1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85 HUD_Write_PanelCvar_q("_timeout_speed_in");
86 HUD_Write_PanelCvar_q("_timeout_speed_out");
87 HUD_Write_PanelCvar_q("_onlyowned");
90 HUD_Write_PanelCvar_q("_onlycurrent");
91 HUD_Write_PanelCvar_q("_noncurrent_alpha");
92 HUD_Write_PanelCvar_q("_noncurrent_scale");
93 HUD_Write_PanelCvar_q("_iconalign");
94 HUD_Write_PanelCvar_q("_progressbar");
95 HUD_Write_PanelCvar_q("_progressbar_name");
96 HUD_Write_PanelCvar_q("_progressbar_xoffset");
97 HUD_Write_PanelCvar_q("_text");
99 case HUD_PANEL_POWERUPS:
100 HUD_Write_PanelCvar_q("_flip");
101 HUD_Write_PanelCvar_q("_iconalign");
102 HUD_Write_PanelCvar_q("_baralign");
103 HUD_Write_PanelCvar_q("_progressbar");
104 HUD_Write_PanelCvar_q("_progressbar_strength");
105 HUD_Write_PanelCvar_q("_progressbar_shield");
106 HUD_Write_PanelCvar_q("_text");
108 case HUD_PANEL_HEALTHARMOR:
109 HUD_Write_PanelCvar_q("_flip");
110 HUD_Write_PanelCvar_q("_iconalign");
111 HUD_Write_PanelCvar_q("_baralign");
112 HUD_Write_PanelCvar_q("_progressbar");
113 HUD_Write_PanelCvar_q("_progressbar_health");
114 HUD_Write_PanelCvar_q("_progressbar_armor");
115 HUD_Write_PanelCvar_q("_progressbar_gfx");
116 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
117 HUD_Write_PanelCvar_q("_text");
119 case HUD_PANEL_NOTIFY:
120 HUD_Write_PanelCvar_q("_flip");
121 HUD_Write_PanelCvar_q("_fontsize");
122 HUD_Write_PanelCvar_q("_time");
123 HUD_Write_PanelCvar_q("_fadetime");
124 HUD_Write_PanelCvar_q("_icon_aspect");
126 case HUD_PANEL_TIMER:
127 HUD_Write_PanelCvar_q("_increment");
129 case HUD_PANEL_RADAR:
130 HUD_Write_PanelCvar_q("_foreground_alpha");
131 HUD_Write_PanelCvar_q("_rotation");
132 HUD_Write_PanelCvar_q("_zoommode");
133 HUD_Write_PanelCvar_q("_scale");
134 HUD_Write_PanelCvar_q("_maximized_scale");
135 HUD_Write_PanelCvar_q("_maximized_size");
136 HUD_Write_PanelCvar_q("_maximized_rotation");
137 HUD_Write_PanelCvar_q("_maximized_zoommode");
139 case HUD_PANEL_SCORE:
140 HUD_Write_PanelCvar_q("_rankings");
143 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
145 case HUD_PANEL_MODICONS:
146 HUD_Write_PanelCvar_q("_ca_layout");
147 HUD_Write_PanelCvar_q("_dom_layout");
148 HUD_Write_PanelCvar_q("_freezetag_layout");
150 case HUD_PANEL_PRESSEDKEYS:
151 HUD_Write_PanelCvar_q("_aspect");
152 HUD_Write_PanelCvar_q("_attack");
154 case HUD_PANEL_ENGINEINFO:
155 HUD_Write_PanelCvar_q("_framecounter_time");
156 HUD_Write_PanelCvar_q("_framecounter_decimals");
158 case HUD_PANEL_INFOMESSAGES:
159 HUD_Write_PanelCvar_q("_flip");
161 case HUD_PANEL_PHYSICS:
162 HUD_Write_PanelCvar_q("_speed_unit");
163 HUD_Write_PanelCvar_q("_speed_unit_show");
164 HUD_Write_PanelCvar_q("_speed_max");
165 HUD_Write_PanelCvar_q("_speed_vertical");
166 HUD_Write_PanelCvar_q("_topspeed");
167 HUD_Write_PanelCvar_q("_topspeed_time");
168 HUD_Write_PanelCvar_q("_acceleration_max");
169 HUD_Write_PanelCvar_q("_acceleration_vertical");
170 HUD_Write_PanelCvar_q("_flip");
171 HUD_Write_PanelCvar_q("_baralign");
172 HUD_Write_PanelCvar_q("_progressbar");
173 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
174 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
175 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
176 HUD_Write_PanelCvar_q("_text");
177 HUD_Write_PanelCvar_q("_text_scale");
179 case HUD_PANEL_CENTERPRINT:
180 HUD_Write_PanelCvar_q("_align");
181 HUD_Write_PanelCvar_q("_flip");
182 HUD_Write_PanelCvar_q("_fontscale");
183 HUD_Write_PanelCvar_q("_time");
184 HUD_Write_PanelCvar_q("_fade_in");
185 HUD_Write_PanelCvar_q("_fade_out");
186 HUD_Write_PanelCvar_q("_fade_subsequent");
187 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
