]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Remove unused cvar
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_onlyowned");
84                                         break;
85                                 case HUD_PANEL_AMMO:
86                                         HUD_Write_PanelCvar_q("_onlycurrent");
87                                         HUD_Write_PanelCvar_q("_iconalign");
88                                         HUD_Write_PanelCvar_q("_progressbar");
89                                         HUD_Write_PanelCvar_q("_progressbar_name");
90                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
91                                         HUD_Write_PanelCvar_q("_text");
92                                         break;
93                                 case HUD_PANEL_POWERUPS:
94                                         HUD_Write_PanelCvar_q("_flip");
95                                         HUD_Write_PanelCvar_q("_iconalign");
96                                         HUD_Write_PanelCvar_q("_baralign");
97                                         HUD_Write_PanelCvar_q("_progressbar");
98                                         HUD_Write_PanelCvar_q("_progressbar_strength");
99                                         HUD_Write_PanelCvar_q("_progressbar_shield");
100                                         HUD_Write_PanelCvar_q("_text");
101                                         break;
102                                 case HUD_PANEL_HEALTHARMOR:
103                                         HUD_Write_PanelCvar_q("_flip");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_baralign");
106                                         HUD_Write_PanelCvar_q("_progressbar");
107                                         HUD_Write_PanelCvar_q("_progressbar_health");
108                                         HUD_Write_PanelCvar_q("_progressbar_armor");
109                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
110                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111                                         HUD_Write_PanelCvar_q("_text");
112                                         break;
113                                 case HUD_PANEL_NOTIFY:
114                                         HUD_Write_PanelCvar_q("_flip");
115                                         HUD_Write_PanelCvar_q("_fontsize");
116                                         HUD_Write_PanelCvar_q("_print");
117                                         HUD_Write_PanelCvar_q("_time");
118                                         HUD_Write_PanelCvar_q("_fadetime");
119                                         break;
120                                 case HUD_PANEL_TIMER:
121                                         HUD_Write_PanelCvar_q("_increment");
122                                         break;
123                                 case HUD_PANEL_RADAR:
124                                         HUD_Write_PanelCvar_q("_foreground_alpha");
125                                         HUD_Write_PanelCvar_q("_rotation");
126                                         HUD_Write_PanelCvar_q("_zoommode");
127                                         HUD_Write_PanelCvar_q("_scale");
128                                         HUD_Write_PanelCvar_q("_maximized_scale");
129                                         HUD_Write_PanelCvar_q("_maximized_size");
130                                         break;
131                                 case HUD_PANEL_SCORE:
132                                         HUD_Write_PanelCvar_q("_rankings");
133                                         break;
134                                 case HUD_PANEL_VOTE:
135                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
136                                         break;
137                                 case HUD_PANEL_MODICONS:
138                                         HUD_Write_PanelCvar_q("_dom_layout");
139                                         break;
140                                 case HUD_PANEL_PRESSEDKEYS:
141                                         HUD_Write_PanelCvar_q("_aspect");
142                                         break;
143                                 case HUD_PANEL_ENGINEINFO:
144                                         HUD_Write_PanelCvar_q("_framecounter_time");
145                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
146                                         break;
147                                 case HUD_PANEL_INFOMESSAGES:
148                                         HUD_Write_PanelCvar_q("_flip");
149                                         break;
150                                 case HUD_PANEL_PHYSICS:
151                                         HUD_Write_PanelCvar_q("_speed_unit");
152                                         HUD_Write_PanelCvar_q("_speed_unit_show");
153                                         HUD_Write_PanelCvar_q("_speed_max");
154                                         HUD_Write_PanelCvar_q("_speed_vertical");
155                                         HUD_Write_PanelCvar_q("_topspeed");
156                                         HUD_Write_PanelCvar_q("_topspeed_time");
157                                         HUD_Write_PanelCvar_q("_acceleration_max");
158                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
159                                         HUD_Write_PanelCvar_q("_flip");
160                                         HUD_Write_PanelCvar_q("_baralign");
161                                         HUD_Write_PanelCvar_q("_progressbar");
162                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
163                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
164                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
165                                         HUD_Write_PanelCvar_q("_text");
166                                         HUD_Write_PanelCvar_q("_text_scale");
167                                         break;
168                                 case HUD_PANEL_CENTERPRINT:
169                                         HUD_Write_PanelCvar_q("_align");
170                                         HUD_Write_PanelCvar_q("_flip");
