1 float panel_order[HUD_PANEL_NUM];
2 string hud_panelorder_prev;
4 float hud_draw_maximized;
5 float hud_panel_radar_maximized;
6 float hud_panel_quickmenu;
9 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
10 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
11 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
12 var float highlightedPanel = -1;
13 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
15 const float BORDER_MULTIPLIER = 0.25;
16 float scoreboard_bottom;
17 float weapon_accuracy[WEP_MAXCOUNT];
19 float complain_weapon;
20 string complain_weapon_name;
21 float complain_weapon_type;
22 float complain_weapon_time;
24 float ps_primary, ps_secondary;
25 float ts_primary, ts_secondary;
27 float last_switchweapon;
28 float last_activeweapon;
34 float hud_configure_checkcollisions;
35 float hud_configure_prev;
36 noref vector hud_configure_gridSize; // fteqcc sucks
37 noref vector hud_configure_realGridSize; // fteqcc sucks
40 const float S_SHIFT = 1;
41 const float S_CTRL = 2;
42 const float S_ALT = 4;
44 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
45 float menu_enabled_time;
52 var vector progressbar_color;
54 var float highlightedPanel_backup = -1;
55 var vector panel_pos_backup;
56 var vector panel_size_backup;
58 var float highlightedPanel_copied = -1; //this is good only to know if there is something copied
59 var vector panel_size_copied;
61 var float hud_configure_active_panel; // this panel has recently referred the UpdateCvars macro
62 var string panel_name;
63 var float panel_enabled;
65 var vector panel_size;
67 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
68 var vector panel_bg_color;
69 var string panel_bg_color_str;
70 var float panel_bg_color_team;
71 var string panel_bg_color_team_str;
72 var float panel_fg_alpha;
73 var float panel_bg_alpha;
74 var string panel_bg_alpha_str;
75 var float panel_bg_border;
76 var string panel_bg_border_str;
77 var float panel_bg_padding;
78 var string panel_bg_padding_str;
82 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
83 // ----------------------
84 // MACRO HELL STARTS HERE
85 // ----------------------
86 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
88 #define HUD_Panel_GetProgressBarColor(item) \
89 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
90 #define HUD_Panel_GetProgressBarColorForString(item) \
92 case "health": HUD_Panel_GetProgressBarColor(health); break;\
93 case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
94 case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
95 case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
96 case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
97 case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
98 case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
99 case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
100 case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
101 } ENDS_WITH_CURLY_BRACE
103 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
104 // comment on last line of macro: // we probably want to see a background in config mode at all times...
105 #define HUD_Panel_GetBg()\
106 if(!autocvar__hud_configure && panel_bg_str == "0") {\
109 if(panel_bg_str == "") {\
110 panel_bg_str = autocvar_hud_panel_bg;\
112 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
115 if (panel_bg_str == "0" && autocvar__hud_configure)\
116 panel_bg_alpha_str = "0";\
117 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
118 if(precache_pic(panel_bg) == "") {\
119 panel_bg = strcat(hud_skin_path, "/", "border_default");\
120 if(precache_pic(panel_bg) == "") {\
121 panel_bg = strcat("gfx/hud/default/", "border_default");\
127 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
128 #define HUD_Panel_GetColor()\
129 if((teamplay) && panel_bg_color_team) {\
130 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\
131 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
132 panel_bg_color = '1 0 0' * panel_bg_color_team;\
134 if(panel_bg_color_str == "") {\
135 panel_bg_color = autocvar_hud_panel_bg_color;\
137 if(panel_bg_color_str == "shirt") {\
138 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
139 } else if(panel_bg_color_str == "pants") {\
140 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
142 panel_bg_color = stov(panel_bg_color_str);\
147 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
148 #define HUD_Panel_GetColorTeam()\
149 if(panel_bg_color_team_str == "") {\
150 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
152 panel_bg_color_team = stof(panel_bg_color_team_str);\
155 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
156 #define HUD_Panel_ApplyFadeAlpha()\
157 if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\
159 panel_bg_alpha *= hud_fade_alpha;\
160 panel_fg_alpha *= hud_fade_alpha;\
161 } ENDS_WITH_CURLY_BRACE
163 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
164 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
165 #define HUD_Panel_GetBgAlpha()\
166 if(panel_bg_alpha_str == "") {\
167 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
169 panel_bg_alpha = stof(panel_bg_alpha_str);\
170 if(autocvar__hud_configure) {\
172 panel_bg_alpha = 0.25;\
173 else if(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)\
174 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
176 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
179 // Get value for panel_fg_alpha. Also do various minalpha checks
180 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
181 #define HUD_Panel_GetFgAlpha()\
182 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
183 if(autocvar__hud_configure && !panel_enabled)\
184 panel_fg_alpha = 0.25;\
186 // Get border. See comments above, it's similar.
