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Merge branch 'Mario/matchcount' into 'develop'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/quickmenu.qh>
8 #include <client/hud/panel/scoreboard.qh>
9 #include <client/items/items.qh>
10 #include <client/mapvoting.qh>
11 #include <client/mutators/_mod.qh>
12 #include <client/shownames.qh>
13 #include <client/view.qh>
14 #include <client/weapons/projectile.qh>
15 #include <common/deathtypes/all.qh>
16 #include <common/effects/all.inc>
17 #include <common/effects/all.qh>
18 #include <common/effects/effect.qh>
19 #include <common/effects/qc/_mod.qh>
20 #include <common/ent_cs.qh>
21 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/mapobjects/_mod.qh>
25 #include <common/minigames/cl_minigames.qh>
26 #include <common/minigames/cl_minigames_hud.qh>
27 #include <common/net_linked.qh>
28 #include <common/net_notice.qh>
29 #include <common/scores.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
34
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
37 //include "main.qh"
38
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40
41 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
42 // Useful for precaching things
43
44 void CSQC_Init()
45 {
46         prvm_language = strzone(cvar_string("prvm_language"));
47
48 #ifdef WATERMARK
49         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
50 #endif
51
52         {
53                 int i = 0;
54                 for ( ; i < 255; ++i)
55                         if (getplayerkeyvalue(i, "viewentity") == "")
56                                 break;
57                 maxclients = i;
58         }
59
60         // needs to be done so early because of the constants they create
61         static_init();
62         static_init_late();
63         static_init_precache();
64
65         binddb = db_create();
66         tempdb = db_create();
67         ClientProgsDB = db_load("client.db");
68
69         draw_endBoldFont();
70
71         //registercommand("hud_configure");
72         //registercommand("hud_save");
73         //registercommand("menu_action");
74
75         ConsoleCommand_macro_init();
76
77         registercvar("hud_usecsqc", "1");
78         registercvar("scoreboard_columns", "default");
79
80         registercvar("cl_nade_type", "3");
81         registercvar("cl_pokenade_type", "zombie");
82
83         registercvar("cl_jumpspeedcap_min", "");
84         registercvar("cl_jumpspeedcap_max", "");
85
86         registercvar("cl_shootfromfixedorigin", "");
87
88         registercvar("cl_multijump", "-1");
89
90         registercvar("cl_dodging", "0");
91
92         registercvar("cl_spawn_near_teammate", "1");
93
94         registercvar("cl_weapon_switch_reload", "1");
95         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
96
97         registercvar("cl_allow_uidranking", "1");
98
99         if(autocvar_cl_lockview)
100                 cvar_set("cl_lockview", "0");
101
102         gametype = NULL;
103
104         postinit = false;
105
106         calledhooks = 0;
107
108         teams = Sort_Spawn();
109         players = Sort_Spawn();
110
111         GetTeam(NUM_SPECTATOR, true); // add specs first
112
113         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
114                 weapon_accuracy[w] = -1;
115
116         // precaches
117
118         if(autocvar_cl_reticle)
119         {
120                 precache_pic("gfx/reticle_normal");
121                 // weapon reticles are precached in weapon files
122         }
123
124         {
125                 get_mi_min_max_texcoords(1); // try the CLEVER way first
126                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
127                 shortmapname = mi_shortname;
128
129                 if (precache_pic(minimapname) == "")
130                 {
131                         // but maybe we have a non-clever minimap
132                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
133                         if (precache_pic(minimapname) == "")
134                                 minimapname = ""; // FAIL
135                         else
136                                 get_mi_min_max_texcoords(0); // load new texcoords
137                 }
138
139                 mi_center = (mi_min + mi_max) * 0.5;
140                 mi_scale = mi_max - mi_min;
141                 minimapname = strzone(minimapname);
142         }
143
144         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
145         LoadMenuSkinValues();
146 }
147
148 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
149 void Shutdown()
150 {
151         WarpZone_Shutdown();
152
153         delete(teams);
154         delete(players);
155         db_close(binddb);
156         db_close(tempdb);
157         if(autocvar_cl_db_saveasdump)
158                 db_dump(ClientProgsDB, "client.db");
159         else
160                 db_save(ClientProgsDB, "client.db");
161         db_close(ClientProgsDB);
162
163         if(camera_active)
164                 cvar_set("chase_active",ftos(chase_active_backup));
165
166         // unset the event chasecam's chase_active
167         if(autocvar_chase_active < 0)
168                 cvar_set("chase_active", "0");
169
170         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
171
172         if (!isdemo())
173         {
174                 if (!(calledhooks & HOOK_START))
175                         localcmd("\n_cl_hook_gamestart nop\n");
176                 if (!(calledhooks & HOOK_END))
177                 {
178                         int gamecount = cvar("cl_matchcount");
179                         localcmd("\ncl_hook_gameend\n");
180                         // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
181                         // earlier versions of the game abuse the hook to set this cvar
182                         localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
183                         //cvar_set("cl_matchcount", itos(gamecount + 1));
184                 }
185         }
186
187         localcmd("\ncl_hook_shutdown\n");
188
189         localcmd("\n-button12\n");
190
191         deactivate_minigame();
