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Reduce scope of some variables
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
222         else
223                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 void HUD_Weapons(void)
412 {
413         // declarations
414         WepSet weapons_stat = WepSet_GetFromStat();
415         float i, f, a;
416         float screen_ar, center_x = 0, center_y;
417         float weapon_count, weapon_id;
418         float row, column, rows = 0, columns;
419         float aspect = autocvar_hud_panel_weapons_aspect;
420
421         float timeout = autocvar_hud_panel_weapons_timeout;
422         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
423         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
424
425         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
426         vector ammo_color = '1 0 1';
427         float ammo_alpha = 1;
428
429         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
430         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
431
432         vector weapon_pos, weapon_size = '0 0 0';
433         vector color;
434
435         // check to see if we want to continue
436         if(hud != HUD_NORMAL) { return; }
437
438         if(!autocvar__hud_configure)
439         {
440                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
441                         return;
442                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
443                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
444                 {
445                         weaponprevtime = time;
446                         return;
447                 }
448         }
449
450         // update generic hud functions
451         HUD_Panel_UpdateCvars();
452
453         draw_beginBoldFont();
454
455         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
456         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
457         {
458                 float weapon_cnt;
459                 if(weaponorder_bypriority)
460                         strunzone(weaponorder_bypriority);
461                 if(weaponorder_byimpulse)
462                         strunzone(weaponorder_byimpulse);
463
464                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
465                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
466                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
467
468                 weapon_cnt = 0;
469                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
470                 {
471                         self = get_weaponinfo(i);
472                         if(self.impulse >= 0)
473                         {
474                                 weaponorder[weapon_cnt] = self;
475                                 ++weapon_cnt;
476                         }
477                 }
478                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
479                         weaponorder[i] = world;
480                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
481
482                 weaponorder_cmp_str = string_null;
483         }
484
485         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
486                 complain_weapon = 0;
487
488         // determine which weapons are going to be shown
489         if (autocvar_hud_panel_weapons_onlyowned)
490         {
491                 if(autocvar__hud_configure)
492                 {
493                         if (!weapons_stat)
494                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
495                                         weapons_stat |= WepSet_FromWeapon(i);
496
497                         if(menu_enabled != 2)
498                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
499                 }
500
501                 // do we own this weapon?
502                 weapon_count = 0;
503                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
504                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
505                                 ++weapon_count;
506
507                 // add it anyway if weaponcomplain is shown
508                 if(complain_weapon)
509                         ++weapon_count;
510
511                 // might as well commit suicide now, no reason to live ;)
512                 if (weapon_count == 0)
513                 {
514                         draw_endBoldFont();
515                         return;
516                 }
517
518                 vector old_panel_size = panel_size;
519                 if(panel_bg_padding)
520                         old_panel_size -= '2 2 0' * panel_bg_padding;
521
522                 // NOTE: the goal is to use the all-weapons layout and remove unneeded cells
523                 // this way weapon icons always have the same size regardless of owned weapon count
524                 
525                 // get the all-weapons layout
526                 rows = old_panel_size_y/old_panel_size_x;
527                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
528                 columns = ceil(WEP_COUNT/rows);
529                 weapon_size_x = old_panel_size_x / columns;
530                 weapon_size_y = old_panel_size_y / rows;
531
532                 // reduce rows and columns as needed
533                 float columns_save = columns;
534                 if(weapon_count <= rows)
535                 {
536                         rows = weapon_count;
537                         columns = 1;
538                 }
539                 else
540                         columns = ceil(weapon_count / rows);
541
542                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
543                 if(columns < columns_save)
544                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
545
546                 // reduce size of the panel
547                 panel_size_x = columns * weapon_size_x;
548                 panel_size_y = rows * weapon_size_y;
549                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
550                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
551                 if(panel_bg_padding)
552                         panel_size += '2 2 0' * panel_bg_padding;
553         }
554         else
555                 weapon_count = WEP_COUNT;
556
557         // animation for fading in/out the panel respectively when not in use
558         if(!autocvar__hud_configure)
559         {
560                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
561                 {
562                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
563
564                         // fade the panel alpha
565                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
566                         {
567                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
568                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
569                         }
570                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
571                         {
572                                 panel_bg_alpha *= (1 - f);
573                                 panel_fg_alpha *= (1 - f);
574                         }
575
576                         // move the panel off the screen
577                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
578                         {
579                                 f *= f; // for a cooler movement
580                                 center_x = panel_pos_x + panel_size_x/2;
581                                 center_y = panel_pos_y + panel_size_y/2;
582                                 screen_ar = vid_conwidth/vid_conheight;
583                                 if (center_x/center_y < screen_ar) //bottom left
584                                 {
585                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
586                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
587                                         else //left
588                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
589                                 }
590                                 else //top right
591                                 {
592                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
593                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
594                                         else //top
595                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
596                                 }
597                                 if(f == 1)
598                                         center_x = -1; // mark the panel as off screen
599                         }
600                         weaponprevtime = time - (1 - f) * timein_effect_length;
601                 }
602                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
603                 {
604                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
605
606                         // fade the panel alpha
607                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
608                         {
609                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
610                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
611                         }
612                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
613                         {
614                                 panel_bg_alpha *= (f);
615                                 panel_fg_alpha *= (f);
616                         }
617
618                         // move the panel back on screen
619                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
620                         {
621                                 f *= f; // for a cooler movement
622                                 f = 1 - f;
623                                 center_x = panel_pos_x + panel_size_x/2;
624                                 center_y = panel_pos_y + panel_size_y/2;
625                                 screen_ar = vid_conwidth/vid_conheight;
626                                 if (center_x/center_y < screen_ar) //bottom left
627                                 {
628                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
629                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
630                                         else //left
631                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
632                                 }
633                                 else //top right
634                                 {
635                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
636                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
637                                         else //top
638                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
639                                 }
640                         }
641                 }
642         }
643
644         // draw the background, then change the virtual size of it to better fit other items inside
645         HUD_Panel_DrawBg(1);
646
647         if(center_x == -1)
648         {
649                 draw_endBoldFont();
650                 return;
651         }
652
653         if(panel_bg_padding)
654         {
655                 panel_pos += '1 1 0' * panel_bg_padding;
656                 panel_size -= '2 2 0' * panel_bg_padding;
657         }
658
659         // after the sizing and animations are done, update the other values
660
661         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
662         {
663                 rows = panel_size_y/panel_size_x;
664                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
665                 columns = ceil(weapon_count/rows);
666                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
667         }
668
669         // calculate position/size for visual bar displaying ammount of ammo status
670         if (autocvar_hud_panel_weapons_ammo)
671         {
672                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
673                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
674
675                 if(weapon_size_x/weapon_size_y > aspect)
676                 {
677                         barsize_x = aspect * weapon_size_y;
678                         barsize_y = weapon_size_y;
679                         baroffset_x = (weapon_size_x - barsize_x) / 2;
680                 }
681                 else
682                 {
683                         barsize_y = 1/aspect * weapon_size_x;
684                         barsize_x = weapon_size_x;
685                         baroffset_y = (weapon_size_y - barsize_y) / 2;
686                 }
687         }
688         if(autocvar_hud_panel_weapons_accuracy)
689                 Accuracy_LoadColors();
690
691         // draw items
692         row = column = 0;
693         vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
694         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
695         {
696                 // retrieve information about the current weapon to be drawn
697                 self = weaponorder[i];
698                 weapon_id = self.impulse;
699
700                 // skip if this weapon doesn't exist
701                 if(!self || weapon_id < 0) { continue; }
702
703                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
704                 if(autocvar_hud_panel_weapons_onlyowned)
705                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
706                         continue;
707
708                 // figure out the drawing position of weapon
709                 weapon_pos = (panel_pos
710                         + eX * column * weapon_size_x
711                         + eY * row * weapon_size_y);
712
713                 // draw background behind currently selected weapon
714                 if(self.weapon == switchweapon)
715                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716
717                 // draw the weapon accuracy
718                 if(autocvar_hud_panel_weapons_accuracy)
719                 {
720                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
721                         if(panel_weapon_accuracy >= 0)
722                         {
723                                 color = Accuracy_GetColor(panel_weapon_accuracy);
724                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
725                         }
726                 }
727
728                 // drawing all the weapon items
729                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
730                 {
731                         // draw the weapon image
732                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733
734                         // draw weapon label string
735                         switch(autocvar_hud_panel_weapons_label)
736                         {
737                                 case 1: // weapon number
738                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
739                                         break;
740
741                                 case 2: // bind
742                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
743                                         break;
744
745                                 case 3: // weapon name
746                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
747                                         break;
748
749                                 default: // nothing
750                                         break;
751                         }
752
753                         // draw ammo status bar
754                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
755                         {
756                                 float ammo_full;
757                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
758
759                                 if(a > 0)
760                                 {
761                                         switch(self.ammo_field)
762                                         {
763                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
764                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
765                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
766                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
767                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
768                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
769                                                 default: ammo_full = 60;
770                                         }
771
772                                         drawsetcliparea(
773                                                 weapon_pos_x + baroffset_x,
774                                                 weapon_pos_y + baroffset_y,
775                                                 barsize_x * bound(0, a/ammo_full, 1),
776                                                 barsize_y
777                                         );
778
779                                         drawpic_aspect_skin(
780                                                 weapon_pos,
781                                                 "weapon_ammo",
782                                                 weapon_size,
783                                                 ammo_color,
784                                                 ammo_alpha,
785                                                 DRAWFLAG_NORMAL
786                                         );
787
788                                         drawresetcliparea();
789                                 }
790                         }
791                 }
792                 else // draw a "ghost weapon icon" if you don't have the weapon
793                 {
794                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
795                 }
796
797                 // draw the complain message
798                 if(self.weapon == complain_weapon)
799                 {
800                         if(fadetime)
801                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
802                         else
803                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
804
805                         string s;
806                         if(complain_weapon_type == 0) {
807                                 s = _("Out of ammo");
808                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
809                         }
810                         else if(complain_weapon_type == 1) {
811                                 s = _("Don't have");
812                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
813                         }
814                         else {
815                                 s = _("Unavailable");
816                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
817                         }
818                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
819                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
820                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
821                 }
822
823                 // continue with new position for the next weapon
824                 ++row;
825                 if(row >= rows)
826                 {
827                         row = 0;
828                         ++column;
829                 }
830         }
831
832         draw_endBoldFont();
833 }
834
835 // Ammo (#1)
836 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
837 {
838         
839         HUD_Panel_DrawProgressBar(
840                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
841                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
842                 autocvar_hud_panel_ammo_progressbar_name, 
843                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
844                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
845
846 }
847
848 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
849 {
850         float theAlpha = 1, a, b;
851         vector nade_color, picpos, numpos;
852         
853         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
854         
855         a = getstatf(STAT_NADE_BONUS);
856         b = getstatf(STAT_NADE_BONUS_SCORE);
857         
858         if(autocvar_hud_panel_ammo_iconalign)
859         {
860                 numpos = myPos;
861                 picpos = myPos + eX * 2 * mySize_y;
862         }
863         else
864         {
865                 numpos = myPos + eX * mySize_y;
866                 picpos = myPos;
867         }
868
869         DrawNadeScoreBar(myPos, mySize, nade_color);
870
871         if(b > 0 || a > 0)
872         {
873                 if(autocvar_hud_panel_ammo_text)
874                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
875                 
876                 if(draw_expanding)
877                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
878                         
879                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
880                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
881         }
882 }
883
884 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
885 {
886         if(ammoType == ammo_none)
887                 return;
888
889         // Initialize variables
890
891         float ammo;
892         if(autocvar__hud_configure)
893         {
894                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
895                 ammo = 60;
896         }
897         else
898                 ammo = getstati(GetAmmoStat(ammoType));
899
900         if(!isCurrent)
901         {
902                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
903                 myPos = myPos + (mySize - mySize * scale) * 0.5;
904                 mySize = mySize * scale;
905         }
906
907         vector iconPos, textPos;
908         if(autocvar_hud_panel_ammo_iconalign)
909         {
910                 iconPos = myPos + eX * 2 * mySize_y;
911                 textPos = myPos;
912         }
913         else
914         {
915                 iconPos = myPos;
916                 textPos = myPos + eX * mySize_y;
917         }
918
919         float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
920
921         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
922         vector textColor;
923         if(isInfinite)
924                 textColor = '0.2 0.95 0';
925         else if(isShadowed)
926                 textColor = '0 0 0';
927         else if(ammo < 10)
928                 textColor = '0.8 0.04 0';
929         else
930                 textColor = '1 1 1';
931
932         float alpha;
933         if(isCurrent)
934                 alpha = panel_fg_alpha;
935         else if(isShadowed)
936                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
937         else
938                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
939
940         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
941
942         // Draw item
943
944         if(isCurrent)
945                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
946
947         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
948                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
949
950         if(autocvar_hud_panel_ammo_text)
