2 #define IFLAG_VELOCITY 1
4 #define IFLAG_AUTOANGLES 4
6 #define IFLAG_PREVALID 16
7 #define IFLAG_INTERNALMASK (IFLAG_VALID | IFLAG_PREVALID)
9 // call this BEFORE reading an entity update
10 void InterpolateOrigin_Undo();
12 // call this AFTER receiving an entity update
13 void InterpolateOrigin_Note();
15 // call this when the entity got teleported, before InterpolateOrigin_Note
16 void InterpolateOrigin_Reset();
18 // call this BEFORE drawing
19 void InterpolateOrigin_Do();