]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Brand new panel to display left time for important items to respawn in the map
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS: 
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_onlyowned");
84                                         break;
85                                 case HUD_PANEL_AMMO:
86                                         HUD_Write_PanelCvar_q("_onlycurrent");
87                                         HUD_Write_PanelCvar_q("_iconalign");
88                                         HUD_Write_PanelCvar_q("_progressbar");
89                                         HUD_Write_PanelCvar_q("_progressbar_name");
90                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
91                                         HUD_Write_PanelCvar_q("_text");
92                                         break;
93                                 case HUD_PANEL_POWERUPS:
94                                         HUD_Write_PanelCvar_q("_flip");
95                                         HUD_Write_PanelCvar_q("_iconalign");
96                                         HUD_Write_PanelCvar_q("_baralign");
97                                         HUD_Write_PanelCvar_q("_progressbar");
98                                         HUD_Write_PanelCvar_q("_progressbar_strength");
99                                         HUD_Write_PanelCvar_q("_progressbar_shield");
100                                         HUD_Write_PanelCvar_q("_text");
101                                         break;
102                                 case HUD_PANEL_HEALTHARMOR:
103                                         HUD_Write_PanelCvar_q("_flip");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_baralign");
106                                         HUD_Write_PanelCvar_q("_progressbar");
107                                         HUD_Write_PanelCvar_q("_progressbar_health");
108                                         HUD_Write_PanelCvar_q("_progressbar_armor");
109                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
110                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111                                         HUD_Write_PanelCvar_q("_text");
112                                         break;
113                                 case HUD_PANEL_NOTIFY:
114                                         HUD_Write_PanelCvar_q("_flip");
115                                         HUD_Write_PanelCvar_q("_fontsize");
116                                         HUD_Write_PanelCvar_q("_print");
117                                         HUD_Write_PanelCvar_q("_time");
118                                         HUD_Write_PanelCvar_q("_fadetime");
119                                         break;
120                                 case HUD_PANEL_TIMER:
121                                         HUD_Write_PanelCvar_q("_increment");
122                                         break;
123                                 case HUD_PANEL_RADAR:
124                                         HUD_Write_PanelCvar_q("_foreground_alpha");
125                                         HUD_Write_PanelCvar_q("_rotation");
126                                         HUD_Write_PanelCvar_q("_zoommode");
127                                         HUD_Write_PanelCvar_q("_scale");
128                                         HUD_Write_PanelCvar_q("_maximized_scale");
129                                         HUD_Write_PanelCvar_q("_maximized_size");
130                                         break;
131                                 case HUD_PANEL_SCORE:
132                                         HUD_Write_PanelCvar_q("_rankings");
133                                         break;
134                                 case HUD_PANEL_VOTE:
135                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
136                                         break;
137                                 case HUD_PANEL_MODICONS:
138                                         HUD_Write_PanelCvar_q("_dom_layout");
139                                         break;
140                                 case HUD_PANEL_PRESSEDKEYS:
141                                         HUD_Write_PanelCvar_q("_aspect");
142                                         break;
143                                 case HUD_PANEL_ENGINEINFO:
144                                         HUD_Write_PanelCvar_q("_framecounter_time");
145                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
146                                         break;
147                                 case HUD_PANEL_INFOMESSAGES:
148                                         HUD_Write_PanelCvar_q("_flip");
149                                         break;
150                                 case HUD_PANEL_PHYSICS:
151                                         HUD_Write_PanelCvar_q("_speed_unit");
152                                         HUD_Write_PanelCvar_q("_speed_unit_show");
153                                         HUD_Write_PanelCvar_q("_speed_max");
154                                         HUD_Write_PanelCvar_q("_speed_vertical");
155                                         HUD_Write_PanelCvar_q("_topspeed");
156                                         HUD_Write_PanelCvar_q("_topspeed_time");
157                                         HUD_Write_PanelCvar_q("_acceleration_max");
158                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
159                                         HUD_Write_PanelCvar_q("_flip");
160                                         HUD_Write_PanelCvar_q("_baralign");
161                                         HUD_Write_PanelCvar_q("_progressbar");
162                                         HUD_Write_PanelCvar_q("_acceleration_mode");
163                                         HUD_Write_PanelCvar_q("_text");
164                                         break;
165                                 case HUD_PANEL_CENTERPRINT:
166                                         HUD_Write_PanelCvar_q("_align");
167                                         HUD_Write_PanelCvar_q("_flip");
168                                         HUD_Write_PanelCvar_q("_fontscale");
169                                         HUD_Write_PanelCvar_q("_time");