192         HUD_MinigameMenu_Close(NULL, NULL, NULL);
193
194         ReplicateVars(true); // destroy
195 }
196
197 void AuditLists()
198 {
199         entity e;
200         entity prev;
201
202         prev = players;
203         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
204         {
205                 if(prev != e.sort_prev)
206                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
207         }
208
209         prev = teams;
210         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
211         {
212                 if(prev != e.sort_prev)
213                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
214         }
215 }
216
217 float RegisterPlayer(entity player)
218 {
219         entity pl;
220         AuditLists();
221         for(pl = players.sort_next; pl; pl = pl.sort_next)
222                 if(pl == player)
223                         error("Player already registered!");
224         player.sort_next = players.sort_next;
225         player.sort_prev = players;
226         if(players.sort_next)
227                 players.sort_next.sort_prev = player;
228         players.sort_next = player;
229         AuditLists();
230         return true;
231 }
232
233 void RemovePlayer(entity player)
234 {
235         entity pl, parent;
236         AuditLists();
237         parent = players;
238         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
239                 parent = pl;
240
241         if(!pl)
242         {
243                 error("Trying to remove a player which is not in the playerlist!");
244                 return;
245         }
246         parent.sort_next = player.sort_next;
247         if(player.sort_next)
248                 player.sort_next.sort_prev = parent;
249         AuditLists();
250 }
251
252 void MoveToLast(entity e)
253 {
254         AuditLists();
255         entity ent = e.sort_next;
256         while(ent)
257         {
258                 SORT_SWAP(ent, e);
259                 ent = e.sort_next;
260         }
261         AuditLists();
262 }
263
264 float RegisterTeam(entity Team)
265 {
266         assert_once(Team.team, eprint(Team));
267         entity tm;
268         AuditLists();
269         for(tm = teams.sort_next; tm; tm = tm.sort_next)
270                 if(tm == Team)
271                         error("Team already registered!");
272         Team.sort_next = teams.sort_next;
273         Team.sort_prev = teams;
274         if(teams.sort_next)
275                 teams.sort_next.sort_prev = Team;
276         teams.sort_next = Team;
277         if(Team.team && Team.team != NUM_SPECTATOR)
278                 ++team_count;
279         AuditLists();
280         return true;
281 }
282
283 void RemoveTeam(entity Team)
284 {
285         entity tm, parent;
286         AuditLists();
287         parent = teams;
288         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
289                 parent = tm;
290
291         if(!tm)
292         {
293                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
294                 return;
295         }
296         parent.sort_next = Team.sort_next;
297         if(Team.sort_next)
298                 Team.sort_next.sort_prev = parent;
299         if(Team.team && Team.team != NUM_SPECTATOR)
300                 --team_count;
301         AuditLists();
302 }
303
304 entity GetTeam(int Team, bool add)
305 {
306         TC(int, Team); TC(bool, add);
307         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
308         if(teamslots[num])
309                 return teamslots[num];
310         if (!add)
311                 return NULL;
312         entity tm = new_pure(team);
313         tm.team = Team;
314         teamslots[num] = tm;
315         RegisterTeam(tm);
316         return tm;
317 }
318
319 .float has_team;
320 bool SetTeam(entity o, int Team)
321 {
322         TC(int, Team);
323         //devassert_once(Team);
324         entity tm;
325         if(teamplay)
326         {
327                 switch(Team)
328                 {
329                         case -1:
330                         case NUM_TEAM_1:
331                         case NUM_TEAM_2:
332                         case NUM_TEAM_3:
333                         case NUM_TEAM_4:
334                                 break;
335                         default:
336                                 if(GetTeam(Team, false) == NULL)
337                                 {
338                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
339                                         Team = NUM_SPECTATOR;
340                                 }
341                                 break;
342                 }
343         }
344         else
345         {
346                 switch(Team)
347                 {
348                         case -1:
349                         case 0:
350                                 break;
351                         default:
352                                 if(GetTeam(Team, false) == NULL)
353                                 {
354                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
355                                         Team = NUM_SPECTATOR;
356                                 }
357                                 break;
358                 }
359         }
360         if(Team == -1) // leave
361         {
362                 if(o.has_team)
363                 {
364                         tm = GetTeam(o.team, false);
365                         tm.team_size -= 1;
366                         o.has_team = 0;
367                         return true;
368                 }
369         }
370         else
371         {
372                 if (!o.has_team)
373                 {
374                         o.team = Team;
375                         tm = GetTeam(Team, true);
376                         tm.team_size += 1;
377                         o.has_team = 1;
378                         return true;
379                 }
380                 else if(Team != o.team)
381                 {
382                         tm = GetTeam(o.team, false);
383                         tm.team_size -= 1;
384                         o.team = Team;
385                         tm = GetTeam(Team, true);