951                 drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
952
953         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
954 }
955
956 float nade_prevstatus;
957 float nade_prevframe;
958 float nade_statuschange_time;
959 void HUD_Ammo(void)
960 {
961         if(hud != HUD_NORMAL) return;
962         if(!autocvar__hud_configure)
963         {
964                 if(!autocvar_hud_panel_ammo) return;
965                 if(spectatee_status == -1) return;
966         }
967
968         HUD_Panel_UpdateCvars();
969
970         draw_beginBoldFont();
971
972         vector pos, mySize;
973         pos = panel_pos;
974         mySize = panel_size;
975
976         HUD_Panel_DrawBg(1);
977         if(panel_bg_padding)
978         {
979                 pos += '1 1 0' * panel_bg_padding;
980                 mySize -= '2 2 0' * panel_bg_padding;
981         }
982
983         float rows = 0, columns, row, column;
984         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
985         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
986         float total_ammo_count;
987
988         vector ammo_size;
989         if (autocvar_hud_panel_ammo_onlycurrent)
990                 total_ammo_count = 1;
991         else
992                 total_ammo_count = AMMO_COUNT;
993
994         if(draw_nades)
995         {
996                 ++total_ammo_count;
997                 if (nade_cnt != nade_prevframe)
998                 {
999                         nade_statuschange_time = time;
1000                         nade_prevstatus = nade_prevframe;
1001                         nade_prevframe = nade_cnt;
1002                 }
1003         }
1004         else
1005                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1006
1007         rows = mySize_y/mySize_x;
1008         rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1009         //                               ^^^ ammo item aspect goes here
1010
1011         columns = ceil((total_ammo_count)/rows);
1012
1013         ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1014         
1015
1016         local vector offset = '0 0 0'; // fteqcc sucks
1017         float newSize;
1018         if(ammo_size_x/ammo_size_y > 3)
1019         {
1020                 newSize = 3 * ammo_size_y;
1021                 offset_x = ammo_size_x - newSize;
1022                 pos_x += offset_x/2;
1023                 ammo_size_x = newSize;
1024         }
1025         else
1026         {
1027                 newSize = 1/3 * ammo_size_x;
1028                 offset_y = ammo_size_y - newSize;
1029                 pos_y += offset_y/2;
1030                 ammo_size_y = newSize;
1031         }
1032
1033         float i;
1034         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1035         row = column = 0;
1036         if(autocvar_hud_panel_ammo_onlycurrent)
1037         {
1038                 if(autocvar__hud_configure)
1039                 {
1040                         DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1041                 }
1042                 else
1043                 {
1044                         DrawAmmoItem(
1045                                 pos,
1046                                 ammo_size,
1047                                 (get_weaponinfo(switchweapon)).ammo_field,
1048                                 TRUE,
1049                                 infinite_ammo
1050                         );
1051                 }
1052
1053                 ++row;
1054                 if(row >= rows)
1055                 {
1056                         row = 0;
1057                         column = column + 1;
1058                 }
1059         }
1060         else
1061         {
1062                 .float ammotype;
1063                 row = column = 0;
1064                 for(i = 0; i < AMMO_COUNT; ++i)
1065                 {
1066                         ammotype = GetAmmoFieldFromNum(i);
1067                         DrawAmmoItem(
1068                                 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1069                                 ammo_size,
1070                                 ammotype,
1071                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1072                                 infinite_ammo
1073                         );
1074
1075                         ++row;
1076                         if(row >= rows)
1077                         {
1078                                 row = 0;
1079                                 column = column + 1;
1080                         }
1081                 }
1082         }
1083
1084         if (draw_nades)
1085         {
1086                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1087
1088                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1089
1090                 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1091         }
1092
1093         draw_endBoldFont();
1094 }
1095
1096 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1097 {
1098         vector newPos = '0 0 0', newSize = '0 0 0';
1099         vector picpos, numpos;
1100
1101         if (vertical)
1102         {
1103                 if(mySize_y/mySize_x > 2)
1104                 {
1105                         newSize_y = 2 * mySize_x;
1106                         newSize_x = mySize_x;
1107
1108                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1109                         newPos_x = myPos_x;
1110                 }
1111                 else
1112                 {
1113                         newSize_x = 1/2 * mySize_y;
1114                         newSize_y = mySize_y;
1115
1116                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1117                         newPos_y = myPos_y;
1118                 }
1119
1120                 if(icon_right_align)
1121                 {
1122                         numpos = newPos;
1123                         picpos = newPos + eY * newSize_x;
1124                 }
1125                 else
1126                 {
1127                         picpos = newPos;
1128                         numpos = newPos + eY * newSize_x;
1129                 }
1130
1131                 newSize_y /= 2;
1132                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1133                 // make number smaller than icon, it looks better
1134                 // reduce only y to draw numbers with different number of digits with the same y size
1135                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1136                 newSize_y *= 0.7;
1137                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1138                 return;
1139         }
1140
1141         if(mySize_x/mySize_y > 3)
1142         {
1143                 newSize_x = 3 * mySize_y;
1144                 newSize_y = mySize_y;
1145
1146                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1147                 newPos_y = myPos_y;
1148         }
1149         else
1150         {
1151                 newSize_y = 1/3 * mySize_x;
1152                 newSize_x = mySize_x;
1153
1154                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1155                 newPos_x = myPos_x;
1156         }
1157
1158         if(icon_right_align) // right align
1159         {
1160                 numpos = newPos;
1161                 picpos = newPos + eX * 2 * newSize_y;
1162         }
1163         else // left align
1164         {
1165                 numpos = newPos + eX * newSize_y;
1166                 picpos = newPos;
1167         }
1168
1169         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1170         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1171         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1172         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1173 }
1174
1175 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1176 {
1177         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1178 }
1179
1180 // Powerups (#2)
1181 //
1182 void HUD_Powerups(void)
1183 {
1184         float strength_time, shield_time, superweapons_time;
1185         if(!autocvar__hud_configure)
1186         {
1187                 if(!autocvar_hud_panel_powerups) return;
1188                 if(spectatee_status == -1) return;
1189                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1190                 if (getstati(STAT_HEALTH) <= 0) return;
1191
1192                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1193                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1194                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1195
1196                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1197                         superweapons_time = 99; // force max
1198
1199                 // prevent stuff to show up on mismatch that will be fixed next frame
1200                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1201                         superweapons_time = 0;
1202         }
1203         else
1204         {
1205                 strength_time = 15;
1206                 shield_time = 27;
1207                 superweapons_time = 13;
1208         }
1209
1210         HUD_Panel_UpdateCvars();
1211
1212         draw_beginBoldFont();
1213
1214         vector pos, mySize;
1215         pos = panel_pos;
1216         mySize = panel_size;
1217
1218         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1219         if(panel_bg_padding)
1220         {
1221                 pos += '1 1 0' * panel_bg_padding;
1222                 mySize -= '2 2 0' * panel_bg_padding;
1223         }
1224
1225         float panel_ar = mySize_x/mySize_y;
1226         float is_vertical = (panel_ar < 1);
1227         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1228
1229         float superweapons_is = -1;
1230
1231         if(superweapons_time)
1232         {
1233                 if(strength_time)
1234                 {
1235                         if(shield_time)
1236                                 superweapons_is = 0;
1237                         else
1238                                 superweapons_is = 2;
1239                 }
1240                 else
1241                 {
1242                         if(shield_time)
1243                                 superweapons_is = 1;
1244                         else
1245                                 superweapons_is = 2;
1246                 }
1247         }
1248
1249         // FIXME handle superweapons here
1250         if(superweapons_is == 0)
1251         {
1252                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1253                 {
1254                         mySize_x *= (1.0 / 3.0);
1255                         superweapons_offset_x = mySize_x;
1256                         if (autocvar_hud_panel_powerups_flip)
1257                                 shield_offset_x = 2*mySize_x;
1258                         else
1259                                 strength_offset_x = 2*mySize_x;
1260                 }
1261                 else
1262                 {
1263                         mySize_y *= (1.0 / 3.0);
1264                         superweapons_offset_y = mySize_y;
1265                         if (autocvar_hud_panel_powerups_flip)
1266                                 shield_offset_y = 2*mySize_y;
1267                         else
1268                                 strength_offset_y = 2*mySize_y;
1269                 }
1270         }
1271         else
1272         {
1273                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1274                 {
1275                         mySize_x *= 0.5;
1276                         if (autocvar_hud_panel_powerups_flip)
1277                                 shield_offset_x = mySize_x;
1278                         else
1279                                 strength_offset_x = mySize_x;
1280                 }
1281                 else
1282                 {
1283                         mySize_y *= 0.5;
1284                         if (autocvar_hud_panel_powerups_flip)
1285                                 shield_offset_y = mySize_y;
1286                         else
1287                                 strength_offset_y = mySize_y;
1288                 }
1289         }
1290
1291         float shield_baralign, strength_baralign, superweapons_baralign;
1292         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1293
1294         if (autocvar_hud_panel_powerups_flip)
1295         {
1296                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1297                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1298                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1299                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1300         }
1301         else
1302         {
1303                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1304                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1305                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1306                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1307         }
1308
1309         if(superweapons_is == 0)
1310         {
1311                 superweapons_iconalign = strength_iconalign;
1312                 superweapons_baralign = 2;
1313         }
1314         else if(superweapons_is == 1)
1315         {
1316                 superweapons_offset = strength_offset;
1317                 superweapons_iconalign = strength_iconalign;
1318                 superweapons_baralign = strength_baralign;
1319         }
1320         else // if(superweapons_is == 2)
1321         {
1322                 superweapons_offset = shield_offset;
1323                 superweapons_iconalign = shield_iconalign;
1324                 superweapons_baralign = shield_baralign;
1325         }
1326
1327         if(shield_time)
1328         {
1329                 const float maxshield = 30;
1330                 float shield = ceil(shield_time);
1331                 if(autocvar_hud_panel_powerups_progressbar)
1332                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1333                 if(autocvar_hud_panel_powerups_text)
1334                 {
1335                         if(shield > 1)
1336                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1337                         if(shield <= 5)
1338                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1339                 }
1340         }
1341
1342         if(strength_time)
1343         {
1344                 const float maxstrength = 30;
1345                 float strength = ceil(strength_time);
1346                 if(autocvar_hud_panel_powerups_progressbar)
1347                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1348                 if(autocvar_hud_panel_powerups_text)
1349                 {
1350                         if(strength > 1)
1351                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1352                         if(strength <= 5)
1353                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1354                 }
1355         }
1356
1357         if(superweapons_time)
1358         {
1359                 const float maxsuperweapons = 30;
1360                 float superweapons = ceil(superweapons_time);
1361                 if(autocvar_hud_panel_powerups_progressbar)
1362                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1363                 if(autocvar_hud_panel_powerups_text)
1364                 {
1365                         if(superweapons > 1)
1366                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1367                         if(superweapons <= 5)
1368                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1369                 }
1370         }
1371
1372         draw_endBoldFont();
1373 }
1374
1375 // Health/armor (#3)
1376 //
1377
1378 // prev_* vars contain the health/armor at the previous FRAME
1379 // set to -1 when player is dead or was not playing
1380 float prev_health, prev_armor;
1381 float health_damagetime, armor_damagetime;
1382 float health_beforedamage, armor_beforedamage;
1383 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1384 float old_p_health, old_p_armor;
1385 float old_p_healthtime, old_p_armortime;
1386 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1387 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1388 float prev_p_health, prev_p_armor;
1389
1390 void HUD_HealthArmor(void)
1391 {
1392         float armor, health, fuel;
1393         if(!autocvar__hud_configure)
1394         {
1395                 if(!autocvar_hud_panel_healtharmor) return;
1396                 if(hud != HUD_NORMAL) return;
1397                 if(spectatee_status == -1) return;
1398
1399                 health = getstati(STAT_HEALTH);
1400                 if(health <= 0)
1401                 {
1402                         prev_health = -1;
1403                         return;
1404                 }
1405                 armor = getstati(STAT_ARMOR);
1406
1407                 // code to check for spectatee_status changes is in Ent_ClientData()
1408                 // prev_p_health and prev_health can be set to -1 there
1409
1410                 if (prev_p_health == -1)
1411                 {
1412                         // no effect
1413                         health_beforedamage = 0;
1414                         armor_beforedamage = 0;
1415                         health_damagetime = 0;
1416                         armor_damagetime = 0;
1417                         prev_health = health;
1418                         prev_armor = armor;
1419                         old_p_health = health;
1420                         old_p_armor = armor;
1421                         prev_p_health = health;
1422                         prev_p_armor = armor;
1423                 }
1424                 else if (prev_health == -1)
1425                 {
1426                         //start the load effect
1427                         health_damagetime = 0;
1428                         armor_damagetime = 0;
1429                         prev_health = 0;
1430                         prev_armor = 0;
1431                 }
1432                 fuel = getstati(STAT_FUEL);
1433         }
1434         else
1435         {
1436                 health = 150;
1437                 armor = 75;
1438                 fuel = 20;
1439         }
1440
1441         HUD_Panel_UpdateCvars();
1442         vector pos, mySize;
1443         pos = panel_pos;
1444         mySize = panel_size;
1445
1446         HUD_Panel_DrawBg(1);
1447         if(panel_bg_padding)
1448         {
1449                 pos += '1 1 0' * panel_bg_padding;
1450                 mySize -= '2 2 0' * panel_bg_padding;
1451         }
1452
1453         float baralign = autocvar_hud_panel_healtharmor_baralign;
1454         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1455
1456     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1457     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1458         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1459         {
1460                 vector v;
1461                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1462
1463                 float x;
1464                 x = floor(v_x + 1);
1465
1466         float maxtotal = maxhealth + maxarmor;
1467                 string biggercount;
1468                 if(v_z) // NOT fully armored
1469                 {
1470                         biggercount = "health";
1471                         if(autocvar_hud_panel_healtharmor_progressbar)
1472                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1473                         if(armor)
1474             if(autocvar_hud_panel_healtharmor_text)
1475                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1476                 }
1477                 else
1478                 {
1479                         biggercount = "armor";
1480                         if(autocvar_hud_panel_healtharmor_progressbar)
1481                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1482                         if(health)
1483             if(autocvar_hud_panel_healtharmor_text)
1484                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1485                 }
1486         if(autocvar_hud_panel_healtharmor_text)
1487                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1488
1489                 if(fuel)
1490                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1491         }
1492         else
1493         {
1494                 float panel_ar = mySize_x/mySize_y;
1495                 float is_vertical = (panel_ar < 1);
1496                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1497                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1498                 {
1499                         mySize_x *= 0.5;
1500                         if (autocvar_hud_panel_healtharmor_flip)
1501                                 health_offset_x = mySize_x;
1502                         else
1503                                 armor_offset_x = mySize_x;
1504                 }
1505                 else
1506                 {
1507                         mySize_y *= 0.5;
1508                         if (autocvar_hud_panel_healtharmor_flip)
1509                                 health_offset_y = mySize_y;
1510                         else
1511                                 armor_offset_y = mySize_y;
1512                 }
1513
1514                 float health_baralign, armor_baralign, fuel_baralign;
1515                 float health_iconalign, armor_iconalign;
1516                 if (autocvar_hud_panel_healtharmor_flip)
1517                 {
1518                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1519                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1520                         fuel_baralign = health_baralign;
1521                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1522                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1523                 }
1524                 else
1525                 {
1526                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1527                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1528                         fuel_baralign = armor_baralign;
1529                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1530                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1531                 }
1532
1533                 //if(health)
1534                 {
1535                         if(autocvar_hud_panel_healtharmor_progressbar)
1536                         {
1537                                 float p_health, pain_health_alpha;
1538                                 p_health = health;
1539                                 pain_health_alpha = 1;
1540                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1541                                 {
1542                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1543                                         {
1544                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1545                                                 {
1546                                                         if (time - old_p_healthtime < 1)
1547                                                                 old_p_health = prev_p_health;
