3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
47 prvm_language = strzone(cvar_string("prvm_language"));
50 LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
56 if (getplayerkeyvalue(i, "viewentity") == "")
61 ReplicateVars(REPLICATEVARS_SEND_ALL);
63 // needs to be done so early because of the constants they create
66 static_init_precache();
70 ClientProgsDB = db_load("client.db");
74 //registercommand("hud_configure");
75 //registercommand("hud_save");
76 //registercommand("menu_action");
78 ConsoleCommand_macro_init();
80 registercvar("hud_usecsqc", "1");
81 registercvar("scoreboard_columns", "default");
83 registercvar("cl_nade_type", "3");
84 registercvar("cl_pokenade_type", "zombie");
86 registercvar("cl_jumpspeedcap_min", "");
87 registercvar("cl_jumpspeedcap_max", "");
89 registercvar("cl_shootfromfixedorigin", "");
91 registercvar("cl_multijump", "-1");
93 registercvar("cl_dodging", "0");
95 registercvar("cl_spawn_near_teammate", "1");
97 registercvar("cl_weapon_switch_reload", "1");
98 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
100 registercvar("cl_allow_uidranking", "1");
102 if(autocvar_cl_lockview)
103 cvar_set("cl_lockview", "0");
111 teams = Sort_Spawn();
112 players = Sort_Spawn();
114 GetTeam(NUM_SPECTATOR, true); // add specs first
116 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
117 weapon_accuracy[w] = -1;
121 if(autocvar_cl_reticle)
123 precache_pic("gfx/reticle_normal");
124 // weapon reticles are precached in weapon files
128 get_mi_min_max_texcoords(1); // try the CLEVER way first
129 minimapname = strcat("gfx/", mi_shortname, "_radar");
130 shortmapname = mi_shortname;
132 if (precache_pic(minimapname) == "")
134 // but maybe we have a non-clever minimap
135 minimapname = strcat("gfx/", mi_shortname, "_mini");
136 if (precache_pic(minimapname) == "")
137 minimapname = ""; // FAIL
139 get_mi_min_max_texcoords(0); // load new texcoords
142 mi_center = (mi_min + mi_max) * 0.5;
143 mi_scale = mi_max - mi_min;
144 minimapname = strzone(minimapname);
147 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
148 LoadMenuSkinValues();
151 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
160 if(autocvar_cl_db_saveasdump)
161 db_dump(ClientProgsDB, "client.db");
163 db_save(ClientProgsDB, "client.db");
164 db_close(ClientProgsDB);
167 cvar_set("chase_active",ftos(chase_active_backup));
169 // unset the event chasecam's chase_active
170 if(autocvar_chase_active < 0)
171 cvar_set("chase_active", "0");
173 if (autocvar_r_drawviewmodel < 0)
174 cvar_set("r_drawviewmodel", "0");
176 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
180 if (!(calledhooks & HOOK_START))
181 localcmd("\n_cl_hook_gamestart nop\n");
182 if (!(calledhooks & HOOK_END))
183 localcmd("\ncl_hook_gameend\n");
186 localcmd("\ncl_hook_shutdown\n");
188 localcmd("\n-button12\n");
190 deactivate_minigame();
191 HUD_MinigameMenu_Close(NULL, NULL, NULL);
193 ReplicateVars(REPLICATEVARS_DESTROY);
202 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
204 if(prev != e.sort_prev)
205 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
209 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
211 if(prev != e.sort_prev)
212 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
216 float RegisterPlayer(entity player)
220 for(pl = players.sort_next; pl; pl = pl.sort_next)
222 error("Player already registered!");
223 player.sort_next = players.sort_next;
224 player.sort_prev = players;
225 if(players.sort_next)
226 players.sort_next.sort_prev = player;
227 players.sort_next = player;
232 void RemovePlayer(entity player)
237 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
242 error("Trying to remove a player which is not in the playerlist!");
245 parent.sort_next = player.sort_next;
247 player.sort_next.sort_prev = parent;
251 void MoveToLast(entity e)
254 entity ent = e.sort_next;
263 float RegisterTeam(entity Team)
265 assert_once(Team.team, eprint(Team));
268 for(tm = teams.sort_next; tm; tm = tm.sort_next)
270 error("Team already registered!");
271 Team.sort_next = teams.sort_next;
272 Team.sort_prev = teams;
274 teams.sort_next.sort_prev = Team;
275 teams.sort_next = Team;
276 if(Team.team && Team.team != NUM_SPECTATOR)
282 void RemoveTeam(entity Team)
287 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
292 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
