4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "commands/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/centerprint.qh"
15 #include "hud/panel/scoreboard.qh"
16 #include "hud/panel/quickmenu.qh"
17 #include "shownames.qh"
19 #include <common/t_items.qh>
20 #include "weapons/projectile.qh"
21 #include <common/deathtypes/all.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/minigames/cl_minigames.qh>
25 #include <common/minigames/cl_minigames_hud.qh>
26 #include <common/net_linked.qh>
27 #include <common/net_notice.qh>
28 #include <common/scores.qh>
29 #include <common/mapobjects/_mod.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
43 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
44 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
47 void draw_cursor_normal(vector pos, vector col, float a)
49 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
52 void LoadMenuSkinValues()
55 if(cvar_string("menu_skin") != "")
57 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
58 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
60 if(fh < 0 && cvar_defstring("menu_skin") != "")
62 cvar_set("menu_skin", cvar_defstring("menu_skin"));
63 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
64 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
68 draw_currentSkin = "gfx/menu/default";
69 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
72 draw_currentSkin = strzone(draw_currentSkin);
77 while((s = fgets(fh)))
79 int n = tokenize_console(s);
82 if(substring(argv(0), 0, 2) == "//")
84 if(argv(0) == "SIZE_CURSOR")
85 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
86 else if(argv(0) == "OFFSET_CURSOR")
87 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
93 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
94 // Useful for precaching things
98 prvm_language = strzone(cvar_string("prvm_language"));
101 LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
106 for ( ; i < 255; ++i)
107 if (getplayerkeyvalue(i, "viewentity") == "")
112 // needs to be done so early because of the constants they create
115 static_init_precache();
117 binddb = db_create();
118 tempdb = db_create();
119 ClientProgsDB = db_load("client.db");
123 //registercommand("hud_configure");
124 //registercommand("hud_save");
125 //registercommand("menu_action");
127 ConsoleCommand_macro_init();
129 registercvar("hud_usecsqc", "1");
130 registercvar("scoreboard_columns", "default");
132 registercvar("cl_nade_type", "3");
133 registercvar("cl_pokenade_type", "zombie");
135 registercvar("cl_jumpspeedcap_min", "");
136 registercvar("cl_jumpspeedcap_max", "");
138 registercvar("cl_shootfromfixedorigin", "");
140 registercvar("cl_multijump", "-1");
142 registercvar("cl_dodging", "0");
144 registercvar("cl_spawn_near_teammate", "1");
146 registercvar("cl_weapon_switch_reload", "1");
147 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
149 registercvar("cl_allow_uidranking", "1");
151 if(autocvar_cl_lockview)
152 cvar_set("cl_lockview", "0");
160 teams = Sort_Spawn();
161 players = Sort_Spawn();
163 GetTeam(NUM_SPECTATOR, true); // add specs first
165 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
166 weapon_accuracy[w] = -1;
170 if(autocvar_cl_reticle)
172 precache_pic("gfx/reticle_normal");
173 // weapon reticles are precached in weapon files
177 get_mi_min_max_texcoords(1); // try the CLEVER way first
178 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
179 shortmapname = mi_shortname;
181 if (precache_pic(minimapname) == "")
183 // but maybe we have a non-clever minimap
184 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
185 if (precache_pic(minimapname) == "")
186 minimapname = ""; // FAIL
188 get_mi_min_max_texcoords(0); // load new texcoords
191 mi_center = (mi_min + mi_max) * 0.5;
192 mi_scale = mi_max - mi_min;
193 minimapname = strzone(minimapname);
196 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
197 LoadMenuSkinValues();
200 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
209 if(autocvar_cl_db_saveasdump)
210 db_dump(ClientProgsDB, "client.db");
212 db_save(ClientProgsDB, "client.db");
213 db_close(ClientProgsDB);
216 cvar_set("chase_active",ftos(chase_active_backup));
218 // unset the event chasecam's chase_active
219 if(autocvar_chase_active < 0)
220 cvar_set("chase_active", "0");
222 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
226 if (!(calledhooks & HOOK_START))
227 localcmd("\n_cl_hook_gamestart nop\n");
228 if (!(calledhooks & HOOK_END))
229 localcmd("\ncl_hook_gameend\n");
232 localcmd("\ncl_hook_shutdown\n");
234 localcmd("\n-button12\n");
236 deactivate_minigame();
237 HUD_MinigameMenu_Close(NULL, NULL, NULL);
239 ReplicateVars(true); // destroy
243 bool SetTeam(entity o, int Team)
246 //devassert_once(Team);
259 if(GetTeam(Team, false) == NULL)
261 LOG_TRACEF("trying to switch to unsupported team %d", Team);
262 Team = NUM_SPECTATOR;
275 if(GetTeam(Team, false) == NULL)
277 LOG_TRACEF("trying to switch to unsupported team %d", Team);
278 Team = NUM_SPECTATOR;
283 if(Team == -1) // leave
287 tm = GetTeam(o.team, false);
298 tm = GetTeam(Team, true);
303 else if(Team != o.team)
305 tm = GetTeam(o.team, false);
308 tm = GetTeam(Team, true);
316 void Playerchecker_Think(entity this)
320 for(i = 0; i < maxclients; ++i)
323 if(entcs_GetName(i) == "")
327 // player disconnected
341 playerslots[i] = e = new_pure(playerslot);
345 e.ping_packetloss = 0;
346 e.ping_movementloss = 0;
347 //e.gotscores = 0; // we might already have the scores...
