4 #include <client/items/items.qh>
5 #include <common/ent_cs.qh>
6 #include "miscfunctions.qh"
7 #include <common/effects/effect.qh>
8 #include <common/effects/qc/_mod.qh>
9 #include <common/effects/all.qh>
10 #include <common/effects/all.inc>
11 #include "hud/_mod.qh"
12 #include "commands/cl_cmd.qh"
13 #include "mapvoting.qh"
14 #include <client/mutators/_mod.qh>
15 #include "hud/panel/centerprint.qh"
16 #include "hud/panel/scoreboard.qh"
17 #include "hud/panel/quickmenu.qh"
18 #include "shownames.qh"
20 #include "weapons/projectile.qh"
21 #include <common/deathtypes/all.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/minigames/cl_minigames.qh>
25 #include <common/minigames/cl_minigames_hud.qh>
26 #include <common/net_linked.qh>
27 #include <common/net_notice.qh>
28 #include <common/scores.qh>
29 #include <common/mapobjects/_mod.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
42 // Useful for precaching things
46 prvm_language = strzone(cvar_string("prvm_language"));
49 LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
55 if (getplayerkeyvalue(i, "viewentity") == "")
60 // needs to be done so early because of the constants they create
63 static_init_precache();
67 ClientProgsDB = db_load("client.db");
71 //registercommand("hud_configure");
72 //registercommand("hud_save");
73 //registercommand("menu_action");
75 ConsoleCommand_macro_init();
77 registercvar("hud_usecsqc", "1");
78 registercvar("scoreboard_columns", "default");
80 registercvar("cl_nade_type", "3");
81 registercvar("cl_pokenade_type", "zombie");
83 registercvar("cl_jumpspeedcap_min", "");
84 registercvar("cl_jumpspeedcap_max", "");
86 registercvar("cl_shootfromfixedorigin", "");
88 registercvar("cl_multijump", "-1");
90 registercvar("cl_dodging", "0");
92 registercvar("cl_spawn_near_teammate", "1");
94 registercvar("cl_weapon_switch_reload", "1");
95 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97 registercvar("cl_allow_uidranking", "1");
99 if(autocvar_cl_lockview)
100 cvar_set("cl_lockview", "0");
108 teams = Sort_Spawn();
109 players = Sort_Spawn();
111 GetTeam(NUM_SPECTATOR, true); // add specs first
113 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
114 weapon_accuracy[w] = -1;
118 if(autocvar_cl_reticle)
120 precache_pic("gfx/reticle_normal");
121 // weapon reticles are precached in weapon files
125 get_mi_min_max_texcoords(1); // try the CLEVER way first
126 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
127 shortmapname = mi_shortname;
129 if (precache_pic(minimapname) == "")
131 // but maybe we have a non-clever minimap
132 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
133 if (precache_pic(minimapname) == "")
134 minimapname = ""; // FAIL
136 get_mi_min_max_texcoords(0); // load new texcoords
139 mi_center = (mi_min + mi_max) * 0.5;
140 mi_scale = mi_max - mi_min;
141 minimapname = strzone(minimapname);
144 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
145 LoadMenuSkinValues();
148 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
157 if(autocvar_cl_db_saveasdump)
158 db_dump(ClientProgsDB, "client.db");
160 db_save(ClientProgsDB, "client.db");
161 db_close(ClientProgsDB);
164 cvar_set("chase_active",ftos(chase_active_backup));
166 // unset the event chasecam's chase_active
167 if(autocvar_chase_active < 0)
168 cvar_set("chase_active", "0");
170 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
174 if (!(calledhooks & HOOK_START))
175 localcmd("\n_cl_hook_gamestart nop\n");
176 if (!(calledhooks & HOOK_END))
177 localcmd("\ncl_hook_gameend\n");
180 localcmd("\ncl_hook_shutdown\n");
182 localcmd("\n-button12\n");
184 deactivate_minigame();
185 HUD_MinigameMenu_Close(NULL, NULL, NULL);
187 ReplicateVars(true); // destroy
191 bool SetTeam(entity o, int Team)
194 //devassert_once(Team);
207 if(GetTeam(Team, false) == NULL)
209 LOG_TRACEF("trying to switch to unsupported team %d", Team);
210 Team = NUM_SPECTATOR;
223 if(GetTeam(Team, false) == NULL)
225 LOG_TRACEF("trying to switch to unsupported team %d", Team);
226 Team = NUM_SPECTATOR;
231 if(Team == -1) // leave
235 tm = GetTeam(o.team, false);
246 tm = GetTeam(Team, true);
251 else if(Team != o.team)
253 tm = GetTeam(o.team, false);
256 tm = GetTeam(Team, true);
264 void Playerchecker_Think(entity this)
268 for(i = 0; i < maxclients; ++i)
271 if(entcs_GetName(i) == "")
275 // player disconnected
289 playerslots[i] = e = new_pure(playerslot);
293 e.ping_packetloss = 0;
294 e.ping_movementloss = 0;
295 //e.gotscores = 0; // we might already have the scores...
