7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 drawfont = hud_bigfont;
301 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
304 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305 pos_y = pos_y + centerprint_fontsize_y;
308 // half height for empty lines looks better
309 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310 drawfontscale = '1 1 0';
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 position_x -= 2 / 3 * strlen(text) * scale_x;
318 drawstring(position, text, scale, rgb, alpha, flag);
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324 drawstring(position, text, scale, rgb, alpha, flag);
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
336 return strcat(ftos(pos), "th");
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 if(histime == 0) // goal hit
352 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
362 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
368 lapstr = strcat(" (-", ftos(lapdelta), "L)");
371 else if(lapdelta < 0)
373 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
377 else if(histime > 0) // anticipation
379 if(mytime >= histime)
380 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
382 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
389 cpname = "Start line";
391 cpname = "Finish line";
393 cpname = strcat("Intermediate ", ftos(cp));
395 cpname = "Finish line";
398 return strcat(col, cpname);
399 else if(hisname == "")
400 return strcat(col, cpname, " (", timestr, ")");
402 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
408 for (i=RANKINGS_CNT-1;i>=0;--i)
409 if(grecordholder[i] == net_name)
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
427 void HUD_Panel_ExportCfg(string cfgname)
430 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
431 fh = fopen(filename, FILE_WRITE);
434 HUD_Write_Cvar_q("hud_skin");
435 HUD_Write_Cvar_q("hud_panel_bg");
436 HUD_Write_Cvar_q("hud_panel_bg_color");
437 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439 HUD_Write_Cvar_q("hud_panel_bg_border");
440 HUD_Write_Cvar_q("hud_panel_bg_padding");
441 HUD_Write_Cvar_q("hud_panel_fg_alpha");
444 HUD_Write_Cvar_q("hud_dock");
445 HUD_Write_Cvar_q("hud_dock_color");
446 HUD_Write_Cvar_q("hud_dock_color_team");
447 HUD_Write_Cvar_q("hud_dock_alpha");
450 HUD_Write_Cvar_q("hud_progressbar_alpha");
451 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453 HUD_Write_Cvar_q("hud_progressbar_health_color");
454 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
459 HUD_Write_Cvar_q("_hud_panelorder");
462 HUD_Write_Cvar_q("hud_configure_grid");
463 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464 HUD_Write_Cvar_q("hud_configure_grid_ysize");
467 HUD_Write_Cvar_q("scr_centerpos");
470 // common cvars for all panels
472 for (i = 0; i < HUD_PANEL_NUM; ++i)
474 HUD_Panel_GetName(i);
476 HUD_Write_PanelCvar_n("");
477 HUD_Write_PanelCvar_q("_pos");
478 HUD_Write_PanelCvar_q("_size");
479 HUD_Write_PanelCvar_q("_bg");
480 HUD_Write_PanelCvar_q("_bg_color");
481 HUD_Write_PanelCvar_q("_bg_color_team");
482 HUD_Write_PanelCvar_q("_bg_alpha");
483 HUD_Write_PanelCvar_q("_bg_border");
484 HUD_Write_PanelCvar_q("_bg_padding");
486 case HUD_PANEL_WEAPONS:
487 HUD_Write_PanelCvar_q("_complainbubble");
488 HUD_Write_PanelCvar_q("_complainbubble_padding");
489 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492 HUD_Write_PanelCvar_q("_ammo_color");
493 HUD_Write_PanelCvar_q("_ammo_alpha");
494 HUD_Write_PanelCvar_q("_aspect");
497 HUD_Write_PanelCvar_q("_onlycurrent");
498 HUD_Write_PanelCvar_q("_iconalign");
499 HUD_Write_PanelCvar_q("_progressbar");
500 HUD_Write_PanelCvar_q("_progressbar_name");
501 HUD_Write_PanelCvar_q("_text");
503 case HUD_PANEL_POWERUPS:
504 HUD_Write_PanelCvar_q("_flip");
505 HUD_Write_PanelCvar_q("_iconalign");
506 HUD_Write_PanelCvar_q("_baralign");
507 HUD_Write_PanelCvar_q("_progressbar");
508 HUD_Write_PanelCvar_q("_progressbar_strength");
509 HUD_Write_PanelCvar_q("_progressbar_shield");
511 case HUD_PANEL_HEALTHARMOR:
512 HUD_Write_PanelCvar_q("_flip");
513 HUD_Write_PanelCvar_q("_iconalign");
514 HUD_Write_PanelCvar_q("_baralign");
515 HUD_Write_PanelCvar_q("_progressbar");
516 HUD_Write_PanelCvar_q("_progressbar_health");
517 HUD_Write_PanelCvar_q("_progressbar_armor");
518 HUD_Write_PanelCvar_q("_text");
520 case HUD_PANEL_NOTIFY:
521 HUD_Write_PanelCvar_q("_flip");
522 HUD_Write_PanelCvar_q("_print");
524 case HUD_PANEL_RADAR:
525 HUD_Write_PanelCvar_q("_foreground_alpha");
528 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
530 case HUD_PANEL_PRESSEDKEYS:
531 HUD_Write_PanelCvar_q("_aspect");
533 case HUD_PANEL_INFOMESSAGES:
534 HUD_Write_PanelCvar_q("_flip");
539 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
541 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
545 print("^1Couldn't write to ", filename, "\n");
548 const float hlBorderSize = 4;
549 const string hlBorder = "gfx/hud/default/border_highlighted";
550 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
551 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
553 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
554 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
555 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
556 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
557 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
560 // draw the background/borders
561 #define HUD_Panel_DrawBg(alpha)\
563 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
564 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
566 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
567 } ENDS_WITH_CURLY_BRACE
569 void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
577 pic = strcat(hud_skin_path, "/", pic, "_vertical");
578 if(precache_pic(pic) == "") {
579 pic = "gfx/hud/default/statusbar_vertical";
583 drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
585 drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
587 pic = strcat(hud_skin_path, "/", pic);
588 if(precache_pic(pic) == "") {
589 pic = "gfx/hud/default/statusbar";
593 drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
595 drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
598 drawpic(pos, pic, mySize, color, alpha, drawflag);
602 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
608 pic = strcat(hud_skin_path, "/num_leading");
609 if(precache_pic(pic) == "") {
610 pic = "gfx/hud/default/num_leading";
613 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
614 if(mySize_x/mySize_y > 2)
615 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
616 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
619 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
620 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
629 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
630 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
632 for (i = 0; i < HUD_PANEL_NUM; ++i) {
633 if(i == highlightedPanel || !panel_enabled)
636 HUD_Panel_UpdatePosSizeForId(i);
638 panel_pos -= '1 1 0' * panel_bg_border;
639 panel_size += '2 2 0' * panel_bg_border;
641 if(myPos_y + mySize_y < panel_pos_y)
643 if(myPos_y > panel_pos_y + panel_size_y)
646 if(myPos_x + mySize_x < panel_pos_x)
648 if(myPos_x > panel_pos_x + panel_size_x)
651 // OK, there IS a collision.
653 myCenter_x = myPos_x + 0.5 * mySize_x;
654 myCenter_y = myPos_y + 0.5 * mySize_y;
656 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
657 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
659 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
661 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
662 myTarget_x = panel_pos_x - mySize_x;
663 else // push it upwards
664 myTarget_y = panel_pos_y - mySize_y;
666 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
668 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
669 myTarget_x = panel_pos_x + panel_size_x;
670 else // push it upwards
671 myTarget_y = panel_pos_y - mySize_y;
673 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
675 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
676 myTarget_x = panel_pos_x - mySize_x;
677 else // push it downwards
678 myTarget_y = panel_pos_y + panel_size_y;
680 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
682 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
683 myTarget_x = panel_pos_x + panel_size_x;
684 else // push it downwards
685 myTarget_y = panel_pos_y + panel_size_y;
687 //if(cvar("hud_configure_checkcollisions_debug"))
688 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
694 void HUD_Panel_SetPos(vector pos)
696 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
700 //if(cvar("hud_configure_checkcollisions_debug"))
701 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
703 if(autocvar_hud_configure_grid)
705 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
706 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
709 if(hud_configure_checkcollisions)
710 pos = HUD_Panel_CheckMove(pos, mySize);
712 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
713 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
716 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
718 HUD_Panel_GetName(highlightedPanel);
719 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
722 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
723 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
728 float dist_x, dist_y;
730 ratio = mySize_x/mySize_y;
732 for (i = 0; i < HUD_PANEL_NUM; ++i) {
733 if(i == highlightedPanel || !panel_enabled)
736 HUD_Panel_UpdatePosSizeForId(i);
738 panel_pos -= '1 1 0' * panel_bg_border;
739 panel_size += '2 2 0' * panel_bg_border;
741 targEndPos = panel_pos + panel_size;
743 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
744 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
747 if (resizeCorner == 1)
749 // check if this panel is on our way
750 if (resizeorigin_x <= panel_pos_x)
752 if (resizeorigin_y <= panel_pos_y)
754 if (targEndPos_x <= resizeorigin_x - mySize_x)
756 if (targEndPos_y <= resizeorigin_y - mySize_y)
759 // there is a collision:
760 // detect which side of the panel we are facing is actually limiting the resizing
761 // (which side the resize direction finds for first) and reduce the size up to there
763 // dist is the distance between resizeorigin and the "analogous" point of the panel
764 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
765 dist_x = resizeorigin_x - targEndPos_x;
766 dist_y = resizeorigin_y - targEndPos_y;
767 if (dist_y <= 0 || dist_x / dist_y > ratio)
768 mySize_x = min(mySize_x, dist_x);
770 mySize_y = min(mySize_y, dist_y);
772 else if (resizeCorner == 2)
774 if (resizeorigin_x >= targEndPos_x)
776 if (resizeorigin_y <= panel_pos_y)
778 if (panel_pos_x >= resizeorigin_x + mySize_x)
780 if (targEndPos_y <= resizeorigin_y - mySize_y)
783 dist_x = panel_pos_x - resizeorigin_x;
784 dist_y = resizeorigin_y - targEndPos_y;
785 if (dist_y <= 0 || dist_x / dist_y > ratio)
786 mySize_x = min(mySize_x, dist_x);
788 mySize_y = min(mySize_y, dist_y);
790 else if (resizeCorner == 3)
792 if (resizeorigin_x <= panel_pos_x)
794 if (resizeorigin_y >= targEndPos_y)
796 if (targEndPos_x <= resizeorigin_x - mySize_x)
798 if (panel_pos_y >= resizeorigin_y + mySize_y)
801 dist_x = resizeorigin_x - targEndPos_x;
802 dist_y = panel_pos_y - resizeorigin_y;
803 if (dist_y <= 0 || dist_x / dist_y > ratio)
804 mySize_x = min(mySize_x, dist_x);
806 mySize_y = min(mySize_y, dist_y);
808 else if (resizeCorner == 4)
810 if (resizeorigin_x >= targEndPos_x)
812 if (resizeorigin_y >= targEndPos_y)
814 if (panel_pos_x >= resizeorigin_x + mySize_x)
816 if (panel_pos_y >= resizeorigin_y + mySize_y)
819 dist_x = panel_pos_x - resizeorigin_x;
820 dist_y = panel_pos_y - resizeorigin_y;
821 if (dist_y <= 0 || dist_x / dist_y > ratio)
822 mySize_x = min(mySize_x, dist_x);
824 mySize_y = min(mySize_y, dist_y);
826 //if(cvar("hud_configure_checkcollisions_debug"))
827 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
833 void HUD_Panel_SetPosSize(vector mySize)
835 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
837 resizeorigin = panel_click_resizeorigin;
840 // minimum panel size cap
841 mySize_x = max(0.025 * vid_conwidth, mySize_x);
842 mySize_y = max(0.025 * vid_conheight, mySize_y);
844 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
846 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
847 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
850 // collision testing|
851 // -----------------+
853 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
854 if(resizeCorner == 1) {
855 myPos_x = resizeorigin_x - mySize_x;
856 myPos_y = resizeorigin_y - mySize_y;
857 } else if(resizeCorner == 2) {
858 myPos_x = resizeorigin_x;
859 myPos_y = resizeorigin_y - mySize_y;
860 } else if(resizeCorner == 3) {
861 myPos_x = resizeorigin_x - mySize_x;
862 myPos_y = resizeorigin_y;
863 } else { // resizeCorner == 4
864 myPos_x = resizeorigin_x;
865 myPos_y = resizeorigin_y;
868 // left/top screen edges
870 mySize_x = mySize_x + myPos_x;
872 mySize_y = mySize_y + myPos_y;
874 // bottom/right screen edges
875 if(myPos_x + mySize_x > vid_conwidth)
876 mySize_x = vid_conwidth - myPos_x;
877 if(myPos_y + mySize_y > vid_conheight)
878 mySize_y = vid_conheight - myPos_y;
880 //if(cvar("hud_configure_checkcollisions_debug"))
881 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
883 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
884 if(autocvar_hud_configure_grid)
886 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
887 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
890 if(hud_configure_checkcollisions)
891 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
893 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
894 mySize_x = max(0.025 * vid_conwidth, mySize_x);
895 mySize_y = max(0.025 * vid_conheight, mySize_y);
897 // do another pos check, as size might have changed by now
898 if(resizeCorner == 1) {
899 myPos_x = resizeorigin_x - mySize_x;
900 myPos_y = resizeorigin_y - mySize_y;
901 } else if(resizeCorner == 2) {
902 myPos_x = resizeorigin_x;
903 myPos_y = resizeorigin_y - mySize_y;
