]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qh
HUD editor: Display panel menu on the right, panel on the left
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
1 #ifndef HUD_H
2 #define HUD_H
3
4 #include "../common/weapons/weapons.qh"
5
6 const int HUD_PANEL_MAX = 24;
7 entity hud_panel[HUD_PANEL_MAX];
8 const int HUD_PANEL_FIRST = 0;
9 int HUD_PANEL_NUM;
10 int HUD_PANEL_LAST;
11
12 int panel_order[HUD_PANEL_MAX];
13 string hud_panelorder_prev;
14
15 float hud_draw_maximized;
16 float hud_panel_radar_maximized;
17 float chat_panel_modified;
18 float radar_panel_modified;
19
20 vector mousepos;
21 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
22 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
23 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
24 entity highlightedPanel;
25 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
26
27 const float BORDER_MULTIPLIER = 0.25;
28 float scoreboard_bottom;
29 int weapon_accuracy[WEP_MAXCOUNT];
30
31 int complain_weapon;
32 string complain_weapon_name;
33 float complain_weapon_type;
34 float complain_weapon_time;
35
36 int ps_primary, ps_secondary;
37 int ts_primary, ts_secondary;
38
39 int last_switchweapon;
40 int last_activeweapon;
41 float weapontime;
42 float weaponprevtime;
43
44 float teamnagger;
45
46 float hud_configure_checkcollisions;
47 float hud_configure_prev;
48 vector hud_configure_gridSize;
49 vector hud_configure_realGridSize;
50
51 int hudShiftState;
52 const int S_SHIFT = 1;
53 const int S_CTRL = 2;
54 const int S_ALT = 4;
55
56 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
57
58 float hud_fade_alpha;
59
60 string hud_skin_path;
61 string hud_skin_prev;
62
63 vector myteamcolors;
64
65 entity highlightedPanel_backup;
66 vector panel_pos_backup;
67 vector panel_size_backup;
68
69 vector panel_size_copied;
70
71 entity panel;
72 .string panel_name;
73 .int panel_id;
74 .vector current_panel_pos;
75 .vector current_panel_size;
76 .string current_panel_bg;
77 .float current_panel_bg_alpha;
78 .float current_panel_bg_border;
79 .vector current_panel_bg_color;
80 .float current_panel_bg_color_team;
81 .float current_panel_bg_padding;
82 .float current_panel_fg_alpha;
83 .float update_time;
84 float panel_enabled;
85 vector panel_pos;
86 vector panel_size;
87 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
88 vector panel_bg_color;
89 string panel_bg_color_str;
90 float panel_bg_color_team;
91 string panel_bg_color_team_str;
92 float panel_fg_alpha;
93 float panel_bg_alpha;
94 string panel_bg_alpha_str;
95 float panel_bg_border;
96 string panel_bg_border_str;
97 float panel_bg_padding;
98 string panel_bg_padding_str;
99
100 .void() panel_draw;
101
102 float current_player;
103
104 float GetPlayerColorForce(int i);
105
106
107 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                           \
108         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
109         HUD_PANEL(AMMO         , HUD_Ammo         , ammo)                                                                                                                               \
110         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups)                                                                                                                   \
111         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor)                                                                                                                \
112         HUD_PANEL(NOTIFY       , HUD_Notify       , notify)                                                                                                                     \
113         HUD_PANEL(TIMER        , HUD_Timer        , timer)                                                                                                                              \
114         HUD_PANEL(RADAR        , HUD_Radar        , radar)                                                                                                                              \
115         HUD_PANEL(SCORE        , HUD_Score        , score)                                                                                                                              \
116         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer)                                                                                                                  \
117         HUD_PANEL(VOTE         , HUD_Vote         , vote)                                                                                                                               \
118         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons)                                                                                                                   \
119         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys)                                                                                                                \
120         HUD_PANEL(CHAT         , HUD_Chat         , chat)                                                                                                                               \
121         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo)                                                                                                                 \
122         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
123         HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
124         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
125         HUD_PANEL(BUFFS        , HUD_Buffs        , buffs)
126
127 #define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                        \
128         int HUD_PANEL_##NAME;                                                                                                                                                                                   \
129         void draw_func(void);                                                                                                                                                                                   \
130         void RegisterHUD_Panel_##NAME() {                                                                                                                                                               \
131                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM;                                                                                                                      \
132                 entity hud_panelent = spawn();                                                                                                                                                          \
133                 hud_panel[HUD_PANEL_##NAME] = hud_panelent;                                                                                                                             \
134                 hud_panelent.classname = "hud_panel";                                                                                                                                           \
135                 hud_panelent.panel_name = #name;                                                                                                                                                        \
136                 hud_panelent.panel_id = HUD_PANEL_##NAME;                                                                                                                                       \
137                 hud_panelent.panel_draw = draw_func;                                                                                                                                            \
138                 HUD_PANEL_NUM++;                                                                                                                                                                                        \
139         }                                                                                                                                                                                                                               \
140         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
141
142 HUD_PANELS(HUD_PANEL)
143 #undef HUD_PANEL
144