171                                         HUD_Write_PanelCvar_q("_fontscale");
172                                         HUD_Write_PanelCvar_q("_time");
173                                         HUD_Write_PanelCvar_q("_fade_in");
174                                         HUD_Write_PanelCvar_q("_fade_out");
175                                         HUD_Write_PanelCvar_q("_fade_subsequent");
176                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
177                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
178                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
179                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
180                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
181                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
182                                         break;
183                         }
184                         HUD_Write("\n");
185                 }
186                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
187
188                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
189                 fclose(fh);
190         }
191         else
192                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
193 }
194
195 void HUD_Configure_Exit_Force()
196 {
197         if (menu_enabled)
198         {
199                 menu_enabled = 0;
200                 localcmd("togglemenu\n");
201         }
202         cvar_set("_hud_configure", "0");
203 }
204
205 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
206 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
207 {
208         float i;
209         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
210         vector myTarget;
211         myTarget = myPos;
212
213         for (i = 0; i < HUD_PANEL_NUM; ++i) {
214                 if(i == highlightedPanel || !panel_enabled)
215                         continue;
216
217                 HUD_Panel_UpdatePosSizeForId(i);
218
219                 panel_pos -= '1 1 0' * panel_bg_border;
220                 panel_size += '2 2 0' * panel_bg_border;
221
222                 if(myPos_y + mySize_y < panel_pos_y)
223                         continue;
224                 if(myPos_y > panel_pos_y + panel_size_y)
225                         continue;
226
227                 if(myPos_x + mySize_x < panel_pos_x)
228                         continue;
229                 if(myPos_x > panel_pos_x + panel_size_x)
230                         continue;
231
232                 // OK, there IS a collision.
233
234                 myCenter_x = myPos_x + 0.5 * mySize_x;
235                 myCenter_y = myPos_y + 0.5 * mySize_y;
236
237                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
238                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
239
240                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
241                 {
242                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
243                                 myTarget_x = panel_pos_x - mySize_x;
244                         else // push it upwards
245                                 myTarget_y = panel_pos_y - mySize_y;
246                 }
247                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
248                 {
249                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
250                                 myTarget_x = panel_pos_x + panel_size_x;
251                         else // push it upwards
252                                 myTarget_y = panel_pos_y - mySize_y;
253                 }
254                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
255                 {
256                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
257                                 myTarget_x = panel_pos_x - mySize_x;
258                         else // push it downwards
259                                 myTarget_y = panel_pos_y + panel_size_y;
260                 }
261                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
262                 {
263                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
264                                 myTarget_x = panel_pos_x + panel_size_x;
265                         else // push it downwards
266                                 myTarget_y = panel_pos_y + panel_size_y;
267                 }
268                 //if(cvar("hud_configure_checkcollisions_debug"))
269                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
270         }
271
272         return myTarget;
273 }
274
275 void HUD_Panel_SetPos(vector pos)
276 {
277         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
278         vector mySize;
279         mySize = panel_size;
280
281         //if(cvar("hud_configure_checkcollisions_debug"))
282                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
283
284         if(autocvar_hud_configure_grid)
285         {
286                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
287                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
288         }
289
290         if(hud_configure_checkcollisions)
291                 pos = HUD_Panel_CheckMove(pos, mySize);
292
293         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
294         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
295
296         string s;
297         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
298
299         HUD_Panel_GetName(highlightedPanel);
300         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
301 }
302
303 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
304 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
305         float i;
306
307         vector targEndPos;
308
309         float dist_x, dist_y;
310         float ratio;
311         ratio = mySize_x/mySize_y;
312
313         for (i = 0; i < HUD_PANEL_NUM; ++i) {
314                 if(i == highlightedPanel || !panel_enabled)
315                         continue;
316
317                 HUD_Panel_UpdatePosSizeForId(i);
318
319                 panel_pos -= '1 1 0' * panel_bg_border;
320                 panel_size += '2 2 0' * panel_bg_border;
321
322                 targEndPos = panel_pos + panel_size;
