3 #include <common/effects/qc/all.qh>
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "hud/panel/scoreboard.qh"
8 #include "hud/panel/quickmenu.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/_mod.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_linked.qh>
19 #include <common/net_notice.qh>
20 #include <common/scores.qh>
21 #include <common/triggers/include.qh>
22 #include <common/vehicles/all.qh>
23 #include <lib/csqcmodel/cl_model.qh>
24 #include <lib/csqcmodel/interpolate.qh>
25 #include <lib/warpzone/client.qh>
27 // --------------------------------------------------------------------------
28 // BEGIN REQUIRED CSQC FUNCTIONS
31 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
33 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
35 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
36 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
39 void draw_cursor_normal(vector pos, vector col, float a)
41 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
44 void LoadMenuSkinValues()
47 if(cvar_string("menu_skin") != "")
49 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
50 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
52 if(fh < 0 && cvar_defstring("menu_skin") != "")
54 cvar_set("menu_skin", cvar_defstring("menu_skin"));
55 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
56 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
60 draw_currentSkin = "gfx/menu/default";
61 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
64 draw_currentSkin = strzone(draw_currentSkin);
69 while((s = fgets(fh)))
71 int n = tokenize_console(s);
74 if(substring(argv(0), 0, 2) == "//")
76 if(argv(0) == "SIZE_CURSOR")
77 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
78 else if(argv(0) == "OFFSET_CURSOR")
79 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
86 // Useful for precaching things
88 void ConsoleCommand_macro_init();
91 prvm_language = strzone(cvar_string("prvm_language"));
94 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
100 if (getplayerkeyvalue(i, "viewentity") == "")
105 // needs to be done so early because of the constants they create
108 static_init_precache();
110 binddb = db_create();
111 tempdb = db_create();
112 ClientProgsDB = db_load("client.db");
116 //registercommand("hud_configure");
117 //registercommand("hud_save");
118 //registercommand("menu_action");
120 ConsoleCommand_macro_init();
122 registercvar("hud_usecsqc", "1");
123 registercvar("scoreboard_columns", "default");
125 registercvar("cl_nade_type", "3");
126 registercvar("cl_pokenade_type", "zombie");
128 registercvar("cl_jumpspeedcap_min", "");
129 registercvar("cl_jumpspeedcap_max", "");
131 registercvar("cl_multijump", "1");
133 registercvar("cl_spawn_near_teammate", "1");
135 registercvar("cl_race_cptimes_onlyself", "0");
137 if(autocvar_cl_lockview)
138 cvar_set("cl_lockview", "0");
146 teams = Sort_Spawn();
147 players = Sort_Spawn();
149 GetTeam(NUM_SPECTATOR, true); // add specs first
153 if(autocvar_cl_reticle)
155 precache_pic("gfx/reticle_normal");
156 // weapon reticles are precached in weapon files
160 get_mi_min_max_texcoords(1); // try the CLEVER way first
161 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
162 shortmapname = mi_shortname;
164 if (precache_pic(minimapname) == "")
166 // but maybe we have a non-clever minimap
167 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
168 if (precache_pic(minimapname) == "")
169 minimapname = ""; // FAIL
171 get_mi_min_max_texcoords(0); // load new texcoords
174 mi_center = (mi_min + mi_max) * 0.5;
175 mi_scale = mi_max - mi_min;
176 minimapname = strzone(minimapname);
179 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
180 LoadMenuSkinValues();
183 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
192 if(autocvar_cl_db_saveasdump)
193 db_dump(ClientProgsDB, "client.db");
195 db_save(ClientProgsDB, "client.db");
196 db_close(ClientProgsDB);
199 cvar_set("chase_active",ftos(chase_active_backup));
201 // unset the event chasecam's chase_active
202 if(autocvar_chase_active < 0)
203 cvar_set("chase_active", "0");
205 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
209 if (!(calledhooks & HOOK_START))
210 localcmd("\n_cl_hook_gamestart nop\n");
211 if (!(calledhooks & HOOK_END))
212 localcmd("\ncl_hook_gameend\n");
215 localcmd("\ncl_hook_shutdown\n");
217 deactivate_minigame();
218 HUD_MinigameMenu_Close(NULL, NULL, NULL);
222 float SetTeam(entity o, int Team)
225 devassert_once(Team);
238 if(GetTeam(Team, false) == NULL)
240 LOG_TRACEF("trying to switch to unsupported team %d", Team);
241 Team = NUM_SPECTATOR;
254 if(GetTeam(Team, false) == NULL)
256 LOG_TRACEF("trying to switch to unsupported team %d", Team);
257 Team = NUM_SPECTATOR;
262 if(Team == -1) // leave
266 tm = GetTeam(o.team, false);
277 tm = GetTeam(Team, true);
282 else if(Team != o.team)
284 tm = GetTeam(o.team, false);
287 tm = GetTeam(Team, true);
295 void Playerchecker_Think(entity this)
299 for(i = 0; i < maxclients; ++i)
302 if(entcs_GetName(i) == "")
306 // player disconnected
320 playerslots[i] = e = new_pure(playerslot);
324 e.ping_packetloss = 0;
325 e.ping_movementloss = 0;
326 //e.gotscores = 0; // we might already have the scores...
