3 #include <common/effects/qc/all.qh>
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "hud/panel/scoreboard.qh"
8 #include "hud/panel/quickmenu.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/_mod.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_linked.qh>
19 #include <common/net_notice.qh>
20 #include <common/scores.qh>
21 #include <common/triggers/include.qh>
22 #include <common/vehicles/all.qh>
23 #include <lib/csqcmodel/cl_model.qh>
24 #include <lib/csqcmodel/interpolate.qh>
25 #include <lib/warpzone/client.qh>
27 // --------------------------------------------------------------------------
28 // BEGIN REQUIRED CSQC FUNCTIONS
31 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
33 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
35 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
36 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
39 void draw_cursor_normal(vector pos, vector col, float a)
41 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
44 void LoadMenuSkinValues()
47 if(cvar_string("menu_skin") != "")
49 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
50 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
52 if(fh < 0 && cvar_defstring("menu_skin") != "")
54 cvar_set("menu_skin", cvar_defstring("menu_skin"));
55 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
56 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
60 draw_currentSkin = "gfx/menu/default";
61 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
64 draw_currentSkin = strzone(draw_currentSkin);
69 while((s = fgets(fh)))
71 int n = tokenize_console(s);
74 if(substring(argv(0), 0, 2) == "//")
76 if(argv(0) == "SIZE_CURSOR")
77 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
78 else if(argv(0) == "OFFSET_CURSOR")
79 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
86 // Useful for precaching things
88 void ConsoleCommand_macro_init();
91 prvm_language = strzone(cvar_string("prvm_language"));
94 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
100 if (getplayerkeyvalue(i, "viewentity") == "")
105 // needs to be done so early because of the constants they create
108 static_init_precache();
110 binddb = db_create();
111 tempdb = db_create();
112 ClientProgsDB = db_load("client.db");
116 //registercommand("hud_configure");
117 //registercommand("hud_save");
118 //registercommand("menu_action");
120 ConsoleCommand_macro_init();
122 registercvar("hud_usecsqc", "1");
123 registercvar("scoreboard_columns", "default");
125 registercvar("cl_nade_type", "3");
126 registercvar("cl_pokenade_type", "zombie");
128 registercvar("cl_jumpspeedcap_min", "");
129 registercvar("cl_jumpspeedcap_max", "");
131 registercvar("cl_multijump", "1");
133 registercvar("cl_spawn_near_teammate", "1");
135 if(autocvar_cl_lockview)
136 cvar_set("cl_lockview", "0");
144 teams = Sort_Spawn();
145 players = Sort_Spawn();
147 GetTeam(NUM_SPECTATOR, true); // add specs first
151 if(autocvar_cl_reticle)
153 precache_pic("gfx/reticle_normal");
154 // weapon reticles are precached in weapon files
158 get_mi_min_max_texcoords(1); // try the CLEVER way first
159 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
160 shortmapname = mi_shortname;
162 if (precache_pic(minimapname) == "")
164 // but maybe we have a non-clever minimap
165 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
166 if (precache_pic(minimapname) == "")
167 minimapname = ""; // FAIL
169 get_mi_min_max_texcoords(0); // load new texcoords
172 mi_center = (mi_min + mi_max) * 0.5;
173 mi_scale = mi_max - mi_min;
174 minimapname = strzone(minimapname);
177 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
178 LoadMenuSkinValues();
181 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
190 if(autocvar_cl_db_saveasdump)
191 db_dump(ClientProgsDB, "client.db");
193 db_save(ClientProgsDB, "client.db");
194 db_close(ClientProgsDB);
197 cvar_set("chase_active",ftos(chase_active_backup));
199 // unset the event chasecam's chase_active
200 if(autocvar_chase_active < 0)
201 cvar_set("chase_active", "0");
203 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
207 if (!(calledhooks & HOOK_START))
208 localcmd("\n_cl_hook_gamestart nop\n");
209 if (!(calledhooks & HOOK_END))
210 localcmd("\ncl_hook_gameend\n");
213 localcmd("\ncl_hook_shutdown\n");
215 deactivate_minigame();
216 HUD_MinigameMenu_Close(NULL, NULL, NULL);
220 float SetTeam(entity o, int Team)
223 devassert_once(Team);
236 if(GetTeam(Team, false) == NULL)
238 LOG_TRACEF("trying to switch to unsupported team %d", Team);
239 Team = NUM_SPECTATOR;
252 if(GetTeam(Team, false) == NULL)
254 LOG_TRACEF("trying to switch to unsupported team %d", Team);
255 Team = NUM_SPECTATOR;
260 if(Team == -1) // leave
264 tm = GetTeam(o.team, false);
275 tm = GetTeam(Team, true);
280 else if(Team != o.team)
282 tm = GetTeam(o.team, false);
285 tm = GetTeam(Team, true);
293 void Playerchecker_Think(entity this)
297 for(i = 0; i < maxclients; ++i)
300 if(entcs_GetName(i) == "")
304 // player disconnected
318 playerslots[i] = e = new_pure(playerslot);
322 e.ping_packetloss = 0;
323 e.ping_movementloss = 0;
324 //e.gotscores = 0; // we might already have the scores...
