1 #define HUD_PANEL_MAX 24
2 entity hud_panel[HUD_PANEL_MAX];
3 #define HUD_PANEL_FIRST 0
7 float panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
12 float hud_panel_quickmenu;
15 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
16 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
17 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
18 entity highlightedPanel;
19 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
21 const float BORDER_MULTIPLIER = 0.25;
22 float scoreboard_bottom;
23 float weapon_accuracy[WEP_MAXCOUNT];
25 float complain_weapon;
26 string complain_weapon_name;
27 float complain_weapon_type;
28 float complain_weapon_time;
30 float ps_primary, ps_secondary;
31 float ts_primary, ts_secondary;
33 float last_switchweapon;
34 float last_activeweapon;
40 float hud_configure_checkcollisions;
41 float hud_configure_prev;
42 noref vector hud_configure_gridSize; // fteqcc sucks
43 noref vector hud_configure_realGridSize; // fteqcc sucks
46 const float S_SHIFT = 1;
47 const float S_CTRL = 2;
48 const float S_ALT = 4;
50 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
51 float menu_enabled_time;
60 var vector progressbar_color;
62 entity highlightedPanel_backup;
63 var vector panel_pos_backup;
64 var vector panel_size_backup;
66 var vector panel_size_copied;
71 .vector current_panel_pos;
72 .vector current_panel_size;
73 .string current_panel_bg;
74 .float current_panel_bg_alpha;
75 .float current_panel_bg_border;
76 .vector current_panel_bg_color;
77 .float current_panel_bg_color_team;
78 .float current_panel_bg_padding;
79 .float current_panel_fg_alpha;
81 var float panel_enabled;
83 var vector panel_size;
85 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
86 var vector panel_bg_color;
87 var string panel_bg_color_str;
88 var float panel_bg_color_team;
89 var string panel_bg_color_team_str;
90 var float panel_fg_alpha;
91 var float panel_bg_alpha;
92 var string panel_bg_alpha_str;
93 var float panel_bg_border;
94 var string panel_bg_border_str;
95 var float panel_bg_padding;
96 var string panel_bg_padding_str;
100 float current_player;
106 HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
107 HUD_PANEL(AMMO , HUD_Ammo , ammo) \
108 HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
109 HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
110 HUD_PANEL(NOTIFY , HUD_Notify , notify) \
111 HUD_PANEL(TIMER , HUD_Timer , timer) \
112 HUD_PANEL(RADAR , HUD_Radar , radar) \
113 HUD_PANEL(SCORE , HUD_Score , score) \
114 HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
115 HUD_PANEL(VOTE , HUD_Vote , vote) \
116 HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
117 HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
118 HUD_PANEL(CHAT , HUD_Chat , chat) \
119 HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
120 HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
121 HUD_PANEL(PHYSICS , HUD_Physics , physics) \
122 HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
123 HUD_PANEL(QUICKMENU , HUD_QuickMenu , quickmenu)
125 #define HUD_PANEL(NAME,draw_func,name) \
126 float HUD_PANEL_##NAME; \
127 void ##draw_func(void); \
128 void RegisterHUD_Panel_##NAME() \
130 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
131 entity hud_panelent = spawn(); \
132 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
133 hud_panelent.classname = "hud_panel"; \
134 hud_panelent.panel_name = #name; \
135 hud_panelent.panel_id = HUD_PANEL_##NAME; \
136 hud_panelent.panel_draw = ##draw_func; \
139 ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
144 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
147 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
148 // ----------------------
149 // MACRO HELL STARTS HERE
150 // ----------------------
151 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
153 #define HUD_Panel_GetProgressBarColor(item) \
154 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
155 #define HUD_Panel_GetProgressBarColorForString(item) \
157 case "health": HUD_Panel_GetProgressBarColor(health); break;\
158 case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
159 case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
160 case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
161 case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
162 case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
163 case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
164 case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
165 case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
166 } ENDS_WITH_CURLY_BRACE
168 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
169 // comment on last line of macro: // we probably want to see a background in config mode at all times...