904 } else if(resizeCorner == 3) {
905 myPos_x = resizeorigin_x - mySize_x;
906 myPos_y = resizeorigin_y;
907 } else { // resizeCorner == 4
908 myPos_x = resizeorigin_x;
909 myPos_y = resizeorigin_y;
912 //if(cvar("hud_configure_checkcollisions_debug"))
913 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
915 HUD_Panel_GetName(highlightedPanel);
917 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
918 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
920 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
921 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
925 float prevMouseClicked; // previous state
926 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
927 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
929 float pressed_key_time;
930 void HUD_Panel_Arrow_Action(float nPrimary)
932 if (highlightedPanel_prev == -1 || mouseClicked)
935 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
938 if(autocvar_hud_configure_grid)
940 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
942 if (hudShiftState & S_SHIFT)
943 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
945 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
949 if (hudShiftState & S_SHIFT)
950 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
952 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
957 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
958 step = vid_conheight;
961 if (hudShiftState & S_SHIFT)
962 step = (step / 256); // more precision
964 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
967 highlightedPanel = highlightedPanel_prev;
969 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
971 vector prev_pos, prev_size;
972 prev_pos = panel_pos;
973 prev_size = panel_size;
975 if (hudShiftState & S_ALT) // resize
977 highlightedAction = 1;
978 if(nPrimary == K_UPARROW)
980 else if(nPrimary == K_RIGHTARROW)
982 else if(nPrimary == K_LEFTARROW)
984 else // if(nPrimary == K_DOWNARROW)
987 // ctrl+arrow reduces the size, instead of increasing it
988 // Note that ctrl disables collisions check too, but it's fine
989 // since we don't collide with anything reducing the size
990 if (hudShiftState & S_CTRL) {
992 resizeCorner = 5 - resizeCorner;
997 panel_click_resizeorigin = panel_pos;
998 if(resizeCorner == 1) {
999 panel_click_resizeorigin += mySize;
1001 } else if(resizeCorner == 2) {
1002 panel_click_resizeorigin_y += mySize_y;
1004 } else if(resizeCorner == 3) {
1005 panel_click_resizeorigin_x += mySize_x;
1007 } else { // resizeCorner == 4
1010 HUD_Panel_SetPosSize(mySize);
1014 highlightedAction = 2;
1017 if(nPrimary == K_UPARROW)
1019 else if(nPrimary == K_DOWNARROW)
1021 else if(nPrimary == K_LEFTARROW)
1023 else // if(nPrimary == K_RIGHTARROW)
1026 HUD_Panel_SetPos(pos);
1029 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1031 if (prev_pos != panel_pos || prev_size != panel_size)
1034 panel_pos_backup = prev_pos;
1035 panel_size_backup = prev_size;
1036 highlightedPanel_backup = highlightedPanel;
1040 void HUD_Panel_EnableMenu();
1041 float tab_panels[HUD_PANEL_NUM];
1043 vector tab_panel_pos, tab_panel_size;
1044 void HUD_Panel_FirstInDrawQ(float id);
1045 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1049 if(!autocvar__hud_configure)
1052 // allow console bind to work
1055 con_keys = findkeysforcommand("toggleconsole");
1056 keys = tokenize(con_keys);
1058 float hit_con_bind, i;
1059 for (i = 0; i < keys; ++i)
1061 if(nPrimary == stof(argv(i)))
1065 if(bInputType == 0) {
1066 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1067 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1068 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1070 else if(bInputType == 1) {
1071 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1072 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1073 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1076 if(nPrimary == K_CTRL)
1078 if (bInputType == 1)
1080 //switch to selected panel when ctrl has been released
1081 if (tab_panel != -1)
1083 highlightedPanel_prev = tab_panel;
1084 HUD_Panel_FirstInDrawQ(highlightedPanel_prev);
1088 for(i = 0; i < HUD_PANEL_NUM; ++i)
1093 if(nPrimary == K_MOUSE1)
1095 if(bInputType == 0) { // key pressed
1099 else if(bInputType == 1) {// key released
1104 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) //TODO: move this case down
1106 if (bInputType == 1)
1109 if (tab_panel == -1)
1111 if (highlightedPanel_prev != -1)
1112 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1114 panel_pos = '0 0 0';
1115 tab_panel_pos = panel_pos; //to compute level
1118 const float LEVELS_NUM = 4;
1119 float k, j, level, min_pos_x, candidate_pos_x;
1120 float level_height = vid_conheight * 1/LEVELS_NUM;
1121 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
1122 min_pos_x = tab_panel_pos_x;
1123 candidate_pos_x = vid_conwidth;
1125 for (k=1; k != LEVELS_NUM + 1; ++k)
1127 for(i = 0; i < HUD_PANEL_NUM; ++i)
1129 if (i == tab_panels[i] || i == highlightedPanel_prev)
1131 HUD_Panel_UpdatePosSizeForId(i)
1132 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
1133 if (panel_pos_x >= min_pos_x && panel_pos_x <= candidate_pos_x)
1136 tab_panel_pos = panel_pos;
1137 tab_panel_size = panel_size;
1138 candidate_pos_x = tab_panel_pos_x;
1141 if (tab_panel != -1)
1143 level = mod(level + k * level_height, vid_conheight);
1145 candidate_pos_x = vid_conwidth;
1148 if (tab_panel == -1) //this happens if we ctrl-TABed every other panels
1150 tab_panel = highlightedPanel_prev;
1151 tab_panel_pos = panel_pos;
1152 tab_panel_size = panel_size;
1153 for(i = 0; i < HUD_PANEL_NUM; ++i)
1157 HUD_Panel_UpdatePosSizeForId(tab_panel)
1158 tab_panels[tab_panel] = tab_panel;
1160 else if(nPrimary == K_ESCAPE)
1162 if (bInputType == 1)
1165 menu_enabled_time = time;
1166 localcmd("menu_showhudexit\n");
1168 else if(hudShiftState & S_CTRL)
1173 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1175 if (bInputType == 1)
1178 if (highlightedPanel_prev != -1)
1179 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1181 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1183 if(nPrimary == 'c') // copy highlighted panel size
1185 if (bInputType == 1)
1188 if (highlightedPanel_prev != -1)
1190 panel_size_copied = panel_size;
1191 highlightedPanel_copied = highlightedPanel_prev;
1194 else if(nPrimary == 'v') // past copied size on the highlighted panel
1196 if (bInputType == 1)
1199 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1202 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1204 // reduce size if it'd go beyond screen boundaries
1205 vector tmp_size = panel_size_copied;
1206 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1207 tmp_size_x = vid_conwidth - panel_pos_x;
1208 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1209 tmp_size_y = vid_conheight - panel_pos_y;
1211 if (panel_size == tmp_size)
1215 panel_pos_backup = panel_pos;
1216 panel_size_backup = panel_size;
1217 highlightedPanel_backup = highlightedPanel_prev;
1219 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1220 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1222 else if(nPrimary == 'z') // undo last action
1224 if (bInputType == 1)
1226 //restore previous values
1227 if (highlightedPanel_backup != -1)
1229 HUD_Panel_GetName(highlightedPanel_backup);
1230 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1231 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1232 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1233 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1234 highlightedPanel_backup = -1;
1238 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1240 if (bInputType == 1)
1242 pressed_key_time = 0;
1245 else if (pressed_key_time == 0)
1246 pressed_key_time = time;
1248 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1250 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
1252 if (bInputType == 1)
1254 if (highlightedPanel_prev != -1)
1256 highlightedPanel = highlightedPanel_prev;
1257 HUD_Panel_EnableMenu();
1260 else if(hit_con_bind)
1266 float HUD_Panel_HighlightCheck()
1272 while(j <= HUD_PANEL_NUM)
1277 HUD_Panel_UpdatePosSizeForId(i);
1279 panelPos = panel_pos;
1280 panelSize = panel_size;
1281 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1284 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1288 // resize from topleft border
1289 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1293 // resize from topright border
1294 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1298 // resize from bottomleft border
1299 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1303 // resize from bottomright border
1304 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1312 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1313 void HUD_Panel_FirstInDrawQ(float id)
1316 var float place = -1;
1317 // find out where in the array our current id is, save into place
1318 for(i = 0; i < HUD_PANEL_NUM; ++i)
1320 if(panel_order[i] == id)
1326 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1328 place = HUD_PANEL_NUM - 1;
1330 // move all ids up by one step in the array until "place"
1331 for(i = place; i > 0; --i)
1333 panel_order[i] = panel_order[i-1];
1335 // now save the new top id
1336 panel_order[0] = id;
1338 // let's save them into the cvar by some strcat trickery
1340 for(i = 0; i < HUD_PANEL_NUM; ++i)
1342 s = strcat(s, ftos(panel_order[i]), " ");
1344 cvar_set("_hud_panelorder", s);
1345 if(hud_panelorder_prev)
1346 strunzone(hud_panelorder_prev);
1347 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1350 void HUD_Panel_Highlight()
1356 while(j <= HUD_PANEL_NUM)
1361 HUD_Panel_UpdatePosSizeForId(i);
1363 panelPos = panel_pos;
1364 panelSize = panel_size;
1365 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1368 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1370 highlightedPanel = i;
1371 HUD_Panel_FirstInDrawQ(i);
1372 highlightedAction = 1;
1373 panel_click_distance = mousepos - panelPos;
1376 // resize from topleft border
1377 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1379 highlightedPanel = i;
1380 HUD_Panel_FirstInDrawQ(i);
1381 highlightedAction = 2;
1383 panel_click_distance = mousepos - panelPos;
1384 panel_click_resizeorigin = panelPos + panelSize;
1387 // resize from topright border
1388 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1390 highlightedPanel = i;
1391 HUD_Panel_FirstInDrawQ(i);
1392 highlightedAction = 2;
1394 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1395 panel_click_distance_y = mousepos_y - panelPos_y;
1396 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1399 // resize from bottomleft border
1400 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1402 highlightedPanel = i;
1403 HUD_Panel_FirstInDrawQ(i);
1404 highlightedAction = 2;
1406 panel_click_distance_x = mousepos_x - panelPos_x;
1407 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1408 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1411 // resize from bottomright border
1412 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1414 highlightedPanel = i;
1415 HUD_Panel_FirstInDrawQ(i);
1416 highlightedAction = 2;
1418 panel_click_distance = panelSize - mousepos + panelPos;
1419 panel_click_resizeorigin = panelPos;
1424 highlightedPanel_prev = -1;
1429 void HUD_Panel_EnableMenu()
1432 menu_enabled_time = time;
1433 HUD_Panel_GetName(highlightedPanel);
1434 localcmd("menu_showhudoptions ", panel_name, "\n");
1436 float highlightcheck;
1437 vector prev_pos, prev_size;
1438 void HUD_Panel_Mouse()
1440 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1441 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1445 print("menu_enabled: ", ftos(menu_enabled), "\n");
1446 print("Highlighted: ", ftos(highlightedPanel), "\n");
1447 print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1450 // instantly hide the editor cursor if we open the HUDExit dialog
1451 // as hud_fade_alpha doesn't decrease to 0 in this case
1452 // TODO: find a way to fade the cursor out even in this case
1453 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1456 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1457 highlightedPanel = -1;
1458 highlightedAction = 0;
1460 if(highlightedPanel != -1)
1461 highlightedPanel_prev = highlightedPanel;
1463 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1465 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1466 mousepos_y = bound(0, mousepos_y, vid_conheight);
1470 if(prevMouseClicked == 0)
1472 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1473 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1474 prev_pos = panel_pos;
1475 prev_size = panel_size;
1478 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1480 if (prev_pos != panel_pos || prev_size != panel_size)
1482 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1484 panel_pos_backup = prev_pos;
1485 panel_size_backup = prev_size;
1486 highlightedPanel_backup = highlightedPanel;
1489 // in case the clicked panel is inside another panel and we aren't
1490 // moving it, avoid the immediate "fix" of its position/size
1491 // (often unwanted and hateful) by disabling collisions check
1492 hud_configure_checkcollisions = false;
1494 if(highlightedAction == 1)
1495 HUD_Panel_SetPos(mousepos - panel_click_distance);
1496 else if(highlightedAction == 2)
1499 if(resizeCorner == 1) {
1500 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1501 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1502 } else if(resizeCorner == 2) {
1503 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1504 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1505 } else if(resizeCorner == 3) {
1506 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1507 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1508 } else { // resizeCorner == 4
1509 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1510 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1512 HUD_Panel_SetPosSize(mySize);
1515 // doubleclick check
1516 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1518 mouseClicked = 0; // to prevent spam, I guess.