323
324                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
325                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
326                         continue;
327
328                 if (resizeCorner == 1)
329                 {
330                         // check if this panel is on our way
331                         if (resizeorigin_x <= panel_pos_x)
332                                 continue;
333                         if (resizeorigin_y <= panel_pos_y)
334                                 continue;
335                         if (targEndPos_x <= resizeorigin_x - mySize_x)
336                                 continue;
337                         if (targEndPos_y <= resizeorigin_y - mySize_y)
338                                 continue;
339
340                         // there is a collision:
341                         // detect which side of the panel we are facing is actually limiting the resizing
342                         // (which side the resize direction finds for first) and reduce the size up to there
343                         //
344                         // dist is the distance between resizeorigin and the "analogous" point of the panel
345                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
346                         dist_x = resizeorigin_x - targEndPos_x;
347                         dist_y = resizeorigin_y - targEndPos_y;
348                         if (dist_y <= 0 || dist_x / dist_y > ratio)
349                                 mySize_x = min(mySize_x, dist_x);
350                         else
351                                 mySize_y = min(mySize_y, dist_y);
352                 }
353                 else if (resizeCorner == 2)
354                 {
355                         if (resizeorigin_x >= targEndPos_x)
356                                 continue;
357                         if (resizeorigin_y <= panel_pos_y)
358                                 continue;
359                         if (panel_pos_x >= resizeorigin_x + mySize_x)
360                                 continue;
361                         if (targEndPos_y <= resizeorigin_y - mySize_y)
362                                 continue;
363
364                         dist_x = panel_pos_x - resizeorigin_x;
365                         dist_y = resizeorigin_y - targEndPos_y;
366                         if (dist_y <= 0 || dist_x / dist_y > ratio)
367                                 mySize_x = min(mySize_x, dist_x);
368                         else
369                                 mySize_y = min(mySize_y, dist_y);
370                 }
371                 else if (resizeCorner == 3)
372                 {
373                         if (resizeorigin_x <= panel_pos_x)
374                                 continue;
375                         if (resizeorigin_y >= targEndPos_y)
376                                 continue;
377                         if (targEndPos_x <= resizeorigin_x - mySize_x)
378                                 continue;
379                         if (panel_pos_y >= resizeorigin_y + mySize_y)
380                                 continue;
381
382                         dist_x = resizeorigin_x - targEndPos_x;
383                         dist_y = panel_pos_y - resizeorigin_y;
384                         if (dist_y <= 0 || dist_x / dist_y > ratio)
385                                 mySize_x = min(mySize_x, dist_x);
386                         else
387                                 mySize_y = min(mySize_y, dist_y);
388                 }
389                 else if (resizeCorner == 4)
390                 {
391                         if (resizeorigin_x >= targEndPos_x)
392                                 continue;
393                         if (resizeorigin_y >= targEndPos_y)
394                                 continue;
395                         if (panel_pos_x >= resizeorigin_x + mySize_x)
396                                 continue;
397                         if (panel_pos_y >= resizeorigin_y + mySize_y)
398                                 continue;
399
400                         dist_x = panel_pos_x - resizeorigin_x;
401                         dist_y = panel_pos_y - resizeorigin_y;
402                         if (dist_y <= 0 || dist_x / dist_y > ratio)
403                                 mySize_x = min(mySize_x, dist_x);
404                         else
405                                 mySize_y = min(mySize_y, dist_y);
406                 }
407                 //if(cvar("hud_configure_checkcollisions_debug"))
408                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
409         }
410
411         return mySize;
412 }
413
414 void HUD_Panel_SetPosSize(vector mySize)
415 {
416         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
417         vector resizeorigin;
418         resizeorigin = panel_click_resizeorigin;
419         local noref vector myPos; // fteqcc sucks
420
421         // minimum panel size cap
422         mySize_x = max(0.025 * vid_conwidth, mySize_x);
423         mySize_y = max(0.025 * vid_conheight, mySize_y);
424
425         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
426         {
427                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
428                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
429         }
430
431         // collision testing|
432         // -----------------+
433
434         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
435         if(resizeCorner == 1) {
436                 myPos_x = resizeorigin_x - mySize_x;
437                 myPos_y = resizeorigin_y - mySize_y;
438         } else if(resizeCorner == 2) {
439                 myPos_x = resizeorigin_x;
440                 myPos_y = resizeorigin_y - mySize_y;
441         } else if(resizeCorner == 3) {
442                 myPos_x = resizeorigin_x - mySize_x;
443                 myPos_y = resizeorigin_y;
444         } else { // resizeCorner == 4
445                 myPos_x = resizeorigin_x;
446                 myPos_y = resizeorigin_y;
447         }
448
449         // left/top screen edges
450         if(myPos_x < 0)
451                 mySize_x = mySize_x + myPos_x;
452         if(myPos_y < 0)
453                 mySize_y = mySize_y + myPos_y;
454
455         // bottom/right screen edges
