1 #include "mapvoting.qh"
2 #include "modeleffects.qh"
3 #include "particles.qh"
4 #include "scoreboard.qh"
5 #include "shownames.qh"
6 #include "target_music.qh"
10 #include "waypointsprites.qh"
12 #include "vehicles/vehicles.qh"
14 #include "../server/vehicles/bumblebee.qh"
16 #include "../common/net_notice.qh"
18 #include "../common/monsters/monsters.qh"
20 #include "../warpzonelib/client.qh"
22 // --------------------------------------------------------------------------
23 // BEGIN REQUIRED CSQC FUNCTIONS
26 entity clearentity_ent;
27 void clearentity(entity e)
31 clearentity_ent = spawn();
32 clearentity_ent.classname = "clearentity";
35 copyentity(clearentity_ent, e);
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40 void menu_show_error()
42 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
45 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
46 // Useful for precaching things
53 void WaypointSprite_Load();
54 void ConsoleCommand_macro_init();
57 prvm_language = cvar_string("prvm_language");
60 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
67 ClientProgsDB = db_load("client.db");
68 compressShortVector_init();
72 menu_show = menu_show_error;
73 menu_action = func_null;
75 for(i = 0; i < 255; ++i)
76 if(getplayerkeyvalue(i, "viewentity") == "")
80 //registercommand("hud_configure");
81 //registercommand("hud_save");
82 //registercommand("menu_action");
84 ConsoleCommand_macro_init();
86 registercvar("hud_usecsqc", "1");
87 registercvar("scoreboard_columns", "default");
89 registercvar("cl_nade_type", "3");
90 registercvar("cl_pokenade_type", "zombie");
94 // hud_fields uses strunzone on the titles!
95 for(i = 0; i < MAX_HUD_FIELDS; ++i)
96 hud_title[i] = strzone("(null)");
104 teams = Sort_Spawn();
105 players = Sort_Spawn();
107 GetTeam(NUM_SPECTATOR, true); // add specs first
109 // needs to be done so early because of the constants they create
110 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
111 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
112 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
113 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
114 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
115 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
116 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
118 initialize_minigames();
120 WaypointSprite_Load();
123 precache_model("null");
124 precache_sound("misc/hit.wav");
125 precache_sound("misc/typehit.wav");
127 Projectile_Precache();
129 GibSplash_Precache();
134 CSQCPlayer_Precache();
136 if(autocvar_cl_reticle)
138 precache_pic("gfx/reticle_normal");
139 // weapon reticles are precached in weapon files
142 get_mi_min_max_texcoords(1); // try the CLEVER way first
143 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
144 shortmapname = mi_shortname;
146 if(precache_pic(minimapname) == "")
148 // but maybe we have a non-clever minimap
149 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
150 if(precache_pic(minimapname) == "")
151 minimapname = ""; // FAIL
153 get_mi_min_max_texcoords(0); // load new texcoords
156 mi_center = (mi_min + mi_max) * 0.5;
157 mi_scale = mi_max - mi_min;
158 minimapname = strzone(minimapname);
162 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
163 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
166 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
175 if(autocvar_cl_db_saveasdump)
176 db_dump(ClientProgsDB, "client.db");
178 db_save(ClientProgsDB, "client.db");
179 db_close(ClientProgsDB);
182 cvar_set("chase_active",ftos(chase_active_backup));
184 // unset the event chasecam's chase_active
185 if(autocvar_chase_active < 0)
186 cvar_set("chase_active", "0");
190 if (!(calledhooks & HOOK_START))
191 localcmd("\n_cl_hook_gamestart nop\n");
192 if (!(calledhooks & HOOK_END))
193 localcmd("\ncl_hook_gameend\n");
196 deactivate_minigame();
197 HUD_MinigameMenu_Close();
201 float SetTeam(entity o, int Team)
215 if(GetTeam(Team, false) == world)
217 dprintf("trying to switch to unsupported team %d\n", Team);
218 Team = NUM_SPECTATOR;
231 if(GetTeam(Team, false) == world)
233 dprintf("trying to switch to unsupported team %d\n", Team);
234 Team = NUM_SPECTATOR;
239 if(Team == -1) // leave
243 tm = GetTeam(o.team, false);
254 tm = GetTeam(Team, true);
259 else if(Team != o.team)
261 tm = GetTeam(o.team, false);
264 tm = GetTeam(Team, true);
272 void Playerchecker_Think()
276 for(i = 0; i < maxclients; ++i)
279 if(GetPlayerName(i) == "")
283 // player disconnected
296 playerslots[i] = e = spawn();
299 e.ping_packetloss = 0;
300 e.ping_movementloss = 0;
301 //e.gotscores = 0; // we might already have the scores...
