - fadelerp);
199 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
201 boxsize.x *= boxxsizefactor; // easier interface for text
202 return boxsize * (0.5 * (1 - sz));
205 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
207 vector line_dim = '0 0 0';
209 // left and right lines
211 line_dim.x = thickness;
213 drawfill(pos, line_dim, color, theAlpha, drawflag);
214 drawfill(pos + (dim.x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
216 // upper and lower lines
218 line_dim.x = dim.x + thickness * 2; // make upper and lower lines longer
219 line_dim.y = thickness;
220 drawfill(pos, line_dim, color, theAlpha, drawflag);
221 drawfill(pos + (dim.y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
224 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
226 vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0';
227 end_pos = pos + area;
229 current_pos.y = pos.y;
230 while (current_pos.y < end_pos.y)
232 current_pos.x = pos.x;
233 while (current_pos.x < end_pos.x)
235 new_size.x = min(sz.x, end_pos.x - current_pos.x);
236 new_size.y = min(sz.y, end_pos.y - current_pos.y);
237 ratio.x = new_size.x / sz.x;
238 ratio.y = new_size.y / sz.y;
239 drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
240 current_pos.x += sz.x;
242 current_pos.y += sz.y;
246 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
249 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
251 drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, theScale, 1), pic, theScale * sz, rgb, theAlpha * (1 - fadelerp), flag);
254 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
256 drawpic_aspect_skin_expanding(position, pic, theScale, rgb, theAlpha, flag, fadelerp);
257 drawpic_skin(position, pic, theScale, rgb, theAlpha * fadelerp, flag);
260 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
261 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
262 SET_POS_AND_SZ_Y_ASPECT(false);
263 drawstring(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag);
266 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
267 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
268 SET_POS_AND_SZ_Y_ASPECT(true);
269 drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag);
272 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
275 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
277 drawfontscale = sz * '1 1 0';
278 drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, false, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), rgb, theAlpha * (1 - fadelerp), flag);
280 // (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
282 drawfontscale = '1 1 0';
285 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
286 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
287 SET_POS_AND_SZ_Y_ASPECT(false);
288 drawstring_expanding(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag, fadelerp);
291 void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp)
294 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
296 drawfontscale = sz * '1 1 0';
297 drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, true, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag);
298 drawfontscale = '1 1 0';
301 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
302 SET_POS_AND_SZ_Y_ASPECT(true);
303 drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp);
306 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
307 float PolyDrawModelSurface(entity e, float i_s)
313 tex = getsurfacetexture(e, i_s);
315 return 0; // this is beyond the last one
316 n_t = getsurfacenumtriangles(e, i_s);
317 for(i_t = 0; i_t < n_t; ++i_t)
319 tri = getsurfacetriangle(e, i_s, i_t);
320 R_BeginPolygon(tex, 0);
321 R_PolygonVertex(getsurfacepoint(e, i_s, tri.x), getsurfacepointattribute(e, i_s, tri.x, SPA_TEXCOORDS0), '1 1 1', 1);
322 R_PolygonVertex(getsurfacepoint(e, i_s, tri.y), getsurfacepointattribute(e, i_s, tri.y, SPA_TEXCOORDS0), '1 1 1', 1);
323 R_PolygonVertex(getsurfacepoint(e, i_s, tri.z), getsurfacepointattribute(e, i_s, tri.z, SPA_TEXCOORDS0), '1 1 1', 1);
328 void PolyDrawModel(entity e)
331 for(i_s = 0; ; ++i_s)
332 if(!PolyDrawModelSurface(e, i_s))
336 void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag)
339 vector ringsize, v, t;
340 ringsize = radi * '1 1 0';
342 x = cos(f * 2 * M_PI);
343 y = sin(f * 2 * M_PI);
344 q = fabs(x) + fabs(y);
350 // draw full rectangle
351 R_BeginPolygon(pic, drawflag);
352 v = centre; t = '0.5 0.5 0';
