1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_onlyowned");
86 HUD_Write_PanelCvar_q("_onlycurrent");
87 HUD_Write_PanelCvar_q("_iconalign");
88 HUD_Write_PanelCvar_q("_progressbar");
89 HUD_Write_PanelCvar_q("_progressbar_name");
90 HUD_Write_PanelCvar_q("_progressbar_xoffset");
91 HUD_Write_PanelCvar_q("_text");
93 case HUD_PANEL_POWERUPS:
94 HUD_Write_PanelCvar_q("_flip");
95 HUD_Write_PanelCvar_q("_iconalign");
96 HUD_Write_PanelCvar_q("_baralign");
97 HUD_Write_PanelCvar_q("_progressbar");
98 HUD_Write_PanelCvar_q("_progressbar_strength");
99 HUD_Write_PanelCvar_q("_progressbar_shield");
100 HUD_Write_PanelCvar_q("_text");
102 case HUD_PANEL_HEALTHARMOR:
103 HUD_Write_PanelCvar_q("_flip");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_baralign");
106 HUD_Write_PanelCvar_q("_progressbar");
107 HUD_Write_PanelCvar_q("_progressbar_health");
108 HUD_Write_PanelCvar_q("_progressbar_armor");
109 HUD_Write_PanelCvar_q("_progressbar_gfx");
110 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111 HUD_Write_PanelCvar_q("_text");
113 case HUD_PANEL_NOTIFY:
114 HUD_Write_PanelCvar_q("_flip");
115 HUD_Write_PanelCvar_q("_fontsize");
116 HUD_Write_PanelCvar_q("_print");
117 HUD_Write_PanelCvar_q("_time");
118 HUD_Write_PanelCvar_q("_fadetime");
120 case HUD_PANEL_TIMER:
121 HUD_Write_PanelCvar_q("_increment");
123 case HUD_PANEL_RADAR:
124 HUD_Write_PanelCvar_q("_foreground_alpha");
125 HUD_Write_PanelCvar_q("_rotation");
126 HUD_Write_PanelCvar_q("_zoommode");
127 HUD_Write_PanelCvar_q("_scale");
128 HUD_Write_PanelCvar_q("_maximized_scale");
129 HUD_Write_PanelCvar_q("_maximized_size");
131 case HUD_PANEL_SCORE:
132 HUD_Write_PanelCvar_q("_rankings");
135 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
137 case HUD_PANEL_MODICONS:
138 HUD_Write_PanelCvar_q("_dom_layout");
140 case HUD_PANEL_PRESSEDKEYS:
141 HUD_Write_PanelCvar_q("_aspect");
143 case HUD_PANEL_ENGINEINFO:
144 HUD_Write_PanelCvar_q("_framecounter_time");
145 HUD_Write_PanelCvar_q("_framecounter_decimals");
147 case HUD_PANEL_INFOMESSAGES:
148 HUD_Write_PanelCvar_q("_flip");
150 case HUD_PANEL_PHYSICS:
151 HUD_Write_PanelCvar_q("_speed_unit");
152 HUD_Write_PanelCvar_q("_speed_unit_show");
153 HUD_Write_PanelCvar_q("_speed_max");
154 HUD_Write_PanelCvar_q("_speed_vertical");
155 HUD_Write_PanelCvar_q("_topspeed");
156 HUD_Write_PanelCvar_q("_topspeed_time");
157 HUD_Write_PanelCvar_q("_acceleration_max");
158 HUD_Write_PanelCvar_q("_acceleration_vertical");
159 HUD_Write_PanelCvar_q("_flip");
160 HUD_Write_PanelCvar_q("_baralign");
161 HUD_Write_PanelCvar_q("_progressbar");
162 HUD_Write_PanelCvar_q("_acceleration_mode");
163 HUD_Write_PanelCvar_q("_text");
165 case HUD_PANEL_CENTERPRINT:
166 HUD_Write_PanelCvar_q("_align");
167 HUD_Write_PanelCvar_q("_flip");
168 HUD_Write_PanelCvar_q("_fontscale");
169 HUD_Write_PanelCvar_q("_time");
170 HUD_Write_PanelCvar_q("_fade_in");
171 HUD_Write_PanelCvar_q("_fade_out");
172 HUD_Write_PanelCvar_q("_fade_subsequent");
173 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
174 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
175 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
176 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
177 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
178 HUD_Write_PanelCvar_q("_fade_minfontsize");
180 case HUD_PANEL_ITEMSTIME:
181 HUD_Write_PanelCvar_q("_iconalign");
182 HUD_Write_PanelCvar_q("_progressbar");
183 HUD_Write_PanelCvar_q("_progressbar_name");
184 HUD_Write_PanelCvar_q("_progressbar_xoffset");
185 HUD_Write_PanelCvar_q("_text");
190 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
192 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
196 print(sprintf(_("^1Couldn't write to %s\n"), filename));
199 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
200 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
203 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
207 for (i = 0; i < HUD_PANEL_NUM; ++i) {
208 if(i == highlightedPanel || !panel_enabled)
211 HUD_Panel_UpdatePosSizeForId(i);
213 panel_pos -= '1 1 0' * panel_bg_border;
214 panel_size += '2 2 0' * panel_bg_border;
216 if(myPos_y + mySize_y < panel_pos_y)
218 if(myPos_y > panel_pos_y + panel_size_y)
221 if(myPos_x + mySize_x < panel_pos_x)
223 if(myPos_x > panel_pos_x + panel_size_x)
226 // OK, there IS a collision.