386                         tm.team_size += 1;
387                         return true;
388                 }
389         }
390         return false;
391 }
392
393 void Playerchecker_Think(entity this)
394 {
395         int i;
396         entity e;
397         for(i = 0; i < maxclients; ++i)
398         {
399                 e = playerslots[i];
400                 if(entcs_GetName(i) == "")
401                 {
402                         if(e.sort_prev)
403                         {
404                                 // player disconnected
405                                 SetTeam(e, -1);
406                                 RemovePlayer(e);
407                                 e.sort_prev = NULL;
408                                 //e.gotscores = 0;
409                         }
410                 }
411                 else
412                 {
413                         if (!e.sort_prev)
414                         {
415                                 // player connected
416                                 if (!e)
417                                 {
418                                         playerslots[i] = e = new_pure(playerslot);
419                                 }
420                                 e.sv_entnum = i;
421                                 e.ping = 0;
422                                 e.ping_packetloss = 0;
423                                 e.ping_movementloss = 0;
424                                 //e.gotscores = 0; // we might already have the scores...
425                                 int t = entcs_GetScoreTeam(i);
426                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
427                                 RegisterPlayer(e);
428                                 Scoreboard_UpdatePlayerPos(e);
429                         }
430                 }
431         }
432         this.nextthink = time + 0.2;
433 }
434
435 void PostInit()
436 {
437         entity playerchecker = new_pure(playerchecker);
438         setthink(playerchecker, Playerchecker_Think);
439         playerchecker.nextthink = time + 0.2;
440
441         TrueAim_Init();
442
443         postinit = true;
444 }
445
446 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
447 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
448 // All keys are in ascii.
449 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
450 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
451 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
452 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
453 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
454 {
455         TC(int, bInputType);
456         bool override = false;
457         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
458         if (override)
459                 return true;
460
461         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
462
463         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
464
465         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
466
467         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
468
469         if(override)
470                 return true;
471
472         return false;
473 }
474
475 // END REQUIRED CSQC FUNCTIONS
476 // --------------------------------------------------------------------------
477
478 // --------------------------------------------------------------------------
479 // BEGIN OPTIONAL CSQC FUNCTIONS
480
481 void Ent_RemovePlayerScore(entity this)
482 {
483         if(this.owner) {
484                 SetTeam(this.owner, -1);
485                 this.owner.gotscores = 0;
486                 FOREACH(Scores, true, {
487                         this.owner.(scores(it)) = 0; // clear all scores
488                 });
489         }
490 }
491
492 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
493 {
494         make_pure(this);
495         entity o;
496
497         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
498         // (no I've never heard of M-x replace-string, sed, or anything like that)
499         bool isNew = !this.owner; // workaround for DP bug
500         int n = ReadByte()-1;
501
502 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
503         if(!isNew && n != this.sv_entnum)
504         {
505                 //print("A CSQC entity changed its owner!\n");
506                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
507                 isNew = true;
508                 Ent_Remove(this);
509         }
510 #endif
511
512         this.sv_entnum = n;
513
514         o = playerslots[this.sv_entnum];
515         if (!o)
516         {
517                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
518         }
519         this.owner = o;
520         o.sv_entnum = this.sv_entnum;
521         o.gotscores = 1;
522
523         //if (!o.sort_prev)
524         //      RegisterPlayer(o);
525         //playerchecker will do this for us later, if it has not already done so
526
527         int sf = ReadShort();
528         int lf = ReadShort();
529         FOREACH(Scores, true, {
530                 int p = 1 << (i % 16);
531                 if (sf & p)
532                 {
533                         if (lf & p)
534                                 o.(scores(it)) = ReadInt24_t();
535                         else
536                                 o.(scores(it)) = ReadChar();
537                 }
538         });
539
540         return = true;
541
542         if(o.sort_prev)
543                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
544
545         this.entremove = Ent_RemovePlayerScore;
546 }
547
548 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
549 {
550         make_pure(this);
551         int i;
552
553         this.team = ReadByte();
554         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
555
556 #if MAX_TEAMSCORE <= 8
557         int sf = ReadByte();
558         int lf = ReadByte();
559 #else
560         int sf = ReadShort();
561         int lf = ReadShort();
562 #endif
563         for(i = 0; i < MAX_TEAMSCORE; ++i)
564                 if(sf & BIT(i))
565                 {
566                         if(lf & BIT(i))
