1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_onlyowned");
86 HUD_Write_PanelCvar_q("_onlycurrent");
87 HUD_Write_PanelCvar_q("_iconalign");
88 HUD_Write_PanelCvar_q("_progressbar");
89 HUD_Write_PanelCvar_q("_progressbar_name");
90 HUD_Write_PanelCvar_q("_progressbar_xoffset");
91 HUD_Write_PanelCvar_q("_text");
93 case HUD_PANEL_POWERUPS:
94 HUD_Write_PanelCvar_q("_flip");
95 HUD_Write_PanelCvar_q("_iconalign");
96 HUD_Write_PanelCvar_q("_baralign");
97 HUD_Write_PanelCvar_q("_progressbar");
98 HUD_Write_PanelCvar_q("_progressbar_strength");
99 HUD_Write_PanelCvar_q("_progressbar_shield");
100 HUD_Write_PanelCvar_q("_text");
102 case HUD_PANEL_HEALTHARMOR:
103 HUD_Write_PanelCvar_q("_flip");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_baralign");
106 HUD_Write_PanelCvar_q("_progressbar");
107 HUD_Write_PanelCvar_q("_progressbar_health");
108 HUD_Write_PanelCvar_q("_progressbar_armor");
109 HUD_Write_PanelCvar_q("_progressbar_gfx");
110 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111 HUD_Write_PanelCvar_q("_text");
113 case HUD_PANEL_NOTIFY:
114 HUD_Write_PanelCvar_q("_flip");
115 HUD_Write_PanelCvar_q("_fontsize");
116 HUD_Write_PanelCvar_q("_print");
117 HUD_Write_PanelCvar_q("_time");
118 HUD_Write_PanelCvar_q("_fadetime");
120 case HUD_PANEL_TIMER:
121 HUD_Write_PanelCvar_q("_increment");
123 case HUD_PANEL_RADAR:
124 HUD_Write_PanelCvar_q("_foreground_alpha");
125 HUD_Write_PanelCvar_q("_rotation");
126 HUD_Write_PanelCvar_q("_zoommode");
127 HUD_Write_PanelCvar_q("_scale");
128 HUD_Write_PanelCvar_q("_maximized_scale");
129 HUD_Write_PanelCvar_q("_maximized_size");
131 case HUD_PANEL_SCORE:
132 HUD_Write_PanelCvar_q("_rankings");
135 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
137 case HUD_PANEL_MODICONS:
138 HUD_Write_PanelCvar_q("_dom_layout");
140 case HUD_PANEL_PRESSEDKEYS:
141 HUD_Write_PanelCvar_q("_aspect");
143 case HUD_PANEL_ENGINEINFO:
144 HUD_Write_PanelCvar_q("_framecounter_time");
145 HUD_Write_PanelCvar_q("_framecounter_decimals");
147 case HUD_PANEL_INFOMESSAGES:
148 HUD_Write_PanelCvar_q("_flip");
150 case HUD_PANEL_PHYSICS:
151 HUD_Write_PanelCvar_q("_speed_unit");
152 HUD_Write_PanelCvar_q("_speed_unit_show");
153 HUD_Write_PanelCvar_q("_speed_max");
154 HUD_Write_PanelCvar_q("_speed_vertical");
155 HUD_Write_PanelCvar_q("_topspeed");
156 HUD_Write_PanelCvar_q("_topspeed_time");
157 HUD_Write_PanelCvar_q("_acceleration_max");
158 HUD_Write_PanelCvar_q("_acceleration_vertical");
159 HUD_Write_PanelCvar_q("_flip");
160 HUD_Write_PanelCvar_q("_baralign");
161 HUD_Write_PanelCvar_q("_progressbar");
162 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
163 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
164 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
165 HUD_Write_PanelCvar_q("_text");
166 HUD_Write_PanelCvar_q("_text_scale");
168 case HUD_PANEL_CENTERPRINT:
169 HUD_Write_PanelCvar_q("_align");
170 HUD_Write_PanelCvar_q("_flip");
171 HUD_Write_PanelCvar_q("_fontscale");
172 HUD_Write_PanelCvar_q("_time");
173 HUD_Write_PanelCvar_q("_fade_in");
174 HUD_Write_PanelCvar_q("_fade_out");
175 HUD_Write_PanelCvar_q("_fade_subsequent");
176 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
177 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
178 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
179 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
180 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
181 HUD_Write_PanelCvar_q("_fade_minfontsize");
186 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
188 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
192 print(sprintf(_("^1Couldn't write to %s\n"), filename));
195 void HUD_Configure_Exit_Force()
200 localcmd("togglemenu\n");
202 cvar_set("_hud_configure", "0");
205 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
206 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
209 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
213 for (i = 0; i < HUD_PANEL_NUM; ++i) {
214 if(i == highlightedPanel || !panel_enabled)
217 HUD_Panel_UpdatePosSizeForId(i);
219 panel_pos -= '1 1 0' * panel_bg_border;
220 panel_size += '2 2 0' * panel_bg_border;
222 if(myPos_y + mySize_y < panel_pos_y)
224 if(myPos_y > panel_pos_y + panel_size_y)
227 if(myPos_x + mySize_x < panel_pos_x)
229 if(myPos_x > panel_pos_x + panel_size_x)
232 // OK, there IS a collision.
