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HUD editor: CTRL s to quickly save the current configuration
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #if defined(CSQC)
2         #include "../dpdefs/csprogsdefs.qh"
3         #include "defs.qh"
4         #include "../dpdefs/keycodes.qh"
5         #include "../common/constants.qh"
6         #include "autocvars.qh"
7         #include "hud.qh"
8 #elif defined(MENUQC)
9 #elif defined(SVQC)
10 #endif
11
12
13 #define HUD_Write(s) fputs(fh, s)
14 // q: quoted, n: not quoted
15 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
16 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
17 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
18 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
19 // Save the config
20 void HUD_Panel_ExportCfg(string cfgname)
21 {
22         float fh;
23         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
24         fh = fopen(filename, FILE_WRITE);
25         if(fh >= 0)
26         {
27                 HUD_Write_Cvar_q("hud_skin");
28                 HUD_Write_Cvar_q("hud_panel_bg");
29                 HUD_Write_Cvar_q("hud_panel_bg_color");
30                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
31                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
32                 HUD_Write_Cvar_q("hud_panel_bg_border");
33                 HUD_Write_Cvar_q("hud_panel_bg_padding");
34                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
35                 HUD_Write("\n");
36
37                 HUD_Write_Cvar_q("hud_dock");
38                 HUD_Write_Cvar_q("hud_dock_color");
39                 HUD_Write_Cvar_q("hud_dock_color_team");
40                 HUD_Write_Cvar_q("hud_dock_alpha");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("hud_progressbar_alpha");
44                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
45                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
46                 HUD_Write_Cvar_q("hud_progressbar_health_color");
47                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
48                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
49                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
50                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
51                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
52                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
53                 HUD_Write("\n");
54
55                 HUD_Write_Cvar_q("_hud_panelorder");
56                 HUD_Write("\n");
57
58                 HUD_Write_Cvar_q("hud_configure_grid");
59                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
60                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
61                 HUD_Write("\n");
62
63                 // common cvars for all panels
64                 int i;
65                 for (i = 0; i < HUD_PANEL_NUM; ++i)
66                 {
67                         panel = hud_panel[i];
68
69                         HUD_Write_PanelCvar_n("");
70                         HUD_Write_PanelCvar_q("_pos");
71                         HUD_Write_PanelCvar_q("_size");
72                         HUD_Write_PanelCvar_q("_bg");
73                         HUD_Write_PanelCvar_q("_bg_color");
74                         HUD_Write_PanelCvar_q("_bg_color_team");
75                         HUD_Write_PanelCvar_q("_bg_alpha");
76                         HUD_Write_PanelCvar_q("_bg_border");
77                         HUD_Write_PanelCvar_q("_bg_padding");
78                         switch(i) {
79                                 case HUD_PANEL_WEAPONS:
80                                         HUD_Write_PanelCvar_q("_accuracy");
81                                         HUD_Write_PanelCvar_q("_label");
82                                         HUD_Write_PanelCvar_q("_label_scale");
83                                         HUD_Write_PanelCvar_q("_complainbubble");
84                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
85                                         HUD_Write_PanelCvar_q("_complainbubble_time");
86                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
87                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
88                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
89                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
90                                         HUD_Write_PanelCvar_q("_ammo");
91                                         HUD_Write_PanelCvar_q("_ammo_color");
92                                         HUD_Write_PanelCvar_q("_ammo_alpha");
93                                         HUD_Write_PanelCvar_q("_aspect");
94                                         HUD_Write_PanelCvar_q("_timeout");
95                                         HUD_Write_PanelCvar_q("_timeout_effect");
96                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
97                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
98                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
99                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
100                                         HUD_Write_PanelCvar_q("_onlyowned");
101                                         break;
102                                 case HUD_PANEL_AMMO:
103                                         HUD_Write_PanelCvar_q("_onlycurrent");
104                                         HUD_Write_PanelCvar_q("_noncurrent_alpha");
105                                         HUD_Write_PanelCvar_q("_noncurrent_scale");
106                                         HUD_Write_PanelCvar_q("_iconalign");
107                                         HUD_Write_PanelCvar_q("_progressbar");
108                                         HUD_Write_PanelCvar_q("_progressbar_name");
109                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
110                                         HUD_Write_PanelCvar_q("_text");
111                                         break;
112                                 case HUD_PANEL_POWERUPS:
113                                         HUD_Write_PanelCvar_q("_flip");
114                                         HUD_Write_PanelCvar_q("_iconalign");
115                                         HUD_Write_PanelCvar_q("_baralign");
116                                         HUD_Write_PanelCvar_q("_progressbar");
117                                         HUD_Write_PanelCvar_q("_progressbar_strength");
118                                         HUD_Write_PanelCvar_q("_progressbar_shield");
119                                         HUD_Write_PanelCvar_q("_text");
120                                         break;
121                                 case HUD_PANEL_HEALTHARMOR:
122                                         HUD_Write_PanelCvar_q("_flip");
123                                         HUD_Write_PanelCvar_q("_iconalign");
124                                         HUD_Write_PanelCvar_q("_baralign");
125                                         HUD_Write_PanelCvar_q("_progressbar");
126                                         HUD_Write_PanelCvar_q("_progressbar_health");
127                                         HUD_Write_PanelCvar_q("_progressbar_armor");