456         if(myPos_x + mySize_x > vid_conwidth)
457                 mySize_x = vid_conwidth - myPos_x;
458         if(myPos_y + mySize_y > vid_conheight)
459                 mySize_y = vid_conheight - myPos_y;
460
461         //if(cvar("hud_configure_checkcollisions_debug"))
462                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
463
464         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
465         if(autocvar_hud_configure_grid)
466         {
467                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
468                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
469         }
470
471         if(hud_configure_checkcollisions)
472                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
473
474         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
475         mySize_x = max(0.025 * vid_conwidth, mySize_x);
476         mySize_y = max(0.025 * vid_conheight, mySize_y);
477
478         // do another pos check, as size might have changed by now
479         if(resizeCorner == 1) {
480                 myPos_x = resizeorigin_x - mySize_x;
481                 myPos_y = resizeorigin_y - mySize_y;
482         } else if(resizeCorner == 2) {
483                 myPos_x = resizeorigin_x;
484                 myPos_y = resizeorigin_y - mySize_y;
485         } else if(resizeCorner == 3) {
486                 myPos_x = resizeorigin_x - mySize_x;
487                 myPos_y = resizeorigin_y;
488         } else { // resizeCorner == 4
489                 myPos_x = resizeorigin_x;
490                 myPos_y = resizeorigin_y;
491         }
492
493         //if(cvar("hud_configure_checkcollisions_debug"))
494                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
495
496         HUD_Panel_GetName(highlightedPanel);
497         string s;
498         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
499         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
500
501         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
502         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
503 }
504
505 float pressed_key_time;
506 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
507 void HUD_Panel_Arrow_Action(float nPrimary)
508 {
509         if (highlightedPanel == -1)
510                 return;
511
512         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
513
514         float step;
515         if(autocvar_hud_configure_grid)
516         {
517                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
518                 {
519                         if (hudShiftState & S_SHIFT)
520                                 step = hud_configure_realGridSize_y;
521                         else
522                                 step = 2 * hud_configure_realGridSize_y;
523                 }
524                 else
525                 {
526                         if (hudShiftState & S_SHIFT)
527                                 step = hud_configure_realGridSize_x;
528                         else
529                                 step = 2 * hud_configure_realGridSize_x;
530                 }
531         }
532         else
533         {
534                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
535                         step = vid_conheight;
536                 else
537                         step = vid_conwidth;
538                 if (hudShiftState & S_SHIFT)
539                         step = (step / 256); // more precision
540                 else
541                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
542         }
543
544         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
545
546         highlightedPanel_initial_pos = panel_pos;
547         highlightedPanel_initial_size = panel_size;
548
549         if (hudShiftState & S_ALT) // resize
550         {
551                 highlightedAction = 1;
552                 if(nPrimary == K_UPARROW)
553                         resizeCorner = 1;
554                 else if(nPrimary == K_RIGHTARROW)
555                         resizeCorner = 2;
556                 else if(nPrimary == K_LEFTARROW)
557                         resizeCorner = 3;
558                 else // if(nPrimary == K_DOWNARROW)
559                         resizeCorner = 4;
560
561                 // ctrl+arrow reduces the size, instead of increasing it
562                 // Note that ctrl disables collisions check too, but it's fine
563                 // since we don't collide with anything reducing the size
564                 if (hudShiftState & S_CTRL) {
565                         step = -step;
566                         resizeCorner = 5 - resizeCorner;
567                 }
568
569                 vector mySize;
570                 mySize = panel_size;
571                 panel_click_resizeorigin = panel_pos;
572                 if(resizeCorner == 1) {
573                         panel_click_resizeorigin += mySize;
574                         mySize_y += step;
575                 } else if(resizeCorner == 2) {
576                         panel_click_resizeorigin_y += mySize_y;
577                         mySize_x += step;
578                 } else if(resizeCorner == 3) {
579                         panel_click_resizeorigin_x += mySize_x;
580                         mySize_x += step;
581                 } else { // resizeCorner == 4
582                         mySize_y += step;
583                 }
584                 HUD_Panel_SetPosSize(mySize);
585         }
586         else // move
587         {
588                 highlightedAction = 2;
589                 vector pos;
590                 pos = panel_pos;
591                 if(nPrimary == K_UPARROW)
592                         pos_y -= step;
593                 else if(nPrimary == K_DOWNARROW)
594                         pos_y += step;
595                 else if(nPrimary == K_LEFTARROW)
596                         pos_x -= step;
597                 else // if(nPrimary == K_RIGHTARROW)
598                         pos_x += step;
599
600                 HUD_Panel_SetPos(pos);
601         }
602
603         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
604
605         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
606         {
607                 // backup!