170 #define HUD_Panel_GetBg()\
171 if(!autocvar__hud_configure && panel_bg_str == "0") {\
174 if(panel_bg_str == "") {\
175 panel_bg_str = autocvar_hud_panel_bg;\
177 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
180 if (panel_bg_str == "0" && autocvar__hud_configure)\
181 panel_bg_alpha_str = "0";\
182 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
183 if(precache_pic(panel_bg) == "") {\
184 panel_bg = strcat(hud_skin_path, "/", "border_default");\
185 if(precache_pic(panel_bg) == "") {\
186 panel_bg = strcat("gfx/hud/default/", "border_default");\
192 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
193 #define HUD_Panel_GetColor()\
194 if((teamplay) && panel_bg_color_team) {\
195 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
196 panel_bg_color = '1 0 0' * panel_bg_color_team;\
198 panel_bg_color = myteamcolors * panel_bg_color_team;\
199 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
200 panel_bg_color = '1 0 0' * panel_bg_color_team;\
202 if(panel_bg_color_str == "") {\
203 panel_bg_color = autocvar_hud_panel_bg_color;\
205 if(panel_bg_color_str == "shirt") {\
206 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
207 } else if(panel_bg_color_str == "pants") {\
208 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
210 panel_bg_color = stov(panel_bg_color_str);\
215 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
216 #define HUD_Panel_GetColorTeam()\
217 if(panel_bg_color_team_str == "") {\
218 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
220 panel_bg_color_team = stof(panel_bg_color_team_str);\
223 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
224 #define HUD_Panel_ApplyFadeAlpha()\
225 if(!(menu_enabled == 2 && panel == highlightedPanel))\
227 panel_bg_alpha *= hud_fade_alpha;\
228 panel_fg_alpha *= hud_fade_alpha;\
229 } ENDS_WITH_CURLY_BRACE
231 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
232 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
233 #define HUD_Panel_GetBgAlpha()\
234 if(panel_bg_alpha_str == "") {\
235 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
237 panel_bg_alpha = stof(panel_bg_alpha_str);\
238 if(autocvar__hud_configure) {\
240 panel_bg_alpha = 0.25;\
241 else if(menu_enabled == 2 && panel == highlightedPanel)\
242 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
244 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
247 // Get value for panel_fg_alpha. Also do various minalpha checks
248 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
249 #define HUD_Panel_GetFgAlpha()\
250 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
251 if(autocvar__hud_configure && !panel_enabled)\
252 panel_fg_alpha = 0.25;\
254 // Get border. See comments above, it's similar.
255 #define HUD_Panel_GetBorder()\
256 if(panel_bg_border_str == "") {\
257 panel_bg_border = autocvar_hud_panel_bg_border;\
259 panel_bg_border = stof(panel_bg_border_str);\
260 } ENDS_WITH_CURLY_BRACE
262 // Scale the pos and size vectors to absolute coordinates
263 #define HUD_Panel_GetScaledVectors()\
264 panel_pos_x *= vid_conwidth;\
265 panel_pos_y *= vid_conheight;\
266 panel_size_x *= vid_conwidth;\
267 panel_size_y *= vid_conheight;
269 // Get padding. See comments above, it's similar.