170                                         HUD_Write_PanelCvar_q("_fade_in");
171                                         HUD_Write_PanelCvar_q("_fade_out");
172                                         HUD_Write_PanelCvar_q("_fade_subsequent");
173                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
174                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
175                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
176                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
177                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
178                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
179                                         break;
180                                 case HUD_PANEL_ITEMSTIME:
181                                         HUD_Write_PanelCvar_q("_iconalign");
182                                         HUD_Write_PanelCvar_q("_progressbar");
183                                         HUD_Write_PanelCvar_q("_progressbar_name");
184                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
185                                         HUD_Write_PanelCvar_q("_text");
186                                         break;
187                         }
188                         HUD_Write("\n");
189                 }
190                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
191
192                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
193                 fclose(fh);
194         }
195         else
196                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
197 }
198
199 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
200 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
201 {
202         float i;
203         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
204         vector myTarget;
205         myTarget = myPos;
206
207         for (i = 0; i < HUD_PANEL_NUM; ++i) {
208                 if(i == highlightedPanel || !panel_enabled)
209                         continue;
210
211                 HUD_Panel_UpdatePosSizeForId(i);
212
213                 panel_pos -= '1 1 0' * panel_bg_border;
214                 panel_size += '2 2 0' * panel_bg_border;
215
216                 if(myPos_y + mySize_y < panel_pos_y)
217                         continue;
218                 if(myPos_y > panel_pos_y + panel_size_y)
219                         continue;
220
221                 if(myPos_x + mySize_x < panel_pos_x)
222                         continue;
223                 if(myPos_x > panel_pos_x + panel_size_x)
224                         continue;
225
226                 // OK, there IS a collision.
227
228                 myCenter_x = myPos_x + 0.5 * mySize_x;
229                 myCenter_y = myPos_y + 0.5 * mySize_y;
230
231                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
232                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
233
234                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
235                 {
236                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
237                                 myTarget_x = panel_pos_x - mySize_x;
238                         else // push it upwards
239                                 myTarget_y = panel_pos_y - mySize_y;
240                 }
241                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
242                 {
243                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
244                                 myTarget_x = panel_pos_x + panel_size_x;
245                         else // push it upwards
246                                 myTarget_y = panel_pos_y - mySize_y;
247                 }
248                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
249                 {
250                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
251                                 myTarget_x = panel_pos_x - mySize_x;
252                         else // push it downwards
253                                 myTarget_y = panel_pos_y + panel_size_y;
254                 }
255                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
256                 {
257                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
258                                 myTarget_x = panel_pos_x + panel_size_x;
259                         else // push it downwards
260                                 myTarget_y = panel_pos_y + panel_size_y;
261                 }
262                 //if(cvar("hud_configure_checkcollisions_debug"))
263                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
264         }
265
266         return myTarget;
267 }
268
269 void HUD_Panel_SetPos(vector pos)
270 {
271         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
272         vector mySize;
273         mySize = panel_size;
274
275         //if(cvar("hud_configure_checkcollisions_debug"))
276                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
277
278         if(autocvar_hud_configure_grid)
279         {
280                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
281                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
282         }
283
284         if(hud_configure_checkcollisions)
285                 pos = HUD_Panel_CheckMove(pos, mySize);
286
287         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
288         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
289
290         string s;
291         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
292
293         HUD_Panel_GetName(highlightedPanel);
294         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
295 }
296
297 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
298 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
299         float i;
300
301         vector targEndPos;
302
303         float dist_x, dist_y;
304         float ratio;
305         ratio = mySize_x/mySize_y;
306
307         for (i = 0; i < HUD_PANEL_NUM; ++i) {
308                 if(i == highlightedPanel || !panel_enabled)
309                         continue;
310
311                 HUD_Panel_UpdatePosSizeForId(i);
312
313                 panel_pos -= '1 1 0' * panel_bg_border;
314                 panel_size += '2 2 0' * panel_bg_border;