608                 panel_pos_backup = highlightedPanel_initial_pos;
609                 panel_size_backup = highlightedPanel_initial_size;
610                 highlightedPanel_backup = highlightedPanel;
611         }
612 }
613
614 const float S_MOUSE1 = 1;
615 const float S_MOUSE2 = 2;
616 const float S_MOUSE3 = 4;
617 float mouseClicked;
618 float prevMouseClicked; // previous state
619 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
620 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
621
622 void HUD_Panel_EnableMenu();
623 float tab_panels[HUD_PANEL_NUM];
624 float tab_panel, tab_backward;
625 vector tab_panel_pos;
626 void HUD_Panel_FirstInDrawQ(float id);
627 void reset_tab_panels()
628 {
629         int i;
630         for(i = 0; i < HUD_PANEL_NUM; ++i)
631                 tab_panels[i] = -1;
632 }
633 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
634 {
635         string s;
636
637         // we only care for keyboard events
638         if(bInputType != 0 && bInputType != 1)
639                 return false;
640
641         if(!autocvar__hud_configure)
642                 return false;
643
644         // block any input while a menu dialog is fading
645         if(autocvar__menu_alpha)
646                 return true;
647
648         // allow console bind to work
649         string con_keys;
650         float keys;
651         con_keys = findkeysforcommand("toggleconsole", 0);
652         keys = tokenize(con_keys); // findkeysforcommand returns data for this
653
654         float hit_con_bind, i;
655         for (i = 0; i < keys; ++i)
656         {
657                 if(nPrimary == stof(argv(i)))
658                         hit_con_bind = 1;
659         }
660
661         if(bInputType == 0) {
662                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
663                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
664                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
665         }
666         else if(bInputType == 1) {
667                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
668                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
669                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
670         }
671
672         if(nPrimary == K_CTRL)
673         {
674                 if (bInputType == 1) //ctrl has been released
675                 {
676                         if (tab_panel != -1)
677                         {
678                                 //switch to selected panel
679                                 highlightedPanel = tab_panel;
680                                 highlightedAction = 0;
681                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
682                         }
683                         tab_panel = -1;
684                         reset_tab_panels();
685                 }
686         }
687
688         if(nPrimary == K_MOUSE1)
689         {
690                 if(bInputType == 0) // key pressed
691                         mouseClicked |= S_MOUSE1;
692                 else if(bInputType == 1) // key released
693                         mouseClicked -= (mouseClicked & S_MOUSE1);
694         }
695         else if(nPrimary == K_MOUSE2)
696         {
697                 if(bInputType == 0) // key pressed
698                         mouseClicked |= S_MOUSE2;
699                 else if(bInputType == 1) // key released
700                         mouseClicked -= (mouseClicked & S_MOUSE2);
701         }
702         else if(nPrimary == K_ESCAPE)
703         {
704                 if (bInputType == 1)
705                         return true;
706                 menu_enabled = 1;
707                 menu_enabled_time = time;
708                 localcmd("menu_showhudexit\n");
709         }
710         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
711         {
712                 if (bInputType == 1)
713                         return true;
714                 if (!menu_enabled)
715                         cvar_set("_hud_configure", "0");
716         }
717         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
718         {
719                 if (bInputType == 1 || mouseClicked)
720                         return true;
721
722                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
723                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
724                 //(it should only after every other panel of the hud)
725                 //It's a minor bug anyway, we can live with it
726
727                 float starting_panel;
728                 float old_tab_panel = tab_panel;
729                 if (tab_panel == -1) //first press of TAB
730                 {
731                         if (highlightedPanel != -1)
732                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
733                         else
734                                 panel_pos = '0 0 0';
735                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
736                         tab_panel_pos = panel_pos; //to compute level
