3 const int AMMO_COUNT = 4; // amount of ammo types to show in the ammo panel
7 bool autocvar_cl_items_nofade;
8 float autocvar_cl_animate_items = 1;
9 float autocvar_cl_ghost_items = 0.45;
10 vector autocvar_cl_ghost_items_color = '-1 -1 -1';
11 vector autocvar_cl_weapon_stay_color = '2 0.5 0.5';
12 float autocvar_cl_weapon_stay_alpha = 0.75;
13 float autocvar_cl_simple_items = 0;
14 string autocvar_cl_simpleitems_postfix = "_simple";
19 void ItemDraw(entity this);