1548                                                         else
1549                                                                 old_p_health = prev_health;
1550                                                         old_p_healthtime = time;
1551                                                 }
1552                                                 if (time - old_p_healthtime < 1)
1553                                                 {
1554                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1555                                                         prev_p_health = p_health;
1556                                                 }
1557                                         }
1558                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1559                                         {
1560                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1561                                                 {
1562                                                         if (time - health_damagetime >= 1)
1563                                                                 health_beforedamage = prev_health;
1564                                                         health_damagetime = time;
1565                                                 }
1566                                                 if (time - health_damagetime < 1)
1567                                                 {
1568                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1569                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1570                                                 }
1571                                         }
1572                                         prev_health = health;
1573
1574                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1575                                         {
1576                                                 float BLINK_FACTOR = 0.15;
1577                                                 float BLINK_BASE = 0.85;
1578                                                 float BLINK_FREQ = 9;
1579                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1580                                         }
1581                                 }
1582                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1583                         }
1584                         if(autocvar_hud_panel_healtharmor_text)
1585                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1586                 }
1587
1588                 if(armor)
1589                 {
1590                         if(autocvar_hud_panel_healtharmor_progressbar)
1591                         {
1592                                 float p_armor;
1593                                 p_armor = armor;
1594                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1595                                 {
1596                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1597                                         {
1598                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1599                                                 {
1600                                                         if (time - old_p_armortime < 1)
1601                                                                 old_p_armor = prev_p_armor;
1602                                                         else
1603                                                                 old_p_armor = prev_armor;
1604                                                         old_p_armortime = time;
1605                                                 }
1606                                                 if (time - old_p_armortime < 1)
1607                                                 {
1608                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1609                                                         prev_p_armor = p_armor;
1610                                                 }
1611                                         }
1612                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1613                                         {
1614                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1615                                                 {
1616                                                         if (time - armor_damagetime >= 1)
1617                                                                 armor_beforedamage = prev_armor;
1618                                                         armor_damagetime = time;
1619                                                 }
1620                                                 if (time - armor_damagetime < 1)
1621                                                 {
1622                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1623                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1624                                                 }
1625                                         }
1626                                         prev_armor = armor;
1627                                 }
1628                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1629                         }
1630                         if(autocvar_hud_panel_healtharmor_text)
1631                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1632                 }
1633
1634                 if(fuel)
1635                 {
1636                         if (is_vertical)
1637                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1638                         else
1639                                 mySize_y *= 0.2;
1640                         if (panel_ar >= 4)
1641                                 mySize_x *= 2; //restore full panel size
1642                         else if (panel_ar < 1/4)
1643                                 mySize_y *= 2; //restore full panel size
1644                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1645                 }
1646         }
1647 }
1648
1649 // Notification area (#4)
1650 //
1651
1652 void HUD_Notify_Push(string icon, string attacker, string victim)
1653 {
1654         if (icon == "")
1655                 return;
1656
1657         ++notify_count;
1658         --notify_index;
1659
1660         if (notify_index == -1)
1661                 notify_index = NOTIFY_MAX_ENTRIES-1;
1662
1663         // Free old strings
1664         if (notify_attackers[notify_index])
1665                 strunzone(notify_attackers[notify_index]);
1666
1667         if (notify_victims[notify_index])
1668                 strunzone(notify_victims[notify_index]);
1669
1670         if (notify_icons[notify_index])
1671                 strunzone(notify_icons[notify_index]);
1672
1673         // Allocate new strings
1674         if (victim != "")
1675         {
1676                 notify_attackers[notify_index] = strzone(attacker);
1677                 notify_victims[notify_index] = strzone(victim);
1678         }
1679         else
1680         {
1681                 // In case of a notification without a victim, the attacker
1682                 // is displayed on the victim's side. Instead of special
1683                 // treatment later on, we can simply switch them here.
1684                 notify_attackers[notify_index] = string_null;
1685                 notify_victims[notify_index] = strzone(attacker);
1686         }
1687
1688         notify_icons[notify_index] = strzone(icon);
1689         notify_times[notify_index] = time;
1690 }
1691
1692 void HUD_Notify(void)
1693 {
1694         if (!autocvar__hud_configure)
1695                 if (!autocvar_hud_panel_notify)
1696                         return;
1697
1698         HUD_Panel_UpdateCvars();
1699         HUD_Panel_DrawBg(1);
1700
1701         if (!autocvar__hud_configure)
1702                 if (notify_count == 0)
1703                         return;
1704
1705         vector pos, size;
1706         pos  = panel_pos;
1707         size = panel_size;
1708
1709         if (panel_bg_padding)
1710         {
1711                 pos  += '1 1 0' * panel_bg_padding;
1712                 size -= '2 2 0' * panel_bg_padding;
1713         }
1714
1715         float fade_start = max(0, autocvar_hud_panel_notify_time);
1716         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1717         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1718
1719         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1720         float entry_height = size_y / entry_count;
1721
1722         float panel_width_half = size_x * 0.5;
1723         float icon_width_half = entry_height * icon_aspect / 2;
1724         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1725
1726         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1727         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1728         vector icon_left = eX * (panel_width_half - icon_width_half);
1729         vector attacker_right = eX * name_maxwidth;
1730         vector victim_left = eX * (size_x - name_maxwidth);
1731
1732         vector attacker_pos, victim_pos, icon_pos;
1733         string attacker, victim, icon;
1734         float i, j, count, step, limit, alpha;
1735
1736         if (autocvar_hud_panel_notify_flip)
1737         {
1738                 // Order items from the top down
1739                 i = 0;
1740                 step = +1;
1741                 limit = entry_count;
1742         }
1743         else
1744         {
1745                 // Order items from the bottom up
1746                 i = entry_count - 1;
1747                 step = -1;
1748                 limit = -1;
1749         }
1750
1751         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1752         {
1753                 if(autocvar__hud_configure)
1754                 {
1755                         attacker = sprintf(_("Player %d"), count + 1);
1756                         victim = sprintf(_("Player %d"), count + 2);
1757                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1758                         alpha = bound(0, 1.2 - count / entry_count, 1);
1759                 }
1760                 else
1761                 {
1762                         if (j == NOTIFY_MAX_ENTRIES)
1763                                 j = 0;
1764
1765                         if (notify_times[j] + fade_start > time)
1766                                 alpha = 1;
1767                         else if (fade_time != 0)
1768                         {
1769                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1770                                 if (alpha == 0)
1771                                         break;
1772                         }
1773                         else
1774                                 break;
1775
1776                         attacker = notify_attackers[j];
1777                         victim = notify_victims[j];
1778                         icon = notify_icons[j];
1779                 }
1780
1781                 if (icon != "" && victim != "")
1782                 {
1783                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1784
1785                         icon_pos = pos + icon_left + eY * i * entry_height;
1786                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1787
1788                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1789                         victim_pos = pos + victim_left + name_top;
1790                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1791
1792                         if (attacker != "")
1793                         {
1794                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1795                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1796                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1797                         }
1798                 }
1799         }
1800
1801         notify_count = count;
1802 }
1803
1804 // Timer (#5)
1805 //
1806 // TODO: macro
1807 string seconds_tostring(float sec)
1808 {
1809         float minutes;
1810         minutes = floor(sec / 60);
1811
1812         sec -= minutes * 60;
1813         return sprintf("%d:%02d", minutes, sec);
1814 }
1815
1816 void HUD_Timer(void)
1817 {
1818         if(!autocvar__hud_configure)
1819         {
1820                 if(!autocvar_hud_panel_timer) return;
1821         }
1822
1823         HUD_Panel_UpdateCvars();
1824
1825         draw_beginBoldFont();
1826
1827         vector pos, mySize;
1828         pos = panel_pos;
1829         mySize = panel_size;
1830
1831         HUD_Panel_DrawBg(1);
1832         if(panel_bg_padding)
1833         {
1834                 pos += '1 1 0' * panel_bg_padding;
1835                 mySize -= '2 2 0' * panel_bg_padding;
1836         }
1837
1838         string timer;
1839         float timelimit, elapsedTime, timeleft, minutesLeft;
1840
1841         timelimit = getstatf(STAT_TIMELIMIT);
1842
1843         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1844         timeleft = ceil(timeleft);
1845
1846         minutesLeft = floor(timeleft / 60);
1847
1848         vector timer_color;
1849         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1850                 timer_color = '1 1 1'; //white
1851         else if(minutesLeft >= 1)
1852                 timer_color = '1 1 0'; //yellow
1853         else
1854                 timer_color = '1 0 0'; //red
1855
1856         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1857                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1858                         //while restart is still active, show 00:00
1859                         timer = seconds_tostring(0);
1860                 } else {
1861                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1862                         timer = seconds_tostring(elapsedTime);
1863                 }
1864         } else {
1865                 timer = seconds_tostring(timeleft);
1866         }
1867
1868         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1869
1870         draw_endBoldFont();
1871 }
1872
1873 // Radar (#6)
1874 //
1875 void HUD_Radar(void)
1876 {
1877         if (!autocvar__hud_configure)
1878         {
1879                 if (hud_panel_radar_maximized)
1880                 {
1881                         if (!hud_draw_maximized) return;
1882                 }
1883                 else
1884                 {
1885                         if (autocvar_hud_panel_radar == 0) return;
1886                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1887                         if(radar_panel_modified)
1888                         {
1889                                 panel.update_time = time; // forces reload of panel attributes
1890                                 radar_panel_modified = false;
1891                         }
1892                 }
1893         }
1894
1895         HUD_Panel_UpdateCvars();
1896
1897         float f = 0;
1898
1899         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1900         {
1901                 panel_size = autocvar_hud_panel_radar_maximized_size;
1902                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1903                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1904                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1905                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1906
1907                 string panel_bg;
1908                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1909                 if(precache_pic(panel_bg) == "")
1910                         panel_bg = "gfx/hud/default/border_default"; // fallback
1911                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1912                         radar_panel_modified = true;
1913                 if(panel.current_panel_bg)
1914                         strunzone(panel.current_panel_bg);
1915                 panel.current_panel_bg = strzone(panel_bg);
1916
1917                 switch(hud_panel_radar_maximized_zoommode)
1918                 {
1919                         default:
1920                         case 0:
1921                                 f = current_zoomfraction;
1922                                 break;
1923                         case 1:
1924                                 f = 1 - current_zoomfraction;
1925                                 break;
1926                         case 2:
1927                                 f = 0;
1928                                 break;
1929                         case 3:
1930                                 f = 1;
1931                                 break;
1932                 }
1933
1934                 switch(hud_panel_radar_maximized_rotation)
1935                 {
1936                         case 0:
1937                                 teamradar_angle = view_angles_y - 90;
1938                                 break;
1939                         default:
1940                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1941                                 break;
1942                 }
1943         }
1944         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1945         {
1946                 switch(hud_panel_radar_zoommode)
1947                 {
1948                         default:
1949                         case 0:
1950                                 f = current_zoomfraction;
1951                                 break;
1952                         case 1:
1953                                 f = 1 - current_zoomfraction;
1954                                 break;
1955                         case 2:
1956                                 f = 0;
1957                                 break;
1958                         case 3:
1959                                 f = 1;
1960                                 break;
1961                 }
1962
1963                 switch(hud_panel_radar_rotation)
1964                 {
1965                         case 0:
1966                                 teamradar_angle = view_angles_y - 90;
1967                                 break;
1968                         default:
1969                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1970                                 break;
1971                 }
1972         }
1973
1974         vector pos, mySize;
1975         pos = panel_pos;
1976         mySize = panel_size;
1977
1978         HUD_Panel_DrawBg(1);
1979         if(panel_bg_padding)
1980         {
1981                 pos += '1 1 0' * panel_bg_padding;
1982                 mySize -= '2 2 0' * panel_bg_padding;
1983         }
1984
1985         float color2;
1986         entity tm;
1987         float scale2d, normalsize, bigsize;
1988
1989         teamradar_origin2d = pos + 0.5 * mySize;
1990         teamradar_size2d = mySize;
1991
1992         if(minimapname == "")
1993                 return;
1994
1995         teamradar_loadcvars();
1996
1997         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1998         teamradar_size2d = mySize;
1999
2000         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2001
2002         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2003         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2004         {
2005                 // max-min distance must fit the radar in any rotation
2006                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2007         }
2008         else
2009         {
2010                 vector c0, c1, c2, c3, span;
2011                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2012                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2013                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2014                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2015                 span = '0 0 0';
2016                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2017                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2018
2019                 // max-min distance must fit the radar in x=x, y=y
2020                 bigsize = min(
2021                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2022                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2023                 );
2024         }
2025
2026         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2027         if(bigsize > normalsize)
2028                 normalsize = bigsize;
2029
2030         teamradar_size =
2031                   f * bigsize
2032                 + (1 - f) * normalsize;
2033         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2034                   f * mi_center
2035                 + (1 - f) * view_origin);
2036
2037         drawsetcliparea(
2038                 pos_x,
2039                 pos_y,
2040                 mySize_x,
2041                 mySize_y
2042         );
2043
2044         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2045
2046         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2047                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2048         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2049                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2050         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2051         {
2052                 color2 = GetPlayerColor(tm.sv_entnum);
2053                 //if(color == NUM_SPECTATOR || color == color2)
2054                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2055         }
2056         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2057
2058         drawresetcliparea();
2059 }
2060
2061 // Score (#7)
2062 //
2063 void HUD_UpdatePlayerTeams();
2064 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2065 {
2066         float score;
2067         entity tm = world, pl;
2068 #define SCOREPANEL_MAX_ENTRIES 6
2069 #define SCOREPANEL_ASPECTRATIO 2
2070         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2071         vector fontsize = '1 1 0' * (mySize_y/entries);
2072
2073         vector rgb, score_color;
2074         rgb = '1 1 1';
2075         score_color = '1 1 1';
2076
2077         float name_size = mySize_x*0.75;
2078         float spacing_size = mySize_x*0.04;
2079         const float highlight_alpha = 0.2;
2080         float i = 0, me_printed = 0, first_pl = 0;
2081         string s;
2082         if (autocvar__hud_configure)
2083         {
2084                 float players_per_team = 0;
2085                 if (team_count)
2086                 {
2087                         // show team scores in the first line
2088                         float score_size = mySize_x / team_count;
2089                         players_per_team = max(2, ceil((entries - 1) / team_count));
2090                         for(i=0; i<team_count; ++i) {
2091                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2092                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2093                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2094                         }
2095                         first_pl = 1;
2096                         pos_y += fontsize_y;
2097                 }
2098                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2099                 for (i=first_pl; i<entries; ++i)
2100                 {
2101                         //simulate my score is lower than all displayed players,
2102                         //so that I don't appear at all showing pure rankings.
