1 const string string_null;
3 // --------------------------------------------------------------------------
7 #define DATABUF_CAPTURES (1*maxclients)
8 #define DATABUF_DEATHS (2*maxclients)
9 #define DATABUF_RETURNS (3*maxclients)
11 #define DATABUF_NEXT (5*maxclients)
13 void() menu_show_error;
18 var float(float bInputType, float nPrimary, float nSecondary) menu_action;
20 // --------------------------------------------------------------------------
23 // Map coordinate base calculations need these
29 // --------------------------------------------------------------------------
36 //float sorted_players;
43 #define FONT_DEFAULT 0
46 // --------------------------------------------------------------------------
49 #define MAX_HUD_FIELDS 16
60 #define SP_SEPARATOR -100
62 float hud_field[MAX_HUD_FIELDS + 1];
63 float hud_size[MAX_HUD_FIELDS + 1];
64 string hud_title[MAX_HUD_FIELDS + 1];
67 string scores_label[MAX_SCORE];
68 float scores_flags[MAX_SCORE];
69 string teamscores_label[MAX_SCORE];
70 float teamscores_flags[MAX_SCORE];
71 .float scores[MAX_SCORE];
72 .float teamscores[MAX_TEAMSCORE];
74 #define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
75 #define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
80 float RANKINGS_RECEIVED_CNT;
81 string grecordholder[RANKINGS_CNT];
82 float grecordtime[RANKINGS_CNT];
85 entity playerslots[255]; // 255 is engine limit on maxclients
86 entity teamslots[17]; // 17 teams (including "spectator team")
93 .void(void) entremove;
95 vector view_origin, view_angles, view_forward, view_right, view_up;
98 float spectatorbutton_zoom;
102 float switchingweapon;
104 float current_viewzoom;
108 string getcommandkey(string text, string command);
110 string vote_called_vote;
112 float ready_waiting_for_me;
114 float vote_waiting_for_me;
116 float current_zoomfraction;
118 float cs_project_is_b0rked;
119 float vid_width, vid_height, vid_pixelheight;
121 float camera_active; // Demo camera is active if set to TRUE
122 float chase_active_backup;
124 vector camera_direction;
126 void centerprint_hud(string strMessage);
127 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
129 #define ALPHA_MIN_VISIBLE 0.003
131 float armorblockpercent;
132 float g_weaponswitchdelay;
139 .float ping, ping_packetloss, ping_movementloss;
141 float g_balance_grenadelauncher_bouncefactor;
142 float g_balance_grenadelauncher_bouncestop;
143 float g_balance_electro_secondary_bouncefactor;
144 float g_balance_electro_secondary_bouncestop;
145 float g_trueaim_minrange;
147 entity entcs_receiver[255]; // 255 is the engine limit on maxclients