4 #include "controlpoint.qh"
5 #include "csqcmodel_hooks.qh"
8 #include "generator.qh"
12 #include "hud_config.qh"
14 #include "mapvoting.qh"
15 #include "modeleffects.qh"
16 #include "particles.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
23 #include "../common/vehicles/all.qh"
25 #include "mutators/events.qh"
27 #include "weapons/projectile.qh"
29 #include "../common/buffs.qh"
30 #include "../common/deathtypes.qh"
31 #include "../common/effects/effects.qh"
32 #include "../common/mapinfo.qh"
33 #include "../common/monsters/all.qh"
34 #include "../common/nades.qh"
35 #include "../common/net_notice.qh"
36 #include "../common/notifications.qh"
37 #include "../common/stats.qh"
38 #include "../common/teams.qh"
40 #include "../common/items/all.qh"
42 #include "../common/mutators/base.qh"
44 #include "../common/weapons/all.qh"
46 #include "../csqcmodellib/cl_model.qh"
47 #include "../csqcmodellib/interpolate.qh"
49 #include "../common/triggers/include.qh"
51 #include "../common/turrets/cl_turrets.qh"
52 #include "../common/turrets/turrets.qh"
54 #include "../warpzonelib/client.qh"
56 // --------------------------------------------------------------------------
57 // BEGIN REQUIRED CSQC FUNCTIONS
60 entity clearentity_ent;
61 void clearentity(entity e)
65 clearentity_ent = spawn();
66 clearentity_ent.classname = "clearentity";
69 copyentity(clearentity_ent, e);
73 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
74 void menu_show_error()
76 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
79 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
80 // Useful for precaching things
87 void ConsoleCommand_macro_init();
90 prvm_language = strzone(cvar_string("prvm_language"));
93 LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
100 ClientProgsDB = db_load("client.db");
101 compressShortVector_init();
104 menu_visible = false;
105 menu_show = menu_show_error;
106 menu_action = func_null;
108 for(i = 0; i < 255; ++i)
109 if(getplayerkeyvalue(i, "viewentity") == "")
113 //registercommand("hud_configure");
114 //registercommand("hud_save");
115 //registercommand("menu_action");
117 ConsoleCommand_macro_init();
119 registercvar("hud_usecsqc", "1");
120 registercvar("scoreboard_columns", "default");
122 registercvar("cl_nade_type", "3");
123 registercvar("cl_pokenade_type", "zombie");
125 registercvar("cl_jumpspeedcap_min", "");
126 registercvar("cl_jumpspeedcap_max", "");
128 registercvar("cl_multijump", "0");
130 registercvar("cl_spawn_near_teammate", "1");
134 // hud_fields uses strunzone on the titles!
135 for(i = 0; i < MAX_HUD_FIELDS; ++i)
136 hud_title[i] = strzone("(null)");
138 Cmd_HUD_SetFields(0);
144 teams = Sort_Spawn();
145 players = Sort_Spawn();
147 GetTeam(NUM_SPECTATOR, true); // add specs first
149 // needs to be done so early because of the constants they create
151 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
152 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
153 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
154 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
156 initialize_minigames();
159 precache_sound("misc/hit.wav");
160 precache_sound("misc/typehit.wav");
162 generator_precache();
163 Projectile_Precache();
165 GibSplash_Precache();
167 CSQCPlayer_Precache();
169 if(autocvar_cl_reticle)
171 precache_pic("gfx/reticle_normal");
172 // weapon reticles are precached in weapon files
175 get_mi_min_max_texcoords(1); // try the CLEVER way first
176 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
177 shortmapname = mi_shortname;
179 if(precache_pic(minimapname) == "")
181 // but maybe we have a non-clever minimap
182 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
183 if(precache_pic(minimapname) == "")
184 minimapname = ""; // FAIL
186 get_mi_min_max_texcoords(0); // load new texcoords
189 mi_center = (mi_min + mi_max) * 0.5;
190 mi_scale = mi_max - mi_min;
191 minimapname = strzone(minimapname);
195 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
196 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
199 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