1519 HUD_Panel_EnableMenu();
1522 if(prevMouseClicked == 0)
1524 prevMouseClickedTime = time;
1525 prevMouseClickedPos = mousepos;
1530 highlightcheck = HUD_Panel_HighlightCheck();
1532 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1534 cursorsize = '32 32 0';
1536 if(highlightcheck == 0)
1537 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1538 else if(highlightcheck == 1)
1539 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1540 else if(highlightcheck == 2)
1541 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1543 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1545 prevMouseClicked = mouseClicked;
1548 // Weapon icons (#0)
1550 float weaponspace[10];
1551 #define HUD_Weapons_Clear()\
1553 for(idx = 0; idx < 10; ++idx)\
1554 weaponspace[idx] = 0
1556 entity weaponorder[WEP_MAXCOUNT];
1557 void weaponorder_swap(float i, float j, entity pass)
1561 weaponorder[i] = weaponorder[j];
1565 string weaponorder_cmp_str;
1566 float weaponorder_cmp(float i, float j, entity pass)
1569 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1570 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1571 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1574 float GetAmmoStat(float i)
1578 case 0: return STAT_SHELLS;
1579 case 1: return STAT_NAILS;
1580 case 2: return STAT_ROCKETS;
1581 case 3: return STAT_CELLS;
1582 case 4: return STAT_FUEL;
1587 float GetAmmoTypeForWep(float i)
1591 case WEP_SHOTGUN: return 0;
1592 case WEP_UZI: return 1;
1593 case WEP_GRENADE_LAUNCHER: return 2;
1594 case WEP_MINE_LAYER: return 2;
1595 case WEP_ELECTRO: return 3;
1596 case WEP_CRYLINK: return 3;
1597 case WEP_HLAC: return 3;
1598 case WEP_MINSTANEX: return 3;
1599 case WEP_NEX: return 3;
1600 case WEP_CAMPINGRIFLE: return 1;
1601 case WEP_HAGAR: return 2;
1602 case WEP_ROCKET_LAUNCHER: return 2;
1603 case WEP_SEEKER: return 2;
1604 case WEP_FIREBALL: return 4;
1605 case WEP_HOOK: return 3;
1610 void HUD_Weapons(void)
1613 float center_x, center_y;
1615 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1618 float timeout = autocvar_hud_panel_weapons_timeout;
1619 float timeout_effect_length, timein_effect_length;
1620 if (autocvar_hud_panel_weapons_timeout_effect == 0)
1622 timeout_effect_length = 0;
1623 timein_effect_length = 0;
1627 timeout_effect_length = 0.75;
1628 timein_effect_length = 0.375;
1631 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1633 weaponprevtime = time;
1637 active_panel = HUD_PANEL_WEAPONS;
1638 HUD_Panel_UpdateCvars(weapons);
1640 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1642 f = (time - (weapontime + timeout)) / timeout_effect_length;
1643 if (autocvar_hud_panel_weapons_timeout_effect)
1645 panel_bg_alpha *= (1 - f);
1646 panel_fg_alpha *= (1 - f);
1648 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1650 f *= f; // for a cooler movement
1651 center_x = panel_pos_x + panel_size_x/2;
1652 center_y = panel_pos_y + panel_size_y/2;
1653 screen_ar = vid_conwidth/vid_conheight;
1654 if (center_x/center_y < screen_ar) //bottom left
1656 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1657 panel_pos_y += f * (vid_conheight - panel_pos_y);
1659 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1663 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1664 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1666 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1669 weaponprevtime = time - (1 - f) * timein_effect_length;
1671 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1673 f = (time - weaponprevtime) / timein_effect_length;
1674 if (autocvar_hud_panel_weapons_timeout_effect)
1676 panel_bg_alpha *= (f);
1677 panel_fg_alpha *= (f);
1679 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1681 f *= f; // for a cooler movement
1683 center_x = panel_pos_x + panel_size_x/2;
1684 center_y = panel_pos_y + panel_size_y/2;
1685 screen_ar = vid_conwidth/vid_conheight;
1686 if (center_x/center_y < screen_ar) //bottom left
1688 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1689 panel_pos_y += f * (vid_conheight - panel_pos_y);
1691 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1695 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1696 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1698 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1703 float i, weapid, wpnalpha, weapon_cnt;
1705 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1707 self = get_weaponinfo(i);
1708 if(self.impulse >= 0)
1712 // TODO make this configurable
1713 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
1715 if(weaponorder_bypriority)
1716 strunzone(weaponorder_bypriority);
1717 if(weaponorder_byimpulse)
1718 strunzone(weaponorder_byimpulse);
1720 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1721 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1722 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1725 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1727 self = get_weaponinfo(i);
1728 if(self.impulse >= 0)
1730 weaponorder[weapon_cnt] = self;
1734 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1736 weaponorder_cmp_str = string_null;
1739 HUD_Panel_DrawBg(1);
1740 if(panel_bg_padding)
1742 panel_pos += '1 1 0' * panel_bg_padding;
1743 panel_size -= '2 2 0' * panel_bg_padding;
1746 if(autocvar_hud_panel_weapons_fade)
1748 wpnalpha = 3.2 - 2 * (time - weapontime);
1749 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1752 wpnalpha = panel_fg_alpha;
1754 HUD_Weapons_Clear();
1756 float rows, columns;
1757 float aspect = autocvar_hud_panel_weapons_aspect;
1758 rows = panel_size_y/panel_size_x;
1759 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1761 columns = ceil(WEP_COUNT/rows);
1764 float a, type, fullammo;
1766 when = autocvar_hud_panel_weapons_complainbubble_time;
1768 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1774 float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1777 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1778 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1779 float show_ammo = autocvar_hud_panel_weapons_ammo;
1782 fullammo_shells = autocvar_hud_panel_weapons_ammo_full_shells;
1783 fullammo_nails = autocvar_hud_panel_weapons_ammo_full_nails;
1784 fullammo_rockets = autocvar_hud_panel_weapons_ammo_full_rockets;
1785 fullammo_cells = autocvar_hud_panel_weapons_ammo_full_cells;
1786 fullammo_fuel = autocvar_hud_panel_weapons_ammo_full_fuel;
1787 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1788 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1791 if(wpnsize_x/wpnsize_y > aspect)
1793 barsize_x = aspect * wpnsize_y;
1794 barsize_y = wpnsize_y;
1795 baroffset_x = (wpnsize_x - barsize_x) / 2;
1799 barsize_y = 1/aspect * wpnsize_x;
1800 barsize_x = wpnsize_x;
1801 baroffset_y = (wpnsize_y - barsize_y) / 2;
1805 float show_accuracy;
1807 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1809 show_accuracy = true;
1810 if (acc_col_x[0] == -1)
1811 for (i = 0; i < acc_levels; ++i)
1812 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1815 float weapons_st = getstati(STAT_WEAPONS);
1816 float label = autocvar_hud_panel_weapons_label;
1818 for(i = 0; i < weapon_cnt; ++i)
1820 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1822 self = weaponorder[i];
1823 weapid = self.impulse;
1825 // draw background behind currently selected weapon
1826 if(self.weapon == activeweapon)
1827 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1829 // draw the weapon accuracy
1832 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1833 if(weapon_stats >= 0)
1835 // find the max level lower than weapon_stats
1838 while ( j && weapon_stats < acc_lev[j] )
1841 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1843 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1845 color = color + factor * (acc_col[j+1] - color);
1847 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1851 // draw the weapon icon
1852 if((weapid >= 0) && (weapons_st & self.weapons))
1854 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1856 if(label == 1) // weapon number
1857 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1858 else if(label == 2) // bind
1859 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1861 // draw ammo status bar
1862 if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1865 type = GetAmmoTypeForWep(weapid);
1867 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1872 case 0: fullammo = fullammo_shells; break;
1873 case 1: fullammo = fullammo_nails; break;
1874 case 2: fullammo = fullammo_rockets; break;
1875 case 3: fullammo = fullammo_cells; break;
1876 case 4: fullammo = fullammo_fuel; break;
1877 default: fullammo = 60;
1881 wpnpos_x + baroffset_x,
1882 wpnpos_y + baroffset_y,
1883 barsize_x * bound(0, a/fullammo, 1),
1885 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1886 drawresetcliparea();
1891 // draw a "ghost weapon icon" if you don't have the weapon
1894 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1897 // draw the complain message
1898 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1902 if(complain_weapon_time + when > time)
1905 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1909 if(complain_weapon_time + when > time)
1916 if(complain_weapon_type == 0) {
1918 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1920 else if(complain_weapon_type == 1) {
1922 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1926 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
1928 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
1929 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1930 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1946 float GetAmmoItemCode(float i)
1950 case 0: return IT_SHELLS;
1951 case 1: return IT_NAILS;
1952 case 2: return IT_ROCKETS;
1953 case 3: return IT_CELLS;
1954 case 4: return IT_FUEL;
1959 string GetAmmoPicture(float i)
1963 case 0: return "ammo_shells";
1964 case 1: return "ammo_bullets";
1965 case 2: return "ammo_rockets";
1966 case 3: return "ammo_cells";
1967 case 4: return "ammo_fuel";
1972 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1975 if(autocvar__hud_configure)
1977 currently_selected = (itemcode == 2); //rockets always selected
1981 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1990 if(currently_selected)
1995 vector picpos, numpos;
1996 if(autocvar_hud_panel_ammo_iconalign)
1999 picpos = myPos + eX * 2 * mySize_y;
2003 numpos = myPos + eX * mySize_y;
2007 if (currently_selected)
2008 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2010 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
2011 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, min(1, a/autocvar_hud_panel_ammo_maxammo), color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2013 if(autocvar_hud_panel_ammo_text)
2016 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2017 else // "ghost" ammo count
2018 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2021 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2022 else // "ghost" ammo icon
2023 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2028 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
2031 active_panel = HUD_PANEL_AMMO;
2032 HUD_Panel_UpdateCvars(ammo);
2035 mySize = panel_size;
2037 HUD_Panel_DrawBg(1);
2038 if(panel_bg_padding)
2040 pos += '1 1 0' * panel_bg_padding;
2041 mySize -= '2 2 0' * panel_bg_padding;
2044 float rows, columns, row, column;
2046 if (autocvar_hud_panel_ammo_onlycurrent)
2050 rows = mySize_y/mySize_x;
2051 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
2052 // ^^^ ammo item aspect goes here
2054 columns = ceil(AMMO_COUNT/rows);
2056 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2061 if(ammo_size_x/ammo_size_y > 3)
2063 newSize = 3 * ammo_size_y;
2064 offset_x = ammo_size_x - newSize;
2065 pos_x += offset_x/2;
2066 ammo_size_x = newSize;
2070 newSize = 1/3 * ammo_size_x;
2071 offset_y = ammo_size_y - newSize;
2072 pos_y += offset_y/2;
2073 ammo_size_y = newSize;
2076 drawfont = hud_bigfont;
2077 float i, stat_items, currently_selected;
2078 if (autocvar_hud_panel_ammo_onlycurrent)
2080 if(autocvar__hud_configure)
2082 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
2085 stat_items = getstati(STAT_ITEMS);
2086 for (i = 0; i < AMMO_COUNT; ++i) {
2087 currently_selected = stat_items & GetAmmoItemCode(i);
2088 if (currently_selected)
2090 DrawAmmoItem(pos, ammo_size, i, true);
2094 return; // nothing to display
2097 stat_items = getstati(STAT_ITEMS);
2098 for (i = 0; i < AMMO_COUNT; ++i) {
2099 currently_selected = stat_items & GetAmmoItemCode(i);
2100 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2105 column = column + 1;
2108 drawfont = hud_font;
2111 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2114 float newSize_x, newSize_y;
2115 if(mySize_x/mySize_y > 3)
2117 newSize_x = 3 * mySize_y;
2118 newSize_y = mySize_y;
2120 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2125 newSize_y = 1/3 * mySize_x;
2126 newSize_x = mySize_x;
2128 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2132 vector picpos, numpos;
2135 if(iconalign == 1 || iconalign == 3) // right align
2138 picpos = newPos + eX * 2 * newSize_y;
2142 numpos = newPos + eX * newSize_y;
2148 if(iconalign == 0 || iconalign == 3) // left align
2150 numpos = newPos + eX * newSize_y;
2156 picpos = newPos + eX * 2 * newSize_y;
2160 drawfont = hud_bigfont;
2161 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2162 drawfont = hud_font;
2163 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2166 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2169 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2171 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2176 void HUD_Powerups(void) {
2177 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2180 if(!autocvar__hud_configure)