145 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
146
147
148 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
149 // ----------------------
150 // MACRO HELL STARTS HERE
151 // ----------------------
152 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
153
154 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
155 // comment on last line of macro: // we probably want to see a background in config mode at all times...
156 #define HUD_Panel_GetBg() do {                                                                                      \
157         string panel_bg;                                                                                                \
158         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
159                 panel_bg = "0";                                                                                             \
160         } else {                                                                                                        \
161                 if (panel_bg_str == "") {                                                                                   \
162                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
163                 }                                                                                                           \
164                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
165                         panel_bg = "0";                                                                                         \
166                 } else {                                                                                                    \
167                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
168                                 panel_bg_alpha_str = "0";                                                                           \
169                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
170                         if (precache_pic(panel_bg) == "") {                                                                     \
171                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
172                                 if (precache_pic(panel_bg) == "") {                                                                 \
173                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
174                                 }                                                                                                   \
175                         }                                                                                                       \
176                 }                                                                                                           \
177         }                                                                                                               \
178         if (panel.current_panel_bg)                                                                                     \
179                 strunzone(panel.current_panel_bg);                                                                          \
180         panel.current_panel_bg = strzone(panel_bg);                                                                     \
181 } while(0)
182
183 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
184 #define HUD_Panel_GetColor() do {                                                                                   \
185         if ((teamplay) && panel_bg_color_team) {                                                                        \
186                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
187                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
188                 else                                                                                                        \
189                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
190         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
191                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
192         } else {                                                                                                        \
193                 if (panel_bg_color_str == "") {                                                                             \
194                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
195                 } else {                                                                                                    \
196                         if (panel_bg_color_str == "shirt") {                                                                    \
197                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
198                         } else if (panel_bg_color_str == "pants") {                                                             \
199                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
200                         } else {                                                                                                \
201                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
202                         }                                                                                                       \
203                 }                                                                                                           \
204         }                                                                                                               \
205 } while(0)
206
207 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
208 #define HUD_Panel_GetColorTeam() do {                                                                               \
209         if (panel_bg_color_team_str == "") {                                                                            \
210                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
211         } else {                                                                                                        \
212                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
213         }                                                                                                               \
214 } while(0)
215
216 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
217 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
218 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
219         if (panel_bg_alpha_str == "") {                                                                                 \
220                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
221         }                                                                                                               \
222         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
223         if (autocvar__hud_configure) {                                                                                  \
224                 if (!panel_enabled)                                                                                         \
225                         panel_bg_alpha = 0.25;                                                                                  \
226                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
227                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
228                 else                                                                                                        \
229                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
230         }                                                                                                               \
231 } while(0)
232
233 // Get value for panel_fg_alpha. Also do various minalpha checks
234 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
235 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
236         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
237         if (autocvar__hud_configure && !panel_enabled)                                                                  \
238                 panel_fg_alpha = 0.25;                                                                                      \
239 } while(0)
240
241 // Get border. See comments above, it's similar.