2103                         //This is to better show the difference between the 2 ranking views
2104                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2105                         {
2106                                 rgb = '1 1 0';
2107                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2108                                 s = GetPlayerName(player_localnum);
2109                                 score = 7;
2110                         }
2111                         else
2112                         {
2113                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2114                                 score -= 3;
2115                         }
2116
2117                         if (team_count)
2118                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2119                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2120                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2121                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2122                         pos_y += fontsize_y;
2123                 }
2124                 return;
2125         }
2126
2127         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2128                 HUD_UpdatePlayerTeams();
2129         if (team_count)
2130         {
2131                 // show team scores in the first line
2132                 float score_size = mySize_x / team_count;
2133                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2134                         if(tm.team == NUM_SPECTATOR)
2135                                 continue;
2136                         if (tm.team == myteam)
2137                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2138                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2139                         ++i;
2140                 }
2141                 first_pl = 1;
2142                 pos_y += fontsize_y;
2143                 tm = teams.sort_next;
2144         }
2145         i = first_pl;
2146
2147         do
2148         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2149         {
2150                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2151                         continue;
2152
2153                 if (i == entries-1 && !me_printed && pl != me)
2154                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2155                 {
2156                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2157                                 if (pl.team != NUM_SPECTATOR)
2158                                         break;
2159
2160                         if (pl)
2161                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2162                         else
2163                                 rgb = '1 0 0'; //last: red
2164                         pl = me;
2165                 }
2166
2167                 if (pl == me)
2168                 {
2169                         if (i == first_pl)
2170                                 rgb = '0 1 0'; //first: green
2171                         me_printed = 1;
2172                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2173                 }
2174                 if (team_count)
2175                         score_color = Team_ColorRGB(pl.team) * 0.8;
2176                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2177                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2178                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2179                 pos_y += fontsize_y;
2180                 ++i;
2181         }
2182         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2183 }
2184
2185 void HUD_Score(void)
2186 {
2187         if(!autocvar__hud_configure)
2188         {
2189                 if(!autocvar_hud_panel_score) return;
2190                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2191         }
2192
2193         HUD_Panel_UpdateCvars();
2194         vector pos, mySize;
2195         pos = panel_pos;
2196         mySize = panel_size;
2197
2198         HUD_Panel_DrawBg(1);
2199         if(panel_bg_padding)
2200         {
2201                 pos += '1 1 0' * panel_bg_padding;
2202                 mySize -= '2 2 0' * panel_bg_padding;
2203         }
2204
2205         float score, distribution = 0;
2206         string sign;
2207         vector distribution_color;
2208         entity tm, pl, me;
2209
2210         me = playerslots[player_localentnum - 1];
2211
2212         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2213                 string timer, distrtimer;
2214
2215                 pl = players.sort_next;
2216                 if(pl == me)
2217                         pl = pl.sort_next;
2218                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2219                         if(pl.scores[ps_primary] == 0)
2220                                 pl = world;
2221
2222                 score = me.(scores[ps_primary]);
2223                 timer = TIME_ENCODED_TOSTRING(score);
2224
2225                 draw_beginBoldFont();
2226                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2227                         // distribution display
2228                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2229
2230                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2231
2232                         if (distribution <= 0) {
2233                                 distribution_color = '0 1 0';
2234                                 sign = "-";
2235                         }
2236                         else {
2237                                 distribution_color = '1 0 0';
2238                                 sign = "+";
2239                         }
2240                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2241                 }
2242                 // race record display
2243                 if (distribution <= 0)
2244                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2245                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2246                 draw_endBoldFont();
2247         } else if (!teamplay) { // non-teamgames
2248                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2249                 {
2250                         HUD_Score_Rankings(pos, mySize, me);
2251                         return;
2252                 }
2253                 // me vector := [team/connected frags id]
2254                 pl = players.sort_next;
2255                 if(pl == me)
2256                         pl = pl.sort_next;
2257
2258                 if(autocvar__hud_configure)
2259                         distribution = 42;
2260                 else if(pl)
2261                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2262                 else
2263                         distribution = 0;
2264
2265                 score = me.(scores[ps_primary]);
2266                 if(autocvar__hud_configure)
2267                         score = 123;
2268
2269                 if(distribution >= 5)
2270                         distribution_color = eY;
2271                 else if(distribution >= 0)
2272                         distribution_color = '1 1 1';
2273                 else if(distribution >= -5)
2274                         distribution_color = '1 1 0';
2275                 else
2276                         distribution_color = eX;
2277
2278                 string distribution_str;
2279                 distribution_str = ftos(distribution);
2280                 draw_beginBoldFont();
2281                 if (distribution >= 0)
2282                 {
2283                         if (distribution > 0)
2284                                 distribution_str = strcat("+", distribution_str);
2285                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2286                 }
2287                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2288                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2289                 draw_endBoldFont();
2290         } else { // teamgames
2291                 float row, column, rows = 0, columns = 0;
2292                 local noref vector offset = '0 0 0';
2293                 vector score_pos, score_size; //for scores other than myteam
2294                 if(autocvar_hud_panel_score_rankings)
2295                 {
2296                         HUD_Score_Rankings(pos, mySize, me);
2297                         return;
2298                 }
2299                 if(spectatee_status == -1)
2300                 {
2301                         rows = mySize_y/mySize_x;
2302                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2303                         //                               ^^^ ammo item aspect goes here
2304
2305                         columns = ceil(team_count/rows);
2306
2307                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2308
2309                         float newSize;
2310                         if(score_size_x/score_size_y > 3)
2311                         {
2312                                 newSize = 3 * score_size_y;
2313                                 offset_x = score_size_x - newSize;
2314                                 pos_x += offset_x/2;
2315                                 score_size_x = newSize;
2316                         }
2317                         else
2318                         {
2319                                 newSize = 1/3 * score_size_x;
2320                                 offset_y = score_size_y - newSize;
2321                                 pos_y += offset_y/2;
2322                                 score_size_y = newSize;
2323                         }
2324                 }
2325                 else
2326                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2327
2328                 float max_fragcount;
2329                 max_fragcount = -99;
2330                 draw_beginBoldFont();
2331                 row = column = 0;
2332                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2333                         if(tm.team == NUM_SPECTATOR)
2334                                 continue;
2335                         score = tm.(teamscores[ts_primary]);
2336                         if(autocvar__hud_configure)
2337                                 score = 123;
2338
2339                         if (score > max_fragcount)
2340                                 max_fragcount = score;
2341
2342                         if (spectatee_status == -1)
2343                         {
2344                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2345                                 if (max_fragcount == score)
2346                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2347                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2348                                 ++row;
2349                                 if(row >= rows)
2350                                 {
2351                                         row = 0;
2352                                         ++column;
2353                                 }
2354                         }
2355                         else if(tm.team == myteam) {
2356                                 if (max_fragcount == score)
2357                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2358                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2359                         } else {
2360                                 if (max_fragcount == score)
2361                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2362                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2363                                 ++rows;
2364                         }
2365                 }
2366                 draw_endBoldFont();
2367         }
2368 }
2369
2370 // Race timer (#8)
2371 //
2372 void HUD_RaceTimer (void)
2373 {
2374         if(!autocvar__hud_configure)
2375         {
2376                 if(!autocvar_hud_panel_racetimer) return;
2377                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2378                 if(spectatee_status == -1) return;
2379         }
2380
2381         HUD_Panel_UpdateCvars();
2382
2383         draw_beginBoldFont();
2384
2385         vector pos, mySize;
2386         pos = panel_pos;
2387         mySize = panel_size;
2388
2389         HUD_Panel_DrawBg(1);
2390         if(panel_bg_padding)
2391         {
2392                 pos += '1 1 0' * panel_bg_padding;
2393                 mySize -= '2 2 0' * panel_bg_padding;
2394         }
2395
2396         // always force 4:1 aspect
2397         vector newSize = '0 0 0';
2398         if(mySize_x/mySize_y > 4)
2399         {
2400                 newSize_x = 4 * mySize_y;
2401                 newSize_y = mySize_y;
2402
2403                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2404         }
2405         else
2406         {
2407                 newSize_y = 1/4 * mySize_x;
2408                 newSize_x = mySize_x;
2409
2410                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2411         }
2412         mySize = newSize;
2413
2414         float a, t;
2415         string s, forcetime;
2416
2417         if(autocvar__hud_configure)
2418         {
2419                 s = "0:13:37";
2420                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2421                 s = _("^1Intermediate 1 (+15.42)");
2422                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2423                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2424                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2425         }
2426         else if(race_checkpointtime)
2427         {
2428                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2429                 s = "";
2430                 forcetime = "";
2431                 if(a > 0) // just hit a checkpoint?
2432                 {
2433                         if(race_checkpoint != 254)
2434                         {
2435                                 if(race_time && race_previousbesttime)
2436                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2437                                 else
2438                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2439                                 if(race_time)
2440                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2441                         }
2442                 }
2443                 else
2444                 {
2445                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2446                         {
2447                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2448                                 if(a > 0) // next one?
2449                                 {
2450                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2451                                 }
2452                         }
2453                 }
2454
2455                 if(s != "" && a > 0)
2456                 {
2457                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2458                 }
2459
2460                 if(race_penaltytime)
2461                 {
2462                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2463                         if(a > 0)
2464                         {
2465                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2466                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2467                         }
2468                 }
2469
2470                 if(forcetime != "")
2471                 {
2472                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2473                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2474                 }
2475                 else
2476                         a = 1;
2477
2478                 if(race_laptime && race_checkpoint != 255)
2479                 {
2480                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2481                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2482                 }
2483         }
2484         else
2485         {
2486                 if(race_mycheckpointtime)
2487                 {
2488                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2489                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2490                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2491                 }
2492                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2493                 {
2494                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2495                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2496                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2497                 }
2498
2499                 if(race_penaltytime && !race_penaltyaccumulator)
2500                 {
2501                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2502                         a = bound(0, (1 + t - time), 1);
2503                         if(a > 0)
2504                         {
2505                                 if(time < t)
2506                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2507                                 else
2508                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2509                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2510                         }
2511                 }
2512         }
2513
2514         draw_endBoldFont();
2515 }
2516
2517 // Vote window (#9)
2518 //
2519 float vote_yescount;
2520 float vote_nocount;
2521 float vote_needed;
2522 float vote_highlighted; // currently selected vote
2523
2524 float vote_active; // is there an active vote?