302 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
304 HUD_UpdatePlayerPos(e);
308 self.nextthink = time + 0.2;
315 entity playerchecker;
316 playerchecker = spawn();
317 playerchecker.think = Playerchecker_Think;
318 playerchecker.nextthink = time + 0.2;
326 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
327 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
328 // All keys are in ascii.
329 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
330 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
331 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
332 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
333 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
338 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
341 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
344 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
347 if(menu_visible && menu_action)
348 if(menu_action(bInputType, nPrimary, nSecondary))
354 // END REQUIRED CSQC FUNCTIONS
355 // --------------------------------------------------------------------------
357 // --------------------------------------------------------------------------
358 // BEGIN OPTIONAL CSQC FUNCTIONS
359 void Ent_RemoveEntCS()
361 entcs_receiver[self.sv_entnum] = world;
366 InterpolateOrigin_Undo();
368 self.classname = "entcs_receiver";
372 self.sv_entnum = ReadByte();
375 self.origin_x = ReadShort();
376 self.origin_y = ReadShort();
377 self.origin_z = ReadShort();
378 setorigin(self, self.origin);
382 self.angles_y = ReadByte() * 360.0 / 256;
383 self.angles_x = self.angles_z = 0;
386 self.healthvalue = ReadByte() * 10;
388 self.armorvalue = ReadByte() * 10;
390 entcs_receiver[self.sv_entnum] = self;
391 self.entremove = Ent_RemoveEntCS;
392 self.iflags |= IFLAG_ORIGIN;
394 InterpolateOrigin_Note();
399 void Ent_RemovePlayerScore()
402 SetTeam(self.owner, -1);
403 self.owner.gotscores = 0;
404 for(int i = 0; i < MAX_SCORE; ++i) {
405 self.owner.(scores[i]) = 0; // clear all scores
410 void Ent_ReadPlayerScore()
416 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
417 // (no I've never heard of M-x replace-string, sed, or anything like that)
418 isNew = !self.owner; // workaround for DP bug
421 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
422 if(!isNew && n != self.sv_entnum)
424 //print("A CSQC entity changed its owner!\n");
425 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
428 self.enttype = ENT_CLIENT_SCORES;
434 if (!(playerslots[self.sv_entnum]))
435 playerslots[self.sv_entnum] = spawn();
436 o = self.owner = playerslots[self.sv_entnum];
437 o.sv_entnum = self.sv_entnum;
441 // RegisterPlayer(o);
442 //playerchecker will do this for us later, if it has not already done so
453 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
457 o.(scores[i]) = ReadInt24_t();
459 o.(scores[i]) = ReadChar();
463 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
465 self.entremove = Ent_RemovePlayerScore;
468 void Ent_ReadTeamScore()
473 self.team = ReadByte();
474 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
477 #if MAX_TEAMSCORE <= 8
485 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
489 o.(teamscores[i]) = ReadInt24_t();
491 o.(teamscores[i]) = ReadChar();
494 HUD_UpdateTeamPos(o);
497 void Ent_ClientData()
499 float newspectatee_status;
503 scoreboard_showscores_force = (f & 1);
507 newspectatee_status = ReadByte();
508 if(newspectatee_status == player_localnum + 1)
509 newspectatee_status = -1; // observing
512 newspectatee_status = 0;
514 spectatorbutton_zoom = (f & 4);
518 angles_held_status = 1;
519 angles_held.x = ReadAngle();
520 angles_held.y = ReadAngle();
524 angles_held_status = 0;
526 if(newspectatee_status != spectatee_status)
530 race_checkpointtime = 0;
532 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
534 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
535 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
538 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
541 spectatee_status = newspectatee_status;
543 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
550 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
555 strunzone(vote_called_vote);
556 vote_called_vote = string_null;
566 vote_yescount = ReadByte();
567 vote_nocount = ReadByte();
568 vote_needed = ReadByte();
569 vote_highlighted = ReadChar();
575 strunzone(vote_called_vote);
576 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
581 for(j = 0; j < maxclients; ++j)
583 playerslots[j].ready = 1;
584 for(i = 1; i <= maxclients; i += 8)
587 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
590 playerslots[j].ready = 0;
594 ready_waiting = (nags & 1);
595 ready_waiting_for_me = (nags & 2);
596 vote_waiting = (nags & 4);
597 vote_waiting_for_me = (nags & 8);
598 warmup_stage = (nags & 16);
601 void Ent_EliminatedPlayers()
608 for(j = 0; j < maxclients; ++j)
610 playerslots[j].eliminated = 1;
611 for(i = 1; i <= maxclients; i += 8)
614 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
617 playerslots[j].eliminated = 0;
622 void Ent_RandomSeed()
630 void Ent_ReadAccuracy(void)
633 int sf = ReadInt24_t();
636 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
637 weapon_accuracy[w] = -1;
641 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
647 weapon_accuracy[w] = -1;
649 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
651 weapon_accuracy[w] = (b - 1.0) / 100.0;
660 void Spawn_Draw(void)
662 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
665 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
667 float teamnum = (ReadByte() - 1);
669 spn_origin.x = ReadShort();
670 spn_origin.y = ReadShort();
671 spn_origin.z = ReadShort();
675 self.origin = spn_origin;
676 setsize(self, PL_MIN, PL_MAX);
679 /*if(autocvar_cl_spawn_point_model) // needs a model first
681 self.mdl = "models/spawnpoint.md3";
682 self.colormod = Team_ColorRGB(teamnum);
683 precache_model(self.mdl);
684 setmodel(self, self.mdl);
685 self.drawmask = MASK_NORMAL;
686 //self.movetype = MOVETYPE_NOCLIP;
687 //self.draw = Spawn_Draw;
689 if(autocvar_cl_spawn_point_particles)
691 if((serverflags & SERVERFLAG_TEAMPLAY))
695 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
696 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
