1 #include "mapvoting.qh"
2 #include "modeleffects.qh"
3 #include "particles.qh"
4 #include "scoreboard.qh"
5 #include "shownames.qh"
6 #include "target_music.qh"
10 #include "waypointsprites.qh"
12 #include "vehicles/vehicles.qh"
14 #include "../server/vehicles/bumblebee.qh"
16 #include "../common/net_notice.qh"
18 #include "../common/monsters/monsters.qh"
20 #include "../warpzonelib/client.qh"
22 // --------------------------------------------------------------------------
23 // BEGIN REQUIRED CSQC FUNCTIONS
26 entity clearentity_ent;
27 void clearentity(entity e)
31 clearentity_ent = spawn();
32 clearentity_ent.classname = "clearentity";
35 copyentity(clearentity_ent, e);
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40 void menu_show_error()
42 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
45 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
46 // Useful for precaching things
53 void WaypointSprite_Load();
54 void ConsoleCommand_macro_init();
57 prvm_language = cvar_string("prvm_language");
60 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
67 ClientProgsDB = db_load("client.db");
68 compressShortVector_init();
72 menu_show = menu_show_error;
73 menu_action = func_null;
75 for(i = 0; i < 255; ++i)
76 if(getplayerkeyvalue(i, "viewentity") == "")
80 //registercommand("hud_configure");
81 //registercommand("hud_save");
82 //registercommand("menu_action");
84 ConsoleCommand_macro_init();
86 registercvar("hud_usecsqc", "1");
87 registercvar("scoreboard_columns", "default");
89 registercvar("cl_nade_type", "3");
90 registercvar("cl_pokenade_type", "zombie");
94 // hud_fields uses strunzone on the titles!
95 for(i = 0; i < MAX_HUD_FIELDS; ++i)
96 hud_title[i] = strzone("(null)");
104 teams = Sort_Spawn();
105 players = Sort_Spawn();
107 GetTeam(NUM_SPECTATOR, true); // add specs first
109 // needs to be done so early because of the constants they create
110 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
111 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
112 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
113 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
114 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
115 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
116 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
118 WaypointSprite_Load();
121 precache_model("null");
122 precache_sound("misc/hit.wav");
123 precache_sound("misc/typehit.wav");
125 Projectile_Precache();
127 GibSplash_Precache();
132 CSQCPlayer_Precache();
134 if(autocvar_cl_reticle)
136 precache_pic("gfx/reticle_normal");
137 // weapon reticles are precached in weapon files
140 get_mi_min_max_texcoords(1); // try the CLEVER way first
141 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
142 shortmapname = mi_shortname;
144 if(precache_pic(minimapname) == "")
146 // but maybe we have a non-clever minimap
147 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
148 if(precache_pic(minimapname) == "")
149 minimapname = ""; // FAIL
151 get_mi_min_max_texcoords(0); // load new texcoords
154 mi_center = (mi_min + mi_max) * 0.5;
155 mi_scale = mi_max - mi_min;
156 minimapname = strzone(minimapname);
160 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
161 hud_configure_prev = -1;
163 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
166 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
175 if(autocvar_cl_db_saveasdump)
176 db_dump(ClientProgsDB, "client.db");
178 db_save(ClientProgsDB, "client.db");
179 db_close(ClientProgsDB);
182 cvar_set("chase_active",ftos(chase_active_backup));
184 // unset the event chasecam's chase_active
185 if(autocvar_chase_active < 0)
186 cvar_set("chase_active", "0");
190 if (!(calledhooks & HOOK_START))
191 localcmd("\n_cl_hook_gamestart nop\n");
192 if (!(calledhooks & HOOK_END))
193 localcmd("\ncl_hook_gameend\n");
198 float SetTeam(entity o, int Team)
212 if(GetTeam(Team, false) == world)
214 dprintf("trying to switch to unsupported team %d\n", Team);
215 Team = NUM_SPECTATOR;
228 if(GetTeam(Team, false) == world)
230 dprintf("trying to switch to unsupported team %d\n", Team);
231 Team = NUM_SPECTATOR;
236 if(Team == -1) // leave
240 tm = GetTeam(o.team, false);
251 tm = GetTeam(Team, true);
256 else if(Team != o.team)
258 tm = GetTeam(o.team, false);
261 tm = GetTeam(Team, true);
269 void Playerchecker_Think()
273 for(i = 0; i < maxclients; ++i)
276 if(GetPlayerName(i) == "")
280 // player disconnected
293 playerslots[i] = e = spawn();
296 e.ping_packetloss = 0;
297 e.ping_movementloss = 0;
298 //e.gotscores = 0; // we might already have the scores...