327 int t = entcs_GetScoreTeam(i);
328 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
330 Scoreboard_UpdatePlayerPos(e);
334 this.nextthink = time + 0.2;
340 entity playerchecker = new_pure(playerchecker);
341 setthink(playerchecker, Playerchecker_Think);
342 playerchecker.nextthink = time + 0.2;
349 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
350 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
351 // All keys are in ascii.
352 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
353 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
354 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
355 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
356 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
359 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
362 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
365 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
368 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
371 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
377 // END REQUIRED CSQC FUNCTIONS
378 // --------------------------------------------------------------------------
380 // --------------------------------------------------------------------------
381 // BEGIN OPTIONAL CSQC FUNCTIONS
383 void Ent_Remove(entity this);
385 void Ent_RemovePlayerScore(entity this)
388 SetTeam(this.owner, -1);
389 this.owner.gotscores = 0;
390 FOREACH(Scores, true, {
391 this.owner.(scores(it)) = 0; // clear all scores
396 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
401 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
402 // (no I've never heard of M-x replace-string, sed, or anything like that)
403 bool isNew = !this.owner; // workaround for DP bug
404 int n = ReadByte()-1;
406 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
407 if(!isNew && n != this.sv_entnum)
409 //print("A CSQC entity changed its owner!\n");
410 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
418 o = playerslots[this.sv_entnum];
421 o = playerslots[this.sv_entnum] = new_pure(playerslot);
424 o.sv_entnum = this.sv_entnum;
428 // RegisterPlayer(o);
429 //playerchecker will do this for us later, if it has not already done so
434 FOREACH(Scores, true, {
435 int p = 1 << (i % 16);
439 o.(scores(it)) = ReadInt24_t();
441 o.(scores(it)) = ReadChar();
448 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
450 this.entremove = Ent_RemovePlayerScore;
453 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
459 this.team = ReadByte();
460 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
463 #if MAX_TEAMSCORE <= 8
471 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
475 o.(teamscores(i)) = ReadInt24_t();
477 o.(teamscores(i)) = ReadChar();
482 Scoreboard_UpdateTeamPos(o);
485 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
488 float newspectatee_status;
492 scoreboard_showscores_force = (f & 1);
496 newspectatee_status = ReadByte();
497 if(newspectatee_status == player_localnum + 1)
498 newspectatee_status = -1; // observing
501 newspectatee_status = 0;
503 spectatorbutton_zoom = (f & 4);
507 num_spectators = ReadByte();
511 for(i = 0; i < MAX_SPECTATORS; ++i)
512 spectatorlist[i] = 0; // reset list first
514 for(i = 0; i < num_spectators; ++i)
517 spectatorlist[i] = slot - 1;
523 if(newspectatee_status != spectatee_status)
527 race_checkpointtime = 0;
528 hud_dynamic_shake_factor = -1;
530 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
532 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
533 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
536 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
539 spectatee_status = newspectatee_status;
541 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
544 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
549 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
554 strunzone(vote_called_vote);
555 vote_called_vote = string_null;
565 vote_yescount = ReadByte();
566 vote_nocount = ReadByte();
567 vote_needed = ReadByte();
568 vote_highlighted = ReadChar();
574 strunzone(vote_called_vote);
575 vote_called_vote = strzone(ReadString());
580 for(j = 0; j < maxclients; ++j)
582 playerslots[j].ready = 1;
583 for(i = 1; i <= maxclients; i += 8)
586 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
589 playerslots[j].ready = 0;
595 ready_waiting = (nags & BIT(0));
596 ready_waiting_for_me = (nags & BIT(1));
597 vote_waiting = (nags & BIT(2));
598 vote_waiting_for_me = (nags & BIT(3));
599 warmup_stage = (nags & BIT(4));
602 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
610 for(j = 0; j < maxclients; ++j)
