3 #include <common/constants.qh>
4 #include <common/weapons/_all.qh>
6 bool autocvar_cl_db_saveasdump;
7 bool autocvar_cl_spawn_event_particles;
8 bool autocvar_cl_spawn_event_sound = 1;
9 // float autocvar_cl_spawn_point_model;
10 bool autocvar_cl_spawn_point_particles;
11 float autocvar_cl_spawn_point_dist_max = 1200;
12 bool autocvar_cl_unpress_zoom_on_spawn = true;
13 bool autocvar_cl_unpress_zoom_on_death = true;
14 bool autocvar_cl_unpress_zoom_on_weapon_switch = true;
15 bool autocvar_cl_unpress_attack_on_weapon_switch = false;
16 bool autocvar_hud_showbinds;
17 bool autocvar_hud_showbinds_limit;
18 bool autocvar__hud_showbinds_reload;
19 bool autocvar_developer_csqcentities;
20 bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode
21 bool autocvar_cl_race_cptimes_showself = false;
22 bool autocvar_cl_welcome_in_menu_dialog = true;
24 // Map coordinate base calculations need these
33 #define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME)
40 void Ent_Remove(entity this);
46 float team_count; // real teams
50 float RegisterPlayer(entity player);
52 void RemovePlayer(entity player);
54 void MoveToLast(entity e);
56 float RegisterTeam(entity Team);
58 void RemoveTeam(entity Team);
60 entity GetTeam(int Team, bool add);
62 bool SetTeam(entity pl, int Team);
66 float RANKINGS_RECEIVED_CNT;
67 float RANKINGS_DISPLAY_CNT;
68 string grecordholder[RANKINGS_CNT];
69 float grecordtime[RANKINGS_CNT];
71 entity playerslots[255]; // 255 is engine limit on maxclients
72 entity teamslots[17]; // 17 teams (including "spectator team")
78 IntrusiveList g_drawables;
79 IntrusiveList g_drawables_2d;
80 IntrusiveList g_radarlinks;
81 IntrusiveList g_radaricons;
84 g_drawables = IL_NEW();
85 g_drawables_2d = IL_NEW();
86 g_radarlinks = IL_NEW();
87 g_radaricons = IL_NEW();
92 .void(entity) entremove;
94 vector view_origin, view_forward, view_right, view_up;
96 .float renderflags; // engine field
99 bool spectatorbutton_zoom;
102 float current_viewzoom;
108 float welcome_msg_menu_check_maxtime;
109 bool welcome_msg_force_centerprint;
110 void Welcome_Message_Show_Try();
114 string _getcommandkey(string text, string command, bool forcename);
115 #define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false)
116 #define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
118 string vote_called_vote;
120 bool ready_waiting_for_me;
122 bool vote_waiting_for_me;
124 float current_zoomfraction;
126 int vid_width, vid_height;
127 float vid_pixelheight;
129 float camera_active; // Demo camera is active if set to true
130 float chase_active_backup;
132 vector camera_direction;
134 const float ALPHA_MIN_VISIBLE = 0.003;
136 float armorblockpercent;
137 float damagepush_speedfactor;
141 const int HOOK_START = 1;
142 const int HOOK_END = 2;
144 .float ping, ping_packetloss, ping_movementloss;
146 float g_trueaim_minrange;
152 const int MAX_SPECTATORS = 7;
153 int spectatorlist[MAX_SPECTATORS];
157 float GetSpeedUnitFactor(int speed_unit);
158 string GetSpeedUnit(int speed_unit);
160 .int enttype; // entity type sent from server
161 .int sv_entnum; // entity number sent from server
171 // >0 - id of spectated player
172 float spectatee_status;
173 float spectatee_status_changed_time;
175 #define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
180 // database for misc stuff
183 vector hook_shotorigin[4]; // WEAPONTODO
184 vector lightning_shotorigin[4]; // TODO: unused
186 float serverprevtime, serverdeltatime;