325 int t = entcs_GetScoreTeam(i);
326 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
328 Scoreboard_UpdatePlayerPos(e);
332 this.nextthink = time + 0.2;
338 entity playerchecker = new_pure(playerchecker);
339 setthink(playerchecker, Playerchecker_Think);
340 playerchecker.nextthink = time + 0.2;
347 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
348 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
349 // All keys are in ascii.
350 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
351 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
352 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
353 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
354 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
357 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
360 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
363 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
366 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
369 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
375 // END REQUIRED CSQC FUNCTIONS
376 // --------------------------------------------------------------------------
378 // --------------------------------------------------------------------------
379 // BEGIN OPTIONAL CSQC FUNCTIONS
381 void Ent_Remove(entity this);
383 void Ent_RemovePlayerScore(entity this)
386 SetTeam(this.owner, -1);
387 this.owner.gotscores = 0;
388 FOREACH(Scores, true, {
389 this.owner.(scores(it)) = 0; // clear all scores
394 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
399 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
400 // (no I've never heard of M-x replace-string, sed, or anything like that)
401 bool isNew = !this.owner; // workaround for DP bug
402 int n = ReadByte()-1;
404 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
405 if(!isNew && n != this.sv_entnum)
407 //print("A CSQC entity changed its owner!\n");
408 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
416 o = playerslots[this.sv_entnum];
419 o = playerslots[this.sv_entnum] = new_pure(playerslot);
422 o.sv_entnum = this.sv_entnum;
426 // RegisterPlayer(o);
427 //playerchecker will do this for us later, if it has not already done so
432 FOREACH(Scores, true, {
433 int p = 1 << (i % 16);
437 o.(scores(it)) = ReadInt24_t();
439 o.(scores(it)) = ReadChar();
446 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
448 this.entremove = Ent_RemovePlayerScore;
451 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
457 this.team = ReadByte();
458 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
461 #if MAX_TEAMSCORE <= 8
469 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
473 o.(teamscores(i)) = ReadInt24_t();
475 o.(teamscores(i)) = ReadChar();
480 Scoreboard_UpdateTeamPos(o);
483 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
486 float newspectatee_status;
490 scoreboard_showscores_force = (f & 1);
494 newspectatee_status = ReadByte();
495 if(newspectatee_status == player_localnum + 1)
496 newspectatee_status = -1; // observing
499 newspectatee_status = 0;
501 spectatorbutton_zoom = (f & 4);
505 num_spectators = ReadByte();
509 for(i = 0; i < MAX_SPECTATORS; ++i)
510 spectatorlist[i] = 0; // reset list first
512 for(i = 0; i < num_spectators; ++i)
515 spectatorlist[i] = slot - 1;
521 if(newspectatee_status != spectatee_status)
525 race_checkpointtime = 0;
526 hud_dynamic_shake_factor = -1;
528 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
530 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
531 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
534 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
537 spectatee_status = newspectatee_status;
539 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
542 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
547 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
552 strunzone(vote_called_vote);
553 vote_called_vote = string_null;
563 vote_yescount = ReadByte();
564 vote_nocount = ReadByte();
565 vote_needed = ReadByte();
566 vote_highlighted = ReadChar();
572 strunzone(vote_called_vote);
573 vote_called_vote = strzone(ReadString());
578 for(j = 0; j < maxclients; ++j)
580 playerslots[j].ready = 1;
581 for(i = 1; i <= maxclients; i += 8)
584 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
587 playerslots[j].ready = 0;
593 ready_waiting = (nags & BIT(0));
594 ready_waiting_for_me = (nags & BIT(1));
595 vote_waiting = (nags & BIT(2));
596 vote_waiting_for_me = (nags & BIT(3));
597 warmup_stage = (nags & BIT(4));
600 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
608 for(j = 0; j < maxclients; ++j)
610 playerslots[j].eliminated = 1;
611 for(i = 1; i <= maxclients; i += 8)
614 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