612 playerslots[j].eliminated = 1;
613 for(i = 1; i <= maxclients; i += 8)
616 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
619 playerslots[j].eliminated = 0;
625 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
629 float s = ReadShort();
634 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
637 int sf = ReadInt24_t();
639 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
640 weapon_accuracy[w] = -1;
645 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
649 weapon_accuracy[w] = -1;
651 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
653 weapon_accuracy[w] = (b - 1.0) / 100.0;
655 f = (f == 0x800000) ? 1 : f * 2;
660 void Spawn_Draw(entity this)
662 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
665 void Spawn_PreDraw(entity this)
668 vector org = getpropertyvec(VF_ORIGIN);
670 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
673 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
678 this.drawmask = MASK_NORMAL;
681 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
683 float teamnum = (ReadByte() - 1);
685 spn_origin.x = ReadCoord();
686 spn_origin.y = ReadCoord();
687 spn_origin.z = ReadCoord();
689 this.team = (teamnum + 1);
693 this.origin = spn_origin;
694 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
697 /*if(autocvar_cl_spawn_point_model) // needs a model first
699 this.mdl = "models/spawnpoint.md3";
700 this.colormod = Team_ColorRGB(teamnum);
701 precache_model(this.mdl);
702 setmodel(this, this.mdl);
703 this.drawmask = MASK_NORMAL;
704 //this.move_movetype = MOVETYPE_NOCLIP;
705 //this.draw = Spawn_Draw;
706 IL_PUSH(g_drawables, this);
708 if(autocvar_cl_spawn_point_particles)
714 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
715 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
716 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
717 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
718 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
721 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
723 this.draw = Spawn_Draw;
724 if (is_new) IL_PUSH(g_drawables, this);
725 setpredraw(this, Spawn_PreDraw);
726 this.fade_start = autocvar_cl_spawn_point_dist_min;
727 this.fade_end = autocvar_cl_spawn_point_dist_max;
731 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
735 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
737 // If entnum is 0, ONLY do the local spawn actions
738 // this way the server can disable the sending of
739 // spawn origin or such to clients if wanted.
740 float entnum = ReadByte();
744 this.origin_x = ReadCoord();
745 this.origin_y = ReadCoord();
746 this.origin_z = ReadCoord();
750 float teamnum = entcs_GetTeam(entnum - 1);
752 if(autocvar_cl_spawn_event_particles)
756 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
757 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
758 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
759 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
760 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
763 if(autocvar_cl_spawn_event_sound)
765 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
771 // local spawn actions
772 if(is_new && (!entnum || (entnum == player_localentnum)))
775 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
777 if(autocvar_cl_unpress_zoom_on_spawn)
782 HUD_Radar_Hide_Maximized();
784 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
787 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
788 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
789 void CSQC_Ent_Update(entity this, bool isnew)
791 this.sourceLoc = __FILE__ ":" STR(__LINE__);
794 // set up the "time" global for received entities to be correct for interpolation purposes
795 float savetime = time;
802 serverprevtime = time;
803 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
804 time = serverprevtime + serverdeltatime;
807 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
810 if (t != this.enttype || isnew)
812 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
822 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
829 FOREACH(LinkedEntities, it.m_id == t, {
830 if (isnew) this.classname = it.netname;
831 if (autocvar_developer_csqcentities)
832 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
833 done = it.m_read(this, NULL, isnew);
834 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
840 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
844 // Destructor, but does NOT deallocate the entity by calling remove(). Also
845 // used when an entity changes its type. For an entity that someone interacts
846 // with others, make sure it can no longer do so.