348 int t = entcs_GetScoreTeam(i);
349 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
351 Scoreboard_UpdatePlayerPos(e);
355 this.nextthink = time + 0.2;
360 entity playerchecker = new_pure(playerchecker);
361 setthink(playerchecker, Playerchecker_Think);
362 playerchecker.nextthink = time + 0.2;
369 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
370 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
371 // All keys are in ascii.
372 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
373 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
374 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
375 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
376 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
379 bool override = false;
380 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
384 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
386 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
388 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
390 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
398 // END REQUIRED CSQC FUNCTIONS
399 // --------------------------------------------------------------------------
401 // --------------------------------------------------------------------------
402 // BEGIN OPTIONAL CSQC FUNCTIONS
404 void Ent_RemovePlayerScore(entity this)
407 SetTeam(this.owner, -1);
408 this.owner.gotscores = 0;
409 FOREACH(Scores, true, {
410 this.owner.(scores(it)) = 0; // clear all scores
415 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
420 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
421 // (no I've never heard of M-x replace-string, sed, or anything like that)
422 bool isNew = !this.owner; // workaround for DP bug
423 int n = ReadByte()-1;
425 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
426 if(!isNew && n != this.sv_entnum)
428 //print("A CSQC entity changed its owner!\n");
429 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
437 o = playerslots[this.sv_entnum];
440 o = playerslots[this.sv_entnum] = new_pure(playerslot);
443 o.sv_entnum = this.sv_entnum;
447 // RegisterPlayer(o);
448 //playerchecker will do this for us later, if it has not already done so
450 int sf = ReadShort();
451 int lf = ReadShort();
452 FOREACH(Scores, true, {
453 int p = 1 << (i % 16);
457 o.(scores(it)) = ReadInt24_t();
459 o.(scores(it)) = ReadChar();
466 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
468 this.entremove = Ent_RemovePlayerScore;
471 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
476 this.team = ReadByte();
477 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
479 #if MAX_TEAMSCORE <= 8
483 int sf = ReadShort();
484 int lf = ReadShort();
486 for(i = 0; i < MAX_TEAMSCORE; ++i)
490 o.(teamscores(i)) = ReadInt24_t();
492 o.(teamscores(i)) = ReadChar();
497 Scoreboard_UpdateTeamPos(o);
500 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
503 float newspectatee_status;
507 scoreboard_showscores_force = (f & BIT(0));
511 newspectatee_status = ReadByte();
512 if(newspectatee_status == player_localnum + 1)
513 newspectatee_status = -1; // observing
516 newspectatee_status = 0;
518 spectatorbutton_zoom = (f & BIT(2));
522 num_spectators = ReadByte();
526 for(i = 0; i < MAX_SPECTATORS; ++i)
527 spectatorlist[i] = 0; // reset list first
529 for(i = 0; i < num_spectators; ++i)
532 spectatorlist[i] = slot - 1;
538 if(newspectatee_status != spectatee_status)
542 race_checkpointtime = 0;
543 hud_dynamic_shake_factor = -1;
544 spectatee_status_changed_time = time;
546 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
548 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
549 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
552 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
555 spectatee_status = newspectatee_status;
557 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
560 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
565 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
569 strfree(vote_called_vote);
579 vote_yescount = ReadByte();
580 vote_nocount = ReadByte();
581 vote_needed = ReadByte();
582 vote_highlighted = ReadChar();
587 strcpy(vote_called_vote, ReadString());
592 for(j = 0; j < maxclients; ++j)
594 playerslots[j].ready = true;
595 for(i = 1; i <= maxclients; i += 8)
598 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
601 playerslots[j].ready = false;