187 #define HUD_Panel_GetBorder()\
188 if(panel_bg_border_str == "") {\
189 panel_bg_border = autocvar_hud_panel_bg_border;\
191 panel_bg_border = stof(panel_bg_border_str);\
192 } ENDS_WITH_CURLY_BRACE
194 // Scale the pos and size vectors to absolute coordinates
195 #define HUD_Panel_GetScaledVectors()\
196 panel_pos_x *= vid_conwidth;\
197 panel_pos_y *= vid_conheight;\
198 panel_size_x *= vid_conwidth;\
199 panel_size_y *= vid_conheight;
201 // Get padding. See comments above, it's similar.
202 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
203 #define HUD_Panel_GetPadding()\
204 if(panel_bg_padding_str == "") {\
205 panel_bg_padding = autocvar_hud_panel_bg_padding;\
207 panel_bg_padding = stof(panel_bg_padding_str);\
209 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
211 // Point to the macros above (stupid max macro length)
212 #define HUD_Panel_GetStringVars()\
214 if (panel_bg != "0") {\
215 HUD_Panel_GetColorTeam()\
216 HUD_Panel_GetColor()\
217 HUD_Panel_GetBgAlpha()\
218 HUD_Panel_GetBorder()\
220 HUD_Panel_GetFgAlpha()\
221 HUD_Panel_GetScaledVectors()\
222 HUD_Panel_GetPadding()
224 // return smoothly faded pos of given panel when a dialog is active
225 var vector menu_enable_panelpos;
226 #define HUD_Panel_GetMenuPos() \
227 if(panel_size_x > panel_size_y)\
228 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
230 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
231 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
233 // return smoothly faded size of given panel when a dialog is active
234 //var vector menu_enable_maxsize;
235 var float menu_enable_maxsize_x;
236 var float menu_enable_maxsize_y;
237 var vector menu_enable_size;
238 #define HUD_Panel_GetMenuSize()\
239 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
240 menu_enable_maxsize_y = 0.18 * vid_conheight;\
241 if(panel_size_x > panel_size_y)\
243 if(panel_size_y > menu_enable_maxsize_y)\
245 menu_enable_size_y = menu_enable_maxsize_y;\
246 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
247 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
252 if(panel_size_x > menu_enable_maxsize_x)\
254 menu_enable_size_x = menu_enable_maxsize_x;\
255 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
256 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
260 // Update all common cvars of given panel name
261 #define HUD_Panel_UpdateCvars(name) \
262 panel_enabled = autocvar_hud_panel_##name; \
263 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
264 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
265 panel_bg_str = cvar_string("hud_panel_" #name "_bg"); \
266 panel_bg_color_str = cvar_string("hud_panel_" #name "_bg_color"); \
267 panel_bg_color_team_str = cvar_string("hud_panel_" #name "_bg_color_team"); \
268 panel_bg_alpha_str = cvar_string("hud_panel_" #name "_bg_alpha"); \
269 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
270 panel_bg_padding_str = cvar_string("hud_panel_" #name "_bg_padding"); \
271 HUD_Panel_GetStringVars()\
272 if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
273 HUD_Panel_GetMenuSize()\
274 HUD_Panel_GetMenuPos()\
275 } ENDS_WITH_CURLY_BRACE
277 // FTEQCC I HATE YOU WHY DO YOU MAKE ME DO THIS??? :(
278 // max macro length is 1024 characters, I must split it up :(
280 // Update all common cvars of given panel id
281 #define HUD_Panel_UpdateCvarsForId_Part2(id) \
283 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
284 case HUD_PANEL_PHYSICS: HUD_Panel_UpdateCvars(physics); break;\
285 case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdateCvars(centerprint); break;\
286 case HUD_PANEL_QUICKMENU: HUD_Panel_UpdateCvars(quickmenu); break;\
289 #define HUD_Panel_UpdateCvarsForId(id) \
291 case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
292 case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
293 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
294 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
295 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
296 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
297 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
298 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
299 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
300 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
301 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
302 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
303 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
304 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
305 default: HUD_Panel_UpdateCvarsForId_Part2(id)\
308 #define HUD_Panel_UpdatePosSize(name) \
309 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
310 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
311 HUD_Panel_GetScaledVectors()\
312 if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
313 HUD_Panel_GetMenuSize()\
314 HUD_Panel_GetMenuPos()\
316 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
317 HUD_Panel_GetBorder()
319 // Update pos and size of given panel id
320 #define HUD_Panel_UpdatePosSizeForId_Part2(id) \
322 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
323 case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
324 case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdatePosSize(centerprint); break;\
325 case HUD_PANEL_QUICKMENU: HUD_Panel_UpdatePosSize(quickmenu); break;\
328 #define HUD_Panel_UpdatePosSizeForId(id) \
330 case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
331 case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
332 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
333 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
334 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
335 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
336 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
337 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
338 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
339 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
340 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
341 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
342 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
343 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
344 default: HUD_Panel_UpdatePosSizeForId_Part2(id)\
347 #define KN_MAX_ENTRIES 10
350 float notify_times[KN_MAX_ENTRIES];
351 string notify_icon[KN_MAX_ENTRIES];
352 string notify_attackers[KN_MAX_ENTRIES];
353 string notify_victims[KN_MAX_ENTRIES];
354 void HUD_Notify_Push(string icon, string attacker, string victim);