697 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
698 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
699 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
702 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
704 self.draw = Spawn_Draw;
708 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
711 void Ent_ReadSpawnEvent(float is_new)
713 // If entnum is 0, ONLY do the local spawn actions
714 // this way the server can disable the sending of
715 // spawn origin or such to clients if wanted.
716 float entnum = ReadByte();
720 self.origin_x = ReadShort();
721 self.origin_y = ReadShort();
722 self.origin_z = ReadShort();
726 float teamnum = GetPlayerColor(entnum - 1);
728 if(autocvar_cl_spawn_event_particles)
732 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
733 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
734 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
735 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
736 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
739 if(autocvar_cl_spawn_event_sound)
741 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
746 // local spawn actions
747 if(is_new && (!entnum || (entnum == player_localentnum)))
750 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
752 if(autocvar_cl_unpress_zoom_on_spawn)
759 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
762 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
763 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
764 void Ent_RadarLink();
766 void Ent_ScoresInfo();
767 void CSQC_Ent_Update(float bIsNewEntity)
773 if(autocvar_developer_csqcentities)
774 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
776 // set up the "time" global for received entities to be correct for interpolation purposes
784 serverprevtime = time;
785 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
786 time = serverprevtime + serverdeltatime;
789 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
792 if(t != self.enttype || bIsNewEntity)
794 //print("A CSQC entity changed its type!\n");
795 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
805 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
813 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
814 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
815 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
816 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
817 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
818 case ENT_CLIENT_LASER: Ent_Laser(); break;
819 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
820 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
821 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
822 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
823 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
824 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
825 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
826 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
827 case ENT_CLIENT_INIT: Ent_Init(); break;
828 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
829 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
830 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
831 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
832 case ENT_CLIENT_WALL: Ent_Wall(); break;
833 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
834 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
835 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
836 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
837 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
838 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
839 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
840 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
841 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
842 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
843 case ENT_CLIENT_TURRET: ent_turret(); break;
844 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
845 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
846 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
847 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
848 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
849 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
850 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
851 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
854 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
855 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
861 // Destructor, but does NOT deallocate the entity by calling remove(). Also
862 // used when an entity changes its type. For an entity that someone interacts
863 // with others, make sure it can no longer do so.
869 if(self.skeletonindex)
871 skel_delete(self.skeletonindex);
872 self.skeletonindex = 0;
875 if(self.snd_looping > 0)
877 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
878 self.snd_looping = 0;
883 self.draw = menu_sub_null;
884 self.entremove = menu_sub_null;
885 // TODO possibly set more stuff to defaults
887 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
888 void CSQC_Ent_Remove()
890 if(autocvar_developer_csqcentities)
891 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
895 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
907 if(!(calledhooks & HOOK_START))
908 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
909 calledhooks |= HOOK_START;
912 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
913 void CSQC_Parse_StuffCmd(string strMessage)
915 if(autocvar_developer_csqcentities)
916 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
918 localcmd(strMessage);
920 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
921 void CSQC_Parse_Print(string strMessage)
923 if(autocvar_developer_csqcentities)
924 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
926 print(ColorTranslateRGB(strMessage));
929 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
930 void CSQC_Parse_CenterPrint(string strMessage)
932 if(autocvar_developer_csqcentities)
933 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
935 centerprint_hud(strMessage);
938 string notranslate_fogcmd1 = "\nfog ";
939 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
942 // TODO somehow thwart prvm_globalset client ...