315
316                 targEndPos = panel_pos + panel_size;
317
318                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
319                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
320                         continue;
321
322                 if (resizeCorner == 1)
323                 {
324                         // check if this panel is on our way
325                         if (resizeorigin_x <= panel_pos_x)
326                                 continue;
327                         if (resizeorigin_y <= panel_pos_y)
328                                 continue;
329                         if (targEndPos_x <= resizeorigin_x - mySize_x)
330                                 continue;
331                         if (targEndPos_y <= resizeorigin_y - mySize_y)
332                                 continue;
333
334                         // there is a collision:
335                         // detect which side of the panel we are facing is actually limiting the resizing
336                         // (which side the resize direction finds for first) and reduce the size up to there
337                         //
338                         // dist is the distance between resizeorigin and the "analogous" point of the panel
339                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
340                         dist_x = resizeorigin_x - targEndPos_x;
341                         dist_y = resizeorigin_y - targEndPos_y;
342                         if (dist_y <= 0 || dist_x / dist_y > ratio)
343                                 mySize_x = min(mySize_x, dist_x);
344                         else
345                                 mySize_y = min(mySize_y, dist_y);
346                 }
347                 else if (resizeCorner == 2)
348                 {
349                         if (resizeorigin_x >= targEndPos_x)
350                                 continue;
351                         if (resizeorigin_y <= panel_pos_y)
352                                 continue;
353                         if (panel_pos_x >= resizeorigin_x + mySize_x)
354                                 continue;
355                         if (targEndPos_y <= resizeorigin_y - mySize_y)
356                                 continue;
357
358                         dist_x = panel_pos_x - resizeorigin_x;
359                         dist_y = resizeorigin_y - targEndPos_y;
360                         if (dist_y <= 0 || dist_x / dist_y > ratio)
361                                 mySize_x = min(mySize_x, dist_x);
362                         else
363                                 mySize_y = min(mySize_y, dist_y);
364                 }
365                 else if (resizeCorner == 3)
366                 {
367                         if (resizeorigin_x <= panel_pos_x)
368                                 continue;
369                         if (resizeorigin_y >= targEndPos_y)
370                                 continue;
371                         if (targEndPos_x <= resizeorigin_x - mySize_x)
372                                 continue;
373                         if (panel_pos_y >= resizeorigin_y + mySize_y)
374                                 continue;
375
376                         dist_x = resizeorigin_x - targEndPos_x;
377                         dist_y = panel_pos_y - resizeorigin_y;
378                         if (dist_y <= 0 || dist_x / dist_y > ratio)
379                                 mySize_x = min(mySize_x, dist_x);
380                         else
381                                 mySize_y = min(mySize_y, dist_y);
382                 }
383                 else if (resizeCorner == 4)
384                 {
385                         if (resizeorigin_x >= targEndPos_x)
386                                 continue;
387                         if (resizeorigin_y >= targEndPos_y)
388                                 continue;
389                         if (panel_pos_x >= resizeorigin_x + mySize_x)
390                                 continue;
391                         if (panel_pos_y >= resizeorigin_y + mySize_y)
392                                 continue;
393
394                         dist_x = panel_pos_x - resizeorigin_x;
395                         dist_y = panel_pos_y - resizeorigin_y;
396                         if (dist_y <= 0 || dist_x / dist_y > ratio)
397                                 mySize_x = min(mySize_x, dist_x);
398                         else
399                                 mySize_y = min(mySize_y, dist_y);
400                 }
401                 //if(cvar("hud_configure_checkcollisions_debug"))
402                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
403         }
404
405         return mySize;
406 }
407
408 void HUD_Panel_SetPosSize(vector mySize)
409 {
410         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
411         vector resizeorigin;
412         resizeorigin = panel_click_resizeorigin;
413         local noref vector myPos; // fteqcc sucks
414
415         // minimum panel size cap
416         mySize_x = max(0.025 * vid_conwidth, mySize_x);
417         mySize_y = max(0.025 * vid_conheight, mySize_y);
418
419         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
420         {
421                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
422                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
423         }
424
425         // collision testing|
426         // -----------------+
427
428         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
429         if(resizeCorner == 1) {
430                 myPos_x = resizeorigin_x - mySize_x;
431                 myPos_y = resizeorigin_y - mySize_y;
432         } else if(resizeCorner == 2) {
433                 myPos_x = resizeorigin_x;
434                 myPos_y = resizeorigin_y - mySize_y;
435         } else if(resizeCorner == 3) {
436                 myPos_x = resizeorigin_x - mySize_x;
437                 myPos_y = resizeorigin_y;
438         } else { // resizeCorner == 4
439                 myPos_x = resizeorigin_x;
440                 myPos_y = resizeorigin_y;
441         }
442
443         // left/top screen edges
444         if(myPos_x < 0)
445                 mySize_x = mySize_x + myPos_x;
446         if(myPos_y < 0)
447                 mySize_y = mySize_y + myPos_y;