2182 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2185 if (getstati(STAT_HEALTH) <= 0)
2189 active_panel = HUD_PANEL_POWERUPS;
2190 HUD_Panel_UpdateCvars(powerups);
2193 mySize = panel_size;
2195 float strength_time, shield_time;
2196 if(autocvar__hud_configure)
2203 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2204 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2207 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2208 if(panel_bg_padding)
2210 pos += '1 1 0' * panel_bg_padding;
2211 mySize -= '2 2 0' * panel_bg_padding;
2214 vector barpos, barsize;
2218 string leftname, rightname;
2219 string leftprogressname, rightprogressname;
2220 float leftcnt, rightcnt;
2221 float leftexact, rightexact;
2222 float flip = autocvar_hud_panel_powerups_flip;
2224 leftname = "strength";
2225 leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2226 leftcnt = ceil(strength_time);
2227 leftexact = strength_time;
2229 rightname = "shield";
2230 rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2231 rightcnt = ceil(shield_time);
2232 rightexact = shield_time;
2234 leftname = "shield";
2235 leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2236 leftcnt = ceil(shield_time);
2237 leftexact = shield_time;
2239 rightname = "strength";
2240 rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2241 rightcnt = ceil(strength_time);
2242 rightexact = strength_time;
2245 drawfont = hud_bigfont;
2246 float baralign = autocvar_hud_panel_powerups_baralign;
2248 float iconalign = autocvar_hud_panel_powerups_iconalign;
2249 float progressbar = autocvar_hud_panel_powerups_progressbar;
2250 if (mySize_x/mySize_y > 4)
2252 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2255 if(baralign == 1 || baralign == 3) { // right align
2256 barpos = pos + eX * 0.5 * mySize_x;
2258 } else { // left align
2265 HUD_Panel_GetProgressBarColorForString(leftname);
2266 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2268 if(autocvar_hud_panel_powerups_text)
2271 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2273 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2279 if(baralign == 0 || baralign == 3) { // left align
2282 } else { // right align
2283 barpos = pos + eX * 0.5 * mySize_x;
2289 HUD_Panel_GetProgressBarColorForString(rightname);
2290 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2292 if(autocvar_hud_panel_powerups_text)
2295 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2297 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2301 else if (mySize_x/mySize_y > 1.5)
2303 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2307 if(baralign == 1 || baralign == 3) { // right/down align
2309 } else { // left/up align
2315 HUD_Panel_GetProgressBarColorForString(leftname);
2316 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2318 if(autocvar_hud_panel_powerups_text)
2321 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2323 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2329 barpos = pos + eY * 0.5 * mySize_y;
2330 if(baralign == 0 || baralign == 3) { // left align
2332 } else { // right align
2338 HUD_Panel_GetProgressBarColorForString(rightname);
2339 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2341 if(autocvar_hud_panel_powerups_text)
2344 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2346 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2352 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2356 if(baralign == 1 || baralign == 3) { // down align
2358 } else { // up align
2362 if(iconalign == 1 || iconalign == 3) { // down align
2363 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2364 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2365 } else { // up align
2366 picpos = pos + eX * 0.05 * mySize_x;
2367 numpos = pos + eY * 0.4 * mySize_x;
2372 HUD_Panel_GetProgressBarColorForString(leftname);
2373 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2375 if(autocvar_hud_panel_powerups_text)
2378 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2380 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2381 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2387 barpos = pos + eX * 0.5 * mySize_x;
2388 if(baralign == 0 || baralign == 3) { // down align
2390 } else { // up align
2394 if(iconalign == 0 || iconalign == 3) { // up align
2395 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2396 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2397 } else { // down align
2398 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2399 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2404 HUD_Panel_GetProgressBarColorForString(rightname);
2405 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2407 if(autocvar_hud_panel_powerups_text)
2410 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2412 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2413 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2417 drawfont = hud_font;
2420 // Health/armor (#3)
2422 void HUD_HealthArmor(void)
2424 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2427 active_panel = HUD_PANEL_HEALTHARMOR;
2428 HUD_Panel_UpdateCvars(healtharmor);
2431 mySize = panel_size;
2433 HUD_Panel_DrawBg(1);
2434 if(panel_bg_padding)
2436 pos += '1 1 0' * panel_bg_padding;
2437 mySize -= '2 2 0' * panel_bg_padding;
2440 float armor, health, fuel;
2441 armor = getstati(STAT_ARMOR);
2442 health = getstati(STAT_HEALTH);
2443 fuel = getstati(STAT_FUEL);
2445 if(autocvar__hud_configure)
2455 vector barpos, barsize;
2459 drawfont = hud_bigfont;
2460 float baralign = autocvar_hud_panel_healtharmor_baralign;
2461 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2462 float progressbar = autocvar_hud_panel_healtharmor_progressbar;
2464 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2465 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2466 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2469 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2474 float maxtotal = maxhealth + maxarmor;
2480 if(v_z) // NOT fully armored
2482 biggercount = "health";
2485 HUD_Panel_GetProgressBarColor(health);
2486 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_health, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2489 if(autocvar_hud_panel_healtharmor_text)
2490 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2494 biggercount = "armor";
2497 HUD_Panel_GetProgressBarColor(armor);
2498 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_armor, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2501 if(autocvar_hud_panel_healtharmor_text)
2502 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2504 if(autocvar_hud_panel_healtharmor_text)
2505 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2511 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2512 HUD_Panel_GetProgressBarColor(fuel);
2513 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2518 string leftname, rightname;
2519 string leftprogressname, rightprogressname;
2520 float leftcnt, rightcnt;
2521 float leftmax, rightmax;
2522 float leftactive, rightactive;
2523 float leftalpha, rightalpha;
2524 float flip = autocvar_hud_panel_healtharmor_flip;
2526 if (flip) { // old style layout with armor left/top of health
2528 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2532 leftalpha = min((armor+10)/55, 1);
2535 rightname = "health";
2536 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2540 rightmax = maxhealth;
2542 leftname = "health";
2543 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2547 leftmax = maxhealth;
2549 rightname = "armor";
2550 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2554 rightalpha = min((armor+10)/55, 1);
2555 rightmax = maxarmor;
2558 if (mySize_x/mySize_y > 4)
2560 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2564 if(baralign == 1 || baralign == 3) { // right align
2566 } else { // left align
2572 HUD_Panel_GetProgressBarColorForString(leftname);
2573 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2575 if(autocvar_hud_panel_healtharmor_text)
2576 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2581 barpos = pos + eX * 0.5 * mySize_x;
2582 if(baralign == 0 || baralign == 3) { // left align
2584 } else { // right align
2590 HUD_Panel_GetProgressBarColorForString(rightname);
2591 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2593 if(autocvar_hud_panel_healtharmor_text)
2594 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2600 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2601 HUD_Panel_GetProgressBarColor(fuel);
2602 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2605 else if (mySize_x/mySize_y > 1.5)
2607 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2611 if(baralign == 1 || baralign == 3) { // right align
2613 } else { // left align
2619 HUD_Panel_GetProgressBarColorForString(leftname);
2620 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2622 if(autocvar_hud_panel_healtharmor_text)
2623 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2628 barpos = pos + eY * 0.5 * mySize_y;
2629 if(baralign == 0 || baralign == 3) { // left align
2631 } else { // right align
2637 HUD_Panel_GetProgressBarColorForString(rightname);
2638 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2640 if(autocvar_hud_panel_healtharmor_text)
2641 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2647 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2648 HUD_Panel_GetProgressBarColor(fuel);
2649 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2654 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2658 if(baralign == 1 || baralign == 3) { // right align
2660 } else { // left align
2664 if(iconalign == 1 || iconalign == 3) { // down align
2665 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2666 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2667 } else { // up align
2668 picpos = pos + eX * 0.05 * mySize_x;
2669 numpos = pos + eY * 0.4 * mySize_x;
2674 HUD_Panel_GetProgressBarColorForString(leftname);
2675 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2677 if(autocvar_hud_panel_healtharmor_text)
2679 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2680 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2686 barpos = pos + eX * 0.5 * mySize_x;
2687 if(baralign == 0 || baralign == 3) { // left align
2689 } else { // right align
2693 if(iconalign == 0 || iconalign == 3) { // up align
2694 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2695 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2696 } else { // down align
2697 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2698 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2703 HUD_Panel_GetProgressBarColorForString(rightname);
2704 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2706 if(autocvar_hud_panel_healtharmor_text)
2708 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2709 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2716 barsize = eX * 0.05 * mySize_x + eY * mySize_y;
2717 HUD_Panel_GetProgressBarColor(fuel);
2718 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2722 drawfont = hud_font;
2725 // Notification area (#4)
2728 string Weapon_SuicideMessage(float deathtype)
2730 w_deathtype = deathtype;
2731 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2732 return w_deathtypestring;
2735 string Weapon_KillMessage(float deathtype)
2737 w_deathtype = deathtype;
2738 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2739 return w_deathtypestring;
2742 #define KN_MAX_ENTRIES 10
2744 float killnotify_times[KN_MAX_ENTRIES];
2745 float killnotify_deathtype[KN_MAX_ENTRIES];
2746 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2747 string killnotify_attackers[KN_MAX_ENTRIES];
2748 string killnotify_victims[KN_MAX_ENTRIES];
2749 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2753 kn_index = KN_MAX_ENTRIES-1;
2754 killnotify_times[kn_index] = time;
2755 killnotify_deathtype[kn_index] = wpn;
2756 killnotify_actiontype[kn_index] = actiontype;
2757 if(killnotify_attackers[kn_index])
2758 strunzone(killnotify_attackers[kn_index]);
2759 killnotify_attackers[kn_index] = strzone(attacker);
2760 if(killnotify_victims[kn_index])
2761 strunzone(killnotify_victims[kn_index]);
2762 killnotify_victims[kn_index] = strzone(victim);
2765 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2768 float alsoprint, gentle;
2769 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2770 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2772 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2775 if(msg == MSG_SUICIDE) {
2776 w = DEATH_WEAPONOF(type);
2778 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2780 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2781 } else if (type == DEATH_KILL) {
2782 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2784 print ("^1",s1, "^1 couldn't take it anymore\n");
2785 } else if (type == DEATH_ROT) {
2786 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2788 print ("^1",s1, "^1 died\n");
2789 } else if (type == DEATH_NOAMMO) {
2790 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2792 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2793 } else if (type == DEATH_CAMP) {
2794 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2796 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2797 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2798 HUD_KillNotify_Push(s1, "", 0, type);
2800 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2801 } else if (type == DEATH_CHEAT) {
2802 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2804 print ("^1",s1, "^1 unfairly eliminated themself\n");
2805 } else if (type == DEATH_FIRE) {
2806 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2808 print ("^1",s1, "^1 burned to death\n");
2809 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2810 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2812 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2815 if (stof(s2) > 2) // killcount > 2