296 int t = entcs_GetScoreTeam(i);
297 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
299 Scoreboard_UpdatePlayerPos(e);
303 this.nextthink = time + 0.2;
308 entity playerchecker = new_pure(playerchecker);
309 setthink(playerchecker, Playerchecker_Think);
310 playerchecker.nextthink = time + 0.2;
317 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
318 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
319 // All keys are in ascii.
320 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
321 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
322 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
323 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
324 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
327 bool override = false;
328 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
332 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
334 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
336 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
338 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
346 // END REQUIRED CSQC FUNCTIONS
347 // --------------------------------------------------------------------------
349 // --------------------------------------------------------------------------
350 // BEGIN OPTIONAL CSQC FUNCTIONS
352 void Ent_RemovePlayerScore(entity this)
355 SetTeam(this.owner, -1);
356 this.owner.gotscores = 0;
357 FOREACH(Scores, true, {
358 this.owner.(scores(it)) = 0; // clear all scores
363 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
368 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
369 // (no I've never heard of M-x replace-string, sed, or anything like that)
370 bool isNew = !this.owner; // workaround for DP bug
371 int n = ReadByte()-1;
373 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
374 if(!isNew && n != this.sv_entnum)
376 //print("A CSQC entity changed its owner!\n");
377 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
385 o = playerslots[this.sv_entnum];
388 o = playerslots[this.sv_entnum] = new_pure(playerslot);
391 o.sv_entnum = this.sv_entnum;
395 // RegisterPlayer(o);
396 //playerchecker will do this for us later, if it has not already done so
398 int sf = ReadShort();
399 int lf = ReadShort();
400 FOREACH(Scores, true, {
401 int p = 1 << (i % 16);
405 o.(scores(it)) = ReadInt24_t();
407 o.(scores(it)) = ReadChar();
414 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
416 this.entremove = Ent_RemovePlayerScore;
419 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
424 this.team = ReadByte();
425 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
427 #if MAX_TEAMSCORE <= 8
431 int sf = ReadShort();
432 int lf = ReadShort();
434 for(i = 0; i < MAX_TEAMSCORE; ++i)
438 o.(teamscores(i)) = ReadInt24_t();
440 o.(teamscores(i)) = ReadChar();
445 Scoreboard_UpdateTeamPos(o);
448 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
451 float newspectatee_status;
455 scoreboard_showscores_force = (f & BIT(0));
459 newspectatee_status = ReadByte();
460 if(newspectatee_status == player_localnum + 1)
461 newspectatee_status = -1; // observing
464 newspectatee_status = 0;
466 spectatorbutton_zoom = (f & BIT(2));
470 num_spectators = ReadByte();
474 for(i = 0; i < MAX_SPECTATORS; ++i)
475 spectatorlist[i] = 0; // reset list first
477 for(i = 0; i < num_spectators; ++i)
480 spectatorlist[i] = slot - 1;
486 if(newspectatee_status != spectatee_status)
490 race_checkpointtime = 0;
491 hud_dynamic_shake_factor = -1;
492 spectatee_status_changed_time = time;
494 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
496 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
497 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
500 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
503 spectatee_status = newspectatee_status;
505 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
508 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
513 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
517 strfree(vote_called_vote);
527 vote_yescount = ReadByte();
528 vote_nocount = ReadByte();
529 vote_needed = ReadByte();
530 vote_highlighted = ReadChar();
535 strcpy(vote_called_vote, ReadString());
540 for(j = 0; j < maxclients; ++j)
542 playerslots[j].ready = true;
543 for(i = 1; i <= maxclients; i += 8)
546 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
549 playerslots[j].ready = false;
555 ready_waiting = (nags & BIT(0));