228 myCenter_x = myPos_x + 0.5 * mySize_x;
229 myCenter_y = myPos_y + 0.5 * mySize_y;
231 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
232 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
234 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
236 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
237 myTarget_x = panel_pos_x - mySize_x;
238 else // push it upwards
239 myTarget_y = panel_pos_y - mySize_y;
241 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
243 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
244 myTarget_x = panel_pos_x + panel_size_x;
245 else // push it upwards
246 myTarget_y = panel_pos_y - mySize_y;
248 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
250 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
251 myTarget_x = panel_pos_x - mySize_x;
252 else // push it downwards
253 myTarget_y = panel_pos_y + panel_size_y;
255 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
257 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
258 myTarget_x = panel_pos_x + panel_size_x;
259 else // push it downwards
260 myTarget_y = panel_pos_y + panel_size_y;
262 //if(cvar("hud_configure_checkcollisions_debug"))
263 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
269 void HUD_Panel_SetPos(vector pos)
271 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
275 //if(cvar("hud_configure_checkcollisions_debug"))
276 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
278 if(autocvar_hud_configure_grid)
280 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
281 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
284 if(hud_configure_checkcollisions)
285 pos = HUD_Panel_CheckMove(pos, mySize);
287 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
288 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
291 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
293 HUD_Panel_GetName(highlightedPanel);
294 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
297 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
298 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
303 float dist_x, dist_y;
305 ratio = mySize_x/mySize_y;
307 for (i = 0; i < HUD_PANEL_NUM; ++i) {
308 if(i == highlightedPanel || !panel_enabled)
311 HUD_Panel_UpdatePosSizeForId(i);
313 panel_pos -= '1 1 0' * panel_bg_border;
314 panel_size += '2 2 0' * panel_bg_border;
316 targEndPos = panel_pos + panel_size;
318 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
319 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
322 if (resizeCorner == 1)
324 // check if this panel is on our way
325 if (resizeorigin_x <= panel_pos_x)
327 if (resizeorigin_y <= panel_pos_y)
329 if (targEndPos_x <= resizeorigin_x - mySize_x)
331 if (targEndPos_y <= resizeorigin_y - mySize_y)
334 // there is a collision:
335 // detect which side of the panel we are facing is actually limiting the resizing
336 // (which side the resize direction finds for first) and reduce the size up to there
338 // dist is the distance between resizeorigin and the "analogous" point of the panel
339 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
340 dist_x = resizeorigin_x - targEndPos_x;
341 dist_y = resizeorigin_y - targEndPos_y;
342 if (dist_y <= 0 || dist_x / dist_y > ratio)
343 mySize_x = min(mySize_x, dist_x);
345 mySize_y = min(mySize_y, dist_y);
347 else if (resizeCorner == 2)
349 if (resizeorigin_x >= targEndPos_x)
351 if (resizeorigin_y <= panel_pos_y)
353 if (panel_pos_x >= resizeorigin_x + mySize_x)
355 if (targEndPos_y <= resizeorigin_y - mySize_y)
358 dist_x = panel_pos_x - resizeorigin_x;
359 dist_y = resizeorigin_y - targEndPos_y;
360 if (dist_y <= 0 || dist_x / dist_y > ratio)
361 mySize_x = min(mySize_x, dist_x);
363 mySize_y = min(mySize_y, dist_y);
365 else if (resizeCorner == 3)
367 if (resizeorigin_x <= panel_pos_x)
369 if (resizeorigin_y >= targEndPos_y)
371 if (targEndPos_x <= resizeorigin_x - mySize_x)
373 if (panel_pos_y >= resizeorigin_y + mySize_y)
376 dist_x = resizeorigin_x - targEndPos_x;
377 dist_y = panel_pos_y - resizeorigin_y;
378 if (dist_y <= 0 || dist_x / dist_y > ratio)
379 mySize_x = min(mySize_x, dist_x);
381 mySize_y = min(mySize_y, dist_y);
383 else if (resizeCorner == 4)
385 if (resizeorigin_x >= targEndPos_x)
387 if (resizeorigin_y >= targEndPos_y)
389 if (panel_pos_x >= resizeorigin_x + mySize_x)
391 if (panel_pos_y >= resizeorigin_y + mySize_y)
394 dist_x = panel_pos_x - resizeorigin_x;
395 dist_y = panel_pos_y - resizeorigin_y;