188 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
189 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
190 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
191 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
192 HUD_Write_PanelCvar_q("_fade_minfontsize");
197 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
199 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
203 printf(_("^1Couldn't write to %s\n"), filename);
206 void HUD_Configure_Exit_Force()
211 localcmd("togglemenu\n");
213 cvar_set("_hud_configure", "0");
216 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
217 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
220 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
224 for (i = 0; i < HUD_PANEL_NUM; ++i) {
225 panel = hud_panel[i];
226 if(panel == highlightedPanel) continue;
227 HUD_Panel_UpdatePosSize()
228 if(!panel_enabled) continue;
230 panel_pos -= '1 1 0' * panel_bg_border;
231 panel_size += '2 2 0' * panel_bg_border;
233 if(myPos_y + mySize_y < panel_pos_y)
235 if(myPos_y > panel_pos_y + panel_size_y)
238 if(myPos_x + mySize_x < panel_pos_x)
240 if(myPos_x > panel_pos_x + panel_size_x)
243 // OK, there IS a collision.
245 myCenter_x = myPos_x + 0.5 * mySize_x;
246 myCenter_y = myPos_y + 0.5 * mySize_y;
248 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
249 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
251 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
253 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
254 myTarget_x = panel_pos_x - mySize_x;
255 else // push it upwards
256 myTarget_y = panel_pos_y - mySize_y;
258 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
260 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
261 myTarget_x = panel_pos_x + panel_size_x;
262 else // push it upwards
263 myTarget_y = panel_pos_y - mySize_y;
265 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
267 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
268 myTarget_x = panel_pos_x - mySize_x;
269 else // push it downwards
270 myTarget_y = panel_pos_y + panel_size_y;
272 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
274 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
275 myTarget_x = panel_pos_x + panel_size_x;
276 else // push it downwards
277 myTarget_y = panel_pos_y + panel_size_y;
279 //if(cvar("hud_configure_checkcollisions_debug"))
280 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
286 void HUD_Panel_SetPos(vector pos)
288 panel = highlightedPanel;
289 HUD_Panel_UpdatePosSize()
293 //if(cvar("hud_configure_checkcollisions_debug"))
294 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
296 if(autocvar_hud_configure_grid)
298 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
299 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
302 if(hud_configure_checkcollisions)
303 pos = HUD_Panel_CheckMove(pos, mySize);
305 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
306 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
309 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
311 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
314 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
315 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
320 float dist_x, dist_y;
322 ratio = mySize_x/mySize_y;
324 for (i = 0; i < HUD_PANEL_NUM; ++i) {
325 panel = hud_panel[i];
326 if(panel == highlightedPanel) continue;
327 HUD_Panel_UpdatePosSize()
328 if(!panel_enabled) continue;
330 panel_pos -= '1 1 0' * panel_bg_border;
331 panel_size += '2 2 0' * panel_bg_border;
333 targEndPos = panel_pos + panel_size;
335 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