607 ready_waiting = (nags & BIT(0));
608 ready_waiting_for_me = (nags & BIT(1));
609 vote_waiting = (nags & BIT(2));
610 vote_waiting_for_me = (nags & BIT(3));
611 warmup_stage = (nags & BIT(4));
614 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
618 serialize(byte, 0, sf);
620 for (int j = 0; j < maxclients; ++j) {
621 if (playerslots[j]) {
622 playerslots[j].eliminated = true;
625 for (int i = 1; i <= maxclients; i += 8) {
627 serialize(byte, 0, f);
628 for (int b = 0; b < 8; ++b) {
629 if (f & BIT(b)) continue;
631 if (playerslots[j]) {
632 playerslots[j].eliminated = false;
640 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
644 float s = ReadShort();
649 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
652 int sf = ReadInt24_t();
654 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
655 weapon_accuracy[w] = -1;
660 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
664 weapon_accuracy[w] = -1;
666 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
668 weapon_accuracy[w] = (b - 1.0) / 100.0;
670 f = (f == 0x800000) ? 1 : f * 2;
675 void Spawn_Draw(entity this)
677 bool dodraw = autocvar_cl_spawn_point_particles;
678 if(dodraw && autocvar_cl_spawn_point_dist_max)
680 vector org = getpropertyvec(VF_ORIGIN);
681 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
685 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
688 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
690 float teamnum = (ReadByte() - 1);
691 vector spn_origin = ReadVector();
693 this.team = (teamnum + 1);
697 this.origin = spn_origin;
698 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
701 /*if(autocvar_cl_spawn_point_model) // needs a model first
703 this.mdl = "models/spawnpoint.md3";
704 this.colormod = Team_ColorRGB(teamnum);
705 precache_model(this.mdl);
706 setmodel(this, this.mdl);
707 this.drawmask = MASK_NORMAL;
708 //this.move_movetype = MOVETYPE_NOCLIP;
709 //this.draw = Spawn_Draw;
710 IL_PUSH(g_drawables, this);
712 this.draw = Spawn_Draw;
713 if (is_new) IL_PUSH(g_drawables, this);
716 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
720 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
722 // If entnum is 0, ONLY do the local spawn actions
723 // this way the server can disable the sending of
724 // spawn origin or such to clients if wanted.
725 float entnum = ReadByte();
729 this.origin = ReadVector();
733 float teamnum = entcs_GetTeam(entnum - 1);
735 if(autocvar_cl_spawn_event_particles)
739 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
740 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
741 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
742 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
743 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
746 if(autocvar_cl_spawn_event_sound)
748 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
754 // local spawn actions
755 if(is_new && (!entnum || (entnum == player_localentnum)))
758 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
760 if(autocvar_cl_unpress_zoom_on_spawn)
765 HUD_Radar_Hide_Maximized();
767 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
770 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
771 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
772 void CSQC_Ent_Update(entity this, bool isnew)
774 this.sourceLoc = __FILE__":"STR(__LINE__);
777 // set up the "time" global for received entities to be correct for interpolation purposes
778 float savetime = time;
785 serverprevtime = time;
786 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
787 time = serverprevtime + serverdeltatime;
790 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
793 if (t != this.enttype || isnew)
795 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
805 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
812 FOREACH(LinkedEntities, it.m_id == t, {
813 if (isnew) this.classname = it.netname;
814 if (autocvar_developer_csqcentities)
815 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
816 done = it.m_read(this, NULL, isnew);
817 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
823 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
827 // Destructor, but does NOT deallocate the entity by calling remove(). Also
828 // used when an entity changes its type. For an entity that someone interacts
829 // with others, make sure it can no longer do so.