208 if(autocvar_cl_db_saveasdump)
209 db_dump(ClientProgsDB, "client.db");
211 db_save(ClientProgsDB, "client.db");
212 db_close(ClientProgsDB);
215 cvar_set("chase_active",ftos(chase_active_backup));
217 // unset the event chasecam's chase_active
218 if(autocvar_chase_active < 0)
219 cvar_set("chase_active", "0");
223 if (!(calledhooks & HOOK_START))
224 localcmd("\n_cl_hook_gamestart nop\n");
225 if (!(calledhooks & HOOK_END))
226 localcmd("\ncl_hook_gameend\n");
229 deactivate_minigame();
230 HUD_MinigameMenu_Close();
234 float SetTeam(entity o, int Team)
248 if(GetTeam(Team, false) == world)
250 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
251 Team = NUM_SPECTATOR;
264 if(GetTeam(Team, false) == world)
266 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
267 Team = NUM_SPECTATOR;
272 if(Team == -1) // leave
276 tm = GetTeam(o.team, false);
287 tm = GetTeam(Team, true);
292 else if(Team != o.team)
294 tm = GetTeam(o.team, false);
297 tm = GetTeam(Team, true);
305 void Playerchecker_Think()
309 for(i = 0; i < maxclients; ++i)
312 if(GetPlayerName(i) == "")
316 // player disconnected
329 playerslots[i] = e = spawn();
332 e.ping_packetloss = 0;
333 e.ping_movementloss = 0;
334 //e.gotscores = 0; // we might already have the scores...
335 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
337 HUD_UpdatePlayerPos(e);
341 self.nextthink = time + 0.2;
348 entity playerchecker;
349 playerchecker = spawn();
350 playerchecker.think = Playerchecker_Think;
351 playerchecker.nextthink = time + 0.2;
359 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
360 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
361 // All keys are in ascii.
362 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
363 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
364 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
365 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
366 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
371 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
374 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
377 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
380 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
383 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
386 if(menu_visible && menu_action)
387 if(menu_action(bInputType, nPrimary, nSecondary))
393 // END REQUIRED CSQC FUNCTIONS
394 // --------------------------------------------------------------------------
396 // --------------------------------------------------------------------------
397 // BEGIN OPTIONAL CSQC FUNCTIONS
399 void Ent_RemoveEntCS()
401 entcs_receiver[self.sv_entnum] = world;
406 InterpolateOrigin_Undo();
408 self.classname = "entcs_receiver";
412 self.sv_entnum = ReadByte();
415 self.origin_x = ReadShort();
416 self.origin_y = ReadShort();
417 self.origin_z = ReadShort();
418 setorigin(self, self.origin);
422 self.angles_y = ReadByte() * 360.0 / 256;
423 self.angles_x = self.angles_z = 0;
426 self.healthvalue = ReadByte() * 10;
428 self.armorvalue = ReadByte() * 10;
430 entcs_receiver[self.sv_entnum] = self;
431 self.entremove = Ent_RemoveEntCS;
432 self.iflags |= IFLAG_ORIGIN;
434 InterpolateOrigin_Note();
439 void Ent_RemovePlayerScore()
442 SetTeam(self.owner, -1);
443 self.owner.gotscores = 0;
444 for(int i = 0; i < MAX_SCORE; ++i) {
445 self.owner.(scores[i]) = 0; // clear all scores
450 void Ent_ReadPlayerScore()
456 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
457 // (no I've never heard of M-x replace-string, sed, or anything like that)
458 isNew = !self.owner; // workaround for DP bug
461 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
462 if(!isNew && n != self.sv_entnum)
464 //print("A CSQC entity changed its owner!\n");
465 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
468 self.enttype = ENT_CLIENT_SCORES;
474 if (!(playerslots[self.sv_entnum]))
475 playerslots[self.sv_entnum] = spawn();
476 o = self.owner = playerslots[self.sv_entnum];
477 o.sv_entnum = self.sv_entnum;
481 // RegisterPlayer(o);
482 //playerchecker will do this for us later, if it has not already done so