336 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
339 if (resizeCorner == 1)
341 // check if this panel is on our way
342 if (resizeorigin_x <= panel_pos_x)
344 if (resizeorigin_y <= panel_pos_y)
346 if (targEndPos_x <= resizeorigin_x - mySize_x)
348 if (targEndPos_y <= resizeorigin_y - mySize_y)
351 // there is a collision:
352 // detect which side of the panel we are facing is actually limiting the resizing
353 // (which side the resize direction finds for first) and reduce the size up to there
355 // dist is the distance between resizeorigin and the "analogous" point of the panel
356 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
357 dist_x = resizeorigin_x - targEndPos_x;
358 dist_y = resizeorigin_y - targEndPos_y;
359 if (dist_y <= 0 || dist_x / dist_y > ratio)
360 mySize_x = min(mySize_x, dist_x);
362 mySize_y = min(mySize_y, dist_y);
364 else if (resizeCorner == 2)
366 if (resizeorigin_x >= targEndPos_x)
368 if (resizeorigin_y <= panel_pos_y)
370 if (panel_pos_x >= resizeorigin_x + mySize_x)
372 if (targEndPos_y <= resizeorigin_y - mySize_y)
375 dist_x = panel_pos_x - resizeorigin_x;
376 dist_y = resizeorigin_y - targEndPos_y;
377 if (dist_y <= 0 || dist_x / dist_y > ratio)
378 mySize_x = min(mySize_x, dist_x);
380 mySize_y = min(mySize_y, dist_y);
382 else if (resizeCorner == 3)
384 if (resizeorigin_x <= panel_pos_x)
386 if (resizeorigin_y >= targEndPos_y)
388 if (targEndPos_x <= resizeorigin_x - mySize_x)
390 if (panel_pos_y >= resizeorigin_y + mySize_y)
393 dist_x = resizeorigin_x - targEndPos_x;
394 dist_y = panel_pos_y - resizeorigin_y;
395 if (dist_y <= 0 || dist_x / dist_y > ratio)
396 mySize_x = min(mySize_x, dist_x);
398 mySize_y = min(mySize_y, dist_y);
400 else if (resizeCorner == 4)
402 if (resizeorigin_x >= targEndPos_x)
404 if (resizeorigin_y >= targEndPos_y)
406 if (panel_pos_x >= resizeorigin_x + mySize_x)
408 if (panel_pos_y >= resizeorigin_y + mySize_y)
411 dist_x = panel_pos_x - resizeorigin_x;
412 dist_y = panel_pos_y - resizeorigin_y;
413 if (dist_y <= 0 || dist_x / dist_y > ratio)
414 mySize_x = min(mySize_x, dist_x);
416 mySize_y = min(mySize_y, dist_y);
418 //if(cvar("hud_configure_checkcollisions_debug"))
419 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
425 void HUD_Panel_SetPosSize(vector mySize)
427 panel = highlightedPanel;
428 HUD_Panel_UpdatePosSize()
430 resizeorigin = panel_click_resizeorigin;
431 local noref vector myPos; // fteqcc sucks
433 // minimum panel size cap
434 mySize_x = max(0.025 * vid_conwidth, mySize_x);
435 mySize_y = max(0.025 * vid_conheight, mySize_y);
437 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
439 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
440 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
443 // collision testing|
444 // -----------------+
446 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
447 if(resizeCorner == 1) {
448 myPos_x = resizeorigin_x - mySize_x;
449 myPos_y = resizeorigin_y - mySize_y;
450 } else if(resizeCorner == 2) {
451 myPos_x = resizeorigin_x;
452 myPos_y = resizeorigin_y - mySize_y;
453 } else if(resizeCorner == 3) {
454 myPos_x = resizeorigin_x - mySize_x;
455 myPos_y = resizeorigin_y;
456 } else { // resizeCorner == 4
457 myPos_x = resizeorigin_x;
458 myPos_y = resizeorigin_y;
461 // left/top screen edges
463 mySize_x = mySize_x + myPos_x;
465 mySize_y = mySize_y + myPos_y;
467 // bottom/right screen edges
468 if(myPos_x + mySize_x > vid_conwidth)
469 mySize_x = vid_conwidth - myPos_x;
470 if(myPos_y + mySize_y > vid_conheight)
471 mySize_y = vid_conheight - myPos_y;
473 //if(cvar("hud_configure_checkcollisions_debug"))