2525 float vote_prev; // previous state of vote_active to check for a change
2526 float vote_alpha;
2527 float vote_change; // "time" when vote_active changed
2528
2529 void HUD_Vote(void)
2530 {
2531         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2532         {
2533                 vote_active = 1;
2534                 if (autocvar__hud_configure)
2535                 {
2536                         vote_yescount = 0;
2537                         vote_nocount = 0;
2538                         print(_("^1You must answer before entering hud configure mode\n"));
2539                         cvar_set("_hud_configure", "0");
2540                 }
2541                 if(vote_called_vote)
2542                         strunzone(vote_called_vote);
2543                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2544                 uid2name_dialog = 1;
2545         }
2546
2547         if(!autocvar__hud_configure)
2548         {
2549                 if(!autocvar_hud_panel_vote) return;
2550
2551                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2552                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2553
2554                 if(panel_bg_alpha_str == "") {
2555                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2556                 }
2557                 panel_bg_alpha = stof(panel_bg_alpha_str);
2558         }
2559         else
2560         {
2561                 vote_yescount = 3;
2562                 vote_nocount = 2;
2563                 vote_needed = 4;
2564         }
2565
2566         string s;
2567         float a;
2568         if(vote_active != vote_prev) {
2569                 vote_change = time;
2570                 vote_prev = vote_active;
2571         }
2572
2573         if(vote_active || autocvar__hud_configure)
2574                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2575         else
2576                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2577
2578         if(!vote_alpha)
2579                 return;
2580
2581         HUD_Panel_UpdateCvars();
2582
2583         if(uid2name_dialog)
2584         {
2585                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2586                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2587         }
2588
2589     // these must be below above block
2590         vector pos, mySize;
2591         pos = panel_pos;
2592         mySize = panel_size;
2593
2594         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2595         HUD_Panel_DrawBg(a);
2596         a = panel_fg_alpha * a;
2597
2598         if(panel_bg_padding)
2599         {
2600                 pos += '1 1 0' * panel_bg_padding;
2601                 mySize -= '2 2 0' * panel_bg_padding;
2602         }
2603
2604         // always force 3:1 aspect
2605         vector newSize = '0 0 0';
2606         if(mySize_x/mySize_y > 3)
2607         {
2608                 newSize_x = 3 * mySize_y;
2609                 newSize_y = mySize_y;
2610
2611                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2612         }
2613         else
2614         {
2615                 newSize_y = 1/3 * mySize_x;
2616                 newSize_x = mySize_x;
2617
2618                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2619         }
2620         mySize = newSize;
2621
2622         s = _("A vote has been called for:");
2623         if(uid2name_dialog)
2624                 s = _("Allow servers to store and display your name?");
2625         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2626         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2627         if(autocvar__hud_configure)
2628                 s = _("^1Configure the HUD");
2629         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2630
2631         // print the yes/no counts
2632     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2633         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2634     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2635         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2636
2637         // draw the progress bar backgrounds
2638         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2639
2640         // draw the highlights
2641         if(vote_highlighted == 1) {
2642                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2643                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2644         }
2645         else if(vote_highlighted == -1) {
2646                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2647                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2648         }
2649
2650         // draw the progress bars
2651         if(vote_yescount && vote_needed)
2652         {
2653                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2654                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2655         }
2656
2657         if(vote_nocount && vote_needed)
2658         {
2659                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2660                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2661         }
2662
2663         drawresetcliparea();
2664 }
2665
2666 // Mod icons panel (#10)
2667 //
2668
2669 float mod_active; // is there any active mod icon?
2670
2671 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2672 {
2673         float stat;
2674         string pic;
2675         vector color;
2676 #ifdef GMQCC
2677         stat = -1;
2678         pic = "";
2679         color = '0 0 0';
2680 #endif
2681         switch(i)
2682         {
2683                 case 0:
2684                         stat = getstati(STAT_REDALIVE);
2685                         pic = "player_red.tga";
2686                         color = '1 0 0';
2687                         break;
2688                 case 1:
2689                         stat = getstati(STAT_BLUEALIVE);
2690                         pic = "player_blue.tga";
2691                         color = '0 0 1';
2692                         break;
2693                 case 2:
2694                         stat = getstati(STAT_YELLOWALIVE);
2695                         pic = "player_yellow.tga";
2696                         color = '1 1 0';
2697                         break;
2698                 default:
2699                 case 3:
2700                         stat = getstati(STAT_PINKALIVE);
2701                         pic = "player_pink.tga";
2702                         color = '1 0 1';
2703                         break;
2704         }
2705
2706         if(mySize_x/mySize_y > aspect_ratio)
2707         {
2708                 i = aspect_ratio * mySize_y;
2709                 myPos_x = myPos_x + (mySize_x - i) / 2;
2710                 mySize_x = i;
2711         }
2712         else
2713         {
2714                 i = 1/aspect_ratio * mySize_x;
2715                 myPos_y = myPos_y + (mySize_y - i) / 2;
2716                 mySize_y = i;
2717         }
2718
2719         if(layout)
2720         {
2721                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2722                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2723         }
2724         else
2725                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2726 }
2727
2728 // Clan Arena and Freeze Tag HUD modicons
2729 void HUD_Mod_CA(vector myPos, vector mySize)
2730 {
2731         mod_active = 1; // required in each mod function that always shows something
2732
2733         float layout;
2734         if(gametype == MAPINFO_TYPE_CA)
2735                 layout = autocvar_hud_panel_modicons_ca_layout;
2736         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2737                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2738         float rows, columns, aspect_ratio;
2739         rows = mySize_y/mySize_x;
2740         aspect_ratio = (layout) ? 2 : 1;
2741         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2742         columns = ceil(team_count/rows);
2743
2744         int i;
2745         float row = 0, column = 0;
2746         vector pos, itemSize;
2747         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2748         for(i=0; i<team_count; ++i)
2749         {
2750                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2751
2752                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2753
2754                 ++row;
2755                 if(row >= rows)
2756                 {
2757                         row = 0;
2758                         ++column;
2759                 }
2760         }
2761 }
2762
2763 // CTF HUD modicon section
2764 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2765 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2766 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2767
2768 void HUD_Mod_CTF_Reset(void)
2769 {
2770         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2771 }
2772
2773 void HUD_Mod_CTF(vector pos, vector mySize)
2774 {
2775         vector redflag_pos, blueflag_pos;
2776         vector flag_size;
2777         float f; // every function should have that
2778
2779         float redflag, blueflag; // current status
2780         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2781         float stat_items;
2782
2783         stat_items = getstati(STAT_ITEMS, 0, 24);
2784         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2785         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2786
2787         if(redflag || blueflag)
2788                 mod_active = 1;
2789         else
2790                 mod_active = 0;
2791
2792         if(autocvar__hud_configure)
2793         {
2794                 redflag = 1;
2795                 blueflag = 2;
2796         }
2797
2798         // when status CHANGES, set old status into prevstatus and current status into status
2799         if (redflag != redflag_prevframe)
2800         {
2801                 redflag_statuschange_time = time;
2802                 redflag_prevstatus = redflag_prevframe;
2803                 redflag_prevframe = redflag;
2804         }
2805
2806         if (blueflag != blueflag_prevframe)
2807         {
2808                 blueflag_statuschange_time = time;
2809                 blueflag_prevstatus = blueflag_prevframe;
2810                 blueflag_prevframe = blueflag;
2811         }
2812
2813         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2814         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2815
2816         float BLINK_FACTOR = 0.15;
2817         float BLINK_BASE = 0.85;
2818         // note:
2819         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2820         // thus
2821         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2822         // ensure RMS == 1
2823         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2824
2825         string red_icon, red_icon_prevstatus;
2826         float red_alpha, red_alpha_prevstatus;
2827         red_alpha = red_alpha_prevstatus = 1;
2828         switch(redflag) {
2829                 case 1: red_icon = "flag_red_taken"; break;
2830                 case 2: red_icon = "flag_red_lost"; break;
2831                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2832                 default:
2833                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2834                                 red_icon = "flag_red_shielded";
2835                         else
2836                                 red_icon = string_null;
2837                         break;
2838         }
2839         switch(redflag_prevstatus) {
2840                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2841                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2842                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2843                 default:
2844                         if(redflag == 3)
2845                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2846                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2847                                 red_icon_prevstatus = "flag_red_shielded";
2848                         else
2849                                 red_icon_prevstatus = string_null;
2850                         break;
2851         }
2852
2853         string blue_icon, blue_icon_prevstatus;
2854         float blue_alpha, blue_alpha_prevstatus;
2855         blue_alpha = blue_alpha_prevstatus = 1;
2856         switch(blueflag) {
2857                 case 1: blue_icon = "flag_blue_taken"; break;
2858                 case 2: blue_icon = "flag_blue_lost"; break;
2859                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2860                 default:
2861                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2862                                 blue_icon = "flag_blue_shielded";
2863                         else
2864                                 blue_icon = string_null;
2865                         break;
2866         }
2867         switch(blueflag_prevstatus) {
2868                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2869                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2870                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2871                 default:
2872                         if(blueflag == 3)
2873                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2874                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2875                                 blue_icon_prevstatus = "flag_blue_shielded";
2876                         else
2877                                 blue_icon_prevstatus = string_null;
2878                         break;
2879         }
2880
2881         if(mySize_x > mySize_y) {
2882                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2883                         redflag_pos = pos;
2884                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2885                 } else {
2886                         blueflag_pos = pos;
2887                         redflag_pos = pos + eX * 0.5 * mySize_x;
2888                 }
2889                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2890         } else {
2891                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2892                         redflag_pos = pos;
2893                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2894                 } else {
2895                         blueflag_pos = pos;
2896                         redflag_pos = pos + eY * 0.5 * mySize_y;
2897                 }
2898                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2899         }
2900
2901         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2902         if(red_icon_prevstatus && f < 1)
2903                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2904         if(red_icon)
2905                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2906
2907         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2908         if(blue_icon_prevstatus && f < 1)
2909                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2910         if(blue_icon)
2911                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2912 }
2913
2914 // Keyhunt HUD modicon section
2915 vector KH_SLOTS[4];
2916
2917 void HUD_Mod_KH(vector pos, vector mySize)
2918 {
2919         mod_active = 1; // keyhunt should never hide the mod icons panel
2920
2921         // Read current state
2922
2923         float state = getstati(STAT_KH_KEYS);
2924         float i, key_state;
2925         float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2926         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2927
2928         for(i = 0; i < 4; ++i)
2929         {
2930                 key_state = (bitshift(state, i * -5) & 31) - 1;
2931
2932                 if(key_state == -1)
2933                         continue;
2934
2935                 if(key_state == 30)
2936                 {
2937                         ++carrying_keys;
2938                         key_state = myteam;
2939                 }
2940
2941                 switch(key_state)
2942                 {
2943                         case NUM_TEAM_1: ++team1_keys; break;
2944                         case NUM_TEAM_2: ++team2_keys; break;
2945                         case NUM_TEAM_3: ++team3_keys; break;
2946                         case NUM_TEAM_4: ++team4_keys; break;
2947                         case 29: ++dropped_keys; break;
2948                 }
2949
2950                 ++all_keys;
2951         }
2952
2953         // Calculate slot measurements
2954
2955         vector slot_size;
2956
2957         if(all_keys == 4 && mySize_x * 0.5 < mySize_y && mySize_y * 0.5 < mySize_x)
2958         {
2959                 // Quadratic arrangement
2960                 slot_size = eX * mySize_x * 0.5 + eY * mySize_y * 0.5;
2961                 KH_SLOTS[0] = pos;
2962                 KH_SLOTS[1] = pos + eX * slot_size_x;
2963                 KH_SLOTS[2] = pos + eY * slot_size_y;
2964                 KH_SLOTS[3] = pos + eX * slot_size_x + eY * slot_size_y;
2965         }
2966         else
2967         {
2968                 if(mySize_x > mySize_y)
2969                 {
2970                         // Horizontal arrangement
2971                         slot_size = eX * mySize_x / all_keys + eY * mySize_y;
2972                         for(i = 0; i < all_keys; ++i)
2973                                 KH_SLOTS[i] = pos + eX * slot_size_x * i;
2974                 }
2975                 else
2976                 {
2977                         // Vertical arrangement
2978                         slot_size = eX * mySize_x + eY * mySize_y / all_keys;
2979                         for(i = 0; i < all_keys; ++i)
2980                                 KH_SLOTS[i] = pos + eY * slot_size_y * i;
2981                 }
2982         }
2983
2984         // Make icons blink in case of RUN HERE
2985
2986         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2987         float alpha;
2988         alpha = 1;
2989
2990         if(carrying_keys)
2991                 switch(myteam)
2992                 {
2993                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2994                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2995                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2996                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
2997                 }
2998
2999         // Draw icons
3000
3001         i = 0;
3002
3003         while(team1_keys--)
3004                 if(myteam == NUM_TEAM_1 && carrying_keys)
3005                 {
3006                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3007                         --carrying_keys;
3008                 }
3009                 else
3010                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3011
3012         while(team2_keys--)
3013                 if(myteam == NUM_TEAM_2 && carrying_keys)
3014                 {
3015                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3016                         --carrying_keys;
3017                 }
3018                 else
3019                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3020
3021         while(team3_keys--)
3022                 if(myteam == NUM_TEAM_3 && carrying_keys)
3023                 {
3024                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3025                         --carrying_keys;
3026                 }
3027                 else
3028                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3029
3030         while(team4_keys--)
3031                 if(myteam == NUM_TEAM_4 && carrying_keys)
3032                 {
3033                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3034                         --carrying_keys;
3035                 }
3036                 else
3037                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3038
3039         while(dropped_keys--)
3040                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3041 }
3042
3043 // Keepaway HUD mod icon
3044 float kaball_prevstatus; // last remembered status
3045 float kaball_statuschange_time; // time when the status changed
3046
3047 // we don't need to reset for keepaway since it immediately
3048 // autocorrects prevstatus as to if the player has the ball or not
3049
3050 void HUD_Mod_Keepaway(vector pos, vector mySize)
3051 {
3052         mod_active = 1; // keepaway should always show the mod HUD
3053
3054         float BLINK_FACTOR = 0.15;
3055         float BLINK_BASE = 0.85;
3056         float BLINK_FREQ = 5;
3057         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3058
3059         float stat_items = getstati(STAT_ITEMS, 0, 24);
3060         float kaball = (stat_items/IT_KEY1) & 1;
3061