567                                 o.(teamscores(i)) = ReadInt24_t();
568                         else
569                                 o.(teamscores(i)) = ReadChar();
570                 }
571
572         return = true;
573
574         Scoreboard_UpdateTeamPos(o);
575 }
576
577 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
578 {
579         make_pure(this);
580         float newspectatee_status;
581
582         int f = ReadByte();
583
584         scoreboard_showscores_force = (f & BIT(0));
585
586         if(f & BIT(1))
587         {
588                 newspectatee_status = ReadByte();
589                 if(newspectatee_status == player_localnum + 1)
590                         newspectatee_status = -1; // observing
591         }
592         else
593                 newspectatee_status = 0;
594
595         spectatorbutton_zoom = (f & BIT(2));
596
597         if(f & BIT(4))
598         {
599                 num_spectators = ReadByte();
600
601                 float i, slot;
602
603                 for(i = 0; i < MAX_SPECTATORS; ++i)
604                         spectatorlist[i] = 0; // reset list first
605
606                 int limit = min(num_spectators, MAX_SPECTATORS);
607                 for(i = 0; i < limit; ++i)
608                 {
609                         slot = ReadByte();
610                         spectatorlist[i] = slot - 1;
611                 }
612         }
613         else
614         {
615                 for(int j = 0; j < MAX_SPECTATORS; ++j)
616                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
617                 num_spectators = 0;
618         }
619
620         return = true;
621
622         if(newspectatee_status != spectatee_status)
623         {
624                 // clear race stuff
625                 race_laptime = 0;
626                 race_checkpointtime = 0;
627                 hud_dynamic_shake_factor = -1;
628                 spectatee_status_changed_time = time;
629         }
630         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
631         {
632                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
633                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
634                 )
635                         prev_p_health = -1;
636                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
637                         prev_health = -1;
638         }
639         spectatee_status = newspectatee_status;
640
641         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
642 }
643
644 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
645 {
646         make_pure(this);
647         int i, j, b, f;
648
649         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
650
651         if(!(nags & BIT(2)))
652         {
653                 strfree(vote_called_vote);
654                 vote_active = 0;
655         }
656         else
657         {
658                 vote_active = 1;
659         }
660
661         if(nags & BIT(6))
662         {
663                 vote_yescount = ReadByte();
664                 vote_nocount = ReadByte();
665                 vote_needed = ReadByte();
666                 vote_highlighted = ReadChar();
667         }
668
669         if(nags & BIT(7))
670         {
671                 strcpy(vote_called_vote, ReadString());
672         }
673
674         if(nags & 1)
675         {
676                 for(j = 0; j < maxclients; ++j)
677                         if(playerslots[j])
678                                 playerslots[j].ready = true;
679                 for(i = 1; i <= maxclients; i += 8)
680                 {
681                         f = ReadByte();
682                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
683                                 if (!(f & b))
684                                         if(playerslots[j])
685                                                 playerslots[j].ready = false;
686                 }
687         }
688
689         return = true;
690
691         ready_waiting = (nags & BIT(0));
692         ready_waiting_for_me = (nags & BIT(1));
693         vote_waiting = (nags & BIT(2));
694         vote_waiting_for_me = (nags & BIT(3));
695         warmup_stage = (nags & BIT(4));
696 }
697
698 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
699 {
700         make_pure(this);
701         int sf = 0;
702         serialize(byte, 0, sf);
703         if (sf & 1) {
704                 for (int j = 0; j < maxclients; ++j) {
705                         if (playerslots[j]) {
706                                 playerslots[j].eliminated = true;
707                         }
708                 }
709                 for (int i = 1; i <= maxclients; i += 8) {
710                         int f = 0;
711                         serialize(byte, 0, f);
712                         for (int b = 0; b < 8; ++b) {
713                                 if (f & BIT(b)) continue;
714                                 int j = i - 1 + b;
715                                 if (playerslots[j]) {
716                                         playerslots[j].eliminated = false;
717                                 }
718                         }
719                 }
720         }
721         return true;
722 }
723
724 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
725 {
726         make_pure(this);
727         prandom_debug();
728         float s = ReadShort();
729         psrandom(s);
730         return true;
731 }
732
733 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
734 {
735         make_pure(this);
736         int sf = ReadInt24_t();
737         if (sf == 0) {
738                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
739                         weapon_accuracy[w] = -1;
740                 return true;
741         }
742
743         int f = 1;
744         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
745                 if (sf & f) {
746                         int b = ReadByte();
747                         if (b == 0)
748                                 weapon_accuracy[w] = -1;
749                         else if (b == 255)
750                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