493 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
497 o.(scores[i]) = ReadInt24_t();
499 o.(scores[i]) = ReadChar();
503 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
505 self.entremove = Ent_RemovePlayerScore;
508 void Ent_ReadTeamScore()
513 self.team = ReadByte();
514 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
517 #if MAX_TEAMSCORE <= 8
525 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
529 o.(teamscores[i]) = ReadInt24_t();
531 o.(teamscores[i]) = ReadChar();
534 HUD_UpdateTeamPos(o);
537 void Ent_ClientData()
539 float newspectatee_status;
543 scoreboard_showscores_force = (f & 1);
547 newspectatee_status = ReadByte();
548 if(newspectatee_status == player_localnum + 1)
549 newspectatee_status = -1; // observing
552 newspectatee_status = 0;
554 spectatorbutton_zoom = (f & 4);
558 angles_held_status = 1;
559 angles_held.x = ReadAngle();
560 angles_held.y = ReadAngle();
564 angles_held_status = 0;
566 if(newspectatee_status != spectatee_status)
570 race_checkpointtime = 0;
572 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
574 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
575 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
578 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
581 spectatee_status = newspectatee_status;
583 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
590 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
595 strunzone(vote_called_vote);
596 vote_called_vote = string_null;
606 vote_yescount = ReadByte();
607 vote_nocount = ReadByte();
608 vote_needed = ReadByte();
609 vote_highlighted = ReadChar();
615 strunzone(vote_called_vote);
616 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
621 for(j = 0; j < maxclients; ++j)
623 playerslots[j].ready = 1;
624 for(i = 1; i <= maxclients; i += 8)
627 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
630 playerslots[j].ready = 0;
634 ready_waiting = (nags & 1);
635 ready_waiting_for_me = (nags & 2);
636 vote_waiting = (nags & 4);
637 vote_waiting_for_me = (nags & 8);
638 warmup_stage = (nags & 16);
641 void Ent_EliminatedPlayers()
648 for(j = 0; j < maxclients; ++j)
650 playerslots[j].eliminated = 1;
651 for(i = 1; i <= maxclients; i += 8)
654 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
657 playerslots[j].eliminated = 0;
662 void Ent_RandomSeed()
670 void Ent_ReadAccuracy(void)
673 int sf = ReadInt24_t();
676 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
677 weapon_accuracy[w] = -1;
681 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
687 weapon_accuracy[w] = -1;
689 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
691 weapon_accuracy[w] = (b - 1.0) / 100.0;
700 void Spawn_Draw(void)
702 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
705 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
707 float teamnum = (ReadByte() - 1);
709 spn_origin.x = ReadShort();
710 spn_origin.y = ReadShort();
711 spn_origin.z = ReadShort();
715 self.origin = spn_origin;
716 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
719 /*if(autocvar_cl_spawn_point_model) // needs a model first
721 self.mdl = "models/spawnpoint.md3";
722 self.colormod = Team_ColorRGB(teamnum);
723 precache_model(self.mdl);
724 setmodel(self, self.mdl);
725 self.drawmask = MASK_NORMAL;
726 //self.movetype = MOVETYPE_NOCLIP;
727 //self.draw = Spawn_Draw;
729 if(autocvar_cl_spawn_point_particles)
731 if((serverflags & SERVERFLAG_TEAMPLAY))
735 case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
736 case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
737 case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
738 case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
739 default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
742 else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
744 self.draw = Spawn_Draw;
748 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
751 void Ent_ReadSpawnEvent(float is_new)
753 // If entnum is 0, ONLY do the local spawn actions
754 // this way the server can disable the sending of
755 // spawn origin or such to clients if wanted.