128                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
129                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
130                                         HUD_Write_PanelCvar_q("_text");
131                                         break;
132                                 case HUD_PANEL_NOTIFY:
133                                         HUD_Write_PanelCvar_q("_flip");
134                                         HUD_Write_PanelCvar_q("_fontsize");
135                                         HUD_Write_PanelCvar_q("_time");
136                                         HUD_Write_PanelCvar_q("_fadetime");
137                                         HUD_Write_PanelCvar_q("_icon_aspect");
138                                         break;
139                                 case HUD_PANEL_TIMER:
140                                         HUD_Write_PanelCvar_q("_increment");
141                                         break;
142                                 case HUD_PANEL_RADAR:
143                                         HUD_Write_PanelCvar_q("_foreground_alpha");
144                                         HUD_Write_PanelCvar_q("_rotation");
145                                         HUD_Write_PanelCvar_q("_zoommode");
146                                         HUD_Write_PanelCvar_q("_scale");
147                                         HUD_Write_PanelCvar_q("_maximized_scale");
148                                         HUD_Write_PanelCvar_q("_maximized_size");
149                                         HUD_Write_PanelCvar_q("_maximized_rotation");
150                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
151                                         break;
152                                 case HUD_PANEL_SCORE:
153                                         HUD_Write_PanelCvar_q("_rankings");
154                                         break;
155                                 case HUD_PANEL_VOTE:
156                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
157                                         break;
158                                 case HUD_PANEL_MODICONS:
159                                         HUD_Write_PanelCvar_q("_ca_layout");
160                                         HUD_Write_PanelCvar_q("_dom_layout");
161                                         HUD_Write_PanelCvar_q("_freezetag_layout");
162                                         break;
163                                 case HUD_PANEL_PRESSEDKEYS:
164                                         HUD_Write_PanelCvar_q("_aspect");
165                                         HUD_Write_PanelCvar_q("_attack");
166                                         break;
167                                 case HUD_PANEL_ENGINEINFO:
168                                         HUD_Write_PanelCvar_q("_framecounter_time");
169                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
170                                         break;
171                                 case HUD_PANEL_INFOMESSAGES:
172                                         HUD_Write_PanelCvar_q("_flip");
173                                         break;
174                                 case HUD_PANEL_PHYSICS:
175                                         HUD_Write_PanelCvar_q("_speed_unit");
176                                         HUD_Write_PanelCvar_q("_speed_unit_show");
177                                         HUD_Write_PanelCvar_q("_speed_max");
178                                         HUD_Write_PanelCvar_q("_speed_vertical");
179                                         HUD_Write_PanelCvar_q("_topspeed");
180                                         HUD_Write_PanelCvar_q("_topspeed_time");
181                                         HUD_Write_PanelCvar_q("_acceleration_max");
182                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
183                                         HUD_Write_PanelCvar_q("_flip");
184                                         HUD_Write_PanelCvar_q("_baralign");
185                                         HUD_Write_PanelCvar_q("_progressbar");
186                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
187                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
188                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
189                                         HUD_Write_PanelCvar_q("_text");
190                                         HUD_Write_PanelCvar_q("_text_scale");
191                                         break;
192                                 case HUD_PANEL_CENTERPRINT:
193                                         HUD_Write_PanelCvar_q("_align");
194                                         HUD_Write_PanelCvar_q("_flip");
195                                         HUD_Write_PanelCvar_q("_fontscale");
196                                         HUD_Write_PanelCvar_q("_time");
197                                         HUD_Write_PanelCvar_q("_fade_in");
198                                         HUD_Write_PanelCvar_q("_fade_out");
199                                         HUD_Write_PanelCvar_q("_fade_subsequent");
200                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
201                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
202                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
203                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
204                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
205                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
206                                         break;
207                         }
208                         HUD_Write("\n");
209                 }
210                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
211
212                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
213                 fclose(fh);
214         }
215         else
216                 printf(_("^1Couldn't write to %s\n"), filename);
217 }
218
219 void HUD_Configure_Exit_Force()
220 {
221         if (menu_enabled)
222         {
223                 menu_enabled = 0;
224                 localcmd("togglemenu\n");
225         }
226         cvar_set("_hud_configure", "0");
227 }
228
229 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
230 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
231 {
232         vector myCenter, targCenter;
233         vector myTarget = myPos;
234         int i;
235         for (i = 0; i < HUD_PANEL_NUM; ++i) {
236                 panel = hud_panel[i];
237                 if(panel == highlightedPanel) continue;
238                 HUD_Panel_UpdatePosSize();
239                 if(!panel_enabled) continue;
240
241                 panel_pos -= '1 1 0' * panel_bg_border;
242                 panel_size += '2 2 0' * panel_bg_border;
243
244                 if(myPos.y + mySize.y < panel_pos.y)
245                         continue;
246                 if(myPos.y > panel_pos.y + panel_size.y)
247                         continue;
248
249                 if(myPos.x + mySize.x < panel_pos.x)
250                         continue;
251                 if(myPos.x > panel_pos.x + panel_size.x)
252                         continue;
253
254                 // OK, there IS a collision.