299 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
301 HUD_UpdatePlayerPos(e);
305 self.nextthink = time + 0.2;
312 entity playerchecker;
313 playerchecker = spawn();
314 playerchecker.think = Playerchecker_Think;
315 playerchecker.nextthink = time + 0.2;
323 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
324 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
325 // All keys are in ascii.
326 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
327 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
328 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
329 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
330 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
335 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
338 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
341 if(menu_visible && menu_action)
342 if(menu_action(bInputType, nPrimary, nSecondary))
348 // END REQUIRED CSQC FUNCTIONS
349 // --------------------------------------------------------------------------
351 // --------------------------------------------------------------------------
352 // BEGIN OPTIONAL CSQC FUNCTIONS
353 void Ent_RemoveEntCS()
355 entcs_receiver[self.sv_entnum] = world;
360 InterpolateOrigin_Undo();
362 self.classname = "entcs_receiver";
366 self.sv_entnum = ReadByte();
369 self.origin_x = ReadShort();
370 self.origin_y = ReadShort();
371 self.origin_z = ReadShort();
372 setorigin(self, self.origin);
376 self.angles_y = ReadByte() * 360.0 / 256;
377 self.angles_x = self.angles_z = 0;
380 self.healthvalue = ReadByte() * 10;
382 self.armorvalue = ReadByte() * 10;
384 entcs_receiver[self.sv_entnum] = self;
385 self.entremove = Ent_RemoveEntCS;
386 self.iflags |= IFLAG_ORIGIN;
388 InterpolateOrigin_Note();
393 void Ent_RemovePlayerScore()
399 SetTeam(self.owner, -1);
400 self.owner.gotscores = 0;
401 for(i = 0; i < MAX_SCORE; ++i)
402 self.owner.(scores[i]) = 0; // clear all scores
406 void Ent_ReadPlayerScore()
412 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
413 // (no I've never heard of M-x replace-string, sed, or anything like that)
414 isNew = !self.owner; // workaround for DP bug
417 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
418 if(!isNew && n != self.sv_entnum)
420 //print("A CSQC entity changed its owner!\n");
421 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
424 self.enttype = ENT_CLIENT_SCORES;
430 if (!(playerslots[self.sv_entnum]))
431 playerslots[self.sv_entnum] = spawn();
432 o = self.owner = playerslots[self.sv_entnum];
433 o.sv_entnum = self.sv_entnum;
437 // RegisterPlayer(o);
438 //playerchecker will do this for us later, if it has not already done so
449 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
453 o.(scores[i]) = ReadInt24_t();
455 o.(scores[i]) = ReadChar();
459 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
461 self.entremove = Ent_RemovePlayerScore;
464 void Ent_ReadTeamScore()
469 self.team = ReadByte();
470 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
473 #if MAX_TEAMSCORE <= 8
481 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
485 o.(teamscores[i]) = ReadInt24_t();
487 o.(teamscores[i]) = ReadChar();
490 HUD_UpdateTeamPos(o);
493 void Ent_ClientData()
495 float newspectatee_status;
499 scoreboard_showscores_force = (f & 1);
503 newspectatee_status = ReadByte();
504 if(newspectatee_status == player_localnum + 1)
505 newspectatee_status = -1; // observing
508 newspectatee_status = 0;
510 spectatorbutton_zoom = (f & 4);
514 angles_held_status = 1;
515 angles_held_x = ReadAngle();
516 angles_held_y = ReadAngle();
520 angles_held_status = 0;
522 if(newspectatee_status != spectatee_status)
526 race_checkpointtime = 0;
528 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
530 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
531 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
534 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
537 spectatee_status = newspectatee_status;
539 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
546 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
551 strunzone(vote_called_vote);
552 vote_called_vote = string_null;
562 vote_yescount = ReadByte();
563 vote_nocount = ReadByte();
564 vote_needed = ReadByte();
565 vote_highlighted = ReadChar();
571 strunzone(vote_called_vote);
572 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
577 for(j = 0; j < maxclients; ++j)
579 playerslots[j].ready = 1;
580 for(i = 1; i <= maxclients; i += 8)
583 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
586 playerslots[j].ready = 0;
590 ready_waiting = (nags & 1);
591 ready_waiting_for_me = (nags & 2);
592 vote_waiting = (nags & 4);
593 vote_waiting_for_me = (nags & 8);
594 warmup_stage = (nags & 16);
597 void Ent_EliminatedPlayers()
604 for(j = 0; j < maxclients; ++j)
606 playerslots[j].eliminated = 1;
607 for(i = 1; i <= maxclients; i += 8)
610 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
613 playerslots[j].eliminated = 0;
618 void Ent_RandomSeed()
626 void Ent_ReadAccuracy(void)
629 int sf = ReadInt24_t();
632 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
633 weapon_accuracy[w] = -1;
637 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
643 weapon_accuracy[w] = -1;
645 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
647 weapon_accuracy[w] = (b - 1.0) / 100.0;
656 void Spawn_Draw(void)
658 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
661 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
663 float teamnum = (ReadByte() - 1);
665 spn_origin_x = ReadShort();
666 spn_origin_y = ReadShort();
667 spn_origin_z = ReadShort();
671 self.origin = spn_origin;
672 setsize(self, PL_MIN, PL_MAX);
675 /*if(autocvar_cl_spawn_point_model) // needs a model first
677 self.mdl = "models/spawnpoint.md3";
678 self.colormod = Team_ColorRGB(teamnum);
679 precache_model(self.mdl);
680 setmodel(self, self.mdl);
681 self.drawmask = MASK_NORMAL;
682 //self.movetype = MOVETYPE_NOCLIP;
683 //self.draw = Spawn_Draw;
685 if(autocvar_cl_spawn_point_particles)
687 if((serverflags & SERVERFLAG_TEAMPLAY))
691 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
692 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
