5 #include "csqcmodel_hooks.qh"
11 #include "hud_config.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "target_music.qh"
21 #include "tturrets.qh"
25 #include "waypointsprites.qh"
27 #include "../common/vehicles/unit/bumblebee.qh"
28 #include "../common/vehicles/cl_vehicles.qh"
29 #include "../common/vehicles/vehicles.qh"
31 #include "weapons/projectile.qh"
33 #include "../common/buffs.qh"
34 #include "../common/deathtypes.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
43 #include "../common/items/all.qh"
45 #include "../common/weapons/all.qh"
47 #include "../csqcmodellib/cl_model.qh"
48 #include "../csqcmodellib/interpolate.qh"
50 #include "../warpzonelib/client.qh"
52 // --------------------------------------------------------------------------
53 // BEGIN REQUIRED CSQC FUNCTIONS
56 entity clearentity_ent;
57 void clearentity(entity e)
61 clearentity_ent = spawn();
62 clearentity_ent.classname = "clearentity";
65 copyentity(clearentity_ent, e);
69 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
70 void menu_show_error()
72 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
75 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
76 // Useful for precaching things
83 void WaypointSprite_Load();
84 void ConsoleCommand_macro_init();
87 prvm_language = cvar_string("prvm_language");
90 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
97 ClientProgsDB = db_load("client.db");
98 compressShortVector_init();
101 menu_visible = false;
102 menu_show = menu_show_error;
103 menu_action = func_null;
105 for(i = 0; i < 255; ++i)
106 if(getplayerkeyvalue(i, "viewentity") == "")
110 //registercommand("hud_configure");
111 //registercommand("hud_save");
112 //registercommand("menu_action");
114 ConsoleCommand_macro_init();
116 registercvar("hud_usecsqc", "1");
117 registercvar("scoreboard_columns", "default");
119 registercvar("cl_nade_type", "3");
120 registercvar("cl_pokenade_type", "zombie");
124 // hud_fields uses strunzone on the titles!
125 for(i = 0; i < MAX_HUD_FIELDS; ++i)
126 hud_title[i] = strzone("(null)");
128 Cmd_HUD_SetFields(0);
134 teams = Sort_Spawn();
135 players = Sort_Spawn();
137 GetTeam(NUM_SPECTATOR, true); // add specs first
139 // needs to be done so early because of the constants they create
140 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
141 CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
142 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
143 CALL_ACCUMULATED_FUNCTION(RegisterItems);
144 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
145 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
146 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
147 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
148 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
150 WaypointSprite_Load();
153 precache_model("null");
154 precache_sound("misc/hit.wav");
155 precache_sound("misc/typehit.wav");
157 Projectile_Precache();
159 GibSplash_Precache();
163 CSQCPlayer_Precache();
165 if(autocvar_cl_reticle)
167 precache_pic("gfx/reticle_normal");
168 // weapon reticles are precached in weapon files
171 get_mi_min_max_texcoords(1); // try the CLEVER way first
172 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
173 shortmapname = mi_shortname;
175 if(precache_pic(minimapname) == "")
177 // but maybe we have a non-clever minimap
178 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
179 if(precache_pic(minimapname) == "")
180 minimapname = ""; // FAIL
182 get_mi_min_max_texcoords(0); // load new texcoords
185 mi_center = (mi_min + mi_max) * 0.5;
186 mi_scale = mi_max - mi_min;
187 minimapname = strzone(minimapname);
191 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
192 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
195 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
204 if(autocvar_cl_db_saveasdump)
205 db_dump(ClientProgsDB, "client.db");
207 db_save(ClientProgsDB, "client.db");
208 db_close(ClientProgsDB);
211 cvar_set("chase_active",ftos(chase_active_backup));
213 // unset the event chasecam's chase_active
214 if(autocvar_chase_active < 0)
215 cvar_set("chase_active", "0");
219 if (!(calledhooks & HOOK_START))
220 localcmd("\n_cl_hook_gamestart nop\n");
221 if (!(calledhooks & HOOK_END))
222 localcmd("\ncl_hook_gameend\n");
227 float SetTeam(entity o, int Team)
241 if(GetTeam(Team, false) == world)
243 dprintf("trying to switch to unsupported team %d\n", Team);
244 Team = NUM_SPECTATOR;
257 if(GetTeam(Team, false) == world)
259 dprintf("trying to switch to unsupported team %d\n", Team);
260 Team = NUM_SPECTATOR;
265 if(Team == -1) // leave
269 tm = GetTeam(o.team, false);
280 tm = GetTeam(Team, true);
285 else if(Team != o.team)
287 tm = GetTeam(o.team, false);
290 tm = GetTeam(Team, true);
298 void Playerchecker_Think()
302 for(i = 0; i < maxclients; ++i)
305 if(GetPlayerName(i) == "")
309 // player disconnected
322 playerslots[i] = e = spawn();
325 e.ping_packetloss = 0;
326 e.ping_movementloss = 0;
327 //e.gotscores = 0; // we might already have the scores...