448
449         // bottom/right screen edges
450         if(myPos_x + mySize_x > vid_conwidth)
451                 mySize_x = vid_conwidth - myPos_x;
452         if(myPos_y + mySize_y > vid_conheight)
453                 mySize_y = vid_conheight - myPos_y;
454
455         //if(cvar("hud_configure_checkcollisions_debug"))
456                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
457
458         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
459         if(autocvar_hud_configure_grid)
460         {
461                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
462                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
463         }
464
465         if(hud_configure_checkcollisions)
466                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
467
468         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
469         mySize_x = max(0.025 * vid_conwidth, mySize_x);
470         mySize_y = max(0.025 * vid_conheight, mySize_y);
471
472         // do another pos check, as size might have changed by now
473         if(resizeCorner == 1) {
474                 myPos_x = resizeorigin_x - mySize_x;
475                 myPos_y = resizeorigin_y - mySize_y;
476         } else if(resizeCorner == 2) {
477                 myPos_x = resizeorigin_x;
478                 myPos_y = resizeorigin_y - mySize_y;
479         } else if(resizeCorner == 3) {
480                 myPos_x = resizeorigin_x - mySize_x;
481                 myPos_y = resizeorigin_y;
482         } else { // resizeCorner == 4
483                 myPos_x = resizeorigin_x;
484                 myPos_y = resizeorigin_y;
485         }
486
487         //if(cvar("hud_configure_checkcollisions_debug"))
488                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
489
490         HUD_Panel_GetName(highlightedPanel);
491         string s;
492         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
493         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
494
495         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
496         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
497 }
498
499 float pressed_key_time;
500 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
501 void HUD_Panel_Arrow_Action(float nPrimary)
502 {
503         if (highlightedPanel == -1)
504                 return;
505
506         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
507
508         float step;
509         if(autocvar_hud_configure_grid)
510         {
511                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
512                 {
513                         if (hudShiftState & S_SHIFT)
514                                 step = hud_configure_realGridSize_y;
515                         else
516                                 step = 2 * hud_configure_realGridSize_y;
517                 }
518                 else
519                 {
520                         if (hudShiftState & S_SHIFT)
521                                 step = hud_configure_realGridSize_x;
522                         else
523                                 step = 2 * hud_configure_realGridSize_x;
524                 }
525         }
526         else
527         {
528                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
529                         step = vid_conheight;
530                 else
531                         step = vid_conwidth;
532                 if (hudShiftState & S_SHIFT)
533                         step = (step / 256); // more precision
534                 else
535                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
536         }
537
538         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
539
540         highlightedPanel_initial_pos = panel_pos;
541         highlightedPanel_initial_size = panel_size;
542
543         if (hudShiftState & S_ALT) // resize
544         {
545                 highlightedAction = 1;
546                 if(nPrimary == K_UPARROW)
547                         resizeCorner = 1;
548                 else if(nPrimary == K_RIGHTARROW)
549                         resizeCorner = 2;
550                 else if(nPrimary == K_LEFTARROW)
551                         resizeCorner = 3;
552                 else // if(nPrimary == K_DOWNARROW)
553                         resizeCorner = 4;
554
555                 // ctrl+arrow reduces the size, instead of increasing it
556                 // Note that ctrl disables collisions check too, but it's fine
557                 // since we don't collide with anything reducing the size
558                 if (hudShiftState & S_CTRL) {
559                         step = -step;
560                         resizeCorner = 5 - resizeCorner;
561                 }
562
563                 vector mySize;
564                 mySize = panel_size;
565                 panel_click_resizeorigin = panel_pos;
566                 if(resizeCorner == 1) {
567                         panel_click_resizeorigin += mySize;
568                         mySize_y += step;
569                 } else if(resizeCorner == 2) {
570                         panel_click_resizeorigin_y += mySize_y;
571                         mySize_x += step;
572                 } else if(resizeCorner == 3) {
573                         panel_click_resizeorigin_x += mySize_x;
574                         mySize_x += step;
575                 } else { // resizeCorner == 4
576                         mySize_y += step;
577                 }
578                 HUD_Panel_SetPosSize(mySize);
579         }
580         else // move
581         {
582                 highlightedAction = 2;
583                 vector pos;
584                 pos = panel_pos;
585                 if(nPrimary == K_UPARROW)
586                         pos_y -= step;
587                 else if(nPrimary == K_DOWNARROW)
588                         pos_y += step;
589                 else if(nPrimary == K_LEFTARROW)
590                         pos_x -= step;
591                 else // if(nPrimary == K_RIGHTARROW)
592                         pos_x += step;
593
594                 HUD_Panel_SetPos(pos);
595         }
596
597         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
598
599         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
600         {
601                 // backup!