693 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
694 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
695 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
698 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
700 self.draw = Spawn_Draw;
704 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
707 void Ent_ReadSpawnEvent(float is_new)
709 // If entnum is 0, ONLY do the local spawn actions
710 // this way the server can disable the sending of
711 // spawn origin or such to clients if wanted.
712 float entnum = ReadByte();
716 self.origin_x = ReadShort();
717 self.origin_y = ReadShort();
718 self.origin_z = ReadShort();
722 float teamnum = GetPlayerColor(entnum - 1);
724 if(autocvar_cl_spawn_event_particles)
728 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
729 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
730 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
731 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
732 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
735 if(autocvar_cl_spawn_event_sound)
737 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
742 // local spawn actions
743 if(is_new && (!entnum || (entnum == player_localentnum)))
746 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
748 if(autocvar_cl_unpress_zoom_on_spawn)
755 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
758 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
759 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
760 void Ent_RadarLink();
762 void Ent_ScoresInfo();
763 void CSQC_Ent_Update(float bIsNewEntity)
769 if(autocvar_developer_csqcentities)
770 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
772 // set up the "time" global for received entities to be correct for interpolation purposes
780 serverprevtime = time;
781 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
782 time = serverprevtime + serverdeltatime;
785 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
788 if(t != self.enttype || bIsNewEntity)
790 //print("A CSQC entity changed its type!\n");
791 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
801 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
809 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
810 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
811 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
812 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
813 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
814 case ENT_CLIENT_LASER: Ent_Laser(); break;
815 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
816 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
817 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
818 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
819 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
820 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
821 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
822 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
823 case ENT_CLIENT_INIT: Ent_Init(); break;
824 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
825 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
826 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
827 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
828 case ENT_CLIENT_WALL: Ent_Wall(); break;
829 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
830 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
831 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
832 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
833 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
834 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
835 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
836 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
837 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
838 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
839 case ENT_CLIENT_TURRET: ent_turret(); break;
840 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
841 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
842 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
843 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
844 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
845 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
846 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
849 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
850 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
856 // Destructor, but does NOT deallocate the entity by calling remove(). Also
857 // used when an entity changes its type. For an entity that someone interacts
858 // with others, make sure it can no longer do so.
864 if(self.skeletonindex)
866 skel_delete(self.skeletonindex);
867 self.skeletonindex = 0;
870 if(self.snd_looping > 0)
872 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
873 self.snd_looping = 0;
878 self.draw = menu_sub_null;
879 self.entremove = menu_sub_null;
880 // TODO possibly set more stuff to defaults
882 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
883 void CSQC_Ent_Remove()
885 if(autocvar_developer_csqcentities)
886 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
890 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
902 if(!(calledhooks & HOOK_START))
903 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
904 calledhooks |= HOOK_START;
907 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
908 void CSQC_Parse_StuffCmd(string strMessage)
910 if(autocvar_developer_csqcentities)
911 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
913 localcmd(strMessage);
915 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
916 void CSQC_Parse_Print(string strMessage)
918 if(autocvar_developer_csqcentities)
919 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
921 print(ColorTranslateRGB(strMessage));
924 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
925 void CSQC_Parse_CenterPrint(string strMessage)
927 if(autocvar_developer_csqcentities)
928 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
930 centerprint_hud(strMessage);
933 string notranslate_fogcmd1 = "\nfog ";
934 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
937 // TODO somehow thwart prvm_globalset client ...