328 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
330 HUD_UpdatePlayerPos(e);
334 self.nextthink = time + 0.2;
341 entity playerchecker;
342 playerchecker = spawn();
343 playerchecker.think = Playerchecker_Think;
344 playerchecker.nextthink = time + 0.2;
352 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
353 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
354 // All keys are in ascii.
355 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
356 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
357 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
358 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
359 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
364 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
367 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
370 if(menu_visible && menu_action)
371 if(menu_action(bInputType, nPrimary, nSecondary))
377 // END REQUIRED CSQC FUNCTIONS
378 // --------------------------------------------------------------------------
380 // --------------------------------------------------------------------------
381 // BEGIN OPTIONAL CSQC FUNCTIONS
382 void Ent_RemoveEntCS()
384 entcs_receiver[self.sv_entnum] = world;
389 InterpolateOrigin_Undo();
391 self.classname = "entcs_receiver";
395 self.sv_entnum = ReadByte();
398 self.origin_x = ReadShort();
399 self.origin_y = ReadShort();
400 self.origin_z = ReadShort();
401 setorigin(self, self.origin);
405 self.angles_y = ReadByte() * 360.0 / 256;
406 self.angles_x = self.angles_z = 0;
409 self.healthvalue = ReadByte() * 10;
411 self.armorvalue = ReadByte() * 10;
413 entcs_receiver[self.sv_entnum] = self;
414 self.entremove = Ent_RemoveEntCS;
415 self.iflags |= IFLAG_ORIGIN;
417 InterpolateOrigin_Note();
422 void Ent_RemovePlayerScore()
425 SetTeam(self.owner, -1);
426 self.owner.gotscores = 0;
427 for(int i = 0; i < MAX_SCORE; ++i) {
428 self.owner.(scores[i]) = 0; // clear all scores
433 void Ent_ReadPlayerScore()
439 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
440 // (no I've never heard of M-x replace-string, sed, or anything like that)
441 isNew = !self.owner; // workaround for DP bug
444 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
445 if(!isNew && n != self.sv_entnum)
447 //print("A CSQC entity changed its owner!\n");
448 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
451 self.enttype = ENT_CLIENT_SCORES;
457 if (!(playerslots[self.sv_entnum]))
458 playerslots[self.sv_entnum] = spawn();
459 o = self.owner = playerslots[self.sv_entnum];
460 o.sv_entnum = self.sv_entnum;
464 // RegisterPlayer(o);
465 //playerchecker will do this for us later, if it has not already done so
476 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
480 o.(scores[i]) = ReadInt24_t();
482 o.(scores[i]) = ReadChar();
486 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
488 self.entremove = Ent_RemovePlayerScore;
491 void Ent_ReadTeamScore()
496 self.team = ReadByte();
497 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
500 #if MAX_TEAMSCORE <= 8
508 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
512 o.(teamscores[i]) = ReadInt24_t();
514 o.(teamscores[i]) = ReadChar();
517 HUD_UpdateTeamPos(o);
520 void Ent_ClientData()
522 float newspectatee_status;
526 scoreboard_showscores_force = (f & 1);
530 newspectatee_status = ReadByte();