617 playerslots[j].eliminated = 0;
623 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
627 float s = ReadShort();
632 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
635 int sf = ReadInt24_t();
637 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
638 weapon_accuracy[w] = -1;
643 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
647 weapon_accuracy[w] = -1;
649 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
651 weapon_accuracy[w] = (b - 1.0) / 100.0;
653 f = (f == 0x800000) ? 1 : f * 2;
658 void Spawn_Draw(entity this)
663 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
666 void Spawn_PreDraw(entity this)
669 vector org = getpropertyvec(VF_ORIGIN);
672 if(vdist(org - this.origin, >, this.fade_end))
673 alph = 0; // save on some processing
674 else if(vdist(org - this.origin, <, this.fade_start))
675 alph = 1; // more processing saved
677 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
681 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
686 this.drawmask = MASK_NORMAL;
689 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
691 float teamnum = (ReadByte() - 1);
693 spn_origin.x = ReadCoord();
694 spn_origin.y = ReadCoord();
695 spn_origin.z = ReadCoord();
697 this.team = (teamnum + 1);
701 this.origin = spn_origin;
702 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
705 /*if(autocvar_cl_spawn_point_model) // needs a model first
707 this.mdl = "models/spawnpoint.md3";
708 this.colormod = Team_ColorRGB(teamnum);
709 precache_model(this.mdl);
710 setmodel(this, this.mdl);
711 this.drawmask = MASK_NORMAL;
712 //this.move_movetype = MOVETYPE_NOCLIP;
713 //this.draw = Spawn_Draw;
714 IL_PUSH(g_drawables, this);
716 if(autocvar_cl_spawn_point_particles)
722 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
723 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
724 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
725 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
726 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
729 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
731 this.draw = Spawn_Draw;
732 if (is_new) IL_PUSH(g_drawables, this);
733 setpredraw(this, Spawn_PreDraw);
734 this.fade_start = autocvar_cl_spawn_point_dist_min;
735 this.fade_end = autocvar_cl_spawn_point_dist_max;
739 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
743 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
745 // If entnum is 0, ONLY do the local spawn actions
746 // this way the server can disable the sending of
747 // spawn origin or such to clients if wanted.
748 float entnum = ReadByte();
752 this.origin_x = ReadCoord();
753 this.origin_y = ReadCoord();
754 this.origin_z = ReadCoord();
758 float teamnum = entcs_GetTeam(entnum - 1);
760 if(autocvar_cl_spawn_event_particles)
764 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
765 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
766 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
767 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
768 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
771 if(autocvar_cl_spawn_event_sound)
773 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
779 // local spawn actions
780 if(is_new && (!entnum || (entnum == player_localentnum)))
783 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
785 if(autocvar_cl_unpress_zoom_on_spawn)
790 HUD_Radar_Hide_Maximized();
792 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
795 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
796 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
797 void CSQC_Ent_Update(entity this, bool isnew)
799 this.sourceLoc = __FILE__ ":" STR(__LINE__);
802 // set up the "time" global for received entities to be correct for interpolation purposes
803 float savetime = time;
810 serverprevtime = time;
811 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
812 time = serverprevtime + serverdeltatime;
815 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
818 if (t != this.enttype || isnew)
820 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
830 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
837 FOREACH(LinkedEntities, it.m_id == t, {
838 if (isnew) this.classname = it.netname;
839 if (autocvar_developer_csqcentities)
840 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
841 done = it.m_read(this, NULL, isnew);
842 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
848 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
852 // Destructor, but does NOT deallocate the entity by calling remove(). Also
853 // used when an entity changes its type. For an entity that someone interacts
854 // with others, make sure it can no longer do so.