847 void Ent_Remove(entity this)
849 if(this.entremove) this.entremove(this);
851 if(this.skeletonindex)
853 skel_delete(this.skeletonindex);
854 this.skeletonindex = 0;
857 if(this.snd_looping > 0)
859 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
860 this.snd_looping = 0;
865 this.draw = func_null;
866 this.entremove = func_null;
867 // TODO possibly set more stuff to defaults
869 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
870 void CSQC_Ent_Remove(entity this)
872 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
875 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
878 if (this.enttype) Ent_Remove(this);
886 if(!(calledhooks & HOOK_START))
887 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
888 calledhooks |= HOOK_START;
891 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
892 void CSQC_Parse_StuffCmd(string strMessage)
894 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
895 localcmd(strMessage);
897 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
898 void CSQC_Parse_Print(string strMessage)
900 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
901 print(ColorTranslateRGB(strMessage));
904 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
905 void CSQC_Parse_CenterPrint(string strMessage)
907 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
908 centerprint_hud(strMessage);
911 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
912 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
913 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
914 bool CSQC_Parse_TempEntity()
917 int nTEID = ReadByte();
919 FOREACH(TempEntities, it.m_id == nTEID, {
920 if (autocvar_developer_csqcentities)
921 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
922 return it.m_read(NULL, NULL, true);
925 if (autocvar_developer_csqcentities)
926 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
928 // No special logic for this temporary entity; return 0 so the engine can handle it
935 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
936 localcmd("\nr_drawfog 0\n");
937 else if (forcefog != "")
938 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
941 void Gamemode_Init();
942 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
945 gametype = ReadRegistered(Gametypes);
946 teamplay = _MapInfo_GetTeamPlayBool(gametype);
947 HUD_ModIcons_SetFunc();
948 FOREACH(Scores, true, {
949 if (scores_label(it)) strunzone(scores_label(it));
950 scores_label(it) = strzone(ReadString());
951 scores_flags(it) = ReadByte();
953 for (int i = 0; i < MAX_TEAMSCORE; ++i)
955 if (teamscores_label(i)) strunzone(teamscores_label(i));
956 teamscores_label(i) = strzone(ReadString());
957 teamscores_flags(i) = ReadByte();
960 Scoreboard_InitScores();
964 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
966 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
968 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
969 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
970 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
971 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
972 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
973 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
974 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
975 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
977 if (forcefog) strunzone(forcefog);
978 forcefog = strzone(ReadString());
980 armorblockpercent = ReadByte() / 255.0;
982 serverflags = ReadByte();
984 g_trueaim_minrange = ReadCoord();
988 MUTATOR_CALLHOOK(Ent_Init);
990 if (!postinit) PostInit();
993 float GetSpeedUnitFactor(int speed_unit)
1003 return 0.0254 * 3.6;
1005 return 0.0254 * 3.6 * 0.6213711922;
1007 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1011 string GetSpeedUnit(int speed_unit)
1029 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1035 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1036 race_checkpoint = ReadByte();
1037 race_time = ReadInt24_t();
1038 race_previousbesttime = ReadInt24_t();
1039 if(race_previousbestname)
1040 strunzone(race_previousbestname);
1041 race_previousbestname = strzone(ReadString());
1043 race_checkpointtime = time;
1045 if(race_checkpoint == 0 || race_checkpoint == 254)
1047 race_penaltyaccumulator = 0;
1048 race_laptime = time; // valid
1051 case RACE_NET_CHECKPOINT_HIT_SELF_QUALIFYING:
1052 race_checkpoint = ReadByte();
1053 race_time = ReadInt24_t();
1054 race_previousbesttime = ReadInt24_t();
1055 if(race_previousbestname)
1056 strunzone(race_previousbestname);
1057 race_previousbestname = strzone(""); // handled by MakeRaceString
1059 race_checkpointtime = time;
1061 if(race_checkpoint == 0 || race_checkpoint == 254)
1063 race_penaltyaccumulator = 0;
1064 race_laptime = time; // valid
1068 case RACE_NET_CHECKPOINT_CLEAR:
1070 race_checkpointtime = 0;
1073 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1074 race_laptime = ReadCoord();
1075 race_checkpointtime = -99999;
1077 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1078 race_nextcheckpoint = ReadByte();
1080 race_nextbesttime = ReadInt24_t();
1081 if(race_nextbestname)
1082 strunzone(race_nextbestname);
1083 race_nextbestname = strzone(ReadString());
1086 case RACE_NET_CHECKPOINT_NEXT_SELF_QUALIFYING:
1087 race_nextcheckpoint = ReadByte();
1089 race_nextbesttime = ReadInt24_t();
1090 if(race_nextbestname)
1091 strunzone(race_nextbestname);