531 if(newspectatee_status == player_localnum + 1)
532 newspectatee_status = -1; // observing
535 newspectatee_status = 0;
537 spectatorbutton_zoom = (f & 4);
541 angles_held_status = 1;
542 angles_held.x = ReadAngle();
543 angles_held.y = ReadAngle();
547 angles_held_status = 0;
549 if(newspectatee_status != spectatee_status)
553 race_checkpointtime = 0;
555 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
557 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
558 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
561 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
564 spectatee_status = newspectatee_status;
566 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
573 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
578 strunzone(vote_called_vote);
579 vote_called_vote = string_null;
589 vote_yescount = ReadByte();
590 vote_nocount = ReadByte();
591 vote_needed = ReadByte();
592 vote_highlighted = ReadChar();
598 strunzone(vote_called_vote);
599 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
604 for(j = 0; j < maxclients; ++j)
606 playerslots[j].ready = 1;
607 for(i = 1; i <= maxclients; i += 8)
610 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
613 playerslots[j].ready = 0;
617 ready_waiting = (nags & 1);
618 ready_waiting_for_me = (nags & 2);
619 vote_waiting = (nags & 4);
620 vote_waiting_for_me = (nags & 8);
621 warmup_stage = (nags & 16);
624 void Ent_EliminatedPlayers()
631 for(j = 0; j < maxclients; ++j)
633 playerslots[j].eliminated = 1;
634 for(i = 1; i <= maxclients; i += 8)
637 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
640 playerslots[j].eliminated = 0;
645 void Ent_RandomSeed()
653 void Ent_ReadAccuracy(void)
656 int sf = ReadInt24_t();
659 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
660 weapon_accuracy[w] = -1;
664 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
670 weapon_accuracy[w] = -1;
672 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
674 weapon_accuracy[w] = (b - 1.0) / 100.0;
683 void Spawn_Draw(void)
685 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
688 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
690 float teamnum = (ReadByte() - 1);
692 spn_origin.x = ReadShort();
693 spn_origin.y = ReadShort();
694 spn_origin.z = ReadShort();
698 self.origin = spn_origin;
699 setsize(self, PL_MIN, PL_MAX);
702 /*if(autocvar_cl_spawn_point_model) // needs a model first
704 self.mdl = "models/spawnpoint.md3";
705 self.colormod = Team_ColorRGB(teamnum);
706 precache_model(self.mdl);
707 setmodel(self, self.mdl);
708 self.drawmask = MASK_NORMAL;
709 //self.movetype = MOVETYPE_NOCLIP;
710 //self.draw = Spawn_Draw;
712 if(autocvar_cl_spawn_point_particles)
714 if((serverflags & SERVERFLAG_TEAMPLAY))
718 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
719 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
720 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
721 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
722 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
725 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
727 self.draw = Spawn_Draw;
731 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
734 void Ent_ReadSpawnEvent(float is_new)
736 // If entnum is 0, ONLY do the local spawn actions
737 // this way the server can disable the sending of
738 // spawn origin or such to clients if wanted.