751                         else
752                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
753                 }
754                 f = (f == 0x800000) ? 1 : f * 2;
755         }
756         return true;
757 }
758
759 void Spawn_Draw(entity this)
760 {
761         bool dodraw = autocvar_cl_spawn_point_particles;
762         if(dodraw && autocvar_cl_spawn_point_dist_max)
763         {
764                 vector org = getpropertyvec(VF_ORIGIN);
765                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
766         }
767
768         if(dodraw)
769                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
770 }
771
772 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
773 {
774         float teamnum = (ReadByte() - 1);
775         vector spn_origin = ReadVector();
776
777         this.team = (teamnum + 1);
778
779         //if(is_new)
780         //{
781                 this.origin = spn_origin;
782                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
783                 //droptofloor();
784
785                 /*if(autocvar_cl_spawn_point_model) // needs a model first
786                 {
787                         this.mdl = "models/spawnpoint.md3";
788                         this.colormod = Team_ColorRGB(teamnum);
789                         precache_model(this.mdl);
790                         setmodel(this, this.mdl);
791                         this.drawmask = MASK_NORMAL;
792                         //this.move_movetype = MOVETYPE_NOCLIP;
793                         //this.draw = Spawn_Draw;
794                         IL_PUSH(g_drawables, this);
795                 }*/
796                 this.draw = Spawn_Draw;
797                 if (is_new) IL_PUSH(g_drawables, this);
798         //}
799
800         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
801         return true;
802 }
803
804 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
805 {
806         // If entnum is 0, ONLY do the local spawn actions
807         // this way the server can disable the sending of
808         // spawn origin or such to clients if wanted.
809         float entnum = ReadByte();
810
811         if(entnum)
812         {
813                 this.origin = ReadVector();
814
815                 if(is_new)
816                 {
817                         float teamnum = entcs_GetTeam(entnum - 1);
818
819                         if(autocvar_cl_spawn_event_particles)
820                         {
821                                 switch(teamnum)
822                                 {
823                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
824                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
825                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
826                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
827                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
828                                 }
829                         }
830                         if(autocvar_cl_spawn_event_sound)
831                         {
832                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
833                         }
834                 }
835         }
836         return = true;
837
838         // local spawn actions
839         if(is_new && (!entnum || (entnum == player_localentnum)))
840         {
841                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
842                 {
843                         zoomin_effect = 1;
844                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
845                 }
846
847                 if(autocvar_cl_unpress_zoom_on_spawn)
848                 {
849                         localcmd("-zoom\n");
850                         button_zoom = false;
851                 }
852                 HUD_Radar_Hide_Maximized();
853         }
854         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
855 }
856
857 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
858 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
859 void CSQC_Ent_Update(entity this, bool isnew)
860 {
861         this.sourceLoc = __FILE__":"STR(__LINE__);
862         int t = ReadByte();
863
864         // set up the "time" global for received entities to be correct for interpolation purposes
865         float savetime = time;
866         if(servertime)
867         {
868                 time = servertime;
869         }
870         else
871         {
872                 serverprevtime = time;
873                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
874                 time = serverprevtime + serverdeltatime;
875         }
876
877 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
878         if (this.enttype)
879         {
880                 if (t != this.enttype || isnew)
881                 {
882                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
883                         Ent_Remove(this);
884                         clearentity(this);
885                         isnew = true;
886                 }
887         }
888         else
889         {
890                 if (!isnew)
891                 {
892                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
893                         isnew = true;
894                 }
895         }
896 #endif
897         this.enttype = t;
898         bool done = false;
899         FOREACH(LinkedEntities, it.m_id == t, {
900                 if (isnew) this.classname = it.netname;
901                 if (autocvar_developer_csqcentities)
902             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
903                 done = it.m_read(this, NULL, isnew);
904                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
905                 break;
906         });
907         time = savetime;
908         if (!done)
909         {
910                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
911         }
912 }
913
914 // Destructor, but does NOT deallocate the entity by calling remove(). Also
915 // used when an entity changes its type. For an entity that someone interacts
916 // with others, make sure it can no longer do so.