2816 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2817 } else if(msg == MSG_KILL) {
2818 w = DEATH_WEAPONOF(type);
2820 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2821 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2823 HUD_KillNotify_Push(s1, s2, 1, type);
2826 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2828 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2829 HUD_KillNotify_Push(s1, s2, 1, type);
2833 print ("^1", s1, "^1 took action against a team mate\n");
2835 print ("^1", s1, "^1 mows down a team mate\n");
2838 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2840 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2842 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2844 else if (stof(s2) > 2) {
2846 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2848 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2851 else if(type == KILL_FIRST_BLOOD)
2852 print("^1",s1, "^1 drew first blood", "\n");
2853 else if (type == DEATH_TELEFRAG) {
2854 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2856 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2858 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2860 else if (type == DEATH_DROWN) {
2861 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2863 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2865 else if (type == DEATH_SLIME) {
2866 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2868 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2870 else if (type == DEATH_LAVA) {
2871 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2873 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2875 else if (type == DEATH_FALL) {
2876 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2878 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2880 else if (type == DEATH_SHOOTING_STAR) {
2881 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2883 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2885 else if (type == DEATH_SWAMP) {
2886 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2888 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2890 else if (type == DEATH_HURTTRIGGER)
2892 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2894 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2895 } else if(type == DEATH_SBCRUSH) {
2896 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2898 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2899 } else if(type == DEATH_SBMINIGUN) {
2900 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2902 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2903 } else if(type == DEATH_SBROCKET) {
2904 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2906 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2907 } else if(type == DEATH_SBBLOWUP) {
2908 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2910 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2911 } else if(type == DEATH_WAKIGUN) {
2912 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2914 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2915 } else if(type == DEATH_WAKIROCKET) {
2916 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2918 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2919 } else if(type == DEATH_WAKIBLOWUP) {
2920 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2922 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2923 } else if(type == DEATH_TURRET) {
2924 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2926 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2927 } else if(type == DEATH_TOUCHEXPLODE) {
2928 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2930 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2931 } else if(type == DEATH_CHEAT) {
2932 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2934 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2935 } else if (type == DEATH_FIRE) {
2936 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2938 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2939 } else if (type == DEATH_CUSTOM) {
2940 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2942 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2943 } else if (type == DEATH_HURTTRIGGER) {
2944 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2946 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2948 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2950 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2952 } else if(msg == MSG_SPREE) {
2953 if(type == KILL_END_SPREE) {
2955 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2957 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2958 } else if(type == KILL_SPREE) {
2960 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2962 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2963 } else if(type == KILL_SPREE_3) {
2965 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2967 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2968 } else if(type == KILL_SPREE_5) {
2970 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2972 print (s1,"^7 unleashes ^1RAGE\n");
2973 } else if(type == KILL_SPREE_10) {
2975 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2977 print (s1,"^7 starts the ^1MASSACRE!\n");
2978 } else if(type == KILL_SPREE_15) {
2980 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2982 print (s1,"^7 executes ^1MAYHEM!\n");
2983 } else if(type == KILL_SPREE_20) {
2985 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2987 print (s1,"^7 is a ^1BERSERKER!\n");
2988 } else if(type == KILL_SPREE_25) {
2990 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2992 print (s1,"^7 inflicts ^1CARNAGE!\n");
2993 } else if(type == KILL_SPREE_30) {
2995 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2997 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2999 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
3000 if (type == DEATH_DROWN) {
3001 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
3005 print ("^1",s1, "^1 was in the water for too long\n");
3007 print ("^1",s1, "^1 drowned\n");
3009 } else if (type == DEATH_SLIME) {
3010 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
3012 print ("^1",s1, "^1 was slimed\n");
3013 } else if (type == DEATH_LAVA) {
3014 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
3018 print ("^1",s1, "^1 found a hot place\n");
3020 print ("^1",s1, "^1 turned into hot slag\n");
3022 } else if (type == DEATH_FALL) {
3023 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3027 print ("^1",s1, "^1 tested gravity (and it worked)\n");
3029 print ("^1",s1, "^1 hit the ground with a crunch\n");
3031 } else if (type == DEATH_SHOOTING_STAR) {
3032 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
3034 print ("^1",s1, "^1 became a shooting star\n");
3035 } else if (type == DEATH_SWAMP) {
3036 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3040 print ("^1",s1, "^1 discovered a swamp\n");
3042 print ("^1",s1, "^1 is now conserved for centuries to come\n");
3044 } else if(type == DEATH_TURRET) {
3045 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3047 print ("^1",s1, "^1 was mowed down by a turret \n");
3048 } else if (type == DEATH_CUSTOM) {
3049 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
3051 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
3052 } else if (type == DEATH_HURTTRIGGER) {
3053 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
3055 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
3056 } else if(type == DEATH_TOUCHEXPLODE) {
3057 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3059 print ("^1",s1, "^1 died in an accident\n");
3060 } else if(type == DEATH_CHEAT) {
3061 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3063 print ("^1",s1, "^1 was unfairly eliminated\n");
3064 } else if(type == DEATH_FIRE) {
3065 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3069 print ("^1",s1, "^1 felt a little hot\n");
3071 print ("^1",s1, "^1 burnt to death\n");
3074 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
3078 print ("^1",s1, "^1 needs a restart\n");
3080 print ("^1",s1, "^1 died\n");
3083 } else if(msg == MSG_KILL_ACTION_SPREE) {
3085 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
3087 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
3088 } else if(msg == MSG_INFO) {
3089 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
3090 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
3091 print(s1, "^7 got the ", s2, "\n");
3092 } else if(type == INFO_LOSTFLAG) {
3093 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
3094 print(s1, "^7 lost the ", s2, "\n");
3095 } else if(type == INFO_PICKUPFLAG) {
3096 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
3097 print(s1, "^7 picked up the ", s2, "\n");
3098 } else if(type == INFO_RETURNFLAG) {
3099 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
3100 print(s1, "^7 returned the ", s2, "\n");
3101 } else if(type == INFO_CAPTUREFLAG) {
3102 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
3103 print(s1, "^7 captured the ", s2, s3, "\n");
3105 } else if(msg == MSG_RACE) {
3106 if(type == RACE_SERVER_RECORD) {
3107 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
3109 else if(type == RACE_NEW_RANK) {
3110 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
3112 else if(type == RACE_NEW_TIME) {
3113 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
3115 else if(type == RACE_FAIL) {
3116 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
3118 } else if(msg == MSG_KA) {
3119 if(type == KA_PICKUPBALL) {
3120 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
3122 print (s1, "^7 has picked up the ball!\n");
3124 else if(type == KA_DROPBALL) {
3125 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
3127 print(s1, "^7 has dropped the ball!\n");
3132 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
3134 void HUD_Centerprint(string s1, string s2, float type, float msg)
3137 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
3138 if(msg == MSG_SUICIDE) {
3139 if (type == DEATH_TEAMCHANGE) {
3140 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3141 } else if (type == DEATH_AUTOTEAMCHANGE) {
3142 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3143 } else if (type == DEATH_CAMP) {
3145 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3147 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3148 } else if (type == DEATH_NOAMMO) {
3150 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3152 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3153 } else if (type == DEATH_ROT) {
3155 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3157 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3158 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3160 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3162 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3163 } else if (type == DEATH_QUIET) {
3165 } else { // generic message
3167 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3169 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3171 } else if(msg == MSG_KILL) {
3172 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3174 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3176 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3178 } else if (type == KILL_FIRST_BLOOD) {
3180 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3182 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3184 } else if (type == KILL_FIRST_VICTIM) {
3186 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3188 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3190 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3192 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3194 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3196 } else if (type == KILL_TYPEFRAGGED) {
3198 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3200 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3202 } else if (type == KILL_FRAG) {
3204 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3206 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3208 } else { // generic message
3210 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3212 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3215 } else if(msg == MSG_KILL_ACTION) {
3216 // TODO: invent more centerprints here?
3217 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3221 void HUD_Notify (void)
3223 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3226 active_panel = HUD_PANEL_NOTIFY;
3227 HUD_Panel_UpdateCvars(notify);
3230 mySize = panel_size;
3232 HUD_Panel_DrawBg(1);
3233 if(panel_bg_padding)
3235 pos += '1 1 0' * panel_bg_padding;
3236 mySize -= '2 2 0' * panel_bg_padding;
3239 float entries, height;
3240 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3241 height = mySize_y/entries;
3244 fontsize = '0.5 0.5 0' * height;
3248 when = autocvar_hud_panel_notify_time;
3250 fadetime = autocvar_hud_panel_notify_fadetime;
3254 vector pos_attacker, pos_victim;
3256 float width_attacker;
3257 string attacker, victim;
3259 float i, j, w, step, limit;
3260 if(autocvar_hud_panel_notify_flip) //order items from the top down
3266 else //order items from the bottom up
3273 for(j = kn_index; i != limit; i += step, ++j)
3275 if(autocvar__hud_configure)
3279 else // inverse order
3280 a = entries - 1 - i;
3281 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3282 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3283 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3284 a = bound(0, (when - a) / 4, 1);
3285 goto hud_config_notifyprint;
3288 if (j == KN_MAX_ENTRIES)
3291 if(killnotify_times[j] + when > time)
3295 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3309 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3311 // TODO: maybe print in team colors?