739 float entnum = ReadByte();
743 self.origin_x = ReadShort();
744 self.origin_y = ReadShort();
745 self.origin_z = ReadShort();
749 float teamnum = GetPlayerColor(entnum - 1);
751 if(autocvar_cl_spawn_event_particles)
755 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
756 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
757 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
758 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
759 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
762 if(autocvar_cl_spawn_event_sound)
764 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
769 // local spawn actions
770 if(is_new && (!entnum || (entnum == player_localentnum)))
773 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
775 if(autocvar_cl_unpress_zoom_on_spawn)
782 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
785 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
786 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
787 void Ent_RadarLink();
789 void Ent_ScoresInfo();
790 void CSQC_Ent_Update(float bIsNewEntity)
796 if(autocvar_developer_csqcentities)
797 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
799 // set up the "time" global for received entities to be correct for interpolation purposes
807 serverprevtime = time;
808 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
809 time = serverprevtime + serverdeltatime;
812 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
815 if(t != self.enttype || bIsNewEntity)
817 //print("A CSQC entity changed its type!\n");
818 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
828 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
836 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
837 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
838 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
839 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
840 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
841 case ENT_CLIENT_LASER: Ent_Laser(); break;
842 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
843 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
844 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
845 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
846 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
847 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
848 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
849 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
850 case ENT_CLIENT_INIT: Ent_Init(); break;
851 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
852 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
853 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
854 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
855 case ENT_CLIENT_WALL: Ent_Wall(); break;
856 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
857 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
858 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
859 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
860 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
861 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
862 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
863 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
864 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
865 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
866 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
867 case ENT_CLIENT_TURRET: ent_turret(); break;
868 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
869 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
870 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
871 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
872 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
873 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
874 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
877 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
878 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
884 // Destructor, but does NOT deallocate the entity by calling remove(). Also
885 // used when an entity changes its type. For an entity that someone interacts
886 // with others, make sure it can no longer do so.
892 if(self.skeletonindex)
894 skel_delete(self.skeletonindex);
895 self.skeletonindex = 0;
898 if(self.snd_looping > 0)
900 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
901 self.snd_looping = 0;
906 self.draw = menu_sub_null;
907 self.entremove = menu_sub_null;
908 // TODO possibly set more stuff to defaults
910 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
911 void CSQC_Ent_Remove()
913 if(autocvar_developer_csqcentities)
914 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