602                 panel_pos_backup = highlightedPanel_initial_pos;
603                 panel_size_backup = highlightedPanel_initial_size;
604                 highlightedPanel_backup = highlightedPanel;
605         }
606 }
607
608 const float S_MOUSE1 = 1;
609 const float S_MOUSE2 = 2;
610 const float S_MOUSE3 = 4;
611 float mouseClicked;
612 float prevMouseClicked; // previous state
613 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
614 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
615
616 void HUD_Panel_EnableMenu();
617 float tab_panels[HUD_PANEL_NUM];
618 float tab_panel, tab_backward;
619 vector tab_panel_pos;
620 void HUD_Panel_FirstInDrawQ(float id);
621 void reset_tab_panels()
622 {
623         int i;
624         for(i = 0; i < HUD_PANEL_NUM; ++i)
625                 tab_panels[i] = -1;
626 }
627 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
628 {
629         string s;
630
631         // we only care for keyboard events
632         if(bInputType != 0 && bInputType != 1)
633                 return false;
634
635         if(!autocvar__hud_configure)
636                 return false;
637
638         // allow console bind to work
639         string con_keys;
640         float keys;
641         con_keys = findkeysforcommand("toggleconsole", 0);
642         keys = tokenize(con_keys); // findkeysforcommand returns data for this
643
644         float hit_con_bind, i;
645         for (i = 0; i < keys; ++i)
646         {
647                 if(nPrimary == stof(argv(i)))
648                         hit_con_bind = 1;
649         }
650
651         if(bInputType == 0) {
652                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
653                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
654                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
655         }
656         else if(bInputType == 1) {
657                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
658                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
659                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
660         }
661
662         if(nPrimary == K_CTRL)
663         {
664                 if (bInputType == 1) //ctrl has been released
665                 {
666                         if (tab_panel != -1)
667                         {
668                                 //switch to selected panel
669                                 highlightedPanel = tab_panel;
670                                 highlightedAction = 0;
671                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
672                         }
673                         tab_panel = -1;
674                         reset_tab_panels();
675                 }
676         }
677
678         if(nPrimary == K_MOUSE1)
679         {
680                 if(bInputType == 0) // key pressed
681                         mouseClicked |= S_MOUSE1;
682                 else if(bInputType == 1) // key released
683                         mouseClicked -= (mouseClicked & S_MOUSE1);
684         }
685         else if(nPrimary == K_MOUSE2)
686         {
687                 if(bInputType == 0) // key pressed
688                         mouseClicked |= S_MOUSE2;
689                 else if(bInputType == 1) // key released
690                         mouseClicked -= (mouseClicked & S_MOUSE2);
691         }
692         else if(nPrimary == K_ESCAPE)
693         {
694                 if (bInputType == 1)
695                         return true;
696                 menu_enabled = 1;
697                 menu_enabled_time = time;
698                 localcmd("menu_showhudexit\n");
699         }
700         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
701         {
702                 if (bInputType == 1)
703                         return true;
704                 if (!menu_enabled)
705                         cvar_set("_hud_configure", "0");
706         }
707         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
708         {
709                 if (bInputType == 1 || mouseClicked)
710                         return true;
711
712                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
713                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
714                 //(it should only after every other panel of the hud)
715                 //It's a minor bug anyway, we can live with it
716
717                 float starting_panel;
718                 float old_tab_panel = tab_panel;
719                 if (tab_panel == -1) //first press of TAB
720                 {
721                         if (highlightedPanel != -1)
722                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
723                         else
724                                 panel_pos = '0 0 0';
725                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
726                         tab_panel_pos = panel_pos; //to compute level
727                 }
728                 else