295 parent.sort_next = Team.sort_next;
297 Team.sort_next.sort_prev = parent;
298 if(Team.team && Team.team != NUM_SPECTATOR)
303 entity GetTeam(int Team, bool add)
305 TC(int, Team); TC(bool, add);
306 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
308 return teamslots[num];
311 entity tm = new_pure(team);
319 bool SetTeam(entity o, int Team)
322 //devassert_once(Team);
335 if(GetTeam(Team, false) == NULL)
337 LOG_TRACEF("trying to switch to unsupported team %d", Team);
338 Team = NUM_SPECTATOR;
351 if(GetTeam(Team, false) == NULL)
353 LOG_TRACEF("trying to switch to unsupported team %d", Team);
354 Team = NUM_SPECTATOR;
359 if(Team == -1) // leave
363 tm = GetTeam(o.team, false);
374 tm = GetTeam(Team, true);
379 else if(Team != o.team)
381 tm = GetTeam(o.team, false);
384 tm = GetTeam(Team, true);
392 void Playerchecker_Think(entity this)
396 for(i = 0; i < maxclients; ++i)
399 if(entcs_GetName(i) == "")
403 // player disconnected
417 playerslots[i] = e = new_pure(playerslot);
421 e.ping_packetloss = 0;
422 e.ping_movementloss = 0;
423 //e.gotscores = 0; // we might already have the scores...
424 int t = entcs_GetScoreTeam(i);
425 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
427 Scoreboard_UpdatePlayerPos(e);
431 this.nextthink = time + 0.2;
436 entity playerchecker = new_pure(playerchecker);
437 setthink(playerchecker, Playerchecker_Think);
438 playerchecker.nextthink = time + 0.2;
445 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
446 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
447 // All keys are in ascii.
448 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
449 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
450 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
451 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
452 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
455 bool override = false;
457 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
461 override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
463 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
465 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
467 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
469 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
474 if(bInputType == 3 || bInputType == 2)
477 // at this point bInputType can only be 0 or 1 (key pressed or released)
478 bool key_pressed = (bInputType == 0);
481 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
482 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
483 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
486 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
487 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
488 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
491 if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
493 if (cvar("_menu_gamemenu_dialog_available"))
495 localcmd("\nmenu_showgamemenudialog\n");
503 // END REQUIRED CSQC FUNCTIONS
504 // --------------------------------------------------------------------------
506 // --------------------------------------------------------------------------
507 // BEGIN OPTIONAL CSQC FUNCTIONS
509 void Ent_RemovePlayerScore(entity this)
512 SetTeam(this.owner, -1);
513 this.owner.gotscores = 0;
514 FOREACH(Scores, true, {
515 this.owner.(scores(it)) = 0; // clear all scores
520 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
525 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
526 // (no I've never heard of M-x replace-string, sed, or anything like that)
527 bool isNew = !this.owner; // workaround for DP bug
528 int n = ReadByte()-1;
530 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
531 if(!isNew && n != this.sv_entnum)
533 //print("A CSQC entity changed its owner!\n");
534 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
542 o = playerslots[this.sv_entnum];
545 o = playerslots[this.sv_entnum] = new_pure(playerslot);
548 o.sv_entnum = this.sv_entnum;
552 // RegisterPlayer(o);
553 //playerchecker will do this for us later, if it has not already done so
555 int sf = ReadShort();
556 int lf = ReadShort();
557 FOREACH(Scores, true, {
558 int p = 1 << (i % 16);
562 o.(scores(it)) = ReadInt24_t();
564 o.(scores(it)) = ReadChar();
571 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
573 this.entremove = Ent_RemovePlayerScore;
576 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