917 void Ent_Remove(entity this)
918 {
919         if(this.entremove) this.entremove(this);
920
921         if(this.skeletonindex)
922         {
923                 skel_delete(this.skeletonindex);
924                 this.skeletonindex = 0;
925         }
926
927         if(this.snd_looping > 0)
928         {
929                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
930                 this.snd_looping = 0;
931         }
932
933         this.enttype = 0;
934         this.classname = "";
935         this.draw = func_null;
936         this.entremove = func_null;
937         // TODO possibly set more stuff to defaults
938 }
939 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
940 void CSQC_Ent_Remove(entity this)
941 {
942         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
943         if (wasfreed(this))
944         {
945                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
946                 return;
947         }
948         if (this.enttype) Ent_Remove(this);
949         delete(this);
950 }
951
952 void Gamemode_Init()
953 {
954         if (!isdemo())
955         {
956                 if(!(calledhooks & HOOK_START))
957                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
958                 calledhooks |= HOOK_START;
959         }
960 }
961 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
962 void CSQC_Parse_StuffCmd(string strMessage)
963 {
964         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
965         localcmd(strMessage);
966 }
967 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
968 void CSQC_Parse_Print(string strMessage)
969 {
970         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
971         print(ColorTranslateRGB(strMessage));
972 }
973
974 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
975 void CSQC_Parse_CenterPrint(string strMessage)
976 {
977         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
978         centerprint_AddStandard(strMessage);
979 }
980
981 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
982 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
983 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
984 bool CSQC_Parse_TempEntity()
985 {
986         // Acquire TE ID
987         int nTEID = ReadByte();
988
989         FOREACH(TempEntities, it.m_id == nTEID, {
990                 if (autocvar_developer_csqcentities)
991                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
992                 return it.m_read(NULL, NULL, true);
993         });
994
995         if (autocvar_developer_csqcentities)
996                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
997
998         // No special logic for this temporary entity; return 0 so the engine can handle it
999         return false;
1000 }
1001
1002 string forcefog;
1003 void Fog_Force()
1004 {
1005         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1006                 localcmd("\nr_drawfog 0\n");
1007         else if (forcefog != "")
1008                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1009 }
1010
1011 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1012 {
1013         make_pure(this);
1014         gametype = ReadRegistered(Gametypes);
1015         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1016         HUD_ModIcons_SetFunc();
1017         FOREACH(Scores, true, {
1018                 strcpy(scores_label(it), ReadString());
1019                 scores_flags(it) = ReadByte();
1020         });
1021         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1022         {
1023                 strcpy(teamscores_label(i), ReadString());
1024                 teamscores_flags(i) = ReadByte();
1025         }
1026         return = true;
1027         Scoreboard_InitScores();
1028         Gamemode_Init();
1029 }
1030
1031 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1032 {
1033         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1034
1035         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1036         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1037         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1038         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1039         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1040         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1041         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1042         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1043
1044         strcpy(forcefog, ReadString());
1045
1046         armorblockpercent = ReadByte() / 255.0;
1047         damagepush_speedfactor = ReadByte() / 255.0;
1048
1049         serverflags = ReadByte();
1050
1051         g_trueaim_minrange = ReadCoord();
1052
1053         return = true;
1054
1055         MUTATOR_CALLHOOK(Ent_Init);
1056
1057         if (!postinit) PostInit();
1058 }
1059
1060 float GetSpeedUnitFactor(int speed_unit)
1061 {
1062         switch(speed_unit)
1063         {
1064                 default:
1065                 case 1: return 1.0;
1066                 case 2: return 0.0254;
1067                 case 3: return 0.0254 * 3.6;
1068                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1069                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1070         }
1071 }
1072
1073 string GetSpeedUnit(int speed_unit)
1074 {
1075         switch(speed_unit)
1076         {
1077                 // translator-friendly strings without the initial space
1078                 default:
1079                 case 1: return strcat(" ", _("qu/s"));
1080                 case 2: return strcat(" ", _("m/s"));
1081                 case 3: return strcat(" ", _("km/h"));
1082                 case 4: return strcat(" ", _("mph"));
1083                 case 5: return strcat(" ", _("knots"));
1084         }
1085 }
1086
1087 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1088 {
1089         int b = ReadByte();
1090
1091         switch (b)
1092         {
1093                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1094                         race_checkpoint = ReadByte();