830 void Ent_Remove(entity this)
832 if(this.entremove) this.entremove(this);
834 if(this.skeletonindex)
836 skel_delete(this.skeletonindex);
837 this.skeletonindex = 0;
840 if(this.snd_looping > 0)
842 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
843 this.snd_looping = 0;
848 this.draw = func_null;
849 this.entremove = func_null;
850 // TODO possibly set more stuff to defaults
852 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
853 void CSQC_Ent_Remove(entity this)
855 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
858 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
861 if (this.enttype) Ent_Remove(this);
869 if(!(calledhooks & HOOK_START))
870 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
871 calledhooks |= HOOK_START;
874 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
875 void CSQC_Parse_StuffCmd(string strMessage)
877 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
878 localcmd(strMessage);
880 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
881 void CSQC_Parse_Print(string strMessage)
883 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
884 print(ColorTranslateRGB(strMessage));
887 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
888 void CSQC_Parse_CenterPrint(string strMessage)
890 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
891 centerprint_AddStandard(strMessage);
894 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
895 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
896 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
897 bool CSQC_Parse_TempEntity()
900 int nTEID = ReadByte();
902 FOREACH(TempEntities, it.m_id == nTEID, {
903 if (autocvar_developer_csqcentities)
904 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
905 return it.m_read(NULL, NULL, true);
908 if (autocvar_developer_csqcentities)
909 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
911 // No special logic for this temporary entity; return 0 so the engine can handle it
918 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
919 localcmd("\nr_drawfog 0\n");
920 else if (forcefog != "")
921 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
924 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
927 gametype = ReadRegistered(Gametypes);
928 teamplay = _MapInfo_GetTeamPlayBool(gametype);
929 HUD_ModIcons_SetFunc();
930 FOREACH(Scores, true, {
931 strcpy(scores_label(it), ReadString());
932 scores_flags(it) = ReadByte();
934 for (int i = 0; i < MAX_TEAMSCORE; ++i)
936 strcpy(teamscores_label(i), ReadString());
937 teamscores_flags(i) = ReadByte();
940 Scoreboard_InitScores();
944 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
946 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
948 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
949 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
950 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
951 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
952 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
953 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
954 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
955 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
957 strcpy(forcefog, ReadString());
959 armorblockpercent = ReadByte() / 255.0;
960 damagepush_speedfactor = ReadByte() / 255.0;
962 serverflags = ReadByte();
964 g_trueaim_minrange = ReadCoord();
968 MUTATOR_CALLHOOK(Ent_Init);
970 if (!postinit) PostInit();
973 float GetSpeedUnitFactor(int speed_unit)
985 return 0.0254 * 3.6 * 0.6213711922;
987 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
991 string GetSpeedUnit(int speed_unit)
1009 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1015 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1016 race_checkpoint = ReadByte();
1017 race_time = ReadInt24_t();
1018 race_previousbesttime = ReadInt24_t();
1019 race_mypreviousbesttime = ReadInt24_t();
1020 string pbestname = ReadString();
1021 if(autocvar_cl_race_cptimes_onlyself)
1023 race_previousbesttime = race_mypreviousbesttime;
1024 race_mypreviousbesttime = 0;
1025 strcpy(race_previousbestname, "");
1028 strcpy(race_previousbestname, pbestname);
1030 race_checkpointtime = time;
1032 if(race_checkpoint == 0 || race_checkpoint == 254)
1034 race_penaltyaccumulator = 0;
1035 race_laptime = time; // valid
1039 case RACE_NET_CHECKPOINT_CLEAR:
1041 race_checkpointtime = 0;
1044 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1045 race_laptime = ReadCoord();
1046 race_checkpointtime = -99999;
1048 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1049 race_nextcheckpoint = ReadByte();
1051 race_nextbesttime = ReadInt24_t();
1052 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1053 race_mybesttime = ReadInt24_t();
1054 string newname = ReadString();
1055 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1057 race_nextbesttime = race_mybesttime;