474 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
476 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
477 if(autocvar_hud_configure_grid)
479 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
480 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
483 if(hud_configure_checkcollisions)
484 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
486 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
487 mySize_x = max(0.025 * vid_conwidth, mySize_x);
488 mySize_y = max(0.025 * vid_conheight, mySize_y);
490 // do another pos check, as size might have changed by now
491 if(resizeCorner == 1) {
492 myPos_x = resizeorigin_x - mySize_x;
493 myPos_y = resizeorigin_y - mySize_y;
494 } else if(resizeCorner == 2) {
495 myPos_x = resizeorigin_x;
496 myPos_y = resizeorigin_y - mySize_y;
497 } else if(resizeCorner == 3) {
498 myPos_x = resizeorigin_x - mySize_x;
499 myPos_y = resizeorigin_y;
500 } else { // resizeCorner == 4
501 myPos_x = resizeorigin_x;
502 myPos_y = resizeorigin_y;
505 //if(cvar("hud_configure_checkcollisions_debug"))
506 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
509 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
510 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
512 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
513 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
516 float pressed_key_time;
517 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
518 void HUD_Panel_Arrow_Action(float nPrimary)
520 if(!highlightedPanel)
523 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
526 if(autocvar_hud_configure_grid)
528 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
530 if (hudShiftState & S_SHIFT)
531 step = hud_configure_realGridSize_y;
533 step = 2 * hud_configure_realGridSize_y;
537 if (hudShiftState & S_SHIFT)
538 step = hud_configure_realGridSize_x;
540 step = 2 * hud_configure_realGridSize_x;
545 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
546 step = vid_conheight;
549 if (hudShiftState & S_SHIFT)
550 step = (step / 256); // more precision
552 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
555 panel = highlightedPanel;
556 HUD_Panel_UpdatePosSize()
558 highlightedPanel_initial_pos = panel_pos;
559 highlightedPanel_initial_size = panel_size;
561 if (hudShiftState & S_ALT) // resize
563 highlightedAction = 1;
564 if(nPrimary == K_UPARROW)
566 else if(nPrimary == K_RIGHTARROW)
568 else if(nPrimary == K_LEFTARROW)
570 else // if(nPrimary == K_DOWNARROW)
573 // ctrl+arrow reduces the size, instead of increasing it
574 // Note that ctrl disables collisions check too, but it's fine
575 // since we don't collide with anything reducing the size
576 if (hudShiftState & S_CTRL) {
578 resizeCorner = 5 - resizeCorner;
583 panel_click_resizeorigin = panel_pos;
584 if(resizeCorner == 1) {
585 panel_click_resizeorigin += mySize;
587 } else if(resizeCorner == 2) {
588 panel_click_resizeorigin_y += mySize_y;
590 } else if(resizeCorner == 3) {
591 panel_click_resizeorigin_x += mySize_x;
593 } else { // resizeCorner == 4
596 HUD_Panel_SetPosSize(mySize);
600 highlightedAction = 2;
603 if(nPrimary == K_UPARROW)
605 else if(nPrimary == K_DOWNARROW)
607 else if(nPrimary == K_LEFTARROW)
609 else // if(nPrimary == K_RIGHTARROW)
612 HUD_Panel_SetPos(pos);
615 panel = highlightedPanel;
616 HUD_Panel_UpdatePosSize()
618 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
621 panel_pos_backup = highlightedPanel_initial_pos;
622 panel_size_backup = highlightedPanel_initial_size;
623 highlightedPanel_backup = highlightedPanel;
627 const float S_MOUSE1 = 1;
628 const float S_MOUSE2 = 2;
629 const float S_MOUSE3 = 4;
631 float prevMouseClicked; // previous state
