1 void CSQC_kh_hudreset();
3 void CSQC_ctf_hudreset();
7 const float MARIGIN_MULTIPLIER = 0.25;
8 float hud_color_bg_team;
9 float scoreboard_bottom;
10 float weapon_hits[WEP_MAXCOUNT];
11 float weapon_fired[WEP_MAXCOUNT];
14 float ps_primary, ps_secondary;
15 float ts_primary, ts_secondary;
23 float hud_hudselector;
24 float hud_accuracy_hud;
25 float hud_border_thickness;
26 float hud_accuracy_border_thickness;