234 myCenter_x = myPos_x + 0.5 * mySize_x;
235 myCenter_y = myPos_y + 0.5 * mySize_y;
237 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
238 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
240 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
242 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
243 myTarget_x = panel_pos_x - mySize_x;
244 else // push it upwards
245 myTarget_y = panel_pos_y - mySize_y;
247 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
249 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
250 myTarget_x = panel_pos_x + panel_size_x;
251 else // push it upwards
252 myTarget_y = panel_pos_y - mySize_y;
254 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
256 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
257 myTarget_x = panel_pos_x - mySize_x;
258 else // push it downwards
259 myTarget_y = panel_pos_y + panel_size_y;
261 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
263 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
264 myTarget_x = panel_pos_x + panel_size_x;
265 else // push it downwards
266 myTarget_y = panel_pos_y + panel_size_y;
268 //if(cvar("hud_configure_checkcollisions_debug"))
269 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
275 void HUD_Panel_SetPos(vector pos)
277 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
281 //if(cvar("hud_configure_checkcollisions_debug"))
282 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
284 if(autocvar_hud_configure_grid)
286 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
287 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
290 if(hud_configure_checkcollisions)
291 pos = HUD_Panel_CheckMove(pos, mySize);
293 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
294 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
297 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
299 HUD_Panel_GetName(highlightedPanel);
300 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
303 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
304 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
309 float dist_x, dist_y;
311 ratio = mySize_x/mySize_y;
313 for (i = 0; i < HUD_PANEL_NUM; ++i) {
314 if(i == highlightedPanel || !panel_enabled)
317 HUD_Panel_UpdatePosSizeForId(i);
319 panel_pos -= '1 1 0' * panel_bg_border;
320 panel_size += '2 2 0' * panel_bg_border;
322 targEndPos = panel_pos + panel_size;
324 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
325 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
328 if (resizeCorner == 1)
330 // check if this panel is on our way
331 if (resizeorigin_x <= panel_pos_x)
333 if (resizeorigin_y <= panel_pos_y)
335 if (targEndPos_x <= resizeorigin_x - mySize_x)
337 if (targEndPos_y <= resizeorigin_y - mySize_y)
340 // there is a collision:
341 // detect which side of the panel we are facing is actually limiting the resizing
342 // (which side the resize direction finds for first) and reduce the size up to there
344 // dist is the distance between resizeorigin and the "analogous" point of the panel
345 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
346 dist_x = resizeorigin_x - targEndPos_x;
347 dist_y = resizeorigin_y - targEndPos_y;
348 if (dist_y <= 0 || dist_x / dist_y > ratio)
349 mySize_x = min(mySize_x, dist_x);
351 mySize_y = min(mySize_y, dist_y);
353 else if (resizeCorner == 2)
355 if (resizeorigin_x >= targEndPos_x)
357 if (resizeorigin_y <= panel_pos_y)
359 if (panel_pos_x >= resizeorigin_x + mySize_x)
361 if (targEndPos_y <= resizeorigin_y - mySize_y)
364 dist_x = panel_pos_x - resizeorigin_x;
365 dist_y = resizeorigin_y - targEndPos_y;
366 if (dist_y <= 0 || dist_x / dist_y > ratio)
367 mySize_x = min(mySize_x, dist_x);
369 mySize_y = min(mySize_y, dist_y);
371 else if (resizeCorner == 3)
373 if (resizeorigin_x <= panel_pos_x)
375 if (resizeorigin_y >= targEndPos_y)
377 if (targEndPos_x <= resizeorigin_x - mySize_x)
379 if (panel_pos_y >= resizeorigin_y + mySize_y)
382 dist_x = resizeorigin_x - targEndPos_x;
383 dist_y = panel_pos_y - resizeorigin_y;
384 if (dist_y <= 0 || dist_x / dist_y > ratio)
385 mySize_x = min(mySize_x, dist_x);
387 mySize_y = min(mySize_y, dist_y);
389 else if (resizeCorner == 4)
391 if (resizeorigin_x >= targEndPos_x)
393 if (resizeorigin_y >= targEndPos_y)
395 if (panel_pos_x >= resizeorigin_x + mySize_x)
397 if (panel_pos_y >= resizeorigin_y + mySize_y)
400 dist_x = panel_pos_x - resizeorigin_x;
401 dist_y = panel_pos_y - resizeorigin_y;
402 if (dist_y <= 0 || dist_x / dist_y > ratio)