581 this.team = ReadByte();
582 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
584 #if MAX_TEAMSCORE <= 8
588 int sf = ReadShort();
589 int lf = ReadShort();
591 for(i = 0; i < MAX_TEAMSCORE; ++i)
595 o.(teamscores(i)) = ReadInt24_t();
597 o.(teamscores(i)) = ReadChar();
602 Scoreboard_UpdateTeamPos(o);
605 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
608 float newspectatee_status;
612 scoreboard_showscores_force = (f & BIT(0));
616 newspectatee_status = ReadByte();
617 if(newspectatee_status == player_localnum + 1)
618 newspectatee_status = -1; // observing
621 newspectatee_status = 0;
623 spectatorbutton_zoom = (f & BIT(2));
627 num_spectators = ReadByte();
631 for(i = 0; i < MAX_SPECTATORS; ++i)
632 spectatorlist[i] = 0; // reset list first
634 int limit = min(num_spectators, MAX_SPECTATORS);
635 for(i = 0; i < limit; ++i)
638 spectatorlist[i] = slot - 1;
643 for(int j = 0; j < MAX_SPECTATORS; ++j)
644 spectatorlist[j] = 0; // reset list if showspectators has been turned off
650 if(newspectatee_status != spectatee_status)
654 race_checkpointtime = 0;
655 hud_dynamic_shake_factor = -1;
656 spectatee_status_changed_time = time;
658 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
660 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
661 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
664 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
667 spectatee_status = newspectatee_status;
669 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
672 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
677 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
681 strfree(vote_called_vote);
691 vote_yescount = ReadByte();
692 vote_nocount = ReadByte();
693 vote_needed = ReadByte();
694 vote_highlighted = ReadChar();
699 strcpy(vote_called_vote, ReadString());
704 for(j = 0; j < maxclients; ++j)
706 playerslots[j].ready = true;
707 for(i = 1; i <= maxclients; i += 8)
710 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
713 playerslots[j].ready = false;
719 ready_waiting = (nags & BIT(0));
720 ready_waiting_for_me = (nags & BIT(1));
721 vote_waiting = (nags & BIT(2));
722 vote_waiting_for_me = (nags & BIT(3));
723 warmup_stage = (nags & BIT(4));
726 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
730 serialize(byte, 0, sf);
732 for (int j = 0; j < maxclients; ++j) {
733 if (playerslots[j]) {
734 playerslots[j].eliminated = true;
737 for (int i = 1; i <= maxclients; i += 8) {
739 serialize(byte, 0, f);
740 for (int b = 0; b < 8; ++b) {
741 if (f & BIT(b)) continue;
743 if (playerslots[j]) {
744 playerslots[j].eliminated = false;
752 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
756 float s = ReadShort();
761 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
764 int sf = ReadInt24_t();
766 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
767 weapon_accuracy[w] = -1;
772 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
776 weapon_accuracy[w] = -1;
778 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
780 weapon_accuracy[w] = (b - 1.0) / 100.0;
782 f = (f == 0x800000) ? 1 : f * 2;
787 void Spawn_Draw(entity this)
789 bool dodraw = autocvar_cl_spawn_point_particles;
790 if(dodraw && autocvar_cl_spawn_point_dist_max)
792 vector org = getpropertyvec(VF_ORIGIN);
793 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
797 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
800 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
802 float teamnum = (ReadByte() - 1);
803 vector spn_origin = ReadVector();
805 this.team = (teamnum + 1);
809 this.origin = spn_origin;
810 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
813 /*if(autocvar_cl_spawn_point_model) // needs a model first
815 this.mdl = "models/spawnpoint.md3";
816 this.colormod = Team_ColorRGB(teamnum);
817 precache_model(this.mdl);
818 setmodel(this, this.mdl);
819 this.drawmask = MASK_NORMAL;
820 //this.move_movetype = MOVETYPE_NOCLIP;
821 //this.draw = Spawn_Draw;
822 IL_PUSH(g_drawables, this);
824 this.draw = Spawn_Draw;
825 if (is_new) IL_PUSH(g_drawables, this);
828 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
832 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
834 // If entnum is 0, ONLY do the local spawn actions
835 // this way the server can disable the sending of
836 // spawn origin or such to clients if wanted.