255
256                 myCenter.x = myPos.x + 0.5 * mySize.x;
257                 myCenter.y = myPos.y + 0.5 * mySize.y;
258
259                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
260                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
261
262                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
263                 {
264                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
265                                 myTarget.x = panel_pos.x - mySize.x;
266                         else // push it upwards
267                                 myTarget.y = panel_pos.y - mySize.y;
268                 }
269                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
270                 {
271                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
272                                 myTarget.x = panel_pos.x + panel_size.x;
273                         else // push it upwards
274                                 myTarget.y = panel_pos.y - mySize.y;
275                 }
276                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
277                 {
278                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
279                                 myTarget.x = panel_pos.x - mySize.x;
280                         else // push it downwards
281                                 myTarget.y = panel_pos.y + panel_size.y;
282                 }
283                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
284                 {
285                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
286                                 myTarget.x = panel_pos.x + panel_size.x;
287                         else // push it downwards
288                                 myTarget.y = panel_pos.y + panel_size.y;
289                 }
290                 //if(cvar("hud_configure_checkcollisions_debug"))
291                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
292         }
293
294         return myTarget;
295 }
296
297 void HUD_Panel_SetPos(vector pos)
298 {
299         panel = highlightedPanel;
300         HUD_Panel_UpdatePosSize();
301         vector mySize;
302         mySize = panel_size;
303
304         //if(cvar("hud_configure_checkcollisions_debug"))
305                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
306
307         if(autocvar_hud_configure_grid)
308         {
309                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
310                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
311         }
312
313         if(hud_configure_checkcollisions)
314                 pos = HUD_Panel_CheckMove(pos, mySize);
315
316         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
317         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
318
319         string s;
320         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
321
322         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
323 }
324
325 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
326 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
327         vector targEndPos;
328         vector dist;
329         float ratio = mySize.x/mySize.y;
330         int i;
331         for (i = 0; i < HUD_PANEL_NUM; ++i) {
332                 panel = hud_panel[i];
333                 if(panel == highlightedPanel) continue;
334                 HUD_Panel_UpdatePosSize();
335                 if(!panel_enabled) continue;
336
337                 panel_pos -= '1 1 0' * panel_bg_border;
338                 panel_size += '2 2 0' * panel_bg_border;
339
340                 targEndPos = panel_pos + panel_size;
341
342                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
343                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
344                         continue;
345
346                 if (resizeCorner == 1)
347                 {
348                         // check if this panel is on our way
349                         if (resizeorigin.x <= panel_pos.x)
350                                 continue;
351                         if (resizeorigin.y <= panel_pos.y)
352                                 continue;
353                         if (targEndPos.x <= resizeorigin.x - mySize.x)
354                                 continue;
355                         if (targEndPos.y <= resizeorigin.y - mySize.y)
356                                 continue;
357
358                         // there is a collision:
359                         // detect which side of the panel we are facing is actually limiting the resizing
360                         // (which side the resize direction finds for first) and reduce the size up to there
361                         //
362                         // dist is the distance between resizeorigin and the "analogous" point of the panel
363                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
364                         dist.x = resizeorigin.x - targEndPos.x;
365                         dist.y = resizeorigin.y - targEndPos.y;
366                         if (dist.y <= 0 || dist.x / dist.y > ratio)
367                                 mySize.x = min(mySize.x, dist.x);
368                         else
369                                 mySize.y = min(mySize.y, dist.y);
370                 }
371                 else if (resizeCorner == 2)
372                 {
373                         if (resizeorigin.x >= targEndPos.x)
374                                 continue;
375                         if (resizeorigin.y <= panel_pos.y)
376                                 continue;
377                         if (panel_pos.x >= resizeorigin.x + mySize.x)
378                                 continue;
379                         if (targEndPos.y <= resizeorigin.y - mySize.y)
380                                 continue;
381
382                         dist.x = panel_pos.x - resizeorigin.x;
383                         dist.y = resizeorigin.y - targEndPos.y;
384                         if (dist.y <= 0 || dist.x / dist.y > ratio)
385                                 mySize.x = min(mySize.x, dist.x);
386                         else
387                                 mySize.y = min(mySize.y, dist.y);
388                 }
389                 else if (resizeCorner == 3)
390                 {
391                         if (resizeorigin.x <= panel_pos.x)
392                                 continue;
393                         if (resizeorigin.y >= targEndPos.y)
394                                 continue;
395                         if (targEndPos.x <= resizeorigin.x - mySize.x)