3062         if(kaball != kaball_prevstatus)
3063         {
3064                 kaball_statuschange_time = time;
3065                 kaball_prevstatus = kaball;
3066         }
3067
3068         vector kaball_pos, kaball_size;
3069
3070         if(mySize_x > mySize_y) {
3071                 kaball_pos = pos + eX * 0.25 * mySize_x;
3072                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3073         } else {
3074                 kaball_pos = pos + eY * 0.25 * mySize_y;
3075                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3076         }
3077
3078         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3079         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3080
3081         if(kaball_prevstatus && f < 1)
3082                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3083
3084         if(kaball)
3085                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3086 }
3087
3088
3089 // Nexball HUD mod icon
3090 void HUD_Mod_NexBall(vector pos, vector mySize)
3091 {
3092         float stat_items, nb_pb_starttime, dt, p;
3093
3094         stat_items = getstati(STAT_ITEMS, 0, 24);
3095         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3096
3097         if (stat_items & IT_KEY1)
3098                 mod_active = 1;
3099         else
3100                 mod_active = 0;
3101
3102         //Manage the progress bar if any
3103         if (nb_pb_starttime > 0)
3104         {
3105                 dt = (time - nb_pb_starttime) % nb_pb_period;
3106                 // one period of positive triangle
3107                 p = 2 * dt / nb_pb_period;
3108                 if (p > 1)
3109                         p = 2 - p;
3110
3111                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3112         }
3113
3114         if (stat_items & IT_KEY1)
3115                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3116 }
3117
3118 // Race/CTS HUD mod icons
3119 float crecordtime_prev; // last remembered crecordtime
3120 float crecordtime_change_time; // time when crecordtime last changed
3121 float srecordtime_prev; // last remembered srecordtime
3122 float srecordtime_change_time; // time when srecordtime last changed
3123
3124 float race_status_time;
3125 float race_status_prev;
3126 string race_status_name_prev;
3127 void HUD_Mod_Race(vector pos, vector mySize)
3128 {
3129         mod_active = 1; // race should never hide the mod icons panel
3130         entity me;
3131         me = playerslots[player_localnum];
3132         float t, score;
3133         float f; // yet another function has this
3134         score = me.(scores[ps_primary]);
3135
3136         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3137                 return; // no records in the actual race
3138
3139         // clientside personal record
3140         string rr;
3141         if(gametype == MAPINFO_TYPE_CTS)
3142                 rr = CTS_RECORD;
3143         else
3144                 rr = RACE_RECORD;
3145         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3146
3147         if(score && (score < t || !t)) {
3148                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3149                 if(autocvar_cl_autodemo_delete_keeprecords)
3150                 {
3151                         f = autocvar_cl_autodemo_delete;
3152                         f &= ~1;
3153                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3154                 }
3155         }
3156
3157         if(t != crecordtime_prev) {
3158                 crecordtime_prev = t;
3159                 crecordtime_change_time = time;
3160         }
3161
3162         vector textPos, medalPos;
3163         float squareSize;
3164         if(mySize_x > mySize_y) {
3165                 // text on left side
3166                 squareSize = min(mySize_y, mySize_x/2);
3167                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3168                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3169         } else {
3170                 // text on top
3171                 squareSize = min(mySize_x, mySize_y/2);
3172                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3173                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3174         }
3175
3176         f = time - crecordtime_change_time;
3177
3178         if (f > 1) {
3179                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3180                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3181         } else {
3182                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3183                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3184                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3185                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3186         }
3187
3188         // server record
3189         t = race_server_record;
3190         if(t != srecordtime_prev) {
3191                 srecordtime_prev = t;
3192                 srecordtime_change_time = time;
3193         }
3194         f = time - srecordtime_change_time;
3195
3196         if (f > 1) {
3197                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3198                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3199         } else {
3200                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3201                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3202                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3203                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3204         }
3205
3206         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3207                 race_status_time = time + 5;
3208                 race_status_prev = race_status;
3209                 if (race_status_name_prev)
3210                         strunzone(race_status_name_prev);
3211                 race_status_name_prev = strzone(race_status_name);
3212         }
3213
3214         // race "awards"
3215         float a;
3216         a = bound(0, race_status_time - time, 1);
3217
3218         string s;
3219         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3220
3221         float rank;
3222         if(race_status > 0)
3223                 rank = race_CheckName(race_status_name);
3224         else
3225                 rank = 0;
3226         string rankname;
3227         rankname = count_ordinal(rank);
3228
3229         vector namepos;
3230         namepos = medalPos + '0 0.8 0' * squareSize;
3231         vector rankpos;
3232         rankpos = medalPos + '0 0.15 0' * squareSize;
3233
3234         if(race_status == 0)
3235                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3236         else if(race_status == 1) {
3237                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3239                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240         } else if(race_status == 2) {
3241                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3242                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243                 else
3244                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3246                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3247         } else if(race_status == 3) {
3248                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3249                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3250                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3251         }
3252
3253         if (race_status_time - time <= 0) {
3254                 race_status_prev = -1;
3255                 race_status = -1;
3256                 if(race_status_name)
3257                         strunzone(race_status_name);
3258                 race_status_name = string_null;
3259                 if(race_status_name_prev)
3260                         strunzone(race_status_name_prev);
3261                 race_status_name_prev = string_null;
3262         }
3263 }
3264
3265 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3266 {
3267         float stat, pps_ratio;
3268         string pic;
3269         vector color;
3270 #ifdef GMQCC
3271         stat = -1;
3272         pic = "";
3273         color = '0 0 0';
3274 #endif
3275         switch(i)
3276         {
3277                 case 0:
3278                         stat = getstatf(STAT_DOM_PPS_RED);
3279                         pic = "dom_icon_red";
3280                         color = '1 0 0';
3281                         break;
3282                 case 1:
3283                         stat = getstatf(STAT_DOM_PPS_BLUE);
3284                         pic = "dom_icon_blue";
3285                         color = '0 0 1';
3286                         break;
3287                 case 2:
3288                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3289                         pic = "dom_icon_yellow";
3290                         color = '1 1 0';
3291                         break;
3292                 default:
3293                 case 3:
3294                         stat = getstatf(STAT_DOM_PPS_PINK);
3295                         pic = "dom_icon_pink";
3296                         color = '1 0 1';
3297                         break;
3298         }
3299         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3300
3301         if(mySize_x/mySize_y > aspect_ratio)
3302         {
3303                 i = aspect_ratio * mySize_y;
3304                 myPos_x = myPos_x + (mySize_x - i) / 2;
3305                 mySize_x = i;
3306         }
3307         else
3308         {
3309                 i = 1/aspect_ratio * mySize_x;
3310                 myPos_y = myPos_y + (mySize_y - i) / 2;
3311                 mySize_y = i;
3312         }
3313
3314         if (layout) // show text too
3315         {
3316                 //draw the text
3317                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3318                 if (layout == 2) // average pps
3319                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3320                 else // percentage of average pps
3321                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3322         }
3323
3324         //draw the icon
3325         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3326         if (stat > 0)
3327         {
3328                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3329                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330                 drawresetcliparea();
3331         }
3332 }
3333
3334 void HUD_Mod_Dom(vector myPos, vector mySize)
3335 {
3336         mod_active = 1; // required in each mod function that always shows something
3337
3338         float layout = autocvar_hud_panel_modicons_dom_layout;
3339         float rows, columns, aspect_ratio;
3340         rows = mySize_y/mySize_x;
3341         aspect_ratio = (layout) ? 3 : 1;
3342         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3343         columns = ceil(team_count/rows);
3344
3345         int i;
3346         float row = 0, column = 0;
3347         vector pos, itemSize;
3348         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3349         for(i=0; i<team_count; ++i)
3350         {
3351                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3352
3353                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3354
3355                 ++row;
3356                 if(row >= rows)
3357                 {
3358                         row = 0;
3359                         ++column;
3360                 }
3361         }
3362 }
3363
3364 void HUD_ModIcons_SetFunc()
3365 {
3366         switch(gametype)
3367         {
3368                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3369                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3370                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3371                 case MAPINFO_TYPE_CTS:
3372                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3373                 case MAPINFO_TYPE_CA:
3374                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3375                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3376                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3377         }
3378 }
3379
3380 float mod_prev; // previous state of mod_active to check for a change
3381 float mod_alpha;
3382 float mod_change; // "time" when mod_active changed
3383
3384 void HUD_ModIcons(void)
3385 {
3386         if(!autocvar__hud_configure)
3387         {
3388                 if(!autocvar_hud_panel_modicons) return;
3389                 if(!HUD_ModIcons_GameType) return;
3390         }
3391
3392         HUD_Panel_UpdateCvars();
3393
3394         draw_beginBoldFont();
3395
3396         if(mod_active != mod_prev) {
3397                 mod_change = time;
3398                 mod_prev = mod_active;
3399         }
3400
3401         if(mod_active || autocvar__hud_configure)
3402                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3403         else
3404                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3405
3406         if(mod_alpha)
3407                 HUD_Panel_DrawBg(mod_alpha);
3408
3409         if(panel_bg_padding)
3410         {
3411                 panel_pos += '1 1 0' * panel_bg_padding;
3412                 panel_size -= '2 2 0' * panel_bg_padding;
3413         }
3414
3415         if(autocvar__hud_configure)
3416                 HUD_Mod_CTF(panel_pos, panel_size);
3417         else
3418                 HUD_ModIcons_GameType(panel_pos, panel_size);
3419
3420         draw_endBoldFont();
3421 }
3422
3423 // Draw pressed keys (#11)
3424 //
3425 void HUD_PressedKeys(void)
3426 {
3427         if(!autocvar__hud_configure)
3428         {
3429                 if(!autocvar_hud_panel_pressedkeys) return;
3430                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3431         }
3432
3433         HUD_Panel_UpdateCvars();
3434         vector pos, mySize;
3435         pos = panel_pos;
3436         mySize = panel_size;
3437
3438         HUD_Panel_DrawBg(1);
3439         if(panel_bg_padding)
3440         {
3441                 pos += '1 1 0' * panel_bg_padding;
3442                 mySize -= '2 2 0' * panel_bg_padding;
3443         }
3444
3445         // force custom aspect
3446         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3447         if(aspect)
3448         {
3449                 vector newSize = '0 0 0';
3450                 if(mySize_x/mySize_y > aspect)
3451                 {
3452                         newSize_x = aspect * mySize_y;
3453                         newSize_y = mySize_y;
3454
3455                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3456                 }
3457                 else
3458                 {
3459                         newSize_y = 1/aspect * mySize_x;
3460                         newSize_x = mySize_x;
3461
3462                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3463                 }
3464                 mySize = newSize;
3465         }
3466
3467         vector keysize;
3468         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3469         float pressedkeys;
3470         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3471
3472         if(autocvar_hud_panel_pressedkeys_attack)
3473         {
3474                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3475                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3476                 pos_y += keysize_y;
3477         }
3478
3479         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3482         pos_y += keysize_y;
3483         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3484         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3486 }
3487
3488 // Handle chat as a panel (#12)
3489 //
3490 void HUD_Chat(void)
3491 {
3492         if(!autocvar__hud_configure)
3493         {
3494                 if (!autocvar_hud_panel_chat)
3495                 {
3496                         if (!autocvar_con_chatrect)
3497                                 cvar_set("con_chatrect", "0");
3498                         return;
3499                 }
3500                 if(autocvar__con_chat_maximized)
3501                 {
3502                         if(!hud_draw_maximized) return;
3503                 }
3504                 else if(chat_panel_modified)
3505                 {
3506                         panel.update_time = time; // forces reload of panel attributes
3507                         chat_panel_modified = false;
3508                 }
3509         }
3510
3511         HUD_Panel_UpdateCvars();
3512
3513         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3514         {
3515                 panel_pos_y = panel_bg_border;
3516                 panel_size_y = vid_conheight - panel_bg_border * 2;
3517                 if(panel.current_panel_bg == "0") // force a border when maximized
3518                 {
3519                         string panel_bg;
3520                         panel_bg = strcat(hud_skin_path, "/border_default");
3521                         if(precache_pic(panel_bg) == "")
3522                                 panel_bg = "gfx/hud/default/border_default";
3523                         if(panel.current_panel_bg)
3524                                 strunzone(panel.current_panel_bg);
3525                         panel.current_panel_bg = strzone(panel_bg);
3526                         chat_panel_modified = true;
3527                 }
3528                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3529         }
3530
3531         vector pos, mySize;
3532         pos = panel_pos;
3533         mySize = panel_size;
3534
3535         HUD_Panel_DrawBg(1);
3536
3537         if(panel_bg_padding)
3538         {
3539                 pos += '1 1 0' * panel_bg_padding;
3540                 mySize -= '2 2 0' * panel_bg_padding;
3541         }
3542
3543         if (!autocvar_con_chatrect)
3544                 cvar_set("con_chatrect", "1");
3545
3546         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3547         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3548
3549         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3550         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3551
3552         if(autocvar__hud_configure)
3553         {
3554                 vector chatsize;
3555                 chatsize = '1 1 0' * autocvar_con_chatsize;
3556                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3557                 float i, a;
3558                 for(i = 0; i < autocvar_con_chat; ++i)
3559                 {
3560                         if(i == autocvar_con_chat - 1)
3561                                 a = panel_fg_alpha;
3562                         else
3563                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3564                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3565                         pos_y += chatsize_y;
3566                 }
3567         }
3568 }
3569
3570 // Engine info panel (#13)
3571 //
3572 float prevfps;
3573 float prevfps_time;
3574 float framecounter;
3575
3576 float frametimeavg;
3577 float frametimeavg1; // 1 frame ago
3578 float frametimeavg2; // 2 frames ago
3579 void HUD_EngineInfo(void)
3580 {
3581         if(!autocvar__hud_configure)
3582         {
3583                 if(!autocvar_hud_panel_engineinfo) return;
3584         }
3585
3586         HUD_Panel_UpdateCvars();
3587         vector pos, mySize;
3588         pos = panel_pos;
3589         mySize = panel_size;
3590
3591         HUD_Panel_DrawBg(1);
3592         if(panel_bg_padding)
3593         {
3594                 pos += '1 1 0' * panel_bg_padding;
3595                 mySize -= '2 2 0' * panel_bg_padding;
3596         }
3597
3598         float currentTime = gettime(GETTIME_REALTIME);
3599         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3600         {
3601                 float currentframetime = currentTime - prevfps_time;
3602                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3603                 frametimeavg2 = frametimeavg1;
3604                 frametimeavg1 = frametimeavg;
3605
3606                 float weight;
3607                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3608                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3609                 {
3610                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3611                                 prevfps = (1/currentframetime);
3612                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3613                 }
3614                 prevfps_time = currentTime;
3615         }
3616         else
3617         {
3618                 framecounter += 1;