837 float entnum = ReadByte();
841 this.origin = ReadVector();
845 float teamnum = entcs_GetTeam(entnum - 1);
847 if(autocvar_cl_spawn_event_particles)
851 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
852 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
853 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
854 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
855 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
858 if(autocvar_cl_spawn_event_sound)
860 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
866 // local spawn actions
867 if(is_new && (!entnum || (entnum == player_localentnum)))
869 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
872 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
875 if(autocvar_cl_unpress_zoom_on_spawn)
880 HUD_Radar_Hide_Maximized();
882 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
885 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
886 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
887 void CSQC_Ent_Update(entity this, bool isnew)
889 this.sourceLoc = __FILE__":"STR(__LINE__);
892 // set up the "time" global for received entities to be correct for interpolation purposes
893 float savetime = time;
900 serverprevtime = time;
901 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
902 time = serverprevtime + serverdeltatime;
905 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
908 if (t != this.enttype || isnew)
910 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
921 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
928 FOREACH(LinkedEntities, it.m_id == t, {
929 if (isnew) this.classname = it.netname;
930 if (autocvar_developer_csqcentities)
931 LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
932 done = it.m_read(this, NULL, isnew);
933 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
939 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
943 // Destructor, but does NOT deallocate the entity by calling remove(). Also
944 // used when an entity changes its type. For an entity that someone interacts
945 // with others, make sure it can no longer do so.
946 void Ent_Remove(entity this)
948 if(this.entremove) this.entremove(this);
950 if(this.skeletonindex)
952 skel_delete(this.skeletonindex);
953 this.skeletonindex = 0;
956 if(this.snd_looping > 0)
958 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
959 this.snd_looping = 0;
964 this.draw = func_null;
965 this.entremove = func_null;
966 // TODO possibly set more stuff to defaults
968 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
969 void CSQC_Ent_Remove(entity this)
971 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
974 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
977 if (this.enttype) Ent_Remove(this);
985 if(!(calledhooks & HOOK_START))
986 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
987 calledhooks |= HOOK_START;
990 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
991 void CSQC_Parse_StuffCmd(string strMessage)
993 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
994 localcmd(strMessage);
996 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
997 void CSQC_Parse_Print(string strMessage)
999 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1000 print(ColorTranslateRGB(strMessage));
1003 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1004 void CSQC_Parse_CenterPrint(string strMessage)
1006 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1007 centerprint_AddStandard(strMessage);
1010 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1011 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1012 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1013 bool CSQC_Parse_TempEntity()
1016 int nTEID = ReadByte();
1018 FOREACH(TempEntities, it.m_id == nTEID, {
1019 if (autocvar_developer_csqcentities)
1020 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1021 return it.m_read(NULL, NULL, true);
1024 if (autocvar_developer_csqcentities)
1025 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1027 // No special logic for this temporary entity; return 0 so the engine can handle it
1034 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1035 localcmd("\nr_drawfog 0\n");
1036 else if (forcefog != "")
1037 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1040 bool net_handle_ServerWelcome();
1041 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1044 gametype = ReadRegistered(Gametypes);
1045 teamplay = _MapInfo_GetTeamPlayBool(gametype);
1046 HUD_ModIcons_SetFunc();
1047 FOREACH(Scores, true, {
1048 strcpy(scores_label(it), ReadString());
1049 scores_flags(it) = ReadByte();
1051 for (int i = 0; i < MAX_TEAMSCORE; ++i)
1053 strcpy(teamscores_label(i), ReadString());
1054 teamscores_flags(i) = ReadByte();
1057 net_handle_ServerWelcome();
1059 Scoreboard_InitScores();