3314 if(killnotify_actiontype[j] == 0)
3316 if(killnotify_deathtype[j] == DEATH_GENERIC)
3320 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3322 s = "notify_outofammo";
3324 else if(killnotify_deathtype[j] == DEATH_KILL)
3326 s = "notify_selfkill";
3328 else if(killnotify_deathtype[j] == DEATH_CAMP)
3330 s = "notify_camping";
3332 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3334 s = "notify_teamkill_red";
3336 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3338 s = "notify_teamkill_blue";
3340 else if(killnotify_deathtype[j] == DEATH_DROWN)
3344 else if(killnotify_deathtype[j] == DEATH_SLIME)
3348 else if(killnotify_deathtype[j] == DEATH_LAVA)
3352 else if(killnotify_deathtype[j] == DEATH_FALL)
3356 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3358 s = "notify_shootingstar";
3360 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3364 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3366 if(killnotify_victims[j] == "^1RED^7 flag")
3368 s = "notify_red_taken";
3372 s = "notify_blue_taken";
3375 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3377 if(killnotify_victims[j] == "^1RED^7 flag")
3379 s = "notify_red_returned";
3383 s = "notify_blue_returned";
3386 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3388 if(killnotify_victims[j] == "^1RED^7 flag")
3390 s = "notify_red_lost";
3394 s = "notify_blue_lost";
3397 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3399 if(killnotify_victims[j] == "^1RED^7 flag")
3401 s = "notify_red_captured";
3405 s = "notify_blue_captured";
3408 else if(killnotify_deathtype[j] == KA_DROPBALL)
3410 s = "notify_balldropped";
3412 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
3414 s = "notify_ballpickedup";
3417 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3418 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3419 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3423 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3424 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3427 // X [did action to] Y
3430 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3432 s = "notify_melee_laser";
3434 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3436 s = "notify_melee_shotgun";
3438 else if(WEP_VALID(w))
3440 self = get_weaponinfo(w);
3441 s = strcat("weapon", self.netname);
3443 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3445 s = "notify_teamkill_red";
3447 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3449 s = "notify_teamkill_red";
3451 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3453 s = "notify_telefrag";
3455 else if(killnotify_deathtype[j] == DEATH_DROWN)
3459 else if(killnotify_deathtype[j] == DEATH_SLIME)
3463 else if(killnotify_deathtype[j] == DEATH_LAVA)
3467 else if(killnotify_deathtype[j] == DEATH_FALL)
3471 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3473 s = "notify_shootingstar";
3475 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3479 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3481 s = "notify_headshot";
3483 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3485 s = "race_newrecordserver";
3487 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3489 s = "race_newrankyellow";
3491 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3495 else if(killnotify_deathtype[j] == RACE_FAIL)
3500 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3501 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3502 :hud_config_notifyprint
3503 width_attacker = stringwidth(attacker, TRUE, fontsize);
3504 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3505 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3506 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3510 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3511 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3512 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3521 string seconds_tostring(float sec)
3524 minutes = floor(sec / 60);
3526 sec -= minutes * 60;
3529 s = ftos(100 + sec);
3531 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3534 void HUD_Timer(void)
3536 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3539 active_panel = HUD_PANEL_TIMER;
3540 HUD_Panel_UpdateCvars(timer);
3543 mySize = panel_size;
3545 HUD_Panel_DrawBg(1);
3546 if(panel_bg_padding)
3548 pos += '1 1 0' * panel_bg_padding;
3549 mySize -= '2 2 0' * panel_bg_padding;
3553 float timelimit, elapsedTime, timeleft, minutesLeft;
3555 timelimit = getstatf(STAT_TIMELIMIT);
3557 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3558 timeleft = ceil(timeleft);
3560 minutesLeft = floor(timeleft / 60);
3563 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3564 timer_color = '1 1 1'; //white
3565 else if(minutesLeft >= 1)
3566 timer_color = '1 1 0'; //yellow
3568 timer_color = '1 0 0'; //red
3570 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3571 if (time < getstatf(STAT_GAMESTARTTIME)) {
3572 //while restart is still active, show 00:00
3573 timer = seconds_tostring(0);
3575 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3576 timer = seconds_tostring(elapsedTime);
3579 timer = seconds_tostring(timeleft);
3582 drawfont = hud_bigfont;
3583 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3584 drawfont = hud_font;
3589 void HUD_Radar(void)
3591 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3594 active_panel = HUD_PANEL_RADAR;
3595 HUD_Panel_UpdateCvars(radar);
3598 mySize = panel_size;
3600 HUD_Panel_DrawBg(1);
3601 if(panel_bg_padding)
3603 pos += '1 1 0' * panel_bg_padding;
3604 mySize -= '2 2 0' * panel_bg_padding;
3607 local float color1, color2; // color already declared as a global in hud.qc
3610 float scale2d, normalsize, bigsize;
3613 teamradar_origin2d = pos + 0.5 * mySize;
3614 teamradar_size2d = mySize;
3616 if(minimapname == "")
3619 teamradar_loadcvars();
3621 switch(hud_panel_radar_zoommode)
3625 f = current_zoomfraction;
3628 f = 1 - current_zoomfraction;
3638 switch(hud_panel_radar_rotation)
3641 teamradar_angle = view_angles_y - 90;
3644 teamradar_angle = 90 * hud_panel_radar_rotation;
3648 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3649 teamradar_size2d = mySize;
3651 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3653 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3654 if(hud_panel_radar_rotation == 0)
3656 // max-min distance must fit the radar in any rotation
3657 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3661 vector c0, c1, c2, c3, span;
3662 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3663 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3664 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3665 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3667 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3668 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3670 // max-min distance must fit the radar in x=x, y=y
3672 teamradar_size2d_x * scale2d / (1.05 * span_x),
3673 teamradar_size2d_y * scale2d / (1.05 * span_y)
3677 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3678 if(bigsize > normalsize)
3679 normalsize = bigsize;
3683 + (1 - f) * normalsize;
3684 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3685 f * (mi_min + mi_max) * 0.5
3686 + (1 - f) * view_origin);
3688 color1 = GetPlayerColor(player_localentnum-1);
3689 rgb = GetTeamRGB(color1);
3698 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3700 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3701 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3702 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3703 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3704 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3706 color2 = GetPlayerColor(tm.sv_entnum);
3707 //if(color == COLOR_SPECTATOR || color == color2)
3708 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3710 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3712 drawresetcliparea();
3717 void HUD_Score(void)
3719 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3722 active_panel = HUD_PANEL_SCORE;
3723 HUD_Panel_UpdateCvars(score);
3726 mySize = panel_size;
3728 HUD_Panel_DrawBg(1);
3729 if(panel_bg_padding)
3731 pos += '1 1 0' * panel_bg_padding;
3732 mySize -= '2 2 0' * panel_bg_padding;
3735 float score, distribution, leader;
3737 vector distribution_color;
3739 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3741 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3742 string timer, distrtimer;
3744 pl = players.sort_next;
3747 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3748 if(pl.scores[ps_primary] == 0)
3751 score = me.(scores[ps_primary]);
3752 timer = TIME_ENCODED_TOSTRING(score);
3754 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3755 // distribution display
3756 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3758 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3760 if (distribution <= 0) {
3761 distribution_color = '0 1 0';
3765 distribution_color = '1 0 0';
3768 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3770 // race record display
3771 if (distribution <= 0)
3772 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3773 drawfont = hud_bigfont;
3774 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3775 drawfont = hud_font;
3776 } else if (!teamplay) { // non-teamgames
3777 // me vector := [team/connected frags id]
3778 pl = players.sort_next;
3782 if(autocvar__hud_configure)
3785 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3789 score = me.(scores[ps_primary]);
3790 if(autocvar__hud_configure)
3793 if(distribution >= 5) {
3794 distribution_color = eY;
3796 } else if(distribution >= 0) {
3797 distribution_color = '1 1 1';
3799 } else if(distribution >= -5)
3800 distribution_color = '1 1 0';
3802 distribution_color = eX;
3804 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3806 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3807 drawfont = hud_bigfont;
3808 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3809 drawfont = hud_font;
3810 } else { // teamgames
3811 float max_fragcount;
3812 max_fragcount = -99;
3815 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3816 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3818 score = tm.(teamscores[ts_primary]);
3819 if(autocvar__hud_configure)
3823 if (score > max_fragcount)
3824 max_fragcount = score;
3826 if(tm.team == myteam) {
3827 if (max_fragcount == score)
3830 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3831 drawfont = hud_bigfont;
3832 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3833 drawfont = hud_font;
3835 if (max_fragcount == score)
3838 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3839 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3848 void HUD_RaceTimer (void) {
3849 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3852 active_panel = HUD_PANEL_RACETIMER;
3853 HUD_Panel_UpdateCvars(racetimer);
3856 mySize = panel_size;
3858 HUD_Panel_DrawBg(1);
3859 if(panel_bg_padding)
3861 pos += '1 1 0' * panel_bg_padding;
3862 mySize -= '2 2 0' * panel_bg_padding;
3865 // always force 4:1 aspect
3867 if(mySize_x/mySize_y > 4)
3869 newSize_x = 4 * mySize_y;
3870 newSize_y = mySize_y;
3872 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3876 newSize_y = 1/4 * mySize_x;
3877 newSize_x = mySize_x;
3879 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3883 drawfont = hud_bigfont;
3885 string s, forcetime;
3887 if(autocvar__hud_configure)
3890 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3891 s = "^1Intermediate 1 (+15.42)";
3892 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3893 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3894 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3896 else if(race_checkpointtime)
3898 a = bound(0, 2 - (time - race_checkpointtime), 1);
3901 if(a > 0) // just hit a checkpoint?
3903 if(race_checkpoint != 254)
3905 if(race_time && race_previousbesttime)
3906 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3908 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3910 forcetime = TIME_ENCODED_TOSTRING(race_time);
3915 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3917 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3918 if(a > 0) // next one?
3920 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3925 if(s != "" && a > 0)
3927 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3930 if(race_penaltytime)
3932 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3935 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3936 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3942 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3943 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3948 if(race_laptime && race_checkpoint != 255)
3950 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3951 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3956 if(race_mycheckpointtime)
3958 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3959 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3960 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3962 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3964 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3965 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3966 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3969 if(race_penaltytime && !race_penaltyaccumulator)
3971 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3972 a = bound(0, (1 + t - time), 1);
3976 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3978 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3979 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3984 drawfont = hud_font;
3989 float vote_yescount;
3992 float vote_highlighted; // currently selected vote
3994 float vote_active; // is there an active vote?
3995 float vote_prev; // previous state of vote_active to check for a change
3997 float vote_change; // "time" when vote_active changed
3999 void HUD_VoteWindow(void)
4001 uid2name_dialog = 0;
4002 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4005 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
4006 uid2name_dialog = 1;
4009 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
4012 if(!autocvar__hud_configure)
4014 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
4015 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
4017 if(panel_bg_alpha_str == "") {
4018 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
4020 panel_bg_alpha = stof(panel_bg_alpha_str);
4025 if(vote_active != vote_prev) {
4027 vote_prev = vote_active;
4030 if(vote_active || autocvar__hud_configure)
4031 vote_alpha = bound(0, (time - vote_change) * 2, 1);
4033 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
4035 if(autocvar__hud_configure)
4045 active_panel = HUD_PANEL_VOTE;
4046 HUD_Panel_UpdateCvars(vote);
4050 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
4051 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
4054 // these must be below above block
4057 mySize = panel_size;
4059 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
4060 HUD_Panel_DrawBg(a);
4061 a = panel_fg_alpha * a;
4063 if(panel_bg_padding)
4065 pos += '1 1 0' * panel_bg_padding;
4066 mySize -= '2 2 0' * panel_bg_padding;
4069 // always force 3:1 aspect
4071 if(mySize_x/mySize_y > 3)
4073 newSize_x = 3 * mySize_y;
4074 newSize_y = mySize_y;
4076 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4080 newSize_y = 1/3 * mySize_x;
4081 newSize_x = mySize_x;
4083 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4087 s = "A vote has been called for:";
4089 s = "Allow servers to store and display your name?";
4090 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4091 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4092 if(autocvar__hud_configure)
4093 s = "^1Configure the HUD";
4094 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4096 // print the yes/no counts
4097 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4098 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4099 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4100 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4102 // draw the progress bar backgrounds
4103 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4105 // draw the highlights
4106 if(vote_highlighted == 1) {
4107 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4108 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4110 else if(vote_highlighted == 2) {
4111 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4112 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4115 // draw the progress bars
4116 if(vote_yescount && vote_needed)
4118 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4119 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4122 if(vote_nocount && vote_needed)
4124 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4125 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4128 drawresetcliparea();
4131 vote_highlighted = 0;
4135 // Mod icons panel (#10)
4138 float mod_active; // is there any active mod icon?