396 if (dist_y <= 0 || dist_x / dist_y > ratio)
397 mySize_x = min(mySize_x, dist_x);
399 mySize_y = min(mySize_y, dist_y);
401 //if(cvar("hud_configure_checkcollisions_debug"))
402 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
408 void HUD_Panel_SetPosSize(vector mySize)
410 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
412 resizeorigin = panel_click_resizeorigin;
413 local noref vector myPos; // fteqcc sucks
415 // minimum panel size cap
416 mySize_x = max(0.025 * vid_conwidth, mySize_x);
417 mySize_y = max(0.025 * vid_conheight, mySize_y);
419 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
421 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
422 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
425 // collision testing|
426 // -----------------+
428 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
429 if(resizeCorner == 1) {
430 myPos_x = resizeorigin_x - mySize_x;
431 myPos_y = resizeorigin_y - mySize_y;
432 } else if(resizeCorner == 2) {
433 myPos_x = resizeorigin_x;
434 myPos_y = resizeorigin_y - mySize_y;
435 } else if(resizeCorner == 3) {
436 myPos_x = resizeorigin_x - mySize_x;
437 myPos_y = resizeorigin_y;
438 } else { // resizeCorner == 4
439 myPos_x = resizeorigin_x;
440 myPos_y = resizeorigin_y;
443 // left/top screen edges
445 mySize_x = mySize_x + myPos_x;
447 mySize_y = mySize_y + myPos_y;
449 // bottom/right screen edges
450 if(myPos_x + mySize_x > vid_conwidth)
451 mySize_x = vid_conwidth - myPos_x;
452 if(myPos_y + mySize_y > vid_conheight)
453 mySize_y = vid_conheight - myPos_y;
455 //if(cvar("hud_configure_checkcollisions_debug"))
456 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
458 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
459 if(autocvar_hud_configure_grid)
461 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
462 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
465 if(hud_configure_checkcollisions)
466 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
468 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
469 mySize_x = max(0.025 * vid_conwidth, mySize_x);
470 mySize_y = max(0.025 * vid_conheight, mySize_y);
472 // do another pos check, as size might have changed by now
473 if(resizeCorner == 1) {
474 myPos_x = resizeorigin_x - mySize_x;
475 myPos_y = resizeorigin_y - mySize_y;
476 } else if(resizeCorner == 2) {
477 myPos_x = resizeorigin_x;
478 myPos_y = resizeorigin_y - mySize_y;
479 } else if(resizeCorner == 3) {
480 myPos_x = resizeorigin_x - mySize_x;
481 myPos_y = resizeorigin_y;
482 } else { // resizeCorner == 4
483 myPos_x = resizeorigin_x;
484 myPos_y = resizeorigin_y;
487 //if(cvar("hud_configure_checkcollisions_debug"))
488 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
490 HUD_Panel_GetName(highlightedPanel);
492 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
493 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
495 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
496 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
499 float pressed_key_time;
500 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
501 void HUD_Panel_Arrow_Action(float nPrimary)
503 if (highlightedPanel == -1)
506 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
509 if(autocvar_hud_configure_grid)
511 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
513 if (hudShiftState & S_SHIFT)
514 step = hud_configure_realGridSize_y;
516 step = 2 * hud_configure_realGridSize_y;
520 if (hudShiftState & S_SHIFT)
521 step = hud_configure_realGridSize_x;
523 step = 2 * hud_configure_realGridSize_x;
528 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
529 step = vid_conheight;
532 if (hudShiftState & S_SHIFT)
533 step = (step / 256); // more precision
535 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
538 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
540 highlightedPanel_initial_pos = panel_pos;
541 highlightedPanel_initial_size = panel_size;
543 if (hudShiftState & S_ALT) // resize
545 highlightedAction = 1;
546 if(nPrimary == K_UPARROW)
548 else if(nPrimary == K_RIGHTARROW)
550 else if(nPrimary == K_LEFTARROW)
552 else // if(nPrimary == K_DOWNARROW)
555 // ctrl+arrow reduces the size, instead of increasing it
556 // Note that ctrl disables collisions check too, but it's fine
557 // since we don't collide with anything reducing the size
558 if (hudShiftState & S_CTRL) {
560 resizeCorner = 5 - resizeCorner;
565 panel_click_resizeorigin = panel_pos;
566 if(resizeCorner == 1) {