632 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
633 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
635 void HUD_Panel_EnableMenu();
636 entity tab_panels[HUD_PANEL_MAX];
638 vector tab_panel_pos;
640 void HUD_Panel_FirstInDrawQ(float id);
641 void reset_tab_panels()
644 for(i = 0; i < HUD_PANEL_NUM; ++i)
645 tab_panels[i] = world;
647 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
654 if(!autocvar__hud_configure)
659 mousepos_x = nPrimary;
660 mousepos_y = nSecondary;
664 // block any input while a menu dialog is fading
665 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
666 if(autocvar__menu_alpha)
673 // allow console bind to work
676 con_keys = findkeysforcommand("toggleconsole", 0);
677 keys = tokenize(con_keys); // findkeysforcommand returns data for this
679 float hit_con_bind = 0, i;
680 for (i = 0; i < keys; ++i)
682 if(nPrimary == stof(argv(i)))
686 if(bInputType == 0) {
687 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
688 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
689 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
691 else if(bInputType == 1) {
692 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
693 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
694 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
697 if(nPrimary == K_CTRL)
699 if (bInputType == 1) //ctrl has been released
703 //switch to selected panel
704 highlightedPanel = tab_panel;
705 highlightedAction = 0;
706 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
713 if(nPrimary == K_MOUSE1)
715 if(bInputType == 0) // key pressed
716 mouseClicked |= S_MOUSE1;
717 else if(bInputType == 1) // key released
718 mouseClicked -= (mouseClicked & S_MOUSE1);
720 else if(nPrimary == K_MOUSE2)
722 if(bInputType == 0) // key pressed
723 mouseClicked |= S_MOUSE2;
724 else if(bInputType == 1) // key released
725 mouseClicked -= (mouseClicked & S_MOUSE2);
727 else if(nPrimary == K_ESCAPE)
732 localcmd("menu_showhudexit\n");
734 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
739 cvar_set("_hud_configure", "0");
741 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
743 if (bInputType == 1 || mouseClicked)
746 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
747 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
748 //(it should only after every other panel of the hud)
749 //It's a minor bug anyway, we can live with it
751 entity starting_panel;
752 entity old_tab_panel = tab_panel;
753 if (!tab_panel) //first press of TAB
755 if (highlightedPanel)
757 panel = highlightedPanel;
758 HUD_Panel_UpdatePosSize()
762 starting_panel = highlightedPanel;
763 tab_panel_pos = panel_pos; //to compute level
767 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
769 starting_panel = tab_panel;
771 tab_backward = (hudShiftState & S_SHIFT);
773 float k, level = 0, start_pos_x;
774 vector candidate_pos = '0 0 0';
775 const float LEVELS_NUM = 4;
776 float level_height = vid_conheight / LEVELS_NUM;
778 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
779 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
780 start_pos_x = tab_panel_pos_x;
785 for(i = 0; i < HUD_PANEL_NUM; ++i)
787 panel = hud_panel[i];
788 if (panel == tab_panels[i] || panel == starting_panel)
790 HUD_Panel_UpdatePosSize()
791 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
792 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
793 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
796 tab_panel_pos = candidate_pos = panel_pos;
801 if (k == LEVELS_NUM) //tab_panel not found
809 starting_panel = old_tab_panel;
810 old_tab_panel = world;
811 goto find_tab_panel; //u must find tab_panel!