1063 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1065 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1067 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1068 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1069 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1070 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1071 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1072 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1073 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1074 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1076 strcpy(forcefog, ReadString());
1078 armorblockpercent = ReadByte() / 255.0;
1079 damagepush_speedfactor = ReadByte() / 255.0;
1081 serverflags = ReadByte();
1083 g_trueaim_minrange = ReadCoord();
1087 MUTATOR_CALLHOOK(Ent_Init);
1089 if (!postinit) PostInit();
1092 float GetSpeedUnitFactor(int speed_unit)
1098 case 2: return 0.0254;
1099 case 3: return 0.0254 * 3.6;
1100 case 4: return 0.0254 * 3.6 * 0.6213711922;
1101 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1105 string GetSpeedUnit(int speed_unit)
1109 // translator-friendly strings without the initial space
1111 case 1: return strcat(" ", _("qu/s"));
1112 case 2: return strcat(" ", _("m/s"));
1113 case 3: return strcat(" ", _("km/h"));
1114 case 4: return strcat(" ", _("mph"));
1115 case 5: return strcat(" ", _("knots"));
1119 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1125 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1126 race_checkpoint = ReadByte();
1127 race_time = ReadInt24_t();
1128 race_previousbesttime = ReadInt24_t();
1129 race_mypreviousbesttime = ReadInt24_t();
1130 string pbestname = ReadString();
1131 if(autocvar_cl_race_cptimes_onlyself)
1133 race_previousbesttime = race_mypreviousbesttime;
1134 race_mypreviousbesttime = 0;
1135 strcpy(race_previousbestname, "");
1138 strcpy(race_previousbestname, pbestname);
1140 race_checkpointtime = time;
1142 if(race_checkpoint == 0 || race_checkpoint == 254)
1144 race_penaltyaccumulator = 0;
1145 race_laptime = time; // valid
1149 case RACE_NET_CHECKPOINT_CLEAR:
1151 race_checkpointtime = 0;
1154 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1155 race_laptime = ReadCoord();
1156 race_checkpointtime = -99999;
1158 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1159 race_nextcheckpoint = ReadByte();
1161 race_nextbesttime = ReadInt24_t();
1162 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1163 race_mybesttime = ReadInt24_t();
1164 string newname = ReadString();
1165 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1167 race_nextbesttime = race_mybesttime;
1168 race_mybesttime = 0;
1169 strcpy(race_nextbestname, "");
1172 strcpy(race_nextbestname, newname);
1175 case RACE_NET_CHECKPOINT_HIT_RACE:
1176 race_mycheckpoint = ReadByte();
1177 race_mycheckpointtime = time;
1178 race_mycheckpointdelta = ReadInt24_t();
1179 race_mycheckpointlapsdelta = ReadByte();
1180 if(race_mycheckpointlapsdelta >= 128)
1181 race_mycheckpointlapsdelta -= 256;
1182 int who = ReadByte();
1184 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1186 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1189 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1190 race_othercheckpoint = ReadByte();
1191 race_othercheckpointtime = time;
1192 race_othercheckpointdelta = ReadInt24_t();
1193 race_othercheckpointlapsdelta = ReadByte();
1194 if(race_othercheckpointlapsdelta >= 128)
1195 race_othercheckpointlapsdelta -= 256;
1196 int what = ReadByte();
1198 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1200 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1203 case RACE_NET_PENALTY_RACE:
1204 case RACE_NET_PENALTY_QUALIFYING:
1205 race_penaltyeventtime = time;
1206 race_penaltytime = ReadShort();
1207 string reason = ReadString();
1208 if (reason == "missing a checkpoint")
1209 reason = _("missing a checkpoint");
1210 strcpy(race_penaltyreason, reason);
1211 if (b == RACE_NET_PENALTY_QUALIFYING)
1212 race_penaltyaccumulator += race_penaltytime;
1215 case RACE_NET_SERVER_RECORD:
1216 race_server_record = ReadInt24_t();
1218 case RACE_NET_SPEED_AWARD:
1219 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1220 strcpy(race_speedaward_holder, ReadString());
1222 case RACE_NET_SPEED_AWARD_BEST:
1223 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1224 strcpy(race_speedaward_alltimebest_holder, ReadString());
1226 case RACE_NET_RANKINGS_CNT:
1227 RANKINGS_DISPLAY_CNT = ReadByte();
1229 case RACE_NET_SERVER_RANKINGS:
1231 int pos = ReadShort();
1232 prevpos = ReadShort();
1235 // move other rankings out of the way
1238 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1239 for (i=m-1; i>pos-1; --i) {
1240 grecordtime[i] = grecordtime[i-1];
1241 strcpy(grecordholder[i], grecordholder[i-1]);
1243 } else if (del) { // a record has been deleted by the admin