1095                         race_time = ReadInt24_t();
1096                         race_previousbesttime = ReadInt24_t();
1097                         race_mypreviousbesttime = ReadInt24_t();
1098                         string pbestname = ReadString();
1099                         if(autocvar_cl_race_cptimes_onlyself)
1100                         {
1101                                 race_previousbesttime = race_mypreviousbesttime;
1102                                 race_mypreviousbesttime = 0;
1103                                 strcpy(race_previousbestname, "");
1104                         }
1105                         else
1106                                 strcpy(race_previousbestname, pbestname);
1107
1108                         race_checkpointtime = time;
1109
1110                         if(race_checkpoint == 0 || race_checkpoint == 254)
1111                         {
1112                                 race_penaltyaccumulator = 0;
1113                                 race_laptime = time; // valid
1114                         }
1115                         break;
1116
1117                 case RACE_NET_CHECKPOINT_CLEAR:
1118                         race_laptime = 0;
1119                         race_checkpointtime = 0;
1120                         break;
1121
1122                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1123                         race_laptime = ReadCoord();
1124                         race_checkpointtime = -99999;
1125                         // fall through
1126                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1127                         race_nextcheckpoint = ReadByte();
1128
1129                         race_nextbesttime = ReadInt24_t();
1130                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1131                                 race_mybesttime = ReadInt24_t();
1132                         string newname = ReadString();
1133                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1134                         {
1135                                 race_nextbesttime = race_mybesttime;
1136                                 race_mybesttime = 0;
1137                                 strcpy(race_nextbestname, "");
1138                         }
1139                         else
1140                                 strcpy(race_nextbestname, newname);
1141                         break;
1142
1143                 case RACE_NET_CHECKPOINT_HIT_RACE:
1144                         race_mycheckpoint = ReadByte();
1145                         race_mycheckpointtime = time;
1146                         race_mycheckpointdelta = ReadInt24_t();
1147                         race_mycheckpointlapsdelta = ReadByte();
1148                         if(race_mycheckpointlapsdelta >= 128)
1149                                 race_mycheckpointlapsdelta -= 256;
1150                         int who = ReadByte();
1151                         if(who)
1152                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1153                         else
1154                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1155                         break;
1156
1157                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1158                         race_othercheckpoint = ReadByte();
1159                         race_othercheckpointtime = time;
1160                         race_othercheckpointdelta = ReadInt24_t();
1161                         race_othercheckpointlapsdelta = ReadByte();
1162                         if(race_othercheckpointlapsdelta >= 128)
1163                                 race_othercheckpointlapsdelta -= 256;
1164                         int what = ReadByte();
1165                         if(what)
1166                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1167                         else
1168                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1169                         break;
1170
1171                 case RACE_NET_PENALTY_RACE:
1172                 case RACE_NET_PENALTY_QUALIFYING:
1173                         race_penaltyeventtime = time;
1174                         race_penaltytime = ReadShort();
1175                         string reason = ReadString();
1176                         if (reason == "missing a checkpoint")
1177                                 reason = _("missing a checkpoint");
1178                         strcpy(race_penaltyreason, reason);
1179                         if (b == RACE_NET_PENALTY_QUALIFYING)
1180                                 race_penaltyaccumulator += race_penaltytime;
1181                         break;
1182
1183                 case RACE_NET_SERVER_RECORD:
1184                         race_server_record = ReadInt24_t();
1185                         break;
1186                 case RACE_NET_SPEED_AWARD:
1187                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1188                         strcpy(race_speedaward_holder, ReadString());
1189                         strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1190                         break;
1191                 case RACE_NET_SPEED_AWARD_BEST:
1192                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1193                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1194                         strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1195                         break;
1196                 case RACE_NET_RANKINGS_CNT:
1197                         RANKINGS_DISPLAY_CNT = ReadByte();
1198                         break;
1199                 case RACE_NET_SERVER_RANKINGS:
1200                         float prevpos, del;
1201                         int pos = ReadShort();
1202                         prevpos = ReadShort();
1203                         del = ReadShort();
1204
1205                         // move other rankings out of the way
1206                         int i;
1207                         if (prevpos) {
1208                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1209                                 for (i=m-1; i>pos-1; --i) {