815 level = (level + level_height) % vid_conheight;
817 candidate_pos_x = vid_conwidth;
821 level = (level - level_height) % vid_conheight;
822 start_pos_x = vid_conwidth;
827 tab_panels[tab_panel.panel_id] = tab_panel;
829 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
831 if (bInputType == 1 || mouseClicked)
834 if (highlightedPanel)
835 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
837 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
839 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
841 if (bInputType == 1 || mouseClicked)
844 if (highlightedPanel)
846 panel = highlightedPanel;
847 HUD_Panel_UpdatePosSize()
848 panel_size_copied = panel_size;
851 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
853 if (bInputType == 1 || mouseClicked)
856 if (panel_size_copied == '0 0 0' || !highlightedPanel)
859 panel = highlightedPanel;
860 HUD_Panel_UpdatePosSize()
862 // reduce size if it'd go beyond screen boundaries
863 vector tmp_size = panel_size_copied;
864 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
865 tmp_size_x = vid_conwidth - panel_pos_x;
866 if (panel_pos_y + panel_size_copied_y > vid_conheight)
867 tmp_size_y = vid_conheight - panel_pos_y;
869 if (panel_size == tmp_size)
873 panel_pos_backup = panel_pos;
874 panel_size_backup = panel_size;
875 highlightedPanel_backup = highlightedPanel;
877 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
878 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
880 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
882 if (bInputType == 1 || mouseClicked)
884 //restore previous values
885 if (highlightedPanel_backup)
887 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
888 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
889 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
890 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
891 highlightedPanel_backup = world;
894 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
898 pressed_key_time = 0;
901 else if (pressed_key_time == 0)
902 pressed_key_time = time;
905 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
907 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
911 if (highlightedPanel)
912 HUD_Panel_EnableMenu();
914 else if(hit_con_bind)
920 float HUD_Panel_Check_Mouse_Pos(float allow_move)
922 float i, j = 0, border;
924 while(j < HUD_PANEL_NUM)
929 panel = hud_panel[i];
930 HUD_Panel_UpdatePosSize()
932 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
935 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
939 // resize from topleft border
940 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
944 // resize from topright border
945 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
949 // resize from bottomleft border
950 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
954 // resize from bottomright border
955 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
963 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
964 void HUD_Panel_FirstInDrawQ(float id)
967 var float place = -1;
968 // find out where in the array our current id is, save into place
969 for(i = 0; i < HUD_PANEL_NUM; ++i)
971 if(panel_order[i] == id)
977 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
979 place = HUD_PANEL_NUM - 1;
981 // move all ids up by one step in the array until "place"
982 for(i = place; i > 0; --i)
984 panel_order[i] = panel_order[i-1];
986 // now save the new top id
989 // let's save them into the cvar by some strcat trickery
991 for(i = 0; i < HUD_PANEL_NUM; ++i)
993 s = strcat(s, ftos(panel_order[i]), " ");
995 cvar_set("_hud_panelorder", s);
996 if(hud_panelorder_prev)
997 strunzone(hud_panelorder_prev);
998 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1001 void HUD_Panel_Highlight(float allow_move)
1003 float i, j = 0, border;
1005 while(j < HUD_PANEL_NUM)
1010 panel = hud_panel[i];
1011 HUD_Panel_UpdatePosSize()
1013 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1016 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1018 highlightedPanel = hud_panel[i];
1019 HUD_Panel_FirstInDrawQ(i);
1020 highlightedAction = 1;
1021 panel_click_distance = mousepos - panel_pos;
1024 // resize from topleft border
1025 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1027 highlightedPanel = hud_panel[i];
1028 HUD_Panel_FirstInDrawQ(i);
1029 highlightedAction = 2;
1031 panel_click_distance = mousepos - panel_pos;
1032 panel_click_resizeorigin = panel_pos + panel_size;
1035 // resize from topright border
1036 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1038 highlightedPanel = hud_panel[i];
1039 HUD_Panel_FirstInDrawQ(i);
1040 highlightedAction = 2;
1042 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1043 panel_click_distance_y = mousepos_y - panel_pos_y;
1044 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1047 // resize from bottomleft border
1048 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1050 highlightedPanel = hud_panel[i];
1051 HUD_Panel_FirstInDrawQ(i);
1052 highlightedAction = 2;
1054 panel_click_distance_x = mousepos_x - panel_pos_x;
1055 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1056 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1059 // resize from bottomright border
1060 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1062 highlightedPanel = hud_panel[i];
1063 HUD_Panel_FirstInDrawQ(i);
1064 highlightedAction = 2;
1066 panel_click_distance = panel_size - mousepos + panel_pos;
1067 panel_click_resizeorigin = panel_pos;
1071 highlightedPanel = world;
1072 highlightedAction = 0;
1075 void HUD_Panel_EnableMenu()
1078 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1080 float mouse_over_panel;
1081 void HUD_Panel_Mouse()
1083 if(autocvar__menu_alpha == 1)
1086 if (!autocvar_hud_cursormode)
1088 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1090 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1091 mousepos_y = bound(0, mousepos_y, vid_conheight);
1096 if(prevMouseClicked == 0)
1100 //stop ctrl-tab selection
1104 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1105 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1106 if (highlightedPanel)
1108 highlightedPanel_initial_pos = panel_pos;
1109 highlightedPanel_initial_size = panel_size;
1111 // doubleclick check
1112 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1114 mouseClicked = 0; // to prevent spam, I guess.