567 panel_click_resizeorigin += mySize;
569 } else if(resizeCorner == 2) {
570 panel_click_resizeorigin_y += mySize_y;
572 } else if(resizeCorner == 3) {
573 panel_click_resizeorigin_x += mySize_x;
575 } else { // resizeCorner == 4
578 HUD_Panel_SetPosSize(mySize);
582 highlightedAction = 2;
585 if(nPrimary == K_UPARROW)
587 else if(nPrimary == K_DOWNARROW)
589 else if(nPrimary == K_LEFTARROW)
591 else // if(nPrimary == K_RIGHTARROW)
594 HUD_Panel_SetPos(pos);
597 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
599 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
602 panel_pos_backup = highlightedPanel_initial_pos;
603 panel_size_backup = highlightedPanel_initial_size;
604 highlightedPanel_backup = highlightedPanel;
608 const float S_MOUSE1 = 1;
609 const float S_MOUSE2 = 2;
610 const float S_MOUSE3 = 4;
612 float prevMouseClicked; // previous state
613 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
614 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
616 void HUD_Panel_EnableMenu();
617 float tab_panels[HUD_PANEL_NUM];
618 float tab_panel, tab_backward;
619 vector tab_panel_pos;
620 void HUD_Panel_FirstInDrawQ(float id);
621 void reset_tab_panels()
624 for(i = 0; i < HUD_PANEL_NUM; ++i)
627 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
631 // we only care for keyboard events
632 if(bInputType != 0 && bInputType != 1)
635 if(!autocvar__hud_configure)
638 // allow console bind to work
641 con_keys = findkeysforcommand("toggleconsole", 0);
642 keys = tokenize(con_keys); // findkeysforcommand returns data for this
644 float hit_con_bind, i;
645 for (i = 0; i < keys; ++i)
647 if(nPrimary == stof(argv(i)))
651 if(bInputType == 0) {
652 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
653 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
654 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
656 else if(bInputType == 1) {
657 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
658 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
659 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
662 if(nPrimary == K_CTRL)
664 if (bInputType == 1) //ctrl has been released
668 //switch to selected panel
669 highlightedPanel = tab_panel;
670 highlightedAction = 0;
671 HUD_Panel_FirstInDrawQ(highlightedPanel);
678 if(nPrimary == K_MOUSE1)
680 if(bInputType == 0) // key pressed
681 mouseClicked |= S_MOUSE1;
682 else if(bInputType == 1) // key released
683 mouseClicked -= (mouseClicked & S_MOUSE1);
685 else if(nPrimary == K_MOUSE2)
687 if(bInputType == 0) // key pressed
688 mouseClicked |= S_MOUSE2;
689 else if(bInputType == 1) // key released
690 mouseClicked -= (mouseClicked & S_MOUSE2);
692 else if(nPrimary == K_ESCAPE)
697 menu_enabled_time = time;
698 localcmd("menu_showhudexit\n");
700 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
705 cvar_set("_hud_configure", "0");
707 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
709 if (bInputType == 1 || mouseClicked)
712 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
713 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
714 //(it should only after every other panel of the hud)
715 //It's a minor bug anyway, we can live with it
717 float starting_panel;
718 float old_tab_panel = tab_panel;
719 if (tab_panel == -1) //first press of TAB
721 if (highlightedPanel != -1)
722 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
725 starting_panel = highlightedPanel; //can be -1, it means no starting panel
726 tab_panel_pos = panel_pos; //to compute level
730 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
732 starting_panel = tab_panel;
734 tab_backward = (hudShiftState & S_SHIFT);
736 float k, level, start_pos_x;
737 vector candidate_pos;
738 const float LEVELS_NUM = 4;
739 float level_height = vid_conheight / LEVELS_NUM;
741 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
742 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
743 start_pos_x = tab_panel_pos_x;
748 for(i = 0; i < HUD_PANEL_NUM; ++i)
750 if (i == tab_panels[i] || i == starting_panel)
752 HUD_Panel_UpdatePosSizeForId(i)
753 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
754 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
755 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
758 tab_panel_pos = candidate_pos = panel_pos;
763 if (k == LEVELS_NUM) //tab_panel not found
766 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
771 starting_panel = old_tab_panel;
773 goto find_tab_panel; //u must find tab_panel!