403 mySize_x = min(mySize_x, dist_x);
405 mySize_y = min(mySize_y, dist_y);
407 //if(cvar("hud_configure_checkcollisions_debug"))
408 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
414 void HUD_Panel_SetPosSize(vector mySize)
416 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
418 resizeorigin = panel_click_resizeorigin;
419 local noref vector myPos; // fteqcc sucks
421 // minimum panel size cap
422 mySize_x = max(0.025 * vid_conwidth, mySize_x);
423 mySize_y = max(0.025 * vid_conheight, mySize_y);
425 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
427 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
428 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
431 // collision testing|
432 // -----------------+
434 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
435 if(resizeCorner == 1) {
436 myPos_x = resizeorigin_x - mySize_x;
437 myPos_y = resizeorigin_y - mySize_y;
438 } else if(resizeCorner == 2) {
439 myPos_x = resizeorigin_x;
440 myPos_y = resizeorigin_y - mySize_y;
441 } else if(resizeCorner == 3) {
442 myPos_x = resizeorigin_x - mySize_x;
443 myPos_y = resizeorigin_y;
444 } else { // resizeCorner == 4
445 myPos_x = resizeorigin_x;
446 myPos_y = resizeorigin_y;
449 // left/top screen edges
451 mySize_x = mySize_x + myPos_x;
453 mySize_y = mySize_y + myPos_y;
455 // bottom/right screen edges
456 if(myPos_x + mySize_x > vid_conwidth)
457 mySize_x = vid_conwidth - myPos_x;
458 if(myPos_y + mySize_y > vid_conheight)
459 mySize_y = vid_conheight - myPos_y;
461 //if(cvar("hud_configure_checkcollisions_debug"))
462 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
464 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
465 if(autocvar_hud_configure_grid)
467 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
468 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
471 if(hud_configure_checkcollisions)
472 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
474 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
475 mySize_x = max(0.025 * vid_conwidth, mySize_x);
476 mySize_y = max(0.025 * vid_conheight, mySize_y);
478 // do another pos check, as size might have changed by now
479 if(resizeCorner == 1) {
480 myPos_x = resizeorigin_x - mySize_x;
481 myPos_y = resizeorigin_y - mySize_y;
482 } else if(resizeCorner == 2) {
483 myPos_x = resizeorigin_x;
484 myPos_y = resizeorigin_y - mySize_y;
485 } else if(resizeCorner == 3) {
486 myPos_x = resizeorigin_x - mySize_x;
487 myPos_y = resizeorigin_y;
488 } else { // resizeCorner == 4
489 myPos_x = resizeorigin_x;
490 myPos_y = resizeorigin_y;
493 //if(cvar("hud_configure_checkcollisions_debug"))
494 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
496 HUD_Panel_GetName(highlightedPanel);
498 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
499 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
501 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
502 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
505 float pressed_key_time;
506 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
507 void HUD_Panel_Arrow_Action(float nPrimary)
509 if (highlightedPanel == -1)
512 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
515 if(autocvar_hud_configure_grid)
517 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
519 if (hudShiftState & S_SHIFT)
520 step = hud_configure_realGridSize_y;
522 step = 2 * hud_configure_realGridSize_y;
526 if (hudShiftState & S_SHIFT)
527 step = hud_configure_realGridSize_x;
529 step = 2 * hud_configure_realGridSize_x;
534 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
535 step = vid_conheight;
538 if (hudShiftState & S_SHIFT)
539 step = (step / 256); // more precision
541 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
544 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
546 highlightedPanel_initial_pos = panel_pos;
547 highlightedPanel_initial_size = panel_size;
549 if (hudShiftState & S_ALT) // resize
551 highlightedAction = 1;
552 if(nPrimary == K_UPARROW)
554 else if(nPrimary == K_RIGHTARROW)
556 else if(nPrimary == K_LEFTARROW)
558 else // if(nPrimary == K_DOWNARROW)
561 // ctrl+arrow reduces the size, instead of increasing it
562 // Note that ctrl disables collisions check too, but it's fine
563 // since we don't collide with anything reducing the size
564 if (hudShiftState & S_CTRL) {
566 resizeCorner = 5 - resizeCorner;
571 panel_click_resizeorigin = panel_pos;
572 if(resizeCorner == 1) {
573 panel_click_resizeorigin += mySize;
575 } else if(resizeCorner == 2) {