396                                 continue;
397                         if (panel_pos.y >= resizeorigin.y + mySize.y)
398                                 continue;
399
400                         dist.x = resizeorigin.x - targEndPos.x;
401                         dist.y = panel_pos.y - resizeorigin.y;
402                         if (dist.y <= 0 || dist.x / dist.y > ratio)
403                                 mySize.x = min(mySize.x, dist.x);
404                         else
405                                 mySize.y = min(mySize.y, dist.y);
406                 }
407                 else if (resizeCorner == 4)
408                 {
409                         if (resizeorigin.x >= targEndPos.x)
410                                 continue;
411                         if (resizeorigin.y >= targEndPos.y)
412                                 continue;
413                         if (panel_pos.x >= resizeorigin.x + mySize.x)
414                                 continue;
415                         if (panel_pos.y >= resizeorigin.y + mySize.y)
416                                 continue;
417
418                         dist.x = panel_pos.x - resizeorigin.x;
419                         dist.y = panel_pos.y - resizeorigin.y;
420                         if (dist.y <= 0 || dist.x / dist.y > ratio)
421                                 mySize.x = min(mySize.x, dist.x);
422                         else
423                                 mySize.y = min(mySize.y, dist.y);
424                 }
425                 //if(cvar("hud_configure_checkcollisions_debug"))
426                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
427         }
428
429         return mySize;
430 }
431
432 void HUD_Panel_SetPosSize(vector mySize)
433 {
434         panel = highlightedPanel;
435         HUD_Panel_UpdatePosSize();
436         vector resizeorigin = panel_click_resizeorigin;
437         vector myPos;
438
439         // minimum panel size cap
440         mySize.x = max(0.025 * vid_conwidth, mySize.x);
441         mySize.y = max(0.025 * vid_conheight, mySize.y);
442
443         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
444         {
445                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
446                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
447         }
448
449         // collision testing|
450         // -----------------+
451
452         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
453         if(resizeCorner == 1) {
454                 myPos.x = resizeorigin.x - mySize.x;
455                 myPos.y = resizeorigin.y - mySize.y;
456         } else if(resizeCorner == 2) {
457                 myPos.x = resizeorigin.x;
458                 myPos.y = resizeorigin.y - mySize.y;
459         } else if(resizeCorner == 3) {
460                 myPos.x = resizeorigin.x - mySize.x;
461                 myPos.y = resizeorigin.y;
462         } else { // resizeCorner == 4
463                 myPos.x = resizeorigin.x;
464                 myPos.y = resizeorigin.y;
465         }
466
467         // left/top screen edges
468         if(myPos.x < 0)
469                 mySize.x = mySize.x + myPos.x;
470         if(myPos.y < 0)
471                 mySize.y = mySize.y + myPos.y;
472
473         // bottom/right screen edges
474         if(myPos.x + mySize.x > vid_conwidth)
475                 mySize.x = vid_conwidth - myPos.x;
476         if(myPos.y + mySize.y > vid_conheight)
477                 mySize.y = vid_conheight - myPos.y;
478
479         //if(cvar("hud_configure_checkcollisions_debug"))
480                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
481
482         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
483         if(autocvar_hud_configure_grid)
484         {
485                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
486                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
487         }
488
489         if(hud_configure_checkcollisions)
490                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
491
492         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
493         mySize.x = max(0.025 * vid_conwidth, mySize.x);
494         mySize.y = max(0.025 * vid_conheight, mySize.y);
495
496         // do another pos check, as size might have changed by now
497         if(resizeCorner == 1) {
498                 myPos.x = resizeorigin.x - mySize.x;
499                 myPos.y = resizeorigin.y - mySize.y;
500         } else if(resizeCorner == 2) {
501                 myPos.x = resizeorigin.x;
502                 myPos.y = resizeorigin.y - mySize.y;
503         } else if(resizeCorner == 3) {
504                 myPos.x = resizeorigin.x - mySize.x;
505                 myPos.y = resizeorigin.y;
506         } else { // resizeCorner == 4
507                 myPos.x = resizeorigin.x;
508                 myPos.y = resizeorigin.y;
509         }
510
511         //if(cvar("hud_configure_checkcollisions_debug"))
512                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
513
514         string s;
515         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
516         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
517
518         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
519         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
520 }
521
522 float pressed_key_time;
523 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
524 void HUD_Panel_Arrow_Action(float nPrimary)
525 {
526         if(!highlightedPanel)
527                 return;
528
529         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
530
531         float step;
532         if(autocvar_hud_configure_grid)
533         {
534                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
535                 {
536                         if (hudShiftState & S_SHIFT)
537                                 step = hud_configure_realGridSize.y;
538                         else
539                                 step = 2 * hud_configure_realGridSize.y;
540                 }
541                 else
542                 {
543                         if (hudShiftState & S_SHIFT)
544                                 step = hud_configure_realGridSize.x;
545                         else
546                                 step = 2 * hud_configure_realGridSize.x;
547                 }
548         }
549         else
550         {
551                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
552                         step = vid_conheight;
553                 else
554                         step = vid_conwidth;