1058 race_mybesttime = 0;
1059 strcpy(race_nextbestname, "");
1062 strcpy(race_nextbestname, newname);
1065 case RACE_NET_CHECKPOINT_HIT_RACE:
1066 race_mycheckpoint = ReadByte();
1067 race_mycheckpointtime = time;
1068 race_mycheckpointdelta = ReadInt24_t();
1069 race_mycheckpointlapsdelta = ReadByte();
1070 if(race_mycheckpointlapsdelta >= 128)
1071 race_mycheckpointlapsdelta -= 256;
1072 int who = ReadByte();
1074 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1076 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1079 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1080 race_othercheckpoint = ReadByte();
1081 race_othercheckpointtime = time;
1082 race_othercheckpointdelta = ReadInt24_t();
1083 race_othercheckpointlapsdelta = ReadByte();
1084 if(race_othercheckpointlapsdelta >= 128)
1085 race_othercheckpointlapsdelta -= 256;
1086 int what = ReadByte();
1088 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1090 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1093 case RACE_NET_PENALTY_RACE:
1094 case RACE_NET_PENALTY_QUALIFYING:
1095 race_penaltyeventtime = time;
1096 race_penaltytime = ReadShort();
1097 string reason = ReadString();
1098 if (reason == "missing a checkpoint")
1099 reason = _("missing a checkpoint");
1100 strcpy(race_penaltyreason, reason);
1101 if (b == RACE_NET_PENALTY_QUALIFYING)
1102 race_penaltyaccumulator += race_penaltytime;
1105 case RACE_NET_SERVER_RECORD:
1106 race_server_record = ReadInt24_t();
1108 case RACE_NET_SPEED_AWARD:
1109 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1110 strcpy(race_speedaward_holder, ReadString());
1111 strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1113 case RACE_NET_SPEED_AWARD_BEST:
1114 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1115 strcpy(race_speedaward_alltimebest_holder, ReadString());
1116 strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1118 case RACE_NET_RANKINGS_CNT:
1119 RANKINGS_DISPLAY_CNT = ReadByte();
1121 case RACE_NET_SERVER_RANKINGS:
1123 int pos = ReadShort();
1124 prevpos = ReadShort();
1127 // move other rankings out of the way
1130 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1131 for (i=m-1; i>pos-1; --i) {
1132 grecordtime[i] = grecordtime[i-1];
1133 strcpy(grecordholder[i], grecordholder[i-1]);
1135 } else if (del) { // a record has been deleted by the admin
1136 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1137 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1139 strfree(grecordholder[i]);
1142 grecordtime[i] = grecordtime[i+1];
1143 strcpy(grecordholder[i], grecordholder[i+1]);
1146 } else { // player has no ranked record yet
1147 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1148 grecordtime[i] = grecordtime[i-1];
1149 strcpy(grecordholder[i], grecordholder[i-1]);
1153 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1154 // kick off the player who fell from the last displayed position
1155 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1156 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1159 // store new ranking
1160 strcpy(grecordholder[pos-1], ReadString());
1161 grecordtime[pos-1] = ReadInt24_t();
1162 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1165 case RACE_NET_SERVER_STATUS:
1166 race_status = ReadShort();
1167 strcpy(race_status_name, ReadString());
1172 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1178 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1181 int pi = ReadShort();
1182 int pl = ReadByte();
1183 int ml = ReadByte();
1185 entity e = playerslots[i];
1188 e.ping_packetloss = pl / 255.0;
1189 e.ping_movementloss = ml / 255.0;
1192 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1194 int weapon_id = ReadByte();
1195 complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1196 complain_weapon_type = ReadByte();
1199 complain_weapon_time = time;
1200 weapontime = time; // ping the weapon panel
1202 switch(complain_weapon_type)
1204 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1205 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1206 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1210 string _getcommandkey(string cmd_name, string command, bool forcename)
1213 float n, j, k, l = 0;
1215 if (!autocvar_hud_showbinds)
1218 keys = db_get(binddb, command);
1221 bool joy_active = cvar("joy_active");
1222 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1223 for(j = 0; j < n; ++j)
1228 string key = keynumtostring(k);
1229 if(!joy_active && substring(key, 0, 3) == "JOY")
1232 key = translate_key(key);
1237 keys = strcat(keys, ", ", key);
1240 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1247 db_put(binddb, command, keys);
1250 if (keys == "NO_KEY") {
1251 if (autocvar_hud_showbinds > 1)
1252 return sprintf(_("%s (not bound)"), cmd_name);
1256 else if (autocvar_hud_showbinds > 1 || forcename)
1257 return sprintf("%s (%s)", cmd_name, keys);