1115 HUD_Panel_EnableMenu();
1119 if (mouseClicked & S_MOUSE1)
1121 prevMouseClickedTime = time;
1122 prevMouseClickedPos = mousepos;
1124 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1129 panel = highlightedPanel;
1130 HUD_Panel_UpdatePosSize()
1133 if (highlightedPanel)
1135 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1136 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1138 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1140 panel_pos_backup = highlightedPanel_initial_pos;
1141 panel_size_backup = highlightedPanel_initial_size;
1142 highlightedPanel_backup = highlightedPanel;
1145 // in case the clicked panel is inside another panel and we aren't
1146 // moving it, avoid the immediate "fix" of its position/size
1147 // (often unwanted and hateful) by disabling collisions check
1148 hud_configure_checkcollisions = false;
1151 if(highlightedAction == 1)
1152 HUD_Panel_SetPos(mousepos - panel_click_distance);
1153 else if(highlightedAction == 2)
1155 vector mySize = '0 0 0';
1156 if(resizeCorner == 1) {
1157 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1158 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1159 } else if(resizeCorner == 2) {
1160 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1161 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1162 } else if(resizeCorner == 3) {
1163 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1164 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1165 } else { // resizeCorner == 4
1166 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1167 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1169 HUD_Panel_SetPosSize(mySize);
1174 if(menu_enabled == 2)
1175 mouse_over_panel = 0;
1177 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1178 if (mouse_over_panel && !tab_panel)
1179 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1181 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1182 const vector cursorsize = '32 32 0';
1183 float cursor_alpha = 1 - autocvar__menu_alpha;
1185 if(!mouse_over_panel)
1186 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1187 else if(mouse_over_panel == 1)
1188 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1189 else if(mouse_over_panel == 2)
1190 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1192 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1194 prevMouseClicked = mouseClicked;
1196 void HUD_Configure_DrawGrid()
1199 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1201 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1202 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1203 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
1204 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
1207 s = eX + eY * vid_conheight;
1208 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
1209 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1211 s = eY + eX * vid_conwidth;
1212 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
1213 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1217 float _menu_alpha_prev;
1218 void HUD_Configure_Frame()
1221 if(autocvar__hud_configure)
1223 if(isdemo() || intermission == 2)
1225 HUD_Configure_Exit_Force();
1229 if(!hud_configure_prev || hud_configure_prev == -1)
1231 if(autocvar_hud_cursormode)
1234 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1235 hud_panel[panel_order[i]].update_time = time;
1238 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1239 if(autocvar__menu_alpha != _menu_alpha_prev)
1241 if(autocvar__menu_alpha == 0)
1243 _menu_alpha_prev = autocvar__menu_alpha;
1246 HUD_Configure_DrawGrid();
1248 else if(hud_configure_prev)
1252 if(autocvar_hud_cursormode)
1257 const float hlBorderSize = 4;
1258 const string hlBorder = "gfx/hud/default/border_highlighted";
1259 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1260 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1262 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1263 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1264 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1265 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1266 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1269 void HUD_Configure_PostDraw()
1271 if(autocvar__hud_configure)
1276 HUD_Panel_UpdatePosSize()
1277 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1279 if(highlightedPanel)
1281 panel = highlightedPanel;
1282 HUD_Panel_UpdatePosSize()
1283 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));