855 void Ent_Remove(entity this)
857 if(this.entremove) this.entremove(this);
859 if(this.skeletonindex)
861 skel_delete(this.skeletonindex);
862 this.skeletonindex = 0;
865 if(this.snd_looping > 0)
867 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
868 this.snd_looping = 0;
873 this.draw = func_null;
874 this.entremove = func_null;
875 // TODO possibly set more stuff to defaults
877 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
878 void CSQC_Ent_Remove(entity this)
880 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
883 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
886 if (this.enttype) Ent_Remove(this);
894 if(!(calledhooks & HOOK_START))
895 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
896 calledhooks |= HOOK_START;
899 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
900 void CSQC_Parse_StuffCmd(string strMessage)
902 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
903 localcmd(strMessage);
905 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
906 void CSQC_Parse_Print(string strMessage)
908 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
909 print(ColorTranslateRGB(strMessage));
912 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
913 void CSQC_Parse_CenterPrint(string strMessage)
915 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
916 centerprint_hud(strMessage);
919 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
920 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
921 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
922 bool CSQC_Parse_TempEntity()
925 int nTEID = ReadByte();
927 FOREACH(TempEntities, it.m_id == nTEID, {
928 if (autocvar_developer_csqcentities)
929 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
930 return it.m_read(NULL, NULL, true);
933 if (autocvar_developer_csqcentities)
934 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
936 // No special logic for this temporary entity; return 0 so the engine can handle it
943 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
944 localcmd("\nr_drawfog 0\n");
945 else if (forcefog != "")
946 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
949 void Gamemode_Init();
950 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
953 gametype = ReadRegistered(Gametypes);
954 teamplay = _MapInfo_GetTeamPlayBool(gametype);
955 HUD_ModIcons_SetFunc();
956 FOREACH(Scores, true, {
957 if (scores_label(it)) strunzone(scores_label(it));
958 scores_label(it) = strzone(ReadString());
959 scores_flags(it) = ReadByte();
961 for (int i = 0; i < MAX_TEAMSCORE; ++i)
963 if (teamscores_label(i)) strunzone(teamscores_label(i));
964 teamscores_label(i) = strzone(ReadString());
965 teamscores_flags(i) = ReadByte();
968 Scoreboard_InitScores();
972 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
974 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
976 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
977 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
978 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
979 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
980 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
981 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
982 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
983 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
985 if (forcefog) strunzone(forcefog);
986 forcefog = strzone(ReadString());
988 armorblockpercent = ReadByte() / 255.0;
989 damagepush_speedfactor = ReadByte() / 255.0;
991 serverflags = ReadByte();
993 g_trueaim_minrange = ReadCoord();
997 MUTATOR_CALLHOOK(Ent_Init);
999 if (!postinit) PostInit();
1002 float GetSpeedUnitFactor(int speed_unit)
1012 return 0.0254 * 3.6;
1014 return 0.0254 * 3.6 * 0.6213711922;
1016 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1020 string GetSpeedUnit(int speed_unit)
1038 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1044 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1045 race_checkpoint = ReadByte();
1046 race_time = ReadInt24_t();
1047 race_previousbesttime = ReadInt24_t();
1048 race_mypreviousbesttime = ReadInt24_t();
1049 if(race_previousbestname)
1050 strunzone(race_previousbestname);
1051 string pbestname = ReadString();
1052 if(autocvar_cl_race_cptimes_onlyself)
1054 race_previousbesttime = race_mypreviousbesttime;
1055 race_mypreviousbesttime = 0;
1056 race_previousbestname = strzone("");
1059 race_previousbestname = strzone(pbestname);
1061 race_checkpointtime = time;
1063 if(race_checkpoint == 0 || race_checkpoint == 254)
1065 race_penaltyaccumulator = 0;
1066 race_laptime = time; // valid
1070 case RACE_NET_CHECKPOINT_CLEAR:
1072 race_checkpointtime = 0;
1075 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1076 race_laptime = ReadCoord();
1077 race_checkpointtime = -99999;
1079 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1080 race_nextcheckpoint = ReadByte();
1082 race_nextbesttime = ReadInt24_t();
1083 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1084 race_mybesttime = ReadInt24_t();
1085 if(race_nextbestname)
1086 strunzone(race_nextbestname);
1087 string newname = ReadString();
1088 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1090 race_nextbesttime = race_mybesttime;
1091 race_mybesttime = 0;
1092 race_nextbestname = strzone("");
1095 race_nextbestname = strzone(newname);
1098 case RACE_NET_CHECKPOINT_HIT_RACE:
1099 race_mycheckpoint = ReadByte();
1100 race_mycheckpointtime = time;
1101 race_mycheckpointdelta = ReadInt24_t();
1102 race_mycheckpointlapsdelta = ReadByte();
1103 if(race_mycheckpointlapsdelta >= 128)
1104 race_mycheckpointlapsdelta -= 256;
1105 if(race_mycheckpointenemy)
1106 strunzone(race_mycheckpointenemy);
1107 int who = ReadByte();
1109 race_mycheckpointenemy = strzone(entcs_GetName(who - 1));
1111 race_mycheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1114 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1115 race_othercheckpoint = ReadByte();
1116 race_othercheckpointtime = time;
1117 race_othercheckpointdelta = ReadInt24_t();
1118 race_othercheckpointlapsdelta = ReadByte();
1119 if(race_othercheckpointlapsdelta >= 128)
1120 race_othercheckpointlapsdelta -= 256;
1121 if(race_othercheckpointenemy)
1122 strunzone(race_othercheckpointenemy);
1123 int what = ReadByte();
1125 race_othercheckpointenemy = strzone(entcs_GetName(what - 1));
1127 race_othercheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1130 case RACE_NET_PENALTY_RACE:
1131 race_penaltyeventtime = time;
1132 race_penaltytime = ReadShort();
1133 //race_penaltyaccumulator += race_penaltytime;
1134 if(race_penaltyreason)
1135 strunzone(race_penaltyreason);
1136 race_penaltyreason = strzone(ReadString());
1139 case RACE_NET_PENALTY_QUALIFYING:
1140 race_penaltyeventtime = time;
1141 race_penaltytime = ReadShort();
1142 race_penaltyaccumulator += race_penaltytime;
1143 if(race_penaltyreason)
1144 strunzone(race_penaltyreason);
1145 race_penaltyreason = strzone(ReadString());
1148 case RACE_NET_SERVER_RECORD:
1149 race_server_record = ReadInt24_t();
1151 case RACE_NET_SPEED_AWARD:
1152 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1153 if(race_speedaward_holder)
1154 strunzone(race_speedaward_holder);
1155 race_speedaward_holder = strzone(ReadString());
1156 if(race_speedaward_unit)
1157 strunzone(race_speedaward_unit);
1158 race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1160 case RACE_NET_SPEED_AWARD_BEST:
1161 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1162 if(race_speedaward_alltimebest_holder)
1163 strunzone(race_speedaward_alltimebest_holder);
1164 race_speedaward_alltimebest_holder = strzone(ReadString());
1165 if(race_speedaward_alltimebest_unit)
1166 strunzone(race_speedaward_alltimebest_unit);
1167 race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1169 case RACE_NET_SERVER_RANKINGS:
1171 int pos = ReadShort();
1172 prevpos = ReadShort();
1175 // move other rankings out of the way
1178 for (i=prevpos-1;i>pos-1;--i) {
1179 grecordtime[i] = grecordtime[i-1];
1180 if(grecordholder[i])
1181 strunzone(grecordholder[i]);
1182 grecordholder[i] = strzone(grecordholder[i-1]);
1184 } else if (del) { // a record has been deleted by the admin
1185 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1186 if (i == RANKINGS_CNT-1) { // clear out last record
1188 if (grecordholder[i])
1189 strunzone(grecordholder[i]);
1190 grecordholder[i] = string_null;
1193 grecordtime[i] = grecordtime[i+1];
1194 if (grecordholder[i])
1195 strunzone(grecordholder[i]);
1196 grecordholder[i] = strzone(grecordholder[i+1]);
1199 } else { // player has no ranked record yet
1200 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1201 grecordtime[i] = grecordtime[i-1];
1202 if(grecordholder[i])
1203 strunzone(grecordholder[i]);
1204 grecordholder[i] = strzone(grecordholder[i-1]);
1208 // store new ranking
1209 if(grecordholder[pos-1] != "")
1210 strunzone(grecordholder[pos-1]);
1211 grecordholder[pos-1] = strzone(ReadString());
1212 grecordtime[pos-1] = ReadInt24_t();
1213 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1216 case RACE_NET_SERVER_STATUS:
1217 race_status = ReadShort();
1218 if(race_status_name)
1219 strunzone(race_status_name);
1220 race_status_name = strzone(ReadString());
1225 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1231 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1234 int pi = ReadShort();
1235 int pl = ReadByte();
1236 int ml = ReadByte();
1238 entity e = playerslots[i];
1241 e.ping_packetloss = pl / 255.0;
1242 e.ping_movementloss = ml / 255.0;
1245 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1247 complain_weapon = ReadByte();
1248 complain_weapon_type = ReadByte();
1251 complain_weapon_time = time;
1252 weapontime = time; // ping the weapon panel
1254 switch(complain_weapon_type)
1256 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1257 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1258 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1262 string _getcommandkey(string cmd_name, string command, bool forcename)
1265 float n, j, k, l = 0;
1267 if (!autocvar_hud_showbinds)
1270 keys = db_get(binddb, command);
1273 bool joy_active = cvar("joy_active");
1274 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1275 for(j = 0; j < n; ++j)
1280 string key = keynumtostring(k);
1281 if(!joy_active && substring(key, 0, 3) == "JOY")
1287 keys = strcat(keys, ", ", key);
1290 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1297 db_put(binddb, command, keys);
1300 if (keys == "NO_KEY") {
1301 if (autocvar_hud_showbinds > 1)
1302 return sprintf(_("%s (not bound)"), cmd_name);
1306 else if (autocvar_hud_showbinds > 1 || forcename)
1307 return sprintf("%s (%s)", cmd_name, keys);