556 ready_waiting_for_me = (nags & BIT(1));
557 vote_waiting = (nags & BIT(2));
558 vote_waiting_for_me = (nags & BIT(3));
559 warmup_stage = (nags & BIT(4));
562 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
566 serialize(byte, 0, sf);
568 for (int j = 0; j < maxclients; ++j) {
569 if (playerslots[j]) {
570 playerslots[j].eliminated = true;
573 for (int i = 1; i <= maxclients; i += 8) {
575 serialize(byte, 0, f);
576 for (int b = 0; b < 8; ++b) {
577 if (f & BIT(b)) continue;
579 if (playerslots[j]) {
580 playerslots[j].eliminated = false;
588 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
592 float s = ReadShort();
597 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
600 int sf = ReadInt24_t();
602 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
603 weapon_accuracy[w] = -1;
608 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
612 weapon_accuracy[w] = -1;
614 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
616 weapon_accuracy[w] = (b - 1.0) / 100.0;
618 f = (f == 0x800000) ? 1 : f * 2;
623 void Spawn_Draw(entity this)
625 bool dodraw = autocvar_cl_spawn_point_particles;
626 if(dodraw && autocvar_cl_spawn_point_dist_max)
628 vector org = getpropertyvec(VF_ORIGIN);
629 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
633 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
636 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
638 float teamnum = (ReadByte() - 1);
639 vector spn_origin = ReadVector();
641 this.team = (teamnum + 1);
645 this.origin = spn_origin;
646 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
649 /*if(autocvar_cl_spawn_point_model) // needs a model first
651 this.mdl = "models/spawnpoint.md3";
652 this.colormod = Team_ColorRGB(teamnum);
653 precache_model(this.mdl);
654 setmodel(this, this.mdl);
655 this.drawmask = MASK_NORMAL;
656 //this.move_movetype = MOVETYPE_NOCLIP;
657 //this.draw = Spawn_Draw;
658 IL_PUSH(g_drawables, this);
660 this.draw = Spawn_Draw;
661 if (is_new) IL_PUSH(g_drawables, this);
664 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
668 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
670 // If entnum is 0, ONLY do the local spawn actions
671 // this way the server can disable the sending of
672 // spawn origin or such to clients if wanted.
673 float entnum = ReadByte();
677 this.origin = ReadVector();
681 float teamnum = entcs_GetTeam(entnum - 1);
683 if(autocvar_cl_spawn_event_particles)
687 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
688 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
689 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
690 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
691 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
694 if(autocvar_cl_spawn_event_sound)
696 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
702 // local spawn actions
703 if(is_new && (!entnum || (entnum == player_localentnum)))
705 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
708 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
711 if(autocvar_cl_unpress_zoom_on_spawn)
716 HUD_Radar_Hide_Maximized();
718 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
721 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
722 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
723 void CSQC_Ent_Update(entity this, bool isnew)
725 this.sourceLoc = __FILE__":"STR(__LINE__);
728 // set up the "time" global for received entities to be correct for interpolation purposes
729 float savetime = time;
736 serverprevtime = time;
737 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
738 time = serverprevtime + serverdeltatime;
741 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
744 if (t != this.enttype || isnew)
746 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
756 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
763 FOREACH(LinkedEntities, it.m_id == t, {
764 if (isnew) this.classname = it.netname;
765 if (autocvar_developer_csqcentities)
766 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
767 done = it.m_read(this, NULL, isnew);
768 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
774 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
778 // Destructor, but does NOT deallocate the entity by calling remove(). Also
779 // used when an entity changes its type. For an entity that someone interacts
780 // with others, make sure it can no longer do so.