555                 if (hudShiftState & S_SHIFT)
556                         step = (step / 256); // more precision
557                 else
558                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
559         }
560
561         panel = highlightedPanel;
562         HUD_Panel_UpdatePosSize();
563
564         highlightedPanel_initial_pos = panel_pos;
565         highlightedPanel_initial_size = panel_size;
566
567         if (hudShiftState & S_ALT) // resize
568         {
569                 if(nPrimary == K_UPARROW)
570                         resizeCorner = 1;
571                 else if(nPrimary == K_RIGHTARROW)
572                         resizeCorner = 2;
573                 else if(nPrimary == K_LEFTARROW)
574                         resizeCorner = 3;
575                 else // if(nPrimary == K_DOWNARROW)
576                         resizeCorner = 4;
577
578                 // ctrl+arrow reduces the size, instead of increasing it
579                 // Note that ctrl disables collisions check too, but it's fine
580                 // since we don't collide with anything reducing the size
581                 if (hudShiftState & S_CTRL) {
582                         step = -step;
583                         resizeCorner = 5 - resizeCorner;
584                 }
585
586                 vector mySize;
587                 mySize = panel_size;
588                 panel_click_resizeorigin = panel_pos;
589                 if(resizeCorner == 1) {
590                         panel_click_resizeorigin += mySize;
591                         mySize.y += step;
592                 } else if(resizeCorner == 2) {
593                         panel_click_resizeorigin.y += mySize.y;
594                         mySize.x += step;
595                 } else if(resizeCorner == 3) {
596                         panel_click_resizeorigin.x += mySize.x;
597                         mySize.x += step;
598                 } else { // resizeCorner == 4
599                         mySize.y += step;
600                 }
601                 HUD_Panel_SetPosSize(mySize);
602         }
603         else // move
604         {
605                 vector pos;
606                 pos = panel_pos;
607                 if(nPrimary == K_UPARROW)
608                         pos.y -= step;
609                 else if(nPrimary == K_DOWNARROW)
610                         pos.y += step;
611                 else if(nPrimary == K_LEFTARROW)
612                         pos.x -= step;
613                 else // if(nPrimary == K_RIGHTARROW)
614                         pos.x += step;
615
616                 HUD_Panel_SetPos(pos);
617         }
618
619         panel = highlightedPanel;
620         HUD_Panel_UpdatePosSize();
621
622         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
623         {
624                 // backup!
625                 panel_pos_backup = highlightedPanel_initial_pos;
626                 panel_size_backup = highlightedPanel_initial_size;
627                 highlightedPanel_backup = highlightedPanel;
628         }
629 }
630
631 const int S_MOUSE1 = 1;
632 const int S_MOUSE2 = 2;
633 const int S_MOUSE3 = 4;
634 int mouseClicked;
635 int prevMouseClicked; // previous state
636 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
637 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
638
639 void HUD_Panel_EnableMenu();
640 entity tab_panels[HUD_PANEL_MAX];
641 entity tab_panel;
642 vector tab_panel_pos;
643 float tab_backward;
644 void HUD_Panel_FirstInDrawQ(float id);
645 void reset_tab_panels()
646 {
647         int i;
648         for(i = 0; i < HUD_PANEL_NUM; ++i)
649                 tab_panels[i] = world;
650 }
651 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
652 {
653         string s;
654
655         if(bInputType == 2)
656                 return false;
657
658         if(!autocvar__hud_configure)
659                 return false;
660
661         if(bInputType == 3)
662         {
663                 mousepos.x = nPrimary;
664                 mousepos.y = nSecondary;
665                 return true;
666         }
667
668         // block any input while a menu dialog is fading
669         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
670         if(autocvar__menu_alpha)
671         {
672                 hudShiftState = 0;
673                 mouseClicked = 0;
674                 return true;
675         }
676
677         // allow console bind to work
678         string con_keys;
679         float keys;
680         con_keys = findkeysforcommand("toggleconsole", 0);
681         keys = tokenize(con_keys); // findkeysforcommand returns data for this
682
683         bool hit_con_bind = false;
684         int i;
685         for (i = 0; i < keys; ++i)
686         {
687                 if(nPrimary == stof(argv(i)))
688                         hit_con_bind = true;
689         }
690
691         if(bInputType == 0) {
692                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
693                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
694                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
695         }
696         else if(bInputType == 1) {
697                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
698                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
699                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
700         }
701
702         if(nPrimary == K_CTRL)
703         {
704                 if (bInputType == 1) //ctrl has been released
705                 {
706                         if (tab_panel)
707                         {
708                                 //switch to selected panel
709                                 highlightedPanel = tab_panel;
710                                 highlightedAction = 0;
711                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
712                         }
713                         tab_panel = world;
714                         reset_tab_panels();
715                 }
716         }
717
718         if(nPrimary == K_MOUSE1)
719         {
720                 if(bInputType == 0) // key pressed
721                         mouseClicked |= S_MOUSE1;
722                 else if(bInputType == 1) // key released
723                         mouseClicked -= (mouseClicked & S_MOUSE1);
724         }
725         else if(nPrimary == K_MOUSE2)
726         {
727                 if(bInputType == 0) // key pressed
728                         mouseClicked |= S_MOUSE2;
729                 else if(bInputType == 1) // key released
730                         mouseClicked -= (mouseClicked & S_MOUSE2);