918 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
930 if(!(calledhooks & HOOK_START))
931 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
932 calledhooks |= HOOK_START;
935 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
936 void CSQC_Parse_StuffCmd(string strMessage)
938 if(autocvar_developer_csqcentities)
939 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
941 localcmd(strMessage);
943 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
944 void CSQC_Parse_Print(string strMessage)
946 if(autocvar_developer_csqcentities)
947 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
949 print(ColorTranslateRGB(strMessage));
952 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
953 void CSQC_Parse_CenterPrint(string strMessage)
955 if(autocvar_developer_csqcentities)
956 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
958 centerprint_hud(strMessage);
961 string notranslate_fogcmd1 = "\nfog ";
962 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
965 // TODO somehow thwart prvm_globalset client ...
967 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
968 { localcmd("\nr_drawfog 0\n"); }
969 else if(forcefog != "")
970 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
973 void Gamemode_Init();
974 void Ent_ScoresInfo()
977 self.classname = "ent_client_scores_info";
978 gametype = ReadInt24_t();
979 HUD_ModIcons_SetFunc();
980 for(i = 0; i < MAX_SCORE; ++i)
983 strunzone(scores_label[i]);
984 scores_label[i] = strzone(ReadString());
985 scores_flags[i] = ReadByte();
987 for(i = 0; i < MAX_TEAMSCORE; ++i)
989 if(teamscores_label[i])
990 strunzone(teamscores_label[i]);
991 teamscores_label[i] = strzone(ReadString());
992 teamscores_flags[i] = ReadByte();
1000 self.classname = "ent_client_init";
1002 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1004 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1005 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1006 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1007 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1008 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1009 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1010 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1011 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1014 strunzone(forcefog);
1015 forcefog = strzone(ReadString());
1017 armorblockpercent = ReadByte() / 255.0;
1019 g_balance_mortar_bouncefactor = ReadCoord();
1020 g_balance_mortar_bouncestop = ReadCoord();
1021 g_balance_electro_secondary_bouncefactor = ReadCoord();
1022 g_balance_electro_secondary_bouncestop = ReadCoord();
1024 vortex_scope = !ReadByte();
1025 rifle_scope = !ReadByte();
1027 serverflags = ReadByte();
1029 minelayer_maxmines = ReadByte();
1031 hagar_maxrockets = ReadByte();
1033 g_trueaim_minrange = ReadCoord();
1034 g_balance_porto_secondary = ReadByte();
1048 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1049 race_checkpoint = ReadByte();
1050 race_time = ReadInt24_t();
1051 race_previousbesttime = ReadInt24_t();
1052 if(race_previousbestname)
1053 strunzone(race_previousbestname);
1054 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1056 race_checkpointtime = time;
1058 if(race_checkpoint == 0 || race_checkpoint == 254)
1060 race_penaltyaccumulator = 0;
1061 race_laptime = time; // valid
1066 case RACE_NET_CHECKPOINT_CLEAR:
1068 race_checkpointtime = 0;
1071 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1072 race_laptime = ReadCoord();
1073 race_checkpointtime = -99999;
1075 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1076 race_nextcheckpoint = ReadByte();
1078 race_nextbesttime = ReadInt24_t();
1079 if(race_nextbestname)
1080 strunzone(race_nextbestname);
1081 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1084 case RACE_NET_CHECKPOINT_HIT_RACE:
1085 race_mycheckpoint = ReadByte();
1086 race_mycheckpointtime = time;
1087 race_mycheckpointdelta = ReadInt24_t();
1088 race_mycheckpointlapsdelta = ReadByte();
1089 if(race_mycheckpointlapsdelta >= 128)
1090 race_mycheckpointlapsdelta -= 256;
1091 if(race_mycheckpointenemy)
1092 strunzone(race_mycheckpointenemy);
1093 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1096 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1097 race_othercheckpoint = ReadByte();
1098 race_othercheckpointtime = time;
1099 race_othercheckpointdelta = ReadInt24_t();
1100 race_othercheckpointlapsdelta = ReadByte();
1101 if(race_othercheckpointlapsdelta >= 128)
1102 race_othercheckpointlapsdelta -= 256;
1103 if(race_othercheckpointenemy)
1104 strunzone(race_othercheckpointenemy);
1105 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1108 case RACE_NET_PENALTY_RACE:
1109 race_penaltyeventtime = time;