781 void Ent_Remove(entity this)
783 if(this.entremove) this.entremove(this);
785 if(this.skeletonindex)
787 skel_delete(this.skeletonindex);
788 this.skeletonindex = 0;
791 if(this.snd_looping > 0)
793 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
794 this.snd_looping = 0;
799 this.draw = func_null;
800 this.entremove = func_null;
801 // TODO possibly set more stuff to defaults
803 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
804 void CSQC_Ent_Remove(entity this)
806 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
809 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
812 if (this.enttype) Ent_Remove(this);
820 if(!(calledhooks & HOOK_START))
821 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
822 calledhooks |= HOOK_START;
825 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
826 void CSQC_Parse_StuffCmd(string strMessage)
828 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
829 localcmd(strMessage);
831 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
832 void CSQC_Parse_Print(string strMessage)
834 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
835 print(ColorTranslateRGB(strMessage));
838 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
839 void CSQC_Parse_CenterPrint(string strMessage)
841 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
842 centerprint_AddStandard(strMessage);
845 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
846 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
847 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
848 bool CSQC_Parse_TempEntity()
851 int nTEID = ReadByte();
853 FOREACH(TempEntities, it.m_id == nTEID, {
854 if (autocvar_developer_csqcentities)
855 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
856 return it.m_read(NULL, NULL, true);
859 if (autocvar_developer_csqcentities)
860 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
862 // No special logic for this temporary entity; return 0 so the engine can handle it
869 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
870 localcmd("\nr_drawfog 0\n");
871 else if (forcefog != "")
872 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
875 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
878 gametype = ReadRegistered(Gametypes);
879 teamplay = _MapInfo_GetTeamPlayBool(gametype);
880 HUD_ModIcons_SetFunc();
881 FOREACH(Scores, true, {
882 strcpy(scores_label(it), ReadString());
883 scores_flags(it) = ReadByte();
885 for (int i = 0; i < MAX_TEAMSCORE; ++i)
887 strcpy(teamscores_label(i), ReadString());
888 teamscores_flags(i) = ReadByte();
891 Scoreboard_InitScores();
895 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
897 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
899 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
900 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
901 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
902 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
903 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
904 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
905 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
906 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
908 strcpy(forcefog, ReadString());
910 armorblockpercent = ReadByte() / 255.0;
911 damagepush_speedfactor = ReadByte() / 255.0;
913 serverflags = ReadByte();
915 g_trueaim_minrange = ReadCoord();
919 MUTATOR_CALLHOOK(Ent_Init);
921 if (!postinit) PostInit();
924 float GetSpeedUnitFactor(int speed_unit)
930 case 2: return 0.0254;
931 case 3: return 0.0254 * 3.6;
932 case 4: return 0.0254 * 3.6 * 0.6213711922;
933 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
937 string GetSpeedUnit(int speed_unit)
941 // translator-friendly strings without the initial space
943 case 1: return strcat(" ", _("qu/s"));
944 case 2: return strcat(" ", _("m/s"));
945 case 3: return strcat(" ", _("km/h"));
946 case 4: return strcat(" ", _("mph"));
947 case 5: return strcat(" ", _("knots"));
951 NET_HANDLE(TE_CSQC_RACE, bool isNew)
957 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
958 race_checkpoint = ReadByte();
959 race_time = ReadInt24_t();
960 race_previousbesttime = ReadInt24_t();
961 race_mypreviousbesttime = ReadInt24_t();
962 string pbestname = ReadString();
963 if(autocvar_cl_race_cptimes_onlyself)
965 race_previousbesttime = race_mypreviousbesttime;
966 race_mypreviousbesttime = 0;
967 strcpy(race_previousbestname, "");
970 strcpy(race_previousbestname, pbestname);
972 race_checkpointtime = time;
974 if(race_checkpoint == 0 || race_checkpoint == 254)
976 race_penaltyaccumulator = 0;
977 race_laptime = time; // valid
981 case RACE_NET_CHECKPOINT_CLEAR:
983 race_checkpointtime = 0;
986 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
987 race_laptime = ReadCoord();
988 race_checkpointtime = -99999;
990 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
991 race_nextcheckpoint = ReadByte();
993 race_nextbesttime = ReadInt24_t();
994 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
995 race_mybesttime = ReadInt24_t();