729                 {
730                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
731                                 reset_tab_panels();
732                         starting_panel = tab_panel;
733                 }
734                 tab_backward = (hudShiftState & S_SHIFT);
735
736                 float k, level, start_pos_x;
737                 vector candidate_pos;
738                 const float LEVELS_NUM = 4;
739                 float level_height = vid_conheight / LEVELS_NUM;
740 :find_tab_panel
741                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
742                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
743                 start_pos_x = tab_panel_pos_x;
744                 tab_panel = -1;
745                 k=0;
746                 while(++k)
747                 {
748                         for(i = 0; i < HUD_PANEL_NUM; ++i)
749                         {
750                                 if (i == tab_panels[i] || i == starting_panel)
751                                         continue;
752                                 HUD_Panel_UpdatePosSizeForId(i)
753                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
754                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
755                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
756                                 {
757                                         tab_panel = i;
758                                         tab_panel_pos = candidate_pos = panel_pos;
759                                 }
760                         }
761                         if (tab_panel != -1)
762                                 break;
763                         if (k == LEVELS_NUM) //tab_panel not found
764                         {
765                                 reset_tab_panels();
766                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
767                                 {
768                                         tab_panel = -1;
769                                         return true;
770                                 }
771                                 starting_panel = old_tab_panel;
772                                 old_tab_panel = -2;
773                                 goto find_tab_panel; //u must find tab_panel!
774                         }
775                         if (!tab_backward)
776                         {
777                                 level = mod(level + level_height, vid_conheight);
778                                 start_pos_x = 0;
779                                 candidate_pos_x = vid_conwidth;
780                         }
781                         else
782                         {
783                                 level = mod(level - level_height, vid_conheight);
784                                 start_pos_x = vid_conwidth;
785                                 candidate_pos_x = 0;
786                         }
787                 }
788
789                 tab_panels[tab_panel] = tab_panel;
790         }
791         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
792         {
793                 if (bInputType == 1 || mouseClicked)
794                         return true;
795
796                 if (highlightedPanel != -1)
797                 {
798                         HUD_Panel_GetName(highlightedPanel);
799                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
800                 }
801                 else
802                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
803         }
804         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
805         {
806                 if (bInputType == 1 || mouseClicked)
807                         return true;
808
809                 if (highlightedPanel != -1)
810                 {
811                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
812                         panel_size_copied = panel_size;
813                         highlightedPanel_copied = highlightedPanel;
814                 }
815         }
816         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
817         {
818                 if (bInputType == 1 || mouseClicked)
819                         return true;
820
821                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
822                         return true;
823
824                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
825
826                 // reduce size if it'd go beyond screen boundaries
827                 vector tmp_size = panel_size_copied;
828                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
829                         tmp_size_x = vid_conwidth - panel_pos_x;
830                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
831                         tmp_size_y = vid_conheight - panel_pos_y;
832
833                 if (panel_size == tmp_size)
834                         return true;
835
836                 // backup first!