3619                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3620                 {
3621                         prevfps = framecounter/(currentTime - prevfps_time);
3622                         framecounter = 0;
3623                         prevfps_time = currentTime;
3624                 }
3625         }
3626
3627         vector color;
3628         color = HUD_Get_Num_Color (prevfps, 100);
3629         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3630 }
3631
3632 // Info messages panel (#14)
3633 //
3634 #define drawInfoMessage(s)\
3635         if(autocvar_hud_panel_infomessages_flip)\
3636                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3637         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3638         o_y += fontsize_y;
3639 void HUD_InfoMessages(void)
3640 {
3641         if(!autocvar__hud_configure)
3642         {
3643                 if(!autocvar_hud_panel_infomessages) return;
3644         }
3645
3646         HUD_Panel_UpdateCvars();
3647         vector pos, mySize;
3648         pos = panel_pos;
3649         mySize = panel_size;
3650
3651         HUD_Panel_DrawBg(1);
3652         if(panel_bg_padding)
3653         {
3654                 pos += '1 1 0' * panel_bg_padding;
3655                 mySize -= '2 2 0' * panel_bg_padding;
3656         }
3657
3658         // always force 5:1 aspect
3659         vector newSize = '0 0 0';
3660         if(mySize_x/mySize_y > 5)
3661         {
3662                 newSize_x = 5 * mySize_y;
3663                 newSize_y = mySize_y;
3664
3665                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3666         }
3667         else
3668         {
3669                 newSize_y = 1/5 * mySize_x;
3670                 newSize_x = mySize_x;
3671
3672                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3673         }
3674
3675         mySize = newSize;
3676         entity tm;
3677         vector o;
3678         o = pos;
3679
3680         vector fontsize;
3681         fontsize = '0.20 0.20 0' * mySize_y;
3682
3683         float a;
3684         a = panel_fg_alpha;
3685
3686         string s;
3687         if(!autocvar__hud_configure)
3688         {
3689                 if(spectatee_status && !intermission)
3690                 {
3691                         a = 1;
3692                         if(spectatee_status == -1)
3693                                 s = _("^1Observing");
3694                         else
3695                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3696                         drawInfoMessage(s)
3697
3698                         if(spectatee_status == -1)
3699                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3700                         else
3701                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3702                         drawInfoMessage(s)
3703
3704                         if(spectatee_status == -1)
3705                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3706                         else
3707                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3708                         drawInfoMessage(s)
3709
3710                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3711                         drawInfoMessage(s)
3712
3713                         if(gametype == MAPINFO_TYPE_LMS)
3714                         {
3715                                 entity sk;
3716                                 sk = playerslots[player_localnum];
3717                                 if(sk.(scores[ps_primary]) >= 666)
3718                                         s = _("^1Match has already begun");
3719                                 else if(sk.(scores[ps_primary]) > 0)
3720                                         s = _("^1You have no more lives left");
3721                                 else
3722                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3723                         }
3724                         else
3725                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3726                         drawInfoMessage(s)
3727
3728                         //show restart countdown:
3729                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3730                                 float countdown;
3731                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3732                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3733                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3734                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3735                                 o_y += fontsize_y;
3736                         }
3737                 }
3738                 if(warmup_stage && !intermission)
3739                 {
3740                         s = _("^2Currently in ^1warmup^2 stage!");
3741                         drawInfoMessage(s)
3742                 }
3743
3744                 string blinkcolor;
3745                 if(time % 1 >= 0.5)
3746                         blinkcolor = "^1";
3747                 else
3748                         blinkcolor = "^3";
3749
3750                 if(ready_waiting && !intermission && !spectatee_status)
3751                 {
3752                         if(ready_waiting_for_me)
3753                         {
3754                                 if(warmup_stage)
3755                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3756                                 else
3757                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3758                         }
3759                         else
3760                         {
3761                                 if(warmup_stage)
3762                                         s = _("^2Waiting for others to ready up to end warmup...");
3763                                 else
3764                                         s = _("^2Waiting for others to ready up...");
3765                         }
3766                         drawInfoMessage(s)
3767                 }
3768                 else if(warmup_stage && !intermission && !spectatee_status)
3769                 {
3770                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3771                         drawInfoMessage(s)
3772                 }
3773
3774                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3775                 {
3776                         float ts_min = 0, ts_max = 0;
3777                         tm = teams.sort_next;
3778                         if (tm)
3779                         {
3780                                 for(; tm.sort_next; tm = tm.sort_next)
3781                                 {
3782                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3783                                                 continue;
3784                                         if(!ts_min) ts_min = tm.team_size;
3785                                         else ts_min = min(ts_min, tm.team_size);
3786                                         if(!ts_max) ts_max = tm.team_size;
3787                                         else ts_max = max(ts_max, tm.team_size);
3788                                 }
3789                                 if ((ts_max - ts_min) > 1)
3790                                 {
3791                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3792                                         tm = GetTeam(myteam, false);
3793                                         if (tm)
3794                                         if (tm.team != NUM_SPECTATOR)
3795                                         if (tm.team_size == ts_max)
3796                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3797                                         drawInfoMessage(s)
3798                                 }
3799                         }
3800                 }
3801         }
3802         else
3803         {
3804                 s = _("^7Press ^3ESC ^7to show HUD options.");
3805                 drawInfoMessage(s)
3806                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3807                 drawInfoMessage(s)
3808                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3809                 drawInfoMessage(s)
3810                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3811                 drawInfoMessage(s)
3812         }
3813 }
3814
3815 // Physics panel (#15)
3816 //
3817 vector acc_prevspeed;
3818 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3819 void HUD_Physics(void)
3820 {
3821         if(!autocvar__hud_configure)
3822         {
3823                 if(!autocvar_hud_panel_physics) return;
3824                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3825                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3826         }
3827
3828         HUD_Panel_UpdateCvars();
3829
3830         draw_beginBoldFont();
3831
3832         HUD_Panel_DrawBg(1);
3833         if(panel_bg_padding)
3834         {
3835                 panel_pos += '1 1 0' * panel_bg_padding;
3836                 panel_size -= '2 2 0' * panel_bg_padding;
3837         }
3838
3839         float acceleration_progressbar_scale = 0;
3840         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3841                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3842
3843         float text_scale;
3844         if (autocvar_hud_panel_physics_text_scale <= 0)
3845                 text_scale = 1;
3846         else
3847                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3848
3849         //compute speed
3850         float speed, conversion_factor;
3851         string unit;
3852
3853         switch(autocvar_hud_panel_physics_speed_unit)
3854         {
3855                 default:
3856                 case 1:
3857                         unit = _(" qu/s");
3858                         conversion_factor = 1.0;
3859                         break;
3860                 case 2:
3861                         unit = _(" m/s");
3862                         conversion_factor = 0.0254;
3863                         break;
3864                 case 3:
3865                         unit = _(" km/h");
3866                         conversion_factor = 0.0254 * 3.6;
3867                         break;
3868                 case 4:
3869                         unit = _(" mph");
3870                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3871                         break;
3872                 case 5:
3873                         unit = _(" knots");
3874                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3875                         break;
3876         }
3877
3878         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3879
3880         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3881         if (autocvar__hud_configure)
3882                 speed = floor( max_speed * 0.65 + 0.5 );
3883         else if(autocvar_hud_panel_physics_speed_vertical)
3884                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3885         else
3886                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3887
3888         //compute acceleration
3889         float acceleration, f;
3890         if (autocvar__hud_configure)
3891                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3892         else
3893         {
3894                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3895                 f = time - acc_prevtime;
3896                 if(autocvar_hud_panel_physics_acceleration_vertical)
3897                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3898                 else
3899                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3900
3901                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3902
3903                 acc_prevspeed = vel;
3904                 acc_prevtime = time;
3905
3906                 f = bound(0, f * 10, 1);
3907                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3908         }
3909
3910         //compute layout
3911         float panel_ar = panel_size_x/panel_size_y;
3912         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3913         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3914         {
3915                 panel_size_x *= 0.5;
3916                 if (autocvar_hud_panel_physics_flip)
3917                         speed_offset_x = panel_size_x;
3918                 else
3919                         acceleration_offset_x = panel_size_x;
3920         }
3921         else
3922         {
3923                 panel_size_y *= 0.5;
3924                 if (autocvar_hud_panel_physics_flip)
3925                         speed_offset_y = panel_size_y;
3926                 else
3927                         acceleration_offset_y = panel_size_y;
3928         }
3929         float speed_baralign, acceleration_baralign;
3930         if (autocvar_hud_panel_physics_baralign == 1)
3931                 acceleration_baralign = speed_baralign = 1;
3932     else if(autocvar_hud_panel_physics_baralign == 4)
3933                 acceleration_baralign = speed_baralign = 2;
3934         else if (autocvar_hud_panel_physics_flip)
3935         {
3936                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3937                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3938         }
3939         else
3940         {
3941                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3942                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3943         }
3944         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3945                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3946
3947         //draw speed
3948         if(speed)
3949         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3950                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3951         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3952         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3953         {
3954                 tmp_size_x = panel_size_x * 0.75;
3955                 tmp_size_y = panel_size_y * text_scale;
3956                 if (speed_baralign)
3957                         tmp_offset_x = panel_size_x - tmp_size_x;
3958                 //else
3959                         //tmp_offset_x = 0;
3960                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3961                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3962
3963                 //draw speed unit
3964                 if (speed_baralign)
3965                         tmp_offset_x = 0;
3966                 else
3967                         tmp_offset_x = tmp_size_x;
3968                 if (autocvar_hud_panel_physics_speed_unit_show)
3969                 {
3970                         //tmp_offset_y = 0;
3971                         tmp_size_x = panel_size_x * (1 - 0.75);
3972                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3973                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3974                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3975                 }
3976         }
3977
3978         //compute and draw top speed
3979         if (autocvar_hud_panel_physics_topspeed)
3980         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3981         {
3982                 if (autocvar__hud_configure)
3983                 {
3984                         top_speed = floor( max_speed * 0.75 + 0.5 );
3985                         f = 1;
3986                 }
3987                 else
3988                 {
3989                         if (speed >= top_speed)
3990                         {
3991                                 top_speed = speed;
3992                                 top_speed_time = time;
3993                         }
3994                         if (top_speed != 0)
3995                         {
3996                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3997                                 // divide by f to make it start from 1
3998                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3999                         }
4000             else //hide top speed 0, it would be stupid
4001                                 f = 0;
4002                 }
4003                 if (f > 0)
4004                 {
4005                         //top speed progressbar peak
4006                         if(speed < top_speed)
4007                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4008                         {
4009                                 float peak_offset_x;
4010                                 vector peak_size = '0 0 0';
4011                                 if (speed_baralign == 0)
4012                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4013                 else if (speed_baralign == 1)
4014                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4015                 else // if (speed_baralign == 2)
4016                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4017                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4018                 peak_size_y = panel_size_y;
4019                 if (speed_baralign == 2) // draw two peaks, on both sides
4020                 {
4021                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4022                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4023                 }
4024                 else
4025                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4026                         }
4027
4028                         //top speed
4029                         tmp_offset_y = panel_size_y * 0.4;
4030                         tmp_size_x = panel_size_x * (1 - 0.75);
4031                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4032                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4033                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4034                 }
4035                 else
4036                         top_speed = 0;
4037         }
4038
4039         //draw acceleration
4040         if(acceleration)
4041         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4042         {
4043                 vector progressbar_color;
4044                 if(acceleration < 0)
4045                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4046                 else
4047                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4048
4049                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4050                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4051                         f = sqrt(f);
4052
4053                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4054                 {
4055                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4056
4057                         if (acceleration_baralign == 1)
4058                                 tmp_offset_x = panel_size_x - tmp_size_x;
4059                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4060                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4061                         else
4062                                 tmp_offset_x = 0;
4063                         tmp_offset_y = 0;
4064                 }
4065                 else
4066                 {
4067                         tmp_size = panel_size;
4068                         tmp_offset = '0 0 0';
4069                 }
4070
4071                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4072         }
4073         tmp_size_x = panel_size_x;
4074         tmp_size_y = panel_size_y * text_scale;
4075         tmp_offset_x = 0;
4076         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4077         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4078                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4079
4080         draw_endBoldFont();
4081 }
4082
4083 // CenterPrint (#16)
4084 //
4085 #define CENTERPRINT_MAX_MSGS 10
4086 #define CENTERPRINT_MAX_ENTRIES 50
4087 #define CENTERPRINT_SPACING 0.7
4088 float cpm_index;
4089 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4090 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4091 float centerprint_time[CENTERPRINT_MAX_MSGS];
4092 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4093 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4094 float centerprint_showing;
4095
4096 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4097 {
4098         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4099         float i, j;
4100
4101         if(strMessage == "" && new_id == 0)
4102                 return;
4103
4104         // strip trailing newlines
4105         j = strlen(strMessage) - 1;
4106         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4107                 --j;
4108         if (j < strlen(strMessage) - 1)