737                 }
738                 else
739                 {
740                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
741                                 reset_tab_panels();
742                         starting_panel = tab_panel;
743                 }
744                 tab_backward = (hudShiftState & S_SHIFT);
745
746                 float k, level, start_pos_x;
747                 vector candidate_pos;
748                 const float LEVELS_NUM = 4;
749                 float level_height = vid_conheight / LEVELS_NUM;
750 :find_tab_panel
751                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
752                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
753                 start_pos_x = tab_panel_pos_x;
754                 tab_panel = -1;
755                 k=0;
756                 while(++k)
757                 {
758                         for(i = 0; i < HUD_PANEL_NUM; ++i)
759                         {
760                                 if (i == tab_panels[i] || i == starting_panel)
761                                         continue;
762                                 HUD_Panel_UpdatePosSizeForId(i)
763                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
764                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
765                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
766                                 {
767                                         tab_panel = i;
768                                         tab_panel_pos = candidate_pos = panel_pos;
769                                 }
770                         }
771                         if (tab_panel != -1)
772                                 break;
773                         if (k == LEVELS_NUM) //tab_panel not found
774                         {
775                                 reset_tab_panels();
776                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
777                                 {
778                                         tab_panel = -1;
779                                         return true;
780                                 }
781                                 starting_panel = old_tab_panel;
782                                 old_tab_panel = -2;
783                                 goto find_tab_panel; //u must find tab_panel!
784                         }
785                         if (!tab_backward)
786                         {
787                                 level = mod(level + level_height, vid_conheight);
788                                 start_pos_x = 0;
789                                 candidate_pos_x = vid_conwidth;
790                         }
791                         else
792                         {
793                                 level = mod(level - level_height, vid_conheight);
794                                 start_pos_x = vid_conwidth;
795                                 candidate_pos_x = 0;
796                         }
797                 }
798
799                 tab_panels[tab_panel] = tab_panel;
800         }
801         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
802         {
803                 if (bInputType == 1 || mouseClicked)
804                         return true;
805
806                 if (highlightedPanel != -1)
807                 {
808                         HUD_Panel_GetName(highlightedPanel);
809                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
810                 }
811                 else
812                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
813         }
814         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
815         {
816                 if (bInputType == 1 || mouseClicked)
817                         return true;
818
819                 if (highlightedPanel != -1)
820                 {
821                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
822                         panel_size_copied = panel_size;
823                         highlightedPanel_copied = highlightedPanel;
824                 }
825         }
826         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
827         {
828                 if (bInputType == 1 || mouseClicked)
829                         return true;
830
831                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
832                         return true;
833
834                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
835
836                 // reduce size if it'd go beyond screen boundaries
837                 vector tmp_size = panel_size_copied;
838                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
839                         tmp_size_x = vid_conwidth - panel_pos_x;
840                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
841                         tmp_size_y = vid_conheight - panel_pos_y;
842
843                 if (panel_size == tmp_size)
844                         return true;
845
846                 // backup first!