837                 panel_pos_backup = panel_pos;
838                 panel_size_backup = panel_size;
839                 highlightedPanel_backup = highlightedPanel;
840
841                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
842                 HUD_Panel_GetName(highlightedPanel);
843                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
844         }
845         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
846         {
847                 if (bInputType == 1 || mouseClicked)
848                         return true;
849                 //restore previous values
850                 if (highlightedPanel_backup != -1)
851                 {
852                         HUD_Panel_GetName(highlightedPanel_backup);
853                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
854                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
855                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
856                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
857                         highlightedPanel_backup = -1;
858                 }
859         }
860         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
861         {
862                 if (bInputType == 1)
863                 {
864                         pressed_key_time = 0;
865                         return true;
866                 }
867                 else if (pressed_key_time == 0)
868                         pressed_key_time = time;
869
870                 if (!mouseClicked)
871                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
872         }
873         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
874         {
875                 if (bInputType == 1)
876                         return true;
877                 if (highlightedPanel != -1)
878                         HUD_Panel_EnableMenu();
879         }
880         else if(hit_con_bind)
881                 return false;
882
883         return true;
884 }
885
886 float HUD_Panel_Check_Mouse_Pos(float allow_move)
887 {
888         float i, j, border;
889
890         while(j < HUD_PANEL_NUM)
891         {
892                 i = panel_order[j];
893                 j += 1;
894
895                 HUD_Panel_UpdatePosSizeForId(i);
896
897                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
898
899                 // move
900                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
901                 {
902                         return 1;
903                 }
904                 // resize from topleft border
905                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
906                 {
907                         return 2;
908                 }
909                 // resize from topright border
910                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
911                 {
912                         return 3;
913                 }
914                 // resize from bottomleft border
915                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
916                 {
917                         return 3;
918                 }
919                 // resize from bottomright border
920                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
921                 {
922                         return 2;
923                 }
924         }
925         return 0;
926 }
927
928 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
929 void HUD_Panel_FirstInDrawQ(float id)
930 {
931         float i;
932         var float place = -1;
933         // find out where in the array our current id is, save into place
934         for(i = 0; i < HUD_PANEL_NUM; ++i)
935         {
936                 if(panel_order[i] == id)
937                 {
938                         place = i;
939                         break;
940                 }
941         }
942         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
943         if(place == -1)
944                 place = HUD_PANEL_NUM - 1;
945
946         // move all ids up by one step in the array until "place"
947         for(i = place; i > 0; --i)
948         {
949                 panel_order[i] = panel_order[i-1];
950         }
951         // now save the new top id
952         panel_order[0] = id;
953         
954         // let's save them into the cvar by some strcat trickery
955         string s;
956         for(i = 0; i < HUD_PANEL_NUM; ++i)
957         {
958                 s = strcat(s, ftos(panel_order[i]), " ");
959         }
960         cvar_set("_hud_panelorder", s);
961         if(hud_panelorder_prev)
962                 strunzone(hud_panelorder_prev);
963         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
964 }
965
966 void HUD_Panel_Highlight(float allow_move)
967 {
968         float i, j, border;
969
970         while(j < HUD_PANEL_NUM)
971         {
972                 i = panel_order[j];
973                 j += 1;
974
975                 HUD_Panel_UpdatePosSizeForId(i);
976
977                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
978
979                 // move
980                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
981                 {
982                         highlightedPanel = i;
983                         HUD_Panel_FirstInDrawQ(i);
984                         highlightedAction = 1;
985                         panel_click_distance = mousepos - panel_pos;
986                         return;
987                 }
988                 // resize from topleft border
989                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
990                 {
991                         highlightedPanel = i;
992                         HUD_Panel_FirstInDrawQ(i);
993                         highlightedAction = 2;
994                         resizeCorner = 1;
995                         panel_click_distance = mousepos - panel_pos;
996                         panel_click_resizeorigin = panel_pos + panel_size;
997                         return;
998                 }
999                 // resize from topright border
1000                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1001                 {
1002                         highlightedPanel = i;
1003                         HUD_Panel_FirstInDrawQ(i);
1004                         highlightedAction = 2;
1005                         resizeCorner = 2;
1006                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1007                         panel_click_distance_y = mousepos_y - panel_pos_y;
1008                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1009                         return;
1010                 }
1011                 // resize from bottomleft border
1012                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1013                 {
1014                         highlightedPanel = i;
1015                         HUD_Panel_FirstInDrawQ(i);
1016                         highlightedAction = 2;
1017                         resizeCorner = 3;
1018                         panel_click_distance_x = mousepos_x - panel_pos_x;
1019                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1020                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1021                         return;
1022                 }
1023                 // resize from bottomright border