1110 race_penaltytime = ReadShort();
1111 //race_penaltyaccumulator += race_penaltytime;
1112 if(race_penaltyreason)
1113 strunzone(race_penaltyreason);
1114 race_penaltyreason = strzone(ReadString());
1117 case RACE_NET_PENALTY_QUALIFYING:
1118 race_penaltyeventtime = time;
1119 race_penaltytime = ReadShort();
1120 race_penaltyaccumulator += race_penaltytime;
1121 if(race_penaltyreason)
1122 strunzone(race_penaltyreason);
1123 race_penaltyreason = strzone(ReadString());
1126 case RACE_NET_SERVER_RECORD:
1127 race_server_record = ReadInt24_t();
1129 case RACE_NET_SPEED_AWARD:
1130 race_speedaward = ReadInt24_t();
1131 if(race_speedaward_holder)
1132 strunzone(race_speedaward_holder);
1133 race_speedaward_holder = strzone(ReadString());
1135 case RACE_NET_SPEED_AWARD_BEST:
1136 race_speedaward_alltimebest = ReadInt24_t();
1137 if(race_speedaward_alltimebest_holder)
1138 strunzone(race_speedaward_alltimebest_holder);
1139 race_speedaward_alltimebest_holder = strzone(ReadString());
1141 case RACE_NET_SERVER_RANKINGS:
1143 int pos = ReadShort();
1144 prevpos = ReadShort();
1147 // move other rankings out of the way
1150 for (i=prevpos-1;i>pos-1;--i) {
1151 grecordtime[i] = grecordtime[i-1];
1152 if(grecordholder[i])
1153 strunzone(grecordholder[i]);
1154 grecordholder[i] = strzone(grecordholder[i-1]);
1156 } else if (del) { // a record has been deleted by the admin
1157 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1158 if (i == RANKINGS_CNT-1) { // clear out last record
1160 if (grecordholder[i])
1161 strunzone(grecordholder[i]);
1162 grecordholder[i] = string_null;
1165 grecordtime[i] = grecordtime[i+1];
1166 if (grecordholder[i])
1167 strunzone(grecordholder[i]);
1168 grecordholder[i] = strzone(grecordholder[i+1]);
1171 } else { // player has no ranked record yet
1172 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1173 grecordtime[i] = grecordtime[i-1];
1174 if(grecordholder[i])
1175 strunzone(grecordholder[i]);
1176 grecordholder[i] = strzone(grecordholder[i-1]);
1180 // store new ranking
1181 if(grecordholder[pos-1] != "")
1182 strunzone(grecordholder[pos-1]);
1183 grecordholder[pos-1] = strzone(ReadString());
1184 grecordtime[pos-1] = ReadInt24_t();
1185 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1188 case RACE_NET_SERVER_STATUS:
1189 race_status = ReadShort();
1190 if(race_status_name)
1191 strunzone(race_status_name);
1192 race_status_name = strzone(ReadString());
1196 void Net_TeamNagger()
1201 void Net_ReadPingPLReport()
1208 if (!(playerslots[e]))
1210 playerslots[e].ping = pi;
1211 playerslots[e].ping_packetloss = pl / 255.0;
1212 playerslots[e].ping_movementloss = ml / 255.0;
1215 void Net_WeaponComplain()
1217 complain_weapon = ReadByte();
1219 if(complain_weapon_name)
1220 strunzone(complain_weapon_name);
1221 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1223 complain_weapon_type = ReadByte();
1225 complain_weapon_time = time;
1226 weapontime = time; // ping the weapon panel
1228 switch(complain_weapon_type)
1230 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1231 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1232 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1236 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1237 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1238 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1239 float CSQC_Parse_TempEntity()
1247 if(autocvar_developer_csqcentities)
1248 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1250 // NOTE: Could just do return instead of break...
1253 case TE_CSQC_TARGET_MUSIC:
1257 case TE_CSQC_PICTURE:
1258 Net_MapVote_Picture();
1265 case TE_CSQC_VORTEXBEAMPARTICLE:
1266 Net_ReadVortexBeamParticle();
1269 case TE_CSQC_TEAMNAGGER:
1277 case TE_CSQC_PINGPLREPORT:
1278 Net_ReadPingPLReport();
1281 case TE_CSQC_WEAPONCOMPLAIN:
1282 Net_WeaponComplain();
1285 case TE_CSQC_VEHICLESETUP:
1289 case TE_CSQC_SVNOTICE:
1293 case TE_CSQC_SHOCKWAVEPARTICLE:
1294 Net_ReadShockwaveParticle();
1298 // No special logic for this temporary entity; return 0 so the engine can handle it
1306 string getcommandkey(string text, string command)
1309 float n, j, k, l = 0;
1311 if (!autocvar_hud_showbinds)
1314 keys = db_get(binddb, command);
1317 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1318 for(j = 0; j < n; ++j)
1324 keys = keynumtostring(k);
1326 keys = strcat(keys, ", ", keynumtostring(k));
1329 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1336 db_put(binddb, command, keys);
1339 if (keys == "NO_KEY") {
1340 if (autocvar_hud_showbinds > 1)
1341 return sprintf(_("%s (not bound)"), text);
1345 else if (autocvar_hud_showbinds > 1)
1346 return sprintf("%s (%s)", text, keys);