4109                 strMessage = substring(strMessage, 0, j + 1);
4110
4111         if(strMessage == "" && new_id == 0)
4112                 return;
4113
4114         // strip leading newlines
4115         j = 0;
4116         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4117                 ++j;
4118         if (j > 0)
4119                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4120
4121         if(strMessage == "" && new_id == 0)
4122                 return;
4123
4124         if (!centerprint_showing)
4125                 centerprint_showing = TRUE;
4126
4127         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4128         {
4129                 if (j == CENTERPRINT_MAX_MSGS)
4130                         j = 0;
4131                 if (new_id && new_id == centerprint_msgID[j])
4132                 {
4133                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4134                         {
4135                                 // fade out the current msg (duration and countdown_num are ignored)
4136                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4137                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4138                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4139                                 return;
4140                         }
4141                         break; // found a msg with the same id, at position j
4142                 }
4143         }
4144
4145         if (i == CENTERPRINT_MAX_MSGS)
4146         {
4147                 // a msg with the same id was not found, add the msg at the next position
4148                 --cpm_index;
4149                 if (cpm_index == -1)
4150                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4151                 j = cpm_index;
4152         }
4153         if(centerprint_messages[j])
4154                 strunzone(centerprint_messages[j]);
4155         centerprint_messages[j] = strzone(strMessage);
4156         centerprint_msgID[j] = new_id;
4157         if (duration < 0)
4158         {
4159                 centerprint_time[j] = -1;
4160                 centerprint_expire_time[j] = time;
4161         }
4162         else
4163         {
4164                 if(duration == 0)
4165                         duration = max(1, autocvar_hud_panel_centerprint_time);
4166                 centerprint_time[j] = duration;
4167                 centerprint_expire_time[j] = time + duration;
4168         }
4169         centerprint_countdown_num[j] = countdown_num;
4170 }
4171
4172 void centerprint_hud(string strMessage)
4173 {
4174         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4175 }
4176
4177 void reset_centerprint_messages(void)
4178 {
4179         float i;
4180         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4181         {
4182                 centerprint_expire_time[i] = 0;
4183                 centerprint_time[i] = 1;
4184                 centerprint_msgID[i] = 0;
4185                 if(centerprint_messages[i])
4186                         strunzone(centerprint_messages[i]);
4187                 centerprint_messages[i] = string_null;
4188         }
4189 }
4190 float hud_configure_cp_generation_time;
4191 void HUD_CenterPrint (void)
4192 {
4193         if(!autocvar__hud_configure)
4194         {
4195                 if(!autocvar_hud_panel_centerprint) return;
4196
4197                 if (hud_configure_prev && hud_configure_prev != -1)
4198                         reset_centerprint_messages();
4199         }
4200         else
4201         {
4202                 if (!hud_configure_prev)
4203                         reset_centerprint_messages();
4204                 if (time > hud_configure_cp_generation_time)
4205                 {
4206                         float r;
4207                         r = random();
4208                         if (r > 0.75)
4209                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4210                         else if (r > 0.5)
4211                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4212                         else
4213                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4214                         hud_configure_cp_generation_time = time + 1 + random()*4;
4215                 }
4216         }
4217
4218         // this panel fades only when the menu does
4219         float hud_fade_alpha_save = 0;
4220         if(scoreboard_fade_alpha)
4221         {
4222                 hud_fade_alpha_save = hud_fade_alpha;
4223                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4224         }
4225         HUD_Panel_UpdateCvars();
4226
4227         if(scoreboard_fade_alpha)
4228         {
4229                 hud_fade_alpha = hud_fade_alpha_save;
4230
4231                 // move the panel below the scoreboard
4232                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4233                         return;
4234                 vector target_pos;
4235
4236                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4237
4238                 if(target_pos_y > panel_pos_y)
4239                 {
4240                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4241                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4242                 }
4243         }
4244
4245         HUD_Panel_DrawBg(1);
4246
4247         if (!centerprint_showing)
4248                 return;
4249
4250         if(panel_bg_padding)
4251         {
4252                 panel_pos += '1 1 0' * panel_bg_padding;
4253                 panel_size -= '2 2 0' * panel_bg_padding;
4254         }
4255
4256         float entries, height;
4257         vector fontsize;
4258         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4259         // height = panel_size_y/entries;
4260         // fontsize = '1 1 0' * height;
4261         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4262         fontsize = '1 1 0' * height;
4263         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4264
4265         float i, j, k, n, g;
4266         float a, sz, align, current_msg_pos_y = 0, msg_size;
4267         vector pos;
4268         string ts;
4269         float all_messages_expired = TRUE;
4270
4271         pos = panel_pos;
4272         if (autocvar_hud_panel_centerprint_flip)
4273                 pos_y += panel_size_y;
4274         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4275         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4276         {
4277                 if (j == CENTERPRINT_MAX_MSGS)
4278                         j = 0;
4279                 if (centerprint_expire_time[j] <= time)
4280                 {
4281                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4282                         {
4283                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4284                                 if (centerprint_countdown_num[j] == 0)
4285                                         continue;
4286                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4287                         }
4288                         else if(centerprint_time[j] != -1)
4289                                 continue;
4290                 }
4291
4292                 all_messages_expired = FALSE;
4293
4294                 // fade the centerprint_hud in/out
4295                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4296                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4297                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4298                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4299                 else // Expiring soon, so fade it out.
4300                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4301
4302                 // while counting down show it anyway in order to hold the current message position
4303                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4304                         continue;
4305                 if (a > 1)
4306                         a = 1;
4307
4308                 // set the size from fading in/out before subsequent fading
4309                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4310
4311                 // also fade it based on positioning
4312                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4313                 {
4314                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4315                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4316                 }
4317                 a *= panel_fg_alpha;
4318
4319                 // finally set the size based on the new theAlpha from subsequent fading
4320                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4321                 drawfontscale = sz * '1 1 0';
4322
4323                 if (centerprint_countdown_num[j])
4324                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4325                 else
4326                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4327
4328                 if (autocvar_hud_panel_centerprint_flip)
4329                 {
4330                         // check if the message can be entirely shown
4331                         for(k = 0; k < n; ++k)
4332                         {
4333                                 getWrappedLine_remaining = argv(k);
4334                                 while(getWrappedLine_remaining)
4335                                 {
4336                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4337                                         if (ts != "")
4338                                                 pos_y -= fontsize_y;
4339                                         else
4340                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4341                                 }
4342                         }
4343                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4344                 }
4345
4346                 msg_size = pos_y;
4347                 for(k = 0; k < n; ++k)
4348                 {
4349                         getWrappedLine_remaining = argv(k);
4350                         while(getWrappedLine_remaining)
4351                         {
4352                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4353                                 if (ts != "")
4354                                 {
4355                                         if (align)
4356                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4357                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4358                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4359                                         pos_y += fontsize_y;
4360                                 }
4361                                 else
4362                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4363                         }
4364                 }
4365
4366                 ++g; // move next position number up
4367
4368                 msg_size = pos_y - msg_size;
4369                 if (autocvar_hud_panel_centerprint_flip)
4370                 {
4371                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4372                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4373                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4374
4375                         if (pos_y < panel_pos_y) // check if the next message can be shown
4376                         {
4377                                 drawfontscale = '1 1 0';
4378                                 return;
4379                         }
4380                 }
4381                 else
4382                 {
4383                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4384                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4385                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4386
4387                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4388                         {
4389                                 drawfontscale = '1 1 0';
4390                                 return;
4391                         }
4392                 }
4393         }
4394         drawfontscale = '1 1 0';
4395         if (all_messages_expired)
4396         {
4397                 centerprint_showing = FALSE;
4398                 reset_centerprint_messages();
4399         }
4400 }
4401
4402 // Buffs (#18)
4403 //
4404 void HUD_Buffs(void)
4405 {
4406         float buffs = getstati(STAT_BUFFS, 0, 24);
4407         if(!autocvar__hud_configure)
4408         {
4409                 if(!autocvar_hud_panel_buffs) return;
4410                 if(spectatee_status == -1) return;
4411                 if(getstati(STAT_HEALTH) <= 0) return;
4412                 if(!buffs) return;
4413         }
4414         else
4415         {
4416                 buffs = Buff_Type_first.items; // force first buff
4417         }
4418         
4419         float b = 0; // counter to tell other functions that we have buffs
4420         entity e;
4421         string s = "";
4422         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4423         {
4424                 ++b;
4425                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4426                 if(s == "")
4427                         s = o;
4428                 else
4429                         s = strcat(s, " ", o);
4430         }
4431
4432         HUD_Panel_UpdateCvars();
4433
4434         draw_beginBoldFont();
4435
4436         vector pos, mySize;
4437         pos = panel_pos;
4438         mySize = panel_size;
4439
4440         HUD_Panel_DrawBg(bound(0, b, 1));
4441         if(panel_bg_padding)
4442         {
4443                 pos += '1 1 0' * panel_bg_padding;
4444                 mySize -= '2 2 0' * panel_bg_padding;
4445         }
4446
4447         //float panel_ar = mySize_x/mySize_y;
4448         //float is_vertical = (panel_ar < 1);
4449         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4450         vector buff_offset = '0 0 0';
4451         
4452         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4453         {
4454                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4455                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4456         }
4457
4458         draw_endBoldFont();
4459 }
4460
4461
4462 /*
4463 ==================
4464 Main HUD system
4465 ==================
4466 */
4467
4468 void HUD_Reset (void)
4469 {
4470         // reset gametype specific icons
4471         if(gametype == MAPINFO_TYPE_CTF)
4472                 HUD_Mod_CTF_Reset();
4473 }
4474
4475 void HUD_Main (void)
4476 {
4477         float i;
4478         // global hud theAlpha fade
4479         if(menu_enabled == 1)
4480                 hud_fade_alpha = 1;
4481         else
4482                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4483
4484         if(scoreboard_fade_alpha)
4485                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4486
4487         HUD_Configure_Frame();
4488
4489         if(intermission == 2) // no hud during mapvote
4490                 hud_fade_alpha = 0;
4491
4492         // panels that we want to be active together with the scoreboard
4493         // they must fade only when the menu does
4494         if(scoreboard_fade_alpha == 1)
4495         {
4496                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4497                 return;
4498         }
4499
4500         if(!autocvar__hud_configure && !hud_fade_alpha)
4501                 return;
4502
4503         // Drawing stuff
4504         if (hud_skin_prev != autocvar_hud_skin)
4505         {
4506                 if (hud_skin_path)
4507                         strunzone(hud_skin_path);
4508                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4509                 if (hud_skin_prev)
4510                         strunzone(hud_skin_prev);
4511                 hud_skin_prev = strzone(autocvar_hud_skin);
4512         }
4513
4514     current_player = player_localentnum;
4515
4516         // draw the dock
4517         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4518         {
4519                 float f;
4520                 vector color;
4521                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4522                 if((teamplay) && hud_dock_color_team) {
4523                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4524                                 color = '1 0 0' * hud_dock_color_team;
4525                         else
4526                                 color = myteamcolors * hud_dock_color_team;
4527                 }
4528                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4529                         color = '1 0 0' * hud_dock_color_team;
4530                 }
4531                 else
4532                 {
4533                         string hud_dock_color = autocvar_hud_dock_color;
4534                         if(hud_dock_color == "shirt") {
4535                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4536                                 color = colormapPaletteColor(floor(f / 16), 0);
4537                         }
4538                         else if(hud_dock_color == "pants") {
4539                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4540                                 color = colormapPaletteColor(f % 16, 1);
4541                         }
4542                         else
4543                                 color = stov(hud_dock_color);
4544                 }
4545
4546                 string pic;
4547                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4548                 if(precache_pic(pic) == "") {
4549                         pic = strcat(hud_skin_path, "/dock_medium");
4550                         if(precache_pic(pic) == "") {
4551                                 pic = "gfx/hud/default/dock_medium";
4552                         }
4553                 }
4554                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4555         }
4556
4557         // cache the panel order into the panel_order array
4558         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4559                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4560                         panel_order[i] = -1;
4561                 string s = "";
4562                 float p_num, warning = false;
4563                 float argc = tokenize_console(autocvar__hud_panelorder);
4564                 if (argc > HUD_PANEL_NUM)
4565                         warning = true;
4566                 //first detect wrong/missing panel numbers
4567                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4568                         p_num = stof(argv(i));
4569                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4570                                 if (panel_order[p_num] == -1) //found for the first time?
4571                                         s = strcat(s, ftos(p_num), " ");
4572                                 panel_order[p_num] = 1; //mark as found
4573                         }
4574                         else
4575                                 warning = true;
4576                 }
4577                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4578                         if (panel_order[i] == -1) {
4579                                 warning = true;
4580                                 s = strcat(s, ftos(i), " "); //add missing panel number
4581                         }
4582                 }
4583                 if (warning)
4584                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4585
4586                 cvar_set("_hud_panelorder", s);
4587                 if(hud_panelorder_prev)
4588                         strunzone(hud_panelorder_prev);
4589                 hud_panelorder_prev = strzone(s);
4590
4591                 //now properly set panel_order
4592                 tokenize_console(s);
4593                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4594                         panel_order[i] = stof(argv(i));
4595                 }
4596         }
4597
4598         hud_draw_maximized = 0;
4599         // draw panels in order specified by panel_order array
4600         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4601                 (panel = hud_panel[panel_order[i]]).panel_draw();
4602
4603         hud_draw_maximized = 1; // panels that may be maximized must check this var
4604         // draw maximized panels on top
4605         if(hud_panel_radar_maximized)
4606                 (panel = HUD_PANEL(RADAR)).panel_draw();
4607         if(autocvar__con_chat_maximized)
4608                 (panel = HUD_PANEL(CHAT)).panel_draw();
4609
4610         HUD_Configure_PostDraw();
4611
4612         hud_configure_prev = autocvar__hud_configure;
4613 }