1210                                         grecordtime[i] = grecordtime[i-1];
1211                                         strcpy(grecordholder[i], grecordholder[i-1]);
1212                                 }
1213                         } else if (del) { // a record has been deleted by the admin
1214                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1215                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1216                                                 grecordtime[i] = 0;
1217                                                 strfree(grecordholder[i]);
1218                                         }
1219                                         else {
1220                                                 grecordtime[i] = grecordtime[i+1];
1221                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1222                                         }
1223                                 }
1224                         } else { // player has no ranked record yet
1225                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1226                                         grecordtime[i] = grecordtime[i-1];
1227                                         strcpy(grecordholder[i], grecordholder[i-1]);
1228                                 }
1229                         }
1230
1231                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1232                                 // kick off the player who fell from the last displayed position
1233                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1234                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1235                         }
1236
1237                         // store new ranking
1238                         strcpy(grecordholder[pos-1], ReadString());
1239                         grecordtime[pos-1] = ReadInt24_t();
1240                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1241                                 race_myrank = pos;
1242                         break;
1243                 case RACE_NET_SERVER_STATUS:
1244                         race_status = ReadShort();
1245                         strcpy(race_status_name, ReadString());
1246         }
1247         return true;
1248 }
1249
1250 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1251 {
1252         teamnagger = 1;
1253         return true;
1254 }
1255
1256 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1257 {
1258         int i = ReadByte();
1259         int pi = ReadShort();
1260         int pl = ReadByte();
1261         int ml = ReadByte();
1262         return = true;
1263         entity e = playerslots[i];
1264         if (!e) return;
1265         e.ping = pi;
1266         e.ping_packetloss = pl / 255.0;
1267         e.ping_movementloss = ml / 255.0;
1268 }
1269
1270 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1271 {
1272         int weapon_id = ReadByte();
1273         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1274         complain_weapon_type = ReadByte();
1275         return = true;
1276
1277         complain_weapon_time = time;
1278         weapontime = time; // ping the weapon panel
1279
1280         switch(complain_weapon_type)
1281         {
1282                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1283                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1284                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1285         }
1286 }
1287
1288 string _getcommandkey(string cmd_name, string command, bool forcename)
1289 {
1290         string keys;
1291         float n, j, k, l = 0;
1292
1293         if (!autocvar_hud_showbinds)
1294                 return cmd_name;
1295
1296         keys = db_get(binddb, command);
1297         if (keys == "")
1298         {
1299                 bool joy_active = cvar("joy_active");
1300                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1301                 for(j = 0; j < n; ++j)
1302                 {
1303                         k = stof(argv(j));
1304                         if(k != -1)
1305                         {
1306                                 string key = keynumtostring(k);
1307                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1308                                         continue;
1309
1310                                 key = translate_key(key);
1311
1312                                 if (keys == "")
1313                                         keys = key;
1314                                 else
1315                                         keys = strcat(keys, ", ", key);
1316
1317                                 ++l;
1318                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1319                                         break;
1320                         }
1321
1322                 }
1323                 if (keys == "")
1324                         keys = "NO_KEY";
1325                 db_put(binddb, command, keys);
1326         }
1327
1328         if (keys == "NO_KEY") {
1329                 if (autocvar_hud_showbinds > 1)
1330                         return sprintf(_("%s (not bound)"), cmd_name);
1331                 else
1332                         return cmd_name;
1333         }
1334         else if (autocvar_hud_showbinds > 1 || forcename)
1335                 return sprintf("%s (%s)", cmd_name, keys);
1336         else
1337                 return keys;
1338 }
1339
1340 /** engine callback */
1341 void URI_Get_Callback(int id, int status, string data)
1342 {
1343         TC(int, id); TC(int, status);
1344         if(url_URI_Get_Callback(id, status, data))
1345         {
1346                 // handled
1347         }
1348         else if (id == URI_GET_DISCARD)
1349         {
1350                 // discard
1351         }
1352         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1353         {
1354                 // sv_cmd curl
1355                 Curl_URI_Get_Callback(id, status, data);
1356         }
1357         else
1358         {
1359                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1360         }
1361 }