944 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
945 { localcmd("\nr_drawfog 0\n"); }
946 else if(forcefog != "")
947 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
950 void Gamemode_Init();
951 void Ent_ScoresInfo()
954 self.classname = "ent_client_scores_info";
955 gametype = ReadInt24_t();
956 HUD_ModIcons_SetFunc();
957 for(i = 0; i < MAX_SCORE; ++i)
960 strunzone(scores_label[i]);
961 scores_label[i] = strzone(ReadString());
962 scores_flags[i] = ReadByte();
964 for(i = 0; i < MAX_TEAMSCORE; ++i)
966 if(teamscores_label[i])
967 strunzone(teamscores_label[i]);
968 teamscores_label[i] = strzone(ReadString());
969 teamscores_flags[i] = ReadByte();
977 self.classname = "ent_client_init";
979 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
981 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
982 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
983 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
984 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
985 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
986 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
987 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
988 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
992 forcefog = strzone(ReadString());
994 armorblockpercent = ReadByte() / 255.0;
996 g_balance_mortar_bouncefactor = ReadCoord();
997 g_balance_mortar_bouncestop = ReadCoord();
998 g_balance_electro_secondary_bouncefactor = ReadCoord();
999 g_balance_electro_secondary_bouncestop = ReadCoord();
1001 vortex_scope = !ReadByte();
1002 rifle_scope = !ReadByte();
1004 serverflags = ReadByte();
1006 minelayer_maxmines = ReadByte();
1008 hagar_maxrockets = ReadByte();
1010 g_trueaim_minrange = ReadCoord();
1011 g_balance_porto_secondary = ReadByte();
1025 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1026 race_checkpoint = ReadByte();
1027 race_time = ReadInt24_t();
1028 race_previousbesttime = ReadInt24_t();
1029 if(race_previousbestname)
1030 strunzone(race_previousbestname);
1031 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1033 race_checkpointtime = time;
1035 if(race_checkpoint == 0 || race_checkpoint == 254)
1037 race_penaltyaccumulator = 0;
1038 race_laptime = time; // valid
1043 case RACE_NET_CHECKPOINT_CLEAR:
1045 race_checkpointtime = 0;
1048 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1049 race_laptime = ReadCoord();
1050 race_checkpointtime = -99999;
1052 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1053 race_nextcheckpoint = ReadByte();
1055 race_nextbesttime = ReadInt24_t();
1056 if(race_nextbestname)
1057 strunzone(race_nextbestname);
1058 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1061 case RACE_NET_CHECKPOINT_HIT_RACE:
1062 race_mycheckpoint = ReadByte();
1063 race_mycheckpointtime = time;
1064 race_mycheckpointdelta = ReadInt24_t();
1065 race_mycheckpointlapsdelta = ReadByte();
1066 if(race_mycheckpointlapsdelta >= 128)
1067 race_mycheckpointlapsdelta -= 256;
1068 if(race_mycheckpointenemy)
1069 strunzone(race_mycheckpointenemy);
1070 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1073 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1074 race_othercheckpoint = ReadByte();
1075 race_othercheckpointtime = time;
1076 race_othercheckpointdelta = ReadInt24_t();
1077 race_othercheckpointlapsdelta = ReadByte();
1078 if(race_othercheckpointlapsdelta >= 128)
1079 race_othercheckpointlapsdelta -= 256;
1080 if(race_othercheckpointenemy)
1081 strunzone(race_othercheckpointenemy);
1082 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1085 case RACE_NET_PENALTY_RACE:
1086 race_penaltyeventtime = time;
1087 race_penaltytime = ReadShort();
1088 //race_penaltyaccumulator += race_penaltytime;
1089 if(race_penaltyreason)
1090 strunzone(race_penaltyreason);
1091 race_penaltyreason = strzone(ReadString());
1094 case RACE_NET_PENALTY_QUALIFYING:
1095 race_penaltyeventtime = time;
1096 race_penaltytime = ReadShort();
1097 race_penaltyaccumulator += race_penaltytime;
1098 if(race_penaltyreason)
1099 strunzone(race_penaltyreason);
1100 race_penaltyreason = strzone(ReadString());
1103 case RACE_NET_SERVER_RECORD:
1104 race_server_record = ReadInt24_t();
1106 case RACE_NET_SPEED_AWARD:
1107 race_speedaward = ReadInt24_t();
1108 if(race_speedaward_holder)
1109 strunzone(race_speedaward_holder);
1110 race_speedaward_holder = strzone(ReadString());
1112 case RACE_NET_SPEED_AWARD_BEST:
1113 race_speedaward_alltimebest = ReadInt24_t();
1114 if(race_speedaward_alltimebest_holder)
1115 strunzone(race_speedaward_alltimebest_holder);
1116 race_speedaward_alltimebest_holder = strzone(ReadString());
1118 case RACE_NET_SERVER_RANKINGS:
1120 int pos = ReadShort();
1121 prevpos = ReadShort();
1124 // move other rankings out of the way
1127 for (i=prevpos-1;i>pos-1;--i) {
1128 grecordtime[i] = grecordtime[i-1];
1129 if(grecordholder[i])
1130 strunzone(grecordholder[i]);
1131 grecordholder[i] = strzone(grecordholder[i-1]);
1133 } else if (del) { // a record has been deleted by the admin
1134 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1135 if (i == RANKINGS_CNT-1) { // clear out last record
1137 if (grecordholder[i])
1138 strunzone(grecordholder[i]);
1139 grecordholder[i] = string_null;
1142 grecordtime[i] = grecordtime[i+1];
1143 if (grecordholder[i])
1144 strunzone(grecordholder[i]);
1145 grecordholder[i] = strzone(grecordholder[i+1]);
1148 } else { // player has no ranked record yet
1149 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1150 grecordtime[i] = grecordtime[i-1];
1151 if(grecordholder[i])
1152 strunzone(grecordholder[i]);
1153 grecordholder[i] = strzone(grecordholder[i-1]);
1157 // store new ranking
1158 if(grecordholder[pos-1] != "")
1159 strunzone(grecordholder[pos-1]);
1160 grecordholder[pos-1] = strzone(ReadString());
1161 grecordtime[pos-1] = ReadInt24_t();
1162 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1165 case RACE_NET_SERVER_STATUS:
1166 race_status = ReadShort();
1167 if(race_status_name)
1168 strunzone(race_status_name);
1169 race_status_name = strzone(ReadString());
1173 void Net_TeamNagger()
1178 void Net_ReadPingPLReport()
1185 if (!(playerslots[e]))
1187 playerslots[e].ping = pi;
1188 playerslots[e].ping_packetloss = pl / 255.0;
1189 playerslots[e].ping_movementloss = ml / 255.0;
1192 void Net_WeaponComplain()
1194 complain_weapon = ReadByte();
1196 if(complain_weapon_name)
1197 strunzone(complain_weapon_name);
1198 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1200 complain_weapon_type = ReadByte();
1202 complain_weapon_time = time;
1203 weapontime = time; // ping the weapon panel
1205 switch(complain_weapon_type)
1207 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1208 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1209 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1213 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1214 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1215 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1216 float CSQC_Parse_TempEntity()
1224 if(autocvar_developer_csqcentities)
1225 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1227 // NOTE: Could just do return instead of break...
1230 case TE_CSQC_TARGET_MUSIC:
1234 case TE_CSQC_PICTURE:
1235 Net_MapVote_Picture();
1242 case TE_CSQC_VORTEXBEAMPARTICLE:
1243 Net_ReadVortexBeamParticle();
1246 case TE_CSQC_TEAMNAGGER:
1254 case TE_CSQC_PINGPLREPORT:
1255 Net_ReadPingPLReport();
1258 case TE_CSQC_WEAPONCOMPLAIN:
1259 Net_WeaponComplain();
1262 case TE_CSQC_VEHICLESETUP:
1266 case TE_CSQC_SVNOTICE:
1270 case TE_CSQC_SHOCKWAVEPARTICLE:
1271 Net_ReadShockwaveParticle();
1275 // No special logic for this temporary entity; return 0 so the engine can handle it
1283 string getcommandkey(string text, string command)
1286 float n, j, k, l = 0;
1288 if (!autocvar_hud_showbinds)
1291 keys = db_get(binddb, command);
1294 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1295 for(j = 0; j < n; ++j)
1301 keys = keynumtostring(k);
1303 keys = strcat(keys, ", ", keynumtostring(k));
1306 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1313 db_put(binddb, command, keys);
1316 if (keys == "NO_KEY") {
1317 if (autocvar_hud_showbinds > 1)
1318 return sprintf(_("%s (not bound)"), text);
1322 else if (autocvar_hud_showbinds > 1)
1323 return sprintf("%s (%s)", text, keys);