576 panel_click_resizeorigin_y += mySize_y;
578 } else if(resizeCorner == 3) {
579 panel_click_resizeorigin_x += mySize_x;
581 } else { // resizeCorner == 4
584 HUD_Panel_SetPosSize(mySize);
588 highlightedAction = 2;
591 if(nPrimary == K_UPARROW)
593 else if(nPrimary == K_DOWNARROW)
595 else if(nPrimary == K_LEFTARROW)
597 else // if(nPrimary == K_RIGHTARROW)
600 HUD_Panel_SetPos(pos);
603 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
605 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
608 panel_pos_backup = highlightedPanel_initial_pos;
609 panel_size_backup = highlightedPanel_initial_size;
610 highlightedPanel_backup = highlightedPanel;
614 const float S_MOUSE1 = 1;
615 const float S_MOUSE2 = 2;
616 const float S_MOUSE3 = 4;
618 float prevMouseClicked; // previous state
619 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
620 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
622 void HUD_Panel_EnableMenu();
623 float tab_panels[HUD_PANEL_NUM];
624 float tab_panel, tab_backward;
625 vector tab_panel_pos;
626 void HUD_Panel_FirstInDrawQ(float id);
627 void reset_tab_panels()
630 for(i = 0; i < HUD_PANEL_NUM; ++i)
633 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
637 // we only care for keyboard events
638 if(bInputType != 0 && bInputType != 1)
641 if(!autocvar__hud_configure)
644 // block any input while a menu dialog is fading
645 if(autocvar__menu_alpha)
648 // allow console bind to work
651 con_keys = findkeysforcommand("toggleconsole", 0);
652 keys = tokenize(con_keys); // findkeysforcommand returns data for this
654 float hit_con_bind, i;
655 for (i = 0; i < keys; ++i)
657 if(nPrimary == stof(argv(i)))
661 if(bInputType == 0) {
662 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
663 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
664 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
666 else if(bInputType == 1) {
667 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
668 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
669 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
672 if(nPrimary == K_CTRL)
674 if (bInputType == 1) //ctrl has been released
678 //switch to selected panel
679 highlightedPanel = tab_panel;
680 highlightedAction = 0;
681 HUD_Panel_FirstInDrawQ(highlightedPanel);
688 if(nPrimary == K_MOUSE1)
690 if(bInputType == 0) // key pressed
691 mouseClicked |= S_MOUSE1;
692 else if(bInputType == 1) // key released
693 mouseClicked -= (mouseClicked & S_MOUSE1);
695 else if(nPrimary == K_MOUSE2)
697 if(bInputType == 0) // key pressed
698 mouseClicked |= S_MOUSE2;
699 else if(bInputType == 1) // key released
700 mouseClicked -= (mouseClicked & S_MOUSE2);
702 else if(nPrimary == K_ESCAPE)
707 menu_enabled_time = time;
708 localcmd("menu_showhudexit\n");
710 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
715 cvar_set("_hud_configure", "0");
717 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
719 if (bInputType == 1 || mouseClicked)
722 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
723 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
724 //(it should only after every other panel of the hud)
725 //It's a minor bug anyway, we can live with it
727 float starting_panel;
728 float old_tab_panel = tab_panel;
729 if (tab_panel == -1) //first press of TAB
731 if (highlightedPanel != -1)
732 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
735 starting_panel = highlightedPanel; //can be -1, it means no starting panel
736 tab_panel_pos = panel_pos; //to compute level
740 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
742 starting_panel = tab_panel;
744 tab_backward = (hudShiftState & S_SHIFT);
746 float k, level, start_pos_x;
747 vector candidate_pos;
748 const float LEVELS_NUM = 4;
749 float level_height = vid_conheight / LEVELS_NUM;
751 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
752 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
753 start_pos_x = tab_panel_pos_x;
758 for(i = 0; i < HUD_PANEL_NUM; ++i)
760 if (i == tab_panels[i] || i == starting_panel)
762 HUD_Panel_UpdatePosSizeForId(i)
763 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
764 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
765 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
768 tab_panel_pos = candidate_pos = panel_pos;
773 if (k == LEVELS_NUM) //tab_panel not found
776 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
781 starting_panel = old_tab_panel;
783 goto find_tab_panel; //u must find tab_panel!