731         }
732         else if(nPrimary == K_ESCAPE)
733         {
734                 if (bInputType == 1)
735                         return true;
736                 menu_enabled = 1;
737                 localcmd("menu_showhudexit\n");
738         }
739         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
740         {
741                 if (bInputType == 1)
742                         return true;
743                 if (!menu_enabled)
744                         cvar_set("_hud_configure", "0");
745         }
746         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
747         {
748                 if (bInputType == 1 || mouseClicked)
749                         return true;
750
751                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
752                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
753                 //(it should only after every other panel of the hud)
754                 //It's a minor bug anyway, we can live with it
755
756                 entity starting_panel;
757                 entity old_tab_panel = tab_panel;
758                 if (!tab_panel) //first press of TAB
759                 {
760                         if (highlightedPanel)
761                         {
762                                 panel = highlightedPanel;
763                                 HUD_Panel_UpdatePosSize();
764                         }
765                         else
766                                 panel_pos = '0 0 0';
767                         starting_panel = highlightedPanel;
768                         tab_panel_pos = panel_pos; //to compute level
769                 }
770                 else
771                 {
772                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
773                                 reset_tab_panels();
774                         starting_panel = tab_panel;
775                 }
776                 tab_backward = (hudShiftState & S_SHIFT);
777
778                 float k, level = 0, start_posX;
779                 vector candidate_pos = '0 0 0';
780                 const float LEVELS_NUM = 4;
781                 float level_height = vid_conheight / LEVELS_NUM;
782 :find_tab_panel
783                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
784                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
785                 start_posX = tab_panel_pos.x;
786                 tab_panel = world;
787                 k=0;
788                 while(++k)
789                 {
790                         for(i = 0; i < HUD_PANEL_NUM; ++i)
791                         {
792                                 panel = hud_panel[i];
793                                 if (panel == tab_panels[i] || panel == starting_panel)
794                                         continue;
795                                 HUD_Panel_UpdatePosSize();
796                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
797                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
798                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
799                                 {
800                                         tab_panel = panel;
801                                         tab_panel_pos = candidate_pos = panel_pos;
802                                 }
803                         }
804                         if (tab_panel)
805                                 break;
806                         if (k == LEVELS_NUM) //tab_panel not found
807                         {
808                                 reset_tab_panels();
809                                 if (!old_tab_panel)
810                                 {
811                                         tab_panel = world;
812                                         return true;
813                                 }
814                                 starting_panel = old_tab_panel;
815                                 old_tab_panel = world;
816                                 goto find_tab_panel; //u must find tab_panel!
817                         }
818                         if (!tab_backward)
819                         {
820                                 level = (level + level_height) % vid_conheight;
821                                 start_posX = 0;
822                                 candidate_pos.x = vid_conwidth;
823                         }
824                         else
825                         {
826                                 level = (level - level_height) % vid_conheight;
827                                 start_posX = vid_conwidth;
828                                 candidate_pos.x = 0;
829                         }
830                 }
831
832                 tab_panels[tab_panel.panel_id] = tab_panel;
833         }
834         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
835         {
836                 if (bInputType == 1 || mouseClicked)
837                         return true;
838
839                 if (highlightedPanel)
840                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
841                 else
842                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
843         }
844         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
845         {
846                 if (bInputType == 1 || mouseClicked)
847                         return true;
848
849                 if (highlightedPanel)
850                 {
851                         panel = highlightedPanel;
852                         HUD_Panel_UpdatePosSize();
853                         panel_size_copied = panel_size;
854                 }
855         }
856         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
857         {
858                 if (bInputType == 1 || mouseClicked)
859                         return true;
860
861                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
862                         return true;
863
864                 panel = highlightedPanel;
865                 HUD_Panel_UpdatePosSize();
866
867                 // reduce size if it'd go beyond screen boundaries
868                 vector tmp_size = panel_size_copied;
869                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
870                         tmp_size.x = vid_conwidth - panel_pos.x;
871                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
872                         tmp_size.y = vid_conheight - panel_pos.y;
873
874                 if (panel_size == tmp_size)
875                         return true;
876
877                 // backup first!