756 float entnum = ReadByte();
760 self.origin_x = ReadShort();
761 self.origin_y = ReadShort();
762 self.origin_z = ReadShort();
766 float teamnum = GetPlayerColor(entnum - 1);
768 if(autocvar_cl_spawn_event_particles)
772 case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
773 case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
774 case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
775 case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
776 default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
779 if(autocvar_cl_spawn_event_sound)
781 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
786 // local spawn actions
787 if(is_new && (!entnum || (entnum == player_localentnum)))
790 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
792 if(autocvar_cl_unpress_zoom_on_spawn)
798 HUD_Radar_Hide_Maximized();
799 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
802 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
803 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
804 void Ent_RadarLink();
806 void Ent_ScoresInfo();
807 void CSQC_Ent_Update(float bIsNewEntity)
813 if(autocvar_developer_csqcentities)
814 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
816 // set up the "time" global for received entities to be correct for interpolation purposes
824 serverprevtime = time;
825 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
826 time = serverprevtime + serverdeltatime;
829 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
832 if(t != self.enttype || bIsNewEntity)
834 //print("A CSQC entity changed its type!\n");
835 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
845 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
853 case ENT_CLIENT_MUTATOR: {
854 int mutID = ReadMutator();
855 if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
856 error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
859 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
860 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
861 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
862 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
863 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
864 case ENT_CLIENT_LASER: Ent_Laser(); break;
865 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
866 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
867 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
868 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
869 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
870 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
871 case ENT_CLIENT_INIT: Ent_Init(); break;
872 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
873 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
874 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
875 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
876 case ENT_CLIENT_WALL: Ent_Wall(); break;
877 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
878 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
879 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
880 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
881 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
882 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
883 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
884 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
885 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
886 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
887 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
888 case ENT_CLIENT_TURRET: ent_turret(); break;
889 case ENT_CLIENT_GENERATOR: ent_generator(); break;
890 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
891 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
892 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
893 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
894 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
895 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
896 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
897 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
898 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
899 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
900 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
901 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
902 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
903 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
904 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
905 case ENT_CLIENT_DOOR: ent_door(); break;
906 case ENT_CLIENT_PLAT: ent_plat(); break;
907 case ENT_CLIENT_SWAMP: ent_swamp(); break;
908 case ENT_CLIENT_CORNER: ent_corner(); break;
909 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
910 case ENT_CLIENT_TRAIN: ent_train(); break;
911 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
912 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
915 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
916 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
922 // Destructor, but does NOT deallocate the entity by calling remove(). Also
923 // used when an entity changes its type. For an entity that someone interacts
924 // with others, make sure it can no longer do so.
930 if(self.skeletonindex)
932 skel_delete(self.skeletonindex);
933 self.skeletonindex = 0;
936 if(self.snd_looping > 0)
938 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
939 self.snd_looping = 0;
944 self.draw = menu_sub_null;
945 self.entremove = menu_sub_null;
946 // TODO possibly set more stuff to defaults
948 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
949 void CSQC_Ent_Remove()
951 if(autocvar_developer_csqcentities)
952 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
956 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
968 if(!(calledhooks & HOOK_START))
969 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
970 calledhooks |= HOOK_START;
973 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
974 void CSQC_Parse_StuffCmd(string strMessage)
976 if(autocvar_developer_csqcentities)
977 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
979 localcmd(strMessage);
981 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
982 void CSQC_Parse_Print(string strMessage)
984 if(autocvar_developer_csqcentities)
985 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
987 print(ColorTranslateRGB(strMessage));
990 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
991 void CSQC_Parse_CenterPrint(string strMessage)
993 if(autocvar_developer_csqcentities)
994 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
996 centerprint_hud(strMessage);
999 string notranslate_fogcmd1 = "\nfog ";
1000 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
1003 // TODO somehow thwart prvm_globalset client ...