4140 // Clan Arena HUD modicons
4141 void HUD_Mod_CA(vector pos, vector mySize)
4143 mod_active = 1; // CA should never hide the mod icons panel
4144 float redalive, bluealive;
4145 redalive = getstati(STAT_REDALIVE);
4146 bluealive = getstati(STAT_BLUEALIVE);
4148 drawfont = hud_bigfont;
4149 vector redpos, bluepos;
4150 if(mySize_x > mySize_y)
4153 bluepos = pos + eY * 0.5 * mySize_y;
4154 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4155 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4156 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4157 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4162 bluepos = pos + eY * 0.5 * mySize_y;
4163 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4164 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4165 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4166 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4168 drawfont = hud_font;
4171 // CTF HUD modicon section
4172 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4173 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4174 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4176 void HUD_Mod_CTF_Reset(void)
4178 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4181 void HUD_Mod_CTF(vector pos, vector mySize)
4183 vector redflag_pos, blueflag_pos;
4185 float f; // every function should have that
4187 float redflag, blueflag; // current status
4188 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4191 stat_items = getstati(STAT_ITEMS);
4192 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4193 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4195 if(redflag || blueflag)
4200 if(autocvar__hud_configure)
4206 // when status CHANGES, set old status into prevstatus and current status into status
4207 if (redflag != redflag_prevframe)
4209 redflag_statuschange_time = time;
4210 redflag_prevstatus = redflag_prevframe;
4211 redflag_prevframe = redflag;
4214 if (blueflag != blueflag_prevframe)
4216 blueflag_statuschange_time = time;
4217 blueflag_prevstatus = blueflag_prevframe;
4218 blueflag_prevframe = blueflag;
4221 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4222 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4224 float BLINK_FACTOR = 0.15;
4225 float BLINK_BASE = 0.85;
4227 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4229 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4231 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4233 string red_icon, red_icon_prevstatus;
4234 float red_alpha, red_alpha_prevstatus;
4235 red_alpha = red_alpha_prevstatus = 1;
4237 case 1: red_icon = "flag_red_taken"; break;
4238 case 2: red_icon = "flag_red_lost"; break;
4239 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4241 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4242 red_icon = "flag_red_shielded";
4244 red_icon = string_null;
4247 switch(redflag_prevstatus) {
4248 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4249 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4250 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4253 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4254 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4255 red_icon_prevstatus = "flag_red_shielded";
4257 red_icon_prevstatus = string_null;
4261 string blue_icon, blue_icon_prevstatus;
4262 float blue_alpha, blue_alpha_prevstatus;
4263 blue_alpha = blue_alpha_prevstatus = 1;
4265 case 1: blue_icon = "flag_blue_taken"; break;
4266 case 2: blue_icon = "flag_blue_lost"; break;
4267 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4269 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4270 blue_icon = "flag_blue_shielded";
4272 blue_icon = string_null;
4275 switch(blueflag_prevstatus) {
4276 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4277 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4278 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4281 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4282 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4283 blue_icon_prevstatus = "flag_blue_shielded";
4285 blue_icon_prevstatus = string_null;
4289 if(mySize_x > mySize_y) {
4290 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4292 blueflag_pos = pos + eX * 0.5 * mySize_x;
4295 redflag_pos = pos + eX * 0.5 * mySize_x;
4297 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4299 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4301 blueflag_pos = pos + eY * 0.5 * mySize_y;
4304 redflag_pos = pos + eY * 0.5 * mySize_y;
4306 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4309 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4310 if(red_icon_prevstatus && f < 1)
4311 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4313 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4315 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4316 if(blue_icon_prevstatus && f < 1)
4317 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4319 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4322 // Keyhunt HUD modicon section
4323 float kh_runheretime;
4325 void HUD_Mod_KH_Reset(void)
4330 void HUD_Mod_KH(vector pos, vector mySize)
4332 mod_active = 1; // keyhunt should never hide the mod icons panel
4336 vector p, pa, kh_size, kh_asize;
4338 kh_keys = getstati(STAT_KH_KEYS);
4341 if(mySize_x > mySize_y)
4343 p_y = pos_y + 0.25 * mySize_y;
4344 pa = p - eY * 0.25 * mySize_y;
4346 kh_size_x = mySize_x * 0.25;
4347 kh_size_y = 0.75 * mySize_y;
4348 kh_asize_x = mySize_x * 0.25;
4349 kh_asize_y = mySize_y * 0.25;
4353 p_y = pos_y + 0.125 * mySize_y;
4354 pa = p - eY * 0.125 * mySize_y;
4356 kh_size_x = mySize_x * 0.5;
4357 kh_size_y = 0.375 * mySize_y;
4358 kh_asize_x = mySize_x * 0.5;
4359 kh_asize_y = mySize_y * 0.125;
4366 for(i = 0; i < 4; ++i)
4368 key = floor(kh_keys / pow(32, i)) & 31;
4370 if(keyteam == 30 && keycount <= 4)
4372 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4376 // this yields 8 exactly if "RUN HERE" shows
4381 kh_runheretime = time;
4382 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4387 for(i = 0; i < 4; ++i)
4389 key = floor(kh_keys / pow(32, i)) & 31;
4402 default: // owned or dropped
4407 a = a * panel_fg_alpha;
4408 aa = aa * panel_fg_alpha;
4414 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4417 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4420 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4423 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4428 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4431 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4434 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4437 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4440 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4444 if(mySize_x > mySize_y)
4446 p_x += 0.25 * mySize_x;
4447 pa_x += 0.25 * mySize_x;
4453 p_y = pos_y + 0.625 * mySize_y;
4454 pa_y = pos_y + 0.5 * mySize_y;
4460 p_x += 0.5 * mySize_x;
4461 pa_x += 0.5 * mySize_x;
4467 // Keepaway HUD mod icon
4468 float kaball_prevstatus; // last remembered status
4469 float kaball_statuschange_time; // time when the status changed
4471 // we don't need to reset for keepaway since it immediately
4472 // autocorrects prevstatus as to if the player has the ball or not
4474 void HUD_Mod_Keepaway(vector pos, vector mySize)
4476 mod_active = 1; // keepaway should always show the mod HUD
4478 float BLINK_FACTOR = 0.15;
4479 float BLINK_BASE = 0.85;
4480 float BLINK_FREQ = 5;
4481 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4483 float stat_items = getstati(STAT_ITEMS);
4484 float kaball = (stat_items/IT_KEY1) & 1;
4486 if(kaball != kaball_prevstatus)
4488 kaball_statuschange_time = time;
4489 kaball_prevstatus = kaball;
4492 // todo: Fix the sizing with the expanding image
4494 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
4495 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
4497 if(kaball_prevstatus && f < 1)
4498 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
4501 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
4505 // Nexball HUD mod icon
4506 void HUD_Mod_NexBall(vector pos, vector mySize)
4508 float stat_items, nb_pb_starttime, dt, p;
4510 stat_items = getstati(STAT_ITEMS);
4511 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4513 if (stat_items & IT_KEY1)
4518 //Manage the progress bar if any
4519 if (nb_pb_starttime > 0)
4521 dt = mod(time - nb_pb_starttime, nb_pb_period);
4522 // one period of positive triangle
4523 p = 2 * dt / nb_pb_period;
4529 if(mySize_x > mySize_y)
4537 HUD_Panel_GetProgressBarColor(nexball);
4538 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4541 if (stat_items & IT_KEY1)
4542 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4545 // Race/CTS HUD mod icons
4546 float crecordtime_prev; // last remembered crecordtime
4547 float crecordtime_change_time; // time when crecordtime last changed
4548 float srecordtime_prev; // last remembered srecordtime
4549 float srecordtime_change_time; // time when srecordtime last changed
4551 float race_status_time;
4552 float race_status_prev;
4553 string race_status_name_prev;
4554 void HUD_Mod_Race(vector pos, vector mySize)
4556 mod_active = 1; // race should never hide the mod icons panel
4558 me = playerslots[player_localentnum - 1];
4560 float f; // yet another function has this
4561 score = me.(scores[ps_primary]);
4563 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4564 return; // no records in the actual race
4566 drawfont = hud_bigfont;
4568 // clientside personal record
4570 if(gametype == GAME_CTS)
4574 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4576 if(score && (score < t || !t)) {
4577 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4578 if(autocvar_cl_autodemo_delete_keeprecords)
4580 f = autocvar_cl_autodemo_delete;
4582 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4586 if(t != crecordtime_prev) {
4587 crecordtime_prev = t;
4588 crecordtime_change_time = time;
4591 vector textPos, medalPos;
4593 if(mySize_x > mySize_y) {
4594 // text on left side
4595 squareSize = min(mySize_y, mySize_x/2);
4596 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4597 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4600 squareSize = min(mySize_x, mySize_y/2);
4601 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4602 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4605 f = time - crecordtime_change_time;
4608 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4609 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4611 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4612 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4613 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4614 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4618 t = race_server_record;
4619 if(t != srecordtime_prev) {
4620 srecordtime_prev = t;
4621 srecordtime_change_time = time;
4623 f = time - srecordtime_change_time;
4626 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4627 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4629 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4630 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4631 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4632 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4635 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4636 race_status_time = time + 5;
4637 race_status_prev = race_status;
4638 if (race_status_name_prev)
4639 strunzone(race_status_name_prev);
4640 race_status_name_prev = strzone(race_status_name);
4645 a = bound(0, race_status_time - time, 1);
4648 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4652 rank = race_CheckName(race_status_name);
4654 rankname = race_PlaceName(rank);
4657 namepos = medalPos + '0 0.8 0' * squareSize;
4659 rankpos = medalPos + '0 0.15 0' * squareSize;
4661 if(race_status == 0)
4662 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4663 else if(race_status == 1) {
4664 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4665 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4666 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4667 } else if(race_status == 2) {
4668 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4669 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4671 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4672 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4673 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4674 } else if(race_status == 3) {
4675 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4676 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4677 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4680 if (race_status_time - time <= 0) {
4681 race_status_prev = -1;
4683 if(race_status_name)
4684 strunzone(race_status_name);
4685 race_status_name = string_null;
4686 if(race_status_name_prev)
4687 strunzone(race_status_name_prev);
4688 race_status_name_prev = string_null;
4690 drawfont = hud_font;
4693 float mod_prev; // previous state of mod_active to check for a change
4695 float mod_change; // "time" when mod_active changed
4697 void HUD_ModIcons(void)
4699 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4702 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && !autocvar__hud_configure)
4705 active_panel = HUD_PANEL_MODICONS;
4706 HUD_Panel_UpdateCvars(modicons);
4709 mySize = panel_size;
4711 if(mod_active != mod_prev) {
4713 mod_prev = mod_active;
4716 if(mod_active || autocvar__hud_configure)
4717 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4719 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4722 HUD_Panel_DrawBg(mod_alpha);
4724 if(panel_bg_padding)
4726 pos += '1 1 0' * panel_bg_padding;
4727 mySize -= '2 2 0' * panel_bg_padding;
4730 // these MUST be ran in order to update mod_active
4731 if(gametype == GAME_KEYHUNT)
4732 HUD_Mod_KH(pos, mySize);
4733 else if(gametype == GAME_CTF || autocvar__hud_configure)
4734 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4735 else if(gametype == GAME_NEXBALL)
4736 HUD_Mod_NexBall(pos, mySize);
4737 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4738 HUD_Mod_Race(pos, mySize);
4739 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
4740 HUD_Mod_CA(pos, mySize);