847                 panel_pos_backup = panel_pos;
848                 panel_size_backup = panel_size;
849                 highlightedPanel_backup = highlightedPanel;
850
851                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
852                 HUD_Panel_GetName(highlightedPanel);
853                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
854         }
855         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
856         {
857                 if (bInputType == 1 || mouseClicked)
858                         return true;
859                 //restore previous values
860                 if (highlightedPanel_backup != -1)
861                 {
862                         HUD_Panel_GetName(highlightedPanel_backup);
863                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
864                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
865                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
866                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
867                         highlightedPanel_backup = -1;
868                 }
869         }
870         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
871         {
872                 if (bInputType == 1)
873                 {
874                         pressed_key_time = 0;
875                         return true;
876                 }
877                 else if (pressed_key_time == 0)
878                         pressed_key_time = time;
879
880                 if (!mouseClicked)
881                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
882         }
883         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
884         {
885                 if (bInputType == 1)
886                         return true;
887                 if (highlightedPanel != -1)
888                         HUD_Panel_EnableMenu();
889         }
890         else if(hit_con_bind)
891                 return false;
892
893         return true;
894 }
895
896 float HUD_Panel_Check_Mouse_Pos(float allow_move)
897 {
898         float i, j, border;
899
900         while(j < HUD_PANEL_NUM)
901         {
902                 i = panel_order[j];
903                 j += 1;
904
905                 HUD_Panel_UpdatePosSizeForId(i);
906
907                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
908
909                 // move
910                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
911                 {
912                         return 1;
913                 }
914                 // resize from topleft border
915                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
916                 {
917                         return 2;
918                 }
919                 // resize from topright border
920                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
921                 {
922                         return 3;
923                 }
924                 // resize from bottomleft border
925                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
926                 {
927                         return 3;
928                 }
929                 // resize from bottomright border
930                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
931                 {
932                         return 2;
933                 }
934         }
935         return 0;
936 }
937
938 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
939 void HUD_Panel_FirstInDrawQ(float id)
940 {
941         float i;
942         var float place = -1;
943         // find out where in the array our current id is, save into place
944         for(i = 0; i < HUD_PANEL_NUM; ++i)
945         {
946                 if(panel_order[i] == id)
947                 {
948                         place = i;
949                         break;
950                 }
951         }
952         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
953         if(place == -1)
954                 place = HUD_PANEL_NUM - 1;
955
956         // move all ids up by one step in the array until "place"
957         for(i = place; i > 0; --i)
958         {
959                 panel_order[i] = panel_order[i-1];
960         }
961         // now save the new top id
962         panel_order[0] = id;
963         
964         // let's save them into the cvar by some strcat trickery
965         string s;
966         for(i = 0; i < HUD_PANEL_NUM; ++i)
967         {
968                 s = strcat(s, ftos(panel_order[i]), " ");
969         }
970         cvar_set("_hud_panelorder", s);
971         if(hud_panelorder_prev)
972                 strunzone(hud_panelorder_prev);
973         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
974 }
975
976 void HUD_Panel_Highlight(float allow_move)
977 {
978         float i, j, border;
979
980         while(j < HUD_PANEL_NUM)
981         {
982                 i = panel_order[j];
983                 j += 1;
984
985                 HUD_Panel_UpdatePosSizeForId(i);
986
987                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
988
989                 // move
990                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
991                 {
992                         highlightedPanel = i;
993                         HUD_Panel_FirstInDrawQ(i);
994                         highlightedAction = 1;
995                         panel_click_distance = mousepos - panel_pos;
996                         return;
997                 }
998                 // resize from topleft border
999                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1000                 {
1001                         highlightedPanel = i;
1002                         HUD_Panel_FirstInDrawQ(i);
1003                         highlightedAction = 2;
1004                         resizeCorner = 1;
1005                         panel_click_distance = mousepos - panel_pos;
1006                         panel_click_resizeorigin = panel_pos + panel_size;
1007                         return;
1008                 }
1009                 // resize from topright border
1010                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1011                 {
1012                         highlightedPanel = i;
1013                         HUD_Panel_FirstInDrawQ(i);
1014                         highlightedAction = 2;
1015                         resizeCorner = 2;
1016                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1017                         panel_click_distance_y = mousepos_y - panel_pos_y;
1018                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1019                         return;
1020                 }
1021                 // resize from bottomleft border
1022                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1023                 {
1024                         highlightedPanel = i;
1025                         HUD_Panel_FirstInDrawQ(i);
1026                         highlightedAction = 2;
1027                         resizeCorner = 3;
1028                         panel_click_distance_x = mousepos_x - panel_pos_x;
1029                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1030                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1031                         return;
