2 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
3 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
4 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
5 float highlightedPanel;
6 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
8 const float BORDER_MULTIPLIER = 0.25;
9 float hud_color_bg_team;
10 float scoreboard_bottom;
11 float weapon_hits[WEP_MAXCOUNT];
12 float weapon_fired[WEP_MAXCOUNT];
15 float ps_primary, ps_secondary;
16 float ts_primary, ts_secondary;
23 float hud_accuracy_hud;
24 float hud_border_thickness;
25 float hud_accuracy_border_thickness;
29 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
30 float menu_fade_alpha;