4741 else if(gametype == GAME_KEEPAWAY)
4742 HUD_Mod_Keepaway(pos, mySize);
4745 // Draw pressed keys (#11)
4747 void HUD_DrawPressedKeys(void)
4749 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4752 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4755 active_panel = HUD_PANEL_PRESSEDKEYS;
4756 HUD_Panel_UpdateCvars(pressedkeys);
4759 mySize = panel_size;
4761 HUD_Panel_DrawBg(1);
4762 if(panel_bg_padding)
4764 pos += '1 1 0' * panel_bg_padding;
4765 mySize -= '2 2 0' * panel_bg_padding;
4768 // force custom aspect
4769 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4773 if(mySize_x/mySize_y > aspect)
4775 newSize_x = aspect * mySize_y;
4776 newSize_y = mySize_y;
4778 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4782 newSize_y = 1/aspect * mySize_x;
4783 newSize_x = mySize_x;
4785 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4791 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4794 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4795 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4796 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4797 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4798 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4799 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4800 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4803 // Handle chat as a panel (#12)
4807 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4809 cvar_set("con_chatrect", "0");
4813 active_panel = HUD_PANEL_CHAT;
4814 HUD_Panel_UpdateCvars(chat);
4816 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4818 panel_pos_y = panel_bg_border;
4819 panel_size_y = vid_conheight - panel_bg_border * 2;
4820 if(panel_bg == "0") // force a border when maximized
4822 if(precache_pic(panel_bg) == "") {
4823 panel_bg = strcat(hud_skin_path, "/border_default");
4824 if(precache_pic(panel_bg) == "") {
4825 panel_bg = "gfx/hud/default/border_default";
4829 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4834 mySize = panel_size;
4836 HUD_Panel_DrawBg(1);
4838 if(panel_bg_padding)
4840 pos += '1 1 0' * panel_bg_padding;
4841 mySize -= '2 2 0' * panel_bg_padding;
4844 cvar_set("con_chatrect", "1");
4846 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4847 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4849 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4850 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4852 if(autocvar__hud_configure)
4855 chatsize = autocvar_con_chatsize;
4856 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4858 for(i = 0; i < autocvar_con_chat; ++i)
4860 if(i == autocvar_con_chat - 1)
4863 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4864 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4869 // Engine info panel (#13)
4876 float frametimeavg1; // 1 frame ago
4877 float frametimeavg2; // 2 frames ago
4878 void HUD_EngineInfo(void)
4880 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4883 active_panel = HUD_PANEL_ENGINEINFO;
4884 HUD_Panel_UpdateCvars(engineinfo);
4887 mySize = panel_size;
4889 HUD_Panel_DrawBg(1);
4890 if(panel_bg_padding)
4892 pos += '1 1 0' * panel_bg_padding;
4893 mySize -= '2 2 0' * panel_bg_padding;
4896 float currentTime = gettime(GETTIME_REALTIME);
4897 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4899 float currentframetime = currentTime - prevfps_time;
4900 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4901 frametimeavg2 = frametimeavg1;
4902 frametimeavg1 = frametimeavg;
4905 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4906 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4908 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4909 prevfps = (1/currentframetime);
4910 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4912 prevfps_time = currentTime;
4917 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4919 prevfps = framecounter/(currentTime - prevfps_time);
4921 prevfps_time = currentTime;
4926 color = HUD_Get_Num_Color (prevfps, 100);
4927 drawfont = hud_bigfont;
4928 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4929 drawfont = hud_font;
4932 // Info messages panel (#14)
4934 #define drawInfoMessage(s)\
4935 if(autocvar_hud_panel_infomessages_flip)\
4936 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4937 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4939 void HUD_InfoMessages(void)
4941 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4944 active_panel = HUD_PANEL_INFOMESSAGES;
4945 HUD_Panel_UpdateCvars(infomessages);
4948 mySize = panel_size;
4950 HUD_Panel_DrawBg(1);
4951 if(panel_bg_padding)
4953 pos += '1 1 0' * panel_bg_padding;
4954 mySize -= '2 2 0' * panel_bg_padding;
4957 // always force 5:1 aspect
4959 if(mySize_x/mySize_y > 5)
4961 newSize_x = 5 * mySize_y;
4962 newSize_y = mySize_y;
4964 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4968 newSize_y = 1/5 * mySize_x;
4969 newSize_x = mySize_x;
4971 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4980 fontsize = '0.20 0.20 0' * mySize_y;
4983 if(spectatee_status != 0)
4989 if(!autocvar__hud_configure)
4991 if(spectatee_status && !intermission)
4993 if(spectatee_status == -1)
4996 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4999 if(spectatee_status == -1)
5000 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
5002 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
5005 if(spectatee_status == -1)
5006 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
5008 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
5011 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
5014 if(gametype == GAME_ARENA)
5015 s = "^1Wait for your turn to join";
5016 else if(gametype == GAME_LMS)
5019 sk = playerslots[player_localentnum - 1];
5020 if(sk.(scores[ps_primary]) >= 666)
5021 s = "^1Match has already begun";
5022 else if(sk.(scores[ps_primary]) > 0)
5023 s = "^1You have no more lives left";
5025 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5028 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5031 //show restart countdown:
5032 if (time < getstatf(STAT_GAMESTARTTIME)) {
5034 //we need to ceil, otherwise the countdown would be off by .5 when using round()
5035 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
5036 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
5037 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
5041 if(warmup_stage && !intermission)
5043 s = "^2Currently in ^1warmup^2 stage!";
5048 if(mod(time, 1) >= 0.5)
5053 if(ready_waiting && !intermission && !spectatee_status)
5055 if(ready_waiting_for_me)
5058 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
5060 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
5065 s = strcat("^2Waiting for others to ready up to end warmup...");
5067 s = strcat("^2Waiting for others to ready up...");
5071 else if(warmup_stage && !intermission && !spectatee_status)
5073 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
5077 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
5079 float ts_min, ts_max;
5080 tm = teams.sort_next;
5083 for(; tm.sort_next; tm = tm.sort_next)
5085 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
5087 if(!ts_min) ts_min = tm.team_size;
5088 else ts_min = min(ts_min, tm.team_size);
5089 if(!ts_max) ts_max = tm.team_size;
5090 else ts_max = max(ts_max, tm.team_size);
5092 if ((ts_max - ts_min) > 1)
5094 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5095 tm = GetTeam(myteam, false);
5097 if (tm.team != COLOR_SPECTATOR)
5098 if (tm.team_size == ts_max)
5099 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5107 s = "^7Press ^3ESC ^7to show HUD options.";
5109 s = "^3Doubleclick ^7a panel for panel-specific options.";
5111 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5113 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5124 void HUD_ShowSpeed(void)
5127 float pos, conversion_factor;
5128 string speed, zspeed, unit;
5130 switch(autocvar_cl_showspeed_unit)
5135 conversion_factor = 1.0;
5139 conversion_factor = 1.0;
5143 conversion_factor = 0.0254;
5147 conversion_factor = 0.0254 * 3.6;
5151 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5155 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5159 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
5161 numsize_x = numsize_y = autocvar_cl_showspeed_size;
5162 pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position;
5164 drawfont = hud_bigfont;
5165 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5167 if (autocvar_cl_showspeed_z == 1) {
5168 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
5169 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5172 drawfont = hud_font;
5175 vector acc_prevspeed;
5179 void HUD_ShowAcceleration(void)
5181 float acceleration, sz, scale, alpha, f;
5182 vector pos, top, rgb;
5183 top_x = vid_conwidth/2;
5186 f = time - acc_prevtime;
5187 if(autocvar_cl_showacceleration_z)
5188 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5190 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5191 acc_prevspeed = pmove_vel;
5192 acc_prevtime = time;
5194 f = bound(0, f * 10, 1);
5195 acc_avg = acc_avg * (1 - f) + acceleration * f;
5196 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5197 if (acceleration == 0)
5200 pos = top - sz/2 * eY + (autocvar_cl_showacceleration_position * vid_conheight) * eY;
5202 sz = autocvar_cl_showacceleration_size;
5203 scale = autocvar_cl_showacceleration_scale;
5204 alpha = autocvar_cl_showacceleration_alpha;
5205 if (autocvar_cl_showacceleration_color_custom)
5206 rgb = stov(autocvar_cl_showacceleration_color);
5208 if (acceleration < 0)
5209 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5211 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5214 if (acceleration > 0)
5215 HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "statusbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5217 HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "statusbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5220 void HUD_Reset (void)
5222 // reset gametype specific icons
5223 if(gametype == GAME_KEYHUNT)
5225 else if(gametype == GAME_CTF)
5226 HUD_Mod_CTF_Reset();
5229 #define HUD_DrawPanel(id)\
5231 case (HUD_PANEL_RADAR):\
5232 HUD_Radar(); break;\
5233 case (HUD_PANEL_WEAPONS):\
5234 HUD_Weapons(); break;\
5235 case (HUD_PANEL_AMMO):\
5237 case (HUD_PANEL_POWERUPS):\
5238 HUD_Powerups(); break;\
5239 case (HUD_PANEL_HEALTHARMOR):\
5240 HUD_HealthArmor(); break;\
5241 case (HUD_PANEL_NOTIFY):\
5242 HUD_Notify(); break;\
5243 case (HUD_PANEL_TIMER):\
5244 HUD_Timer(); break;\
5245 case (HUD_PANEL_SCORE):\
5246 HUD_Score(); break;\
5247 case (HUD_PANEL_RACETIMER):\
5248 HUD_RaceTimer(); break;\
5249 case (HUD_PANEL_VOTE):\
5250 HUD_VoteWindow(); break;\
5251 case (HUD_PANEL_MODICONS):\
5252 HUD_ModIcons(); break;\
5253 case (HUD_PANEL_PRESSEDKEYS):\
5254 HUD_DrawPressedKeys(); break;\
5255 case (HUD_PANEL_CHAT):\
5257 case (HUD_PANEL_ENGINEINFO):\
5258 HUD_EngineInfo(); break;\
5259 case (HUD_PANEL_INFOMESSAGES):\
5260 HUD_InfoMessages(); break;\
5261 } ENDS_WITH_CURLY_BRACE
5263 void HUD_Main (void)
5266 // global hud alpha fade
5267 if(menu_enabled == 1)
5270 hud_fade_alpha = (1 - autocvar__menu_alpha);
5272 if(scoreboard_fade_alpha)
5273 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5275 if(intermission == 2) // no hud during mapvote
5277 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5280 hud_fontsize = HUD_GetFontsize("hud_fontsize");
5282 if(!autocvar__hud_configure && !hud_fade_alpha)
5285 if(autocvar__hud_configure && tab_panel != -1)
5286 drawfill(tab_panel_pos, tab_panel_size, '1 1 1', .3, DRAWFLAG_NORMAL);
5289 if (hud_skin_path != autocvar_hud_skin)
5292 strunzone(hud_skin_path);
5293 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5296 // HUD configure visible grid
5297 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5300 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5302 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5305 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5307 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5312 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5316 float hud_dock_color_team = autocvar_hud_dock_color_team;
5317 if((teamplay) && hud_dock_color_team) {
5318 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5319 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5321 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5322 color = '1 0 0' * hud_dock_color_team;
5326 string hud_dock_color = autocvar_hud_dock_color;
5327 if(hud_dock_color == "shirt") {
5328 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5329 color = colormapPaletteColor(floor(f / 16), 0);
5331 else if(hud_dock_color == "pants") {
5332 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5333 color = colormapPaletteColor(mod(f, 16), 1);
5336 color = stov(hud_dock_color);
5340 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5341 if(precache_pic(pic) == "") {
5342 pic = strcat(hud_skin_path, "/dock_medium");
5343 if(precache_pic(pic) == "") {
5344 pic = "gfx/hud/default/dock_medium";
5347 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5350 // cache the panel order into the panel_order array
5351 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5352 if(hud_panelorder_prev)
5353 strunzone(hud_panelorder_prev);
5354 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5355 tokenize_console(autocvar__hud_panelorder);
5356 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5357 panel_order[i] = stof(argv(i));
5360 // draw panels in order specified by panel_order array
5361 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5362 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5363 HUD_DrawPanel(panel_order[i]);
5366 // draw chat panel on top if it is maximized
5367 if(autocvar__con_chat_maximized)
5368 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5370 // TODO hud_'ify these
5371 if (autocvar_cl_showspeed)
5373 if (autocvar_cl_showacceleration)
5374 HUD_ShowAcceleration();
5376 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5377 localcmd("cmd selectteam auto; cmd join\n");
5379 hud_configure_prev = autocvar__hud_configure;
5381 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again