353 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
354 R_PolygonVertex(v, t, rgb, a);
356 v = centre; t = '0.5 0.5 0';
357 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
358 R_PolygonVertex(v, t, rgb, a);
360 v = centre; t = '0.5 0.5 0';
361 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
362 R_PolygonVertex(v, t, rgb, a);
364 v = centre; t = '0.5 0.5 0';
365 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
366 R_PolygonVertex(v, t, rgb, a);
372 R_BeginPolygon(pic, drawflag);
373 v = centre; t = '0.5 0.5 0';
374 R_PolygonVertex(v, t, rgb, a);
376 v = centre; t = '0.5 0.5 0';
377 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
378 R_PolygonVertex(v, t, rgb, a);
383 // draw upper and first triangle
384 R_BeginPolygon(pic, drawflag);
385 v = centre; t = '0.5 0.5 0';
386 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
387 R_PolygonVertex(v, t, rgb, a);
389 v = centre; t = '0.5 0.5 0';
390 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
391 R_PolygonVertex(v, t, rgb, a);
393 v = centre; t = '0.5 0.5 0';
394 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
395 R_PolygonVertex(v, t, rgb, a);
397 R_BeginPolygon(pic, drawflag);
398 v = centre; t = '0.5 0.5 0';
399 R_PolygonVertex(v, t, rgb, a);
401 v = centre; t = '0.5 0.5 0';
402 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
403 R_PolygonVertex(v, t, rgb, a);
405 v = centre; t = '0.5 0.5 0';
406 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
407 R_PolygonVertex(v, t, rgb, a);
415 // draw upper triangle
416 R_BeginPolygon(pic, drawflag);
417 v = centre; t = '0.5 0.5 0';
418 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
419 R_PolygonVertex(v, t, rgb, a);
421 v = centre; t = '0.5 0.5 0';
422 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
423 R_PolygonVertex(v, t, rgb, a);
425 v = centre; t = '0.5 0.5 0';
426 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
427 R_PolygonVertex(v, t, rgb, a);
433 R_BeginPolygon(pic, drawflag);
434 v = centre; t = '0.5 0.5 0';
435 R_PolygonVertex(v, t, rgb, a);
437 v = centre; t = '0.5 0.5 0';
438 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
439 R_PolygonVertex(v, t, rgb, a);
444 // draw first triangle
445 R_BeginPolygon(pic, drawflag);
446 v = centre; t = '0.5 0.5 0';
447 R_PolygonVertex(v, t, rgb, a);
449 v = centre; t = '0.5 0.5 0';
450 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
451 R_PolygonVertex(v, t, rgb, a);
453 v = centre; t = '0.5 0.5 0';
454 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
455 R_PolygonVertex(v, t, rgb, a);
466 R_BeginPolygon(pic, drawflag);
467 v = centre; t = '0.5 0.5 0';
468 R_PolygonVertex(v, t, rgb, a);
470 v = centre; t = '0.5 0.5 0';
471 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
472 R_PolygonVertex(v, t, rgb, a);
478 v = centre; t = '0.5 0.5 0';
479 v.x += x * 0.5 * ringsize.x; t += x * '0.5 0.5 0';
480 v.y += y * 0.5 * ringsize.y; t += y * '0.5 -0.5 0';
481 R_PolygonVertex(v, t, rgb, a);
486 /** engine callback */
487 void URI_Get_Callback(int id, float status, string data)
489 if(url_URI_Get_Callback(id, status, data))
493 else if (id == URI_GET_DISCARD)
497 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
500 Curl_URI_Get_Callback(id, status, data);
504 LOG_INFOF("Received HTTP request data for an invalid id %d.\n", id);
508 void Accuracy_LoadLevels()
510 if(autocvar_accuracy_color_levels != acc_color_levels)
513 strunzone(acc_color_levels);
514 acc_color_levels = strzone(autocvar_accuracy_color_levels);
515 acc_levels = tokenize_console(acc_color_levels);
516 if(acc_levels > MAX_ACCURACY_LEVELS)
517 acc_levels = MAX_ACCURACY_LEVELS;
519 LOG_INFO("Warning: accuracy_color_levels must contain at least 2 values\n");
522 for(i = 0; i < acc_levels; ++i)
523 acc_lev[i] = stof(argv(i)) / 100.0;
527 void Accuracy_LoadColors()
529 if(time > acc_col_loadtime)
533 for(i = 0; i < acc_levels; ++i)
534 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
535 acc_col_loadtime = time + 2;
539 vector Accuracy_GetColor(float accuracy)
544 return '0 0 0'; // return black, can't determine the right color
546 // find the max level lower than acc
547 int j = acc_levels-1;
548 while(j && accuracy < acc_lev[j])
551 // inject color j+1 in color j, how much depending on how much accuracy is higher than level j
552 factor = (accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
554 color = color + factor * (acc_col[j+1] - color);