242 #define HUD_Panel_GetBorder() do {                                                                                  \
243         if (panel_bg_border_str == "") {                                                                                \
244                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
245         } else {                                                                                                        \
246                 panel_bg_border = stof(panel_bg_border_str);                                                                \
247         }                                                                                                               \
248 } while(0)
249
250 // Get padding. See comments above, it's similar.
251 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
252 #define HUD_Panel_GetPadding() do {                                                                                 \
253         if (panel_bg_padding_str == "") {                                                                               \
254                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
255         } else {                                                                                                        \
256                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
257         }                                                                                                               \
258         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
259 } while(0)
260
261 // return smoothly faded pos and size of given panel when a dialog is active
262 // don't center too wide panels, it doesn't work with different resolutions
263 #define HUD_Panel_UpdatePosSize_ForMenu() do { \
264         vector menu_enable_size = panel_size; \
265         float max_panel_width = 0.52 * vid_conwidth; \
266         if(panel_size.x > max_panel_width) \
267         { \
268                 menu_enable_size.x = max_panel_width; \
269                 menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
270         } \
271         vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
272         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
273         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
274 } while(0)
275
276 // Scale the pos and size vectors to absolute coordinates
277 #define HUD_Panel_ScalePosSize() do {                                                                               \
278         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
279         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
280 } while(0)
281
282 // NOTE: in hud_configure mode cvars must be reloaded every frame
283 #define HUD_Panel_UpdateCvars() do {                                                                                \
284         if (panel.update_time <= time) {                                                                                \
285                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
286                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
287                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
288                 HUD_Panel_ScalePosSize();                                                                                   \
289                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
290                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
291                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
292                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
293                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
294                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
295                 HUD_Panel_GetBg();                                                                                          \
296                 if (panel.current_panel_bg != "0") {                                                                        \
297                         HUD_Panel_GetColorTeam();                                                                               \
298                         HUD_Panel_GetColor();                                                                                   \
299                         HUD_Panel_GetBgAlpha();                                                                                 \
300                         HUD_Panel_GetBorder();                                                                                  \
301                 }                                                                                                           \
302                 HUD_Panel_GetFgAlpha();                                                                                     \
303                 HUD_Panel_GetPadding();                                                                                     \
304                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
305                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
306                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
307                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
308                 } else {                                                                                                    \
309                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
310                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
311                 }                                                                                                           \
312                 panel.current_panel_pos = panel_pos;                                                                        \
313                 panel.current_panel_size = panel_size;                                                                      \
314                 panel.current_panel_bg_border = panel_bg_border;                                                            \
315                 panel.current_panel_bg_color = panel_bg_color;                                                              \
316                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
317                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
318                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
319         } else {                                                                                                        \
320                 panel_pos = panel.current_panel_pos;                                                                        \
321                 panel_size = panel.current_panel_size;                                                                      \
322                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
323                 panel_bg_border = panel.current_panel_bg_border;                                                            \
324                 panel_bg_color = panel.current_panel_bg_color;                                                              \
325                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
326                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
327                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
328         }                                                                                                               \
329 } while(0)
330
331 #define HUD_Panel_UpdatePosSize() do {                                                                              \
332         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
333         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
334         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
335         HUD_Panel_ScalePosSize();                                                                                       \
336         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
337                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
338         }                                                                                                               \
339         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
340         HUD_Panel_GetBorder();                                                                                          \
341 } while(0)
342
343 const int NOTIFY_MAX_ENTRIES = 10;
344 const float NOTIFY_ICON_MARGIN = 0.02;
345
346 int notify_index;
347 int notify_count;
348 float notify_times[NOTIFY_MAX_ENTRIES];
349 string notify_attackers[NOTIFY_MAX_ENTRIES];
350 string notify_victims[NOTIFY_MAX_ENTRIES];
351 string notify_icons[NOTIFY_MAX_ENTRIES];
352
353 void HUD_Notify_Push(string icon, string attacker, string victim);
354
355 var void HUD_ModIcons_GameType(vector pos, vector size);
356 void HUD_ModIcons_SetFunc();
357 #endif