1032                 }
1033                 // resize from bottomright border
1034                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1035                 {
1036                         highlightedPanel = i;
1037                         HUD_Panel_FirstInDrawQ(i);
1038                         highlightedAction = 2;
1039                         resizeCorner = 4;
1040                         panel_click_distance = panel_size - mousepos + panel_pos;
1041                         panel_click_resizeorigin = panel_pos;
1042                         return;
1043                 }
1044         }
1045         highlightedPanel = -1;
1046         highlightedAction = 0;
1047 }
1048
1049 void HUD_Panel_EnableMenu()
1050 {
1051         menu_enabled = 2;
1052         menu_enabled_time = time;
1053         HUD_Panel_GetName(highlightedPanel);
1054         localcmd("menu_showhudoptions ", panel_name, "\n");
1055 }
1056 float mouse_over_panel;
1057 void HUD_Panel_Mouse()
1058 {
1059         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1060         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1061                 menu_enabled = 0;
1062
1063         /*
1064         print("menu_enabled: ", ftos(menu_enabled), "\n");
1065         print("Highlighted: ", ftos(highlightedPanel), "\n");
1066         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1067         */
1068
1069         if(autocvar__menu_alpha == 1)
1070                 return;
1071
1072         mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1073
1074         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1075         mousepos_y = bound(0, mousepos_y, vid_conheight);
1076
1077         if(mouseClicked)
1078         {
1079                 if(prevMouseClicked == 0)
1080                 {
1081                         if (tab_panel != -1)
1082                         {
1083                                 //stop ctrl-tab selection
1084                                 tab_panel = -1;
1085                                 reset_tab_panels();
1086                         }
1087                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1088                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1089                         if (highlightedPanel != -1)
1090                         {
1091                                 highlightedPanel_initial_pos = panel_pos;
1092                                 highlightedPanel_initial_size = panel_size;
1093                         }
1094                         // doubleclick check
1095                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1096                         {
1097                                 mouseClicked = 0; // to prevent spam, I guess.
1098                                 HUD_Panel_EnableMenu();
1099                         }
1100                         else
1101                         {
1102                                 if (mouseClicked & S_MOUSE1)
1103                                 {
1104                                         prevMouseClickedTime = time;
1105                                         prevMouseClickedPos = mousepos;
1106                                 }
1107                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1108                         }
1109                 }
1110                 else
1111                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1112
1113                 if (highlightedPanel != -1)
1114                 {
1115                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1116                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1117                         {
1118                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1119                                 // backup!
1120                                 panel_pos_backup = highlightedPanel_initial_pos;
1121                                 panel_size_backup = highlightedPanel_initial_size;
1122                                 highlightedPanel_backup = highlightedPanel;
1123                         }
1124                         else
1125                                 // in case the clicked panel is inside another panel and we aren't
1126                                 // moving it, avoid the immediate "fix" of its position/size
1127                                 // (often unwanted and hateful) by disabling collisions check
1128                                 hud_configure_checkcollisions = false;
1129                 }
1130
1131                 if(highlightedAction == 1)
1132                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1133                 else if(highlightedAction == 2)
1134                 {
1135                         vector mySize;
1136                         if(resizeCorner == 1) {
1137                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1138                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1139                         } else if(resizeCorner == 2) {
1140                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1141                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1142                         } else if(resizeCorner == 3) {
1143                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1144                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1145                         } else { // resizeCorner == 4
1146                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1147                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1148                         }
1149                         HUD_Panel_SetPosSize(mySize);
1150                 }
1151         }
1152         else
1153         {
1154                 if(menu_enabled == 2)
1155                         mouse_over_panel = 0;
1156                 else
1157                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1158                 if (mouse_over_panel && tab_panel == -1)
1159                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1160         }
1161         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1162         const vector cursorsize = '32 32 0';
1163         float cursor_alpha = 1 - autocvar__menu_alpha;
1164
1165         if(!mouse_over_panel)
1166                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1167         else if(mouse_over_panel == 1)
1168                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1169         else if(mouse_over_panel == 2)
1170                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1171         else
1172                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1173
1174         prevMouseClicked = mouseClicked;
1175 }
1176
1177 const float hlBorderSize = 4;
1178 const string hlBorder = "gfx/hud/default/border_highlighted";
1179 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1180 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1181 {
1182         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1183         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1184         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1185         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1186         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1187 }