1005 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1006 { localcmd("\nr_drawfog 0\n"); }
1007 else if(forcefog != "")
1008 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1011 void Gamemode_Init();
1012 void Ent_ScoresInfo()
1015 self.classname = "ent_client_scores_info";
1016 gametype = ReadInt24_t();
1017 HUD_ModIcons_SetFunc();
1018 for(i = 0; i < MAX_SCORE; ++i)
1021 strunzone(scores_label[i]);
1022 scores_label[i] = strzone(ReadString());
1023 scores_flags[i] = ReadByte();
1025 for(i = 0; i < MAX_TEAMSCORE; ++i)
1027 if(teamscores_label[i])
1028 strunzone(teamscores_label[i]);
1029 teamscores_label[i] = strzone(ReadString());
1030 teamscores_flags[i] = ReadByte();
1038 self.classname = "ent_client_init";
1040 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1042 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1043 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1044 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1045 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1046 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1047 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1048 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1049 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1052 strunzone(forcefog);
1053 forcefog = strzone(ReadString());
1055 armorblockpercent = ReadByte() / 255.0;
1057 g_balance_mortar_bouncefactor = ReadCoord();
1058 g_balance_mortar_bouncestop = ReadCoord();
1059 g_balance_electro_secondary_bouncefactor = ReadCoord();
1060 g_balance_electro_secondary_bouncestop = ReadCoord();
1062 vortex_scope = !ReadByte();
1063 rifle_scope = !ReadByte();
1065 serverflags = ReadByte();
1067 minelayer_maxmines = ReadByte();
1069 hagar_maxrockets = ReadByte();
1071 g_trueaim_minrange = ReadCoord();
1072 g_balance_porto_secondary = ReadByte();
1086 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1087 race_checkpoint = ReadByte();
1088 race_time = ReadInt24_t();
1089 race_previousbesttime = ReadInt24_t();
1090 if(race_previousbestname)
1091 strunzone(race_previousbestname);
1092 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1094 race_checkpointtime = time;
1096 if(race_checkpoint == 0 || race_checkpoint == 254)
1098 race_penaltyaccumulator = 0;
1099 race_laptime = time; // valid
1104 case RACE_NET_CHECKPOINT_CLEAR:
1106 race_checkpointtime = 0;
1109 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1110 race_laptime = ReadCoord();
1111 race_checkpointtime = -99999;
1113 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1114 race_nextcheckpoint = ReadByte();
1116 race_nextbesttime = ReadInt24_t();
1117 if(race_nextbestname)
1118 strunzone(race_nextbestname);
1119 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1122 case RACE_NET_CHECKPOINT_HIT_RACE:
1123 race_mycheckpoint = ReadByte();
1124 race_mycheckpointtime = time;
1125 race_mycheckpointdelta = ReadInt24_t();
1126 race_mycheckpointlapsdelta = ReadByte();
1127 if(race_mycheckpointlapsdelta >= 128)
1128 race_mycheckpointlapsdelta -= 256;
1129 if(race_mycheckpointenemy)
1130 strunzone(race_mycheckpointenemy);
1131 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1134 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1135 race_othercheckpoint = ReadByte();
1136 race_othercheckpointtime = time;
1137 race_othercheckpointdelta = ReadInt24_t();
1138 race_othercheckpointlapsdelta = ReadByte();
1139 if(race_othercheckpointlapsdelta >= 128)
1140 race_othercheckpointlapsdelta -= 256;
1141 if(race_othercheckpointenemy)
1142 strunzone(race_othercheckpointenemy);
1143 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1146 case RACE_NET_PENALTY_RACE:
1147 race_penaltyeventtime = time;
1148 race_penaltytime = ReadShort();
1149 //race_penaltyaccumulator += race_penaltytime;
1150 if(race_penaltyreason)
1151 strunzone(race_penaltyreason);
1152 race_penaltyreason = strzone(ReadString());
1155 case RACE_NET_PENALTY_QUALIFYING:
1156 race_penaltyeventtime = time;
1157 race_penaltytime = ReadShort();
1158 race_penaltyaccumulator += race_penaltytime;
1159 if(race_penaltyreason)
1160 strunzone(race_penaltyreason);
1161 race_penaltyreason = strzone(ReadString());
1164 case RACE_NET_SERVER_RECORD:
1165 race_server_record = ReadInt24_t();