996 string newname = ReadString();
997 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
999 race_nextbesttime = race_mybesttime;
1000 race_mybesttime = 0;
1001 strcpy(race_nextbestname, "");
1004 strcpy(race_nextbestname, newname);
1007 case RACE_NET_CHECKPOINT_HIT_RACE:
1008 race_mycheckpoint = ReadByte();
1009 race_mycheckpointtime = time;
1010 race_mycheckpointdelta = ReadInt24_t();
1011 race_mycheckpointlapsdelta = ReadByte();
1012 if(race_mycheckpointlapsdelta >= 128)
1013 race_mycheckpointlapsdelta -= 256;
1014 int who = ReadByte();
1016 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1018 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1021 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1022 race_othercheckpoint = ReadByte();
1023 race_othercheckpointtime = time;
1024 race_othercheckpointdelta = ReadInt24_t();
1025 race_othercheckpointlapsdelta = ReadByte();
1026 if(race_othercheckpointlapsdelta >= 128)
1027 race_othercheckpointlapsdelta -= 256;
1028 int what = ReadByte();
1030 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1032 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1035 case RACE_NET_PENALTY_RACE:
1036 case RACE_NET_PENALTY_QUALIFYING:
1037 race_penaltyeventtime = time;
1038 race_penaltytime = ReadShort();
1039 string reason = ReadString();
1040 if (reason == "missing a checkpoint")
1041 reason = _("missing a checkpoint");
1042 strcpy(race_penaltyreason, reason);
1043 if (b == RACE_NET_PENALTY_QUALIFYING)
1044 race_penaltyaccumulator += race_penaltytime;
1047 case RACE_NET_SERVER_RECORD:
1048 race_server_record = ReadInt24_t();
1050 case RACE_NET_SPEED_AWARD:
1051 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1052 strcpy(race_speedaward_holder, ReadString());
1053 strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1055 case RACE_NET_SPEED_AWARD_BEST:
1056 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1057 strcpy(race_speedaward_alltimebest_holder, ReadString());
1058 strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1060 case RACE_NET_RANKINGS_CNT:
1061 RANKINGS_DISPLAY_CNT = ReadByte();
1063 case RACE_NET_SERVER_RANKINGS:
1065 int pos = ReadShort();
1066 prevpos = ReadShort();
1069 // move other rankings out of the way
1072 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1073 for (i=m-1; i>pos-1; --i) {
1074 grecordtime[i] = grecordtime[i-1];
1075 strcpy(grecordholder[i], grecordholder[i-1]);
1077 } else if (del) { // a record has been deleted by the admin
1078 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1079 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1081 strfree(grecordholder[i]);
1084 grecordtime[i] = grecordtime[i+1];
1085 strcpy(grecordholder[i], grecordholder[i+1]);
1088 } else { // player has no ranked record yet
1089 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1090 grecordtime[i] = grecordtime[i-1];
1091 strcpy(grecordholder[i], grecordholder[i-1]);
1095 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1096 // kick off the player who fell from the last displayed position
1097 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1098 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1101 // store new ranking
1102 strcpy(grecordholder[pos-1], ReadString());
1103 grecordtime[pos-1] = ReadInt24_t();
1104 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1107 case RACE_NET_SERVER_STATUS:
1108 race_status = ReadShort();
1109 strcpy(race_status_name, ReadString());
1114 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1120 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1123 int pi = ReadShort();
1124 int pl = ReadByte();
1125 int ml = ReadByte();
1127 entity e = playerslots[i];
1130 e.ping_packetloss = pl / 255.0;
1131 e.ping_movementloss = ml / 255.0;
1134 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1136 int weapon_id = ReadByte();
1137 complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1138 complain_weapon_type = ReadByte();
1141 complain_weapon_time = time;
1142 weapontime = time; // ping the weapon panel
1144 switch(complain_weapon_type)
1146 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1147 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1148 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1152 string _getcommandkey(string cmd_name, string command, bool forcename)
1155 float n, j, k, l = 0;
1157 if (!autocvar_hud_showbinds)
1160 keys = db_get(binddb, command);
1163 bool joy_active = cvar("joy_active");
1164 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1165 for(j = 0; j < n; ++j)
1170 string key = keynumtostring(k);
1171 if(!joy_active && substring(key, 0, 3) == "JOY")
1174 key = translate_key(key);
1179 keys = strcat(keys, ", ", key);
1182 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1189 db_put(binddb, command, keys);
1192 if (keys == "NO_KEY") {
1193 if (autocvar_hud_showbinds > 1)
1194 return sprintf(_("%s (not bound)"), cmd_name);
1198 else if (autocvar_hud_showbinds > 1 || forcename)
1199 return sprintf("%s (%s)", cmd_name, keys);