270 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
271 #define HUD_Panel_GetPadding()\
272 if(panel_bg_padding_str == "") {\
273 panel_bg_padding = autocvar_hud_panel_bg_padding;\
275 panel_bg_padding = stof(panel_bg_padding_str);\
277 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
279 // Point to the macros above (stupid max macro length)
280 #define HUD_Panel_GetStringVars()\
282 if (panel_bg != "0") {\
283 HUD_Panel_GetColorTeam()\
284 HUD_Panel_GetColor()\
285 HUD_Panel_GetBgAlpha()\
286 HUD_Panel_GetBorder()\
288 HUD_Panel_GetFgAlpha()\
289 HUD_Panel_GetScaledVectors()\
290 HUD_Panel_GetPadding()
292 // return smoothly faded pos of given panel when a dialog is active
293 var vector menu_enable_panelpos;
294 #define HUD_Panel_GetMenuPos() \
295 if(panel_size_x > panel_size_y)\
296 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
298 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
299 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
301 // return smoothly faded size of given panel when a dialog is active
302 //var vector menu_enable_maxsize;
303 var float menu_enable_maxsize_x;
304 var float menu_enable_maxsize_y;
305 var vector menu_enable_size;
306 #define HUD_Panel_GetMenuSize()\
307 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
308 menu_enable_maxsize_y = 0.18 * vid_conheight;\
309 if(panel_size_x > panel_size_y)\
311 if(panel_size_y > menu_enable_maxsize_y)\
313 menu_enable_size_y = menu_enable_maxsize_y;\
314 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
315 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
320 if(panel_size_x > menu_enable_maxsize_x)\
322 menu_enable_size_x = menu_enable_maxsize_x;\
323 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
324 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
328 // NOTE: in hud_configure mode cvars must be reloaded every frame
329 #define HUD_Panel_UpdateCvars() \
330 if(panel.update_time <= time) { \
331 if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
332 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
333 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
334 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
335 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
336 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
337 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
338 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
339 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
340 HUD_Panel_GetStringVars()\
341 if(menu_enabled == 2 && panel == highlightedPanel) {\
342 HUD_Panel_GetMenuSize()\
343 HUD_Panel_GetMenuPos()\
345 panel.current_panel_pos = panel_pos; \
346 panel.current_panel_size = panel_size; \
347 if(panel.current_panel_bg) \
348 strunzone(panel.current_panel_bg); \
351 /*printf("^xf08 %s panel: panel_bg is empty\n", panel.panel_name);*/\
354 panel.current_panel_bg = strzone(panel_bg); \
355 panel.current_panel_bg_alpha = panel_bg_alpha; \
356 panel.current_panel_bg_border = panel_bg_border; \
357 panel.current_panel_bg_color = panel_bg_color; \
358 panel.current_panel_bg_color_team = panel_bg_color_team; \
359 panel.current_panel_bg_padding = panel_bg_padding; \
360 panel.current_panel_fg_alpha = panel_fg_alpha; \
361 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
363 panel_pos = panel.current_panel_pos; \
364 panel_size = panel.current_panel_size; \
365 panel_bg = panel.current_panel_bg; \
366 if(panel.current_panel_bg == "")\
368 /*printf("^xf08 %s panel: panel.current_panel_bg is empty\n", panel.panel_name);*/\
371 panel_bg_alpha = panel.current_panel_bg_alpha; \
372 panel_bg_border = panel.current_panel_bg_border; \
373 panel_bg_color = panel.current_panel_bg_color; \
374 panel_bg_color_team = panel.current_panel_bg_color_team; \
375 panel_bg_padding = panel.current_panel_bg_padding; \
376 panel_fg_alpha = panel.current_panel_fg_alpha; \
377 } ENDS_WITH_CURLY_BRACE
379 #define HUD_Panel_UpdatePosSize() {\
380 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
381 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
382 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
383 HUD_Panel_GetScaledVectors()\
384 if(menu_enabled == 2 && panel == highlightedPanel) {\
385 HUD_Panel_GetMenuSize()\
386 HUD_Panel_GetMenuPos()\
388 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
389 HUD_Panel_GetBorder() \
390 } ENDS_WITH_CURLY_BRACE
393 #define KN_MAX_ENTRIES 10
396 float notify_times[KN_MAX_ENTRIES];
397 string notify_icon[KN_MAX_ENTRIES];
398 string notify_attackers[KN_MAX_ENTRIES];
399 string notify_victims[KN_MAX_ENTRIES];
400 void HUD_Notify_Push(string icon, string attacker, string victim);