1024                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1025                 {
1026                         highlightedPanel = i;
1027                         HUD_Panel_FirstInDrawQ(i);
1028                         highlightedAction = 2;
1029                         resizeCorner = 4;
1030                         panel_click_distance = panel_size - mousepos + panel_pos;
1031                         panel_click_resizeorigin = panel_pos;
1032                         return;
1033                 }
1034         }
1035         highlightedPanel = -1;
1036         highlightedAction = 0;
1037 }
1038
1039 void HUD_Panel_EnableMenu()
1040 {
1041         menu_enabled = 2;
1042         menu_enabled_time = time;
1043         HUD_Panel_GetName(highlightedPanel);
1044         localcmd("menu_showhudoptions ", panel_name, "\n");
1045 }
1046 float mouse_over_panel;
1047 void HUD_Panel_Mouse()
1048 {
1049         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1050         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1051                 menu_enabled = 0;
1052
1053         /*
1054         print("menu_enabled: ", ftos(menu_enabled), "\n");
1055         print("Highlighted: ", ftos(highlightedPanel), "\n");
1056         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1057         */
1058
1059         // instantly hide the editor cursor if we open the HUDExit dialog
1060         // as hud_fade_alpha doesn't decrease to 0 in this case
1061         // TODO: find a way to fade the cursor out even in this case
1062         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1063                 return;
1064
1065         mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1066
1067         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1068         mousepos_y = bound(0, mousepos_y, vid_conheight);
1069
1070         if(mouseClicked)
1071         {
1072                 if(prevMouseClicked == 0)
1073                 {
1074                         if (tab_panel != -1)
1075                         {
1076                                 //stop ctrl-tab selection
1077                                 tab_panel = -1;
1078                                 reset_tab_panels();
1079                         }
1080                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1081                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1082                         if (highlightedPanel != -1)
1083                         {
1084                                 highlightedPanel_initial_pos = panel_pos;
1085                                 highlightedPanel_initial_size = panel_size;
1086                         }
1087                         // doubleclick check
1088                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1089                         {
1090                                 mouseClicked = 0; // to prevent spam, I guess.
1091                                 HUD_Panel_EnableMenu();
1092                         }
1093                         else
1094                         {
1095                                 if (mouseClicked & S_MOUSE1)
1096                                 {
1097                                         prevMouseClickedTime = time;
1098                                         prevMouseClickedPos = mousepos;
1099                                 }
1100                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1101                         }
1102                 }
1103                 else
1104                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1105
1106                 if (highlightedPanel != -1)
1107                 {
1108                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1109                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1110                         {
1111                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1112                                 // backup!
1113                                 panel_pos_backup = highlightedPanel_initial_pos;
1114                                 panel_size_backup = highlightedPanel_initial_size;
1115                                 highlightedPanel_backup = highlightedPanel;
1116                         }
1117                         else
1118                                 // in case the clicked panel is inside another panel and we aren't
1119                                 // moving it, avoid the immediate "fix" of its position/size
1120                                 // (often unwanted and hateful) by disabling collisions check
1121                                 hud_configure_checkcollisions = false;
1122                 }
1123
1124                 if(highlightedAction == 1)
1125                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1126                 else if(highlightedAction == 2)
1127                 {
1128                         vector mySize;
1129                         if(resizeCorner == 1) {
1130                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1131                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1132                         } else if(resizeCorner == 2) {
1133                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1134                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1135                         } else if(resizeCorner == 3) {
1136                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1137                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1138                         } else { // resizeCorner == 4
1139                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1140                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1141                         }
1142                         HUD_Panel_SetPosSize(mySize);
1143                 }
1144         }
1145         else
1146         {
1147                 if(menu_enabled == 2)
1148                         mouse_over_panel = 0;
1149                 else
1150                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1151                 if (mouse_over_panel && tab_panel == -1)
1152                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1153         }
1154         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1155         const vector cursorsize = '32 32 0';
1156
1157         if(!mouse_over_panel)
1158                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1159         else if(mouse_over_panel == 1)
1160                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1161         else if(mouse_over_panel == 2)
1162                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1163         else
1164                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1165
1166         prevMouseClicked = mouseClicked;
1167 }
1168
1169 const float hlBorderSize = 4;
1170 const string hlBorder = "gfx/hud/default/border_highlighted";
1171 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1172 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1173 {
1174         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1175         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1176         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1177         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1178         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1179 }