1244 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1245 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1247 strfree(grecordholder[i]);
1250 grecordtime[i] = grecordtime[i+1];
1251 strcpy(grecordholder[i], grecordholder[i+1]);
1254 } else { // player has no ranked record yet
1255 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1256 grecordtime[i] = grecordtime[i-1];
1257 strcpy(grecordholder[i], grecordholder[i-1]);
1261 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1262 // kick off the player who fell from the last displayed position
1263 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1264 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1267 // store new ranking
1268 strcpy(grecordholder[pos-1], ReadString());
1269 grecordtime[pos-1] = ReadInt24_t();
1270 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1273 case RACE_NET_SERVER_STATUS:
1274 race_status = ReadShort();
1275 strcpy(race_status_name, ReadString());
1280 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1286 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1289 int pi = ReadShort();
1290 int pl = ReadByte();
1291 int ml = ReadByte();
1293 entity e = playerslots[i];
1296 e.ping_packetloss = pl / 255.0;
1297 e.ping_movementloss = ml / 255.0;
1300 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1302 int weapon_id = ReadByte();
1303 complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1304 complain_weapon_type = ReadByte();
1307 complain_weapon_time = time;
1308 weapontime = time; // ping the weapon panel
1310 switch(complain_weapon_type)
1312 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1313 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1314 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1318 bool net_handle_ServerWelcome()
1320 bool campaign = ReadByte();
1323 string campaign_title = ReadString();
1324 int campaign_level = ReadByte();
1325 string campaign_msg = ReadString();
1326 string welcomedialog_args;
1327 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1328 string key = getcommandkey(_("jump"), "+jump");
1329 string msg = strcat(
1330 CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1331 sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1332 sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1333 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1334 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1335 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1339 bool force_centerprint = ReadByte();
1340 string hostname = ReadString();
1341 string ver = ReadString();
1342 string modifications = ReadString();
1343 string cache_mutatormsg = ReadString();
1344 string mutator_msg = ReadString();
1345 string motd = ReadString();
1348 msg = strcat(msg, ver);
1349 msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
1350 if(modifications != "")
1351 msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
1352 if (cache_mutatormsg != "")
1353 msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
1354 msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1356 msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
1358 if (!force_centerprint && !isdemo() && cvar("_menu_welcome_dialog_available") && autocvar_cl_welcome_in_menu_dialog)
1360 string welcomedialog_args;
1361 welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1362 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1363 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1364 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1367 centerprint_Add(ORDINAL(CPID_MOTD), strcat(hostname, "\n\n\n", msg), -1, 0);
1371 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1373 return net_handle_ServerWelcome();
1376 string _getcommandkey(string cmd_name, string command, bool forcename)
1379 float n, j, k, l = 0;
1381 if (!autocvar_hud_showbinds)
1384 keys = db_get(binddb, command);
1387 bool joy_active = cvar("joy_active");
1388 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1389 for(j = 0; j < n; ++j)
1394 string key = keynumtostring(k);
1395 if(!joy_active && substring(key, 0, 3) == "JOY")
1398 key = translate_key(key);
1403 keys = strcat(keys, ", ", key);
1406 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1413 db_put(binddb, command, keys);
1416 if (keys == "NO_KEY") {
1417 if (autocvar_hud_showbinds > 1)
1418 return sprintf(_("%s (not bound)"), cmd_name);
1422 else if (autocvar_hud_showbinds > 1 || forcename)
1423 return sprintf("%s (%s)", cmd_name, keys);
1428 /** engine callback */
1429 void URI_Get_Callback(int id, int status, string data)
1431 TC(int, id); TC(int, status);
1432 if(url_URI_Get_Callback(id, status, data))
1436 else if (id == URI_GET_DISCARD)
1440 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1443 Curl_URI_Get_Callback(id, status, data);
1447 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);