777 level = mod(level + level_height, vid_conheight);
779 candidate_pos_x = vid_conwidth;
783 level = mod(level - level_height, vid_conheight);
784 start_pos_x = vid_conwidth;
789 tab_panels[tab_panel] = tab_panel;
791 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
793 if (bInputType == 1 || mouseClicked)
796 if (highlightedPanel != -1)
798 HUD_Panel_GetName(highlightedPanel);
799 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
802 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
804 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
806 if (bInputType == 1 || mouseClicked)
809 if (highlightedPanel != -1)
811 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
812 panel_size_copied = panel_size;
813 highlightedPanel_copied = highlightedPanel;
816 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
818 if (bInputType == 1 || mouseClicked)
821 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
824 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
826 // reduce size if it'd go beyond screen boundaries
827 vector tmp_size = panel_size_copied;
828 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
829 tmp_size_x = vid_conwidth - panel_pos_x;
830 if (panel_pos_y + panel_size_copied_y > vid_conheight)
831 tmp_size_y = vid_conheight - panel_pos_y;
833 if (panel_size == tmp_size)
837 panel_pos_backup = panel_pos;
838 panel_size_backup = panel_size;
839 highlightedPanel_backup = highlightedPanel;
841 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
842 HUD_Panel_GetName(highlightedPanel);
843 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
845 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
847 if (bInputType == 1 || mouseClicked)
849 //restore previous values
850 if (highlightedPanel_backup != -1)
852 HUD_Panel_GetName(highlightedPanel_backup);
853 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
854 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
855 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
856 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
857 highlightedPanel_backup = -1;
860 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
864 pressed_key_time = 0;
867 else if (pressed_key_time == 0)
868 pressed_key_time = time;
871 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
873 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
877 if (highlightedPanel != -1)
878 HUD_Panel_EnableMenu();
880 else if(hit_con_bind)
886 float HUD_Panel_Check_Mouse_Pos(float allow_move)
890 while(j < HUD_PANEL_NUM)
895 HUD_Panel_UpdatePosSizeForId(i);
897 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
900 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
904 // resize from topleft border
905 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
909 // resize from topright border
910 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
914 // resize from bottomleft border
915 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
919 // resize from bottomright border
920 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
928 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
929 void HUD_Panel_FirstInDrawQ(float id)
932 var float place = -1;
933 // find out where in the array our current id is, save into place
934 for(i = 0; i < HUD_PANEL_NUM; ++i)
936 if(panel_order[i] == id)
942 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
944 place = HUD_PANEL_NUM - 1;
946 // move all ids up by one step in the array until "place"
947 for(i = place; i > 0; --i)
949 panel_order[i] = panel_order[i-1];
951 // now save the new top id
954 // let's save them into the cvar by some strcat trickery
956 for(i = 0; i < HUD_PANEL_NUM; ++i)
958 s = strcat(s, ftos(panel_order[i]), " ");
960 cvar_set("_hud_panelorder", s);
961 if(hud_panelorder_prev)
962 strunzone(hud_panelorder_prev);
963 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
966 void HUD_Panel_Highlight(float allow_move)
970 while(j < HUD_PANEL_NUM)
975 HUD_Panel_UpdatePosSizeForId(i);
977 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
980 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
982 highlightedPanel = i;
983 HUD_Panel_FirstInDrawQ(i);
984 highlightedAction = 1;
985 panel_click_distance = mousepos - panel_pos;
988 // resize from topleft border
989 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
991 highlightedPanel = i;
992 HUD_Panel_FirstInDrawQ(i);
993 highlightedAction = 2;
995 panel_click_distance = mousepos - panel_pos;
996 panel_click_resizeorigin = panel_pos + panel_size;
999 // resize from topright border
1000 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1002 highlightedPanel = i;
1003 HUD_Panel_FirstInDrawQ(i);
1004 highlightedAction = 2;
1006 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1007 panel_click_distance_y = mousepos_y - panel_pos_y;
1008 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1011 // resize from bottomleft border
