1 float panel_cnt = 12; // NOTE: IDs start from 0!
4 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
5 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
6 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
7 float highlightedPanel;
8 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
10 const float BORDER_MULTIPLIER = 0.25;
11 float hud_color_bg_team;
12 float scoreboard_bottom;
13 float weapon_hits[WEP_MAXCOUNT];
14 float weapon_fired[WEP_MAXCOUNT];
17 float ps_primary, ps_secondary;
18 float ts_primary, ts_secondary;
26 float hud_accuracy_hud;
27 float hud_border_thickness;
28 float hud_accuracy_border_thickness;