1092 race_nextbestname = strzone(""); // handled by MakeRaceString
1095 case RACE_NET_CHECKPOINT_HIT_RACE:
1096 race_mycheckpoint = ReadByte();
1097 race_mycheckpointtime = time;
1098 race_mycheckpointdelta = ReadInt24_t();
1099 race_mycheckpointlapsdelta = ReadByte();
1100 if(race_mycheckpointlapsdelta >= 128)
1101 race_mycheckpointlapsdelta -= 256;
1102 if(race_mycheckpointenemy)
1103 strunzone(race_mycheckpointenemy);
1104 int who = ReadByte();
1106 race_mycheckpointenemy = strzone(entcs_GetName(who - 1));
1108 race_mycheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1111 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1112 race_othercheckpoint = ReadByte();
1113 race_othercheckpointtime = time;
1114 race_othercheckpointdelta = ReadInt24_t();
1115 race_othercheckpointlapsdelta = ReadByte();
1116 if(race_othercheckpointlapsdelta >= 128)
1117 race_othercheckpointlapsdelta -= 256;
1118 if(race_othercheckpointenemy)
1119 strunzone(race_othercheckpointenemy);
1120 int what = ReadByte();
1122 race_othercheckpointenemy = strzone(entcs_GetName(what - 1));
1124 race_othercheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1127 case RACE_NET_PENALTY_RACE:
1128 race_penaltyeventtime = time;
1129 race_penaltytime = ReadShort();
1130 //race_penaltyaccumulator += race_penaltytime;
1131 if(race_penaltyreason)
1132 strunzone(race_penaltyreason);
1133 race_penaltyreason = strzone(ReadString());
1136 case RACE_NET_PENALTY_QUALIFYING:
1137 race_penaltyeventtime = time;
1138 race_penaltytime = ReadShort();
1139 race_penaltyaccumulator += race_penaltytime;
1140 if(race_penaltyreason)
1141 strunzone(race_penaltyreason);
1142 race_penaltyreason = strzone(ReadString());
1145 case RACE_NET_SERVER_RECORD:
1146 race_server_record = ReadInt24_t();
1148 case RACE_NET_SPEED_AWARD:
1149 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1150 if(race_speedaward_holder)
1151 strunzone(race_speedaward_holder);
1152 race_speedaward_holder = strzone(ReadString());
1153 if(race_speedaward_unit)
1154 strunzone(race_speedaward_unit);
1155 race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1157 case RACE_NET_SPEED_AWARD_BEST:
1158 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1159 if(race_speedaward_alltimebest_holder)
1160 strunzone(race_speedaward_alltimebest_holder);
1161 race_speedaward_alltimebest_holder = strzone(ReadString());
1162 if(race_speedaward_alltimebest_unit)
1163 strunzone(race_speedaward_alltimebest_unit);
1164 race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1166 case RACE_NET_SERVER_RANKINGS:
1168 int pos = ReadShort();
1169 prevpos = ReadShort();
1172 // move other rankings out of the way
1175 for (i=prevpos-1;i>pos-1;--i) {
1176 grecordtime[i] = grecordtime[i-1];
1177 if(grecordholder[i])
1178 strunzone(grecordholder[i]);
1179 grecordholder[i] = strzone(grecordholder[i-1]);
1181 } else if (del) { // a record has been deleted by the admin
1182 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1183 if (i == RANKINGS_CNT-1) { // clear out last record
1185 if (grecordholder[i])
1186 strunzone(grecordholder[i]);
1187 grecordholder[i] = string_null;
1190 grecordtime[i] = grecordtime[i+1];
1191 if (grecordholder[i])
1192 strunzone(grecordholder[i]);
1193 grecordholder[i] = strzone(grecordholder[i+1]);
1196 } else { // player has no ranked record yet
1197 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1198 grecordtime[i] = grecordtime[i-1];
1199 if(grecordholder[i])
1200 strunzone(grecordholder[i]);
1201 grecordholder[i] = strzone(grecordholder[i-1]);
1205 // store new ranking
1206 if(grecordholder[pos-1] != "")
1207 strunzone(grecordholder[pos-1]);
1208 grecordholder[pos-1] = strzone(ReadString());
1209 grecordtime[pos-1] = ReadInt24_t();
1210 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1213 case RACE_NET_SERVER_STATUS:
1214 race_status = ReadShort();
1215 if(race_status_name)
1216 strunzone(race_status_name);
1217 race_status_name = strzone(ReadString());
1222 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1228 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1231 int pi = ReadShort();
1232 int pl = ReadByte();
1233 int ml = ReadByte();
1235 entity e = playerslots[i];
1238 e.ping_packetloss = pl / 255.0;
1239 e.ping_movementloss = ml / 255.0;
1242 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1244 complain_weapon = ReadByte();
1245 complain_weapon_type = ReadByte();
1248 complain_weapon_time = time;
1249 weapontime = time; // ping the weapon panel
1251 switch(complain_weapon_type)
1253 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1254 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1255 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1259 string _getcommandkey(string cmd_name, string command, bool forcename)
1262 float n, j, k, l = 0;
1264 if (!autocvar_hud_showbinds)
1267 keys = db_get(binddb, command);
1270 bool joy_active = cvar("joy_active");
1271 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1272 for(j = 0; j < n; ++j)
1277 string key = keynumtostring(k);
1278 if(!joy_active && substring(key, 0, 3) == "JOY")
1284 keys = strcat(keys, ", ", key);
1287 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1294 db_put(binddb, command, keys);
1297 if (keys == "NO_KEY") {
1298 if (autocvar_hud_showbinds > 1)
1299 return sprintf(_("%s (not bound)"), cmd_name);
1303 else if (autocvar_hud_showbinds > 1 || forcename)
1304 return sprintf("%s (%s)", cmd_name, keys);