878                 panel_pos_backup = panel_pos;
879                 panel_size_backup = panel_size;
880                 highlightedPanel_backup = highlightedPanel;
881
882                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
883                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
884         }
885         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
886         {
887                 if (bInputType == 1 || mouseClicked)
888                         return true;
889                 //restore previous values
890                 if (highlightedPanel_backup)
891                 {
892                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
893                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
894                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
895                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
896                         highlightedPanel_backup = world;
897                 }
898         }
899         else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
900         {
901                 if (bInputType == 1 || mouseClicked)
902                         return true;
903                 localcmd("hud save myconfig\n");
904         }
905         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
906         {
907                 if (bInputType == 1)
908                 {
909                         pressed_key_time = 0;
910                         return true;
911                 }
912                 else if (pressed_key_time == 0)
913                         pressed_key_time = time;
914
915                 if (!mouseClicked)
916                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
917         }
918         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
919         {
920                 if (bInputType == 1)
921                         return true;
922                 if (highlightedPanel)
923                         HUD_Panel_EnableMenu();
924         }
925         else if(hit_con_bind || nPrimary == K_PAUSE)
926                 return false;
927
928         return true;
929 }
930
931 float HUD_Panel_Check_Mouse_Pos(float allow_move)
932 {
933         int i, j = 0;
934         while(j < HUD_PANEL_NUM)
935         {
936                 i = panel_order[j];
937                 j += 1;
938
939                 panel = hud_panel[i];
940                 HUD_Panel_UpdatePosSize();
941
942                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
943
944                 // move
945                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
946                 {
947                         return 1;
948                 }
949                 // resize from topleft border
950                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
951                 {
952                         return 2;
953                 }
954                 // resize from topright border
955                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
956                 {
957                         return 3;
958                 }
959                 // resize from bottomleft border
960                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
961                 {
962                         return 3;
963                 }
964                 // resize from bottomright border
965                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
966                 {
967                         return 2;
968                 }
969         }
970         return 0;
971 }
972
973 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
974 void HUD_Panel_FirstInDrawQ(float id)
975 {
976         int i;
977         int place = -1;
978         // find out where in the array our current id is, save into place
979         for(i = 0; i < HUD_PANEL_NUM; ++i)
980         {
981                 if(panel_order[i] == id)
982                 {
983                         place = i;
984                         break;
985                 }
986         }
987         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
988         if(place == -1)
989                 place = HUD_PANEL_NUM - 1;
990
991         // move all ids up by one step in the array until "place"
992         for(i = place; i > 0; --i)
993         {
994                 panel_order[i] = panel_order[i-1];
995         }
996         // now save the new top id
997         panel_order[0] = id;
998
999         // let's save them into the cvar by some strcat trickery
1000         string s = "";
1001         for(i = 0; i < HUD_PANEL_NUM; ++i)
1002         {
1003                 s = strcat(s, ftos(panel_order[i]), " ");
1004         }
1005         cvar_set("_hud_panelorder", s);
1006         if(hud_panelorder_prev)
1007                 strunzone(hud_panelorder_prev);
1008         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1009 }
1010
1011 void HUD_Panel_Highlight(float allow_move)
1012 {
1013         int i, j = 0;
1014
1015         while(j < HUD_PANEL_NUM)
1016         {
1017                 i = panel_order[j];
1018                 j += 1;
1019
1020                 panel = hud_panel[i];
1021                 HUD_Panel_UpdatePosSize();
1022
1023                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1024
1025                 // move
1026                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1027                 {
1028                         highlightedPanel = hud_panel[i];
1029                         HUD_Panel_FirstInDrawQ(i);
1030                         highlightedAction = 1;
1031                         panel_click_distance = mousepos - panel_pos;
1032                         return;
1033                 }
1034                 // resize from topleft border
1035                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1036                 {
1037                         highlightedPanel = hud_panel[i];
1038                         HUD_Panel_FirstInDrawQ(i);
1039                         highlightedAction = 2;
1040                         resizeCorner = 1;
1041                         panel_click_distance = mousepos - panel_pos;
1042                         panel_click_resizeorigin = panel_pos + panel_size;
1043                         return;
1044                 }
1045                 // resize from topright border
1046                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1047                 {
1048                         highlightedPanel = hud_panel[i];
1049                         HUD_Panel_FirstInDrawQ(i);
1050                         highlightedAction = 2;
1051                         resizeCorner = 2;
1052                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1053                         panel_click_distance.y = mousepos.y - panel_pos.y;
1054                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1055                         return;
1056                 }
1057                 // resize from bottomleft border
1058                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1059                 {
1060                         highlightedPanel = hud_panel[i];
1061                         HUD_Panel_FirstInDrawQ(i);
1062                         highlightedAction = 2;
1063                         resizeCorner = 3;
1064                         panel_click_distance.x = mousepos.x - panel_pos.x;
1065                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1066                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1067                         return;
1068                 }
1069                 // resize from bottomright border
1070                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1071                 {
1072                         highlightedPanel = hud_panel[i];
1073                         HUD_Panel_FirstInDrawQ(i);
1074                         highlightedAction = 2;
1075                         resizeCorner = 4;
1076                         panel_click_distance = panel_size - mousepos + panel_pos;
1077                         panel_click_resizeorigin = panel_pos;
1078                         return;
1079                 }
1080         }
1081         highlightedPanel = world;
1082         highlightedAction = 0;
1083 }
1084
1085 void HUD_Panel_EnableMenu()
1086 {
1087         menu_enabled = 2;
1088         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1089 }
1090 float mouse_over_panel;
1091 void HUD_Panel_Mouse()
1092 {
1093         if(autocvar__menu_alpha == 1)
1094                 return;
1095
1096         if (!autocvar_hud_cursormode)
1097         {
1098                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1099
1100                 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1101                 mousepos.y = bound(0, mousepos.y, vid_conheight);
1102         }
1103
1104         if(mouseClicked)
1105         {
1106                 if(prevMouseClicked == 0)
1107                 {
1108                         if (tab_panel)
1109                         {
1110                                 //stop ctrl-tab selection
1111                                 tab_panel = world;
1112                                 reset_tab_panels();
1113                         }
1114                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1115                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1116                         if (highlightedPanel)
1117                         {
1118                                 highlightedPanel_initial_pos = panel_pos;
1119                                 highlightedPanel_initial_size = panel_size;
1120                         }
1121                         // doubleclick check
1122                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1123                         {
1124                                 mouseClicked = 0; // to prevent spam, I guess.