787 level = mod(level + level_height, vid_conheight);
789 candidate_pos_x = vid_conwidth;
793 level = mod(level - level_height, vid_conheight);
794 start_pos_x = vid_conwidth;
799 tab_panels[tab_panel] = tab_panel;
801 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
803 if (bInputType == 1 || mouseClicked)
806 if (highlightedPanel != -1)
808 HUD_Panel_GetName(highlightedPanel);
809 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
812 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
814 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
816 if (bInputType == 1 || mouseClicked)
819 if (highlightedPanel != -1)
821 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
822 panel_size_copied = panel_size;
823 highlightedPanel_copied = highlightedPanel;
826 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
828 if (bInputType == 1 || mouseClicked)
831 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
834 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
836 // reduce size if it'd go beyond screen boundaries
837 vector tmp_size = panel_size_copied;
838 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
839 tmp_size_x = vid_conwidth - panel_pos_x;
840 if (panel_pos_y + panel_size_copied_y > vid_conheight)
841 tmp_size_y = vid_conheight - panel_pos_y;
843 if (panel_size == tmp_size)
847 panel_pos_backup = panel_pos;
848 panel_size_backup = panel_size;
849 highlightedPanel_backup = highlightedPanel;
851 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
852 HUD_Panel_GetName(highlightedPanel);
853 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
855 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
857 if (bInputType == 1 || mouseClicked)
859 //restore previous values
860 if (highlightedPanel_backup != -1)
862 HUD_Panel_GetName(highlightedPanel_backup);
863 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
864 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
865 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
866 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
867 highlightedPanel_backup = -1;
870 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
874 pressed_key_time = 0;
877 else if (pressed_key_time == 0)
878 pressed_key_time = time;
881 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
883 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
887 if (highlightedPanel != -1)
888 HUD_Panel_EnableMenu();
890 else if(hit_con_bind)
896 float HUD_Panel_Check_Mouse_Pos(float allow_move)
900 while(j < HUD_PANEL_NUM)
905 HUD_Panel_UpdatePosSizeForId(i);
907 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
910 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
914 // resize from topleft border
915 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
919 // resize from topright border
920 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
924 // resize from bottomleft border
925 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
929 // resize from bottomright border
930 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
938 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
939 void HUD_Panel_FirstInDrawQ(float id)
942 var float place = -1;
943 // find out where in the array our current id is, save into place
944 for(i = 0; i < HUD_PANEL_NUM; ++i)
946 if(panel_order[i] == id)
952 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
954 place = HUD_PANEL_NUM - 1;
956 // move all ids up by one step in the array until "place"
957 for(i = place; i > 0; --i)
959 panel_order[i] = panel_order[i-1];
961 // now save the new top id
964 // let's save them into the cvar by some strcat trickery
966 for(i = 0; i < HUD_PANEL_NUM; ++i)
968 s = strcat(s, ftos(panel_order[i]), " ");
970 cvar_set("_hud_panelorder", s);
971 if(hud_panelorder_prev)
972 strunzone(hud_panelorder_prev);
973 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
976 void HUD_Panel_Highlight(float allow_move)
980 while(j < HUD_PANEL_NUM)
985 HUD_Panel_UpdatePosSizeForId(i);
987 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
990 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
992 highlightedPanel = i;
993 HUD_Panel_FirstInDrawQ(i);
994 highlightedAction = 1;
995 panel_click_distance = mousepos - panel_pos;
998 // resize from topleft border
999 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1001 highlightedPanel = i;
1002 HUD_Panel_FirstInDrawQ(i);
1003 highlightedAction = 2;
1005 panel_click_distance = mousepos - panel_pos;
1006 panel_click_resizeorigin = panel_pos + panel_size;
1009 // resize from topright border
1010 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1012 highlightedPanel = i;
1013 HUD_Panel_FirstInDrawQ(i);
1014 highlightedAction = 2;
1016 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1017 panel_click_distance_y = mousepos_y - panel_pos_y;