1012 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1014 highlightedPanel = i;
1015 HUD_Panel_FirstInDrawQ(i);
1016 highlightedAction = 2;
1018 panel_click_distance_x = mousepos_x - panel_pos_x;
1019 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1020 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1023 // resize from bottomright border
1024 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1026 highlightedPanel = i;
1027 HUD_Panel_FirstInDrawQ(i);
1028 highlightedAction = 2;
1030 panel_click_distance = panel_size - mousepos + panel_pos;
1031 panel_click_resizeorigin = panel_pos;
1035 highlightedPanel = -1;
1036 highlightedAction = 0;
1039 void HUD_Panel_EnableMenu()
1042 menu_enabled_time = time;
1043 HUD_Panel_GetName(highlightedPanel);
1044 localcmd("menu_showhudoptions ", panel_name, "\n");
1046 float mouse_over_panel;
1047 void HUD_Panel_Mouse()
1049 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1050 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1054 print("menu_enabled: ", ftos(menu_enabled), "\n");
1055 print("Highlighted: ", ftos(highlightedPanel), "\n");
1056 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1059 // instantly hide the editor cursor if we open the HUDExit dialog
1060 // as hud_fade_alpha doesn't decrease to 0 in this case
1061 // TODO: find a way to fade the cursor out even in this case
1062 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1065 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1067 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1068 mousepos_y = bound(0, mousepos_y, vid_conheight);
1072 if(prevMouseClicked == 0)
1074 if (tab_panel != -1)
1076 //stop ctrl-tab selection
1080 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1081 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1082 if (highlightedPanel != -1)
1084 highlightedPanel_initial_pos = panel_pos;
1085 highlightedPanel_initial_size = panel_size;
1087 // doubleclick check
1088 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1090 mouseClicked = 0; // to prevent spam, I guess.
1091 HUD_Panel_EnableMenu();
1095 if (mouseClicked & S_MOUSE1)
1097 prevMouseClickedTime = time;
1098 prevMouseClickedPos = mousepos;
1100 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1104 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1106 if (highlightedPanel != -1)
1108 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1109 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1111 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1113 panel_pos_backup = highlightedPanel_initial_pos;
1114 panel_size_backup = highlightedPanel_initial_size;
1115 highlightedPanel_backup = highlightedPanel;
1118 // in case the clicked panel is inside another panel and we aren't
1119 // moving it, avoid the immediate "fix" of its position/size
1120 // (often unwanted and hateful) by disabling collisions check
1121 hud_configure_checkcollisions = false;
1124 if(highlightedAction == 1)
1125 HUD_Panel_SetPos(mousepos - panel_click_distance);
1126 else if(highlightedAction == 2)
1129 if(resizeCorner == 1) {
1130 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1131 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1132 } else if(resizeCorner == 2) {
1133 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1134 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1135 } else if(resizeCorner == 3) {
1136 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1137 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1138 } else { // resizeCorner == 4
1139 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1140 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1142 HUD_Panel_SetPosSize(mySize);
1147 if(menu_enabled == 2)
1148 mouse_over_panel = 0;
1150 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1151 if (mouse_over_panel && tab_panel == -1)
1152 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1154 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1155 const vector cursorsize = '32 32 0';
1157 if(!mouse_over_panel)
1158 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1159 else if(mouse_over_panel == 1)
1160 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1161 else if(mouse_over_panel == 2)
1162 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1164 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1166 prevMouseClicked = mouseClicked;
1169 const float hlBorderSize = 4;
1170 const string hlBorder = "gfx/hud/default/border_highlighted";
1171 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1172 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1174 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1175 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1176 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1177 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1178 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);