1125                                 HUD_Panel_EnableMenu();
1126                         }
1127                         else
1128                         {
1129                                 if (mouseClicked & S_MOUSE1)
1130                                 {
1131                                         prevMouseClickedTime = time;
1132                                         prevMouseClickedPos = mousepos;
1133                                 }
1134                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1135                         }
1136                 }
1137                 else
1138                 {
1139                         panel = highlightedPanel;
1140                         HUD_Panel_UpdatePosSize();
1141                 }
1142
1143                 if (highlightedPanel)
1144                 {
1145                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1146                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1147                         {
1148                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1149                                 // backup!
1150                                 panel_pos_backup = highlightedPanel_initial_pos;
1151                                 panel_size_backup = highlightedPanel_initial_size;
1152                                 highlightedPanel_backup = highlightedPanel;
1153                         }
1154                         else
1155                                 // in case the clicked panel is inside another panel and we aren't
1156                                 // moving it, avoid the immediate "fix" of its position/size
1157                                 // (often unwanted and hateful) by disabling collisions check
1158                                 hud_configure_checkcollisions = false;
1159                 }
1160
1161                 if(highlightedAction == 1)
1162                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1163                 else if(highlightedAction == 2)
1164                 {
1165                         vector mySize = '0 0 0';
1166                         if(resizeCorner == 1) {
1167                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1168                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1169                         } else if(resizeCorner == 2) {
1170                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1171                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1172                         } else if(resizeCorner == 3) {
1173                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1174                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1175                         } else { // resizeCorner == 4
1176                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1177                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1178                         }
1179                         HUD_Panel_SetPosSize(mySize);
1180                 }
1181         }
1182         else
1183         {
1184                 if(prevMouseClicked)
1185                         highlightedAction = 0;
1186                 if(menu_enabled == 2)
1187                         mouse_over_panel = 0;
1188                 else
1189                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1190                 if (mouse_over_panel && !tab_panel)
1191                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1192         }
1193         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1194         const vector cursorsize = '32 32 0';
1195         float cursor_alpha = 1 - autocvar__menu_alpha;
1196
1197         if(!mouse_over_panel)
1198                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1199         else if(mouse_over_panel == 1)
1200                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1201         else if(mouse_over_panel == 2)
1202                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1203         else
1204                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1205
1206         prevMouseClicked = mouseClicked;
1207 }
1208 void HUD_Configure_DrawGrid()
1209 {
1210         float i;
1211         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1212         {
1213                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1214                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1215                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1216                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1217                 vector s;
1218                 // x-axis
1219                 s = eX + eY * vid_conheight;
1220                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1221                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1222                 // y-axis
1223                 s = eY + eX * vid_conwidth;
1224                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1225                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1226         }
1227 }
1228
1229 float _menu_alpha_prev;
1230 void HUD_Configure_Frame()
1231 {
1232         int i;
1233         if(autocvar__hud_configure)
1234         {
1235                 if(isdemo() || intermission == 2)
1236                 {
1237                         HUD_Configure_Exit_Force();
1238                         return;
1239                 }
1240
1241                 if(!hud_configure_prev || hud_configure_prev == -1)
1242                 {
1243                         if(autocvar_hud_cursormode)
1244                                 setcursormode(1);
1245                         hudShiftState = 0;
1246                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1247                                 hud_panel[panel_order[i]].update_time = time;
1248                 }
1249
1250                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1251                 if(autocvar__menu_alpha != _menu_alpha_prev)
1252                 {
1253                         if(autocvar__menu_alpha == 0)
1254                                 menu_enabled = 0;
1255                         _menu_alpha_prev = autocvar__menu_alpha;
1256                 }
1257
1258                 HUD_Configure_DrawGrid();
1259         }
1260         else if(hud_configure_prev)
1261         {
1262                 if(menu_enabled)
1263                         menu_enabled = 0;
1264                 if(autocvar_hud_cursormode)
1265                         setcursormode(0);
1266         }
1267 }
1268
1269 const float hlBorderSize = 2;
1270 const string hlBorder = "gfx/hud/default/border_highlighted";
1271 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1272 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1273 {
1274         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1275         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1276         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1277         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1278         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1279 }
1280
1281 void HUD_Configure_PostDraw()
1282 {
1283         if(autocvar__hud_configure)
1284         {
1285                 if(tab_panel)
1286                 {
1287                         panel = tab_panel;
1288                         HUD_Panel_UpdatePosSize();
1289                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1290                 }
1291                 if(highlightedPanel)
1292                 {
1293                         panel = highlightedPanel;
1294                         HUD_Panel_UpdatePosSize();
1295                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1296                 }
1297         }
1298 }