1018 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1021 // resize from bottomleft border
1022 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1024 highlightedPanel = i;
1025 HUD_Panel_FirstInDrawQ(i);
1026 highlightedAction = 2;
1028 panel_click_distance_x = mousepos_x - panel_pos_x;
1029 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1030 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1033 // resize from bottomright border
1034 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1036 highlightedPanel = i;
1037 HUD_Panel_FirstInDrawQ(i);
1038 highlightedAction = 2;
1040 panel_click_distance = panel_size - mousepos + panel_pos;
1041 panel_click_resizeorigin = panel_pos;
1045 highlightedPanel = -1;
1046 highlightedAction = 0;
1049 void HUD_Panel_EnableMenu()
1052 menu_enabled_time = time;
1053 HUD_Panel_GetName(highlightedPanel);
1054 localcmd("menu_showhudoptions ", panel_name, "\n");
1056 float mouse_over_panel;
1057 void HUD_Panel_Mouse()
1059 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1060 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1064 print("menu_enabled: ", ftos(menu_enabled), "\n");
1065 print("Highlighted: ", ftos(highlightedPanel), "\n");
1066 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1069 if(autocvar__menu_alpha == 1)
1072 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1074 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1075 mousepos_y = bound(0, mousepos_y, vid_conheight);
1079 if(prevMouseClicked == 0)
1081 if (tab_panel != -1)
1083 //stop ctrl-tab selection
1087 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1088 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1089 if (highlightedPanel != -1)
1091 highlightedPanel_initial_pos = panel_pos;
1092 highlightedPanel_initial_size = panel_size;
1094 // doubleclick check
1095 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1097 mouseClicked = 0; // to prevent spam, I guess.
1098 HUD_Panel_EnableMenu();
1102 if (mouseClicked & S_MOUSE1)
1104 prevMouseClickedTime = time;
1105 prevMouseClickedPos = mousepos;
1107 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1111 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1113 if (highlightedPanel != -1)
1115 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1116 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1118 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1120 panel_pos_backup = highlightedPanel_initial_pos;
1121 panel_size_backup = highlightedPanel_initial_size;
1122 highlightedPanel_backup = highlightedPanel;
1125 // in case the clicked panel is inside another panel and we aren't
1126 // moving it, avoid the immediate "fix" of its position/size
1127 // (often unwanted and hateful) by disabling collisions check
1128 hud_configure_checkcollisions = false;
1131 if(highlightedAction == 1)
1132 HUD_Panel_SetPos(mousepos - panel_click_distance);
1133 else if(highlightedAction == 2)
1136 if(resizeCorner == 1) {
1137 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1138 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1139 } else if(resizeCorner == 2) {
1140 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1141 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1142 } else if(resizeCorner == 3) {
1143 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1144 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1145 } else { // resizeCorner == 4
1146 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1147 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1149 HUD_Panel_SetPosSize(mySize);
1154 if(menu_enabled == 2)
1155 mouse_over_panel = 0;
1157 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1158 if (mouse_over_panel && tab_panel == -1)
1159 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1161 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1162 const vector cursorsize = '32 32 0';
1163 float cursor_alpha = 1 - autocvar__menu_alpha;
1165 if(!mouse_over_panel)
1166 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1167 else if(mouse_over_panel == 1)
1168 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1169 else if(mouse_over_panel == 2)
1170 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1172 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1174 prevMouseClicked = mouseClicked;
1177 const float hlBorderSize = 4;
1178 const string hlBorder = "gfx/hud/default/border_highlighted";
1179 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1180 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1182 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1183 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1184 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1185 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1186 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);