939 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
940 { localcmd("\nr_drawfog 0\n"); }
941 else if(forcefog != "")
942 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
945 void Gamemode_Init();
946 void Ent_ScoresInfo()
949 self.classname = "ent_client_scores_info";
950 gametype = ReadInt24_t();
951 HUD_ModIcons_SetFunc();
952 for(i = 0; i < MAX_SCORE; ++i)
955 strunzone(scores_label[i]);
956 scores_label[i] = strzone(ReadString());
957 scores_flags[i] = ReadByte();
959 for(i = 0; i < MAX_TEAMSCORE; ++i)
961 if(teamscores_label[i])
962 strunzone(teamscores_label[i]);
963 teamscores_label[i] = strzone(ReadString());
964 teamscores_flags[i] = ReadByte();
972 self.classname = "ent_client_init";
974 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
976 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
977 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
978 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
979 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
980 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
981 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
982 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
983 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
987 forcefog = strzone(ReadString());
989 armorblockpercent = ReadByte() / 255.0;
991 g_balance_mortar_bouncefactor = ReadCoord();
992 g_balance_mortar_bouncestop = ReadCoord();
993 g_balance_electro_secondary_bouncefactor = ReadCoord();
994 g_balance_electro_secondary_bouncestop = ReadCoord();
996 vortex_scope = !ReadByte();
997 rifle_scope = !ReadByte();
999 serverflags = ReadByte();
1001 minelayer_maxmines = ReadByte();
1003 hagar_maxrockets = ReadByte();
1005 g_trueaim_minrange = ReadCoord();
1006 g_balance_porto_secondary = ReadByte();
1020 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1021 race_checkpoint = ReadByte();
1022 race_time = ReadInt24_t();
1023 race_previousbesttime = ReadInt24_t();
1024 if(race_previousbestname)
1025 strunzone(race_previousbestname);
1026 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1028 race_checkpointtime = time;
1030 if(race_checkpoint == 0 || race_checkpoint == 254)
1032 race_penaltyaccumulator = 0;
1033 race_laptime = time; // valid
1038 case RACE_NET_CHECKPOINT_CLEAR:
1040 race_checkpointtime = 0;
1043 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1044 race_laptime = ReadCoord();
1045 race_checkpointtime = -99999;
1047 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1048 race_nextcheckpoint = ReadByte();
1050 race_nextbesttime = ReadInt24_t();
1051 if(race_nextbestname)
1052 strunzone(race_nextbestname);
1053 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1056 case RACE_NET_CHECKPOINT_HIT_RACE:
1057 race_mycheckpoint = ReadByte();
1058 race_mycheckpointtime = time;
1059 race_mycheckpointdelta = ReadInt24_t();
1060 race_mycheckpointlapsdelta = ReadByte();
1061 if(race_mycheckpointlapsdelta >= 128)
1062 race_mycheckpointlapsdelta -= 256;
1063 if(race_mycheckpointenemy)
1064 strunzone(race_mycheckpointenemy);
1065 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1068 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1069 race_othercheckpoint = ReadByte();
1070 race_othercheckpointtime = time;
1071 race_othercheckpointdelta = ReadInt24_t();
1072 race_othercheckpointlapsdelta = ReadByte();
1073 if(race_othercheckpointlapsdelta >= 128)
1074 race_othercheckpointlapsdelta -= 256;
1075 if(race_othercheckpointenemy)
1076 strunzone(race_othercheckpointenemy);
1077 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1080 case RACE_NET_PENALTY_RACE:
1081 race_penaltyeventtime = time;
1082 race_penaltytime = ReadShort();
1083 //race_penaltyaccumulator += race_penaltytime;
1084 if(race_penaltyreason)
1085 strunzone(race_penaltyreason);
1086 race_penaltyreason = strzone(ReadString());
1089 case RACE_NET_PENALTY_QUALIFYING:
1090 race_penaltyeventtime = time;
1091 race_penaltytime = ReadShort();
1092 race_penaltyaccumulator += race_penaltytime;
1093 if(race_penaltyreason)
1094 strunzone(race_penaltyreason);
1095 race_penaltyreason = strzone(ReadString());
1098 case RACE_NET_SERVER_RECORD:
1099 race_server_record = ReadInt24_t();
1101 case RACE_NET_SPEED_AWARD:
1102 race_speedaward = ReadInt24_t();
1103 if(race_speedaward_holder)
1104 strunzone(race_speedaward_holder);
1105 race_speedaward_holder = strzone(ReadString());
1107 case RACE_NET_SPEED_AWARD_BEST:
1108 race_speedaward_alltimebest = ReadInt24_t();
1109 if(race_speedaward_alltimebest_holder)
1110 strunzone(race_speedaward_alltimebest_holder);
1111 race_speedaward_alltimebest_holder = strzone(ReadString());
1113 case RACE_NET_SERVER_RANKINGS:
1115 int pos = ReadShort();
1116 prevpos = ReadShort();
1119 // move other rankings out of the way
1122 for (i=prevpos-1;i>pos-1;--i) {
1123 grecordtime[i] = grecordtime[i-1];
1124 if(grecordholder[i])
1125 strunzone(grecordholder[i]);
1126 grecordholder[i] = strzone(grecordholder[i-1]);
1128 } else if (del) { // a record has been deleted by the admin
1129 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1130 if (i == RANKINGS_CNT-1) { // clear out last record
1132 if (grecordholder[i])
1133 strunzone(grecordholder[i]);
1134 grecordholder[i] = string_null;
1137 grecordtime[i] = grecordtime[i+1];
1138 if (grecordholder[i])
1139 strunzone(grecordholder[i]);
1140 grecordholder[i] = strzone(grecordholder[i+1]);
1143 } else { // player has no ranked record yet
1144 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1145 grecordtime[i] = grecordtime[i-1];
1146 if(grecordholder[i])
1147 strunzone(grecordholder[i]);
1148 grecordholder[i] = strzone(grecordholder[i-1]);
1152 // store new ranking
1153 if(grecordholder[pos-1] != "")
1154 strunzone(grecordholder[pos-1]);
1155 grecordholder[pos-1] = strzone(ReadString());
1156 grecordtime[pos-1] = ReadInt24_t();
1157 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1160 case RACE_NET_SERVER_STATUS:
1161 race_status = ReadShort();
1162 if(race_status_name)
1163 strunzone(race_status_name);
1164 race_status_name = strzone(ReadString());
1168 void Net_TeamNagger()
1173 void Net_ReadPingPLReport()
1180 if (!(playerslots[e]))
1182 playerslots[e].ping = pi;
1183 playerslots[e].ping_packetloss = pl / 255.0;
1184 playerslots[e].ping_movementloss = ml / 255.0;
1187 void Net_WeaponComplain()
1189 complain_weapon = ReadByte();
1191 if(complain_weapon_name)
1192 strunzone(complain_weapon_name);
1193 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1195 complain_weapon_type = ReadByte();
1197 complain_weapon_time = time;
1198 weapontime = time; // ping the weapon panel
1200 switch(complain_weapon_type)
1202 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1203 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1204 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1208 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1209 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1210 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1211 float CSQC_Parse_TempEntity()
1219 if(autocvar_developer_csqcentities)
1220 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1222 // NOTE: Could just do return instead of break...
1225 case TE_CSQC_TARGET_MUSIC:
1229 case TE_CSQC_PICTURE:
1230 Net_MapVote_Picture();
1237 case TE_CSQC_VORTEXBEAMPARTICLE:
1238 Net_ReadVortexBeamParticle();
1241 case TE_CSQC_TEAMNAGGER:
1249 case TE_CSQC_PINGPLREPORT:
1250 Net_ReadPingPLReport();
1253 case TE_CSQC_WEAPONCOMPLAIN:
1254 Net_WeaponComplain();
1257 case TE_CSQC_VEHICLESETUP:
1261 case TE_CSQC_SVNOTICE:
1265 case TE_CSQC_SHOCKWAVEPARTICLE:
1266 Net_ReadShockwaveParticle();
1270 // No special logic for this temporary entity; return 0 so the engine can handle it
1278 string getcommandkey(string text, string command)
1281 float n, j, k, l = 0;
1283 if (!autocvar_hud_showbinds)
1286 keys = db_get(binddb, command);
1289 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1290 for(j = 0; j < n; ++j)
1296 keys = keynumtostring(k);
1298 keys = strcat(keys, ", ", keynumtostring(k));
1301 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1308 db_put(binddb, command, keys);
1311 if (keys == "NO_KEY") {
1312 if (autocvar_hud_showbinds > 1)
1313 return sprintf(_("%s (not bound)"), text);
1317 else if (autocvar_hud_showbinds > 1)
1318 return sprintf("%s (%s)", text, keys);