1167 case RACE_NET_SPEED_AWARD:
1168 race_speedaward = ReadInt24_t();
1169 if(race_speedaward_holder)
1170 strunzone(race_speedaward_holder);
1171 race_speedaward_holder = strzone(ReadString());
1173 case RACE_NET_SPEED_AWARD_BEST:
1174 race_speedaward_alltimebest = ReadInt24_t();
1175 if(race_speedaward_alltimebest_holder)
1176 strunzone(race_speedaward_alltimebest_holder);
1177 race_speedaward_alltimebest_holder = strzone(ReadString());
1179 case RACE_NET_SERVER_RANKINGS:
1181 int pos = ReadShort();
1182 prevpos = ReadShort();
1185 // move other rankings out of the way
1188 for (i=prevpos-1;i>pos-1;--i) {
1189 grecordtime[i] = grecordtime[i-1];
1190 if(grecordholder[i])
1191 strunzone(grecordholder[i]);
1192 grecordholder[i] = strzone(grecordholder[i-1]);
1194 } else if (del) { // a record has been deleted by the admin
1195 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1196 if (i == RANKINGS_CNT-1) { // clear out last record
1198 if (grecordholder[i])
1199 strunzone(grecordholder[i]);
1200 grecordholder[i] = string_null;
1203 grecordtime[i] = grecordtime[i+1];
1204 if (grecordholder[i])
1205 strunzone(grecordholder[i]);
1206 grecordholder[i] = strzone(grecordholder[i+1]);
1209 } else { // player has no ranked record yet
1210 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1211 grecordtime[i] = grecordtime[i-1];
1212 if(grecordholder[i])
1213 strunzone(grecordholder[i]);
1214 grecordholder[i] = strzone(grecordholder[i-1]);
1218 // store new ranking
1219 if(grecordholder[pos-1] != "")
1220 strunzone(grecordholder[pos-1]);
1221 grecordholder[pos-1] = strzone(ReadString());
1222 grecordtime[pos-1] = ReadInt24_t();
1223 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1226 case RACE_NET_SERVER_STATUS:
1227 race_status = ReadShort();
1228 if(race_status_name)
1229 strunzone(race_status_name);
1230 race_status_name = strzone(ReadString());
1234 void Net_TeamNagger()
1239 void Net_ReadPingPLReport()
1246 if (!(playerslots[e]))
1248 playerslots[e].ping = pi;
1249 playerslots[e].ping_packetloss = pl / 255.0;
1250 playerslots[e].ping_movementloss = ml / 255.0;
1253 void Net_WeaponComplain()
1255 complain_weapon = ReadByte();
1257 if(complain_weapon_name)
1258 strunzone(complain_weapon_name);
1259 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1261 complain_weapon_type = ReadByte();
1263 complain_weapon_time = time;
1264 weapontime = time; // ping the weapon panel
1266 switch(complain_weapon_type)
1268 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1269 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1270 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1274 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1275 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1276 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1277 float CSQC_Parse_TempEntity()
1280 int nTEID = ReadByte();
1282 if (autocvar_developer_csqcentities)
1283 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1287 case TE_CSQC_MUTATOR:
1288 int mutID = ReadMutator();
1289 if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1291 case TE_CSQC_TARGET_MUSIC:
1294 case TE_CSQC_PICTURE:
1295 Net_MapVote_Picture();
1300 case TE_CSQC_VORTEXBEAMPARTICLE:
1301 Net_ReadVortexBeamParticle();
1303 case TE_CSQC_TEAMNAGGER:
1309 case TE_CSQC_PINGPLREPORT:
1310 Net_ReadPingPLReport();
1312 case TE_CSQC_WEAPONCOMPLAIN:
1313 Net_WeaponComplain();
1315 case TE_CSQC_VEHICLESETUP:
1318 case TE_CSQC_SVNOTICE:
1321 case TE_CSQC_SHOCKWAVEPARTICLE:
1322 Net_ReadShockwaveParticle();
1325 // No special logic for this temporary entity; return 0 so the engine can handle it
1330 string getcommandkey(string text, string command)
1333 float n, j, k, l = 0;
1335 if (!autocvar_hud_showbinds)
1338 keys = db_get(binddb, command);
1341 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1342 for(j = 0; j < n; ++j)
1348 keys = keynumtostring(k);
1350 keys = strcat(keys, ", ", keynumtostring(k));
1353 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1360 db_put(binddb, command, keys);
1363 if (keys == "NO_KEY") {
1364 if (autocvar_hud_showbinds > 1)
1365 return sprintf(_("%s (not bound)"), text);
1369 else if (autocvar_hud_showbinds > 1)
1370 return sprintf("%s (%s)", text, keys);